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Patch 1.4.3.2 - Page 53

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 51 52 53 54 55 103 Next
snively
Profile Blog Joined August 2011
United States1159 Posts
May 10 2012 18:58 GMT
#1041
why did they have to mention that their not changing the bunker? if they dont mention it, isnt it kind of implied taht its not changed?
My religion is Starcraft
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-05-10 19:00:55
May 10 2012 18:59 GMT
#1042
On May 11 2012 00:00 Rannasha wrote:
Show nested quote +
On May 10 2012 23:57 urashimakt wrote:
Er, if there wasn't a patch, then the Liberty (Melee) base library in the editor has got to be giving outdated information now. I don't approve of this patchless method of just tweaking the server's library.

Keep the client in sync with the server!


In WoW, Blizzard uses a method to stream patch data to the client when it's needed and update the client on-the-fly. Only large patches that modify the client files enough to make the client unable to run properly before the patch has completed require actual patching in the traditional sense, but even there only the essential files are patched first, the rest is downloaded and applied while the player is in-game.

It could be that Blizzard has adopted a similar technique for SC2 patching.

They definitely aren't streaming any data to the client. They took the servers down, updated the server's library, and put the servers back up. Maps that rely on melee data pull the library from the server when you play them, but if you look in the editor the data is now outdated.

I imagine that they'll patch the client on Tuesday, but why rush to change the game instead of waiting to patch? And if they don't patch on Tuesday, I don't like that they're unsyncing the server's data with the client's.
Who dat ninja?
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
May 10 2012 19:00 GMT
#1043
On May 11 2012 03:58 snively wrote:
why did they have to mention that their not changing the bunker? if they dont mention it, isnt it kind of implied taht its not changed?

That was a troll by the OP and wasn't actually in the offical blizzard balance change comments.
"let your freak flag fly"
Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 10 2012 19:02 GMT
#1044
I actually clicked the link to see if the bunker joke belonged to Blizz or the OP
Carrilord has arrived.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
May 10 2012 19:02 GMT
#1045
On May 11 2012 03:25 cydial wrote:
I don't understand how my fellow terrans are complaining about these changes. Are your strats that gimmicky that a faster moving overlord and a queen that can shoot a bit further suddenly makes you a shittier player? If that's the case go play LoL.


If queen range doesn't affect your TvZ at all, that means YOU are the one playing shitty TvZ lol.
Charger
Profile Blog Joined September 2010
United States2405 Posts
Last Edited: 2012-05-10 19:04:48
May 10 2012 19:04 GMT
#1046
The goal of early hellions has always been to deny creep tumors, prevent the zerg from taking a free 3rd, minor queen damage (if you were following up with banshee), and in very rare situations, drone kills. With the current metagame, early hellions aren't going to be nearly as useful. And it removes micro, pretty simple micro but still. It made the zerg pay attention to his queen and terran pay attention to his hellions at nearly all times. Probably going to see even more economically greedy builds from Terrans since they can't deny creep or stop a 3rd (on most maps) with the early hellions so why even go that route.
It's easy to be a Monday morning quarterback.
DooMDash
Profile Joined May 2010
United States1015 Posts
May 10 2012 19:05 GMT
#1047
queen range will affect all tvz period. Great change for newb zergs, bad change for non-newb terrans.
S1 3500+ Master T. S2 1600+ Master T.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 10 2012 19:09 GMT
#1048
On May 11 2012 04:05 DooMDash wrote:
queen range will affect all tvz period. Great change for newb zergs, bad change for non-newb terrans.


Exactly.. reapers are going to be hit hard, and no are the 3 marines vs. 1 queen off creep kiting, etc..
Idk how Queen .vs bunk building SCV or anything will play out.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
CableSCES
Profile Blog Joined September 2011
United States367 Posts
May 10 2012 19:12 GMT
#1049
Checked the first 7-8 pages, found no mention.

It says for EU & US servers... but what about KR/SEA?
Saving SoCal eSports one sponsor at a time: MSI, JINX, Tt eSPORTS, HyperX, Red Bull ¯\_(ツ)_/¯
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
May 10 2012 19:12 GMT
#1050
On May 11 2012 03:52 Mrvoodoochild1 wrote:
Show nested quote +
On May 11 2012 03:50 Louis8k8 wrote:
Wow didn't know about queen range. I like it. Hellions soooooooooooo much easier to deal with. It might also help -a bit- against scouting zealot/stalker and ZvZ banelings

But I still want queens to become air units huaehuaehuaehuaehuae /jk

I'm not sure how much better Toss will be. I never thought of 'gee I wished my obs didnt' take so long to build' when I get toss.

Well the less time it takes to build observers means the less time it takes to build immortals and collys


Double obs opening may become more popular, instead of obs immortal see what your opponent is doing and then maybe get a 2nd obs.
Manager, Team RIP ZeeZ
Crow!
Profile Joined September 2011
United States150 Posts
May 10 2012 19:16 GMT
#1051
Queen animation still makes no sense. The weapon is still called Talons, even though it's not, and despite it being the same weapon as the anti air now, it inexplicably uses two weak attacks in a burst rather than one strong one. Seriously looks like an unprofessional hack.
Kambing
Profile Joined May 2010
United States1176 Posts
May 10 2012 19:17 GMT
#1052
Queen range improvements:

Msr
Profile Joined March 2011
Korea (South)495 Posts
May 10 2012 19:18 GMT
#1053
haha queens throw darts at rapid fire now, it's pretty cool
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
May 10 2012 19:19 GMT
#1054
Can't kite queens on creep with stalkers now
RuhRoh is my herO
megapants
Profile Blog Joined December 2009
United States1314 Posts
Last Edited: 2012-05-10 19:24:37
May 10 2012 19:23 GMT
#1055
On May 10 2012 22:42 Lukeeze[zR] wrote:
Balance aside, the fact that a queen can equal a machine gun's range just by stretching its leg is stupidly funny.

queens are massive though. i don't know what the actual scale is in the SC universe, but I think the queen's gigantic insect claw should be able to reach a marine whose shots are guaranteed to hit for damage. now if marines/ranged units in general had an accuracy debuff based on distance from their target...

on a related note, i like the queen range buff. i didn't like the fact that zergs were favoring 4 queen openings so much, since it forces them to delay their further expansions for so long. maybe now a single queen will be able to combat hellions effectively enough to allow zergs to get their 3rd bases much much sooner.

edit: oh that video shows that they shoot their needle things instead now. guess blizzard didn't feel like model editing today...
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
May 10 2012 19:23 GMT
#1056
On May 11 2012 03:54 EienShinwa wrote:
Interested to see how the observor build time change will affect the matchups.... Now cheesing and surprise builds will be harder for terran to do.

Since Terran tend to lose lategame if you don't rely on cheese in early-mid game, I feel race is a bit screwed.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
May 10 2012 19:26 GMT
#1057
On May 11 2012 00:28 Gamegene wrote:
did they seriously just invalidate reactored hellion and reapers? god damn it blizzard.

they always said early game was terran's strongest choice here. Well Maybe now it wont be so strong now that hellions and reapers, reapers especially, play almost no role in any terran game anymore :D
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
Crow!
Profile Joined September 2011
United States150 Posts
May 10 2012 19:27 GMT
#1058
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?
NewDawn
Profile Joined March 2012
Canada120 Posts
May 10 2012 19:30 GMT
#1059
On May 11 2012 04:23 DidYuhim wrote:
Show nested quote +
On May 11 2012 03:54 EienShinwa wrote:
Interested to see how the observor build time change will affect the matchups.... Now cheesing and surprise builds will be harder for terran to do.

Since Terran tend to lose lategame if you don't rely on cheese in early-mid game, I feel race is a bit screwed.


I feel as though bunker rushing is going to suck now :c
이지은 | 송지은 | 정은지 | 홧팅 ~ !
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 10 2012 19:32 GMT
#1060
God TvZ is hell right now.

Just played a couple games on ladder.
Orange Hellions. Creep. Creep everywhere.

Overlords too.

+ Show Spoiler +
Whoever came up with these changes. Damn you.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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