Patch 1.4.3.2 - Page 49
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Wrongspeedy
United States1655 Posts
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nootropics
20 Posts
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Barbiero
Brazil5259 Posts
On May 11 2012 01:40 treekiller wrote: I have not noticed any difference so far and I play terran. My helions are just as strong, you just have to elevator them.. It kindof sucks that i cant go cloak shees any more, but it wasnt that good anyways. what does banshees have to do with anything here? Only the anti-ground range was changes, anti-air is the same. | ||
pak150
United States531 Posts
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myRZeth
Germany1047 Posts
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lamiller
United States92 Posts
On May 11 2012 01:52 pak150 wrote: Following the patch, can an overlord outrun a queen off creep? It would be a footrace that I would love to see ^_^ | ||
blinken
Canada368 Posts
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mataxp
Chile538 Posts
On May 11 2012 01:53 lamiller wrote: It would be a footrace that I would love to see ^_^ No, queen kills it anyway. | ||
EtherealDeath
United States8366 Posts
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Anomi
Sweden149 Posts
As queen are only effective on creep the range buff on the queen makes perfect sense if u want to increase the defense early game without making big changes. Combined with the overload change the early game of zerg might be more stable. Even pros like DRG complain that it’s hard to be consistent with zerg compared to other races since they lack to much defense early game. There might be different changes that could have been done to address this problem but these same to be small enough to make difference early game without affecting the game to much overall. Also blizzards don’t do these kind of changes without waiting couple of months and observing the game. Blizzard have always said they prefer to make small tweeks instead of big changes because how sensitive the game balance it. So these changes are perfectly inline with how they balance the game. In the end we do have a more balanced game then we did have when sc2 started off . So I don’t see how people can’t complaint that blizzard doesn’t know what they are doing when they clearly seem to be doing something right. They have proven time and time to game that they do listen o community even if they are slow at responding. So worst case scenario they might just remove the queen buff if it shows to be game breaking. At least I believe they deserve some trust of how they been able to handle the game since the release. | ||
Wrongspeedy
United States1655 Posts
On May 11 2012 01:56 EtherealDeath wrote: Thank god I chose not to hit that queue button lol. Hmm queen range will be interesting. I think they try and let you finish your game. I was in a pvp when achievements got disabled, but it let us finish the game before it logged us out. | ||
DaRKMaTT3r
Brazil553 Posts
On May 11 2012 01:52 Tassadarstarcraft2 wrote: bnet just logged me out after finishing my game, changes are on their way Was laddering an overlord entered my base and i was thinking "So god damn fast they are now!" and then B.net shuts down to apply the changes! =D Power of imagination! | ||
The KY
United Kingdom6252 Posts
However I am happy because I also play zerg and it's a direct nerf to the hellion opening everyone does in TvZ :D | ||
Mystgun
Hong Kong311 Posts
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neoghaleon55
United States7435 Posts
CHANGE HAS COME! | ||
kyserbro
3 Posts
User was banned for this post. | ||
Ecliptium
Canada147 Posts
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Wrongspeedy
United States1655 Posts
On May 11 2012 02:00 Mystgun wrote: As a Protoss player I am actually not that in favor of the obs change. It makes DTs in PvP less useful and arguably ruins a viable build in a match-up that doesn't have very many. A single DT used to be able to destroy a robotics facility before an obs can come out if there was no chrono, but now it'll take 2 dts regardless of chrono or not... DT's are viable in every MU vs players taking certain risks or playing certain styles. They may not be the best unit, but they can win games outright. Great against players cutting corners, which happens a lot when your not a Pro. Hell even Pro Terrans besides MVP don't build turrets as much as they should, and even he only usually puts one at the entrance to his natural (which would expose him to a DT drop pretty bad if he moved out with his army). Edit: I misunderstood your post. But I think that PvP is opening up quiet a bit as of late o.o | ||
FabledIntegral
United States9232 Posts
On May 11 2012 01:39 Font wrote: I dont know where there is such a huge discussion about this. I dont even play starcraft 2 and I can see exacly why they did this. Think of a 2 rax opening/bunker rush This costs nothing to terran, they will bring back the racks and salvage the bunker. Terrran is guaranteed to do damage to zerg`s economy with that opening wether its the zerg pulling drones or you getting the hatchery. By making the range bigger for queens it makes it easier for them to stop that bunker from getting up or those marines just killing you straight up. Starcraft isnt a game meant to end in 5 mins but mid to late game. Terran is not guaranteed to kill even a single drone with a 2rax. If the 2rax does not kill a single drone you can view the Terran behind in the sense they cannot contain creep like hellions would. | ||
Integra
Sweden5626 Posts
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