• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:15
CEST 09:15
KST 16:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out5RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL II: StarCraft 2 Player Announcement 5/8 Protoss AoE skill expression August World Ranking: Clem climbs to #2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Michaelbg appreciation thread How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8427 users

Match Making Changes in Ladder Season 7 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
keyStorm
Profile Joined August 2010
Canada316 Posts
April 06 2012 18:34 GMT
#81
Seems like a good change, well played
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 06 2012 18:37 GMT
#82
Seems ok for the average player.. i guess? But what about for the GM players who are already playing random no name top 9 masters?
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
April 06 2012 18:38 GMT
#83
On April 07 2012 02:17 Mrvoodoochild1 wrote:
Show nested quote +
On April 07 2012 02:11 eXigent. wrote:
Soo many people have failed to read what the OP actually says. Stop saying you are gonna be stomped by someone way better than you, when thats not the case at all. Blizzard said slightly higher or lower, not a whole league or 2 higher or lower. I swear most people dont even read the post, but instead just skim through it and then post their own 2cents which turns out to be completely wrong.

Have you picked the brain of David Kim? How can you tell that by slightly lower or lightly higher that he doesn't mean a whole league below you? Never make conclusions about blizzard because half the shit they do makes no sense.



First off, David Kim has nothing to do with the ladder algorithms, and who you get matched up against. This statement just shows your ignorance about the subject at hand. Secondly, why would blizzard want to break their own ladder? Odds are you will be getting more games where the opponent is "slightly favored" or vice versa. When a player comes close to promotion they usually start playing players slightly better than them, I forsee this as similar to that, without the possible promotion.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
April 06 2012 18:41 GMT
#84
On April 07 2012 03:37 SupLilSon wrote:
Seems ok for the average player.. i guess? But what about for the GM players who are already playing random no name top 9 masters?


I would argue that most GM players have practice partners they can train with, which is vastly superior to ladder anyway. I think its better to tailor to the 95+% of the population when it comes to matchmaking on the ladder.
Areon
Profile Joined November 2010
United States273 Posts
April 06 2012 18:47 GMT
#85
I don't see how it would ever be possible for GM to play Diamond or lower league players with this method. Way too much MMR difference. Most people will probably end up liking this style though.
HeavenResign
Profile Joined April 2011
United States702 Posts
April 06 2012 18:52 GMT
#86
Seasons are so short, worse-case scenario in two months things go back to normal.
khanofmongols
Profile Joined January 2011
542 Posts
April 06 2012 18:57 GMT
#87
Won't this fix the whole queuing for like 5 minutes for some pros issue?
MVega
Profile Joined November 2010
763 Posts
April 06 2012 19:01 GMT
#88
On April 07 2012 03:57 khanofmongols wrote:
Won't this fix the whole queuing for like 5 minutes for some pros issue?


Probably. I think it's a fantastic thing to try. I mean they pretty much have to try it this way, they can't try it on a test realm because nobody actually uses the test realm to test.

For the people that said this is because of the lower bnet population, I doubt it. Aside from at the very top search times are still pretty much instant. At least in Diamond on KR and Masters on NA.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
aiuradun
Profile Joined February 2011
Denmark115 Posts
April 06 2012 19:08 GMT
#89
Hmm this move is kind of intresting, and i am looking forward toseeing how big of a change you will see adn also i dont hope it affect master / grandmaster to much since they are at such a competetive level that i don't think it would fit it very well to suddenly meet a platnium player..

I am looking forwards to see it though since im just a low leauger
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 06 2012 19:08 GMT
#90
I don't think the difference in MMR will be great enough to create a truly one sides game, but I can also see it frustrating people who may run into handfuls of better players over and over, creating losing streaks. Which is hopefully balanced out by weaker players that you play. Interested to see how this will play out
You can type "StarCraft" with just your left hand.
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 06 2012 19:09 GMT
#91
Honestly I really like it, when you play peep modes and go against a player who just smashes you it's not really very frustrating and you feel like you've learned. On ladder right now you know your opponent is about your skill level, so when you lose it's extremely frustrating sometimes.
Live hard, live free.
Excalibur_Z
Profile Joined October 2002
United States12249 Posts
April 06 2012 19:10 GMT
#92
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).
Moderator
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
April 06 2012 19:23 GMT
#93
I dont want this... I already aget face-stomped regularly, especially after a 3 game win streak. And that seems to happen about once or twice a week :/

I dont really have any issues with wait time either, so ultimately I think this will hurt people like me more than help
Baio
Profile Joined March 2012
112 Posts
Last Edited: 2012-04-06 19:25:20
April 06 2012 19:25 GMT
#94
Bad change. Pros already get matched-up with semi-good players because of MMR Cap which results in complete roflstomps. This will be even worse now.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
April 06 2012 19:28 GMT
#95
On April 07 2012 04:10 Excalibur_Z wrote:
It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Except that doing this would increase everyone's win rates except for the unfortunates at the bottom of the ladder.
http://en.wikipedia.org/wiki/Lysenkoism
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
April 06 2012 19:29 GMT
#96
On April 07 2012 04:10 Excalibur_Z wrote:
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).



is sigma the width of the probability range where ones MMR lies within? or does it measure the confidence that ones MMR lies at a specific value?
Salvation a la mode and a cup of tea...
Natespank
Profile Joined November 2011
Canada449 Posts
April 06 2012 19:30 GMT
#97
I've wanted this for a while but I never imagined it would happen. Cool!
Aerohank
Profile Joined April 2012
12 Posts
Last Edited: 2012-04-06 19:41:18
April 06 2012 19:33 GMT
#98
On April 07 2012 01:18 Aelendis wrote:
They didn't say "much higher" or "much lower", they said slightly higher or lower. I don't think GM players will be matched against top diamond, it would make no sense...


They also thought Ghosts were 'slighty too good' before they nerfed both EMP and snipe by 45%.
I don't think blizzard understands what the word 'slightly' means, so I won't be suprised if indeed, GMs wil face diamond players.

Edit: I really don't understand this change. First they design a system that pitch you against players of equal skill. A system that works extremely well compaired to that of a lot of other games and is fair for everybody. And then they.. change it? Why?!

What is the point in having a 80% chance of a fair game and a 20% chance of an unfair game when you could have a >95% chance of a fair game?
trGKakarot
Profile Joined October 2011
United States129 Posts
April 06 2012 19:33 GMT
#99
On April 07 2012 04:10 Excalibur_Z wrote:
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Sorry, but that makes no sense.

What is downward for one player, is upward for the other. It is impossible to expand only in one direction.
hihi glgl
Excalibur_Z
Profile Joined October 2002
United States12249 Posts
April 06 2012 19:41 GMT
#100
On April 07 2012 04:28 Lysenko wrote:
Show nested quote +
On April 07 2012 04:10 Excalibur_Z wrote:
It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Except that doing this would increase everyone's win rates except for the unfortunates at the bottom of the ladder.


That is true, but the marketing message behind the change is a little confusing then. If the goal is to alleviate "ladder anxiety", allowing easier opponents does that. However, allowing more difficult opponents makes things more intimidating for the average player who is just looking to win and "take it easy".
Moderator
Prev 1 2 3 4 5 6 7 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#94
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft553
StarCraft: Brood War
Jaedong 569
sorry 16
Icarus 7
League of Legends
JimRising 613
Counter-Strike
ceh9380
Super Smash Bros
Mew2King305
Other Games
summit1g6120
Coldzera 1091
Happy202
ROOTCatZ137
Organizations
Other Games
gamesdonequick601
BasetradeTV43
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH341
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2291
Upcoming Events
Replay Cast
1h 45m
Kung Fu Cup
3h 45m
Replay Cast
16h 45m
The PondCast
1d 2h
OSC
1d 5h
Replay Cast
1d 16h
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
[ Show More ]
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.