Developers Update : Heart of the Swarm - Page 31
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Noro
Canada991 Posts
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Highways
Australia6098 Posts
Will make Protoss matchups more exciting. | ||
eXwOn
Canada351 Posts
You have my aroused attention. Uhm.. I like all the changes so far. Except the nuclear turret. I don't like the viper though. Sounds like super AoE optical flare. But I go mech TvZ, so it's a major buff against me anywho. Holy shit AA spider mines???? | ||
Meteora.GB
Canada2479 Posts
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WolfintheSheep
Canada14127 Posts
On April 12 2012 06:20 R0YAL wrote: Please give me your insight on why it is a good unit. It is one of my least favorite barring the two that they already scrapped. The Swarm Host literally serves no purpose other than parking it outside of the opponents base so it can spawn one beetle that is somehow more durable than a Hydralisk. It's not dynamic whatsoever. What else do you do with it? Because it gives Zerg the badly needed mid-tech to actually force a turtling Terran or Protoss to do something. There's a reason why ZvX games devolve into a huge passive midgame until Broodlord tech hits, and that's because there was no way to pressure a wall without suiciding a huge army into it. | ||
Gingerninja
United Kingdom1339 Posts
On April 12 2012 06:20 Endymion wrote: ok.... guys, lets be serious... why is the overseer coming back?!!? It provides detection... and it's cuddly. | ||
Pgbz
Canada55 Posts
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PanN
United States2828 Posts
On April 12 2012 06:20 Endymion wrote: ok.... guys, lets be serious... why is the overseer coming back?!!? Because the overseer provides detection and doesn't force a tech path for it ( i.e. viper ). Also overseers are one of the most unique and underused units in the game, they're amazing. They should definitely stay, I love them ^^ | ||
RayOfTheVoid
Norway95 Posts
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GenesisX
Canada4267 Posts
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Kernen
United States84 Posts
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TheDougler
Canada8302 Posts
I mean yeah deathball has some negative connotations... But I don't think they're totally justified. I think that if Blizzard embraces the deathball then it can be a beatiful thing like the dynamic swarm or the slow march of the terran war machine. | ||
Endymion
United States3701 Posts
On April 12 2012 06:20 NukeD wrote: When I see Dustin say for the 10th time Swarm Host is "very zergy" I just facepalm. Its like he is trying to convince both us and himself that it is indeed a magnificient unit and fits perfectly with zerg, while we both know its so laughably 9gag style lame. Its like a mushroom shooting little hydras every hour. "It is very zergy! Very swarmy! Terrible terrible damage!" Also his game design relevant points and things he chooses to say in a interview are like so out of the blue wtf style stuff; "Yes we want to make great game but we gotta hold up on many regards like for example, we want to make ultras like 100m big and super cool because that what ratios irl are, but we cant do that beause you can hide zerglings behind!" REALLY? THATS why you cant inplement that huge ultra in my SC2? Are you sure you cant perhaps implement that because its retarded?? I mean its such an irrelevant things to say when discussing the game. Also his solution for death balls: Hey guys this Shredder unit is so cool and definitely something you dont wanna put in your death ball because guess what: It wont work near friendly units!!! Brilliant isnt it!! Yes and thats exactly how we fixed protoss! We gave them an unit for harrasing spectators who cheer at bubles cast on opponent mineral fields! And you definitelly dont want to implement that in your deathball because if you implement it, and then you go to your opponents mineral field, you can kill his workers so in this situation bubble doesnt do terrible terrible damage. It just pissed me off when i saw how he added "it is very zergy" line in his diary. I want to point out that these guys have absolutely lost touch with reallity and cant see their game objectively. Does anyone remember automicro? also, i actually don't mind the swarm host.. if you get 5 or 6 of them and put them infront of someones natural you force them to either commit to a push or stay put, because each consecutive push that they don't break you with you just get stronger... it actually feels surprisingly like lurker contains from zvp bw, although i'm skeptical of the tech requirements for swarm hosts | ||
Doc Daneeka
United States577 Posts
i'm actually pretty glad they decided to keep the overseer. when they talked at blizzcon about it being 'boring', i feel like they were missing the point, which is that any overlord anywhere can be morphed into an overseer on fairly short notice, and i really like that flexibility. i don't really care if it's boring. overlords are boring units and no one's talking about removing them. the ability to morph them on the spot is pretty zergy as it is - i dunno how you'd make detection more zergy. pretty happy with how zerg is sounding. glad they're going forward on the swarm host as planned. viper sounds like it needs more work though. i never really liked the abduct concept. isn't neural parasite pretty much an abduction already? it requires micro to do it but it's there. and the minerals thing is kinda ehhhhhh. not sure i like the idea of abilities designed to interact with resources like that, same with entomb. we'll see i guess. | ||
R0YAL
United States1768 Posts
On April 12 2012 06:24 WolfintheSheep wrote: Because it gives Zerg the badly needed mid-tech to actually force a turtling Terran or Protoss to do something. There's a reason why ZvX games devolve into a huge passive midgame until Broodlord tech hits, and that's because there was no way to pressure a wall without suiciding a huge army into it. I know thats all it does, that was my point. Units that serve one purpose are horrible because you can't have a dynamic game without dynamic units. It just turns into real time rock paper scissors. On April 12 2012 06:31 Endymion wrote: fuck the overseer, ovies from BW were way cuter and you didn't have to pay 50/50 for their detection... i don't think it'll 'force' viper tech persee either because vipers will be the most unbelievably imba unit ever so people won't even have to make anything else!! also, i actually don't mind the swarm host.. if you get 5 or 6 of them and put them infront of someones natural you force them to either commit to a push or stay put, because each consecutive push that they don't break you with you just get stronger... it actually feels surprisingly like lurker contains from zvp bw, although i'm skeptical of the tech requirements for swarm hosts The thing is that the Swarm Host is almost literally a reincarnation of one single aspect of what the Lurker was. | ||
Balgrog
United States1221 Posts
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ChriseC
Germany440 Posts
i would love to see a goliath-like unit thats cheaper and faster than a thor, maybe even without a huge splash damage like thors have, muta play isnt very common in tvz and it becomes less and less because terrans learnd how to deal with mutas by using small marine forces to defend their turrets, i think its nice like it is, but sometimes i feel like thors take away the possibility of microing mutas around, but nevertheless top terrans even skip their thors because they can deal with them even without thors. ofc this would chance broodlord/corruptor battles alot. | ||
caradoc
Canada3022 Posts
On April 12 2012 02:23 Autotroph wrote: I like the removal of the Replicant and Shredder, and that sight-reducing dark swarm thingy. Makes me annoyed when they've realised they don't need the Phoenix to be the anti-Muta unit anymore, but they still won't buff the fucking Carrier. Would love to see what happened if you increased it's acceleration and move speed. My thoughts exactly. Heh, "The Carrier is gone, we couldn't find a role for it, as a long range air siege weapon, we think it's too similar to the colossus, and we need a solution to mutas in PvZ, so we're proposing the Tempest, a slow, medium range unit with powerful AoE that will deal with mutas...." "So we buffed phoenix to deal with mutas, and we realized, well, we don't need to deal with mutas anymore, so The Tempest has its AoE removed, protoss has too much AoE anyways, and we're trying to make the Tempest into a longer range, air siege weapon, kind of similar to the colossus, but more air-y-- it flies, and can attack air, and less AoE-ey, kind of like, you know, a little bit like, you know how in all those starcraft cut scenes from BW or SC2, the protoss has this carrier-like ship-- it looks like it could attack both air and ground at range, we all thought that was really really cool, so we made the Tempest fill a role like that." | ||
Endymion
United States3701 Posts
On April 12 2012 06:34 R0YAL wrote: I know thats all it does, that was my point. Units that serve one purpose are horrible because you can't have a dynamic game without dynamic units. It just turns into real time rock paper scissors. it's just 1 dimensional because you haven't seen any pros abuse it yet.. who would have thought that vultures would actually be useful in TvT against tank lines when judging it by its initial "scouting role" that blizzard gave it in the manual | ||
Thylacine
Sweden882 Posts
On April 12 2012 06:20 Endymion wrote: ok.... guys, lets be serious... why is the overseer coming back?!!? Iconinc and cool unit of zerg. Also very underused. Mass contaminate on all factories vs a mech terran player = Ownage | ||
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