• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:28
CET 03:28
KST 11:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1076 users

Match Making Changes in Ladder Season 7 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
keyStorm
Profile Joined August 2010
Canada316 Posts
April 06 2012 18:34 GMT
#81
Seems like a good change, well played
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 06 2012 18:37 GMT
#82
Seems ok for the average player.. i guess? But what about for the GM players who are already playing random no name top 9 masters?
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
April 06 2012 18:38 GMT
#83
On April 07 2012 02:17 Mrvoodoochild1 wrote:
Show nested quote +
On April 07 2012 02:11 eXigent. wrote:
Soo many people have failed to read what the OP actually says. Stop saying you are gonna be stomped by someone way better than you, when thats not the case at all. Blizzard said slightly higher or lower, not a whole league or 2 higher or lower. I swear most people dont even read the post, but instead just skim through it and then post their own 2cents which turns out to be completely wrong.

Have you picked the brain of David Kim? How can you tell that by slightly lower or lightly higher that he doesn't mean a whole league below you? Never make conclusions about blizzard because half the shit they do makes no sense.



First off, David Kim has nothing to do with the ladder algorithms, and who you get matched up against. This statement just shows your ignorance about the subject at hand. Secondly, why would blizzard want to break their own ladder? Odds are you will be getting more games where the opponent is "slightly favored" or vice versa. When a player comes close to promotion they usually start playing players slightly better than them, I forsee this as similar to that, without the possible promotion.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
April 06 2012 18:41 GMT
#84
On April 07 2012 03:37 SupLilSon wrote:
Seems ok for the average player.. i guess? But what about for the GM players who are already playing random no name top 9 masters?


I would argue that most GM players have practice partners they can train with, which is vastly superior to ladder anyway. I think its better to tailor to the 95+% of the population when it comes to matchmaking on the ladder.
Areon
Profile Joined November 2010
United States273 Posts
April 06 2012 18:47 GMT
#85
I don't see how it would ever be possible for GM to play Diamond or lower league players with this method. Way too much MMR difference. Most people will probably end up liking this style though.
HeavenResign
Profile Joined April 2011
United States702 Posts
April 06 2012 18:52 GMT
#86
Seasons are so short, worse-case scenario in two months things go back to normal.
khanofmongols
Profile Joined January 2011
542 Posts
April 06 2012 18:57 GMT
#87
Won't this fix the whole queuing for like 5 minutes for some pros issue?
MVega
Profile Joined November 2010
763 Posts
April 06 2012 19:01 GMT
#88
On April 07 2012 03:57 khanofmongols wrote:
Won't this fix the whole queuing for like 5 minutes for some pros issue?


Probably. I think it's a fantastic thing to try. I mean they pretty much have to try it this way, they can't try it on a test realm because nobody actually uses the test realm to test.

For the people that said this is because of the lower bnet population, I doubt it. Aside from at the very top search times are still pretty much instant. At least in Diamond on KR and Masters on NA.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
aiuradun
Profile Joined February 2011
Denmark115 Posts
April 06 2012 19:08 GMT
#89
Hmm this move is kind of intresting, and i am looking forward toseeing how big of a change you will see adn also i dont hope it affect master / grandmaster to much since they are at such a competetive level that i don't think it would fit it very well to suddenly meet a platnium player..

I am looking forwards to see it though since im just a low leauger
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 06 2012 19:08 GMT
#90
I don't think the difference in MMR will be great enough to create a truly one sides game, but I can also see it frustrating people who may run into handfuls of better players over and over, creating losing streaks. Which is hopefully balanced out by weaker players that you play. Interested to see how this will play out
You can type "StarCraft" with just your left hand.
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 06 2012 19:09 GMT
#91
Honestly I really like it, when you play peep modes and go against a player who just smashes you it's not really very frustrating and you feel like you've learned. On ladder right now you know your opponent is about your skill level, so when you lose it's extremely frustrating sometimes.
Live hard, live free.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 06 2012 19:10 GMT
#92
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).
Moderator
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
April 06 2012 19:23 GMT
#93
I dont want this... I already aget face-stomped regularly, especially after a 3 game win streak. And that seems to happen about once or twice a week :/

I dont really have any issues with wait time either, so ultimately I think this will hurt people like me more than help
Baio
Profile Joined March 2012
112 Posts
Last Edited: 2012-04-06 19:25:20
April 06 2012 19:25 GMT
#94
Bad change. Pros already get matched-up with semi-good players because of MMR Cap which results in complete roflstomps. This will be even worse now.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
April 06 2012 19:28 GMT
#95
On April 07 2012 04:10 Excalibur_Z wrote:
It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Except that doing this would increase everyone's win rates except for the unfortunates at the bottom of the ladder.
http://en.wikipedia.org/wiki/Lysenkoism
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
April 06 2012 19:29 GMT
#96
On April 07 2012 04:10 Excalibur_Z wrote:
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).



is sigma the width of the probability range where ones MMR lies within? or does it measure the confidence that ones MMR lies at a specific value?
Salvation a la mode and a cup of tea...
Natespank
Profile Joined November 2011
Canada449 Posts
April 06 2012 19:30 GMT
#97
I've wanted this for a while but I never imagined it would happen. Cool!
Aerohank
Profile Joined April 2012
12 Posts
Last Edited: 2012-04-06 19:41:18
April 06 2012 19:33 GMT
#98
On April 07 2012 01:18 Aelendis wrote:
They didn't say "much higher" or "much lower", they said slightly higher or lower. I don't think GM players will be matched against top diamond, it would make no sense...


They also thought Ghosts were 'slighty too good' before they nerfed both EMP and snipe by 45%.
I don't think blizzard understands what the word 'slightly' means, so I won't be suprised if indeed, GMs wil face diamond players.

Edit: I really don't understand this change. First they design a system that pitch you against players of equal skill. A system that works extremely well compaired to that of a lot of other games and is fair for everybody. And then they.. change it? Why?!

What is the point in having a 80% chance of a fair game and a 20% chance of an unfair game when you could have a >95% chance of a fair game?
trGKakarot
Profile Joined October 2011
United States129 Posts
April 06 2012 19:33 GMT
#99
On April 07 2012 04:10 Excalibur_Z wrote:
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Sorry, but that makes no sense.

What is downward for one player, is upward for the other. It is impossible to expand only in one direction.
hihi glgl
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 06 2012 19:41 GMT
#100
On April 07 2012 04:28 Lysenko wrote:
Show nested quote +
On April 07 2012 04:10 Excalibur_Z wrote:
It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Except that doing this would increase everyone's win rates except for the unfortunates at the bottom of the ladder.


That is true, but the marketing message behind the change is a little confusing then. If the goal is to alleviate "ladder anxiety", allowing easier opponents does that. However, allowing more difficult opponents makes things more intimidating for the average player who is just looking to win and "take it easy".
Moderator
Prev 1 2 3 4 5 6 7 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft557
elazer 212
Nathanias 71
CosmosSc2 49
RuFF_SC2 32
PiLiPiLi 27
StarCraft: Brood War
Artosis 680
NaDa 48
Yoon 36
Hm[arnc] 9
Dota 2
monkeys_forever288
febbydoto70
League of Legends
C9.Mang0226
Super Smash Bros
hungrybox1717
AZ_Axe147
Westballz74
Other Games
tarik_tv4642
shahzam629
JimRising 365
Maynarde294
ViBE42
Organizations
Other Games
gamesdonequick923
BasetradeTV65
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 114
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22545
Other Games
• imaqtpie1845
Upcoming Events
WardiTV Invitational
9h 32m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 6h
WardiTV Invitational
1d 9h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.