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Match Making Changes in Ladder Season 7 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
April 06 2012 17:35 GMT
#61
Well, the best thing is that it's a one season experiment. If in practice it's a bad idea, they'll see it and remove it.
Done with Team Liquid for a while. Don't expect to find me here.
MrTortoise
Profile Joined January 2011
1388 Posts
April 06 2012 17:35 GMT
#62
wider selection is always better.

You get to see things you wouldn't of thought of from harder players and get more breathing room with weaker players to try different stuff out.

The point is that you can always change the points won or lost ... that is what makes it competative.

I also suspect that its due to a smaller player pool. Wait times have gone up.
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 06 2012 17:40 GMT
#63
Very cool experiment. I'm glad they are still thinking of ways to make the ladder experience better.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
April 06 2012 17:42 GMT
#64
I wonder if this is because there are less players? Or they're actually trying to experiment but Idk, its always tough to trust the official story.
https://x.com/CaptainWaffless
Egomancer
Profile Joined December 2010
Romania119 Posts
April 06 2012 17:47 GMT
#65
Very good decision!!!

I support it!

Egomancer
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 06 2012 17:48 GMT
#66
i don't mind being steamrolled as shows skill and steamrolling myself is slightly boring though.
I'm Quotable (IQ)
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
Last Edited: 2012-04-06 17:48:43
April 06 2012 17:48 GMT
#67
On April 07 2012 02:42 captainwaffles wrote:
I wonder if this is because there are less players? Or they're actually trying to experiment but Idk, its always tough to trust the official story.

Probably a little of both. But for me my match making times are still almost always well under a minute hell even when I log on at 3am it is still normally under a minute. But maybe on other servers and other leagues it is different. But regardless or waiting times I like this idea.
mosfet
Profile Joined January 2011
Canada34 Posts
April 06 2012 17:49 GMT
#68
On April 07 2012 02:42 captainwaffles wrote:
I wonder if this is because there are less players? Or they're actually trying to experiment but Idk, its always tough to trust the official story.


That was my first thought. Especially if I play in the morning or mid-day, queue times seem to be getting worse. This will certainly help.

Either way, I'm excited to see how it works. It's easy to think you have your mechanics down, and this will shatter that perception for a lot of players. It will also be fun to occasionally roflstomp someone. Hopefully it doesn't make laddering too frustrating. As if it isn't already.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 06 2012 17:49 GMT
#69
I like it. Though I have never been really 50/50 in a normal sense. A lot of my play is very streaky, mostly because when I am on the ball I play way better than when I am not.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
April 06 2012 17:52 GMT
#70
In terms of the MMR algorithms, at a systemic level this change actually also improves the metric of confidence of ones MMR since it incorporates a wider range of variability-- if the change stays, your MMR will be more accurate.

On the surface this doesn't matter to us at all, since we can't actually SEE our MMR, but it will probably help some outliers be matched more appropriately.
Salvation a la mode and a cup of tea...
skatbone
Profile Joined August 2010
United States1005 Posts
April 06 2012 18:00 GMT
#71
I'm interested in seeing how this pans out. I agree with their assessment about the feeling that one has to be on top of one's game to win. Not that that's a problem. But for someone with a job, dissertation to write, and a fiancee, I have trouble maintaining my skill. I'd like to feel that after winning five games, then not playing for a week, I can come back and not necessarily be shit on the first game as I warm up.

That said, I'm not sure it will work this way. Perhaps I come back five days later and face 5 straight high masters and get my diamond-ass handed to me. We'll see.
Mercurial#1193
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
April 06 2012 18:06 GMT
#72
Why? One of the things Bnet 0.2 does better then Bnet 1.0 is the matchmaking for ladder. X_x
Terranist
Profile Blog Joined March 2009
United States2496 Posts
April 06 2012 18:07 GMT
#73
the pro players will probably quit the ladder entirely. the top GMs are already 70-80% winrate before this change.
The Show of a Lifetime
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2012-04-06 18:10:43
April 06 2012 18:09 GMT
#74
I wonder if people will adapt their build depending on who is favoured in the loading screen.

EDIT: Is this change caused by a declining player pool?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-04-06 18:12:05
April 06 2012 18:11 GMT
#75
Interesting idea, won't affect most people, but would be funny for promotion runs. But yes would give a more tournamentish feeling, if the showing favored system would work a bit better. So you know for sure your next opponent will be a tough one.
-Switch-
Profile Joined August 2010
Canada506 Posts
April 06 2012 18:29 GMT
#76
This is absolutely terrible.
Msr
Profile Joined March 2011
Korea (South)495 Posts
April 06 2012 18:30 GMT
#77
Would be ok if they had an option to not allow this. Getting +2/-20 per game is already bad enough, +0/-24 is even worse not to mention people laddering don't want to waste their time on people that much worse than them.
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
April 06 2012 18:33 GMT
#78
NA ladder is easy enough as it is! Kinda silly imo, I dont see much trouble with having close matches..
@ostojiy
Berailfor
Profile Joined January 2012
441 Posts
April 06 2012 18:34 GMT
#79
Seems pretty cool to me!!
speknek
Profile Joined February 2012
758 Posts
April 06 2012 18:34 GMT
#80
good imo, I'd like playing some better people.
Prev 1 2 3 4 5 6 16 17 18 Next All
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