|
Please for the love of all that is holy do not continue with the Oracle.
The last thing Protoss needs is a "harass" unit that can't kill workers. Also, if your big thing about the Oracle is that we can see what is being produced, make the Stargate stop showing what it's making. It's the only building in the game (except the Nexus) that gives away what it's producing.
I don't see why they can't just: Remove Thor/Warhound and Add Goliath Remove Swarm Host and add Lurker Fix Carrier and scrap Tempest
|
Interesting news. I was wondering when they would update us with more information on how the development is progressing. I like the removal of the Replicant, it just felt like this unit would cause too many headaches. A bit sad about the removal of the Shredder as I thought it was a sorta cool unit (possibly with the wrong race). But planting these in enemy mineral lines is too imbalanced I agree.
I think they should simply replace the Thor with small Goliath-type units that have a stronger Thor-splash and keep the Carrier but make it behave more like in Broodwar (possibly even offering a range upgrade, which could be the weapon against Broodlord/Infestor). I am not too sold on Swarm Host yet. Keeping the Overseer that costs no supply but suddenly has great abilities needs to be balanced somehow. We'll see what else they'll come up with next.
|
Lurker would suck as long as Marauders are around.. But who would really miss them? TvP is stupid and boring so either Terran Bio or P in general need a serious redesign anyway... Better both.
|
On April 12 2012 06:57 VirgilSC2 wrote: Please for the love of all that is holy do not continue with the Oracle.
The last thing Protoss needs is a "harass" unit that can't kill workers. Also, if your big thing about the Oracle is that we can see what is being produced, make the Stargate stop showing what it's making. It's the only building in the game (except the Nexus) that gives away what it's producing.
I don't see why they can't just: Remove Thor/Warhound and Add Goliath Remove Swarm Host and add Lurker Fix Carrier and scrap Tempest Because Browder says that if you want to use those units, go play bw because it's a great game.
|
Vatican City State733 Posts
On April 12 2012 06:37 Shiori wrote:Show nested quote +On April 12 2012 06:24 WolfintheSheep wrote:On April 12 2012 06:20 R0YAL wrote: Please give me your insight on why it is a good unit. It is one of my least favorite barring the two that they already scrapped. The Swarm Host literally serves no purpose other than parking it outside of the opponents base so it can spawn one beetle that is somehow more durable than a Hydralisk. It's not dynamic whatsoever. What else do you do with it? Because it gives Zerg the badly needed mid-tech to actually force a turtling Terran or Protoss to do something. There's a reason why ZvX games devolve into a huge passive midgame until Broodlord tech hits, and that's because there was no way to pressure a wall without suiciding a huge army into it. But why is this a problem? Zerg is at an advantage if they're not being pressured at all. As a Protoss player (can't speak for Terrans, but most I ask seem to agree) I'm constantly looking for opportunities to pressure the Zerg and delay that Hive as much as possible. If you're now telling me I'm not even going to be able to do this while taking a third base reliably, then how exactly is Protoss (or Terran) ever going to be on even footing once the BLs come out, since the Hive could feasibly be much earlier? Is it not enough that Zerg has a stranglehold on map control for the early portions of the game? Is it not enough that the onus is on the other player to stop you from droning to 80 and not the other way around? TL;DR: Zerg already forces the other races to do plenty. They don't need to be able to do it at yet another stage of the game. I mean, who in their right mind plays a turtle style all game against Zerg? It's suicide. Perhaps they would rebalance accordingly? ZvP is extremely boring because it plays out in such a similar fashion most games. Is it a bad thing that they are trying to inject life into the matchup? Where's the fun in watching Toss do timing attack into deathball vs the forced fast 3 base every game?
|
As a Zerg player this makes me so happy. They are keeping the OVERSEER. Meaning i can still perfect my mass contamination Strategy.
|
i kinda wanted a mini thor that moves faster
|
but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets.
Like what a carrier is supposed to do right? that they've made absolutely no effort on tweaking / fixing. Clearly making and balancing a whole new unit is so much easier z_Z.......
|
People are saying that the solution against this is not to make the Protoss 2 base all-in even more because he would even get sieged and never get a third because of free units constantly running at him as soon as the Zerg hits T2.5...
|
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."
I have faith but this seems a little bit too gimmicky and weird, tank lines aren't a problem, i would think rookies would get pretty far with viking/banshee to clear some tank lines.
I'm also a bit concerned regarding the blinding cloud, if it's blatantly overpowered it'll be reduced or removed, but i can't see a scenario where it isnt, esp. ZvT (now with ultralisk charge...)
|
This sounds pretty good to me.
-Shredder might have been good, but I understand why they had to remove it. -I was skeptical about the warhound, I'm hoping they do keep the thor and perhaps improve its anti-air with an air spider mine. No thor would kill mech in TvZ -Replicant...definitely needed to go -Viper cloud only effecting bio is a huge help. This means it won't completely shit all over a Terran army because tanks can still fire, and this also helps mech staying in the matchup.
The terran missile launcher sounds weird, and vipers regaining energy from minerals also sounds weird.
|
On April 12 2012 06:52 HaXXspetten wrote:Show nested quote +On April 12 2012 06:45 collegeBored wrote: is it me or that soudns like they have no clue what theyre doing? not in the 'game design is shitty' or 'units are stupid' sense, but literaly, they have no idea what they want to do with hots Somewhat, yes, but people please, that kind of thinking will only lead to depression, give Blizzard some time to try and clear things up, I'm sure they'll come up with something good in the end. After all, every single game/expansion they've ever released thus far has been awesome, I see no reason why they'd botch it now just because of indecision.
You give them way too much credit. If anything, I'd encourage people to voice their complaints on the SC2 forums in the hopes it's more likely to catch their attention. Sitting back and hoping they throw a few dozen knives in the dark and hit the target is not reassuring in the least.
|
For sure 100% switching to zerg if they're really going to put the oracle in this game. All the zerg units seem really god damn cool and all the other races units are kinda dumb. Mass recall feels really stupid at first, but then I remember that tvp is always decided by 1 big engagement and realize maybe mass recall isn't so dumb afterall.
|
On April 12 2012 06:57 VirgilSC2 wrote: Please for the love of all that is holy do not continue with the Oracle.
The last thing Protoss needs is a "harass" unit that can't kill workers. Because proxy warpin Zealots/Dark Templar aren't enough? Or Warp Prisms to ferry in Zealots/Stalkers/High Templar/Dark Templar/Immortals/Archons? Or Colossus to abuse cliffs to snipe workers like the natural on Tal'darim? Or units like Blink Stalkers/Phoenix/Void Rays? Just not quite enough worker killing units huh?
You're in over your head. The Oracle is a cool unit with a lot of potential.
|
Basically, they're saying "we're starting from almost scratch"...
|
On April 12 2012 07:00 R0YAL wrote:Show nested quote +On April 12 2012 06:57 VirgilSC2 wrote: Please for the love of all that is holy do not continue with the Oracle.
The last thing Protoss needs is a "harass" unit that can't kill workers. Also, if your big thing about the Oracle is that we can see what is being produced, make the Stargate stop showing what it's making. It's the only building in the game (except the Nexus) that gives away what it's producing.
I don't see why they can't just: Remove Thor/Warhound and Add Goliath Remove Swarm Host and add Lurker Fix Carrier and scrap Tempest Because Browder says that if you want to use those units, go play bw because it's a great game. So then why is he trying to add them to HotS under the guise of different units?
|
the oracle is utterly bad in design. also terran please dont overdo extravagant long range missiles please. glad they keep overseer though
|
On April 12 2012 07:05 Drowsy wrote: For sure 100% switching to zerg if they're really going to put the oracle in this game. All the zerg units seem really god damn cool and all the other races units are kinda dumb. Mass recall feels really stupid at first, but then I remember that tvp is always decided by 1 big engagement and realize maybe mass recall isn't so dumb afterall.
It may be okay for tvp but it would break PvZ in an unfixable way because there's only two possible outcomes. 1) Protoss pushes out 2) Zerg is forced to make units 3) Protoss Recalls 4) Instant indirect damage with no repercussions
OR
1) Protoss pushes out 2) Zerg didn't make units or units are too late 3) Protoss wins
A scenario where you can just push out and either outright win, or retreat with a guaranteed zero losses while at the same time doing indirect damage to the opponent, is incredibly bad design. The only way Mass Recall could ever find a place in the game would be as a tier 3 ability. It can still be on the Nexus but it needs to be unlocked by tech.
|
On April 12 2012 06:46 Endymion wrote:Show nested quote +On April 12 2012 06:41 R0YAL wrote:On April 12 2012 06:36 Endymion wrote:On April 12 2012 06:34 R0YAL wrote:On April 12 2012 06:24 WolfintheSheep wrote:On April 12 2012 06:20 R0YAL wrote: Please give me your insight on why it is a good unit. It is one of my least favorite barring the two that they already scrapped. The Swarm Host literally serves no purpose other than parking it outside of the opponents base so it can spawn one beetle that is somehow more durable than a Hydralisk. It's not dynamic whatsoever. What else do you do with it? Because it gives Zerg the badly needed mid-tech to actually force a turtling Terran or Protoss to do something. There's a reason why ZvX games devolve into a huge passive midgame until Broodlord tech hits, and that's because there was no way to pressure a wall without suiciding a huge army into it. I know thats all it does, that was my point. Units that serve one purpose are horrible because you can't have a dynamic game without dynamic units. It just turns into real time rock paper scissors. it's just 1 dimensional because you haven't seen any pros abuse it yet.. who would have thought that vultures would actually be useful in TvT against tank lines when judging it by its initial "scouting role" that blizzard gave it in the manual Your example didn't convince me. I can't think of even a single unit in SC2 that is more dynamic than the vulture. I can't think of a unit in the game that can be perceived as being more one dimensional initially though... All the vultue is good for on paper is its speed really, so it's labeled as a scout. However, when you combine its speed and its attack it becomes good at harassing.. combine its speed with its low cost and it becomes a sponge for tvt tank battles.. combine it with drops and it becomes even more powerful. Idk, i feel like it should be a boring unit but instead it's incredibly versatile, sorry if it's a bad example for you =/ btw is contaminate still even in the game? for some reason i thought they took it out lol well those are pretty simple things to think about. why not apply that to swarm host? you can drop it in enemy lines, you can put them above ramps so your enemy walks into a swarm of stuff. you can put maybe 5-6 of them behind the enemy (lets say terran) army, then when you force them to kite backwards they run into another army, or you lure the marines up front, letting the swarm hosts attack the tanks at the back, which pulls marines back which lets something like mutas take out tanks from the front. idk, that's all i can think of. the problem is simply there's not much inherent room for micro, where there is a lot of micro from the vulture.
|
On April 12 2012 07:06 Tump wrote:Show nested quote +On April 12 2012 06:57 VirgilSC2 wrote: Please for the love of all that is holy do not continue with the Oracle.
The last thing Protoss needs is a "harass" unit that can't kill workers. Because proxy warpin Zealots/Dark Templar aren't enough? Or Warp Prisms to ferry in Zealots/Stalkers/High Templar/Dark Templar/Immortals/Archons? Or Colossus to abuse cliffs like the natural on Tal'darim? or Blink Stalkers/Phoenix/Void Rays? Just not quite enough worker killing units huh? You're in over your head. The Oracle is a cool unit with a lot of potential.
...Lol? Sounds like you're in over your head. I don't even think half those strategies exist in <diamond. Please don't make someone list why you're wrong.
|
|
|
|