GM / Master map hacker and general hacking and cheating th…
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You have to provide some kind of evidence/proof (screenshots/replays etc.) if you are going to accuse somebody. Additionally, a supporting comment of what people should be looking for and when will be necessary if you are posting replays/evidence. | ||
prplhz
Denmark8045 Posts
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SuperYo1000
United States880 Posts
On May 29 2012 07:14 Yoshi Kirishima wrote: If they know they are hacking, they'd be banned <_> Why be nice and let them still play, even though it is vs other hackers? The problem is catching all these hackers, not getting rid of them. well because it eliminates the super long wait for some form of justice. I want them banned now...it wont happen for months and months. At the very least I could limit them hacking against me :D | ||
Dosey
United States4505 Posts
On May 29 2012 07:18 SuperYo1000 wrote: well because it eliminates the super long wait for some form of justice. I want them banned now...it wont happen for months and months. At the very least I could limit them hacking against me :D That would just create a shit storm with a bunch of ladder dodging though... Someone beats you and you rage? Block them. Someone BMs you? Block them Someone Cheeses? Block them. | ||
rotegirte
Germany2859 Posts
On May 29 2012 07:03 Pantythief wrote: External hacks are hacks that are unable for Warden or any other anti-cheat system to detect, because they're rooted locally on your computer and into your memory. Internal hacks are the ones you constantly hear about in "large ban-waves, omg, omg" Yes, you are correct. It's illegal for Blizzard and any other company to "scan" your system. D3scene has been around since the day most of you were born, I know a moderator on there from old times. Also, you got it wrong with the external and internal hacks -- the MAJORITY wants to use EXTERNAL hacks, so that they can hack for as long as they want to, without getting detected, until the game is patched. Once the game has been patched I imagine that the author of the hack will update it, so that it will remain undetectable. Internal hacks are spotted almost instantly by Warden because the .exe file is injecting into the starcraft2.exe file. Blizzard cannot stop this -- no company can. The technology to stop external hacks is being slowed down because of the Consumer-Privacy law. I dare say an experienced hacker knows better than any gaming company out there. Out of curiosity, the general consensus I have gotten on the web is that Blizzard isn't particularly sophisticated at shielding their game. Technically speaking, is there even a theoretical way to mitigate the compromise of an online multiplayer RTS? I mean, could they have designed it any (significant) way better on code level? I ask this, because it would be pretty much an eternal problem for every future RTS for any company | ||
CCalms
United States341 Posts
On May 28 2012 13:30 mTwTT1 wrote: a few other of his smurfs are: dsninetail, deckuckrockk, daenerys ninetail sounded familiar so I checked and I did play him in a PvP. He 4gated me and it failed so he tried to expand and got a robo and sentries and I swooped in with sentries and 4gates and killed him. He certainly was not maphacking in that game (robo lol). Just saying, if your accusatory trigger finger is a bit too happy you better watch it, calling people out on maphacking with such certainty on teamliquid if you dont know for sure is very very very bm. Of course, maybe he just didn't have his maphack on that game ^^ Just playing devil's advocate during the witch hunt I guess! ^^ | ||
ZweiGaming
Canada348 Posts
IMNeastea isnt the real one, it's a random guy using a pro name, just like oGsMC, oGsnada and company from previous seasons. It's easier to go undercover by using a pro name and maphacking I guess On May 28 2012 15:49 Beren wrote: Lets assume we compiled a bunch of replays for ever person that hacks. 10 Replays per person, and then lets assume 1 out of every 50 people that play the game hack. Do you understand how much man power it would take to go through all that shit. You can't honestly expect blizzard to be on top of this as everyone demands. I can't believe you guys think blizzard doesn't care but they just can't go handing out ban's to individuals ever day. They do ban people but they do it in groups. Also when blizzard bans people (assuming that individuals doesn't already have multiple accounts) they just sold another copy of sc2... you know this person is going to get another account. So they are making money getting rid of cheaters. Its easier to create a hack/cheat than it is to stop them. I know what you mean, though were not talking about the random bronzie-dia player maphacker. Those people are at the TOP of the ladder and are ruining the competitive side. Tbh, I wouldn't even notice a low level player using maphack because he wouldn't win anyway (not knowing what to do with the information he gets...). On May 28 2012 16:48 Danglars wrote: So are we taking one guy, musing about the possibility for 3 and more trickling into GM as spots become available, or are we tracking accounts in GM that generate replays suspicious of maphacking? I hate to play devil's advocate here, but what we got is a livestreaming maphacker GM (hilarious to be sure) and maybe one other familiar name that is known to do fishy things. I don't see linked the other 6 (or 5) unknown maphackers that the us.battle.net poster alleges are in GM (read the OP link). So umm ... are these GM maphackers growing in the sense that I just bought a block of cheese ... so refrigerator cheese blocks are growing (to 3!!!!)? Or are these GM maphackers swelling in rank from 8 to 9 to 10 ... ... I do reailze that GM isn't as much as skill entry as is it being at the right place, right time in a very high masters position. I just see two accounts spoken of, one replay, and a lot of conjecture. There has already been a thread for investigating maphacker replays, perhaps now is the time to focus in on what average population of the top-200 players maphackers make up? I did not name the other because I do not have replays saved vs them and I do not like to accuse without solid proof for everyone. I surely will start saving every hacker replay from now on, as I intend to clean GM out of hackers. | ||
HansK
249 Posts
On May 29 2012 07:03 Pantythief wrote: External hacks are hacks that are unable for Warden or any other anti-cheat system to detect, because they're rooted locally on your computer and into your memory. Internal hacks are the ones you constantly hear about in "large ban-waves, omg, omg" Yes, you are correct. It's illegal for Blizzard and any other company to "scan" your system. D3scene has been around since the day most of you were born, I know a moderator on there from old times. Also, you got it wrong with the external and internal hacks -- the MAJORITY wants to use EXTERNAL hacks, so that they can hack for as long as they want to, without getting detected, until the game is patched. Once the game has been patched I imagine that the author of the hack will update it, so that it will remain undetectable. Internal hacks are spotted almost instantly by Warden because the .exe file is injecting into the starcraft2.exe file. Blizzard cannot stop this -- no company can. The technology to stop external hacks is being slowed down because of the Consumer-Privacy law. I dare say an experienced hacker knows better than any gaming company out there. You're wrong in the fact that internal hacks are detected almost instantly. As of right now, the warden has no preemptive systems in place. Internal hacks get released, so many months later blizzard decides to add it to the the list of signatures to ban for and then they do a ban wave. From this point on, that certain hack version will be detectable by Warden and then get you a near instant ban. The thing is even when they do this internal hack authors are able to see how they banned it(for example, one hack the warden targeted did so by detecting a message function the hack used from the game, "xxx hack loaded" to flag the user for a ban). By removing that it forces the current way they use warden to re-ban it pretty much and that is what currently goes on. Internal hack released, X months later it's banned, X weeks later it's updated and safe again. Now, on to the preemptive measures. It's entirely possible prevent maphack from even being possible at all, how ever not with the current SCII game design where the map data needs to be shared with each client. It's also possible to make internal hacks very very hard to use even with the current warden but not much effort is put into that.. We're basically in a situation where unless blizzard makes some drastic changes maphack and other related hacks will always 100% of the time be running wild even in the highest of GM and lowest of bronze. Out of curiosity, the general consensus I have gotten on the web is that Blizzard isn't particularly sophisticated at shielding their game. Technically speaking, is there even a theoretical way to mitigate the compromise of an online multiplayer RTS? I mean, could they have designed it any (significant) way better on code level? They could for sure make it impossible to maphack. They could also next to get rid of completely internal hacks, combine the two and you would only have some weird hacks like auto-blink and stuff like that. | ||
rotegirte
Germany2859 Posts
On May 29 2012 07:23 HansK wrote: You're wrong in the fact that internal hacks are detected almost instantly. As of right now, the warden has no preemptive systems in place. Internal hacks get released, so many months later blizzard decides to add it to the the list of signatures to ban for and then they do a ban wave. From this point on, that certain hack version will be detectable by Warden and then get you a near instant ban. The thing is even when they do this internal hack authors are able to see how they banned it(for example, one hack the warden targeted did so by detecting a message function the hack used from the game, "xxx hack loaded" to flag the user for a ban). By removing that it forces the current way they use warden to re-ban it pretty much and that is what currently goes on. Internal hack released, X months later it's banned, X weeks later it's updated and safe again. Now, on to the preemptive measures. It's entirely possible prevent maphack from even being possible at all, how ever not with the current SCII game design where the map data needs to be shared with each client. It's also possible to make internal hacks very very hard to use even with the current warden but not much effort is put into that.. We're basically in a situation where unless blizzard makes some drastic changes maphack and other related hacks will always 100% of the time be running wild even in the highest of GM and lowest of bronze. Eh. So they coded bad? Would be frustrating to hear. | ||
Yoshi Kirishima
United States10292 Posts
On May 29 2012 07:18 SuperYo1000 wrote: well because it eliminates the super long wait for some form of justice. I want them banned now...it wont happen for months and months. At the very least I could limit them hacking against me :D Oh I see what you meant, sorry. You meant "you" as in us players, I thought you were talking about Blizzard themselves match-blocking those people. That's actually a good idea! Maybe they should do this. Blocking a few people won't hurt the matchmaking so much. Maybe someone should make a detailed post on Bnet for this? Of course, there should be a limit perhaps, like blocking 1 person a day, or maybe 5 people total at any time. 1 person a day may sound like a lot, but there are a lot of players out there. But of course, we want to keep the effects minimal. So 5 total sounds about right. In the lower leagues, you won't encounter the same hackers often anyways, since there's a much larger pool of players (at least, not the same hackers). However -- maphackers are probably in GM (except for the really really bad/stupid people, who in that case would "belong" in their lower-than-GM league and still be just as hard to beat as any other player), so banning 5 people at any time sounds about right. So I guess the problem is more just for GM, so I guess Blizzard's doing an OK job at dealing with hacking... but really is it that hard to have someone check out those who get reported like 100 times in one week, and ban them? xD Maybe even not check it that often, but even banning someone within a month instead of waiting for a mass wave ban (which could take a few or several months) shouldn't take much time/money. | ||
KalWarkov
Germany4126 Posts
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shinyA
United States473 Posts
On May 29 2012 07:30 KalWarkov wrote: i will never get what ppl like him want to achieve with it Thousands of people are talking about him right now ![]() | ||
ZweiGaming
Canada348 Posts
On May 28 2012 22:44 EcstatiC wrote: Does anybody have any replays of IMNesTea hacking? He's from my city and hangs out in the city's channel, and has seemed like a decent guy so far. http://drop.sc/188053 Replay of IMNeastea ( the fake one from NA grand master). No scouting for 12 minutes in pvp, goes blind counter to what i'm doing, at the end does a drop at the only location I do not have revealed in my base, though nothing as obvious as fog of war peaking. I'll make another thread on blizzard forum about this guy soon as well, seems like a lot of people encoutered him and would like to post evidence. | ||
jackalope1234
122 Posts
http://drop.sc/188063 standard blind cross map 2 gate proxy | ||
TiBoxy
Norway23 Posts
On May 29 2012 03:24 DakyKun wrote: Well we both spoke about this on bnet. Neither of us have been a spec in any of IMNestea's games, so we have not actually seen him play. As for the person I spoke with, he vouched for him saying that he played very well and seemed unsuspicious, so for now I will give him my trust. But I want to be sure because there is a possibility that he is slipping under the radar. This is especially possible since we are a pretty new team (Team Celerity). I don't want to have such a young team get a bad rep such as harboring a maphacker. And for that reason i'm really curious about this whole situation. I cant belive that any half serious team just take in players without ever see them play (either irl or at least a stream or something). No tryout even? Just took him in cause he had good results on ladder? And isnt this something you should try to solve internally in the team before taking it public on tl? ![]() | ||
Spiner
United States360 Posts
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las91
United States5080 Posts
On May 29 2012 03:24 DakyKun wrote: Well we both spoke about this on bnet. Neither of us have been a spec in any of IMNestea's games, so we have not actually seen him play. As for the person I spoke with, he vouched for him saying that he played very well and seemed unsuspicious, so for now I will give him my trust. But I want to be sure because there is a possibility that he is slipping under the radar. This is especially possible since we are a pretty new team (Team Celerity). I don't want to have such a young team get a bad rep such as harboring a maphacker. And for that reason i'm really curious about this whole situation. In that case you should probably spec multiple games and look for oddities. I looked at a couple of the replays myself and there were some blatant fog of war peaks. I can't say I've hit too many blatant hackers (maybe 3 maphackers in the past 4 months or so?) and I only lost to one due to a blind proxy 2 gate in my base on Antiga ![]() | ||
ZweiGaming
Canada348 Posts
CuZ is chobi, he def isn't a real GM player and I know other people been playing on his account as well (so either he mh's/someone else does it for him to maintain GM) edit: played him in custom game, DEFENETLY not GM level - first game he forgets to make a core ... easy win second game - he decides to make only gateway units vs blink stalkers when he has a robo up (why no immortals?). Want the replays of him in custom game, and the one playing for him in ladder? Send me a PM and i'll give you them One thing is sure, he isn't grand master level | ||
Doodsmack
United States7224 Posts
On May 29 2012 06:51 fishinguy wrote: So tell me, what is stopping me from downloading these hacks and using them right now? I mean you cant even get caught if you dont peep fog of war..... Why would you even want to use a hack? Just enjoy the challenge of scouting and reading your opponent? What do you even care about getting mostly wins on ladder? lol I kinda feel bad for people who feel the need to cheat in video games. | ||
Wi)nD
Canada719 Posts
On May 28 2012 13:30 mTwTT1 wrote: a few other of his smurfs are: dsninetail, deckuckrockk, daenerys lol i knew was something up w/ that deckuckkrockk guy, fucking imba reactions lol | ||
Eatme
Switzerland3919 Posts
On May 29 2012 07:15 whiterabbit wrote: You are sad person, and this is one of first times I am actually really glad someone got banned. Indeed, WC3 in it's prime days had a lot problems with hacking BUT Blizzard also had more frenquent ban waves and were reacting faster at banning known hackers. I personally have known really really good player who was pretty high on ladder but he was a kid and wanted to be in top10, he used hacks, he got even 2nd ladder spot and got banned (pretty fast I have to add, less then 2 weeks if I remember correctly). I also heard for many other hackers who got banned in same fastly manner (heard, can't vouch). It seems to me, Blizzard's fight against hackers in SC2 is A LOT weaker and this thread kinda made me even more anxious to ladder. ![]() Yeah back then they swiped the entire account for the hacker. Was so funny with the shitstorm when some "pro" had his account swiped. In bw it was really easy to spot the most blatant hackers in BWchart. Maybe we can somehow find a way to spot them in sc2gears, but I doubt it is possible in the way todays hacks work. But the autoblink, autoinject ect might be possible. | ||
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