Program to resume games from replays - Page 16
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Azzur
Australia6253 Posts
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BoxingKangaroo
Japan955 Posts
On April 14 2012 01:06 bearhug wrote: Blizz has been too busy making money. Their time is so valuable..... Yeah they should totally just run at a loss. I mean SC2 is the last Blizz game we ever need right? | ||
Xyik
Canada728 Posts
That being said I still want clan support and being able to watch replays together with friends along the multitude of things battle.net 2.0 is and has been missing for the past 1.5 years. | ||
coolcor
520 Posts
On April 14 2012 02:08 BoxingKangaroo wrote: Yeah they should totally just run at a loss. I mean SC2 is the last Blizz game we ever need right? Are you saying if blizzard had developed something like this it would have bankrupted the entire company and sc2 would be their last game ever? That seems rather unlikely to me what makes you think that would happen? | ||
DeepBlu2
United States975 Posts
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kerpal
United Kingdom2695 Posts
On April 14 2012 02:17 coolcor wrote: Are you saying if blizzard had developed something like this it would have bankrupted the entire company and sc2 would be their last game ever? That seems rather unlikely to me what makes you think that would happen? no, he's pointing out that complaining about blizzard's desire to make money is absurd. | ||
Cyro
United Kingdom20275 Posts
They don't want builds going obsolete or being figured out so quickly from being able to replay specific game moments. Can't think of any other reason they have not already done this. I would bet you everything i own that this has not even entered their minds for a second yet | ||
Kazang
578 Posts
On April 14 2012 02:15 Xyik wrote: Probably blizzard has worried about the implications of allowing other players replay someone else's game, especially when e-sports is getting big. They don't want builds going obsolete or being figured out so quickly from being able to replay specific game moments. Can't think of any other reason they have not already done this. That is a total non-issue. You can already do what you are describing with the map editor, it's possible to setup games from any given point or set of circumstances without even programming anything. | ||
Proseat
Germany5113 Posts
On April 14 2012 00:38 Gowerly wrote: Replays are simulated, which is why you have to run them before you can start skipping forwards/backwards through them. Without that they would be save states of each frame of the game (and thus bigger). For them to be able to be simulated, they need to be deterministic. Yep. Replays are -- beside text like names, chat, whispers -- simply a list of consecutive commands (build unit X, move unit X to x,y, make unit X use ability Y, ...) given by player 1, player 2, etc. and will be rendered the same given the same client. Obviously, the render engine of the SC2 client is the same for playing actual games as it is for watching replays (which is just an automated game basically). What the author of this proof of concept achieved is figuring out how to instruct the SC2 client in memory to go to certain subroutines (i.e. execute commands from a replay upon entering a custom game) and how to keep the clients sync'd. Blizzard could easily have an option for custom games to load a replay to advance to a certain point in this way. Improvements would include forcing the same starting positions, lock mouse and keyboard interaction for the duration of fast forward (40x speed), and have one of the players (or obs, refs who were present) issue a pause command when the desired time in the replay is reached. | ||
Azzur
Australia6253 Posts
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dudel
Germany188 Posts
On April 14 2012 01:30 Tump wrote: So keep reloading the map until you are at the same two starting positions. No problem. Obviously if the players are gonna go to a replay resume instead of a regame, the game has progressed long enough for both players to know their opponent's starting location anyways. Yeah, but on a 4 player map the chance of you hitting the right position is 1/4 and then your opponent hitting his position is 1/3, so with roughly 8% chance of hitting the right positions it could take a while =). Although, custom maps that let you chose your starting positions could be helpful. | ||
aintz
Canada5624 Posts
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Froadac
United States6733 Posts
On April 14 2012 02:25 Azzur wrote: Would there be security issues with this tool? For instance, if someone used a malicious replay to modify memory? Probably would be. But the SUPER SUPER DUPER UBER cow has really pointed out that blizzard has been highly inactive. | ||
how
United States538 Posts
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Shinespark
Chile843 Posts
While Blizzard's priorities are... understandable, and surely successful in the short term, let's see how well it works for them in the future. | ||
NeWeNiyaLord
Norway2474 Posts
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fezvez
France3021 Posts
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fraktoasters
United States617 Posts
On April 14 2012 01:06 bearhug wrote: Blizz has been too busy making money. Their time is so valuable..... Does pleasing your fan base (especially when you have expansions coming up) factor at all into making money? | ||
Let it Raine
Canada1245 Posts
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halfies
United Kingdom327 Posts
without it being official its just a really neat piece of coding, but useless for tournaments, who probably wont use it for fear of having their licenses revoked etc | ||
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