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Developers Update : Heart of the Swarm - Page 35

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 33 34 35 36 37 93 Next
Velr
Profile Blog Joined July 2008
Switzerland10940 Posts
Last Edited: 2012-04-11 22:32:04
April 11 2012 22:28 GMT
#681
Classic Mech never had Bio support... It has to have in SC2 because else Immortals just laugh all day.. But that makes the Gas missing to get enough Tanks/Thors.. That makes Mech fail.

But you gotta love it:

Create anti-mech unit aka Immortal (+chargelots +xx) and a whole race that can warp-in wherever they want--> Mech doesn't seem viable against this race --> WE COULD NOT SEE THAT BEFOREHAND!

Btw: How to make Interceptors not die to marines.. Give them +1 (base)armor.. or +2.
Marines now do crap damage.
Stalkers want to fire at Carriers anyway.
Hydras.. Lol Hydras.
Naphal
Profile Joined December 2010
Germany2099 Posts
April 11 2012 22:29 GMT
#682
all this sounds like they have a good amount of work left to do, no race seems done by any means.

tho admittedly the nydus changes are quite cool =)
Pleiades
Profile Joined June 2010
United States472 Posts
April 11 2012 22:30 GMT
#683
Heh, I just wish they made a self-destruct option on the Carrier's interceptors that explode for like 50 damage more or less. When they're all flying around like a swarm, they can do somewhat of an AoE damage depending on how much interceptors the carrier has. Using this ability will destroy all of the current amount of interceptors leaving the carrier vulnerable.
I love you sarge.... AHHHH
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
April 11 2012 22:31 GMT
#684
Oh my gosh... I'm actually happy with this...

They are cutting or reconsidering almost every aspect that I didn't like with the new proposed units. GJ Blizz.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
April 11 2012 22:34 GMT
#685
That part about different Zerg Nydus worms sounds awesome ^_^

Just make the Warhound a Goliath and call it a day T_T
https://x.com/CaptainWaffless
LolitsPing
Profile Blog Joined March 2011
United States285 Posts
April 11 2012 22:35 GMT
#686
Zerg as a stable race...
What I really want to see from Blizzard is somewhat of a redesign of Protoss and Zerg. Compared to Terran, those 2 races seem to have obvious holes in them.
For Zerg, they need to do something to hydras to make them more useful. Possibly make them cheaper or faster off creep so they can be used to fill up the hole of Zerg's lack of efficient Anti-Air.
Also, there isn't really much synergy for Zerg units. Unlike the Protoss deathball or MMM, Zerg units dont really move as a giant force as they all have different unit speeds. I wish they would adjust that slightly or in a way that doesn't make it so inbalanced but opens new avenues into how Zerg works.
Protoss on the other hand, needs more diversity besides turtle up in to a Protoss deathball or do some 2 base all-in. But with the new Protoss mining prevention unit, I think they're going in the right direction for utilizing Protoss air as they do have some nice options in the mid game for harassment (Blink Stalkers, Warp Prisms).
The way Terran works is that their units have great synergy together, Infantry with other Infantry, Mech with mech and in the super duper late game, air with air, which makes it a well-rounded race. The shredder would have been terrible.
I like what Blizzard's doing in trying to fix TvT so it's not tank wars all the time with the Battle Hellion but at the same time, they're not using real players to test the game (from what I can tell from the developer update) so we won't see any flaws that could be abused heavily (reapers in beta) until the beta itself =/
Citius, Altius, Fortius
Scufo
Profile Joined October 2010
United States136 Posts
April 11 2012 22:37 GMT
#687
So, who thinks anything we saw at Blizzcon is actually gonna make it into the game? I'm not holding my breath for burrow-move banelings, or ultra charge.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 11 2012 22:37 GMT
#688
On April 12 2012 07:28 Velr wrote:
Classic Mech never had Bio support... It has to have in SC2 because else Immortals just laugh all day.. But that makes the Gas missing to get enough Tanks/Thors.. That makes Mech fail.


True, but as long as the supporting units are not dependant on upgrades, it's fine. Yeah, Blizz realy fucked up with Protoss and Mech lol.
Head Coach Park: "They should buff tanks!"
Inex
Profile Joined October 2010
Bulgaria443 Posts
Last Edited: 2012-04-11 22:42:04
April 11 2012 22:39 GMT
#689
Glad to see that Blizz are hard at work in making HOTS the game we all want. All the changes are great so far. The warhound was horribly designed and seemed like anothed goliath/marauder unit. No idea about the shredder, but yeah with the drop play I think terran will be TOO efficient in harassment.

Zerg is looking very good and blindness seems like a useful spell, without becoming a balance nightmare. Removing the detection ability makes sense, since it's application sounded kinda dodgy.

As for Toss, all is good. The replicant was just a horrible idea and could hardly fit into the deathball. Removing the carrier also makes sense, since it's attack hasn't really translated well into the SC2 gameplay. A new air siege capital ship, which is the Tempest, will serve as a good alternative to the colossus tech and possibly make stargate tech more useful in some of the match-ups.

Blizzard seems to be making all the right decisions in my eyes, cannot wait to see how these new changes will affect the game.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
Last Edited: 2012-04-11 22:41:40
April 11 2012 22:40 GMT
#690
They also fucked up with Stargate Protoss but that doesn't seem to be a problem, so why should we bother with mech?
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
Last Edited: 2012-04-11 22:48:31
April 11 2012 22:43 GMT
#691
Sick, new mech units sound awesome for BWesque TvP mech in HotS, if I just wait till then....oh wait No shredders, Thors back, and no warhound?

And a factory spider mine for GtA? How about, you know...spider mines? LOL. I can't stop laughing while I write this. The changes to zerg and protoss were seemingly well thought out, and the other units that won't make it to release were the ones I had qualms about at Blizzcon when they released this preview. But they just seem to have no fucking clue about mech lmfao.

edit: oh, my bad, forgot about the need for something to break siege lines with a lower skillcap than nukes too, God forbid we have a stalemate in TvT LOL
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
forsooth
Profile Joined February 2011
United States3648 Posts
April 11 2012 22:43 GMT
#692
On April 12 2012 03:11 CajunMan wrote:
Show nested quote +
On April 12 2012 03:10 TheKefka wrote:
On April 12 2012 03:09 CajunMan wrote:
Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though

Colossus is not a good unit.Its the worst unit in sc2 right now bar none.

Why? Seems to do what its intended and very well and can be very fragile by itself.

The colossus is the antithesis of everything you should want as a spectator or player of SC2. It requires minimal skill to use, completely skews army compositions in favor of very specific tech paths, and turns engagements into one-sided affairs that aren't interesting to see play out one way or another. It's a horrible, horrible, terrible unit that should never have been in the game to start with.
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
April 11 2012 22:43 GMT
#693
Whaat, no replicant? I was really looking forward to abusing that unit.
Turn off the radio
Sabu113
Profile Blog Joined August 2009
United States11101 Posts
April 11 2012 22:47 GMT
#694
On April 12 2012 07:43 forsooth wrote:
Show nested quote +
On April 12 2012 03:11 CajunMan wrote:
On April 12 2012 03:10 TheKefka wrote:
On April 12 2012 03:09 CajunMan wrote:
Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though

Colossus is not a good unit.Its the worst unit in sc2 right now bar none.

Why? Seems to do what its intended and very well and can be very fragile by itself.

The colossus is the antithesis of everything you should want as a spectator or player of SC2. It requires minimal skill to use, completely skews army compositions in favor of very specific tech paths, and turns engagements into one-sided affairs that aren't interesting to see play out one way or another. It's a horrible, horrible, terrible unit that should never have been in the game to start with.


Personally I would prefer if Protoss could never go on the offensive.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Velr
Profile Blog Joined July 2008
Switzerland10940 Posts
April 11 2012 22:48 GMT
#695
On April 12 2012 07:47 Sabu113 wrote:
Show nested quote +
On April 12 2012 07:43 forsooth wrote:
On April 12 2012 03:11 CajunMan wrote:
On April 12 2012 03:10 TheKefka wrote:
On April 12 2012 03:09 CajunMan wrote:
Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though

Colossus is not a good unit.Its the worst unit in sc2 right now bar none.

Why? Seems to do what its intended and very well and can be very fragile by itself.

The colossus is the antithesis of everything you should want as a spectator or player of SC2. It requires minimal skill to use, completely skews army compositions in favor of very specific tech paths, and turns engagements into one-sided affairs that aren't interesting to see play out one way or another. It's a horrible, horrible, terrible unit that should never have been in the game to start with.


Personally I would prefer if Protoss could never go on the offensive.


Because that has like anything to do with the Colossus or the hate for it...
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
April 11 2012 22:48 GMT
#696
On April 12 2012 07:43 forsooth wrote:
Show nested quote +
On April 12 2012 03:11 CajunMan wrote:
On April 12 2012 03:10 TheKefka wrote:
On April 12 2012 03:09 CajunMan wrote:
Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though

Colossus is not a good unit.Its the worst unit in sc2 right now bar none.

Why? Seems to do what its intended and very well and can be very fragile by itself.

The colossus is the antithesis of everything you should want as a spectator or player of SC2. It requires minimal skill to use, completely skews army compositions in favor of very specific tech paths, and turns engagements into one-sided affairs that aren't interesting to see play out one way or another. It's a horrible, horrible, terrible unit that should never have been in the game to start with.


Eh, I've always thought if they made it slower than it wouldn't be such a big deal. The issue is that it is surprisingly mobile for such power. It's the same speed as hydras offcreep, and its way more powerful than hydras. It's the same speed as tanks that don't need to siege. If it was slower (and not even that much slower imo), then I think it would end up being a more positional, interesting unit.
ampson
Profile Blog Joined January 2011
United States2355 Posts
April 11 2012 22:50 GMT
#697
I like the colossus and I like the thor. It woud be cool if we could have both the warhound and the thor, after seeing them used so effectively by marineking. Imagine what he will be able to do with battle hellions!

But seriously though, I feel like most of the hate for the colossus is a bunch of bandwagoning with broodwar regressionists who hate progress. There is a game with a reaver in it, it's called brood war. If you want to use a reaver, go play brood war. The carrier also needs to go or be redesigned. As of now, it is bad. I wish people would stop bitching so that we could get a better unit out of it. I hope this iteration of the tempest will work out.

Glad the shredder got cut. It hit air. Imagine a siege tank line with shredders in front of it. Literally impenetrable except to Brood Lords, and even the broodlings would die instantly. The replicant was meh, I hope they replace it with something better.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 11 2012 22:50 GMT
#698
On April 12 2012 07:48 DoubleReed wrote:
Show nested quote +
On April 12 2012 07:43 forsooth wrote:
On April 12 2012 03:11 CajunMan wrote:
On April 12 2012 03:10 TheKefka wrote:
On April 12 2012 03:09 CajunMan wrote:
Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though

Colossus is not a good unit.Its the worst unit in sc2 right now bar none.

Why? Seems to do what its intended and very well and can be very fragile by itself.

The colossus is the antithesis of everything you should want as a spectator or player of SC2. It requires minimal skill to use, completely skews army compositions in favor of very specific tech paths, and turns engagements into one-sided affairs that aren't interesting to see play out one way or another. It's a horrible, horrible, terrible unit that should never have been in the game to start with.


Eh, I've always thought if they made it slower than it wouldn't be such a big deal. The issue is that it is surprisingly mobile for such power. It's the same speed as hydras offcreep, and its way more powerful than hydras. It's the same speed as tanks that don't need to siege. If it was slower (and not even that much slower imo), then I think it would end up being a more positional, interesting unit.

I would also like to add that tweaking the attack to be more "interesting" could do wonders for the unit.

I've always toyed in my thoughts with the idea that a tweak as minor as making the Colossus splash vertical rather than horizontal could make it much more interesting.
ㅇㅅㅌㅅ
rd
Profile Blog Joined July 2010
United States2586 Posts
April 11 2012 22:54 GMT
#699
On April 12 2012 07:48 DoubleReed wrote:
Show nested quote +
On April 12 2012 07:43 forsooth wrote:
On April 12 2012 03:11 CajunMan wrote:
On April 12 2012 03:10 TheKefka wrote:
On April 12 2012 03:09 CajunMan wrote:
Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though

Colossus is not a good unit.Its the worst unit in sc2 right now bar none.

Why? Seems to do what its intended and very well and can be very fragile by itself.

The colossus is the antithesis of everything you should want as a spectator or player of SC2. It requires minimal skill to use, completely skews army compositions in favor of very specific tech paths, and turns engagements into one-sided affairs that aren't interesting to see play out one way or another. It's a horrible, horrible, terrible unit that should never have been in the game to start with.


Eh, I've always thought if they made it slower than it wouldn't be such a big deal. The issue is that it is surprisingly mobile for such power. It's the same speed as hydras offcreep, and its way more powerful than hydras. It's the same speed as tanks that don't need to siege. If it was slower (and not even that much slower imo), then I think it would end up being a more positional, interesting unit.


But it's the crux of the protoss army. You can't move it without moving your army with it, which that very fact in itself can be abused.
VoO
Profile Blog Joined June 2011
Germany278 Posts
Last Edited: 2012-04-11 23:03:21
April 11 2012 22:56 GMT
#700
They should stop to make Protoss even more noob-friendly. What Protoss needs is an attractive way to spend APM in hard mechanics aggressively not to turtle 20 minutes, e.g.

-make a light early game scout unit which is fast and can harass, maybe even able to cancel the attack animation. Maybe Blizzard could implement it as Nexus ability, e.g. creating shades of fallen templars which are super fast but have a limited time to survive. This will need additional desicion making on what to spend energy.

-Remove the colossus and equalize the Carrier to BW Carriers which means that they will be microable. Colossus is one of the main issues Protoss is so linear. And Tempests are not necessary if the Carriers are fixed. Also: Carriers are the symbol of Protoss..

-Rework the Immortal by adding special abilities which are useful overall, e.g. manual shielding, and just forget the specialized bruteforce approach generally seen in Protoss units. Make aggressive micro attractive!

-Warpgate...

Come on... if you fuck up and leave your base at the wrong time or got in a choke because you didn't watch the terrain, you shouldn't be able to do recalls to save every unit. If this is going to happen, I want Zombie Zerg units and a Cyborg Terran units.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
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