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GM / Master map hacker and general hacking and cheating th…

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You have to provide some kind of evidence/proof (screenshots/replays etc.) if you are going to accuse somebody.

Additionally, a supporting comment of what people should be looking for and when will be necessary if you are posting replays/evidence.
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
May 28 2012 22:15 GMT
#321
Is there anything in the EULA that would allow Blizzard to cut your access to multiplayer at any point for any and no reason at all?
http://i.imgur.com/M7t7egx.png
SuperYo1000
Profile Joined July 2008
United States880 Posts
May 28 2012 22:18 GMT
#322
On May 29 2012 07:14 Yoshi Kirishima wrote:
Show nested quote +
On May 29 2012 07:11 SuperYo1000 wrote:
what would be nice if blizzard implemented a feature that would keep you from being matched with certain players.....like matchblock or something. That way eventually they will just have no one to play except other hackers. they hack against you you match block them. never have to play them again.



If they know they are hacking, they'd be banned <_> Why be nice and let them still play, even though it is vs other hackers? The problem is catching all these hackers, not getting rid of them.



well because it eliminates the super long wait for some form of justice. I want them banned now...it wont happen for months and months. At the very least I could limit them hacking against me :D
Dosey
Profile Joined September 2010
United States4505 Posts
May 28 2012 22:21 GMT
#323
On May 29 2012 07:18 SuperYo1000 wrote:
Show nested quote +
On May 29 2012 07:14 Yoshi Kirishima wrote:
On May 29 2012 07:11 SuperYo1000 wrote:
what would be nice if blizzard implemented a feature that would keep you from being matched with certain players.....like matchblock or something. That way eventually they will just have no one to play except other hackers. they hack against you you match block them. never have to play them again.



If they know they are hacking, they'd be banned <_> Why be nice and let them still play, even though it is vs other hackers? The problem is catching all these hackers, not getting rid of them.



well because it eliminates the super long wait for some form of justice. I want them banned now...it wont happen for months and months. At the very least I could limit them hacking against me :D

That would just create a shit storm with a bunch of ladder dodging though...

Someone beats you and you rage? Block them.
Someone BMs you? Block them
Someone Cheeses? Block them.
rotegirte
Profile Joined April 2011
Germany2859 Posts
Last Edited: 2012-05-28 22:23:06
May 28 2012 22:22 GMT
#324
On May 29 2012 07:03 Pantythief wrote:
Show nested quote +
On May 29 2012 06:40 Yoshi Kirishima wrote:
Holy shit so I just read some stuff about hacks.

Apparently there are external hacks and internal hacks.

Internal hacks are like the hardcore hacks, which can do things like blink your stalkers for you.

External hacks are apparently weaker but they still allow you things like production tab, vision, see his resources, etc.

Now apparently Blizzard lost a lawsuit, where until 6 years ago, in WoW, they would scan your entire computer for these external hacks (external hacks don't change the game so Warden doesn't pick up the signature). However it was ruled that that was illegal, since Warden was invading privacy.

So to my understanding, if you use these external hacks... the only way Blizzard can catch you is if they some reason scan the entire computer again, or if someone looks at the replay and catches you being suspicious by blind countering and/or looking at their base through fog of war and such. However, it can be hard to decide whether someone is hacking or not in this manner because, for example, maybe you scroll over to their base in the fog of war, just to see if they took any gas or not. But for a hacker, they are looking at their army, and then decide whether to attack or not. This kind of thing would be hard to tell if they're hacking or not.

So basically, so far only the internal hackers and the stupid external hackers are being caught and banned. What about those who use external hacks in moderation? This is scaring me a bit... there could be many many hackers right now. I google'd some sc2 hacks and there is a website that is thriving with them (d3scene).

Maybe the ones who created the hacks are lying about the safety of external hacks though, but even those who are using the internal hacks... I haven't seen anyone say they have been caught with it. Maybe after a while, blizzard will find out, and do a mass ban again. But for now, everyone using the internal hacks (which are claimed to be undetectable) seems to be able to play freely until blizzard does something about it. And by freely I mean that it's been a few months already!

If this is true, then holy fuck. If not, then whew. Maybe someone who knows more about programming and such can shed more light on this?

Oh yeah to make things worse, the people who are releasing these "public hacks" are saying they use a different version themselves. The reason being, if blizzard catches on to a public version, and does a mass ban, the creator -- the one causing the trouble! -- will still be safe, since his hack is different. It seems stopping hacking is much harder than people think, and this can explain why Blizzard is so slow about it.


External hacks are hacks that are unable for Warden or any other anti-cheat system to detect, because they're rooted locally on your computer and into your memory.

Internal hacks are the ones you constantly hear about in "large ban-waves, omg, omg" Yes, you are correct. It's illegal for Blizzard and any other company to "scan" your system. D3scene has been around since the day most of you were born, I know a moderator on there from old times.

Also, you got it wrong with the external and internal hacks -- the MAJORITY wants to use EXTERNAL hacks, so that they can hack for as long as they want to, without getting detected, until the game is patched. Once the game has been patched I imagine that the author of the hack will update it, so that it will remain undetectable. Internal hacks are spotted almost instantly by Warden because the .exe file is injecting into the starcraft2.exe file.

Blizzard cannot stop this -- no company can. The technology to stop external hacks is being slowed down because of the Consumer-Privacy law. I dare say an experienced hacker knows better than any gaming company out there.




Out of curiosity, the general consensus I have gotten on the web is that Blizzard isn't particularly sophisticated at shielding their game. Technically speaking, is there even a theoretical way to mitigate the compromise of an online multiplayer RTS? I mean, could they have designed it any (significant) way better on code level? I ask this, because it would be pretty much an eternal problem for every future RTS for any company
CCalms
Profile Joined November 2010
United States341 Posts
May 28 2012 22:22 GMT
#325
On May 28 2012 13:30 mTwTT1 wrote:
a few other of his smurfs are: dsninetail, deckuckrockk, daenerys

ninetail sounded familiar so I checked and I did play him in a PvP. He 4gated me and it failed so he tried to expand and got a robo and sentries and I swooped in with sentries and 4gates and killed him. He certainly was not maphacking in that game (robo lol). Just saying, if your accusatory trigger finger is a bit too happy you better watch it, calling people out on maphacking with such certainty on teamliquid if you dont know for sure is very very very bm.

Of course, maybe he just didn't have his maphack on that game ^^ Just playing devil's advocate during the witch hunt I guess! ^^
ZweiGaming
Profile Joined November 2010
Canada348 Posts
Last Edited: 2012-05-28 22:35:54
May 28 2012 22:23 GMT
#326
On May 28 2012 15:17 Zerg.Zilla wrote:
Show nested quote +
On May 28 2012 13:26 KeeN wrote:
IMNestea also maphacks, but Impa aka is LGBolero

here is more : http://drop.sc/186897 (Blinks without even looking at units)

if you need proof go on google and do a search for 'impa maphacks' you'll find dozens of replays posted

IMNestea maphacks,well thats just nasty...


IMNeastea isnt the real one, it's a random guy using a pro name, just like oGsMC, oGsnada and company from previous seasons. It's easier to go undercover by using a pro name and maphacking I guess

On May 28 2012 15:49 Beren wrote:
Lets assume we compiled a bunch of replays for ever person that hacks. 10 Replays per person, and then lets assume 1 out of every 50 people that play the game hack. Do you understand how much man power it would take to go through all that shit. You can't honestly expect blizzard to be on top of this as everyone demands. I can't believe you guys think blizzard doesn't care but they just can't go handing out ban's to individuals ever day. They do ban people but they do it in groups. Also when blizzard bans people (assuming that individuals doesn't already have multiple accounts) they just sold another copy of sc2... you know this person is going to get another account. So they are making money getting rid of cheaters.

Its easier to create a hack/cheat than it is to stop them.


I know what you mean, though were not talking about the random bronzie-dia player maphacker. Those people are at the TOP of the ladder and are ruining the competitive side. Tbh, I wouldn't even notice a low level player using maphack because he wouldn't win anyway (not knowing what to do with the information he gets...).

On May 28 2012 16:48 Danglars wrote:
So are we taking one guy, musing about the possibility for 3 and more trickling into GM as spots become available, or are we tracking accounts in GM that generate replays suspicious of maphacking? I hate to play devil's advocate here, but what we got is a livestreaming maphacker GM (hilarious to be sure) and maybe one other familiar name that is known to do fishy things. I don't see linked the other 6 (or 5) unknown maphackers that the us.battle.net poster alleges are in GM (read the OP link).

So umm ... are these GM maphackers growing in the sense that I just bought a block of cheese ... so refrigerator cheese blocks are growing (to 3!!!!)? Or are these GM maphackers swelling in rank from 8 to 9 to 10 ... ...



I do reailze that GM isn't as much as skill entry as is it being at the right place, right time in a very high masters position. I just see two accounts spoken of, one replay, and a lot of conjecture. There has already been a thread for investigating maphacker replays, perhaps now is the time to focus in on what average population of the top-200 players maphackers make up?


I did not name the other because I do not have replays saved vs them and I do not like to accuse without solid proof for everyone. I surely will start saving every hacker replay from now on, as I intend to clean GM out of hackers.
HansK
Profile Blog Joined March 2011
249 Posts
Last Edited: 2012-05-28 22:24:50
May 28 2012 22:23 GMT
#327
On May 29 2012 07:03 Pantythief wrote:
Show nested quote +
On May 29 2012 06:40 Yoshi Kirishima wrote:
Holy shit so I just read some stuff about hacks.

Apparently there are external hacks and internal hacks.

Internal hacks are like the hardcore hacks, which can do things like blink your stalkers for you.

External hacks are apparently weaker but they still allow you things like production tab, vision, see his resources, etc.

Now apparently Blizzard lost a lawsuit, where until 6 years ago, in WoW, they would scan your entire computer for these external hacks (external hacks don't change the game so Warden doesn't pick up the signature). However it was ruled that that was illegal, since Warden was invading privacy.

So to my understanding, if you use these external hacks... the only way Blizzard can catch you is if they some reason scan the entire computer again, or if someone looks at the replay and catches you being suspicious by blind countering and/or looking at their base through fog of war and such. However, it can be hard to decide whether someone is hacking or not in this manner because, for example, maybe you scroll over to their base in the fog of war, just to see if they took any gas or not. But for a hacker, they are looking at their army, and then decide whether to attack or not. This kind of thing would be hard to tell if they're hacking or not.

So basically, so far only the internal hackers and the stupid external hackers are being caught and banned. What about those who use external hacks in moderation? This is scaring me a bit... there could be many many hackers right now. I google'd some sc2 hacks and there is a website that is thriving with them (d3scene).

Maybe the ones who created the hacks are lying about the safety of external hacks though, but even those who are using the internal hacks... I haven't seen anyone say they have been caught with it. Maybe after a while, blizzard will find out, and do a mass ban again. But for now, everyone using the internal hacks (which are claimed to be undetectable) seems to be able to play freely until blizzard does something about it. And by freely I mean that it's been a few months already!

If this is true, then holy fuck. If not, then whew. Maybe someone who knows more about programming and such can shed more light on this?

Oh yeah to make things worse, the people who are releasing these "public hacks" are saying they use a different version themselves. The reason being, if blizzard catches on to a public version, and does a mass ban, the creator -- the one causing the trouble! -- will still be safe, since his hack is different. It seems stopping hacking is much harder than people think, and this can explain why Blizzard is so slow about it.


External hacks are hacks that are unable for Warden or any other anti-cheat system to detect, because they're rooted locally on your computer and into your memory.

Internal hacks are the ones you constantly hear about in "large ban-waves, omg, omg" Yes, you are correct. It's illegal for Blizzard and any other company to "scan" your system. D3scene has been around since the day most of you were born, I know a moderator on there from old times.

Also, you got it wrong with the external and internal hacks -- the MAJORITY wants to use EXTERNAL hacks, so that they can hack for as long as they want to, without getting detected, until the game is patched. Once the game has been patched I imagine that the author of the hack will update it, so that it will remain undetectable. Internal hacks are spotted almost instantly by Warden because the .exe file is injecting into the starcraft2.exe file.

Blizzard cannot stop this -- no company can. The technology to stop external hacks is being slowed down because of the Consumer-Privacy law. I dare say an experienced hacker knows better than any gaming company out there.




You're wrong in the fact that internal hacks are detected almost instantly. As of right now, the warden has no preemptive systems in place. Internal hacks get released, so many months later blizzard decides to add it to the the list of signatures to ban for and then they do a ban wave. From this point on, that certain hack version will be detectable by Warden and then get you a near instant ban.

The thing is even when they do this internal hack authors are able to see how they banned it(for example, one hack the warden targeted did so by detecting a message function the hack used from the game, "xxx hack loaded" to flag the user for a ban). By removing that it forces the current way they use warden to re-ban it pretty much and that is what currently goes on. Internal hack released, X months later it's banned, X weeks later it's updated and safe again.

Now, on to the preemptive measures. It's entirely possible prevent maphack from even being possible at all, how ever not with the current SCII game design where the map data needs to be shared with each client. It's also possible to make internal hacks very very hard to use even with the current warden but not much effort is put into that.. We're basically in a situation where unless blizzard makes some drastic changes maphack and other related hacks will always 100% of the time be running wild even in the highest of GM and lowest of bronze.



Out of curiosity, the general consensus I have gotten on the web is that Blizzard isn't particularly sophisticated at shielding their game. Technically speaking, is there even a theoretical way to mitigate the compromise of an online multiplayer RTS? I mean, could they have designed it any (significant) way better on code level?


They could for sure make it impossible to maphack. They could also next to get rid of completely internal hacks, combine the two and you would only have some weird hacks like auto-blink and stuff like that.
rotegirte
Profile Joined April 2011
Germany2859 Posts
May 28 2012 22:25 GMT
#328
On May 29 2012 07:23 HansK wrote:
Show nested quote +
On May 29 2012 07:03 Pantythief wrote:
On May 29 2012 06:40 Yoshi Kirishima wrote:
Holy shit so I just read some stuff about hacks.

Apparently there are external hacks and internal hacks.

Internal hacks are like the hardcore hacks, which can do things like blink your stalkers for you.

External hacks are apparently weaker but they still allow you things like production tab, vision, see his resources, etc.

Now apparently Blizzard lost a lawsuit, where until 6 years ago, in WoW, they would scan your entire computer for these external hacks (external hacks don't change the game so Warden doesn't pick up the signature). However it was ruled that that was illegal, since Warden was invading privacy.

So to my understanding, if you use these external hacks... the only way Blizzard can catch you is if they some reason scan the entire computer again, or if someone looks at the replay and catches you being suspicious by blind countering and/or looking at their base through fog of war and such. However, it can be hard to decide whether someone is hacking or not in this manner because, for example, maybe you scroll over to their base in the fog of war, just to see if they took any gas or not. But for a hacker, they are looking at their army, and then decide whether to attack or not. This kind of thing would be hard to tell if they're hacking or not.

So basically, so far only the internal hackers and the stupid external hackers are being caught and banned. What about those who use external hacks in moderation? This is scaring me a bit... there could be many many hackers right now. I google'd some sc2 hacks and there is a website that is thriving with them (d3scene).

Maybe the ones who created the hacks are lying about the safety of external hacks though, but even those who are using the internal hacks... I haven't seen anyone say they have been caught with it. Maybe after a while, blizzard will find out, and do a mass ban again. But for now, everyone using the internal hacks (which are claimed to be undetectable) seems to be able to play freely until blizzard does something about it. And by freely I mean that it's been a few months already!

If this is true, then holy fuck. If not, then whew. Maybe someone who knows more about programming and such can shed more light on this?

Oh yeah to make things worse, the people who are releasing these "public hacks" are saying they use a different version themselves. The reason being, if blizzard catches on to a public version, and does a mass ban, the creator -- the one causing the trouble! -- will still be safe, since his hack is different. It seems stopping hacking is much harder than people think, and this can explain why Blizzard is so slow about it.


External hacks are hacks that are unable for Warden or any other anti-cheat system to detect, because they're rooted locally on your computer and into your memory.

Internal hacks are the ones you constantly hear about in "large ban-waves, omg, omg" Yes, you are correct. It's illegal for Blizzard and any other company to "scan" your system. D3scene has been around since the day most of you were born, I know a moderator on there from old times.

Also, you got it wrong with the external and internal hacks -- the MAJORITY wants to use EXTERNAL hacks, so that they can hack for as long as they want to, without getting detected, until the game is patched. Once the game has been patched I imagine that the author of the hack will update it, so that it will remain undetectable. Internal hacks are spotted almost instantly by Warden because the .exe file is injecting into the starcraft2.exe file.

Blizzard cannot stop this -- no company can. The technology to stop external hacks is being slowed down because of the Consumer-Privacy law. I dare say an experienced hacker knows better than any gaming company out there.




You're wrong in the fact that internal hacks are detected almost instantly. As of right now, the warden has no preemptive systems in place. Internal hacks get released, so many months later blizzard decides to add it to the the list of signatures to ban for and then they do a ban wave. From this point on, that certain hack version will be detectable by Warden and then get you a near instant ban.

The thing is even when they do this internal hack authors are able to see how they banned it(for example, one hack the warden targeted did so by detecting a message function the hack used from the game, "xxx hack loaded" to flag the user for a ban). By removing that it forces the current way they use warden to re-ban it pretty much and that is what currently goes on. Internal hack released, X months later it's banned, X weeks later it's updated and safe again.

Now, on to the preemptive measures. It's entirely possible prevent maphack from even being possible at all, how ever not with the current SCII game design where the map data needs to be shared with each client. It's also possible to make internal hacks very very hard to use even with the current warden but not much effort is put into that.. We're basically in a situation where unless blizzard makes some drastic changes maphack and other related hacks will always 100% of the time be running wild even in the highest of GM and lowest of bronze.



Eh. So they coded bad? Would be frustrating to hear.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-05-28 22:33:27
May 28 2012 22:27 GMT
#329
On May 29 2012 07:18 SuperYo1000 wrote:
Show nested quote +
On May 29 2012 07:14 Yoshi Kirishima wrote:
On May 29 2012 07:11 SuperYo1000 wrote:
what would be nice if blizzard implemented a feature that would keep you from being matched with certain players.....like matchblock or something. That way eventually they will just have no one to play except other hackers. they hack against you you match block them. never have to play them again.



If they know they are hacking, they'd be banned <_> Why be nice and let them still play, even though it is vs other hackers? The problem is catching all these hackers, not getting rid of them.



well because it eliminates the super long wait for some form of justice. I want them banned now...it wont happen for months and months. At the very least I could limit them hacking against me :D


Oh I see what you meant, sorry. You meant "you" as in us players, I thought you were talking about Blizzard themselves match-blocking those people.

That's actually a good idea! Maybe they should do this. Blocking a few people won't hurt the matchmaking so much. Maybe someone should make a detailed post on Bnet for this? Of course, there should be a limit perhaps, like blocking 1 person a day, or maybe 5 people total at any time. 1 person a day may sound like a lot, but there are a lot of players out there. But of course, we want to keep the effects minimal. So 5 total sounds about right.

In the lower leagues, you won't encounter the same hackers often anyways, since there's a much larger pool of players (at least, not the same hackers). However -- maphackers are probably in GM (except for the really really bad/stupid people, who in that case would "belong" in their lower-than-GM league and still be just as hard to beat as any other player), so banning 5 people at any time sounds about right.

So I guess the problem is more just for GM, so I guess Blizzard's doing an OK job at dealing with hacking... but really is it that hard to have someone check out those who get reported like 100 times in one week, and ban them? xD Maybe even not check it that often, but even banning someone within a month instead of waiting for a mass wave ban (which could take a few or several months) shouldn't take much time/money.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
May 28 2012 22:30 GMT
#330
i will never get what ppl like him want to achieve with it
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
shinyA
Profile Joined November 2008
United States473 Posts
May 28 2012 22:35 GMT
#331
On May 29 2012 07:30 KalWarkov wrote:
i will never get what ppl like him want to achieve with it

Thousands of people are talking about him right now
twitch.tv/ggshinya
ZweiGaming
Profile Joined November 2010
Canada348 Posts
May 28 2012 22:50 GMT
#332
On May 28 2012 22:44 EcstatiC wrote:
Does anybody have any replays of IMNesTea hacking? He's from my city and hangs out in the city's channel, and has seemed like a decent guy so far.


http://drop.sc/188053

Replay of IMNeastea ( the fake one from NA grand master). No scouting for 12 minutes in pvp, goes blind counter to what i'm doing, at the end does a drop at the only location I do not have revealed in my base, though nothing as obvious as fog of war peaking. I'll make another thread on blizzard forum about this guy soon as well, seems like a lot of people encoutered him and would like to post evidence.
jackalope1234
Profile Joined December 2010
122 Posts
Last Edited: 2012-05-28 23:01:59
May 28 2012 22:56 GMT
#333
just played impa he obviously maphacked

http://drop.sc/188063

standard blind cross map 2 gate proxy
TiBoxy
Profile Joined May 2012
Norway23 Posts
May 28 2012 22:56 GMT
#334
On May 29 2012 03:24 DakyKun wrote:
Show nested quote +
On May 29 2012 03:19 SoraLimit wrote:
On May 29 2012 02:34 DakyKun wrote:
I'm also really curious about IMNestea. Like vralaren said, he is on our team. I've spoken to one of the managers of hte team and he is vouching for him, but as a team member I want to be absolutely sure of it. So just another request for any replays featuring IMNestea maphacking. Thanks!!

I'm curious, what team is this? Cause another person in the thread also said he's in the same team, and it's kinda weird that everyone but his team is accusing of maphacking and they don't even know it...



Well we both spoke about this on bnet. Neither of us have been a spec in any of IMNestea's games, so we have not actually seen him play. As for the person I spoke with, he vouched for him saying that he played very well and seemed unsuspicious, so for now I will give him my trust. But I want to be sure because there is a possibility that he is slipping under the radar.

This is especially possible since we are a pretty new team (Team Celerity). I don't want to have such a young team get a bad rep such as harboring a maphacker. And for that reason i'm really curious about this whole situation.


I cant belive that any half serious team just take in players without ever see them play (either irl or at least a stream or something). No tryout even? Just took him in cause he had good results on ladder? And isnt this something you should try to solve internally in the team before taking it public on tl?
Spiner
Profile Joined February 2011
United States360 Posts
May 28 2012 23:03 GMT
#335
Banning people is just temporary. Blizzard really needs to actively go after the sites that are making these hacks
las91
Profile Blog Joined May 2011
United States5080 Posts
May 28 2012 23:07 GMT
#336
On May 29 2012 03:24 DakyKun wrote:
Show nested quote +
On May 29 2012 03:19 SoraLimit wrote:
On May 29 2012 02:34 DakyKun wrote:
I'm also really curious about IMNestea. Like vralaren said, he is on our team. I've spoken to one of the managers of hte team and he is vouching for him, but as a team member I want to be absolutely sure of it. So just another request for any replays featuring IMNestea maphacking. Thanks!!

I'm curious, what team is this? Cause another person in the thread also said he's in the same team, and it's kinda weird that everyone but his team is accusing of maphacking and they don't even know it...



Well we both spoke about this on bnet. Neither of us have been a spec in any of IMNestea's games, so we have not actually seen him play. As for the person I spoke with, he vouched for him saying that he played very well and seemed unsuspicious, so for now I will give him my trust. But I want to be sure because there is a possibility that he is slipping under the radar.

This is especially possible since we are a pretty new team (Team Celerity). I don't want to have such a young team get a bad rep such as harboring a maphacker. And for that reason i'm really curious about this whole situation.


In that case you should probably spec multiple games and look for oddities. I looked at a couple of the replays myself and there were some blatant fog of war peaks. I can't say I've hit too many blatant hackers (maybe 3 maphackers in the past 4 months or so?) and I only lost to one due to a blind proxy 2 gate in my base on Antiga It's an odd problem, and obviously Blizzard doesn't put as much attention on hack prevention in SC2 as they do in WoW (sub based game > one time deal) and it's not so blatant of a problem as I think people on this thread are making of it. (It seems like multiple accounts ---> one hacker and not account = new hacker each time).
In Inca we trust
ZweiGaming
Profile Joined November 2010
Canada348 Posts
Last Edited: 2012-05-28 23:35:40
May 28 2012 23:09 GMT
#337
On May 29 2012 06:59 ClanWISH wrote:
Show nested quote +
On May 29 2012 06:00 LGimbaASfuts wrote:
On May 29 2012 02:23 ClanWISH wrote:
Legit Gaming has multiple map hackers...


Would you mind providing proof of these multiple map hackers? We are trying really hard to filter and check players joining our A and B team. The following players have been dealt with as soon as we found out they map hacked.


+ Show Spoiler +

LGBolero and LGlightpnwer

LGBolero is now Impa. LGlightpwner is deying that he is hacking but i have replay proof for whoever wants to see it.


Uhhh....chobi, Intel ....


CuZ is chobi, he def isn't a real GM player and I know other people been playing on his account as well (so either he mh's/someone else does it for him to maintain GM)

edit: played him in custom game, DEFENETLY not GM level - first game he forgets to make a core ... easy win
second game - he decides to make only gateway units vs blink stalkers when he has a robo up (why no immortals?).
Want the replays of him in custom game, and the one playing for him in ladder? Send me a PM and i'll give you them

One thing is sure, he isn't grand master level
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
May 28 2012 23:13 GMT
#338
On May 29 2012 06:51 fishinguy wrote:
So tell me, what is stopping me from downloading these hacks and using them right now? I mean you cant even get caught if you dont peep fog of war.....



Why would you even want to use a hack? Just enjoy the challenge of scouting and reading your opponent? What do you even care about getting mostly wins on ladder? lol I kinda feel bad for people who feel the need to cheat in video games.
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 28 2012 23:21 GMT
#339
On May 28 2012 13:30 mTwTT1 wrote:
a few other of his smurfs are: dsninetail, deckuckrockk, daenerys


lol i knew was something up w/ that deckuckkrockk guy, fucking imba reactions lol
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
May 28 2012 23:30 GMT
#340
On May 29 2012 07:15 whiterabbit wrote:
Show nested quote +
On May 28 2012 23:47 VoO wrote:
Nobody literally gives a shit about this. 2 out of 10 games I have obvious maphackers who even admitt using maphack. It doesn't matter because nobody ever got banned using external even if they admit it in the ingame chat. I developed my own maphack, used it and talked about to my opponents without hesitation. Nobody will ever get banned for using a maphack in SC2, that's the reality.

User was banned for this post.


You are sad person, and this is one of first times I am actually really glad someone got banned.

Show nested quote +
On May 28 2012 23:08 Eatme wrote:
I remember early WC3 when ALOT of top players (that played good in live turnaments) got caught using map hack. I would be suprised if this wat not the case in sc2 too. Especially with all the "safety" measures apparently built into the hacks and them being available since beta.
There have also been a few threads here from the BW days about map hack being a good way to learn timings and improve or not.

Dont get why you would want to map hack, you'll get 50% anyway, ok you'll get it vs GM players instead of mid plat but still.


Indeed, WC3 in it's prime days had a lot problems with hacking BUT Blizzard also had more frenquent ban waves and were reacting faster at banning known hackers.

I personally have known really really good player who was pretty high on ladder but he was a kid and wanted to be in top10, he used hacks, he got even 2nd ladder spot and got banned (pretty fast I have to add, less then 2 weeks if I remember correctly). I also heard for many other hackers who got banned in same fastly manner (heard, can't vouch).

It seems to me, Blizzard's fight against hackers in SC2 is A LOT weaker and this thread kinda made me even more anxious to ladder.

Yeah back then they swiped the entire account for the hacker. Was so funny with the shitstorm when some "pro" had his account swiped.

In bw it was really easy to spot the most blatant hackers in BWchart. Maybe we can somehow find a way to spot them in sc2gears, but I doubt it is possible in the way todays hacks work. But the autoblink, autoinject ect might be possible.
I have the best fucking lawyers in the country including the man they call the Malmis.
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