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Program to resume games from replays - Page 13

Forum Index > SC2 General
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mordek
Profile Blog Joined December 2010
United States12704 Posts
April 13 2012 13:35 GMT
#241
On April 13 2012 22:30 Type|NarutO wrote:
You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o
I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O

Yes, in the example given a couple pages in the program uses the replay info to replicate all the actions of both players in one custom game. It then drops you both off at whatever time you specified and no longer carrying out the replay actions.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
ZenithM
Profile Joined February 2011
France15952 Posts
April 13 2012 13:40 GMT
#242
No doubt Blizzard could implement this. They probably don't care enough to justify the time investment. GSTL finals should have been a serious cue though.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 13 2012 13:43 GMT
#243
Thats cool, but Blizzard wont allow this to be used
Drigger
Profile Joined November 2011
254 Posts
April 13 2012 13:48 GMT
#244
Great job.

But sadly wont allow this.
urashimakt
Profile Joined October 2009
United States1591 Posts
April 13 2012 14:21 GMT
#245
On April 13 2012 20:40 GizmoPT wrote:
Show nested quote +
On April 13 2012 20:24 aRRoSC2 wrote:
ARE YOU ******* SERIOUS

practicing certain things just literally got 10000% easier. I'm sitting with this expression :o in real life while typing this :D Practicing army engagements and such will be sooooooooooooooo much easier, I've wanted this FOREVER. If this is actually for real... You are my GOD.


search for SALT you will find something interesting.

This actually returns the game state exactly as it was. SALT attempts to approximate it through triggers, which has a few flaws.
Who dat ninja?
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
April 13 2012 14:27 GMT
#246
this is the best thing ever made for sc2!
every professional player that takes improvement seriously needs to use this to play scenarios with a practise partner
problem with the deathball? load your last tournament game where you lost against it and practise the hell out of it
it reduces repetitive parts of play and accelerates practise by manyfold!!!
ive suggested such a program since ever but the guy who does sc2 gears said the replay files arent understood so you cant parse them, dunno how op did it =D
if it works its a revolution for practise, implications for disconnecting etc not even considered
You gotta step over dead bodies - Momma Plott
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 13 2012 14:29 GMT
#247
It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0
We should stop acting like they are working hard or something, cause they simply aren't.
Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard.
But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
April 13 2012 14:42 GMT
#248
I had thought of this a long time ago, I'm really happy someone made it, it sucks that it's illegal?

While Its improbable Blizzard will use this, I can see them doing something similiar it - it's an easy fix to sate the need for LAN which they obviously don't really want to give into, and like others have said the GSTL finals was a pretty good eye opener.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Primadog
Profile Blog Joined April 2010
United States4411 Posts
April 13 2012 14:44 GMT
#249
Imagine this tool developed not just as a re-connector, but as a way to train strategies at a specific game state. o.O
Thank God and gunrun.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
April 13 2012 14:52 GMT
#250
It really is amazing how Blizzard is trying to make SC2 an esport game, sending Rob Simpson all over the world, Mike Morhaine and Dustin Browder personally at IPL4, yet they do not offer a platform that actually supports it as an esport. The whole pirating thing is getting really old and just a poor excuse for lazyness/cheapness.

Good job, hope this in the least will be a bit of a wake up call for Blizzard(though I doubt it, they seem quite content with bnet 0.2).
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
April 13 2012 14:54 GMT
#251
Haha this is so funny, community seems to have to do everything for Blizzard...
Flying, sOs, free, Light, Soulkey & ZerO
CCow
Profile Joined August 2010
Germany335 Posts
April 13 2012 14:58 GMT
#252
On April 13 2012 23:29 Jakkerr wrote:
It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0
We should stop acting like they are working hard or something, cause they simply aren't.
Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard.
But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.

Cause you, I or anybody here knows exactly how much effort it takes to implement a stable and online version of this into Bnet2.0? Yeah, right...
Stipulation
Profile Blog Joined April 2009
United States587 Posts
April 13 2012 15:01 GMT
#253
[image loading]
one-one-one
Profile Joined November 2011
Sweden551 Posts
Last Edited: 2012-04-13 15:10:55
April 13 2012 15:05 GMT
#254
One of the big reasons as to why BW became so popular was all the "hacks" that made external ladders like iCCup possible.

I am a big endorser of stuff like this. It is apparent that Blizzard don't have the same goals with SC2 as the community in general. And when a huge mass of people wants something, they usually get it. In this case, without the help from Blizzard.

GSL, for example , found that the sucky sucky ladder maps were not good enough for GSL-level play and created their own.

I would like to see the community be even more progressive and go further with mods/hacks.

For example, I have suggested that big tournaments should revert the ghost snipe nerf made in 1.4.3, or implement QXC's idea, by creating custom versions of their maps. The reason is that Blizzard's intentions was not to change the role of the ghost in the TvZ matchup.
This apparently failed since we haven't seen a single snipe in a high level TvZ game in weeks.
Blizzard should have reverted the patch but did not.
The result is a lot of time wasted by terran progamers in pursuing the ghost route in TvZ.

If the community stayed on top of things like this we would have a better balanced game, and the quality of the highest level games would be better since time spent perfecting ghost micro would actually not be a waste of time.

edit:
And to clarify something that has been mentioned multiple times in this thread: Implementing functionality would be really easy for Blizzard to do. The argument that it might be hard to do so is taken out of nowhere by people who do not have enough knowledge about programming.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
juked
Profile Joined May 2010
United States691 Posts
April 13 2012 15:07 GMT
#255
On April 14 2012 00:01 Stipulation wrote:
[image loading]


Wow I didn't notice that. Pretty funny and quite a amazing program you made here. Could solve so much of the problems for events if we never get LAN.
Baozer
Profile Joined October 2010
Sweden159 Posts
April 13 2012 15:08 GMT
#256
The OP is Obviously an Blizzard employee that have grown tired of his company not implementing this into the game
Chronald
Profile Joined December 2009
United States619 Posts
April 13 2012 15:09 GMT
#257
It definitely injects into SC2 runtime, use at your own risk for sure. The OP even said that.

However that being said, this code is really easy, nothing too special. I believe the OP was trying to prove the concept, and show that Blizzard are a bunch of lazy assholes.
Got that.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 13 2012 15:14 GMT
#258
--- Nuked ---
dudel
Profile Joined December 2006
Germany188 Posts
Last Edited: 2012-04-13 15:17:26
April 13 2012 15:16 GMT
#259
That's really great. The only problem is, as already stated before, if you play on a map with more than two starting positions you both have to get the same positions as in the replay, otherwise everything will be broken. =/

But as a proof of concept it's really great!
Bidj
Profile Joined September 2010
France98 Posts
April 13 2012 15:17 GMT
#260
I find there is not enough thanks to the author so.. TheSuperCow, thank you so much for taking the time to code this and show how easy it would be for Blizzard to implement.
Rooooaaaar
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