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Season 6 ladder map updates - Page 8

Forum Index > SC2 General
622 CommentsPost a Reply
Prev 1 6 7 8 9 10 32 Next All
IPA
Profile Joined August 2010
United States3206 Posts
February 10 2012 04:27 GMT
#141
Holy shit! What a wonderful map pool now. <3
Time held me green and dying though I sang in my chains like the sea.
las91
Profile Blog Joined May 2011
United States5080 Posts
February 10 2012 04:29 GMT
#142
Looks like Cloud Kingdom, Korhal, Entombed, Antiga, and Shakuras for my maps. Since I'm P no way in heck I'm wasting time on TDA anymore with the chance of PvP, and the two community maps are pretty sweet
In Inca we trust
blackberry_
Profile Joined September 2011
114 Posts
February 10 2012 04:30 GMT
#143
Metalopolis still around. That map has been overplayed.
Love the replacement of Xel Naga and Arid for community maps! Yay :D
Live your life.
mtn
Profile Blog Joined August 2011
729 Posts
February 10 2012 04:31 GMT
#144
Thanks to ESV map making team and to Blizzard for having such a great maps on ladder )
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 10 2012 04:32 GMT
#145
Nooooooooooooooooooooooooooooooooooooooooooooooooooooo
The sharks (((((
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
iyoume
Profile Joined May 2011
2501 Posts
February 10 2012 04:34 GMT
#146
XNC finally removed? thank god. though not like i ever played it, just left it downvoted ehe

really happy to see cloud kingdom!
BeSt <3 | HoeJJa | Leta :: team Polt
luck_star21
Profile Joined April 2011
United States264 Posts
Last Edited: 2012-02-10 04:35:14
February 10 2012 04:34 GMT
#147
RIP arid =/ I hardly knew ye
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
February 10 2012 04:35 GMT
#148
awesome they are removing 2 of the maps i had vetod :D the other maps look good too
www.root-gaming.com
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
February 10 2012 04:35 GMT
#149
Now which 3 maps to veto?!?!, such good changes tho :D
MrDudeMan
Profile Joined April 2011
Canada973 Posts
February 10 2012 04:36 GMT
#150
XelNaga is out? Holy shit, never thought I'd see the day. Im very happy that blizzard has finally taken this direction with the ladder map pool. And I thank kennigit for that interview with Justin Browder.
Kambing
Profile Joined May 2010
United States1176 Posts
February 10 2012 04:36 GMT
#151
On February 10 2012 13:17 monitor wrote:
Just to document the ladder edition changes (that I know of) to the original Korhal Compound-

[image loading]
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off

(Note that you can still wall from ramp to nexus and wall with a forge + gateway)

[image loading]
-Space behind natural minerals reduced


Thanks for pointing this out monitor. Added it to the OP.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 04:37 GMT
#152
Wow this is going to be crazy. I am not sure which maps I will veto O_O. Its possible none who knows but thank god 2 custom maps is awesome more then I hoped, xelnaga is finally gone (fuck you xelnaga!) and that arid plataeu map never played on looked bad from the get go.

Looking forward to next tuesday :D
When I think of something else, something will go here
tpmraven
Profile Blog Joined May 2011
United States833 Posts
February 10 2012 04:40 GMT
#153
i liked xel naga, it was a refreshing fast paced map.

Iget tired of 30 min macro games. I like to win with micro and unit control, not sim city, and unit production.
(⌐■_■) Like a boss
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 04:41 GMT
#154
On February 10 2012 13:40 tpmraven wrote:
i liked xel naga, it was a refreshing fast paced map.

Iget tired of 30 min macro games. I like to win with micro and unit control, not sim city, and unit production.


You still can.
When I think of something else, something will go here
skatbone
Profile Joined August 2010
United States1005 Posts
February 10 2012 04:42 GMT
#155
No more Xel'Naga! W00t!
Mercurial#1193
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 10 2012 04:42 GMT
#156
On February 10 2012 13:40 tpmraven wrote:
i liked xel naga, it was a refreshing fast paced map.

Iget tired of 30 min macro games. I like to win with micro and unit control, not sim city, and unit production.

...refreshing after almost 18 months of use? I think you'll find that Korhal Compound is similar and both CK and KC being 2p maps let cheesy builds work a lot better
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
StarGalaxy
Profile Joined March 2011
Germany744 Posts
February 10 2012 04:43 GMT
#157
good changes overall.
arid was terrible and xelnaga outdated.

i hoped for:
some new GSL maps they look good.
removal of the "old" maps like meta maybe even shattered

the TL maps are good, but Cloud Kingdom hurts my eyes. This purple is so ugly, why not make it green (like shattered or taldarim)?
Cj hero | Zest
skatbone
Profile Joined August 2010
United States1005 Posts
February 10 2012 04:43 GMT
#158
Nice to see that they plan on adding Ohana in the future. I enjoy the twistiness and hilliness of that map.
Mercurial#1193
Sajaki
Profile Joined June 2011
Canada1135 Posts
February 10 2012 04:45 GMT
#159
YAY CLOUD KINGDOM!!!

I still hope that they add at least 1 GSL map... but hey this is a major improvement, and a step in the right direction. Blizzard is listening to us... =)!
Inno pls...
gulshngill
Profile Joined December 2010
Malaysia140 Posts
February 10 2012 04:45 GMT
#160
Glad that they removed that horrible Arid Plateau and Xel'Naga Cavrens, I hated the lag i got from in the middle of the map.

Can't wait to try out Korhal Compound, looks like a decent map.

and Blizz!! Please add Daybreak to the map pool...i want it sooo badly!!
Prev 1 6 7 8 9 10 32 Next All
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