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Program to resume games from replays - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 39 Next All
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
April 13 2012 15:18 GMT
#261
On April 14 2012 00:01 Stipulation wrote:
[image loading]


What an epic first post indeed ^_^
Diks
Profile Joined January 2010
Belgium1880 Posts
April 13 2012 15:19 GMT
#262
I have so many flashback of some game-disconnect in tournaments. This could have solve a lot of issues.
Blizzard need to hire a guy with a brain and quick !
This program shouldn't be illegal, it's just plain non-sense
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
April 13 2012 15:19 GMT
#263
Any tips on how to use this? Do you need 2 players? do you need to have saved the replay yourself? Can you do it vs ai? Having trouble atm
This is where we begin. Show your true self, Battosai.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 13 2012 15:21 GMT
#264
On April 13 2012 19:04 Ryps wrote:
Show nested quote +
On April 13 2012 19:01 maartendq wrote:
On April 13 2012 14:34 Gorkon wrote:
Using an unauthorized program would probably incur a Bnet ban, so I'll just wait until Blizzard creates their own similar feature. Good idea, though. Sins of a Solar Empire has a feature that lets you resume multi-player games, and it works quite well. I'm sure Blizzard is working on it.

Even Age of Empires had a save function for multiplayer games.. It's nothing new really.

Thats some futuristic stuff your talking about, technology isnt there yet ! they said so

1997 is clearly the future! Actually, to blizzard it may well be, considering how backwards thinking they can be from time to time.
Dauntless
Profile Joined May 2010
Norway548 Posts
April 13 2012 15:21 GMT
#265
On April 14 2012 00:19 NeWeNiyaLord wrote:
Any tips on how to use this? Do you need 2 players? do you need to have saved the replay yourself? Can you do it vs ai? Having trouble atm

It's in the OP.....

What a great tool, tested the Resume Replay function, and it works almost prefectly. Hotkeys are wiped though.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Knalldi
Profile Joined May 2011
Germany50 Posts
Last Edited: 2012-04-13 15:25:00
April 13 2012 15:24 GMT
#266
Great program, kudos to that.
But there is one potential problem besides the starting positions. SC2 doesnt work excactly determinstic (2 Marines fighting each other) so if even if you recreate all your actions it may well be that the gamestate is another, or am I mistaken?
polybios
Profile Joined December 2010
Czech Republic111 Posts
April 13 2012 15:25 GMT
#267
By implementing this function Blizzard would actually admit there is some disconnect problem and it is their fault. It is easier to say "sorry, you have bad internet connection" or "sorry, you are holding it wrong"
dudel
Profile Joined December 2006
Germany188 Posts
April 13 2012 15:26 GMT
#268
On April 14 2012 00:24 Knalldi wrote:
Great program, kudos to that.
But there is one potential problem besides the starting positions. SC2 doesnt work excactly determinstic (2 Marines fighting each other) so if even if you recreate all your actions it may well be that the gamestate is another, or am I mistaken?

But then you would not be able to have replays at all if you couldn't replay everything that happened..
Mr Showtime
Profile Joined April 2011
United States1353 Posts
April 13 2012 15:26 GMT
#269
On April 13 2012 14:10 VashTS wrote:
I find this very interesting, but I'm not risking neither my game nor my computer on something somebody with 1 post says.


Kinda how I feel about this.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
April 13 2012 15:27 GMT
#270
On April 13 2012 23:52 Zarahtra wrote:
It really is amazing how Blizzard is trying to make SC2 an esport game, sending Rob Simpson all over the world, Mike Morhaine and Dustin Browder personally at IPL4, yet they do not offer a platform that actually supports it as an esport. The whole pirating thing is getting really old and just a poor excuse for lazyness/cheapness.

Good job, hope this in the least will be a bit of a wake up call for Blizzard(though I doubt it, they seem quite content with bnet 0.2).


I think it's more likely that Blizz has their hands tied on the battle.net issues. It just doesn't make sense that they would invest so much time and money into making these public appearances/tournaments and not fix some basic issues with battle.net.

I remember reading a while ago that Activision has most of the control when it comes to the online/b.net infrastructure? If that's the case, it would explain why Blizz has yet to implement LAN or a more intuitive b.net even though they are adapting to consumer demand for everything else (maps, tournaments, balance, etc.)
"See you space cowboy"
Knalldi
Profile Joined May 2011
Germany50 Posts
April 13 2012 15:29 GMT
#271
On April 14 2012 00:26 dudel wrote:
Show nested quote +
On April 14 2012 00:24 Knalldi wrote:
Great program, kudos to that.
But there is one potential problem besides the starting positions. SC2 doesnt work excactly determinstic (2 Marines fighting each other) so if even if you recreate all your actions it may well be that the gamestate is another, or am I mistaken?

But then you would not be able to have replays at all if you couldn't replay everything that happened..


Dunno, maybe they save the random seed in their replays, so if you put on a new game a new seed is created?
poorcloud
Profile Joined April 2011
Singapore2748 Posts
April 13 2012 15:29 GMT
#272
Please blizzard, hire him so he can do this officially!
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 13 2012 15:34 GMT
#273
On April 13 2012 23:58 CCow wrote:
Show nested quote +
On April 13 2012 23:29 Jakkerr wrote:
It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0
We should stop acting like they are working hard or something, cause they simply aren't.
Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard.
But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.

Cause you, I or anybody here knows exactly how much effort it takes to implement a stable and online version of this into Bnet2.0? Yeah, right...


who cares exactly how much effort it takes?
All I know is it doesnt take years for a company of Blizzard's size to fix some relatively small issues that the entire community has been asking for for 2 years.
They should be ashamed.
dudel
Profile Joined December 2006
Germany188 Posts
April 13 2012 15:34 GMT
#274
On April 14 2012 00:29 Knalldi wrote:
Show nested quote +
On April 14 2012 00:26 dudel wrote:
On April 14 2012 00:24 Knalldi wrote:
Great program, kudos to that.
But there is one potential problem besides the starting positions. SC2 doesnt work excactly determinstic (2 Marines fighting each other) so if even if you recreate all your actions it may well be that the gamestate is another, or am I mistaken?

But then you would not be able to have replays at all if you couldn't replay everything that happened..


Dunno, maybe they save the random seed in their replays, so if you put on a new game a new seed is created?

Yeah, it was mentioned somewhere in this thread that the seed is replaced in memory.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 13 2012 15:38 GMT
#275
Replays are simulated, which is why you have to run them before you can start skipping forwards/backwards through them. Without that they would be save states of each frame of the game (and thus bigger).
For them to be able to be simulated, they need to be deterministic.
I will reduce you to a series of numbers.
decaf
Profile Joined October 2010
Austria1797 Posts
April 13 2012 15:40 GMT
#276
This can't be true, the technology isn't there yet!
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 13 2012 15:44 GMT
#277
Is this the same SuperCow who created the very first replay analyzer/map extractor from BW? If so then I can't say I'm surprised at the degree of contribution.

There's a significant risk of being flagged by Warden for this though, since it involves memory injections. I'm sure Blizzard will look into this one way or the other though. Thanks for the post!
Moderator
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
Last Edited: 2012-04-13 15:45:33
April 13 2012 15:44 GMT
#278
Well I imagine Blizzard has something like that (or hopefully something better because quite frankly, while this is already infinitely much better than having no option at all, it's somewhat uncomfortable) planned or almost ready for implementation too. Though I'd imagine they wanted to announce that as something for HotS.

So now the joke's on them for waiting with that or just generally not having come up with some not great but functional hotfix for tournaments, and quite deserved.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
supereddie
Profile Joined March 2011
Netherlands151 Posts
Last Edited: 2012-04-13 15:51:23
April 13 2012 15:51 GMT
#279
Sounds great!

The only problem I see is with loading old replays, but I guess that is using the program for a different thing than intended
"Do not try to make difficult things possible, but make simple things simple." - David Platt on Software Design
Decessus
Profile Joined November 2004
Brazil105 Posts
April 13 2012 15:56 GMT
#280
Havent read the whole thread. Probably it has already been said:

The technology isn't there yet guys. No LAN. No game save/resume. No decent chat interface. No clan interface. No tournaments like the ones we had in wc3 bnet's.

Them freaking technologies.
Quis custodiet ipsos custodes?
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