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Patch 1.4.3.2 - Page 55

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 53 54 55 56 57 103 Next
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 10 2012 20:03 GMT
#1081
On May 11 2012 05:00 Leth0 wrote:
Show nested quote +
On May 11 2012 04:58 FabledIntegral wrote:
On May 11 2012 04:55 Leth0 wrote:
On May 11 2012 04:52 FabledIntegral wrote:
On May 11 2012 04:44 Leth0 wrote:
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


It was in response to what he posted. It logically moves in one direction, sorry if you can't see that. It should be fairly intuitive that if what he's saying is true, up until a certain point at least, the more 1 queen per 3 marines you add, the better it would end up for Zerg.


No, it ends up in favor of marines by a large margin , even more so considering how much damage output you can get in such a small surface area with the size marines are.


Then why are you quoting me as opposed to the person who posted it?


I'm responding to your response of my response.

Responception.


You told me that it should be "obvious" as to what happens. I was merely extrapolating on that other guy's premise. If his premise is true (which he supposedly tested), then what I stated should only amplify it. If his premise is false, then what I stated would actually make the engagement worse, not better.
markrevival
Profile Joined January 2012
United States222 Posts
May 10 2012 20:03 GMT
#1082
so now hellions are completely useless vs queens? ffffffffffffff
FairForever
Profile Joined February 2011
Canada2392 Posts
May 10 2012 20:05 GMT
#1083
On May 11 2012 05:03 markrevival wrote:
so now hellions are completely useless vs queens? ffffffffffffff


Yep - hellions marines reapers are all useless. Please don't build them in TvZs anymore.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 10 2012 20:06 GMT
#1084
On May 11 2012 04:55 CrazyF1r3f0x wrote:
Bunker jokes never get old


No matter how bad the setup they can always be salvaged.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Leth0
Profile Joined February 2012
856 Posts
Last Edited: 2012-05-10 20:11:18
May 10 2012 20:07 GMT
#1085
On May 11 2012 05:03 FabledIntegral wrote:
Show nested quote +
On May 11 2012 05:00 Leth0 wrote:
On May 11 2012 04:58 FabledIntegral wrote:
On May 11 2012 04:55 Leth0 wrote:
On May 11 2012 04:52 FabledIntegral wrote:
On May 11 2012 04:44 Leth0 wrote:
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


It was in response to what he posted. It logically moves in one direction, sorry if you can't see that. It should be fairly intuitive that if what he's saying is true, up until a certain point at least, the more 1 queen per 3 marines you add, the better it would end up for Zerg.


No, it ends up in favor of marines by a large margin , even more so considering how much damage output you can get in such a small surface area with the size marines are.


Then why are you quoting me as opposed to the person who posted it?


I'm responding to your response of my response.

Responception.


You told me that it should be "obvious" as to what happens. I was merely extrapolating on that other guy's premise. If his premise is true (which he supposedly tested), then what I stated should only amplify it. If his premise is false, then what I stated would actually make the engagement worse, not better.


And my point is.

What is the dps of 3 stim marines?
What is the dps of 1 queen?
How much health do 3 marines w/combat shields after a stim have?
How much health does 1 queen and 1 transfuse give?

There is the answer, it should be obvious because all those stats are avaible to anyone with the game.

And if people want to bring up 'cost efficiency' in this scenario you can't just casually ignore the fact that terran has the ability to micro those marines.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
May 10 2012 20:08 GMT
#1086
Shit is live on NA
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
MigzR
Profile Joined October 2011
Portugal89 Posts
May 10 2012 20:11 GMT
#1087
loving the terran buffs, thanks blizzard
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 10 2012 20:12 GMT
#1088
On May 11 2012 05:05 FairForever wrote:
Show nested quote +
On May 11 2012 05:03 markrevival wrote:
so now hellions are completely useless vs queens? ffffffffffffff


Yep - hellions marines reapers are all useless. Please don't build them in TvZs anymore.


LOL if only they wouldn't :D
When I think of something else, something will go here
Freezd
Profile Blog Joined April 2012
United States139 Posts
May 10 2012 20:12 GMT
#1089
Finally, we'll see something other than a hellion opener in TvZ
"I can't help it if I seem homophobic when the only gay people I know have pink highlights, wear hundreds of colorful bracelets and live at the local arcade playing DDR." - Youngminii
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 10 2012 20:13 GMT
#1090
On May 11 2012 05:07 Leth0 wrote:
Show nested quote +
On May 11 2012 05:03 FabledIntegral wrote:
On May 11 2012 05:00 Leth0 wrote:
On May 11 2012 04:58 FabledIntegral wrote:
On May 11 2012 04:55 Leth0 wrote:
On May 11 2012 04:52 FabledIntegral wrote:
On May 11 2012 04:44 Leth0 wrote:
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


It was in response to what he posted. It logically moves in one direction, sorry if you can't see that. It should be fairly intuitive that if what he's saying is true, up until a certain point at least, the more 1 queen per 3 marines you add, the better it would end up for Zerg.


No, it ends up in favor of marines by a large margin , even more so considering how much damage output you can get in such a small surface area with the size marines are.


Then why are you quoting me as opposed to the person who posted it?


I'm responding to your response of my response.

Responception.


You told me that it should be "obvious" as to what happens. I was merely extrapolating on that other guy's premise. If his premise is true (which he supposedly tested), then what I stated should only amplify it. If his premise is false, then what I stated would actually make the engagement worse, not better.


And my point is.

What is the dps of 3 stim marines?
What is the dps of 1 queen?
How much health do 3 marines w/combat shields after a stim have?
How much health does 1 queen and 1 transfuse give?

There is the answer, it should be obvious because all those stats are avaible to anyone with the game.

And if people want to bring up 'cost efficiency' in this scenario you can't just casually ignore the fact that terran has the ability to micro those marines.


You can't calculate it like that whatsoever. I'll give you a moment to think about why.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2012-05-10 20:13:51
May 10 2012 20:13 GMT
#1091
On May 11 2012 05:03 markrevival wrote:
so now hellions are completely useless vs queens? ffffffffffffff

Yes, I just saw Sheth's stream, and when the Terran made hellions the game just gave the Terran a auto-loss.+ Show Spoiler +
Sarcasm for those that doesn't understand
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Dwayn
Profile Joined October 2011
Germany949 Posts
May 10 2012 20:14 GMT
#1092
I love the changes. Zerg didn't have good early scouting and hellions were kind of not balanced. this should help. Makes for a better balanced game imo. They just need to fix the bunker rush now.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 10 2012 20:15 GMT
#1093
On May 11 2012 05:14 Dwayn wrote:
I love the changes. Zerg didn't have good early scouting and hellions were kind of not balanced. this should help. Makes for a better balanced game imo. They just need to fix the bunker rush now.


Eh I think bunker rush is fine, the only thing I wish that would be changed about it is make it easier to right click on the scv, other then that I don't think bunker rushing should be touched as I don't think it's broken or anything.
When I think of something else, something will go here
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-05-10 20:24:03
May 10 2012 20:17 GMT
#1094
FYI: PDDs now stop the queen melee attack. So under the covers, the visual change is more than just a choice of animation which is kind of neat. Not sure if that's intended by Blizzard although given how things are set up now, it makes sense.



(Also Queen melee attacks are now buffed by ranged attack upgrades rather than melee although I can't remember if this is different from pre-patch.)
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
May 10 2012 20:18 GMT
#1095
Queens OP, too strong, please buff hellions, they don't kill lings and drones fast enough i have to play well now please buff terran kthxbai.
SpaceYeti
Profile Joined June 2010
United States723 Posts
May 10 2012 20:21 GMT
#1096
I'm curious if this makes the Ice Fisher opening more viable.

Also, this will make proxy hatch spine crawler pushes in the lower leagues that much more fun! TY, Blizzard! ♥♥♥
Behavior is a function of its consequences.
ailouros
Profile Joined August 2008
United States193 Posts
May 10 2012 20:21 GMT
#1097
Is it still down for anyone on NA? I'm on the west coast.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
May 10 2012 20:22 GMT
#1098
For fuck's sake, Blizzard, stop messing with TvZ. TvZ is the most balanced non-mirror matchup in the game, by far.

step 1) Fix early-game TvP
step 2) Fix late-game PvT
step 3) Give Protoss a non-gimmicky way to deal with Infestor/Broodlord
step 4) Give Zerg a reliable way to fend of Protoss all-ins

I don't care how you do it, but slightly increasing Queen range is not going to help any of the major problems in any matchup.
slane04
Profile Joined March 2012
Canada23 Posts
May 10 2012 20:23 GMT
#1099
On May 11 2012 05:17 Kambing wrote:
FYI: PDDs now stop the queen melee attack. So under the covers, the visual change is more than just a choice of animation which is kind of neat. Not sure if that's intended by Blizzard although given how things are set up now, it makes sense.



Hellion + Raven rush anyone?
SharkStarcraft
Profile Joined April 2011
Austria2271 Posts
May 10 2012 20:25 GMT
#1100
This seems so random... i think there's bigger changes that have to be made. Don't like the queen thing, hellion openers will become a lot weaker now.
Cogito, ergo Toss
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