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Patch 1.4.3.2 - Page 54

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 52 53 54 55 56 103 Next
Alexstrasas
Profile Joined August 2010
302 Posts
May 10 2012 19:33 GMT
#1061
On May 11 2012 04:32 Gamegene wrote:
God TvZ is hell right now.

Just played a couple games on ladder.
Orange Hellions. Creep. Creep everywhere.

Overlords too.

+ Show Spoiler +
Whoever came up with these changes. Damn you.


Lets not forget David Kim came from Relic.
Kambing
Profile Joined May 2010
United States1176 Posts
May 10 2012 19:34 GMT
#1062
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 10 2012 19:42 GMT
#1063
On May 11 2012 04:34 Kambing wrote:
Show nested quote +
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...
Leth0
Profile Joined February 2012
856 Posts
May 10 2012 19:44 GMT
#1064
On May 11 2012 04:42 FabledIntegral wrote:
Show nested quote +
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 10 2012 19:45 GMT
#1065
So how are supposed to scout with improved queen range? -_-
PersonDudeGuy
Profile Joined April 2011
Canada47 Posts
May 10 2012 19:48 GMT
#1066
Just wanted to point out to the few that this matters for:

1. This big observer build time buff actually significantly, albeit unintendedly, nerfs skyterran play. Sky terran play is my all time favourite TvP strategy, at a masters level it's hard but i enjoy having the raw power of tanks and banshees as well as the harass oppertunities. Terrans that go skyterran in TvP are now even more dissuaded from doing this experimental style because it will be bordline impossible to do damage from a cloak rush against a competent protoss and it will be very difficult to punish a protoss after sniping an observer because they reproduce that much faster.
And on top of that is the fact that protosses will simply get faster scouting out and be able to produce their robo units faster, this is pretty big for sky terran players as it the demands of having detection for the protoss will be less and likely wont wrap up the robo anymore, this means more/faster colossus and immortals or warp prisms.

2. Overlord speed change is fine IMO, will be a bit more annoying to deny scouting in general and especially in ZvP but zerg could use slightly better early scouting.

3. Ugh. Really? I'm happy the 50 energy change was not used but this 5 range change is also a bit much. At this speed queens will easily be capable of fending off almost all forms of aggression in all matchups. Using 3-4 queen openners is going to be super super safe and it seems kind of ridiculous to take away the terran/protoss advantage in this matchup by making zerg early game even more resiliant.

Last discussion about balance blizzard has the developers openly admitted that terran was designed as an aggressive early/midgame race which exploits its strengths during these times to do better lategame. They openly admitted that terran is required to be hostile and pressure or else they are outclassed in the lategame. With changes that discourage aggression and make pressure even more difficult im a bit perplexed and a bit annoyed over this change in particular.
Double hellion openings ftw
PersonDudeGuy
Profile Joined April 2011
Canada47 Posts
May 10 2012 19:51 GMT
#1067
On May 11 2012 04:44 Leth0 wrote:
Show nested quote +
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


But who cares? Why should we discuss cost efficiency between what is essentially a macro mechanic and a core unit? Queen's do not have to trade effectively with stim/shield marines nor should they be meant to because they can inject, spread creep and have other major benefits such as a long and strong anti-air attack.
Double hellion openings ftw
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 10 2012 19:52 GMT
#1068
On May 11 2012 04:44 Leth0 wrote:
Show nested quote +
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


It was in response to what he posted. It logically moves in one direction, sorry if you can't see that. It should be fairly intuitive that if what he's saying is true, up until a certain point at least, the more 1 queen per 3 marines you add, the better it would end up for Zerg.
Leth0
Profile Joined February 2012
856 Posts
May 10 2012 19:53 GMT
#1069
On May 11 2012 04:51 PersonDudeGuy wrote:
Show nested quote +
On May 11 2012 04:44 Leth0 wrote:
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


But who cares? Why should we discuss cost efficiency between what is essentially a macro mechanic and a core unit? Queen's do not have to trade effectively with stim/shield marines nor should they be meant to because they can inject, spread creep and have other major benefits such as a long and strong anti-air attack.


So you want to discuss the cost efficiency of a zerg using queens microing them and transfusing vs. A move marines on stim.

Guess what , terran can micro too, and as soon as they do in that situation then you shouldn't ever lose a marine to the damage queens do (Especially stim marines with combat shields)


CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
May 10 2012 19:55 GMT
#1070
Bunker jokes never get old
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Leth0
Profile Joined February 2012
856 Posts
May 10 2012 19:55 GMT
#1071
On May 11 2012 04:52 FabledIntegral wrote:
Show nested quote +
On May 11 2012 04:44 Leth0 wrote:
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


It was in response to what he posted. It logically moves in one direction, sorry if you can't see that. It should be fairly intuitive that if what he's saying is true, up until a certain point at least, the more 1 queen per 3 marines you add, the better it would end up for Zerg.


No, it ends up in favor of marines by a large margin , even more so considering how much damage output you can get in such a small surface area with the size marines are.
boppel
Profile Joined March 2012
140 Posts
Last Edited: 2012-05-10 19:55:58
May 10 2012 19:55 GMT
#1072
david kim = worst game balancer in human history

worst changes ever

unable to put pressure to a zerg right now
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2012-05-10 19:56:49
May 10 2012 19:56 GMT
#1073
On May 11 2012 04:48 PersonDudeGuy wrote:
This big observer build time buff actually significantly, albeit unintendedly, nerfs skyterran play. Sky terran play is my all time favourite TvP strategy... i enjoy having the raw power of tanks and banshees...


Well "Sky Terran" or the 1-1-1 is really annoying to deal with still as Protoss player, and any buff that helps reduce the power of it is good in my opinion. Especially one that gives Protoss the more time to get some observers to spot for Cloak Banshees and also Immortals to deal with the Tanks.
Leth0
Profile Joined February 2012
856 Posts
May 10 2012 19:57 GMT
#1074
I find it amusing that with every terran nerf you get nothing but terrans screaming that the sky is falling yet after the patch the pro terrans are still dominating everyone.

Queen range from 3-5 is not such a huge deal as some of you would like to believe. Just keep watching and we'll see how the pro terrans react to the change, because like it or not, 99.999% of the people in here don't know wtf they are talking about.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 10 2012 19:58 GMT
#1075
On May 11 2012 04:55 Leth0 wrote:
Show nested quote +
On May 11 2012 04:52 FabledIntegral wrote:
On May 11 2012 04:44 Leth0 wrote:
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


It was in response to what he posted. It logically moves in one direction, sorry if you can't see that. It should be fairly intuitive that if what he's saying is true, up until a certain point at least, the more 1 queen per 3 marines you add, the better it would end up for Zerg.


No, it ends up in favor of marines by a large margin , even more so considering how much damage output you can get in such a small surface area with the size marines are.


Then why are you quoting me as opposed to the person who posted it?
Leth0
Profile Joined February 2012
856 Posts
May 10 2012 20:00 GMT
#1076
On May 11 2012 04:58 FabledIntegral wrote:
Show nested quote +
On May 11 2012 04:55 Leth0 wrote:
On May 11 2012 04:52 FabledIntegral wrote:
On May 11 2012 04:44 Leth0 wrote:
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


It was in response to what he posted. It logically moves in one direction, sorry if you can't see that. It should be fairly intuitive that if what he's saying is true, up until a certain point at least, the more 1 queen per 3 marines you add, the better it would end up for Zerg.


No, it ends up in favor of marines by a large margin , even more so considering how much damage output you can get in such a small surface area with the size marines are.


Then why are you quoting me as opposed to the person who posted it?


I'm responding to your response of my response.

Responception.
Zerker
Profile Joined May 2010
Canada201 Posts
May 10 2012 20:01 GMT
#1077
kinda sad not to see the infestor or the bunker changed just doesn't seem like a blizzard patch without that.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 10 2012 20:01 GMT
#1078
I can't see a reason not to switch from Terran back to Zerg with a 5 range queen helping out the early game. (assuming ones Zerg is only slightly behind one's Terran)
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 10 2012 20:02 GMT
#1079
InCa hates these changes I guess.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 10 2012 20:03 GMT
#1080
On May 11 2012 04:44 Leth0 wrote:
Show nested quote +
On May 11 2012 04:42 FabledIntegral wrote:
On May 11 2012 04:34 Kambing wrote:
On May 11 2012 04:27 Crow! wrote:
Fun fact! Queens with 1 transfuse each (they can go up to 4 each) now beat equal values of stim + combat shield marines. Nydus worms for fast +1/+1 upgrade Queen busts, anyone?


Huh? Queens are 150 so we're talking two queens vs. six marines. Just tried this out in the unit tester and the queens died with only two transfuses again six a-moved marines with stim/combat shields.


Well the higher number of queens, the better they'd be. Simply because when you're transfusing you're losing so much firepower...


I'm sorry but adding 1 queen and 1 tranfuse vs adding 3 more STIM marines, it should be obvious to anyone what will come out on top.

If its not obvious then take a look at the damage output of the queen and then the marines.


Nope, queens with transfuse work theoretically better in masses, because the "snowball" of losing units starts later, the more transfuses you have. Realistically, if you exceed a certain amount of marines, their dps will be too much for you to react in time with perfect transfuses.
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