• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:11
CEST 23:11
KST 06:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8980 users

Match Making Changes in Ladder Season 7 - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 Next All
Desti
Profile Joined September 2010
Germany138 Posts
April 12 2012 19:28 GMT
#321
Instead of mixing up all the skill levels, they should paire up cheesers together, so all ppl who have majority of their wins with <10 minute games should constantly play each other.
Marduce
Profile Joined October 2010
Canada14 Posts
April 12 2012 19:28 GMT
#322
they just rolled back the changes if anyone missed it

http://us.battle.net/sc2/en/forum/topic/4427703901
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
April 12 2012 19:31 GMT
#323
On April 13 2012 04:28 Marduce wrote:
they just rolled back the changes if anyone missed it

http://us.battle.net/sc2/en/forum/topic/4427703901

Say what you will about the crap that blizzard does, but they get some things right.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
April 12 2012 19:35 GMT
#324
Disappointed this did not work out as concept was a good one
ssg
Profile Joined July 2011
United States1779 Posts
Last Edited: 2012-04-12 19:37:56
April 12 2012 19:37 GMT
#325
Sounds like the the effect on the bronzies and GM-caliber players were the reason for the reversion
Chewbacca.
Profile Joined January 2011
United States3634 Posts
April 12 2012 19:40 GMT
#326
On April 13 2012 04:37 ssg wrote:
Sounds like the the effect on the bronzies and GM-caliber players were the reason for the reversion


Yep. Unfortunate because I was enjoying the changes, but I can certainly see why it would be bad for the pros and the lowest skilled players.
ContactKilla
Profile Joined December 2010
United States194 Posts
April 12 2012 19:41 GMT
#327
This is so weird, ive been playing anywhere from low diamonds to top top masters..... i beat em all tho sup son sup
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
April 12 2012 19:43 GMT
#328
On April 13 2012 04:28 Marduce wrote:
they just rolled back the changes if anyone missed it

http://us.battle.net/sc2/en/forum/topic/4427703901


Makes sense to me, and honestly those effects were predicted. I would say the effect on low Bronze is more complaint-worthy than GM, though. In GM, it's very common to play against people who you have no trouble beating, and playing against even worse players is not much different in that regard. In low Bronze, there is nobody worse than you so it's unfair to match against much better players where you're essentially just wasting your time. In both cases, you're only seeing half of the wider search range, but it's much more punishing for the lowest end and could result in declining Bronze activity.

What probably should happen is some sort of tiered approach where the minimum search range narrows the closer you are to the edge of the spectrum.
Moderator
Bkennedy
Profile Joined April 2011
United States266 Posts
April 12 2012 19:51 GMT
#329
On April 13 2012 03:39 Deleuze wrote:
I knew something was fishy when I was getting matched with Protoss played that would proxy two gate my natural right underneath an overlord, I was worried my MMR had dropped to terribad levels during the lock lol!


You're the one that took my name!

Haha... D&G are two of the most profound authors of all time. I teach a class specifically on how they've effected postmodern critiques of capitalism.
Marduce
Profile Joined October 2010
Canada14 Posts
April 12 2012 19:52 GMT
#330
On April 13 2012 04:43 Excalibur_Z wrote:
Show nested quote +
On April 13 2012 04:28 Marduce wrote:
they just rolled back the changes if anyone missed it

http://us.battle.net/sc2/en/forum/topic/4427703901


Makes sense to me, and honestly those effects were predicted. I would say the effect on low Bronze is more complaint-worthy than GM, though. In GM, it's very common to play against people who you have no trouble beating, and playing against even worse players is not much different in that regard. In low Bronze, there is nobody worse than you so it's unfair to match against much better players where you're essentially just wasting your time. In both cases, you're only seeing half of the wider search range, but it's much more punishing for the lowest end and could result in declining Bronze activity.

What probably should happen is some sort of tiered approach where the minimum search range narrows the closer you are to the edge of the spectrum.


i agree with this 100%

it makes sense to have higher league mobility when you're in the middle, ie in gold, because being in the true middle should be difficult. this would make it so that the league system is doing actual skill sorting, as opposed to the grinding that it is today.
Marduce
Profile Joined October 2010
Canada14 Posts
April 12 2012 19:53 GMT
#331
On April 13 2012 04:51 XenocideFTW wrote:
Show nested quote +
On April 13 2012 03:39 Deleuze wrote:
I knew something was fishy when I was getting matched with Protoss played that would proxy two gate my natural right underneath an overlord, I was worried my MMR had dropped to terribad levels during the lock lol!


You're the one that took my name!

Haha... D&G are two of the most profound authors of all time. I teach a class specifically on how they've effected postmodern critiques of capitalism.


how do they?
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
April 12 2012 19:55 GMT
#332
I'm still playing against ppl with either me or them being slightly favored. I have yet to play an "even" match this season.....
"Infestors are the suck" - LzGamer
KimJongChill
Profile Joined January 2011
United States6429 Posts
Last Edited: 2012-04-12 19:58:03
April 12 2012 19:57 GMT
#333
Awesome, I'm so glad that blizzard is being responsive to 'feedback,' although I guess that it means I can't power level my smurf as fast as I wanted to :/
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
TheWorldToCome
Profile Joined January 2012
United States452 Posts
April 12 2012 20:18 GMT
#334
It was obviously a terrible change, so glad they rolled it back.
Starcraft 2 was designed to have a best race. You play the worst one.
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
April 12 2012 20:19 GMT
#335
On April 13 2012 04:55 TheAngelofDeath wrote:
I'm still playing against ppl with either me or them being slightly favored. I have yet to play an "even" match this season.....


maybe inform yourself why. HINT its only at start of a season
Escape
Profile Joined April 2010
Canada306 Posts
April 12 2012 20:23 GMT
#336
On April 13 2012 04:43 Excalibur_Z wrote:

What probably should happen is some sort of tiered approach where the minimum search range narrows the closer you are to the edge of the spectrum.


You are making too much sense here. Unacceptable!
Zeetee
Profile Joined December 2010
United States153 Posts
April 12 2012 20:55 GMT
#337
On April 13 2012 05:23 Escape wrote:
Show nested quote +
On April 13 2012 04:43 Excalibur_Z wrote:

What probably should happen is some sort of tiered approach where the minimum search range narrows the closer you are to the edge of the spectrum.


You are making too much sense here. Unacceptable!


the wait times are already long enough at the end of the spectrum... i think one of the main reasons for this change was to reduce queue times for the players at the very top and bottom
Goldmember
Profile Joined September 2011
13 Posts
April 12 2012 21:23 GMT
#338
lol though they seem to have taken it back i get a bigger variety of opponents now^^
"I could aim but with this thing i dont have to"
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 12 2012 21:25 GMT
#339
i was mid gm and started with 20-5 into the season because 50% of my opponents were mid masters oO it rly was weird, glad they change it back
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
April 12 2012 21:29 GMT
#340
On April 13 2012 06:25 KalWarkov wrote:
i was mid gm and started with 20-5 into the season because 50% of my opponents were mid masters oO it rly was weird, glad they change it back


But... pretty much everyone you face is going to be mid-Master anyway, because the season just started and GM hasn't opened yet. Point totals for divisions are going to take a lot longer than a single day to spread out.
Moderator
Prev 1 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
19:00
Jungsu & Hasu #1
LiquipediaDiscussion
BSL Open Qualifier
19:00
PRO & GOSU #1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason102
StarCraft: Brood War
Britney 16026
Artosis 865
Shuttle 770
ZZZero.O 175
White-Ra 127
firebathero 103
League of Legends
Doublelift3351
JimRising 396
Counter-Strike
fl0m5092
apEX2042
Super Smash Bros
hungrybox515
Mew2King71
Heroes of the Storm
Liquid`Hasu600
Other Games
Liquid`RaSZi2549
Grubby1577
B2W.Neo749
ToD248
KnowMe178
IndyStarCraft 143
ArmadaUGS116
Organizations
Other Games
gamesdonequick1048
StarCraft: Brood War
Kim Chul Min (afreeca) 8
lovetv 3
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 65
• Adnapsc2 19
• musti20045 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6510
• WagamamaTV768
Other Games
• Shiphtur209
Upcoming Events
OSC
1h 49m
Replay Cast
2h 49m
Afreeca Starleague
12h 49m
Soma vs Jaedong
WardiTV Weekly
13h 49m
Monday Night Weeklies
18h 49m
Sparkling Tuna Cup
1d 12h
Afreeca Starleague
1d 12h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.