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Developers Update : Heart of the Swarm - Page 30

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 28 29 30 31 32 93 Next
kruxey
Profile Joined September 2011
Bulgaria168 Posts
April 11 2012 21:05 GMT
#581
Is it just me or they are trying to add 20 diferent siege units for every race.I feel like that is too much and might make the game a bit pasive(eg TvT) and too positional(thats not necessarily bad but it could become).
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
April 11 2012 21:06 GMT
#582
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


HOW are you expecting to fix siege line standoffs by introducing an EVEN LONGER RANGED UNIT?
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 11 2012 21:07 GMT
#583
The Tempest now sounds like a Carrier...why even bother removing the Carrier then. Just fix the Carrier AI and be done with it -.-
Vladix
Profile Joined September 2010
Netherlands227 Posts
April 11 2012 21:07 GMT
#584
So they remove the carrier for a new air ship that does the same and hope we start using that one ?

Jetaap
Profile Blog Joined November 2010
France4814 Posts
April 11 2012 21:08 GMT
#585
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.

Funny how it makes me think about a wings of liberty unit.. oh yeah I know, it's the carrier >_<.
Xpace
Profile Joined March 2011
United States2209 Posts
April 11 2012 21:08 GMT
#586
The Viper *sounds* even more ridiculous now. Truly the Heart of the Swarm.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 11 2012 21:08 GMT
#587
I don't know why people re so surprised about units getting scrapped. The 1st builds that they showed for SC2 are completely different to what we got in the end.

Besides I expect a lot of new unit upgrades for HotS.Hopefully they do what I wanted with the Colossus having to "brace" to fire off their Extended thermal Lance upgrade, Blizzard has acknowledged that the Colossus is boring so I don't see it remaining unchanged.
Don't really know how the viper dark swarm will work now. Does it target units? or an Area?
"Its easy, just trust your CPU".-Boxer on being good at games
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
April 11 2012 21:09 GMT
#588
So are they going to replace the shredder and replicant units with something new? Or just scrapping 2 new units altogether?
Splynn
Profile Joined September 2011
United States225 Posts
April 11 2012 21:09 GMT
#589
On April 12 2012 06:02 DystopiaX wrote:
Someone used the upgrade in IPL vs Mutas too if I recall correctly.


White-Ra used it against Stephano in a showmatch. Is that what you're thinking of? They didn't really work.

As for all of the people instantly complaining about balance... concepts/ideas aren't imbalanced. Recall on nexus isn't inherently broken, it could be stupid. What if, for example, it costs 100 energy and only recalls 2 units? Way underpowered; stop freaking out and wait until you actually see what it's going to do. The only thing that can really happen here is discussions of concepts... concepts can't really be OP or UP (only good or bad). It's the numbers that affect OP-ness, and we have none of them.

That said, I'm so glad that they removed the replicator. The concept was just dumb. I did like the shredder, though. Sad to see it go, but I'm sure that if they removed it it was because it really was breaking the game.
PanN
Profile Blog Joined December 2008
United States2828 Posts
April 11 2012 21:09 GMT
#590
So they did some neat stuff but still kept the swarm host.

That unit alone is keeping me from being interested...........
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
happyness
Profile Joined June 2010
United States2400 Posts
April 11 2012 21:12 GMT
#591
On April 12 2012 06:09 PanN wrote:
So they did some neat stuff but still kept the swarm host.

That unit alone is keeping me from being interested...........


You are in a very small minority. Swarm host is one of the best ideas for the expansion.
Sqq
Profile Joined August 2010
Norway2023 Posts
April 11 2012 21:12 GMT
#592
Terran missile launcher ? Oh please.
Dead girls don't say no.
Billyray
Profile Joined April 2011
Canada49 Posts
April 11 2012 21:12 GMT
#593
I'm kinda sad to see the shredder go, not because it was an awesome unit, but because it had an interesting mechanic/idea behind it. Terrans don't get early 0 supply ground defenses unlike the other races, so why not make the shredder into some kind of building, have it dropped from an orbital to attach to a bunker or give it to the Raven (and get rid of auto-turrets) ?

The idea of a factory based missile launcher to break siege lines is not a good one since it will only produce even longer ranged standoffs. I like the Oracle and most of the zerg ideas since they incorporate new mechanics: the ability to lock down minerals with the Oracle/Vipers might very well produce some troll worthy moments The mass recall thing might work if it has a ridiculously long cooldown time or if it's given to an actual unit and not a building.

I feel that instead of creating entirely new units that might make old units obsolete, why doesn't Blizzard add some choices/buffs to already existing units or buildings. I'm looking at you Carrier. Having the choice of two types of interceptors or having the choice of an upgrade that would increase its mobility a lot at the cost of interceptor numbers would be nice, instead of an entirely new unit that is basically a flying colossus.
tymt
Profile Joined October 2010
Sweden293 Posts
April 11 2012 21:16 GMT
#594
On April 12 2012 01:27 Technique wrote:
Kinda gay they push this through peoples throat that don't play any single player.

50 euro for few extra units? Yay

This is indeed homosexual behaviour.
Dbars
Profile Joined July 2011
United States273 Posts
April 11 2012 21:17 GMT
#595
gah i really wanted the shredder
entrust
Profile Joined February 2011
Poland196 Posts
Last Edited: 2012-04-11 21:21:05
April 11 2012 21:18 GMT
#596
I posted in this thread before, but I will post again.
I just realized they change a lot of stuff just for the sake of changing it.
SC:BW vs SC2 - DON'T FIX SOMETHING THAT AIN'T BROKEN or at least come up with same quality stuff.
It's sad to say it, but it seems SC2 is the 1st game from Blizz that is not a huge success, if you look at SC:BW not only battle.net was better, but the game as a whole. SC2 player sees it as a huge step backwards.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 11 2012 21:19 GMT
#597
On April 12 2012 06:06 Sinensis wrote:
Show nested quote +
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


HOW are you expecting to fix siege line standoffs by introducing an EVEN LONGER RANGED UNIT?

Think it's a building...sort of... sounds C&C ion cannon retarded anyway.

Do people realy have a problem with siege lines though? I thought this "problem" was more down to maps then "options". Besides, braking siege lines should be an art, not a "build this and click".
Head Coach Park: "They should buff tanks!"
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
April 11 2012 21:20 GMT
#598
On April 12 2012 06:08 windsupernova wrote:
I don't know why people re so surprised about units getting scrapped. The 1st builds that they showed for SC2 are completely different to what we got in the end.

Besides I expect a lot of new unit upgrades for HotS.Hopefully they do what I wanted with the Colossus having to "brace" to fire off their Extended thermal Lance upgrade, Blizzard has acknowledged that the Colossus is boring so I don't see it remaining unchanged.
Don't really know how the viper dark swarm will work now. Does it target units? or an Area?

It's an area just like Dark Swarm.


On April 12 2012 06:12 happyness wrote:
Show nested quote +
On April 12 2012 06:09 PanN wrote:
So they did some neat stuff but still kept the swarm host.

That unit alone is keeping me from being interested...........


You are in a very small minority. Swarm host is one of the best ideas for the expansion.

Please give me your insight on why it is a good unit. It is one of my least favorite barring the two that they already scrapped. The Swarm Host literally serves no purpose other than parking it outside of the opponents base so it can spawn one beetle that is somehow more durable than a Hydralisk. It's not dynamic whatsoever. What else do you do with it?
Absence of evidence is not evidence of absence.
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 11 2012 21:20 GMT
#599
When I see Dustin say for the 10th time Swarm Host is "very zergy" I just facepalm. Its like he is trying to convince both us and himself that it is indeed a magnificient unit and fits perfectly with zerg, while we both know its so laughably 9gag style lame. Its like a mushroom shooting little hydras every hour.

"It is very zergy! Very swarmy! Terrible terrible damage!"

Also his game design relevant points and things he chooses to say in a interview are like so out of the blue wtf style stuff; "Yes we want to make great game but we gotta hold up on many regards like for example, we want to make ultras like 100m big and super cool because that what ratios irl are, but we cant do that beause you can hide zerglings behind!" REALLY? THATS why you cant inplement that huge ultra in my SC2? Are you sure you cant perhaps implement that because its retarded?? I mean its such an irrelevant things to say when discussing the game.

Also his solution for death balls: Hey guys this Shredder unit is so cool and definitely something you dont wanna put in your death ball because guess what: It wont work near friendly units!!! Brilliant isnt it!! Yes and thats exactly how we fixed protoss! We gave them an unit for harrasing spectators who cheer at bubles cast on opponent mineral fields! And you definitelly dont want to implement that in your deathball because if you implement it, and then you go to your opponents mineral field, you can kill his workers so in this situation bubble doesnt do terrible terrible damage.

It just pissed me off when i saw how he added "it is very zergy" line in his diary.

I want to point out that these guys have absolutely lost touch with reallity and cant see their game objectively. Does anyone remember automicro?
sorry for dem one liners
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 11 2012 21:20 GMT
#600
ok.... guys, lets be serious... why is the overseer coming back?!!?
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
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