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[March] SC2 General Discussion - Page 12

Forum Index > SC2 General
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DarkPlasmaBall
Profile Blog Joined March 2010
United States44563 Posts
April 13 2012 18:11 GMT
#221
On April 14 2012 03:07 Jonas wrote:
Show nested quote +
On April 14 2012 03:01 DarkPlasmaBall wrote:
On April 14 2012 02:58 Jonas wrote:
On April 14 2012 02:50 Ogww wrote:
On April 14 2012 02:37 Jonas wrote:
I don't know why they think that this is balanced

Zerg is meant to be swarm-like, that's why it is so. Would you like stronger broodlords which take 6 supply more?


Your first sentence has to do with lore, which does not matter when it comes to balancing a competitive game. Your second sentence is a False Dilemma, and not even a good one.


I agree with what you said, and I also just wanted to say that I think it's cool that your name pops the smiley whenever someone quotes you. Clever shit right there


Thanks man, Happy Birthday BTW ^__^


Thanks! ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ogww
Profile Joined August 2011
Finland224 Posts
Last Edited: 2012-04-13 18:31:27
April 13 2012 18:14 GMT
#222
On April 14 2012 02:58 Jonas wrote:
Your first sentence has to do with lore, which does not matter when it comes to balancing a competitive game. Your second sentence is a False Dilemma, and not even a good one.

Blizzard wanted zerg to be swarmlike and that's why it's balanced how it is. Zerg's lategame composition isn't even that much if any stronger than other's, zerg just gets it faster out which leads to balancewhines when T or P cries why their tier 1/2 units can't beat maxed out tier 3 army. I don't know if there's problem with balance or game design, but for me it seems stupid to cry about the count of something. You know, zerg can have 400 zerglings at once, that gotta be overpowered as it's twice as much as terran can have marines!!

TLDR: Pretty obvious, broodlords are worse than other T3 units, therefore zerg can have more them than other races can have their T3.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
April 13 2012 18:22 GMT
#223
Because brood lords have 225 hp while the others have stronger hp?

400 hp thor, 550 bc, 450 carriers with shields,
http://www.twitch.tv/advocadosc2
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
April 13 2012 19:40 GMT
#224
On April 14 2012 03:22 Advocado wrote:
Because brood lords have 225 hp while the others have stronger hp?

400 hp thor, 550 bc, 450 carriers with shields,


That just means that they are designed for different purposes, that doesn't mean that they are worse units.
Waterflow
Profile Joined May 2011
Sweden1550 Posts
Last Edited: 2012-04-13 20:12:42
April 13 2012 20:12 GMT
#225
My new masterpiece!

[image loading]
Ogww
Profile Joined August 2011
Finland224 Posts
April 13 2012 20:22 GMT
#226
On April 14 2012 04:40 Jonas wrote:

That just means that they are designed for different purposes, that doesn't mean that they are worse units.

What are you trying to say? They are designed for different purposes, but for some reason their supply should be 6 like other T3?
Marcomaniac
Profile Joined April 2012
Germany2 Posts
April 14 2012 00:11 GMT
#227
I think other T3 units just dont need as much support as the broodlords, cause you will always need to have T1 and T2 units around, to keep them alive and I think it's much more different to bring them into the army, cause if you got too many broodlords, your army gonna die, also if you havent got enough. To find a balance between how many broodlords do I morph in and how many corruptors do I leave remaining as AA is hard enough.
The funny thing is, I play Zerg and I'm always wondering why Protoss-players just doesn't do any transition into air units, cause often you see that for Zerg-players its different to deal with any air pressure, cause if you morphed in many broodlords, it means you can't have any strong AA.
In fact, why not playing any unit composition like Void Ray, Archon, Colossus and Mothership?

My first post got longer that i thought it would^^ And I'm sorry for the mistakes that might are in this text; It's just the english that I learned in school and by watching films and TV in english
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
April 14 2012 00:59 GMT
#228
How do you think Blizzard design maps? Do they have some guy they say design maps to?
I'd much rather we knew more about this and who it is and then the map designers can intergrate themselves into the map making community more and perhaps listen to ideas about features that would be beneficial to map makers, and who knows, perhaps they might learn to make a decent map or 2 for the map pool themselves
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
ETisME
Profile Blog Joined April 2011
12476 Posts
April 14 2012 12:39 GMT
#229
On April 14 2012 09:11 Marcomaniac wrote:
I think other T3 units just dont need as much support as the broodlords, cause you will always need to have T1 and T2 units around, to keep them alive and I think it's much more different to bring them into the army, cause if you got too many broodlords, your army gonna die, also if you havent got enough. To find a balance between how many broodlords do I morph in and how many corruptors do I leave remaining as AA is hard enough.
The funny thing is, I play Zerg and I'm always wondering why Protoss-players just doesn't do any transition into air units, cause often you see that for Zerg-players its different to deal with any air pressure, cause if you morphed in many broodlords, it means you can't have any strong AA.
In fact, why not playing any unit composition like Void Ray, Archon, Colossus and Mothership?

My first post got longer that i thought it would^^ And I'm sorry for the mistakes that might are in this text; It's just the english that I learned in school and by watching films and TV in english

it's expensive and takes too long to transition. If you transition too early, it is difficult to hold a third.
I think some toss does transition into a more air based army after a 200/200 fight
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DeusXmachina
Profile Joined November 2010
United States333 Posts
April 14 2012 16:00 GMT
#230
Hey, this is one of my first posts. I am not sure if this has been done before so I'll ask anyway. Is there any keybinds/hotkeys that are generally not know or used? For example, I was diamond before I learned that the backspace key (bound mine to space bar) toggled between bases, that c returned minerals, and a few others that now seem obvious to me. The reason I ask is because when watching pros stream it sometimes seems like they know hotkeys I don't.
Ogww
Profile Joined August 2011
Finland224 Posts
April 14 2012 16:41 GMT
#231
Duh, just check hotkey-tab from options. I don't get why people use basic hotkeys and doesn't change them, those seems to be so unlogical for me.
dankiness
Profile Joined September 2010
2 Posts
April 15 2012 03:30 GMT
#232
Top 8 Master NA Protoss streaming on Korean server Please show some love and follow me
http://www.twitch.tv/instincts_
Adonminus
Profile Joined January 2012
Israel543 Posts
April 15 2012 08:31 GMT
#233
Hey guys, I had a kinda crazy idea for PvT. I'm not sure of it's viability, and it's mostly theorycrafting but still would like to hear some thoughts.

The idea is to make an air heavy deathball against terran, the advantages of an air heavy deathball with void rays and phoenixes is that air units are protoss racial advantage, and they are stronger than air units of other races however more expensive. Huge amounts of air units from protoss would kill any amount of vikings. However if he's going to use marines, we're going to melt them with colossus while using forcefields to stay away from marauders. The composition idea would be as following: 200 supply: 60 supply worker, 36 supply colossus, 4 supply observer, 30 supply void ray, 50 supply phoenix, 20 supply sentry.

Even if it's viable, you can say anything is viable, you can go 200/200 carriers and it's unstoppable but you never do that because you simply die. So here's how I think to pull it off: Nexus first is the best economical build perfect for us to secure a huge early gas income from 4 assims. We'll be needing 4 upgrades: Ground weapons, air weapons, thermal lances and anion crystal. So why not make an early forge in order to stop any aggression by building cannons. Now cannons can be killed by marauders and siege tanks. That's why we're going to build a stargate and make void rays which perfected counter those 2 units listed before. Then start our sentry production to help our cannons some more. We get a robo and start making 4 observers to have perfect vision around your base. Then use void rays and phoenix to stop any drop attempts. Now go colossus while adding 1-2 more stargates for extra air production.

What do you think of this idea? Could it be viable? It's mostly theorycrafting that's why I posted it in general discussion thread.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
April 15 2012 18:07 GMT
#234
+ Show Spoiler +
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I didn't know where else to put this, but holy shite there are a lot of events going on right now.
VERY FRAGILE, LIKE A BABY PANDA EGG
Philipd122
Profile Joined April 2011
Australia776 Posts
April 16 2012 11:52 GMT
#235
Hahaha, just found this while reading the developer's update.

http://us.battle.net/sc2/en/forum/topic/4427665554?page=1

Seems after 23 games IronManSC can't play on his own map on ladder <3 Trolling by Blizzard.

I've played like half of my games so far on Ohana and atm it's producing some great games!
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
chocopaw
Profile Blog Joined May 2011
2072 Posts
April 16 2012 22:48 GMT
#236
As there is no Simple Questions, Simple Answers thread for sc2general I'll ask here:
Does anybody know if there are teams who have insured one or more of their players against hand/wrist injuries? If yes, are any numbers public? Just curious...
http://twitter.com/lechocopaw
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
Last Edited: 2012-04-17 02:24:26
April 17 2012 02:24 GMT
#237
http://theoatmeal.com/comics/north_south_korea

Oh good god the lols.
[image loading]
[image loading]
Starleague Forever. RIP KT Violet~
alexmann
Profile Joined March 2012
37 Posts
April 17 2012 02:33 GMT
#238
On April 14 2012 09:59 Denzil wrote:
How do you think Blizzard design maps? Do they have some guy they say design maps to?
I'd much rather we knew more about this and who it is and then the map designers can intergrate themselves into the map making community more and perhaps listen to ideas about features that would be beneficial to map makers, and who knows, perhaps they might learn to make a decent map or 2 for the map pool themselves


I think they have. From what I think, they would set an objective for the map like "I want long/macro game in this map so it should be big, many minerals" or "short/micro then small" ... Should I make this map interesting, maybe add a watch tower or a Gold mineral on center of the map. Then the rest is same, 1 choke point to main mineral(prevent Zergling), 2nd expansion should be closer (help Zerg)... something like that.
Blogging @ http://starcraft2competition.blogspot.com/
IMoperator
Profile Joined October 2011
4476 Posts
April 17 2012 02:37 GMT
#239
Why doesn't terran have any good fucking tier 3 units? It pisses me off that I have to use t1 the whole game, and use insane micro, positioning and macro to beat some guy and his amoved tier 3 units. Blizzard really needs to buff the bc or the raven or something.
alexmann
Profile Joined March 2012
37 Posts
April 17 2012 02:43 GMT
#240
On April 15 2012 17:31 Adonminus wrote:
Hey guys, I had a kinda crazy idea for PvT. I'm not sure of it's viability, and it's mostly theorycrafting but still would like to hear some thoughts.

The idea is to make an air heavy deathball against terran, the advantages of an air heavy deathball with void rays and phoenixes is that air units are protoss racial advantage, and they are stronger than air units of other races however more expensive. Huge amounts of air units from protoss would kill any amount of vikings. However if he's going to use marines, we're going to melt them with colossus while using forcefields to stay away from marauders. The composition idea would be as following: 200 supply: 60 supply worker, 36 supply colossus, 4 supply observer, 30 supply void ray, 50 supply phoenix, 20 supply sentry.

Even if it's viable, you can say anything is viable, you can go 200/200 carriers and it's unstoppable but you never do that because you simply die. So here's how I think to pull it off: Nexus first is the best economical build perfect for us to secure a huge early gas income from 4 assims. We'll be needing 4 upgrades: Ground weapons, air weapons, thermal lances and anion crystal. So why not make an early forge in order to stop any aggression by building cannons. Now cannons can be killed by marauders and siege tanks. That's why we're going to build a stargate and make void rays which perfected counter those 2 units listed before. Then start our sentry production to help our cannons some more. We get a robo and start making 4 observers to have perfect vision around your base. Then use void rays and phoenix to stop any drop attempts. Now go colossus while adding 1-2 more stargates for extra air production.

What do you think of this idea? Could it be viable? It's mostly theorycrafting that's why I posted it in general discussion thread.


That a big army ....man
With only 60 workers, I think it may take a long time to accomplish that.

But if u wanna have big army, U can try it with Terran, I think it will be much faster (with the help of Mules of course)
Blogging @ http://starcraft2competition.blogspot.com/
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