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Program to resume games from replays - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 13 14 39 Next All
synapse
Profile Blog Joined January 2009
China13814 Posts
April 13 2012 12:31 GMT
#221
Blizzard, hire this man!
:)
ksoewondo
Profile Joined November 2011
12 Posts
April 13 2012 12:40 GMT
#222
It's a very interesting concept! I think it would be very useful especially since we had a kind of "controversial" GSTL at the last IPL. If Blizzard would implement it and give rights only to certain tournament organizers, I think this would be a great tool.
roym899
Profile Joined March 2011
Germany426 Posts
April 13 2012 12:45 GMT
#223
On April 13 2012 21:40 ksoewondo wrote:
It's a very interesting concept! I think it would be very useful especially since we had a kind of "controversial" GSTL at the last IPL. If Blizzard would implement it and give rights only to certain tournament organizers, I think this would be a great tool.
Why should they give the rights only to tournament organizers? It would be so easy for Blizzard to implement this in a proper way without the need to copy all the moues clicks and so on...
Parnass
Profile Joined March 2011
Germany145 Posts
April 13 2012 12:48 GMT
#224
so maybe I'm dumb for thinking this: but wouldn't it make sense to actually try and send this to blizzard as an inspiration of how something like this could be implemented? if it's purpose isn't to cheat anyways what's the harm.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
April 13 2012 12:48 GMT
#225
Wow. If this works as intended...this is groundbreaking.
FOR GREAT JUSTICE! Bans for the ban gods!
roym899
Profile Joined March 2011
Germany426 Posts
April 13 2012 12:49 GMT
#226
On April 13 2012 21:48 Parnass wrote:
so maybe I'm dumb for thinking this: but wouldn't it make sense to actually try and send this to blizzard as an inspiration of how something like this could be implemented? if it's purpose isn't to cheat anyways what's the harm.
I don't think Blizzard needs any inspiration. btw.: this could even be implemented way better by blizzard.
creamyturtle
Profile Blog Joined July 2011
United States487 Posts
April 13 2012 12:58 GMT
#227
The sheer simplicity of this program is amazing. Remember the GSTL drama? Completely averted with a simple feature like this coded into SC2. Props to the OP for such an amazing post, and for re-igniting the conversation about BattleNet's failings.
Terran it up.
zomgE
Profile Joined January 2012
498 Posts
April 13 2012 12:59 GMT
#228
On April 13 2012 21:49 roym899 wrote:
Show nested quote +
On April 13 2012 21:48 Parnass wrote:
so maybe I'm dumb for thinking this: but wouldn't it make sense to actually try and send this to blizzard as an inspiration of how something like this could be implemented? if it's purpose isn't to cheat anyways what's the harm.
I don't think Blizzard needs any inspiration. btw.: this could even be implemented way better by blizzard.

Blizz just have their own perverted view of what should or shouldn't be implemented.
The games based on dota also have reconnect systems and they work perfectly. Probably wouldn't be too difficult for blizzard unless they've made their system so that they would have to build everything from scratch to implement it. (like the reason why there will never be lan in sc2 by blizz)
zelgadissan
Profile Joined October 2010
United States389 Posts
April 13 2012 13:01 GMT
#229
I'm not about to touch this myself because I enjoy not being hunted by Warden - but serious respect for not only being able to reverse engineer everything, but also being able to show Blizzard how passionate people in the community are towards making Starcraft II the best it can be. It'd be nice if they would do the same.

GG

"It's like Detroit in there" "Lots of shootings and damaged buildings" - Artosis/Tasteless
saynomore
Profile Joined October 2011
Norway149 Posts
April 13 2012 13:02 GMT
#230
Does this actually work? Have anyone tried it out and confirmed this?
I dont like you
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 13 2012 13:08 GMT
#231
On April 13 2012 22:02 saynomore wrote:
Does this actually work? Have anyone tried it out and confirmed this?


You could try reading the thread if you want to know the answer.
sorry for dem one liners
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
April 13 2012 13:09 GMT
#232
On April 13 2012 21:31 synapse wrote:
Blizzard, hire this man!

Its not like blizzard doesn't know how to do this.The sad thing is they don't want to waste money and time implementing it obviously.
Cackle™
Immutant
Profile Joined November 2010
Singapore201 Posts
April 13 2012 13:17 GMT
#233
Things like this make me want to be a programmer.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
April 13 2012 13:23 GMT
#234
I love how every time people start making excuses for blizzard not being able to implement something due to programming difficulty someone instantly proves them wrong. Feels good man. plz valve develop sc2.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2012-04-13 13:31:36
April 13 2012 13:30 GMT
#235
You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o
I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Meatt
Profile Joined September 2010
United States98 Posts
April 13 2012 13:33 GMT
#236
On April 13 2012 21:48 Praetorial wrote:
Wow. If this works as intended...this is groundbreaking.


This is what I thought! Obviously this doesn't apply to ladder games, but tournaments complaining about LAN now have a ...workaround I guess. It still doesn't fix lag issues, but it's always miserable when a secretly prepared strategy is used in a pro game, 8 mins in it gets scouted and player 1 realizes he's screwed, and then a disconnent. Whelp, that strat will never work again...
There's no fighting in here! This is the War Room!
dani`
Profile Joined January 2011
Netherlands2402 Posts
April 13 2012 13:33 GMT
#237
On April 13 2012 20:42 Scisyhp wrote:
From my understanding of this though, it actually replays the game as it happened according to the replay. So, practicing with it would require sitting through the first however many minutes of the game every single time.

It speeds through it insanely fast. Forget the 8x speed, this is much, much faster. Doesn't take long at all (well, perhaps for a 20+ min game it is still a few real time minutes, I have only tried to get to the 05:00 mark and that is very very fast).
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
April 13 2012 13:34 GMT
#238
On April 13 2012 22:30 Type|NarutO wrote:
You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o
I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O

I think this is more a demonstration, rather than a solution.
Innovation | Flash | Mvp | Byun | TY
AysiktiriX
Profile Joined June 2011
358 Posts
Last Edited: 2012-04-13 13:37:37
April 13 2012 13:34 GMT
#239
Nvm, the explanation below is much moe thorough.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-04-13 13:36:35
April 13 2012 13:34 GMT
#240
On April 13 2012 22:30 Type|NarutO wrote:
You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o
I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O

On April 13 2012 17:10 Severian wrote:
Show nested quote +
On April 13 2012 16:48 DeltruS wrote:
On April 13 2012 16:37 Severian wrote:
I just downloaded a replay from gamereplays.org (had to be one from the latest version, on XNC with a Terran, due to my use of a starter edition as the second player) and jumped into it at the 10:00 mark. Seemed perfect. You get a "waiting for player" screen if one of the computers reaches the desired point before the other, until they sync up. Wins/losses are handled properly on the score screen and in match history. You even get the same chat log. I really can't see any problems with it.

edit: even if tournaments don't use this to salvage games, I imagine there will be people out there who would love to jump into the middle of a pro replay and see if they can do better, for example.


Do you only need to run the program on 1 of the computers or both? Do both computers need the replay?
If the answer to both of those questions is "no" then this is going to be a really cool way to rematch players after a ladder game.

You run it on both computers and both computers need the replay. I haven't tried it on an actually dropped game, though, where possibly the replay files would be slightly different at the end.

Show nested quote +
On April 13 2012 17:03 Bjoernzor wrote:
So how does the second player join the game? T_T

You set up a regular custom game between the two players, exactly like as if you were going to re-game it rather than try to salvage the replay. Both players run this program, give it the replay and the same timestamp to jump to. Then when the host starts the custom game inside SC2, the two clients automatically perform all of the same actions that the two players did in the replay, up to the point you chose. It's like if you wrote a script to perform every keypress exactly the same as you did in the replay (except sped up). You're then able to play out the rest of the game as if you were still in the original one. There's room for improvement, though: I'd expect an official version to include some sort of pause at that point so that the players can be ready (it's a little abrupt at the moment) and there's nothing stopping you from interfering with the playback (imagine going back in time and altering events).

So, yes. But..

On April 13 2012 17:23 DeltruS wrote:
I tested it out with another player named SilentCF. We both had the "Resume Game" button pressed and we both had the same replay selected and same start time. SilentCF's computer wasn't as good as mine or something because he lagged like crazy while the replay ran at 40x speed.

End result: We loaded 15 mins into a 20 min ZvZ on daybreak. It took around 10s after 15 mins for the lag to clear down, but after that everything ran fine and we could have continued the match.

There were no hotkeys and all the previous move commands were still active so units were running everywhere.

We tried doing a game on Shakuras but the rep broke. It might have been because we started at different start positions compared to the replay.

It can be buggy at times
Administrator~ Spirit will set you free ~
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