Observer style? Which type do you prefer for SC2? - Page 5
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Belisarius
Australia6214 Posts
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baubo
China3370 Posts
On May 21 2012 14:46 RaiKageRyu wrote: I don't think the OP did this thread justice. The OP fails to describe the differences among them. Some think it's just the observer it self but your talking more than that. That was my purpose for the thread. It's others that have expanded on it, like with resolution and stuff. | ||
Skaminator
112 Posts
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HoriZoNXI
Australia310 Posts
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havox_
Germany442 Posts
On May 21 2012 15:12 Belisarius wrote: I like the player cams from the OGN cast. Almost everything else I prefer the way Legend does it. The production tab and the health bars are far too useful to hide. exactly this. i dont know why u would wanna hide them - just cuz they were not there in bw? they still did an ok-ish job, but seriously, Legend is way up right now. | ||
kyllinghest
Norway1607 Posts
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b0mBerMan
Japan271 Posts
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Vestrel
Canada271 Posts
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Cuce
Turkey1127 Posts
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Deleted User 101379
4849 Posts
Also, some foreign tournaments are adding features that i'd really love to see in korean tournaments, for example the picture-in-picture. | ||
Junichi
Germany1056 Posts
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TheRealPaciFist
United States1049 Posts
I usually only look at the production tab when I'm curious to see how close an upgrade (e.g. siege tech) is to finishing, but the observer often handles that anyhow. | ||
IMABUNNEH
United Kingdom1062 Posts
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Talin
Montenegro10532 Posts
On May 21 2012 16:34 havox_ wrote: exactly this. i dont know why u would wanna hide them - just cuz they were not there in bw? they still did an ok-ish job, but seriously, Legend is way up right now. They provide too much information - something useful if you were observing your practice partner or analyzing a replay and trying to learn the game, but not something that's necessarily beneficial to viewer experience. The more information you have, the easier it is to predict what will happen or realize how far ahead one player is, which does hurt the spectator element quite a bit. | ||
JOJOsc2news
3000 Posts
On May 21 2012 18:30 Talin wrote: They provide too much information - something useful if you were observing your practice partner or analyzing a replay and trying to learn the game, but not something that's necessarily beneficial to viewer experience. The more information you have, the easier it is to predict what will happen or realize how far ahead one player is, which does hurt the spectator element quite a bit. I do see your point but that's way too simplistic. You can't just say that the production tab hurts the spectator element. It's important to think about and recognize the appeal of spectating StarCraft II. Totalbiscuit has said it very well in a recent Hot_Bid interview. Part of the appeal is that you know more than the players. You know there are six Zerglings about to hit the ramp and there is no Probe in sight to block it with a Pylon. It's exactly the fact that you have this information that makes StarCraft compelling to watch. Does that mean that the production tab ultimately makes it a superior spectator experience because you now know even more? Not necessarily but neither does it ruin the spectator perspective. I, personally, am a huge fan of the production tab and all the other observer tools available because with something like the production tab it is easier for me to understand what a certain is player is doing and I don't just watch to be entertained. I also watch to learn something and maybe get a few inspirations here and there for my own play. That's a very important part of my viewer experience and I think I am not alone with that. | ||
Dumbledore
Sweden725 Posts
(GSL) | ||
Roachu
Sweden692 Posts
On May 21 2012 18:48 MetaCry wrote: STLegend everyday^^ (GSL) This. Even though I hate having the production tab open (TMI), STLegend is by far the best observer in the business. | ||
bluQ
Germany1724 Posts
On May 20 2012 22:53 fabiano wrote: OGN is awesome, with dramatic close-ups in players faces and the observer never misses any action, the screen is overall cleaner (no unit health bar, no APM bar, no units lost bar, or any other of the useless bars). Cast feels dynamic, especially with such awesome commentators and BW epic crowd. In GSL they just put on the screen as much shit as they possibly can, they often keep switching those useless bars (APM, units lost, workers lost, etc), they also leave all the units/buildings health bars on all the time. Instead of epic zooms, they just have a static camera in each players face all game long in the HUD. Cast feels static, especially with almost no crowd cheering. Okay so this thread just again gets into bashing SC2? Why the hell are those bars useless? Why is it useless to know how many SCVs got killed? It amazes me how ignorant some of the "old guys" are. Imo a mix of both seems viable but I don't mind GSL or OGN, they are both good. | ||
xxgeffxx
United States119 Posts
Also I find it interesting how this thread was way in favor of brood war PL style when it was on the BW forums but since the switch it GOM has taken the lead. Asking for unbiased answers is just too hard given the mindset of most people here. | ||
SEA KarMa
Australia452 Posts
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