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On April 13 2012 22:30 Type|NarutO wrote: You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O Yes, in the example given a couple pages in the program uses the replay info to replicate all the actions of both players in one custom game. It then drops you both off at whatever time you specified and no longer carrying out the replay actions.
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No doubt Blizzard could implement this. They probably don't care enough to justify the time investment. GSTL finals should have been a serious cue though.
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Thats cool, but Blizzard wont allow this to be used
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Great job.
But sadly wont allow this.
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On April 13 2012 20:40 GizmoPT wrote:Show nested quote +On April 13 2012 20:24 aRRoSC2 wrote: ARE YOU ******* SERIOUS
practicing certain things just literally got 10000% easier. I'm sitting with this expression :o in real life while typing this :D Practicing army engagements and such will be sooooooooooooooo much easier, I've wanted this FOREVER. If this is actually for real... You are my GOD. search for SALT you will find something interesting. This actually returns the game state exactly as it was. SALT attempts to approximate it through triggers, which has a few flaws.
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this is the best thing ever made for sc2! every professional player that takes improvement seriously needs to use this to play scenarios with a practise partner problem with the deathball? load your last tournament game where you lost against it and practise the hell out of it it reduces repetitive parts of play and accelerates practise by manyfold!!! ive suggested such a program since ever but the guy who does sc2 gears said the replay files arent understood so you cant parse them, dunno how op did it =D if it works its a revolution for practise, implications for disconnecting etc not even considered
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It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0 We should stop acting like they are working hard or something, cause they simply aren't. Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard. But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.
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I had thought of this a long time ago, I'm really happy someone made it, it sucks that it's illegal?
While Its improbable Blizzard will use this, I can see them doing something similiar it - it's an easy fix to sate the need for LAN which they obviously don't really want to give into, and like others have said the GSTL finals was a pretty good eye opener.
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Imagine this tool developed not just as a re-connector, but as a way to train strategies at a specific game state. o.O
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It really is amazing how Blizzard is trying to make SC2 an esport game, sending Rob Simpson all over the world, Mike Morhaine and Dustin Browder personally at IPL4, yet they do not offer a platform that actually supports it as an esport. The whole pirating thing is getting really old and just a poor excuse for lazyness/cheapness.
Good job, hope this in the least will be a bit of a wake up call for Blizzard(though I doubt it, they seem quite content with bnet 0.2).
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Haha this is so funny, community seems to have to do everything for Blizzard...
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On April 13 2012 23:29 Jakkerr wrote: It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0 We should stop acting like they are working hard or something, cause they simply aren't. Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard. But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.
Cause you, I or anybody here knows exactly how much effort it takes to implement a stable and online version of this into Bnet2.0? Yeah, right...
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One of the big reasons as to why BW became so popular was all the "hacks" that made external ladders like iCCup possible.
I am a big endorser of stuff like this. It is apparent that Blizzard don't have the same goals with SC2 as the community in general. And when a huge mass of people wants something, they usually get it. In this case, without the help from Blizzard.
GSL, for example , found that the sucky sucky ladder maps were not good enough for GSL-level play and created their own.
I would like to see the community be even more progressive and go further with mods/hacks.
For example, I have suggested that big tournaments should revert the ghost snipe nerf made in 1.4.3, or implement QXC's idea, by creating custom versions of their maps. The reason is that Blizzard's intentions was not to change the role of the ghost in the TvZ matchup. This apparently failed since we haven't seen a single snipe in a high level TvZ game in weeks. Blizzard should have reverted the patch but did not. The result is a lot of time wasted by terran progamers in pursuing the ghost route in TvZ.
If the community stayed on top of things like this we would have a better balanced game, and the quality of the highest level games would be better since time spent perfecting ghost micro would actually not be a waste of time.
edit: And to clarify something that has been mentioned multiple times in this thread: Implementing functionality would be really easy for Blizzard to do. The argument that it might be hard to do so is taken out of nowhere by people who do not have enough knowledge about programming.
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On April 14 2012 00:01 Stipulation wrote:![[image loading]](http://i.imgur.com/UvarA.jpg)
Wow I didn't notice that. Pretty funny and quite a amazing program you made here. Could solve so much of the problems for events if we never get LAN.
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The OP is Obviously an Blizzard employee that have grown tired of his company not implementing this into the game
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It definitely injects into SC2 runtime, use at your own risk for sure. The OP even said that.
However that being said, this code is really easy, nothing too special. I believe the OP was trying to prove the concept, and show that Blizzard are a bunch of lazy assholes.
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That's really great. The only problem is, as already stated before, if you play on a map with more than two starting positions you both have to get the same positions as in the replay, otherwise everything will be broken. =/
But as a proof of concept it's really great!
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I find there is not enough thanks to the author so.. TheSuperCow, thank you so much for taking the time to code this and show how easy it would be for Blizzard to implement.
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