Program to resume games from replays - Page 12
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synapse
China13814 Posts
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ksoewondo
12 Posts
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roym899
Germany426 Posts
On April 13 2012 21:40 ksoewondo wrote: Why should they give the rights only to tournament organizers? It would be so easy for Blizzard to implement this in a proper way without the need to copy all the moues clicks and so on...It's a very interesting concept! I think it would be very useful especially since we had a kind of "controversial" GSTL at the last IPL. If Blizzard would implement it and give rights only to certain tournament organizers, I think this would be a great tool. | ||
Parnass
Germany145 Posts
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Praetorial
United States4241 Posts
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roym899
Germany426 Posts
On April 13 2012 21:48 Parnass wrote: I don't think Blizzard needs any inspiration. btw.: this could even be implemented way better by blizzard.so maybe I'm dumb for thinking this: but wouldn't it make sense to actually try and send this to blizzard as an inspiration of how something like this could be implemented? if it's purpose isn't to cheat anyways what's the harm. | ||
creamyturtle
United States487 Posts
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zomgE
498 Posts
On April 13 2012 21:49 roym899 wrote: I don't think Blizzard needs any inspiration. btw.: this could even be implemented way better by blizzard. Blizz just have their own perverted view of what should or shouldn't be implemented. The games based on dota also have reconnect systems and they work perfectly. Probably wouldn't be too difficult for blizzard unless they've made their system so that they would have to build everything from scratch to implement it. (like the reason why there will never be lan in sc2 by blizz) | ||
zelgadissan
United States389 Posts
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saynomore
Norway149 Posts
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NukeD
Croatia1612 Posts
On April 13 2012 22:02 saynomore wrote: Does this actually work? Have anyone tried it out and confirmed this? You could try reading the thread if you want to know the answer. | ||
TheKefka
Croatia11752 Posts
On April 13 2012 21:31 synapse wrote: Blizzard, hire this man! Its not like blizzard doesn't know how to do this.The sad thing is they don't want to waste money and time implementing it obviously. | ||
Immutant
Singapore201 Posts
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Glurkenspurk
United States1915 Posts
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NarutO
Germany18839 Posts
I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O | ||
Meatt
United States98 Posts
On April 13 2012 21:48 Praetorial wrote: Wow. If this works as intended...this is groundbreaking. This is what I thought! Obviously this doesn't apply to ladder games, but tournaments complaining about LAN now have a ...workaround I guess. It still doesn't fix lag issues, but it's always miserable when a secretly prepared strategy is used in a pro game, 8 mins in it gets scouted and player 1 realizes he's screwed, and then a disconnent. Whelp, that strat will never work again... | ||
dani`
Netherlands2402 Posts
On April 13 2012 20:42 Scisyhp wrote: From my understanding of this though, it actually replays the game as it happened according to the replay. So, practicing with it would require sitting through the first however many minutes of the game every single time. It speeds through it insanely fast. Forget the 8x speed, this is much, much faster. Doesn't take long at all (well, perhaps for a 20+ min game it is still a few real time minutes, I have only tried to get to the 05:00 mark and that is very very fast). | ||
Jono7272
United Kingdom6330 Posts
On April 13 2012 22:30 Type|NarutO wrote: You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O I think this is more a demonstration, rather than a solution. | ||
AysiktiriX
358 Posts
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Plexa
Aotearoa39261 Posts
On April 13 2012 22:30 Type|NarutO wrote: You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O On April 13 2012 17:10 Severian wrote: You run it on both computers and both computers need the replay. I haven't tried it on an actually dropped game, though, where possibly the replay files would be slightly different at the end. You set up a regular custom game between the two players, exactly like as if you were going to re-game it rather than try to salvage the replay. Both players run this program, give it the replay and the same timestamp to jump to. Then when the host starts the custom game inside SC2, the two clients automatically perform all of the same actions that the two players did in the replay, up to the point you chose. It's like if you wrote a script to perform every keypress exactly the same as you did in the replay (except sped up). You're then able to play out the rest of the game as if you were still in the original one. There's room for improvement, though: I'd expect an official version to include some sort of pause at that point so that the players can be ready (it's a little abrupt at the moment) and there's nothing stopping you from interfering with the playback (imagine going back in time and altering events). So, yes. But.. On April 13 2012 17:23 DeltruS wrote: I tested it out with another player named SilentCF. We both had the "Resume Game" button pressed and we both had the same replay selected and same start time. SilentCF's computer wasn't as good as mine or something because he lagged like crazy while the replay ran at 40x speed. End result: We loaded 15 mins into a 20 min ZvZ on daybreak. It took around 10s after 15 mins for the lag to clear down, but after that everything ran fine and we could have continued the match. There were no hotkeys and all the previous move commands were still active so units were running everywhere. We tried doing a game on Shakuras but the rep broke. It might have been because we started at different start positions compared to the replay. It can be buggy at times | ||
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