• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:16
CET 02:16
KST 10:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1097 users

Program to resume games from replays - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 39 Next All
mordek
Profile Blog Joined December 2010
United States12705 Posts
April 13 2012 13:35 GMT
#241
On April 13 2012 22:30 Type|NarutO wrote:
You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o
I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O

Yes, in the example given a couple pages in the program uses the replay info to replicate all the actions of both players in one custom game. It then drops you both off at whatever time you specified and no longer carrying out the replay actions.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
ZenithM
Profile Joined February 2011
France15952 Posts
April 13 2012 13:40 GMT
#242
No doubt Blizzard could implement this. They probably don't care enough to justify the time investment. GSTL finals should have been a serious cue though.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 13 2012 13:43 GMT
#243
Thats cool, but Blizzard wont allow this to be used
Drigger
Profile Joined November 2011
254 Posts
April 13 2012 13:48 GMT
#244
Great job.

But sadly wont allow this.
urashimakt
Profile Joined October 2009
United States1591 Posts
April 13 2012 14:21 GMT
#245
On April 13 2012 20:40 GizmoPT wrote:
Show nested quote +
On April 13 2012 20:24 aRRoSC2 wrote:
ARE YOU ******* SERIOUS

practicing certain things just literally got 10000% easier. I'm sitting with this expression :o in real life while typing this :D Practicing army engagements and such will be sooooooooooooooo much easier, I've wanted this FOREVER. If this is actually for real... You are my GOD.


search for SALT you will find something interesting.

This actually returns the game state exactly as it was. SALT attempts to approximate it through triggers, which has a few flaws.
Who dat ninja?
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
April 13 2012 14:27 GMT
#246
this is the best thing ever made for sc2!
every professional player that takes improvement seriously needs to use this to play scenarios with a practise partner
problem with the deathball? load your last tournament game where you lost against it and practise the hell out of it
it reduces repetitive parts of play and accelerates practise by manyfold!!!
ive suggested such a program since ever but the guy who does sc2 gears said the replay files arent understood so you cant parse them, dunno how op did it =D
if it works its a revolution for practise, implications for disconnecting etc not even considered
You gotta step over dead bodies - Momma Plott
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 13 2012 14:29 GMT
#247
It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0
We should stop acting like they are working hard or something, cause they simply aren't.
Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard.
But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
April 13 2012 14:42 GMT
#248
I had thought of this a long time ago, I'm really happy someone made it, it sucks that it's illegal?

While Its improbable Blizzard will use this, I can see them doing something similiar it - it's an easy fix to sate the need for LAN which they obviously don't really want to give into, and like others have said the GSTL finals was a pretty good eye opener.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Primadog
Profile Blog Joined April 2010
United States4411 Posts
April 13 2012 14:44 GMT
#249
Imagine this tool developed not just as a re-connector, but as a way to train strategies at a specific game state. o.O
Thank God and gunrun.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
April 13 2012 14:52 GMT
#250
It really is amazing how Blizzard is trying to make SC2 an esport game, sending Rob Simpson all over the world, Mike Morhaine and Dustin Browder personally at IPL4, yet they do not offer a platform that actually supports it as an esport. The whole pirating thing is getting really old and just a poor excuse for lazyness/cheapness.

Good job, hope this in the least will be a bit of a wake up call for Blizzard(though I doubt it, they seem quite content with bnet 0.2).
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
April 13 2012 14:54 GMT
#251
Haha this is so funny, community seems to have to do everything for Blizzard...
Flying, sOs, free, Light, Soulkey & ZerO
CCow
Profile Joined August 2010
Germany335 Posts
April 13 2012 14:58 GMT
#252
On April 13 2012 23:29 Jakkerr wrote:
It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0
We should stop acting like they are working hard or something, cause they simply aren't.
Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard.
But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.

Cause you, I or anybody here knows exactly how much effort it takes to implement a stable and online version of this into Bnet2.0? Yeah, right...
Stipulation
Profile Blog Joined April 2009
United States587 Posts
April 13 2012 15:01 GMT
#253
[image loading]
one-one-one
Profile Joined November 2011
Sweden551 Posts
Last Edited: 2012-04-13 15:10:55
April 13 2012 15:05 GMT
#254
One of the big reasons as to why BW became so popular was all the "hacks" that made external ladders like iCCup possible.

I am a big endorser of stuff like this. It is apparent that Blizzard don't have the same goals with SC2 as the community in general. And when a huge mass of people wants something, they usually get it. In this case, without the help from Blizzard.

GSL, for example , found that the sucky sucky ladder maps were not good enough for GSL-level play and created their own.

I would like to see the community be even more progressive and go further with mods/hacks.

For example, I have suggested that big tournaments should revert the ghost snipe nerf made in 1.4.3, or implement QXC's idea, by creating custom versions of their maps. The reason is that Blizzard's intentions was not to change the role of the ghost in the TvZ matchup.
This apparently failed since we haven't seen a single snipe in a high level TvZ game in weeks.
Blizzard should have reverted the patch but did not.
The result is a lot of time wasted by terran progamers in pursuing the ghost route in TvZ.

If the community stayed on top of things like this we would have a better balanced game, and the quality of the highest level games would be better since time spent perfecting ghost micro would actually not be a waste of time.

edit:
And to clarify something that has been mentioned multiple times in this thread: Implementing functionality would be really easy for Blizzard to do. The argument that it might be hard to do so is taken out of nowhere by people who do not have enough knowledge about programming.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
juked
Profile Joined May 2010
United States691 Posts
April 13 2012 15:07 GMT
#255
On April 14 2012 00:01 Stipulation wrote:
[image loading]


Wow I didn't notice that. Pretty funny and quite a amazing program you made here. Could solve so much of the problems for events if we never get LAN.
Baozer
Profile Joined October 2010
Sweden159 Posts
April 13 2012 15:08 GMT
#256
The OP is Obviously an Blizzard employee that have grown tired of his company not implementing this into the game
Chronald
Profile Joined December 2009
United States619 Posts
April 13 2012 15:09 GMT
#257
It definitely injects into SC2 runtime, use at your own risk for sure. The OP even said that.

However that being said, this code is really easy, nothing too special. I believe the OP was trying to prove the concept, and show that Blizzard are a bunch of lazy assholes.
Got that.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 13 2012 15:14 GMT
#258
--- Nuked ---
dudel
Profile Joined December 2006
Germany188 Posts
Last Edited: 2012-04-13 15:17:26
April 13 2012 15:16 GMT
#259
That's really great. The only problem is, as already stated before, if you play on a map with more than two starting positions you both have to get the same positions as in the replay, otherwise everything will be broken. =/

But as a proof of concept it's really great!
Bidj
Profile Joined September 2010
France98 Posts
April 13 2012 15:17 GMT
#260
I find there is not enough thanks to the author so.. TheSuperCow, thank you so much for taking the time to code this and show how easy it would be for Blizzard to implement.
Rooooaaaar
Prev 1 11 12 13 14 15 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft403
Nathanias 112
StarCraft: Brood War
Artosis 649
Larva 126
Shuttle 102
Sexy 49
NaDa 21
Dota 2
monkeys_forever72
League of Legends
JimRising 835
C9.Mang0398
Counter-Strike
Fnx 222
minikerr53
Super Smash Bros
PPMD62
Other Games
summit1g7344
tarik_tv6823
Liquid`RaSZi2005
ViBE153
Maynarde128
Fuzer 46
Organizations
Other Games
gamesdonequick44686
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta70
• RyuSc2 35
• HeavenSC 17
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• RayReign 28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22569
League of Legends
• Doublelift6322
• Stunt267
Other Games
• imaqtpie2025
• Scarra913
• WagamamaTV288
• Shiphtur214
Upcoming Events
SOOP
1d 2h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 8h
Wardi Open
1d 10h
Big Gabe XPERIONCRAFT
1d 11h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.