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Developers Update : Heart of the Swarm - Page 31

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 29 30 31 32 33 93 Next
Noro
Profile Joined March 2011
Canada991 Posts
April 11 2012 21:20 GMT
#601
So much better than the Blizz Con Updates. Keep up the good work dev team!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Highways
Profile Joined July 2005
Australia6124 Posts
April 11 2012 21:21 GMT
#602
Remove warp gates please.

Will make Protoss matchups more exciting.
#1 Terran hater
eXwOn
Profile Joined January 2011
Canada351 Posts
April 11 2012 21:21 GMT
#603
On April 12 2012 06:16 tymt wrote:
Show nested quote +
On April 12 2012 01:27 Technique wrote:
Kinda gay they push this through peoples throat that don't play any single player.

50 euro for few extra units? Yay

This is indeed homosexual behaviour.

You have my aroused attention.

Uhm.. I like all the changes so far. Except the nuclear turret. I don't like the viper though. Sounds like super AoE optical flare. But I go mech TvZ, so it's a major buff against me anywho.


Holy shit AA spider mines????
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
April 11 2012 21:22 GMT
#604
Hopefully they find a unit that replaces the Shredder that can zone areas out a little bit more. Shredder is a nice idea but like what players has done, they can deploy them to decimate the worker lines very rapidly and halt production of the Zerg. Replicant being out is also a good move I feel.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
April 11 2012 21:24 GMT
#605
On April 12 2012 06:20 R0YAL wrote:
Please give me your insight on why it is a good unit. It is one of my least favorite barring the two that they already scrapped. The Swarm Host literally serves no purpose other than parking it outside of the opponents base so it can spawn one beetle that is somehow more durable than a Hydralisk. It's not dynamic whatsoever. What else do you do with it?

Because it gives Zerg the badly needed mid-tech to actually force a turtling Terran or Protoss to do something. There's a reason why ZvX games devolve into a huge passive midgame until Broodlord tech hits, and that's because there was no way to pressure a wall without suiciding a huge army into it.
Average means I'm better than half of you.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
April 11 2012 21:24 GMT
#606
On April 12 2012 06:20 Endymion wrote:
ok.... guys, lets be serious... why is the overseer coming back?!!?


It provides detection... and it's cuddly.
戦いの中に答えはある
Pgbz
Profile Joined August 2010
Canada55 Posts
April 11 2012 21:25 GMT
#607
Can't believe they think about letting Thor in.. Most boring unit ever to play against.
PanN
Profile Blog Joined December 2008
United States2828 Posts
April 11 2012 21:25 GMT
#608
On April 12 2012 06:20 Endymion wrote:
ok.... guys, lets be serious... why is the overseer coming back?!!?


Because the overseer provides detection and doesn't force a tech path for it ( i.e. viper ).

Also overseers are one of the most unique and underused units in the game, they're amazing. They should definitely stay, I love them ^^
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
RayOfTheVoid
Profile Joined May 2011
Norway95 Posts
April 11 2012 21:25 GMT
#609
Cant we just get normal spider mines and keep the god damn carrier? I do not want protoss to win by just a moving(tempest)
En Taro Adun, Executor.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 11 2012 21:27 GMT
#610
I like the overseer, so its good to see it not going away. Seems that these changes are much better than what they proposed at Blizzcon :o
133 221 333 123 111
Kernen
Profile Joined July 2011
United States84 Posts
April 11 2012 21:29 GMT
#611
How about just add brood war units? Medics? Lurkers? Instead of warhound Goliaths? They may not be new but they'd sure as hell be fun,
A hellion donut with a marauder filling, not so tasty. - DJ Wheat
TheDougler
Profile Joined April 2010
Canada8324 Posts
April 11 2012 21:30 GMT
#612
You know, I think I'm going to write a long post soon about why I think the protoss mass recall is positively brilliant.

I mean yeah deathball has some negative connotations... But I don't think they're totally justified. I think that if Blizzard embraces the deathball then it can be a beatiful thing like the dynamic swarm or the slow march of the terran war machine.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2012-04-11 21:34:42
April 11 2012 21:31 GMT
#613
fuck the overseer, ovies from BW were way cuter and you didn't have to pay 50/50 for their detection... i don't think it'll 'force' viper tech persee either because vipers will be the most unbelievably imba unit ever so people won't even have to make anything else!!


On April 12 2012 06:20 NukeD wrote:
When I see Dustin say for the 10th time Swarm Host is "very zergy" I just facepalm. Its like he is trying to convince both us and himself that it is indeed a magnificient unit and fits perfectly with zerg, while we both know its so laughably 9gag style lame. Its like a mushroom shooting little hydras every hour.

"It is very zergy! Very swarmy! Terrible terrible damage!"

Also his game design relevant points and things he chooses to say in a interview are like so out of the blue wtf style stuff; "Yes we want to make great game but we gotta hold up on many regards like for example, we want to make ultras like 100m big and super cool because that what ratios irl are, but we cant do that beause you can hide zerglings behind!" REALLY? THATS why you cant inplement that huge ultra in my SC2? Are you sure you cant perhaps implement that because its retarded?? I mean its such an irrelevant things to say when discussing the game.

Also his solution for death balls: Hey guys this Shredder unit is so cool and definitely something you dont wanna put in your death ball because guess what: It wont work near friendly units!!! Brilliant isnt it!! Yes and thats exactly how we fixed protoss! We gave them an unit for harrasing spectators who cheer at bubles cast on opponent mineral fields! And you definitelly dont want to implement that in your deathball because if you implement it, and then you go to your opponents mineral field, you can kill his workers so in this situation bubble doesnt do terrible terrible damage.

It just pissed me off when i saw how he added "it is very zergy" line in his diary.

I want to point out that these guys have absolutely lost touch with reallity and cant see their game objectively. Does anyone remember automicro?


also, i actually don't mind the swarm host.. if you get 5 or 6 of them and put them infront of someones natural you force them to either commit to a push or stay put, because each consecutive push that they don't break you with you just get stronger... it actually feels surprisingly like lurker contains from zvp bw, although i'm skeptical of the tech requirements for swarm hosts
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2012-04-11 21:36:33
April 11 2012 21:33 GMT
#614
sounds good, mostly. definitely a fan of taking out the shredder and replicant. i feel like they should really concentrate on giving terran and protoss one really well designed unit a piece, and do the rest through balance adjustments and new upgrades. for the protoss it could be the oracle and they could focus on that, and for the terran, i dunno, if they haven't announced a new unit yet i don't know what the odds are of one coming out of left field this far into it. i really don't like what he said about making tvt "more dynamic", considering it's one of the most dynamic match ups, maybe THE most dynamic, and i don't want them farting around with ways to change the positional game just for the sake of it. seems short sighted to me.

i'm actually pretty glad they decided to keep the overseer. when they talked at blizzcon about it being 'boring', i feel like they were missing the point, which is that any overlord anywhere can be morphed into an overseer on fairly short notice, and i really like that flexibility. i don't really care if it's boring. overlords are boring units and no one's talking about removing them. the ability to morph them on the spot is pretty zergy as it is - i dunno how you'd make detection more zergy.

pretty happy with how zerg is sounding. glad they're going forward on the swarm host as planned. viper sounds like it needs more work though. i never really liked the abduct concept. isn't neural parasite pretty much an abduction already? it requires micro to do it but it's there. and the minerals thing is kinda ehhhhhh. not sure i like the idea of abilities designed to interact with resources like that, same with entomb. we'll see i guess.
payed off security
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2012-04-11 21:37:40
April 11 2012 21:34 GMT
#615
On April 12 2012 06:24 WolfintheSheep wrote:
Show nested quote +
On April 12 2012 06:20 R0YAL wrote:
Please give me your insight on why it is a good unit. It is one of my least favorite barring the two that they already scrapped. The Swarm Host literally serves no purpose other than parking it outside of the opponents base so it can spawn one beetle that is somehow more durable than a Hydralisk. It's not dynamic whatsoever. What else do you do with it?

Because it gives Zerg the badly needed mid-tech to actually force a turtling Terran or Protoss to do something. There's a reason why ZvX games devolve into a huge passive midgame until Broodlord tech hits, and that's because there was no way to pressure a wall without suiciding a huge army into it.

I know thats all it does, that was my point. Units that serve one purpose are horrible because you can't have a dynamic game without dynamic units. It just turns into real time rock paper scissors.

On April 12 2012 06:31 Endymion wrote:
fuck the overseer, ovies from BW were way cuter and you didn't have to pay 50/50 for their detection... i don't think it'll 'force' viper tech persee either because vipers will be the most unbelievably imba unit ever so people won't even have to make anything else!!


Show nested quote +
On April 12 2012 06:20 NukeD wrote:
When I see Dustin say for the 10th time Swarm Host is "very zergy" I just facepalm. Its like he is trying to convince both us and himself that it is indeed a magnificient unit and fits perfectly with zerg, while we both know its so laughably 9gag style lame. Its like a mushroom shooting little hydras every hour.

"It is very zergy! Very swarmy! Terrible terrible damage!"

Also his game design relevant points and things he chooses to say in a interview are like so out of the blue wtf style stuff; "Yes we want to make great game but we gotta hold up on many regards like for example, we want to make ultras like 100m big and super cool because that what ratios irl are, but we cant do that beause you can hide zerglings behind!" REALLY? THATS why you cant inplement that huge ultra in my SC2? Are you sure you cant perhaps implement that because its retarded?? I mean its such an irrelevant things to say when discussing the game.

Also his solution for death balls: Hey guys this Shredder unit is so cool and definitely something you dont wanna put in your death ball because guess what: It wont work near friendly units!!! Brilliant isnt it!! Yes and thats exactly how we fixed protoss! We gave them an unit for harrasing spectators who cheer at bubles cast on opponent mineral fields! And you definitelly dont want to implement that in your deathball because if you implement it, and then you go to your opponents mineral field, you can kill his workers so in this situation bubble doesnt do terrible terrible damage.

It just pissed me off when i saw how he added "it is very zergy" line in his diary.

I want to point out that these guys have absolutely lost touch with reallity and cant see their game objectively. Does anyone remember automicro?


also, i actually don't mind the swarm host.. if you get 5 or 6 of them and put them infront of someones natural you force them to either commit to a push or stay put, because each consecutive push that they don't break you with you just get stronger... it actually feels surprisingly like lurker contains from zvp bw, although i'm skeptical of the tech requirements for swarm hosts

The thing is that the Swarm Host is almost literally a reincarnation of one single aspect of what the Lurker was.
Absence of evidence is not evidence of absence.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
April 11 2012 21:35 GMT
#616
I'm curious to see if that is the only way to get energy for that unit. Also I am soooooo glad they are getting rid of the warhound, the shredder and the replicant, but manly the shredder. That was the most OP unit I have ever seen. Very excited about the blinding spell. This is something that will be very nice for big engagements in TvZ, or for being used in PvZ and casting it on sentries, maybe make them miss some force fields and what not.
The only way to attack structure is with chaos.
ChriseC
Profile Joined December 2010
Germany440 Posts
April 11 2012 21:35 GMT
#617
i still dont understand why blizzard thinks that terran is lacking some antiair against mutas, or thor is too immobile,
i would love to see a goliath-like unit thats cheaper and faster than a thor, maybe even without a huge splash damage like thors have, muta play isnt very common in tvz and it becomes less and less because terrans learnd how to deal with mutas by using small marine forces to defend their turrets, i think its nice like it is, but sometimes i feel like thors take away the possibility of microing mutas around, but nevertheless top terrans even skip their thors because they can deal with them even without thors.
ofc this would chance broodlord/corruptor battles alot.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-04-11 21:37:40
April 11 2012 21:35 GMT
#618
On April 12 2012 02:23 Autotroph wrote:
I like the removal of the Replicant and Shredder, and that sight-reducing dark swarm thingy.
Makes me annoyed when they've realised they don't need the Phoenix to be the anti-Muta unit anymore, but they still won't buff the fucking Carrier. Would love to see what happened if you increased it's acceleration and move speed.

Show nested quote +
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.


My thoughts exactly.


Heh,

"The Carrier is gone, we couldn't find a role for it, as a long range air siege weapon, we think it's too similar to the colossus, and we need a solution to mutas in PvZ, so we're proposing the Tempest, a slow, medium range unit with powerful AoE that will deal with mutas...."

"So we buffed phoenix to deal with mutas, and we realized, well, we don't need to deal with mutas anymore, so The Tempest has its AoE removed, protoss has too much AoE anyways, and we're trying to make the Tempest into a longer range, air siege weapon, kind of similar to the colossus, but more air-y-- it flies, and can attack air, and less AoE-ey, kind of like, you know, a little bit like, you know how in all those starcraft cut scenes from BW or SC2, the protoss has this carrier-like ship-- it looks like it could attack both air and ground at range, we all thought that was really really cool, so we made the Tempest fill a role like that."
Salvation a la mode and a cup of tea...
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 11 2012 21:36 GMT
#619
On April 12 2012 06:34 R0YAL wrote:
Show nested quote +
On April 12 2012 06:24 WolfintheSheep wrote:
On April 12 2012 06:20 R0YAL wrote:
Please give me your insight on why it is a good unit. It is one of my least favorite barring the two that they already scrapped. The Swarm Host literally serves no purpose other than parking it outside of the opponents base so it can spawn one beetle that is somehow more durable than a Hydralisk. It's not dynamic whatsoever. What else do you do with it?

Because it gives Zerg the badly needed mid-tech to actually force a turtling Terran or Protoss to do something. There's a reason why ZvX games devolve into a huge passive midgame until Broodlord tech hits, and that's because there was no way to pressure a wall without suiciding a huge army into it.

I know thats all it does, that was my point. Units that serve one purpose are horrible because you can't have a dynamic game without dynamic units. It just turns into real time rock paper scissors.


it's just 1 dimensional because you haven't seen any pros abuse it yet.. who would have thought that vultures would actually be useful in TvT against tank lines when judging it by its initial "scouting role" that blizzard gave it in the manual
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Thylacine
Profile Joined August 2011
Sweden882 Posts
April 11 2012 21:37 GMT
#620
On April 12 2012 06:20 Endymion wrote:
ok.... guys, lets be serious... why is the overseer coming back?!!?

Iconinc and cool unit of zerg. Also very underused. Mass contaminate on all factories vs a mech terran player = Ownage
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
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