Patch 1.4.3.2 - Page 52
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DawN883
Sweden558 Posts
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Solo Terran
367 Posts
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tdt
United States3179 Posts
Queens has more DPS, More range now, Can Heal each other, Awesome air attack, No supply, More HP... I think not. Just drone and build queens straight to lair. Should be fun to watch while it lasts. | ||
-Archangel-
Croatia7457 Posts
On May 11 2012 03:33 tdt wrote: Is any zerg every going to build roach again to defend? Queens has more DPS, More range now, Can Heal each other, Awesome air attack, No supply, More HP... I think not. Just drone and build queens staight to lair. Should be fun to watch while it lasts. I bolded the wrong parts. | ||
Tsubbi
Germany7996 Posts
On May 11 2012 03:25 cydial wrote: I don't understand how my fellow terrans are complaining about these changes. Are your strats that gimmicky that a faster moving overlord and a queen that can shoot a bit further suddenly makes you a shittier player? If that's the case go play LoL. good to hear some sane comments from terrans | ||
iokke
United States1179 Posts
On May 11 2012 02:54 Integra wrote: Why do Protoss need observers to push against Terran? Do you really have to ask? Obs are invisible, truth is - they are the op invisible protis snipers we heard so much about. Koreans recently discovered this and the 12 obs rush is only now making its way in NA & EU PvT metagame. Now 12 of them can show up a whole 120 secs earlier and wre- | ||
Cyro
United Kingdom20293 Posts
On May 11 2012 03:32 Solo Terran wrote: The queens ground attack is now the same animation as it's air attack. It doesnt use it arms anymore it shoots at ground units just like if it was shooting air units. Ah, thats a shame. The loss of smart fire will lower the queens DPS. | ||
Thrax
Canada1755 Posts
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Kambing
United States1176 Posts
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Riff-
Canada39 Posts
On May 11 2012 03:37 Cyro wrote: Ah, thats a shame. The loss of smart fire will lower the queens DPS. care to elaborate? i dont know what smart fire is.. i just make marines. | ||
Maggost
Venezuela296 Posts
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fishjie
United States1519 Posts
so ppl need to qq less | ||
urashimakt
United States1591 Posts
On May 11 2012 03:39 RiffWraith wrote: care to elaborate? i dont know what smart fire is.. i just make marines. I'm not sure what he means either. The queen still has two weapons, the actor just plays the air attack animation for both now. | ||
Mrvoodoochild1
United States1439 Posts
On May 11 2012 03:33 tdt wrote: Is any zerg ever going to build roach again to defend? Queens has more DPS, More range now, Can Heal each other, Awesome air attack, No supply, More HP... I think not. Just drone and build queens straight to lair. Should be fun to watch while it lasts. Bolded parts are wrong. Underlined what I thought was irrelevant. If a queen has enough energy to heal that means the player missed TWO rounds of injects which means 8 less drones. So a good Zerg will NEVER have enough energy to heal in the early game. | ||
mrjpark
United States276 Posts
On May 10 2012 14:44 KingOfAmerica wrote: One more thing that got touched on earlier. So the reaper, a fun unit and a good concept... where does this patch leave it? It's most practical, non cheese application was harassing zerg while you fast expand. A solid, micro and multitasking intensive build that is 100% nullified by this change. 50 HP does not last long when Queens can hit from 5 range out. The TvP and TvT variants of this build are somewhat effective, but not truly practical. That pretty much leaves the tvt SCPride reaper all in or the medivac reaper gsl build. 1) This change nerfs two micro intensive strategies: Hellion presure with queen kiting and pokes up the ramp / reaper harass early game. Is LESS micro seriously the way this game wants to head? I thought they talked to pros about balance changes sometimes? 2) I said it before but I am not afraid to spam this: TvZ is AWESOME. In my opinion it is a brood war quality matchup at this point. Balanced (ask the pros.... Top Z's do not mind playing T), exciting, and lots of ways to play it. The only problem is, before you can branch out into these exciting paths, T needs to stick to the same basic parameters early game: Make the Zerg feel a little pressure while you try to get into a sustainable position for the long game. And seriously, it isn't May 2011. No competent zerg (gold and above at this point) is losing many drones to reactor hellion pressure any more. As a terran I am only looking for that if the zerg has seriously overlooked its basic defensive preperations. I am pressuring, testing their multi tasking and their micro, and building back at home. And as a previous poster said... if Blizzard is saying that Terrans strength is it's early game... then why is it's early game getting nerfed so hard? Do they want me to go back to 11/11 all the time? 1. I think the issue is more that Zerg literally has no micro to deal with hellion contains. Yeah, the Zerg won't die to it, but he also cannot leave his base or spread creep. What's worse is that Korean Terrans are now adding 1 or 2 banshees without cloak to the mix because this basically denies a 3rd base and any attempt at breaking out of the hellion contain with a minimal number of roaches. All of a sudden, 3 orbital openings aren't so greedy because, well, you know if the Zerg is leaving his base...he's pretty damn all-in and all you need are bunkers and one siege tank with or without siege. 2. It's not about the Zerg losing drones. Any Zerg who loses drones to hellion harass most likely deserved it. This is whether the queens have 3 or 5 range -- a Zerg that let the hellions in will lose with our without the buff. This isn't about hellions killing drones, this is about a standard opening denying everything a Zerg needs to do to come out even in the mid-game. I don't think the game is broken and quite honestly, I find the patch redundant and unnecessary, but I can see why Blizzard thought something small needed to be done. | ||
Louis8k8
Canada285 Posts
But I still want queens to become air units huaehuaehuaehuaehuae /jk I'm not sure how much better Toss will be. I never thought of 'gee I wished my obs didnt' take so long to build' when I get toss. | ||
Mrvoodoochild1
United States1439 Posts
On May 11 2012 03:50 Louis8k8 wrote: Wow didn't know about queen range. I like it. Hellions soooooooooooo much easier to deal with. It might also help -a bit- against scouting zealot/stalker and ZvZ banelings But I still want queens to become air units huaehuaehuaehuaehuae /jk I'm not sure how much better Toss will be. I never thought of 'gee I wished my obs didnt' take so long to build' when I get toss. Well the less time it takes to build observers means the less time it takes to build immortals and collys | ||
Reptilia
Chile913 Posts
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Reithan
United States360 Posts
On May 11 2012 03:32 Solo Terran wrote: The queens ground attack is now the same animation as it's air attack. It doesnt use it arms anymore it shoots at ground units just like if it was shooting air units. The hell with smart fire or no, who builds enough queens for smart fire to make a difference? I'm more concerned that we're losing one of our cooler attack animations! That sucks! D: | ||
EienShinwa
United States655 Posts
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