Season 6 Lock Incoming - Page 6
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slytown
Korea (South)1411 Posts
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Koshi
Belgium38797 Posts
On March 28 2012 19:31 bluQ wrote: I gave you an answer and you can't accept it. Either its out of ignorancy or maybe for the cause of bashing? I have a life to live and friends and stuff. Not everything circles around sc2 for me. So two month ARE too short for me to say "Hey this was a succesful season". Maybe some people around the internet can't really get the fact that when the new season is out it sometimes happens I first start playing about a week after its been released. So for people who aren't 100% dedicated to SC2 and laddering its pretty hard to enjoy a season. And I play alot of customs with friends too because I like the social factor which again cuts into the lengths of seasons. If you now want to argue "Yea but seasons don't mean anything" then I want to shove it up your throat again because if thats a fact then why we even have them. And maybe you guys could start reading the posts before even some semi-pros/pros complain about the length of a season. So are you just bashing for the sake of bashing? I am amazed by your reading comprehension THAT's exactly what i stated in my post. Edit: I need to pick this one up Do you work buddy? It really seems to me you are some guy studying or going to school. Now get all the bad thoughts out of your mind, meditate a bit, and think about it: If i have about 4 days a month where i can play 8 hours SC2 straight. It would mean i play about 32 hours a month which then translate into 64 hours a Season as it is. For me it feels that 64 hours are too few to get up the ranks and have fun in a season which includes a progress. If i have now +32 hours because it is 1 Month longer it means for me 33% MORE. Is that nothing? I don't care about bonuspool, I care about the concept of having a seasonal ladder. That concept should evolve around seeing progression in every season. This isn't happening for me because they are too short. You did much more "bashing" than I did. Buddy, I work already for 4 years as an accountant. I might even play less than you do. But don't worry. I do understand your point now. You dislike evaluating your progress every 2 months because you didn't progress enough. You want Blizzard to change the duration to 3-4 months so it is easier to evaluate your progress because your progress will be bigger. First reason I read. I am sorry I couldn't catch that reason reading "there is not enough time to enjoy a season". | ||
GiftPflanZe
Germany623 Posts
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Tobberoth
Sweden6375 Posts
On March 28 2012 20:07 GiftPflanZe wrote: I do like the the short seasons,im surprised so much people dont like them I'm very confident it's because most players don't understand how seasons work and believe something is somehow lost because a new season starts, when it's infact the other way around. Having short seasons means you can play less and still progress, since it's easier to keep bonus pool low = faster progression. The argument BluQ or whatever has could be said no matter how long seasons are since it's purely subjective, he doesn't "feel" like 2 months is enough to feel progression, even though progression is identical or even faster with shorter seasons. | ||
Egyptian_Head
South Africa508 Posts
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KiNGxXx
7928 Posts
On March 28 2012 20:17 Egyptian_Head wrote: If you dont play for the entire season do you go back to you 5 placement matches? Yes. | ||
BadBinky
Finland649 Posts
On March 28 2012 19:31 bluQ wrote: ... 1 Month longer it means for me 33% MORE... I don't think so. Also what does it have to do with the fact you can't spend your bonus pool in any period of time? With shorter seasons the ladder is locked more often. | ||
Dingodile
4132 Posts
I remember that you need ~1100 points to come from silver to gold (found this source at battle.net site). In my league, one has already played 950 (!) games and dont have 900 points (he is in top3). No, you dont need 5 placements to come in a league. i didnt play season 4 and 5 and i only played one placement game. | ||
Tobberoth
Sweden6375 Posts
On March 28 2012 20:31 Dingodile wrote: the shorter the season = more difficult to come in a higher league. I remember that you need ~1100 points to come from silver to gold (found this source at battle.net site). In my league, one has already played 950 (!) games and dont have 900 points (he is in top3). Sorry, but you're showing a big lack of understanding with your post, which is exactly what I'm talking about. To be promoted, you need to win more than 50% of your games consistently for a period of time, length depending on the stability of your MMR. However, when a season is locked and it's time for a season switch, you can use your current points, together with your bonus pool, to get a general idea where your MMR is at. The points at battle.net are general guidelines saying that if you've kept your bonus pool at 0 yet been able to get a certain amount of points, that proves you have a good win ratio and you're in a good spot to be promoted. Seasons changing often means it's much easier to evaluate your current level, it has no negative effect on promotion. (The guy who won 950 games yet only has 900 points means he also lost a TON of games, which kept his points around 900. Playing more =/= more points once your bonus pool is down to 0) | ||
Dingodile
4132 Posts
i watch his match-history now. the last 50 games are 45 wins and 5 losses. he must lost a ton of games some weeks ago. | ||
Tobberoth
Sweden6375 Posts
On March 28 2012 20:50 Dingodile wrote: I know, I dont understand how it works. i watch his match-history now. the last 50 games are 45 wins and 5 losses. he must lost a ton of games some weeks ago. It's actually quite simple. When you win against someone, you get points, more points if they are considered to be favored, which they will if you win several times in a row. So let's say you on average get 10 points per win, just for example. So if he wins 950 times, he should have 9500 points. However, you said he had about 900 points. How is that possible? Because you lose points when you lose, so it's averaged out. If you win 50% of your games, you will stop being matched against favored people and settle where you get very little points for winning, but also lose few points for losing. Since he doesn't have 10 000 points, yes, he must have lost a ton a while back if his match history truely shows 950 wins this season but the last 50 matches being 45 wins. | ||
Doublemint
Austria8366 Posts
On March 28 2012 20:50 Dingodile wrote: I know, I dont understand how it works. i watch his match-history now. the last 50 games are 45 wins and 5 losses. he must lost a ton of games some weeks ago. It is quite common that people just leave like 10-30 games just to get a lower MMR and win the next 10-30 games. Just stupidity and abuse of a not perfect, but decent system. I also do not like the shorter seasons - but whatever, it still is ok. I played myself from mid plat to high dia this season because I went into nerdrage in February when University was on break. It still is possible to have quite some fun. And if you want to get promoted you need to invest a lot of time and work. Easy as that. | ||
Monkeyballs25
531 Posts
On March 28 2012 19:31 bluQ wrote: I gave you an answer and you can't accept it. Either its out of ignorancy or maybe for the cause of bashing? I have a life to live and friends and stuff. Not everything circles around sc2 for me. So two month ARE too short for me to say "Hey this was a succesful season". Maybe some people around the internet can't really get the fact that when the new season is out it sometimes happens I first start playing about a week after its been released. So for people who aren't 100% dedicated to SC2 and laddering its pretty hard to enjoy a season. And I play alot of customs with friends too because I like the social factor which again cuts into the lengths of seasons. If you now want to argue "Yea but seasons don't mean anything" then I want to shove it up your throat again because if thats a fact then why we even have them. And maybe you guys could start reading the posts before even some semi-pros/pros complain about the length of a season. So are you just bashing for the sake of bashing? I am amazed by your reading comprehension THAT's exactly what i stated in my post. Edit: I need to pick this one up Do you work buddy? It really seems to me you are some guy studying or going to school. Now get all the bad thoughts out of your mind, meditate a bit, and think about it: If i have about 4 days a month where i can play 8 hours SC2 straight. It would mean i play about 32 hours a month which then translate into 64 hours a Season as it is. For me it feels that 64 hours are too few to get up the ranks and have fun in a season which includes a progress. If i have now +32 hours because it is 1 Month longer it means for me 33% MORE. Is that nothing? I don't care about bonuspool, I care about the concept of having a seasonal ladder. That concept should evolve around seeing progression in every season. This isn't happening for me because they are too short. Dude, you don't seem to understand the bonus pool system. If they make the season one month longer, you'd have another month's worth of bonus pool to burn through before you achieve your true rating. What you seem to be complaining about is how much bonus pool is given out PER DAY, and that you can't spend it fast enough due to lack of playing time. Also, bonus pool is 52 points a week, or about 230 a month. On average you should be winning 50% of your games and spending 12 bonus pool per win. You say you play 32 hours a month. Even if each game is half an hour long and you only win half, that's still 32 wins, enough to earn 320-384. IE waaaaay more than your bonus pool. The only legit complaint I can see is that if there's long periods where you can't play at all, you might "miss" an entire season.But I don't see that as being much worse than say playing for 2 months in season 1 and getting a good rank, then losing it all because you were away during the season lock and never had time to clear out your bonus pool. | ||
Monkeyballs25
531 Posts
On March 28 2012 20:31 Dingodile wrote: the shorter the season = more difficult to come in a higher league. I remember that you need ~1100 points to come from silver to gold (found this source at battle.net site). In my league, one has already played 950 (!) games and dont have 900 points (he is in top3). No, you dont need 5 placements to come in a league. i didnt play season 4 and 5 and i only played one placement game. Actually shorter seasons = more chances to get promoted. Your MMR has to exceed a "confidence buffer" before you get a mid-season promotion, to stop you getting a promotion one week and then going back down next week. But this confidence buffer doesn't apply to promotions/demotions made between seasons. So there's people whose MMR is barely in the range of the next league up, but they have to wait till end of season to get a promotion. Also the points you need for promotion are based on the length of the season. If seasons were say 6 months long, it'd probably say you need 2000 points to get to gold from silver. | ||
algorithm0r
Canada486 Posts
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Cadoink
United States67 Posts
But guess what! It isn't important guys. Ladder isn't a measure of skill, its a measure of progress. Its all about continuing to play games and improve! H) Don't worry about where you are. No matter the length of the seasons, you shouldn't look at your league or spot, you should look at your play. This is far more important! Cad | ||
SirPsychoMantis
United States180 Posts
On March 28 2012 19:31 bluQ wrote: Do you work buddy? It really seems to me you are some guy studying or going to school. Now get all the bad thoughts out of your mind, meditate a bit, and think about it: If i have about 4 days a month where i can play 8 hours SC2 straight. It would mean i play about 32 hours a month which then translate into 64 hours a Season as it is. For me it feels that 64 hours are too few to get up the ranks and have fun in a season which includes a progress. If i have now +32 hours because it is 1 Month longer it means for me 33% MORE. Is that nothing? I don't care about bonuspool, I care about the concept of having a seasonal ladder. That concept should evolve around seeing progression in every season. This isn't happening for me because they are too short. Wait, how does this make sense? First of all, 33% more of 64 is 85.33333, you mean 1 month extra on 2 months is 50% more, 1 month less off of 3 months is 33% less. Now with your math out of the way, how does this make any difference in measuring progress? I'm assuming you see more points = more progress? Situation 1: We have 3 month seasons, first season you have 200 points, second season you have 300 points, 300/200 = 1.5 = 50% improvement, yay Situation 2: We have 2 month seasons, first season you have 133 points, second season you have 200 points, 200/133 = 1.5 = 50% improvement, yay Oh wait they are the same. | ||
Hider
Denmark9341 Posts
On March 28 2012 20:31 Dingodile wrote: the shorter the season = more difficult to come in a higher league. I remember that you need ~1100 points to come from silver to gold (found this source at battle.net site). In my league, one has already played 950 (!) games and dont have 900 points (he is in top3). No, you dont need 5 placements to come in a league. i didnt play season 4 and 5 and i only played one placement game. no. EDIT (not relevant to the misinformed guy above): The reaosn for shorter seasons is btw to make GM league more flexible. | ||
GhandiEAGLE
United States20754 Posts
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LovE-
United States1963 Posts
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