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Developers Update : Heart of the Swarm - Page 37

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 35 36 37 38 39 93 Next
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-04-11 23:26:19
April 11 2012 23:25 GMT
#721
Hope they manage to figure out the Terran factory problem. As uninspired as the Warhound's design was, it promoted more Mech in Terran games and that could only be good for diversity in games.

I really REALLY like the fact that they removed the Replicant. It was such a bullshit unit. They need to add more stuff to the Protoss line though. Tempest doesn't really feel necessary when you can try to tweak carriers to perform the same function basically.

Glad there are a lot of ideas for the Zerg though.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
SolidMoose
Profile Joined June 2011
United States1240 Posts
April 11 2012 23:25 GMT
#722
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 11 2012 23:26 GMT
#723
On April 12 2012 08:25 pdd wrote:
Hope they manage to figure out the Terran factory problem.

I really REALLY like the fact that they removed the Replicant. It was such a bullshit unit. They need to add more stuff to the Protoss line though. Tempest doesn't really feel necessary when you can try to tweak carriers to perform the same function basically.

Glad there are a lot of ideas for the Zerg though.

I actually want to see the Replicant in the campaign

It has no place in multiplayer, but it sounds like a cool unit to mess around with in single player.
ㅇㅅㅌㅅ
rd
Profile Blog Joined July 2010
United States2586 Posts
April 11 2012 23:29 GMT
#724
On April 12 2012 08:25 SolidMoose wrote:
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.


Recall wasn't intended to stop harass though...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 11 2012 23:30 GMT
#725
On April 12 2012 08:25 SolidMoose wrote:
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.


Well that or if you catch toss out of position BAm it all goes home. If it makes it I am going to be super angry lol.
When I think of something else, something will go here
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
April 11 2012 23:31 GMT
#726
On April 12 2012 08:25 SolidMoose wrote:
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.


I assume recall will have a 75-100 energy cost, which will only really be viable to protoss with bad macro (noobs), late game protoss, or a pro protoss cheese that is designed to do quick damage then bail out fast.
In which case, I invite it wholeheartedly.

I think zerg has the most interesting changes that will really open up the strategy to a whole new ballpark. Terran mech/positional play is the only thing that really needs to be changed (anything to get terrans to stray from MMM for once in their lives)
I fear for protoss the most, because even though the exclusion of the replicant seems like a gift from god, the tempest/oracle still feel like dull or gimmicky units (respectively) that are more of the same than anything else really.

Nexus recall/insta-cannon is the most interesting imho. Practically inviting insane cheeses to be thought up.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 11 2012 23:31 GMT
#727
Seems to be me like the tempest is still serving the exact same role as the carrier? Except... it's not as iconic of a unit?

Don't understand the reason behind this change.
usethis2
Profile Joined December 2010
2164 Posts
April 11 2012 23:32 GMT
#728
On April 12 2012 08:03 TheBlueMeaner wrote:
how about overlords become detectors once lair is built??

I don't think that's fair considering the investment you need to make for cloaked/burrowing units.
Netsky
Profile Joined October 2010
Australia1155 Posts
April 11 2012 23:32 GMT
#729
Basically what I read from this regarding Terran: we had a think about what we showed you at Blizzcon and decided it was stupid. Now we don't know what we're doing, but we'll let you know when we come up with something. Maybe something with mech.

Sounds like HotS is long way off.
usethis2
Profile Joined December 2010
2164 Posts
April 11 2012 23:34 GMT
#730
I can't help but think of the scroll of town portal every time I hear the nexus recall, lol.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
April 11 2012 23:35 GMT
#731
On April 12 2012 08:24 forsooth wrote:
Show nested quote +
On April 12 2012 08:17 R0YAL wrote:
On April 12 2012 08:16 forsooth wrote:
On April 12 2012 08:12 Ksi wrote:
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).

Corruptors are a big part of ZvT...hardly what I'd call useless.

Corruptors arn't useless but they sure are boring.

I guess that makes them kind of like air marauders. I switched to Terran in SC2 and I've always hated that stupid unit, but damned if I don't need it.

Ah yes another one of those units that contribute to nothing other than a deathball. Gotta love those one-dimensional units, right?
Absence of evidence is not evidence of absence.
Datum
Profile Joined February 2011
United States371 Posts
April 11 2012 23:36 GMT
#732
Viper feeding on minerals => drop vipers in opponent's mineral line => disrupt supply.

I wonder if vipers would be cheap enough to justify this?
Exempt.
Profile Joined May 2011
United States470 Posts
April 11 2012 23:36 GMT
#733
oh shit the zerg stuff is fucking awesome
arsenic
Profile Joined January 2009
United States163 Posts
April 11 2012 23:36 GMT
#734
On April 12 2012 08:32 usethis2 wrote:
Show nested quote +
On April 12 2012 08:03 TheBlueMeaner wrote:
how about overlords become detectors once lair is built??

I don't think that's fair considering the investment you need to make for cloaked/burrowing units.

In BW, all Overlords were detectors automatically and DTs were still amazing if used well. It is all about harassing and multitasking rather than free wins randomly when the Zerg doesn't guess your build correctly. DTs and Banshees right now are just stupid, especially when they are made off of one base, for both sides - if they are stopped, then P/T is in huge trouble, and if not, then they pretty much win automatically.
Granter
Profile Joined June 2011
Sweden64 Posts
April 11 2012 23:37 GMT
#735
I dont understand why they want to keep the thor... i want the mech army to be increased in mobility.

Why cant the mech units run and shot on the same time, any modern tank can do that with same precision as standing still, ye ofc it would maybe be a balance issue but it is just a thought.

And what's up with them not changing massrecall?` It will leave the protoss army impossible to beat if they are always the ones deciding on if they want to fight or not....the toss army is already more moble then the mech army so i dont really see the thing with that. and the current tvp is based on being able to harass mid game, because late game is just shit if you dont get ahead.

Even if they were to bring in a unit more powerfull and cost effektive then the thor there isnt a chanse in hell mech would ever be decent against a toss.

I'm also very sad that they did not keep threader, wouldnt mind if they brought in some upgrade that would make it possible for misselturrents to deal damage on ground units.
If something can be achieved easily, it probably isnt worth it
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
April 11 2012 23:37 GMT
#736
dropping the shredder and the ditto...eh i mean replicant.

at least blizzard listening a little bit?

but the thought of adding ANOTHER super long range missile of doom laser cannon of unending range and death to the terran race confuses me.
Forever ZeNEX.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
April 11 2012 23:37 GMT
#737
On April 12 2012 08:36 Datum wrote:
Viper feeding on minerals => drop vipers in opponent's mineral line => disrupt supply.

I wonder if vipers would be cheap enough to justify this?

They wouldnt if you expected to lose them. Depending on speed you could maybe avoid that... but it better make an alert or something or people might not even know.... Man... I hoped to hell that the viper's abduct move would be gone... all I can think of is that a zerg makes 10 of these, pulls my colossus out of my army, they die instantly, and then the rest of your pathetic army dies right after -_- they better not have a good range...
mrtomjones
Profile Joined April 2011
Canada4020 Posts
April 11 2012 23:39 GMT
#738
On April 12 2012 08:36 arsenic wrote:
Show nested quote +
On April 12 2012 08:32 usethis2 wrote:
On April 12 2012 08:03 TheBlueMeaner wrote:
how about overlords become detectors once lair is built??

I don't think that's fair considering the investment you need to make for cloaked/burrowing units.

In BW, all Overlords were detectors automatically and DTs were still amazing if used well. It is all about harassing and multitasking rather than free wins randomly when the Zerg doesn't guess your build correctly. DTs and Banshees right now are just stupid, especially when they are made off of one base, for both sides - if they are stopped, then P/T is in huge trouble, and if not, then they pretty much win automatically.

Yah banshees in TvP are stupid. Protoss gets Robo? Stopped with no damage or very little if thy only make one obs which protoss don't do anymore. Robo not made? Terran wins.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
April 11 2012 23:39 GMT
#739
I am glad they are re-doing terran. From a completely non balancing pov, I think terrans are just transformers mixed with C&C. I dont want that.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
SolidMoose
Profile Joined June 2011
United States1240 Posts
April 11 2012 23:41 GMT
#740
On April 12 2012 08:29 Tyrant0 wrote:
Show nested quote +
On April 12 2012 08:25 SolidMoose wrote:
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.


Recall wasn't intended to stop harass though...


Does it matter what it's ended for though? It can obviously be used that way, especially when you're on 3 base and have energy saved up.
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