Thanks! ^^
[March] SC2 General Discussion - Page 12
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DarkPlasmaBall
United States44264 Posts
Thanks! ^^ | ||
Ogww
Finland224 Posts
On April 14 2012 02:58 Jonas ![]() Your first sentence has to do with lore, which does not matter when it comes to balancing a competitive game. Your second sentence is a False Dilemma, and not even a good one. Blizzard wanted zerg to be swarmlike and that's why it's balanced how it is. Zerg's lategame composition isn't even that much if any stronger than other's, zerg just gets it faster out which leads to balancewhines when T or P cries why their tier 1/2 units can't beat maxed out tier 3 army. I don't know if there's problem with balance or game design, but for me it seems stupid to cry about the count of something. You know, zerg can have 400 zerglings at once, that gotta be overpowered as it's twice as much as terran can have marines!! TLDR: Pretty obvious, broodlords are worse than other T3 units, therefore zerg can have more them than other races can have their T3. | ||
Advocado
Denmark994 Posts
400 hp thor, 550 bc, 450 carriers with shields, | ||
Jonas :)
United States511 Posts
On April 14 2012 03:22 Advocado wrote: Because brood lords have 225 hp while the others have stronger hp? 400 hp thor, 550 bc, 450 carriers with shields, That just means that they are designed for different purposes, that doesn't mean that they are worse units. | ||
Waterflow
Sweden1550 Posts
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Ogww
Finland224 Posts
On April 14 2012 04:40 Jonas ![]() That just means that they are designed for different purposes, that doesn't mean that they are worse units. What are you trying to say? They are designed for different purposes, but for some reason their supply should be 6 like other T3? | ||
Marcomaniac
Germany2 Posts
The funny thing is, I play Zerg and I'm always wondering why Protoss-players just doesn't do any transition into air units, cause often you see that for Zerg-players its different to deal with any air pressure, cause if you morphed in many broodlords, it means you can't have any strong AA. In fact, why not playing any unit composition like Void Ray, Archon, Colossus and Mothership? My first post got longer that i thought it would^^ And I'm sorry for the mistakes that might are in this text; It's just the english that I learned in school and by watching films and TV in english ![]() | ||
Denzil
United Kingdom4193 Posts
I'd much rather we knew more about this and who it is and then the map designers can intergrate themselves into the map making community more and perhaps listen to ideas about features that would be beneficial to map makers, and who knows, perhaps they might learn to make a decent map or 2 for the map pool themselves | ||
ETisME
12387 Posts
On April 14 2012 09:11 Marcomaniac wrote: I think other T3 units just dont need as much support as the broodlords, cause you will always need to have T1 and T2 units around, to keep them alive and I think it's much more different to bring them into the army, cause if you got too many broodlords, your army gonna die, also if you havent got enough. To find a balance between how many broodlords do I morph in and how many corruptors do I leave remaining as AA is hard enough. The funny thing is, I play Zerg and I'm always wondering why Protoss-players just doesn't do any transition into air units, cause often you see that for Zerg-players its different to deal with any air pressure, cause if you morphed in many broodlords, it means you can't have any strong AA. In fact, why not playing any unit composition like Void Ray, Archon, Colossus and Mothership? My first post got longer that i thought it would^^ And I'm sorry for the mistakes that might are in this text; It's just the english that I learned in school and by watching films and TV in english ![]() it's expensive and takes too long to transition. If you transition too early, it is difficult to hold a third. I think some toss does transition into a more air based army after a 200/200 fight | ||
DeusXmachina
United States333 Posts
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Ogww
Finland224 Posts
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dankiness
2 Posts
http://www.twitch.tv/instincts_ | ||
Adonminus
Israel543 Posts
The idea is to make an air heavy deathball against terran, the advantages of an air heavy deathball with void rays and phoenixes is that air units are protoss racial advantage, and they are stronger than air units of other races however more expensive. Huge amounts of air units from protoss would kill any amount of vikings. However if he's going to use marines, we're going to melt them with colossus while using forcefields to stay away from marauders. The composition idea would be as following: 200 supply: 60 supply worker, 36 supply colossus, 4 supply observer, 30 supply void ray, 50 supply phoenix, 20 supply sentry. Even if it's viable, you can say anything is viable, you can go 200/200 carriers and it's unstoppable but you never do that because you simply die. So here's how I think to pull it off: Nexus first is the best economical build perfect for us to secure a huge early gas income from 4 assims. We'll be needing 4 upgrades: Ground weapons, air weapons, thermal lances and anion crystal. So why not make an early forge in order to stop any aggression by building cannons. Now cannons can be killed by marauders and siege tanks. That's why we're going to build a stargate and make void rays which perfected counter those 2 units listed before. Then start our sentry production to help our cannons some more. We get a robo and start making 4 observers to have perfect vision around your base. Then use void rays and phoenix to stop any drop attempts. Now go colossus while adding 1-2 more stargates for extra air production. What do you think of this idea? Could it be viable? It's mostly theorycrafting that's why I posted it in general discussion thread. | ||
MCDayC
United Kingdom14464 Posts
ON AIR: Heads-up with Destiny →Most Evil Genius Stream: OneMoreGame Heads-up with Destiny Stream: EmSc Tv Stream: z33k.TV Iron Squid (EU) (BW) Altitude's ISL GS Stream: L_Master [NASL EU] W1 Div4 Stream: NASL.tv EU Playhem Daily Stream: Najzmajs Stream: Chubz Stream: RaNgeD Stream: wonkman Stream: Gsk →[Dota] The Arena #1 Stream: TheGDStudio →[Dota] ProDOTA World… Stream: Tobi Wan Kenobi [KSL] MVP vs FXO Stream: Mori09 →Germany Cup D3 Stream: MortSC2 Stream: inStarcraft.de Go4SC2 #189 Stream: TaKeTV Stream: ZeddSC Stream: imbalanced.tv Pf: Evolution Easter… Stream: polarfluKe I didn't know where else to put this, but holy shite there are a lot of events going on right now. | ||
Philipd122
Australia776 Posts
http://us.battle.net/sc2/en/forum/topic/4427665554?page=1 Seems after 23 games IronManSC can't play on his own map on ladder <3 Trolling by Blizzard. I've played like half of my games so far on Ohana and atm it's producing some great games! | ||
chocopaw
2072 Posts
Does anybody know if there are teams who have insured one or more of their players against hand/wrist injuries? If yes, are any numbers public? Just curious... | ||
Mobius_1
United Kingdom2763 Posts
Oh good god the lols. ![]() ![]() | ||
alexmann
37 Posts
On April 14 2012 09:59 Denzil wrote: How do you think Blizzard design maps? Do they have some guy they say design maps to? I'd much rather we knew more about this and who it is and then the map designers can intergrate themselves into the map making community more and perhaps listen to ideas about features that would be beneficial to map makers, and who knows, perhaps they might learn to make a decent map or 2 for the map pool themselves I think they have. From what I think, they would set an objective for the map like "I want long/macro game in this map so it should be big, many minerals" or "short/micro then small" ... Should I make this map interesting, maybe add a watch tower or a Gold mineral on center of the map. Then the rest is same, 1 choke point to main mineral(prevent Zergling), 2nd expansion should be closer (help Zerg)... something like that. | ||
IMoperator
4476 Posts
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alexmann
37 Posts
On April 15 2012 17:31 Adonminus wrote: Hey guys, I had a kinda crazy idea for PvT. I'm not sure of it's viability, and it's mostly theorycrafting but still would like to hear some thoughts. The idea is to make an air heavy deathball against terran, the advantages of an air heavy deathball with void rays and phoenixes is that air units are protoss racial advantage, and they are stronger than air units of other races however more expensive. Huge amounts of air units from protoss would kill any amount of vikings. However if he's going to use marines, we're going to melt them with colossus while using forcefields to stay away from marauders. The composition idea would be as following: 200 supply: 60 supply worker, 36 supply colossus, 4 supply observer, 30 supply void ray, 50 supply phoenix, 20 supply sentry. Even if it's viable, you can say anything is viable, you can go 200/200 carriers and it's unstoppable but you never do that because you simply die. So here's how I think to pull it off: Nexus first is the best economical build perfect for us to secure a huge early gas income from 4 assims. We'll be needing 4 upgrades: Ground weapons, air weapons, thermal lances and anion crystal. So why not make an early forge in order to stop any aggression by building cannons. Now cannons can be killed by marauders and siege tanks. That's why we're going to build a stargate and make void rays which perfected counter those 2 units listed before. Then start our sentry production to help our cannons some more. We get a robo and start making 4 observers to have perfect vision around your base. Then use void rays and phoenix to stop any drop attempts. Now go colossus while adding 1-2 more stargates for extra air production. What do you think of this idea? Could it be viable? It's mostly theorycrafting that's why I posted it in general discussion thread. That a big army ....man With only 60 workers, I think it may take a long time to accomplish that. But if u wanna have big army, U can try it with Terran, I think it will be much faster (with the help of Mules of course) | ||
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