• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:09
CEST 01:09
KST 08:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! !!!NEW BUG!!! FIRE ARCHONS [Visual] Pros React To: Calm's Big Brain Play Vs Mini BW General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8579 users

Developers Update : Heart of the Swarm - Page 37

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 35 36 37 38 39 93 Next
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-04-11 23:26:19
April 11 2012 23:25 GMT
#721
Hope they manage to figure out the Terran factory problem. As uninspired as the Warhound's design was, it promoted more Mech in Terran games and that could only be good for diversity in games.

I really REALLY like the fact that they removed the Replicant. It was such a bullshit unit. They need to add more stuff to the Protoss line though. Tempest doesn't really feel necessary when you can try to tweak carriers to perform the same function basically.

Glad there are a lot of ideas for the Zerg though.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
SolidMoose
Profile Joined June 2011
United States1240 Posts
April 11 2012 23:25 GMT
#722
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 11 2012 23:26 GMT
#723
On April 12 2012 08:25 pdd wrote:
Hope they manage to figure out the Terran factory problem.

I really REALLY like the fact that they removed the Replicant. It was such a bullshit unit. They need to add more stuff to the Protoss line though. Tempest doesn't really feel necessary when you can try to tweak carriers to perform the same function basically.

Glad there are a lot of ideas for the Zerg though.

I actually want to see the Replicant in the campaign

It has no place in multiplayer, but it sounds like a cool unit to mess around with in single player.
ㅇㅅㅌㅅ
rd
Profile Blog Joined July 2010
United States2586 Posts
April 11 2012 23:29 GMT
#724
On April 12 2012 08:25 SolidMoose wrote:
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.


Recall wasn't intended to stop harass though...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 11 2012 23:30 GMT
#725
On April 12 2012 08:25 SolidMoose wrote:
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.


Well that or if you catch toss out of position BAm it all goes home. If it makes it I am going to be super angry lol.
When I think of something else, something will go here
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
April 11 2012 23:31 GMT
#726
On April 12 2012 08:25 SolidMoose wrote:
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.


I assume recall will have a 75-100 energy cost, which will only really be viable to protoss with bad macro (noobs), late game protoss, or a pro protoss cheese that is designed to do quick damage then bail out fast.
In which case, I invite it wholeheartedly.

I think zerg has the most interesting changes that will really open up the strategy to a whole new ballpark. Terran mech/positional play is the only thing that really needs to be changed (anything to get terrans to stray from MMM for once in their lives)
I fear for protoss the most, because even though the exclusion of the replicant seems like a gift from god, the tempest/oracle still feel like dull or gimmicky units (respectively) that are more of the same than anything else really.

Nexus recall/insta-cannon is the most interesting imho. Practically inviting insane cheeses to be thought up.
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 11 2012 23:31 GMT
#727
Seems to be me like the tempest is still serving the exact same role as the carrier? Except... it's not as iconic of a unit?

Don't understand the reason behind this change.
usethis2
Profile Joined December 2010
2164 Posts
April 11 2012 23:32 GMT
#728
On April 12 2012 08:03 TheBlueMeaner wrote:
how about overlords become detectors once lair is built??

I don't think that's fair considering the investment you need to make for cloaked/burrowing units.
Netsky
Profile Joined October 2010
Australia1155 Posts
April 11 2012 23:32 GMT
#729
Basically what I read from this regarding Terran: we had a think about what we showed you at Blizzcon and decided it was stupid. Now we don't know what we're doing, but we'll let you know when we come up with something. Maybe something with mech.

Sounds like HotS is long way off.
usethis2
Profile Joined December 2010
2164 Posts
April 11 2012 23:34 GMT
#730
I can't help but think of the scroll of town portal every time I hear the nexus recall, lol.
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
April 11 2012 23:35 GMT
#731
On April 12 2012 08:24 forsooth wrote:
Show nested quote +
On April 12 2012 08:17 R0YAL wrote:
On April 12 2012 08:16 forsooth wrote:
On April 12 2012 08:12 Ksi wrote:
On April 12 2012 08:04 malaan wrote:
I cant remember the last time I saw a hydralisk in a game O_O


Haha, reading this post actually reminded me that Hydralisks existed in SC2. Their uselessness is so pronounced that I've forgotten that they were even there as a useless unit.

Good old Blizzard entertainment though doesn't seem like they'll make any significant changes to the triumvirate of useless and/or boring Zerg units. Overseer, Corruptor and Hydralisks FTL. (Ultralisks are an honorable mention, but they might get that burrow charge).

Corruptors are a big part of ZvT...hardly what I'd call useless.

Corruptors arn't useless but they sure are boring.

I guess that makes them kind of like air marauders. I switched to Terran in SC2 and I've always hated that stupid unit, but damned if I don't need it.

Ah yes another one of those units that contribute to nothing other than a deathball. Gotta love those one-dimensional units, right?
Absence of evidence is not evidence of absence.
Datum
Profile Joined February 2011
United States371 Posts
April 11 2012 23:36 GMT
#732
Viper feeding on minerals => drop vipers in opponent's mineral line => disrupt supply.

I wonder if vipers would be cheap enough to justify this?
Exempt.
Profile Joined May 2011
United States470 Posts
April 11 2012 23:36 GMT
#733
oh shit the zerg stuff is fucking awesome
arsenic
Profile Joined January 2009
United States163 Posts
April 11 2012 23:36 GMT
#734
On April 12 2012 08:32 usethis2 wrote:
Show nested quote +
On April 12 2012 08:03 TheBlueMeaner wrote:
how about overlords become detectors once lair is built??

I don't think that's fair considering the investment you need to make for cloaked/burrowing units.

In BW, all Overlords were detectors automatically and DTs were still amazing if used well. It is all about harassing and multitasking rather than free wins randomly when the Zerg doesn't guess your build correctly. DTs and Banshees right now are just stupid, especially when they are made off of one base, for both sides - if they are stopped, then P/T is in huge trouble, and if not, then they pretty much win automatically.
Granter
Profile Joined June 2011
Sweden64 Posts
April 11 2012 23:37 GMT
#735
I dont understand why they want to keep the thor... i want the mech army to be increased in mobility.

Why cant the mech units run and shot on the same time, any modern tank can do that with same precision as standing still, ye ofc it would maybe be a balance issue but it is just a thought.

And what's up with them not changing massrecall?` It will leave the protoss army impossible to beat if they are always the ones deciding on if they want to fight or not....the toss army is already more moble then the mech army so i dont really see the thing with that. and the current tvp is based on being able to harass mid game, because late game is just shit if you dont get ahead.

Even if they were to bring in a unit more powerfull and cost effektive then the thor there isnt a chanse in hell mech would ever be decent against a toss.

I'm also very sad that they did not keep threader, wouldnt mind if they brought in some upgrade that would make it possible for misselturrents to deal damage on ground units.
If something can be achieved easily, it probably isnt worth it
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
April 11 2012 23:37 GMT
#736
dropping the shredder and the ditto...eh i mean replicant.

at least blizzard listening a little bit?

but the thought of adding ANOTHER super long range missile of doom laser cannon of unending range and death to the terran race confuses me.
Forever ZeNEX.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
April 11 2012 23:37 GMT
#737
On April 12 2012 08:36 Datum wrote:
Viper feeding on minerals => drop vipers in opponent's mineral line => disrupt supply.

I wonder if vipers would be cheap enough to justify this?

They wouldnt if you expected to lose them. Depending on speed you could maybe avoid that... but it better make an alert or something or people might not even know.... Man... I hoped to hell that the viper's abduct move would be gone... all I can think of is that a zerg makes 10 of these, pulls my colossus out of my army, they die instantly, and then the rest of your pathetic army dies right after -_- they better not have a good range...
mrtomjones
Profile Joined April 2011
Canada4020 Posts
April 11 2012 23:39 GMT
#738
On April 12 2012 08:36 arsenic wrote:
Show nested quote +
On April 12 2012 08:32 usethis2 wrote:
On April 12 2012 08:03 TheBlueMeaner wrote:
how about overlords become detectors once lair is built??

I don't think that's fair considering the investment you need to make for cloaked/burrowing units.

In BW, all Overlords were detectors automatically and DTs were still amazing if used well. It is all about harassing and multitasking rather than free wins randomly when the Zerg doesn't guess your build correctly. DTs and Banshees right now are just stupid, especially when they are made off of one base, for both sides - if they are stopped, then P/T is in huge trouble, and if not, then they pretty much win automatically.

Yah banshees in TvP are stupid. Protoss gets Robo? Stopped with no damage or very little if thy only make one obs which protoss don't do anymore. Robo not made? Terran wins.
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
April 11 2012 23:39 GMT
#739
I am glad they are re-doing terran. From a completely non balancing pov, I think terrans are just transformers mixed with C&C. I dont want that.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
SolidMoose
Profile Joined June 2011
United States1240 Posts
April 11 2012 23:41 GMT
#740
On April 12 2012 08:29 Tyrant0 wrote:
Show nested quote +
On April 12 2012 08:25 SolidMoose wrote:
I do hope the nexus recall doesn't make it, simply because warpgate is already a really good ability for stopping drop harass/multipronged attacks.


Recall wasn't intended to stop harass though...


Does it matter what it's ended for though? It can obviously be used that way, especially when you're on 3 base and have energy saved up.
Prev 1 35 36 37 38 39 93 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
BASILISK vs TBD
Serral vs Rogue
PiGStarcraft398
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft398
SpeCial 185
NeuroSwarm 153
EnDerr 16
StarCraft: Brood War
Britney 13575
Dewaltoss 106
scan(afreeca) 31
Dota 2
monkeys_forever244
febbydoto10
League of Legends
Doublelift4499
Counter-Strike
minikerr69
Super Smash Bros
AZ_Axe13
Other Games
gofns19419
Grubby2383
Coldzera 1238
shahzam441
crisheroes438
mouzStarbuck297
XaKoH 247
C9.Mang0244
Livibee119
KnowMe86
ViBE58
kaitlyn42
ZombieGrub42
Organizations
Other Games
gamesdonequick997
BasetradeTV114
[ Show 14 non-featured ]
StarCraft 2
• musti20045 20
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22100
Other Games
• imaqtpie1030
• Scarra825
• Shiphtur136
Upcoming Events
Korean StarCraft League
2h 51m
GSL
11h 51m
AI Arena Tournament
17h 51m
Replay Cast
1d
WardiTV Weekly
1d 11h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
4 days
Replay Cast
5 days
[ Show More ]
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.