Very worried about Terran ):
Developers Update : Heart of the Swarm - Page 36
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Torte de Lini
Germany38463 Posts
Very worried about Terran ): | ||
theBlues
El Salvador638 Posts
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DoubleReed
United States4130 Posts
On April 12 2012 07:54 Tyrant0 wrote: But it's the crux of the protoss army. You can't move it without moving your army with it, which that very fact in itself can be abused. ???? so? Same is true for tanks and hydras? Yes colossus-based armies are less mobile than non-colossus-based armies. I never said they weren't. They're very powerful for their speed. That's what I said. You can micro them extremely well in the middle of fights, which can't be said of broodlords/tanks/thors etc. It devalues positional play because they move around so easily. If you fuck up, you can very quickly can back into position, as opposed to tanks where if you get caught out of position by mistake, you die. | ||
malaan
365 Posts
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J.E.G.
United States389 Posts
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game. so they are replacing a very long-ranged aerial siege weapon that can strike both air and ground targets (carrier) with a very long-ranged aerial siege weapon that can strike both air and ground targets (tempest)? | ||
forsooth
United States3648 Posts
On April 12 2012 07:48 DoubleReed wrote: Eh, I've always thought if they made it slower than it wouldn't be such a big deal. The issue is that it is surprisingly mobile for such power. It's the same speed as hydras offcreep, and its way more powerful than hydras. It's the same speed as tanks that don't need to siege. If it was slower (and not even that much slower imo), then I think it would end up being a more positional, interesting unit. Its rate of fire is also much too high and the fact that it does no friendly splash is just silly. Other units from SC2 and BW that have good range and high damage output (tanks/lurkers/reavers/brood lords) are pretty much immobile in combat. Colossi are not. The whole unit is a mess, just like the entire Protoss race in SC2. I can't even bring myself to play Protoss anymore, and this coming from someone who played and enjoyed Protoss a lot in BW. Every time I used force fields to keep an opponent from getting down their ramp or used a proxy pylon to circumvent needing to actually walk across the map or sat back with my wall of colossi and shredded an army without even touching my keyboard, I felt like I was cheating. It's all wrong. | ||
Brutaxilos
United States2622 Posts
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Fingulfin
United States110 Posts
Overseer staying in is a relief, having our detection bound to a very expensive unit was scary. | ||
Mirosuu
England283 Posts
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Aquila-
516 Posts
Well I hope Terran gets something other useful that is viable lategame..... | ||
Bommes
Germany1226 Posts
On April 12 2012 08:00 Torte de Lini wrote: I love their Zerg ideas. Very worried about Terran ): Why? They won't let 1 race be weaker to a point where its imbalanced. So if terrans don't get as many fancy new units they will probably get fancy new utility on the old units. I personally think its really really good that they are willing to completely scrap units even if the whole artwork and concept is done because they think that they don't work from a gameplay perspective. In the last couple of weeks I was a little mad at Blizzard because of their design decision making outside of pure gameplay (Bnet 2.0 issues, Diablo 60 bucks and more, "HURTING esports" etc.), but when I see how much effort and reiteration they spend on making the game perfect in concerns to balance and that it feels right I immediately fall in love again. <3 Blizzard ![]() | ||
Ksi
357 Posts
On April 12 2012 08:04 malaan wrote: I cant remember the last time I saw a hydralisk in a game O_O Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit. Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge). | ||
Torte de Lini
Germany38463 Posts
On April 12 2012 08:09 Bommes wrote: Why? They won't let 1 race be weaker to a point where its imbalanced. So if terrans don't get as many fancy new units they will probably get fancy new utility on the old units. I personally think its really really good that they are willing to completely scrap units even if the whole artwork and concept is done because they think that they don't work from a gameplay perspective. In the last couple of weeks I was a little mad at Blizzard because of their design decision making outside of pure gameplay (Bnet 2.0 issues, Diablo 60 bucks and more, "HURTING esports" etc.), but when I see how much effort and reiteration they spend on making the game perfect in concerns to balance and that it feels right I immediately fall in love again. <3 Blizzard ![]() Because Zerg, it seems clear where they want to go. For Terran, they're still heavily unsure. | ||
R0YAL
United States1768 Posts
On April 12 2012 08:12 Ksi wrote: Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit. Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge). Hydralisks get Hive tech speed upgrade. | ||
forsooth
United States3648 Posts
On April 12 2012 08:12 Ksi wrote: Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit. Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge). Corruptors are a big part of ZvT...hardly what I'd call useless. | ||
See.Blue
United States2673 Posts
On April 12 2012 08:12 Ksi wrote: Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit. Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge). Roaches made me singlehandedly switch to protoss. I miss my BW zerg ![]() | ||
R0YAL
United States1768 Posts
On April 12 2012 08:16 forsooth wrote: Corruptors are a big part of ZvT...hardly what I'd call useless. Corruptors arn't useless but they sure are boring. | ||
nakedsurfer
Canada500 Posts
EDIT: On April 12 2012 08:16 forsooth wrote: Corruptors are a big part of ZvT...hardly what I'd call useless. In the post, it is stated that they are re-working the overseer. They also said most things aren't changing since blizzcon for zerg so the hydra will have a speed buff. It will be at hive which is kind of silly IMO but if a hydra can move as fast as a speed roach or as fast as a normal roach then it will make the unit much better. The biggest problem right now for hydras is not their squishyness but their ability to not be able to retreat. If you have like 20 hydras + other units and attack, then you will definately lose those hydras if the battle slowly goes the wrong way whereas all your other units can be saved. Their slow speed also makes them pretty bad at flanking. | ||
forsooth
United States3648 Posts
On April 12 2012 08:17 R0YAL wrote: Corruptors arn't useless but they sure are boring. I guess that makes them kind of like air marauders. I switched to Terran in SC2 and I've always hated that stupid unit, but damned if I don't need it. | ||
Bommes
Germany1226 Posts
On April 12 2012 08:14 Torte de Lini wrote: Because Zerg, it seems clear where they want to go. For Terran, they're still heavily unsure. Zerg is really easy to add cool units to because they lack a lot of utility and specialized units like the Swarm Host and the Viper. Terran has plenty of those, so its naturally harder to come up with something that makes sense. Also its the zerg expansion and they spent a lot of time on the Zerg campaign, so they probably spent a lot more time early on thinking about how to make Zerg interesting. I mean we have to wait, but there is plenty of time for them to make perfectly fitting terran units and right at this moment I'm 0% worried ![]() | ||
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