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Patch 1.4.3.2 - Page 52

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 50 51 52 53 54 103 Next
DawN883
Profile Joined November 2011
Sweden558 Posts
May 10 2012 18:26 GMT
#1021
Lol bunker is not changed xD
If the dead are not raised, Let us eat and drink, for tomorrow we die
Solo Terran
Profile Joined November 2011
367 Posts
May 10 2012 18:32 GMT
#1022
The queens ground attack is now the same animation as it's air attack. It doesnt use it arms anymore it shoots at ground units just like if it was shooting air units.
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2012-05-10 18:34:56
May 10 2012 18:33 GMT
#1023
Is any zerg ever going to build roach again to defend?

Queens has more DPS, More range now, Can Heal each other, Awesome air attack, No supply, More HP... I think not. Just drone and build queens straight to lair. Should be fun to watch while it lasts.


MC for president
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 10 2012 18:34 GMT
#1024
On May 11 2012 03:33 tdt wrote:
Is any zerg every going to build roach again to defend?

Queens has more DPS, More range now, Can Heal each other, Awesome air attack, No supply, More HP... I think not. Just drone and build queens staight to lair. Should be fun to watch while it lasts.



I bolded the wrong parts.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 10 2012 18:36 GMT
#1025
On May 11 2012 03:25 cydial wrote:
I don't understand how my fellow terrans are complaining about these changes. Are your strats that gimmicky that a faster moving overlord and a queen that can shoot a bit further suddenly makes you a shittier player? If that's the case go play LoL.


good to hear some sane comments from terrans
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2012-05-10 18:43:20
May 10 2012 18:36 GMT
#1026
On May 11 2012 02:54 Integra wrote:
Show nested quote +
On May 11 2012 02:52 FairForever wrote:
On May 11 2012 02:46 SpeCtor wrote:
On May 11 2012 02:26 Razzor wrote:
On May 10 2012 11:22 Bonkerz wrote:
No Hope for terran tvp thanks blizz!


Why this guy was banned for post this ?


Because the only buff toss got was a 10 second build buff for the observer. Balance whine = ban


The 12-observer timing push will come a couple of minutes earlier though, so I can see his frustration.

Why do Protoss need observers to push against Terran?


Do you really have to ask? Obs are invisible, truth is - they are the op invisible protis snipers we heard so much about. Koreans recently discovered this and the 12 obs rush is only now making its way in NA & EU PvT metagame. Now 12 of them can show up a whole 120 secs earlier and wre-
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
May 10 2012 18:37 GMT
#1027
On May 11 2012 03:32 Solo Terran wrote:
The queens ground attack is now the same animation as it's air attack. It doesnt use it arms anymore it shoots at ground units just like if it was shooting air units.



Ah, thats a shame. The loss of smart fire will lower the queens DPS.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Thrax
Profile Joined October 2010
Canada1755 Posts
May 10 2012 18:38 GMT
#1028
Sheth is playing/streaming right now - he is so happy, he loves his queens
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-05-10 18:38:50
May 10 2012 18:38 GMT
#1029
Changes live on NA. Queen ground attack animation is now her air attack animation (i.e., she shoots her spines at everything albiet the melee tooltip still says talons).
Riff-
Profile Joined August 2011
Canada39 Posts
May 10 2012 18:39 GMT
#1030
On May 11 2012 03:37 Cyro wrote:
Show nested quote +
On May 11 2012 03:32 Solo Terran wrote:
The queens ground attack is now the same animation as it's air attack. It doesnt use it arms anymore it shoots at ground units just like if it was shooting air units.



Ah, thats a shame. The loss of smart fire will lower the queens DPS.

care to elaborate? i dont know what smart fire is.. i just make marines.
Maggost
Profile Joined August 2011
Venezuela296 Posts
May 10 2012 18:43 GMT
#1031
It's nice to see some love for the swarm! btw what about the starting energy for the queens? i thought blizz will increase it.
Quote
fishjie
Profile Blog Joined September 2010
United States1519 Posts
May 10 2012 18:43 GMT
#1032
protoss have performed worst in gsl historically

so ppl need to qq less
urashimakt
Profile Joined October 2009
United States1591 Posts
May 10 2012 18:45 GMT
#1033
On May 11 2012 03:39 RiffWraith wrote:
Show nested quote +
On May 11 2012 03:37 Cyro wrote:
On May 11 2012 03:32 Solo Terran wrote:
The queens ground attack is now the same animation as it's air attack. It doesnt use it arms anymore it shoots at ground units just like if it was shooting air units.



Ah, thats a shame. The loss of smart fire will lower the queens DPS.

care to elaborate? i dont know what smart fire is.. i just make marines.

I'm not sure what he means either. The queen still has two weapons, the actor just plays the air attack animation for both now.
Who dat ninja?
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
May 10 2012 18:47 GMT
#1034
On May 11 2012 03:33 tdt wrote:
Is any zerg ever going to build roach again to defend?

Queens has more DPS, More range now, Can Heal each other, Awesome air attack, No supply, More HP... I think not. Just drone and build queens straight to lair. Should be fun to watch while it lasts.



Bolded parts are wrong. Underlined what I thought was irrelevant. If a queen has enough energy to heal that means the player missed TWO rounds of injects which means 8 less drones. So a good Zerg will NEVER have enough energy to heal in the early game.
"let your freak flag fly"
mrjpark
Profile Joined March 2011
United States276 Posts
May 10 2012 18:47 GMT
#1035
On May 10 2012 14:44 KingOfAmerica wrote:
One more thing that got touched on earlier. So the reaper, a fun unit and a good concept... where does this patch leave it? It's most practical, non cheese application was harassing zerg while you fast expand. A solid, micro and multitasking intensive build that is 100% nullified by this change. 50 HP does not last long when Queens can hit from 5 range out. The TvP and TvT variants of this build are somewhat effective, but not truly practical. That pretty much leaves the tvt SCPride reaper all in or the medivac reaper gsl build.

1) This change nerfs two micro intensive strategies: Hellion presure with queen kiting and pokes up the ramp / reaper harass early game. Is LESS micro seriously the way this game wants to head? I thought they talked to pros about balance changes sometimes?

2) I said it before but I am not afraid to spam this: TvZ is AWESOME. In my opinion it is a brood war quality matchup at this point. Balanced (ask the pros.... Top Z's do not mind playing T), exciting, and lots of ways to play it. The only problem is, before you can branch out into these exciting paths, T needs to stick to the same basic parameters early game: Make the Zerg feel a little pressure while you try to get into a sustainable position for the long game.

And seriously, it isn't May 2011. No competent zerg (gold and above at this point) is losing many drones to reactor hellion pressure any more. As a terran I am only looking for that if the zerg has seriously overlooked its basic defensive preperations. I am pressuring, testing their multi tasking and their micro, and building back at home.

And as a previous poster said... if Blizzard is saying that Terrans strength is it's early game... then why is it's early game getting nerfed so hard? Do they want me to go back to 11/11 all the time?



1. I think the issue is more that Zerg literally has no micro to deal with hellion contains. Yeah, the Zerg won't die to it, but he also cannot leave his base or spread creep. What's worse is that Korean Terrans are now adding 1 or 2 banshees without cloak to the mix because this basically denies a 3rd base and any attempt at breaking out of the hellion contain with a minimal number of roaches. All of a sudden, 3 orbital openings aren't so greedy because, well, you know if the Zerg is leaving his base...he's pretty damn all-in and all you need are bunkers and one siege tank with or without siege.

2. It's not about the Zerg losing drones. Any Zerg who loses drones to hellion harass most likely deserved it. This is whether the queens have 3 or 5 range -- a Zerg that let the hellions in will lose with our without the buff. This isn't about hellions killing drones, this is about a standard opening denying everything a Zerg needs to do to come out even in the mid-game. I don't think the game is broken and quite honestly, I find the patch redundant and unnecessary, but I can see why Blizzard thought something small needed to be done.
Louis8k8
Profile Joined December 2011
Canada285 Posts
May 10 2012 18:50 GMT
#1036
Wow didn't know about queen range. I like it. Hellions soooooooooooo much easier to deal with. It might also help -a bit- against scouting zealot/stalker and ZvZ banelings

But I still want queens to become air units huaehuaehuaehuaehuae /jk

I'm not sure how much better Toss will be. I never thought of 'gee I wished my obs didnt' take so long to build' when I get toss.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
May 10 2012 18:52 GMT
#1037
On May 11 2012 03:50 Louis8k8 wrote:
Wow didn't know about queen range. I like it. Hellions soooooooooooo much easier to deal with. It might also help -a bit- against scouting zealot/stalker and ZvZ banelings

But I still want queens to become air units huaehuaehuaehuaehuae /jk

I'm not sure how much better Toss will be. I never thought of 'gee I wished my obs didnt' take so long to build' when I get toss.

Well the less time it takes to build observers means the less time it takes to build immortals and collys
"let your freak flag fly"
Reptilia
Profile Joined June 2010
Chile913 Posts
May 10 2012 18:53 GMT
#1038
yes! its live! can't wait to check the bunker
The secret to creativity is knowing how to hide your sources
Reithan
Profile Blog Joined February 2011
United States360 Posts
May 10 2012 18:53 GMT
#1039
On May 11 2012 03:32 Solo Terran wrote:
The queens ground attack is now the same animation as it's air attack. It doesnt use it arms anymore it shoots at ground units just like if it was shooting air units.

The hell with smart fire or no, who builds enough queens for smart fire to make a difference? I'm more concerned that we're losing one of our cooler attack animations! That sucks! D:
http://www.teamliquid.net/blog/Xanthus730 ***** http://www.twitch.tv/reithan
EienShinwa
Profile Joined May 2010
United States655 Posts
May 10 2012 18:54 GMT
#1040
Interested to see how the observor build time change will affect the matchups.... Now cheesing and surprise builds will be harder for terran to do.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
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