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Match Making Changes in Ladder Season 7 - Page 5
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keyStorm
Canada316 Posts
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SupLilSon
Malaysia4123 Posts
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eXigent.
Canada2419 Posts
On April 07 2012 02:17 Mrvoodoochild1 wrote: Have you picked the brain of David Kim? How can you tell that by slightly lower or lightly higher that he doesn't mean a whole league below you? Never make conclusions about blizzard because half the shit they do makes no sense. First off, David Kim has nothing to do with the ladder algorithms, and who you get matched up against. This statement just shows your ignorance about the subject at hand. Secondly, why would blizzard want to break their own ladder? Odds are you will be getting more games where the opponent is "slightly favored" or vice versa. When a player comes close to promotion they usually start playing players slightly better than them, I forsee this as similar to that, without the possible promotion. | ||
Chaosvuistje
Netherlands2581 Posts
On April 07 2012 03:37 SupLilSon wrote: Seems ok for the average player.. i guess? But what about for the GM players who are already playing random no name top 9 masters? I would argue that most GM players have practice partners they can train with, which is vastly superior to ladder anyway. I think its better to tailor to the 95+% of the population when it comes to matchmaking on the ladder. | ||
Areon
United States273 Posts
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HeavenResign
United States702 Posts
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khanofmongols
542 Posts
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MVega
763 Posts
On April 07 2012 03:57 khanofmongols wrote: Won't this fix the whole queuing for like 5 minutes for some pros issue? Probably. I think it's a fantastic thing to try. I mean they pretty much have to try it this way, they can't try it on a test realm because nobody actually uses the test realm to test. For the people that said this is because of the lower bnet population, I doubt it. Aside from at the very top search times are still pretty much instant. At least in Diamond on KR and Masters on NA. | ||
aiuradun
Denmark115 Posts
I am looking forwards to see it though since im just a low leauger ![]() | ||
JerKy
Korea (South)3013 Posts
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Filter
Canada620 Posts
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Excalibur_Z
United States12224 Posts
It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom). | ||
CaptainCrush
United States785 Posts
I dont really have any issues with wait time either, so ultimately I think this will hurt people like me more than help ![]() | ||
Baio
112 Posts
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Lysenko
Iceland2128 Posts
On April 07 2012 04:10 Excalibur_Z wrote: It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom). Except that doing this would increase everyone's win rates except for the unfortunates at the bottom of the ladder. | ||
caradoc
Canada3022 Posts
On April 07 2012 04:10 Excalibur_Z wrote: So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value). It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom). is sigma the width of the probability range where ones MMR lies within? or does it measure the confidence that ones MMR lies at a specific value? | ||
Natespank
Canada449 Posts
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Aerohank
12 Posts
On April 07 2012 01:18 Aelendis wrote: They didn't say "much higher" or "much lower", they said slightly higher or lower. I don't think GM players will be matched against top diamond, it would make no sense... They also thought Ghosts were 'slighty too good' before they nerfed both EMP and snipe by 45%. I don't think blizzard understands what the word 'slightly' means, so I won't be suprised if indeed, GMs wil face diamond players. Edit: I really don't understand this change. First they design a system that pitch you against players of equal skill. A system that works extremely well compaired to that of a lot of other games and is fair for everybody. And then they.. change it? Why?! What is the point in having a 80% chance of a fair game and a 20% chance of an unfair game when you could have a >95% chance of a fair game? | ||
trGKakarot
United States129 Posts
On April 07 2012 04:10 Excalibur_Z wrote: So what this means is that for Season 7, all players' sigmas will increase (and perhaps have a larger minimum value). It's kind of strange to me how the player search range will expand in both directions, though, given that they say "While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way." It seems like you would expect the search range to expand only downward rather than upward and downward, which would have the effect of your average game being slightly easier than it's been in the past (except for players at the very bottom). Sorry, but that makes no sense. What is downward for one player, is upward for the other. It is impossible to expand only in one direction. | ||
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Excalibur_Z
United States12224 Posts
On April 07 2012 04:28 Lysenko wrote: Except that doing this would increase everyone's win rates except for the unfortunates at the bottom of the ladder. That is true, but the marketing message behind the change is a little confusing then. If the goal is to alleviate "ladder anxiety", allowing easier opponents does that. However, allowing more difficult opponents makes things more intimidating for the average player who is just looking to win and "take it easy". | ||
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