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Developers Update : Heart of the Swarm - Page 36

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 34 35 36 37 38 93 Next
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 11 2012 23:00 GMT
#701
I love their Zerg ideas.
Very worried about Terran ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
April 11 2012 23:03 GMT
#702
how about overlords become detectors once lair is built??
Change a vote, and change the world
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
April 11 2012 23:03 GMT
#703
On April 12 2012 07:54 Tyrant0 wrote:
Show nested quote +
On April 12 2012 07:48 DoubleReed wrote:
On April 12 2012 07:43 forsooth wrote:
On April 12 2012 03:11 CajunMan wrote:
On April 12 2012 03:10 TheKefka wrote:
On April 12 2012 03:09 CajunMan wrote:
Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though

Colossus is not a good unit.Its the worst unit in sc2 right now bar none.

Why? Seems to do what its intended and very well and can be very fragile by itself.

The colossus is the antithesis of everything you should want as a spectator or player of SC2. It requires minimal skill to use, completely skews army compositions in favor of very specific tech paths, and turns engagements into one-sided affairs that aren't interesting to see play out one way or another. It's a horrible, horrible, terrible unit that should never have been in the game to start with.


Eh, I've always thought if they made it slower than it wouldn't be such a big deal. The issue is that it is surprisingly mobile for such power. It's the same speed as hydras offcreep, and its way more powerful than hydras. It's the same speed as tanks that don't need to siege. If it was slower (and not even that much slower imo), then I think it would end up being a more positional, interesting unit.


But it's the crux of the protoss army. You can't move it without moving your army with it, which that very fact in itself can be abused.


???? so? Same is true for tanks and hydras? Yes colossus-based armies are less mobile than non-colossus-based armies. I never said they weren't.

They're very powerful for their speed. That's what I said. You can micro them extremely well in the middle of fights, which can't be said of broodlords/tanks/thors etc. It devalues positional play because they move around so easily. If you fuck up, you can very quickly can back into position, as opposed to tanks where if you get caught out of position by mistake, you die.
malaan
Profile Joined September 2010
365 Posts
April 11 2012 23:04 GMT
#704
I cant remember the last time I saw a hydralisk in a game O_O
J.E.G.
Profile Joined May 2010
United States389 Posts
April 11 2012 23:05 GMT
#705
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


so they are replacing a very long-ranged aerial siege weapon that can strike both air and ground targets (carrier) with a very long-ranged aerial siege weapon that can strike both air and ground targets (tempest)?
Do or do not; there is no try.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2012-04-11 23:07:53
April 11 2012 23:05 GMT
#706
On April 12 2012 07:48 DoubleReed wrote:
Show nested quote +
On April 12 2012 07:43 forsooth wrote:
On April 12 2012 03:11 CajunMan wrote:
On April 12 2012 03:10 TheKefka wrote:
On April 12 2012 03:09 CajunMan wrote:
Idk what the collossus QQ is about quit QQing if your bad. Its a good unit and I personally loved the idea from beta to now. It's one of the new units I thought was really great. I do think Protoss could benefit from a Dark Archon though

Colossus is not a good unit.Its the worst unit in sc2 right now bar none.

Why? Seems to do what its intended and very well and can be very fragile by itself.

The colossus is the antithesis of everything you should want as a spectator or player of SC2. It requires minimal skill to use, completely skews army compositions in favor of very specific tech paths, and turns engagements into one-sided affairs that aren't interesting to see play out one way or another. It's a horrible, horrible, terrible unit that should never have been in the game to start with.


Eh, I've always thought if they made it slower than it wouldn't be such a big deal. The issue is that it is surprisingly mobile for such power. It's the same speed as hydras offcreep, and its way more powerful than hydras. It's the same speed as tanks that don't need to siege. If it was slower (and not even that much slower imo), then I think it would end up being a more positional, interesting unit.

Its rate of fire is also much too high and the fact that it does no friendly splash is just silly. Other units from SC2 and BW that have good range and high damage output (tanks/lurkers/reavers/brood lords) are pretty much immobile in combat. Colossi are not. The whole unit is a mess, just like the entire Protoss race in SC2. I can't even bring myself to play Protoss anymore, and this coming from someone who played and enjoyed Protoss a lot in BW. Every time I used force fields to keep an opponent from getting down their ramp or used a proxy pylon to circumvent needing to actually walk across the map or sat back with my wall of colossi and shredded an army without even touching my keyboard, I felt like I was cheating. It's all wrong.
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
April 11 2012 23:07 GMT
#707
If they just confirm carrier's stay, I will be 100% satisfied. Hope they figure it out. :D
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Fingulfin
Profile Joined October 2010
United States110 Posts
April 11 2012 23:07 GMT
#708
Not surprised about any of this honestly... Pheonix range upgrade actually appears to be somewhat useful. Replicant was a lulzy idea that had no place in a competitive game. The terran units had so much overlap that they were unecessary.

Overseer staying in is a relief, having our detection bound to a very expensive unit was scary.
Mirosuu
Profile Blog Joined December 2010
England283 Posts
April 11 2012 23:09 GMT
#709
I don't see any change to the game that will change PvP from the silly "who get's most collosus usually wins" it is right now. -sigh- I'd have hoped of a change that may change that. The only thing that could see some play is the oracle harassment, but the overall plan seems like it would be unchanged in the matchup.
The more things change, the more they stay the same.
Aquila-
Profile Blog Joined April 2011
516 Posts
April 11 2012 23:09 GMT
#710
I want my shreddar noooooooo......

Well I hope Terran gets something other useful that is viable lategame.....
Bommes
Profile Joined June 2010
Germany1226 Posts
April 11 2012 23:09 GMT
#711
On April 12 2012 08:00 Torte de Lini wrote:
I love their Zerg ideas.
Very worried about Terran ):


Why?

They won't let 1 race be weaker to a point where its imbalanced.
So if terrans don't get as many fancy new units they will probably get fancy new utility on the old units.

I personally think its really really good that they are willing to completely scrap units even if the whole artwork and concept is done because they think that they don't work from a gameplay perspective.

In the last couple of weeks I was a little mad at Blizzard because of their design decision making outside of pure gameplay (Bnet 2.0 issues, Diablo 60 bucks and more, "HURTING esports" etc.), but when I see how much effort and reiteration they spend on making the game perfect in concerns to balance and that it feels right I immediately fall in love again.

<3 Blizzard
Ksi
Profile Joined May 2010
357 Posts
April 11 2012 23:12 GMT
#712
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 11 2012 23:14 GMT
#713
On April 12 2012 08:09 Bommes wrote:
Show nested quote +
On April 12 2012 08:00 Torte de Lini wrote:
I love their Zerg ideas.
Very worried about Terran ):


Why?

They won't let 1 race be weaker to a point where its imbalanced.
So if terrans don't get as many fancy new units they will probably get fancy new utility on the old units.

I personally think its really really good that they are willing to completely scrap units even if the whole artwork and concept is done because they think that they don't work from a gameplay perspective.

In the last couple of weeks I was a little mad at Blizzard because of their design decision making outside of pure gameplay (Bnet 2.0 issues, Diablo 60 bucks and more, "HURTING esports" etc.), but when I see how much effort and reiteration they spend on making the game perfect in concerns to balance and that it feels right I immediately fall in love again.

<3 Blizzard


Because Zerg, it seems clear where they want to go.
For Terran, they're still heavily unsure.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
April 11 2012 23:16 GMT
#714
On April 12 2012 08:12 Ksi wrote:
Show nested quote +
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).

Hydralisks get Hive tech speed upgrade.
Absence of evidence is not evidence of absence.
forsooth
Profile Joined February 2011
United States3648 Posts
April 11 2012 23:16 GMT
#715
On April 12 2012 08:12 Ksi wrote:
Show nested quote +
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).

Corruptors are a big part of ZvT...hardly what I'd call useless.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 11 2012 23:16 GMT
#716
On April 12 2012 08:12 Ksi wrote:
Show nested quote +
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).


Roaches made me singlehandedly switch to protoss. I miss my BW zerg
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
April 11 2012 23:17 GMT
#717
On April 12 2012 08:16 forsooth wrote:
Show nested quote +
On April 12 2012 08:12 Ksi wrote:
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).

Corruptors are a big part of ZvT...hardly what I'd call useless.

Corruptors arn't useless but they sure are boring.
Absence of evidence is not evidence of absence.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
Last Edited: 2012-04-11 23:29:07
April 11 2012 23:22 GMT
#718
They all seem like good interesting ideas. I really do think HOTS will be an amazing addition to the game. Obviously there will be quite a few bumps when it does finally come out but that's all part of the procedure. I'm sure it will make this game much better in the long run.

EDIT:
On April 12 2012 08:16 forsooth wrote:
Show nested quote +
On April 12 2012 08:12 Ksi wrote:
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).

Corruptors are a big part of ZvT...hardly what I'd call useless.


In the post, it is stated that they are re-working the overseer. They also said most things aren't changing since blizzcon for zerg so the hydra will have a speed buff. It will be at hive which is kind of silly IMO but if a hydra can move as fast as a speed roach or as fast as a normal roach then it will make the unit much better. The biggest problem right now for hydras is not their squishyness but their ability to not be able to retreat. If you have like 20 hydras + other units and attack, then you will definately lose those hydras if the battle slowly goes the wrong way whereas all your other units can be saved. Their slow speed also makes them pretty bad at flanking.
Root4Root
forsooth
Profile Joined February 2011
United States3648 Posts
April 11 2012 23:24 GMT
#719
On April 12 2012 08:17 R0YAL wrote:
Show nested quote +
On April 12 2012 08:16 forsooth wrote:
On April 12 2012 08:12 Ksi wrote:
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).

Corruptors are a big part of ZvT...hardly what I'd call useless.

Corruptors arn't useless but they sure are boring.

I guess that makes them kind of like air marauders. I switched to Terran in SC2 and I've always hated that stupid unit, but damned if I don't need it.
Bommes
Profile Joined June 2010
Germany1226 Posts
April 11 2012 23:24 GMT
#720
On April 12 2012 08:14 Torte de Lini wrote:
Show nested quote +
On April 12 2012 08:09 Bommes wrote:
On April 12 2012 08:00 Torte de Lini wrote:
I love their Zerg ideas.
Very worried about Terran ):


Why?

They won't let 1 race be weaker to a point where its imbalanced.
So if terrans don't get as many fancy new units they will probably get fancy new utility on the old units.

I personally think its really really good that they are willing to completely scrap units even if the whole artwork and concept is done because they think that they don't work from a gameplay perspective.

In the last couple of weeks I was a little mad at Blizzard because of their design decision making outside of pure gameplay (Bnet 2.0 issues, Diablo 60 bucks and more, "HURTING esports" etc.), but when I see how much effort and reiteration they spend on making the game perfect in concerns to balance and that it feels right I immediately fall in love again.

<3 Blizzard


Because Zerg, it seems clear where they want to go.
For Terran, they're still heavily unsure.


Zerg is really easy to add cool units to because they lack a lot of utility and specialized units like the Swarm Host and the Viper.

Terran has plenty of those, so its naturally harder to come up with something that makes sense. Also its the zerg expansion and they spent a lot of time on the Zerg campaign, so they probably spent a lot more time early on thinking about how to make Zerg interesting.

I mean we have to wait, but there is plenty of time for them to make perfectly fitting terran units and right at this moment I'm 0% worried
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