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Program to resume games from replays - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 39 Next All
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
April 13 2012 17:05 GMT
#301
A spotlight for a first post - must be a TL record!
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
April 13 2012 17:08 GMT
#302
On April 14 2012 01:06 bearhug wrote:
Show nested quote +
On April 13 2012 14:31 jeeneeus wrote:
Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.


Blizz has been too busy making money. Their time is so valuable.....


Yeah they should totally just run at a loss. I mean SC2 is the last Blizz game we ever need right?
Xyik
Profile Blog Joined November 2009
Canada728 Posts
April 13 2012 17:15 GMT
#303
Probably blizzard has worried about the implications of allowing other players replay someone else's game, especially when e-sports is getting big. They don't want builds going obsolete or being figured out so quickly from being able to replay specific game moments. Can't think of any other reason they have not already done this.

That being said I still want clan support and being able to watch replays together with friends along the multitude of things battle.net 2.0 is and has been missing for the past 1.5 years.
coolcor
Profile Joined February 2011
520 Posts
April 13 2012 17:17 GMT
#304
On April 14 2012 02:08 BoxingKangaroo wrote:
Show nested quote +
On April 14 2012 01:06 bearhug wrote:
On April 13 2012 14:31 jeeneeus wrote:
Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.


Blizz has been too busy making money. Their time is so valuable.....


Yeah they should totally just run at a loss. I mean SC2 is the last Blizz game we ever need right?


Are you saying if blizzard had developed something like this it would have bankrupted the entire company and sc2 would be their last game ever? That seems rather unlikely to me what makes you think that would happen?
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
April 13 2012 17:18 GMT
#305
No one has to worry about being banned, since it'll most likely be used in large number, and Blizzard has been alerted to it. Don't ever expect tournaments to use this though, as it's 3rd party, and the last thing tournaments want is to get on Blizzard's bad side.
u gotta sk8
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
April 13 2012 17:19 GMT
#306
On April 14 2012 02:17 coolcor wrote:
Show nested quote +
On April 14 2012 02:08 BoxingKangaroo wrote:
On April 14 2012 01:06 bearhug wrote:
On April 13 2012 14:31 jeeneeus wrote:
Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.


Blizz has been too busy making money. Their time is so valuable.....


Yeah they should totally just run at a loss. I mean SC2 is the last Blizz game we ever need right?


Are you saying if blizzard had developed something like this it would have bankrupted the entire company and sc2 would be their last game ever? That seems rather unlikely to me what makes you think that would happen?

no, he's pointing out that complaining about blizzard's desire to make money is absurd.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
April 13 2012 17:20 GMT
#307
They don't want builds going obsolete or being figured out so quickly from being able to replay specific game moments. Can't think of any other reason they have not already done this.


I would bet you everything i own that this has not even entered their minds for a second yet
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kazang
Profile Joined August 2010
578 Posts
April 13 2012 17:22 GMT
#308
On April 14 2012 02:15 Xyik wrote:
Probably blizzard has worried about the implications of allowing other players replay someone else's game, especially when e-sports is getting big. They don't want builds going obsolete or being figured out so quickly from being able to replay specific game moments. Can't think of any other reason they have not already done this.


That is a total non-issue. You can already do what you are describing with the map editor, it's possible to setup games from any given point or set of circumstances without even programming anything.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
April 13 2012 17:23 GMT
#309
On April 14 2012 00:38 Gowerly wrote:
Replays are simulated, which is why you have to run them before you can start skipping forwards/backwards through them. Without that they would be save states of each frame of the game (and thus bigger).
For them to be able to be simulated, they need to be deterministic.


Yep. Replays are -- beside text like names, chat, whispers -- simply a list of consecutive commands (build unit X, move unit X to x,y, make unit X use ability Y, ...) given by player 1, player 2, etc. and will be rendered the same given the same client. Obviously, the render engine of the SC2 client is the same for playing actual games as it is for watching replays (which is just an automated game basically).

What the author of this proof of concept achieved is figuring out how to instruct the SC2 client in memory to go to certain subroutines (i.e. execute commands from a replay upon entering a custom game) and how to keep the clients sync'd.

Blizzard could easily have an option for custom games to load a replay to advance to a certain point in this way. Improvements would include forcing the same starting positions, lock mouse and keyboard interaction for the duration of fast forward (40x speed), and have one of the players (or obs, refs who were present) issue a pause command when the desired time in the replay is reached.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
April 13 2012 17:25 GMT
#310
Would there be security issues with this tool? For instance, if someone used a malicious replay to modify memory?
dudel
Profile Joined December 2006
Germany188 Posts
April 13 2012 17:26 GMT
#311
On April 14 2012 01:30 Tump wrote:
Show nested quote +
On April 14 2012 00:16 dudel wrote:
That's really great. The only problem is, as already stated before, if you play on a map with more than two starting positions you both have to get the same positions as in the replay, otherwise everything will be broken. =/

But as a proof of concept it's really great!

So keep reloading the map until you are at the same two starting positions. No problem. Obviously if the players are gonna go to a replay resume instead of a regame, the game has progressed long enough for both players to know their opponent's starting location anyways.

Yeah, but on a 4 player map the chance of you hitting the right position is 1/4 and then your opponent hitting his position is 1/3, so with roughly 8% chance of hitting the right positions it could take a while =). Although, custom maps that let you chose your starting positions could be helpful.
aintz
Profile Joined August 2010
Canada5624 Posts
April 13 2012 17:28 GMT
#312
blizzard is just getting lazy. i would too if i was making that much cash. but hopefully they add this feature or lan soon.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
April 13 2012 17:36 GMT
#313
On April 14 2012 02:25 Azzur wrote:
Would there be security issues with this tool? For instance, if someone used a malicious replay to modify memory?

Probably would be. But the SUPER SUPER DUPER UBER cow has really pointed out that blizzard has been highly inactive.
how
Profile Blog Joined January 2011
United States538 Posts
April 13 2012 17:37 GMT
#314
This is really awesome, hopefully if we don't get lan, blizzard implements this.
http://twitter.com/howsc
Shinespark
Profile Joined June 2011
Chile843 Posts
April 13 2012 17:40 GMT
#315
This is an embarrassment for Blizzard. If this guy made this feature in very little time, it's inexcusable that the whole Blizzard development team couldn't get this done in 2 years. More if you count the development time before release. Evidently, it's not cause it was hard to make, it's because Blizzard is busy doing other things, like HotS, which will make them money, rather than this or improving the UI, which won't, but will make us happy.

While Blizzard's priorities are... understandable, and surely successful in the short term, let's see how well it works for them in the future.
"I, for one, welcome our new Korean overlords."
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
April 13 2012 17:44 GMT
#316
One thing to think of is the fact that the people that are complaining about these issues, have allready bought the game. Why should they spare us a thought
This is where we begin. Show your true self, Battosai.
fezvez
Profile Blog Joined January 2011
France3021 Posts
April 13 2012 17:44 GMT
#317
Wow! Fellow coder, congrats! I personally can't stand reverse engineering (I mean doing the tedious process, not the result), so congratulations!
fraktoasters
Profile Joined January 2011
United States617 Posts
April 13 2012 17:51 GMT
#318
On April 14 2012 01:06 bearhug wrote:
Show nested quote +
On April 13 2012 14:31 jeeneeus wrote:
Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.


Blizz has been too busy making money. Their time is so valuable.....


Does pleasing your fan base (especially when you have expansions coming up) factor at all into making money?
Let it Raine
Profile Joined August 2010
Canada1245 Posts
April 13 2012 17:52 GMT
#319
is this safe to use as is
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
halfies
Profile Joined November 2011
United Kingdom327 Posts
Last Edited: 2012-04-13 17:58:42
April 13 2012 17:58 GMT
#320
pretty happy this has been proved so easy, hopefully blizzard will be forced into action, but probably not.
without it being official its just a really neat piece of coding, but useless for tournaments, who probably wont use it for fear of having their licenses revoked etc
Prev 1 14 15 16 17 18 39 Next All
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