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Developers Update : Heart of the Swarm - Page 29

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 27 28 29 30 31 93 Next
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
April 11 2012 20:47 GMT
#561
Overall good news.

Would still like the lurker though lol. Interesting Nydus changes, I think it's unnecessary though, should change some numbers or something.
savior & jaedong
Deleted User 26513
Profile Joined February 2007
2376 Posts
April 11 2012 20:48 GMT
#562
On April 12 2012 05:31 TrickyGilligan wrote:
Show nested quote +
On April 12 2012 05:28 Forbidden17 wrote:
On April 12 2012 05:12 ProxyKnoxy wrote:
On April 12 2012 05:08 arfyron wrote:
On April 12 2012 04:49 dCc wrote:
Protoss needs the tempest. Still no hard counter to mass mutas. Range phoenixes aren't practical as large numbers of them can't do much else and the tech switch takes time.


If you're still losing to mass mutas you are doing something wrong.


Storms pretty much shut mutas down - they normally go for base trade though. There are too many hard counters in this game, stop asking for more.

if phoenixes with 6range aren't a counter to mass mutas nothing will


Just curious, has anyone seen the phoenix range upgrade used in tournament play?

I totally forgot it existed until I saw this dev blog =/

Well, in the current season of GSL(group stage) Hero used them vs Curious on Metropolis... He won the game. Not that far back in time , huh...

Probably Blizzard will scrap more than half of the things shown at Blizzcon. The idea of the different Nydus worms is mind boggling. Also the "Overseer is not interesting enough" line is beyond me...It's a detector, it doesn't need to be interesting and fun to use. IMO they are trying to be too creative.
BritWrangler
Profile Joined October 2011
United Kingdom120 Posts
April 11 2012 20:49 GMT
#563
Just get rid of the colossus. If anyone can make an argument as to how it's better than a reaver in any way at all then I'd love to hear it.
Ksi
Profile Joined May 2010
357 Posts
April 11 2012 20:49 GMT
#564
On April 12 2012 05:42 Gfire wrote:
It's also worth noting that a Dark Swarm type spell would encourage unit clumping, whereas a Disruption Web type spell would encourage spreading. SC2 needs more spreading, so I support a spell more like Disruption Web, and what they showed at Blizzcon. I want more abilities like this that encourage players to spread their units.


I was hoping that this new blind spell acted like ensnare, where the units afflicted are just temporarily brought to 1 range. I remember long ago, during the early days of SC2 (i.e. Fruitdealer era) when someone on TL proposed something like that.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
April 11 2012 20:52 GMT
#565
On April 12 2012 05:48 Pr0wler wrote:
Show nested quote +
On April 12 2012 05:31 TrickyGilligan wrote:
On April 12 2012 05:28 Forbidden17 wrote:
On April 12 2012 05:12 ProxyKnoxy wrote:
On April 12 2012 05:08 arfyron wrote:
On April 12 2012 04:49 dCc wrote:
Protoss needs the tempest. Still no hard counter to mass mutas. Range phoenixes aren't practical as large numbers of them can't do much else and the tech switch takes time.


If you're still losing to mass mutas you are doing something wrong.


Storms pretty much shut mutas down - they normally go for base trade though. There are too many hard counters in this game, stop asking for more.

if phoenixes with 6range aren't a counter to mass mutas nothing will


Just curious, has anyone seen the phoenix range upgrade used in tournament play?

I totally forgot it existed until I saw this dev blog =/

Well, in the current season of GSL(group stage) Hero used them vs Curious on Metropolis... He won the game. Not that far back in time , huh...

Probably Blizzard will scrap more than half of the things shown at Blizzcon. The idea of the different Nydus worms is mind boggling. Also the "Overseer is not interesting enough" line is beyond me...It's a detector, it doesn't need to be interesting and fun to use. IMO they are trying to be too creative.


MC was using it on ladder earlier today. You wont need more than 6 phoenix to kill a shit load of mutas.
I've got moves like Jagger
Tausken
Profile Joined March 2011
United States81 Posts
April 11 2012 20:52 GMT
#566
What I want to know is are they doing anything to the infestor or fungal. It seems like fungal + this new disruption web would be to powerful a combo.
Peace Through Power
Froob
Profile Joined December 2010
United Kingdom342 Posts
April 11 2012 20:54 GMT
#567
his


i knew the overseer was a dude
イア
omgimonfire15
Profile Blog Joined November 2011
United States233 Posts
April 11 2012 20:55 GMT
#568
Mineral feed viper sounds so OP... mid game they could just spam random abillities then go to opponents third or fourth and eat their minerals or stop mining for a short time. Terran need a light mech unit that isn't countered by the immortal, maybe some sort of super ground viking that can't fly. Or battle hellion but that's armored so...
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 11 2012 20:55 GMT
#569
--- Nuked ---
Cuce
Profile Joined March 2011
Turkey1127 Posts
Last Edited: 2012-04-11 20:56:03
April 11 2012 20:55 GMT
#570
why take carrier out, if tempest is gonna do the same thing with much less finness
64K RAM SYSTEM 38911 BASIC BYTES FREE
almart
Profile Joined November 2011
United States114 Posts
April 11 2012 20:56 GMT
#571
I think Blizzard made a good decision by reviewing the units they suggested. It's nice to see that they are constantly looking to improve the game.

It's going to be really fun to see all the new builds that people come up with in HOT's
“To go wrong in one's own way is better then to go right in someone else's” -Fyodor Dostoyevsky
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
April 11 2012 20:57 GMT
#572
On April 12 2012 05:55 omgimonfire15 wrote:
Mineral feed viper sounds so OP... mid game they could just spam random abillities then go to opponents third or fourth and eat their minerals or stop mining for a short time. Terran need a light mech unit that isn't countered by the immortal, maybe some sort of super ground viking that can't fly. Or battle hellion but that's armored so...

I can see sending 6 vipers behind enemy mineral lines, through up the blind cloud near them and sucking the minerals to prevent minding. terran/zerg needing to send air units to deal with it.
TSL-Lore
Profile Joined January 2009
United States412 Posts
April 11 2012 20:58 GMT
#573
I like this terran missile idea that is used for super long range bombardment. I hope the unit (or building, or whatever that launches the missile) looks like the old World War II railroad guns like this:http://farm4.static.flickr.com/3443/3177135272_12dcff8ea3.jpg
I want to become stronger. -Shindou Hikaru
happyness
Profile Joined June 2010
United States2400 Posts
April 11 2012 20:58 GMT
#574
On April 12 2012 05:55 Cuce wrote:
why take carrier out, if tempest is gonna do the same thing with much less finness


Finesse isn't noob friendly .....
Cirqueenflex
Profile Joined October 2010
499 Posts
Last Edited: 2012-04-11 21:06:59
April 11 2012 20:59 GMT
#575

Protoss
The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


I sincerely hope this does not go through. It would completely cripple Brood Lords in PvZ, thus kinda ruining the matchup when either Zerg wins or Protoss gets a third base up and wins.

On April 12 2012 05:49 BritWrangler wrote:
Just get rid of the colossus. If anyone can make an argument as to how it's better than a reaver in any way at all then I'd love to hear it.


In BW you could snipe a reaver even with mass zerglings (+ hydras to your liking) (assuming you had scourge so no dropship escape) because the reaver would not shoot fast enough after the first shot, even when you had multiple reaver and microed them to not shoot at the same time. Also they costed minerals for each shot, could not cliff walk, were slower than colossi, you could not park units below them (no clumping units up) so way more surface area for melee units, you could not chrono boost them out, and most of all the shots of a colossus do not bug into doing zero damage (the attack thingy not finding a path to the enemy unit/getting stuck on ramps/exploding doing no damage etc. You know the drill)

Yeah, i played P in BW. And even though it was cool to have fancy micro and drop your reaver in enemy mineral lines, usually they would be fast enough to pull workers and you did zero damage. I would even make an argument for reaver shot AI being worse than Dragoon AI.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
DystopiaX
Profile Joined October 2010
United States16236 Posts
April 11 2012 21:00 GMT
#576
With the changes to the Tempest, why not just change the Carrier to be more long range and siege-like instead? It's not like they seem like completely different units anymore.


On April 12 2012 05:58 TSL-Lore wrote:
I like this terran missile idea that is used for super long range bombardment. I hope the unit (or building, or whatever that launches the missile) looks like the old World War II railroad guns like this:http://farm4.static.flickr.com/3443/3177135272_12dcff8ea3.jpg

Maybe for TvT, but I can't imagine how this will work out well for zerg- T has siege tanks AND THEN this thing? Lings and banes will no longer stand a chance.
happyness
Profile Joined June 2010
United States2400 Posts
April 11 2012 21:00 GMT
#577
On April 12 2012 05:59 Cirqueenflex wrote:
Show nested quote +

Protoss
The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


I sincerely hope this does not go through. It would completely cripple Brood Lords in PvZ, thus kinda ruining the matchup when either Zerg wins or Protoss gets a third base up and wins.


Well it depends on how good it is. It doesn't sound much different from a carrier, and we know how often that is used.....
DystopiaX
Profile Joined October 2010
United States16236 Posts
April 11 2012 21:02 GMT
#578
On April 12 2012 05:48 Pr0wler wrote:
Show nested quote +
On April 12 2012 05:31 TrickyGilligan wrote:
On April 12 2012 05:28 Forbidden17 wrote:
On April 12 2012 05:12 ProxyKnoxy wrote:
On April 12 2012 05:08 arfyron wrote:
On April 12 2012 04:49 dCc wrote:
Protoss needs the tempest. Still no hard counter to mass mutas. Range phoenixes aren't practical as large numbers of them can't do much else and the tech switch takes time.


If you're still losing to mass mutas you are doing something wrong.


Storms pretty much shut mutas down - they normally go for base trade though. There are too many hard counters in this game, stop asking for more.

if phoenixes with 6range aren't a counter to mass mutas nothing will


Just curious, has anyone seen the phoenix range upgrade used in tournament play?

I totally forgot it existed until I saw this dev blog =/

Well, in the current season of GSL(group stage) Hero used them vs Curious on Metropolis... He won the game. Not that far back in time , huh...

Probably Blizzard will scrap more than half of the things shown at Blizzcon. The idea of the different Nydus worms is mind boggling. Also the "Overseer is not interesting enough" line is beyond me...It's a detector, it doesn't need to be interesting and fun to use. IMO they are trying to be too creative.

Someone used the upgrade in IPL vs Mutas too if I recall correctly.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-04-11 21:04:44
April 11 2012 21:03 GMT
#579
--- Nuked ---
Comogury
Profile Blog Joined April 2011
United States412 Posts
April 11 2012 21:04 GMT
#580
thank god the overseer is being kept
Prev 1 27 28 29 30 31 93 Next
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