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It's probably why they don't waste time trying to please the community coding these types of things.
So wait, is the reason they don't implement it because they could do so easily or because of they don't want to "waste their time trying pleasing the community". You change your argument every time someone exposes it, and at this point I don't think you even know what your position is 
EDIT: Agreed that regardless of this being adopted by the mainline client it's a great proof of concept and excellent work by TheSuperCow. It's in the hands of the community to decide how important this is and it's adoption will likely signal Blizzard to either allow it, roll it in the main client, or ban folks who use it.
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Looks like a cool concept. I will post it on BNET forums and get some reactions.
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On April 13 2012 19:38 Exempt. wrote:Show nested quote +On April 13 2012 19:32 Roflhaxx wrote:On April 13 2012 19:13 Exempt. wrote:On April 13 2012 19:11 kayrice wrote:you really think blizzard is too incompetent to write this? Judging by the high demand and lack of implementation with the abundance of resources, what would you classify it as other than incompetence? I dunno Mr. Master's degree, enlighten a poor undergraduate CS student such as myself since you seem to know so much more than one of the largest gaming companies. You are obviously either looking for a fight or just..I dont even know to be honest, you'd need a doctor to look at you at least. What he is saying is that it is incompetent of them to implement this. NOT that they are not ABLE to! How hard is that to understand? Yeah I need a doctor because I'm willing to defend a gaming company that has proven themselves over the past 20 years over posters who say they "know" what they're talking about. What ignorance, I can't see how game developers put up with it. It's probably why they don't waste time trying to please the community coding these types of things. This thread is about existing proof against what you say, cant you see that?
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On April 13 2012 19:47 FunnyPicture wrote: Looks like a cool concept. I will post it on BNET forums and get some reactions.
when u do, post a link to the post please. Also remember to give the author credit so people dont get the idea you made it. Have seen a lot of people doing this mistake lol.
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Oh man the responses on the BNet forums will probably make our heads asplode.
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ARE YOU ******* SERIOUS
practicing certain things just literally got 10000% easier. I'm sitting with this expression :o in real life while typing this :D Practicing army engagements and such will be sooooooooooooooo much easier, I've wanted this FOREVER. If this is actually for real... You are my GOD.
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Yeah exactly. Imagine you could load up a replay in which you weren't quite sure why you lost, and just replay the situation with a friend a couple of times.
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On April 13 2012 20:24 aRRoSC2 wrote: ARE YOU ******* SERIOUS
practicing certain things just literally got 10000% easier. I'm sitting with this expression :o in real life while typing this :D Practicing army engagements and such will be sooooooooooooooo much easier, I've wanted this FOREVER. If this is actually for real... You are my GOD.
search for SALT you will find something interesting.
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From my understanding of this though, it actually replays the game as it happened according to the replay. So, practicing with it would require sitting through the first however many minutes of the game every single time.
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On April 13 2012 20:42 Scisyhp wrote: From my understanding of this though, it actually replays the game as it happened according to the replay. So, practicing with it would require sitting through the first however many minutes of the game every single time.
yes but what i have gathered from earlier posts the game goes at 40x speed until it hits the point specified.
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It merely shows how Blizzard does not give a shit. Great job OP !
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Blizzard could so easily add this to BNET. Create a custom game from a replay and a time stamp, each connecting player picks a user from the replay.
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Really nice work, been wanting something like this for I don't know how long.
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someone was scared of having his main banned lol. We know its easy to implent, even without hacking the game. And i doubt Blizzard devs aren't aware that they simply could use the replays. But i guess they don't want some half ass fix to this. Or they don't see those things as top priority and i guess they concentrate on other things. Also they could implent this stuff with HotS and give some encouragement to buy HotS and not stay on WoL. But a good way to force a reaction is if official tournaments start using stuff like this, but i doubt they will do, because of the licenses.
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Great piece of work this. I really hope blizzard will do something with it. Cause this would help a lot with incidences that happend in a couple of tournaments already. This will prevent couple of ''drama's''!
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Interesting. That's actually a great tool for training so you just try out a specific situation instead of rolling for the whole game.
I'd be less wary to use this if you published the source code, or at least sent it to R1CH so he could say "this program is free of malwares" or something. Seriously, it isn't really easy to trust a program that injects into another program.
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On April 13 2012 21:22 Zephirdd wrote: Interesting. That's actually a great tool for training so you just try out a specific situation instead of rolling for the whole game.
I'd be less wary to use this if you published the source code, or at least sent it to R1CH so he could say "this program is free of malwares" or something. Seriously, it isn't really easy to trust a program that injects into another program. Eh, the source code is in the OP.
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On April 13 2012 21:24 dudel wrote:Show nested quote +On April 13 2012 21:22 Zephirdd wrote: Interesting. That's actually a great tool for training so you just try out a specific situation instead of rolling for the whole game.
I'd be less wary to use this if you published the source code, or at least sent it to R1CH so he could say "this program is free of malwares" or something. Seriously, it isn't really easy to trust a program that injects into another program. Eh, the source code is in the OP.
/facepalm so please disregard my comment, and I say this is fucking awesome.
Now onto studying the source code and learning to program this kind of stuff. lol!
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This is so sick! Great job man!
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Anyone tested it yet? I would but I am on a school computer right now haha. Will this work in offline mode against AI? Would make it easier to remain undetected and still test to see if it works.
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