• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:12
CEST 20:12
KST 03:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1943 users

Match Making Changes in Ladder Season 7 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
April 06 2012 17:35 GMT
#61
Well, the best thing is that it's a one season experiment. If in practice it's a bad idea, they'll see it and remove it.
Done with Team Liquid for a while. Don't expect to find me here.
MrTortoise
Profile Joined January 2011
1388 Posts
April 06 2012 17:35 GMT
#62
wider selection is always better.

You get to see things you wouldn't of thought of from harder players and get more breathing room with weaker players to try different stuff out.

The point is that you can always change the points won or lost ... that is what makes it competative.

I also suspect that its due to a smaller player pool. Wait times have gone up.
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 06 2012 17:40 GMT
#63
Very cool experiment. I'm glad they are still thinking of ways to make the ladder experience better.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
April 06 2012 17:42 GMT
#64
I wonder if this is because there are less players? Or they're actually trying to experiment but Idk, its always tough to trust the official story.
https://x.com/CaptainWaffless
Egomancer
Profile Joined December 2010
Romania119 Posts
April 06 2012 17:47 GMT
#65
Very good decision!!!

I support it!

Egomancer
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 06 2012 17:48 GMT
#66
i don't mind being steamrolled as shows skill and steamrolling myself is slightly boring though.
I'm Quotable (IQ)
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
Last Edited: 2012-04-06 17:48:43
April 06 2012 17:48 GMT
#67
On April 07 2012 02:42 captainwaffles wrote:
I wonder if this is because there are less players? Or they're actually trying to experiment but Idk, its always tough to trust the official story.

Probably a little of both. But for me my match making times are still almost always well under a minute hell even when I log on at 3am it is still normally under a minute. But maybe on other servers and other leagues it is different. But regardless or waiting times I like this idea.
mosfet
Profile Joined January 2011
Canada34 Posts
April 06 2012 17:49 GMT
#68
On April 07 2012 02:42 captainwaffles wrote:
I wonder if this is because there are less players? Or they're actually trying to experiment but Idk, its always tough to trust the official story.


That was my first thought. Especially if I play in the morning or mid-day, queue times seem to be getting worse. This will certainly help.

Either way, I'm excited to see how it works. It's easy to think you have your mechanics down, and this will shatter that perception for a lot of players. It will also be fun to occasionally roflstomp someone. Hopefully it doesn't make laddering too frustrating. As if it isn't already.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 06 2012 17:49 GMT
#69
I like it. Though I have never been really 50/50 in a normal sense. A lot of my play is very streaky, mostly because when I am on the ball I play way better than when I am not.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
April 06 2012 17:52 GMT
#70
In terms of the MMR algorithms, at a systemic level this change actually also improves the metric of confidence of ones MMR since it incorporates a wider range of variability-- if the change stays, your MMR will be more accurate.

On the surface this doesn't matter to us at all, since we can't actually SEE our MMR, but it will probably help some outliers be matched more appropriately.
Salvation a la mode and a cup of tea...
skatbone
Profile Joined August 2010
United States1005 Posts
April 06 2012 18:00 GMT
#71
I'm interested in seeing how this pans out. I agree with their assessment about the feeling that one has to be on top of one's game to win. Not that that's a problem. But for someone with a job, dissertation to write, and a fiancee, I have trouble maintaining my skill. I'd like to feel that after winning five games, then not playing for a week, I can come back and not necessarily be shit on the first game as I warm up.

That said, I'm not sure it will work this way. Perhaps I come back five days later and face 5 straight high masters and get my diamond-ass handed to me. We'll see.
Mercurial#1193
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
April 06 2012 18:06 GMT
#72
Why? One of the things Bnet 0.2 does better then Bnet 1.0 is the matchmaking for ladder. X_x
Terranist
Profile Blog Joined March 2009
United States2496 Posts
April 06 2012 18:07 GMT
#73
the pro players will probably quit the ladder entirely. the top GMs are already 70-80% winrate before this change.
The Show of a Lifetime
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2012-04-06 18:10:43
April 06 2012 18:09 GMT
#74
I wonder if people will adapt their build depending on who is favoured in the loading screen.

EDIT: Is this change caused by a declining player pool?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-04-06 18:12:05
April 06 2012 18:11 GMT
#75
Interesting idea, won't affect most people, but would be funny for promotion runs. But yes would give a more tournamentish feeling, if the showing favored system would work a bit better. So you know for sure your next opponent will be a tough one.
-Switch-
Profile Joined August 2010
Canada506 Posts
April 06 2012 18:29 GMT
#76
This is absolutely terrible.
Msr
Profile Joined March 2011
Korea (South)495 Posts
April 06 2012 18:30 GMT
#77
Would be ok if they had an option to not allow this. Getting +2/-20 per game is already bad enough, +0/-24 is even worse not to mention people laddering don't want to waste their time on people that much worse than them.
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
April 06 2012 18:33 GMT
#78
NA ladder is easy enough as it is! Kinda silly imo, I dont see much trouble with having close matches..
@ostojiy
Berailfor
Profile Joined January 2012
441 Posts
April 06 2012 18:34 GMT
#79
Seems pretty cool to me!!
speknek
Profile Joined February 2012
758 Posts
April 06 2012 18:34 GMT
#80
good imo, I'd like playing some better people.
Prev 1 2 3 4 5 6 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 229
ProTech152
UpATreeSC 103
MindelVK 47
JuggernautJason36
StarCraft: Brood War
EffOrt 1220
Mini 256
actioN 197
ggaemo 168
Dewaltoss 152
Hyuk 127
PianO 118
Aegong 78
hero 72
Backho 48
[ Show more ]
IntoTheRainbow 21
Dota 2
capcasts75
Counter-Strike
fl0m1905
byalli535
Other Games
Grubby3233
FrodaN3062
Beastyqt741
ceh9528
B2W.Neo219
Hui .115
QueenE98
RotterdaM98
C9.Mang070
Mew2King64
Trikslyr63
DeMusliM51
Organizations
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 11
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 32
• 80smullet 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV970
League of Legends
• Nemesis3770
• TFBlade1191
Other Games
• imaqtpie746
• Shiphtur214
Upcoming Events
PiGosaur Cup
5h 48m
Replay Cast
14h 48m
Afreeca Starleague
15h 48m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
16h 48m
Replay Cast
1d 5h
The PondCast
1d 15h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.