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[March] SC2 General Discussion - Page 13

Forum Index > SC2 General
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Match
Profile Joined January 2011
215 Posts
April 18 2012 13:54 GMT
#241
According to http://eu.battle.net/sc2/en/blog/4012515/#Netherlands the ESL is responsible for organizing the Dutch WCS qualifiers, but according to http://www.downforeveryoneorjustme.com/www.esl.eu the website is just.. down, and I haven't been able to access it for a few days. Anyone know what's up with this? Didn't feel like this was worth a new thread, so I'm asking it here.

Also, we need an April general discussion thread.
TuynmaN
Profile Joined April 2012
Australia4 Posts
April 18 2012 15:01 GMT
#242
please please please please please tell the designer of peep modes too....

change options, player settings too random winner plays on is bs and noone has the brains to change it

change options, player settings too random winner plays on is bs and noone has the brains to change it

change options, player settings too random winner plays on is bs and noone has the brains to change it

change options, player settings too random winner plays on is bs and noone has the brains to change it
ideas for a better game play plz plz plz plz
hugman
Profile Joined June 2009
Sweden4644 Posts
April 18 2012 18:35 GMT
#243
Anyone starting to find standard macro games kinda boring to spectate in SC2? I enjoy macro games when there's someone exceptional playing, like HerO's PvZ or Parting's PvT, but standard games where both players are maxed for five minutes before having it out are boring. There's no interesting decision making going on.

The way the game plays out in the early game / mid game is more dynamic and every engagement doesn't have to be so big it decides the entire game right there.
GinDo
Profile Blog Joined September 2010
3327 Posts
April 18 2012 18:48 GMT
#244
On April 19 2012 03:35 hugman wrote:
Anyone starting to find standard macro games kinda boring to spectate in SC2? I enjoy macro games when there's someone exceptional playing, like HerO's PvZ or Parting's PvT, but standard games where both players are maxed for five minutes before having it out are boring. There's no interesting decision making going on.

The way the game plays out in the early game / mid game is more dynamic and every engagement doesn't have to be so big it decides the entire game right there.


I'm just getting bored of SC2 in general. At least a couple months ago people were harassing, but now that people know how to defend everything I'm realizing the lack of energy that SC2 macro games have.

TvZ now is boring as hell to watch. Infestors Z_Z. Yeah, let me mass a unit that prevents micro. I liked it better when there was Muta harass, but Thors pretty much killed the muta. People bairly even make banlings because infestors are so good.

PvZ has no micro other then early game blink which is EZ PZ and Move Attack.

TvT has no micro other then Bio Busting.

TvP is just move Attack move Attack.

PvP you have to micro your collosi. O_O

ZvZzzzzzz was fun for a while, but now its just turtle into roach infestor.

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
AyahuascaSage
Profile Joined January 2011
31 Posts
April 18 2012 21:22 GMT
#245
How much have the lower leagues improved overall since the first few seasons? I made plat by S2 and was working hard to improve my play but after 2 I burned out and didn't ladder or follow metagame for a long time. I'm back in gold now and improving again but I feel disheartened when I look at my 1v1 league history, I feel like I've regressed even though I'm smoothing mechanics in important areas.
Jisira
Profile Blog Joined October 2011
470 Posts
April 19 2012 17:08 GMT
#246
On April 15 2012 17:31 Adonminus wrote:
Hey guys, I had a kinda crazy idea for PvT. I'm not sure of it's viability, and it's mostly theorycrafting but still would like to hear some thoughts.

The idea is to make an air heavy deathball against terran, the advantages of an air heavy deathball with void rays and phoenixes is that air units are protoss racial advantage, and they are stronger than air units of other races however more expensive. Huge amounts of air units from protoss would kill any amount of vikings. However if he's going to use marines, we're going to melt them with colossus while using forcefields to stay away from marauders. The composition idea would be as following: 200 supply: 60 supply worker, 36 supply colossus, 4 supply observer, 30 supply void ray, 50 supply phoenix, 20 supply sentry.

Even if it's viable, you can say anything is viable, you can go 200/200 carriers and it's unstoppable but you never do that because you simply die. So here's how I think to pull it off: Nexus first is the best economical build perfect for us to secure a huge early gas income from 4 assims. We'll be needing 4 upgrades: Ground weapons, air weapons, thermal lances and anion crystal. So why not make an early forge in order to stop any aggression by building cannons. Now cannons can be killed by marauders and siege tanks. That's why we're going to build a stargate and make void rays which perfected counter those 2 units listed before. Then start our sentry production to help our cannons some more. We get a robo and start making 4 observers to have perfect vision around your base. Then use void rays and phoenix to stop any drop attempts. Now go colossus while adding 1-2 more stargates for extra air production.

What do you think of this idea? Could it be viable? It's mostly theorycrafting that's why I posted it in general discussion thread.


The transition into this would be a bit (read: very) hazy. Void Rays lack mobility and can easily be sniped by Bio if used in early midgame until you reach the critical breaking point.

The gas income is vital, and each army supply is on average 46,2 gas. 6500 gas in total, from an average of 4 geysers is still 13 minutes and 25 seconds of mining gas (counting 121.15 gas/minute per geyser). This does not factor in upgrades, tech and units lost in harassment and engagements. This would hit at 25-30 minutes and a Terran who scouts this transition, which as previously mentioned still feels hazy, could prepare with Ravens, Vikings and potentially a few BCs or just keep attacking you relentlessly trying to deny you from reaching this point.

You need great harassment and a Zealot-heavy midgame to pull this off.

That being said, I think Sky Toss is very fun (it's great in PvZ, I play both P and Z so I get both ends of that deal...) and that it has yet to be thoroughly explored.
Epoch
Profile Joined October 2010
Canada257 Posts
April 21 2012 22:16 GMT
#247
Random question ~ Which season did grand master get released?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
April 21 2012 22:22 GMT
#248
On April 22 2012 07:16 Epoch wrote:
Random question ~ Which season did grand master get released?

Originally in 2.
COBstarcraft
Profile Joined January 2012
Canada2 Posts
April 21 2012 23:49 GMT
#249
--- Nuked ---
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 21 2012 23:56 GMT
#250
On March 15 2012 01:45 Empirimancer wrote:
Morrow playing TvZ, ZvP, and ZvT shouldn't be allowed. It's worked so far, but what if there's another player in the same tournament who says he'll play PvT and ZvZ, for example? It creates an infinite, unresolvable cycle.



It's easily resolvable. Have them blindly pick a race without the other one knowing which one. That's what other games do in their tournaments.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
TheCasualGamer
Profile Joined March 2012
New Zealand15 Posts
April 22 2012 11:10 GMT
#251
On March 10 2012 13:29 Goldfish wrote:
If I only play 4 placement matches (out of 5, for example) and the next season hits, does my placement matches/MMR reset or would it save my MMR/placement matches and keep me at 1 placement match?

This is assuming only one season (I know 2 seasons always reset your MMR/placement matches).

I'm 90 percent sure that it would reset, don't count on that though.
"My name is Jang JaeHo, I play Jerg"
Mozdk
Profile Joined October 2010
Denmark6989 Posts
April 22 2012 11:22 GMT
#252
When are SCBW pros gonna make the switch? And which ones of the biggest players are left? I haven't really followed the BW scene, so I don't know if Bisu, Stork, Jeadong and Flash are still playing
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
TheCasualGamer
Profile Joined March 2012
New Zealand15 Posts
Last Edited: 2012-04-22 11:43:43
April 22 2012 11:42 GMT
#253
Just voicing my opinion: I would really like to see an improvement in the starcraft 2 team ladder maps.I know that the game is more based around 1v1s, but I enjoy having team games with friends. Some improvements that I recommend would be:
-easier to hold a third base for more than one member on your team
-more maps with all the members of your team inside one base so you feel more like a team than individuals that share a common goal
and maybe improve the match making system so that if people make a party and search team games then they won't verse people who have searched random team games. This is just my gold league opinion.
"My name is Jang JaeHo, I play Jerg"
Mozdk
Profile Joined October 2010
Denmark6989 Posts
April 22 2012 12:20 GMT
#254
On April 22 2012 07:16 Epoch wrote:
Random question ~ Which season did grand master get released?


S1
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
Last Edited: 2012-04-22 13:03:15
April 22 2012 12:59 GMT
#255
What maps do you hate the most this Season & why?

Mines definitely Ohana. 2 base Protoss so annoying as a Zerg player. ~.~
silverstyle
Profile Joined May 2011
Singapore1108 Posts
April 22 2012 13:27 GMT
#256
On April 22 2012 21:59 xoFlower wrote:
What maps do you hate the most this Season & why?

Mines definitely Ohana. 2 base Protoss so annoying as a Zerg player. ~.~


Actually.. Ohanna both in my play and while watching GSL seems to lead to lots of base race scenarios for some reason. Its relatively easy to sneak in a warp in pylon somewhere for P and i think that adds to the whole issue lol.

I find it pretty entertaining as toss, simply because there are so many base races on the map.
Liquid`HerO!!!
Indrium
Profile Joined November 2010
United States2236 Posts
April 22 2012 19:50 GMT
#257
Is Dreamhack Stockholm going to release replays?
rebuffering
Profile Joined December 2010
Canada2436 Posts
April 23 2012 08:42 GMT
#258
On April 23 2012 04:50 Indrium wrote:
Is Dreamhack Stockholm going to release replays?


Very much wondering this myself, especially considerin MLG takes forever to release anything.
http://www.twitch.tv/rebufferingg
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
April 23 2012 09:58 GMT
#259
I want to watch DH vods, can twitch change quality of its vods like it can its live stream? I am only getting the 480p option.
IMoperator
Profile Joined October 2011
4476 Posts
April 24 2012 00:31 GMT
#260
Quick question when is Blizz going to fix TvP?
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