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Match Making Changes in Ladder Season 7 - Page 5

Forum Index > SC2 General
Post a Reply
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keyStorm
Profile Joined August 2010
Canada316 Posts
April 06 2012 18:34 GMT
#81
Seems like a good change, well played
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 06 2012 18:37 GMT
#82
Seems ok for the average player.. i guess? But what about for the GM players who are already playing random no name top 9 masters?
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
April 06 2012 18:38 GMT
#83
On April 07 2012 02:17 Mrvoodoochild1 wrote:
Show nested quote +
On April 07 2012 02:11 eXigent. wrote:
Soo many people have failed to read what the OP actually says. Stop saying you are gonna be stomped by someone way better than you, when thats not the case at all. Blizzard said slightly higher or lower, not a whole league or 2 higher or lower. I swear most people dont even read the post, but instead just skim through it and then post their own 2cents which turns out to be completely wrong.

Have you picked the brain of David Kim? How can you tell that by slightly lower or lightly higher that he doesn't mean a whole league below you? Never make conclusions about blizzard because half the shit they do makes no sense.



First off, David Kim has nothing to do with the ladder algorithms, and who you get matched up against. This statement just shows your ignorance about the subject at hand. Secondly, why would blizzard want to break their own ladder? Odds are you will be getting more games where the opponent is "slightly favored" or vice versa. When a player comes close to promotion they usually start playing players slightly better than them, I forsee this as similar to that, without the possible promotion.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
April 06 2012 18:41 GMT
#84
On April 07 2012 03:37 SupLilSon wrote:
Seems ok for the average player.. i guess? But what about for the GM players who are already playing random no name top 9 masters?


I would argue that most GM players have practice partners they can train with, which is vastly superior to ladder anyway. I think its better to tailor to the 95+% of the population when it comes to matchmaking on the ladder.
Areon
Profile Joined November 2010
United States273 Posts
April 06 2012 18:47 GMT
#85
I don't see how it would ever be possible for GM to play Diamond or lower league players with this method. Way too much MMR difference. Most people will probably end up liking this style though.
HeavenResign
Profile Joined April 2011
United States702 Posts
April 06 2012 18:52 GMT
#86
Seasons are so short, worse-case scenario in two months things go back to normal.
khanofmongols
Profile Joined January 2011
542 Posts
April 06 2012 18:57 GMT
#87
Won't this fix the whole queuing for like 5 minutes for some pros issue?
MVega
Profile Joined November 2010
763 Posts
April 06 2012 19:01 GMT
#88
On April 07 2012 03:57 khanofmongols wrote:
Won't this fix the whole queuing for like 5 minutes for some pros issue?


Probably. I think it's a fantastic thing to try. I mean they pretty much have to try it this way, they can't try it on a test realm because nobody actually uses the test realm to test.

For the people that said this is because of the lower bnet population, I doubt it. Aside from at the very top search times are still pretty much instant. At least in Diamond on KR and Masters on NA.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
aiuradun
Profile Joined February 2011
Denmark115 Posts
April 06 2012 19:08 GMT
#89
Hmm this move is kind of intresting, and i am looking forward toseeing how big of a change you will see adn also i dont hope it affect master / grandmaster to much since they are at such a competetive level that i don't think it would fit it very well to suddenly meet a platnium player..

I am looking forwards to see it though since im just a low leauger
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 06 2012 19:08 GMT
#90
I don't think the difference in MMR will be great enough to create a truly one sides game, but I can also see it frustrating people who may run into handfuls of better players over and over, creating losing streaks. Which is hopefully balanced out by weaker players that you play. Interested to see how this will play out
You can type "StarCraft" with just your left hand.
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 06 2012 19:09 GMT
#91
Honestly I really like it, when you play peep modes and go against a player who just smashes you it's not really very frustrating and you feel like you've learned. On ladder right now you know your opponent is about your skill level, so when you lose it's extremely frustrating sometimes.
Live hard, live free.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 06 2012 19:10 GMT
#92
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).
Moderator
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
April 06 2012 19:23 GMT
#93
I dont want this... I already aget face-stomped regularly, especially after a 3 game win streak. And that seems to happen about once or twice a week :/

I dont really have any issues with wait time either, so ultimately I think this will hurt people like me more than help
Baio
Profile Joined March 2012
112 Posts
Last Edited: 2012-04-06 19:25:20
April 06 2012 19:25 GMT
#94
Bad change. Pros already get matched-up with semi-good players because of MMR Cap which results in complete roflstomps. This will be even worse now.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
April 06 2012 19:28 GMT
#95
On April 07 2012 04:10 Excalibur_Z wrote:
It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Except that doing this would increase everyone's win rates except for the unfortunates at the bottom of the ladder.
http://en.wikipedia.org/wiki/Lysenkoism
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
April 06 2012 19:29 GMT
#96
On April 07 2012 04:10 Excalibur_Z wrote:
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).



is sigma the width of the probability range where ones MMR lies within? or does it measure the confidence that ones MMR lies at a specific value?
Salvation a la mode and a cup of tea...
Natespank
Profile Joined November 2011
Canada449 Posts
April 06 2012 19:30 GMT
#97
I've wanted this for a while but I never imagined it would happen. Cool!
Aerohank
Profile Joined April 2012
12 Posts
Last Edited: 2012-04-06 19:41:18
April 06 2012 19:33 GMT
#98
On April 07 2012 01:18 Aelendis wrote:
They didn't say "much higher" or "much lower", they said slightly higher or lower. I don't think GM players will be matched against top diamond, it would make no sense...


They also thought Ghosts were 'slighty too good' before they nerfed both EMP and snipe by 45%.
I don't think blizzard understands what the word 'slightly' means, so I won't be suprised if indeed, GMs wil face diamond players.

Edit: I really don't understand this change. First they design a system that pitch you against players of equal skill. A system that works extremely well compaired to that of a lot of other games and is fair for everybody. And then they.. change it? Why?!

What is the point in having a 80% chance of a fair game and a 20% chance of an unfair game when you could have a >95% chance of a fair game?
trGKakarot
Profile Joined October 2011
United States129 Posts
April 06 2012 19:33 GMT
#99
On April 07 2012 04:10 Excalibur_Z wrote:
So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value).

It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Sorry, but that makes no sense.

What is downward for one player, is upward for the other. It is impossible to expand only in one direction.
hihi glgl
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 06 2012 19:41 GMT
#100
On April 07 2012 04:28 Lysenko wrote:
Show nested quote +
On April 07 2012 04:10 Excalibur_Z wrote:
It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom).


Except that doing this would increase everyone's win rates except for the unfortunates at the bottom of the ladder.


That is true, but the marketing message behind the change is a little confusing then. If the goal is to alleviate "ladder anxiety", allowing easier opponents does that. However, allowing more difficult opponents makes things more intimidating for the average player who is just looking to win and "take it easy".
Moderator
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