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Season 6 ladder map updates

Forum Index > SC2 General
622 CommentsPost a Reply
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Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-02-10 04:41:27
February 10 2012 02:42 GMT
#1
It looks like some TL open maps will be added to the S6 map pool.

Blog update:
http://us.battle.net/sc2/en/blog/4443601/Season_6_Ladder_Map_Pool_Update-2_9_2012#blog

The announcement on bnet:
+ Show Spoiler +

[image loading]

The maps pictured: cloud kingdom and korhal compound.


Summary:
Out: Xel'naga Caverns and Arid Plateau
In: Cloud Kingdom LE and Korhal Compound LE

Ohana is being tweaked and will be added to the map pool at a later date.

(p.s., props to blizzard for (eventually) adding tournament and community maps to the pool.)

EDIT 1: Cloud Kingdom LE and Korhal Compound LE is available on NA to play in custom games. They are not yet in the ladder rotation. Minor differences in the maps noted by TL folk below:

Korhal Compound LE:
+ Show Spoiler +

On February 10 2012 13:17 monitor wrote:
Just to document the ladder edition changes (that I know of) to the original Korhal Compound-

[image loading]
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off

(Note that you can still wall from ramp to nexus and wall with a forge + gateway)

[image loading]
-Space behind natural minerals reduced



EDIT 2: Grats to the ESV mapmaking team for making the ladder a better place to play!
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Freeheals
Profile Blog Joined April 2010
United States488 Posts
February 10 2012 02:42 GMT
#2
le page not found D:
http://www.last.fm/user/Rahdek
tuho12345
Profile Blog Joined July 2011
4482 Posts
February 10 2012 02:43 GMT
#3
They removed the link i guess, but Kingdom will be on ladder so awesome lol
stokes17
Profile Joined January 2011
United States1411 Posts
February 10 2012 02:45 GMT
#4
I hope they add day break too!!
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
February 10 2012 02:45 GMT
#5
Looks like cloud kingdom and korhal compound are in the picture.

source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292353
"See you space cowboy"
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 10 2012 02:45 GMT
#6
I just hope they don't change it. ><"
turamn
Profile Blog Joined October 2010
United States1374 Posts
February 10 2012 02:46 GMT
#7
Orb hinted at this in the ESV weekly yesterday. Hope they remove Shattered and Xel naga
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 10 2012 02:46 GMT
#8
I'll give 10:1 odds of no added rocks
Ha seriously, GJ blizzard :D
What's that other map?
Moderatorshe/her
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-02-10 02:49:19
February 10 2012 02:46 GMT
#9
oh not ohanna ? looks like Korhal Compound. Neat would make 2 esv maps in the ladder yay.

edit: i wonder where they will put the rocks !
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
February 10 2012 02:47 GMT
#10
The link isnt working for me :O
Life's good :D
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-02-10 02:48:32
February 10 2012 02:48 GMT
#11
On February 10 2012 11:47 MaverickSC wrote:
The link isnt working for me :O


Noted in the OP that the blog post is down. Guess they updated bnet first but then didn't post the blog. I expect it to be working in a bit.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
February 10 2012 02:48 GMT
#12
Cloud kingdom, eh?

Now, as I recall, there was a detailed thread not too long ago regarding annoying bunker placements XDDD
Formerly known as carbonaceous
wunsun
Profile Joined October 2010
Canada622 Posts
February 10 2012 02:48 GMT
#13
This sounds awesome.
Merikh
Profile Blog Joined June 2010
United States918 Posts
February 10 2012 02:49 GMT
#14
Hope they remove, shattered, xelnaga and arid ..
G4MR | I mod day9, djwheat and GLHF's stream
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
February 10 2012 02:49 GMT
#15
Amazing :D :D :D
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 10 2012 02:50 GMT
#16
this will make me so happy.
conspired against by a confederacy of dunces.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 10 2012 02:50 GMT
#17
On February 10 2012 11:48 carbonaceous wrote:
Cloud kingdom, eh?

Now, as I recall, there was a detailed thread not too long ago regarding annoying bunker placements XDDD


yep annoying bunker placements every map has tons of, but no one pointed them out before. If it would be a problem we would see it in the gls the second day the map was in the pool and a slayers terran played. ^^
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2012-02-10 04:05:06
February 10 2012 02:51 GMT
#18
ESV Map Team

[image loading]
Korhal Compound

[image loading]
Cloud Kingdom
ESV Mapmaking Team
MuATaran
Profile Joined January 2011
Canada231 Posts
February 10 2012 02:52 GMT
#19
Hopefully they finally take out XC, although I have had the map thumbs downed for the past few months anyway so its not really that big of a deal if they dont.
"Our Banshees will blot out the Sun! ... Then we shall Stim in the Shade." - Doa
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-02-10 02:53:49
February 10 2012 02:53 GMT
#20
FYI: thanks to battle.net 2.0, at least Korhal Compound is already online (on NA) for your consumption. Search for Korhal Compound LE.

For the folk that are familiar with the maps, feel free to diff em and see what's different from the original and the LEs.
imEnex
Profile Joined June 2011
Canada500 Posts
February 10 2012 02:53 GMT
#21
Yes, finally some maps that will encourage me to ladder more!
Program yourself to Success
Gemini_19
Profile Joined June 2010
United States1238 Posts
February 10 2012 02:53 GMT
#22
So how many rocks are they gonna put in these ones...?
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
mtn
Profile Blog Joined August 2011
729 Posts
February 10 2012 02:54 GMT
#23
Still no Daybreak? One of the best maps - balance wise...
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 10 2012 02:55 GMT
#24
Awesome maps. Wish daybreak would be added. is it just going to be those 2 or do we know it's those 2 at least because of the picture
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
February 10 2012 02:55 GMT
#25
They'll be added to the map pool, but no doubt they'll have changes (read: rocks).
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
0neder
Profile Joined July 2009
United States3733 Posts
February 10 2012 02:55 GMT
#26
Great job Blizzard. We appreciate your implementation!

Now these will hopefully replace metalopolis and xel naga, but I hope Shakuras will go as well. I really wish they'd bring back the new desert oasis, that map was awesome.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 10 2012 02:56 GMT
#27
Not too long ago they finally eliminated close positions, now they're adding more tournament maps to the pool..

I think they're slowly getting it. Maybe a few months down the road, Daybreak will be in the pool finally :p
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Corrosive
Profile Joined August 2010
Canada3741 Posts
February 10 2012 02:56 GMT
#28
As far as I can see the ladder edition of korhal is unchanged.
Maruprime.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 10 2012 02:57 GMT
#29
I hope they remove xnc and metal. They are just way too old...
Moderatorshe/her
TL+ Member
0neder
Profile Joined July 2009
United States3733 Posts
February 10 2012 02:57 GMT
#30
On February 10 2012 11:56 FrostedMiniWheats wrote:
Not too long ago they finally eliminated close positions, now they're adding more tournament maps to the pool..

I think they're slowly getting it. Maybe a few months down the road, Daybreak will be in the pool finally :p


Yes, but good maps are able to have close position spawns and not have problems. It's a map design issue, not a balance one.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
February 10 2012 02:57 GMT
#31
Aw too bad no daybreak or new GSL map (even if it were to replace tal'darim)

oh well, cloud kingdom i'm not too happy about, but that's simply cus im too lazy to learn that map lol, korhal looks simpler however and it has an easy look to it (not just strategically but visually) so yay :D

Hurray for 2 awesome maps into the pool!

ladder becoming more and more fun
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Wherewolf
Profile Joined December 2010
United States353 Posts
February 10 2012 02:59 GMT
#32
I see no space shark on Korhal D:
Otherwise seems unchanged to me.
IMoperator
Profile Joined October 2011
4476 Posts
February 10 2012 03:00 GMT
#33
ugh my winrate vs. protoss is going to go down a ton. Cloud Kingdom is just so damn huge!
Kambing
Profile Joined May 2010
United States1176 Posts
February 10 2012 03:00 GMT
#34
Korhal Compound LE looks to be identical to the original Korhal based off of my drone tour of the map.
jupiter6
Profile Joined December 2011
205 Posts
February 10 2012 03:00 GMT
#35
in b4 blizzard modifies them with rocks and gold minerals so they will be 100x times worse
Stress
Profile Joined February 2011
United States980 Posts
February 10 2012 03:00 GMT
#36
Well it is a start. I assume they are removing xel'naga and arid to switch out for these two maps?
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
DarkPlasmaBall
Profile Blog Joined March 2010
United States44319 Posts
Last Edited: 2012-02-10 03:01:17
February 10 2012 03:01 GMT
#37
C.K. is 2 player... makes me think that XNC or Arid Plateau is going away :D I hope...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Madera
Profile Joined July 2011
Sweden2672 Posts
February 10 2012 03:01 GMT
#38
Are you kidding me? I get to play Cloud Kingdom on ladder? This shows at least that they're moving in the right direction with maps which is fucking fantastic. The only thing that can ruin this would be adding rocks on the third or something.

The only thing that makes me sad is no Daybreak. I'd love to see Daybreak either replacing Metal or Tal'Darim. They're old and not as fun as they used to be.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
February 10 2012 03:02 GMT
#39
Yay, blizzard is actually doing something that everyone approves again!
PolskaGora
Profile Joined May 2011
United States547 Posts
February 10 2012 03:03 GMT
#40
Well, that'd be awesome if Cloud Kingdom and Korhal got into the mappool. I really want to see Xel'Naga out of the map pool along with Shattered. If there's one thing I like about these new, short seasons is the fact that we can see a lot of variety with maps, so the game doesn't get as boring.
Tracking treasure down
Leifish
Profile Joined July 2011
851 Posts
February 10 2012 03:04 GMT
#41
So sick! Blizzard's doing it right.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 10 2012 03:04 GMT
#42
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
February 10 2012 03:04 GMT
#43
awesome, KC was my fave map from the map contest!
no place i'd rather be than the satellite of love
VPFaith
Profile Joined April 2011
United States261 Posts
February 10 2012 03:06 GMT
#44
Korhal Compound seems very zerg favored. From the view of the map, it has 4-6 different paths to backstab Terran/Protoss players. Its also impossible for Protoss/Terran to take a 3rd.

Cloud Kingdom favors Protoss because Zerg can't take a fouth since it expands towards the center. Along with that, it has a lot of small chokes for forcefields which can destroy zerg counterattacks so easily.

This is just my first thoughts looking at the map. What do you guys think?
Never Give Up
luck_star21
Profile Joined April 2011
United States264 Posts
February 10 2012 03:07 GMT
#45
THEY TOOK OUT THE FLYING SHARK, wtf
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
February 10 2012 03:07 GMT
#46
Cheers Blizz =]
Stork HerO and Protoss everywhere - redfive on bnet
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-02-10 03:09:27
February 10 2012 03:08 GMT
#47
YYYYYYEEEEEEEAAAAAAWWWWWWWWWWWWWWWW WE'RE IN THERE~

Ladder s6 super sick. I'm so fucking hype, ladder maps were the "final solution" for us even when we were putting the original iCCup Mapmaking team (consisting of myself, konicki (now retired) and Protoss4Ever aka SUPEROUMAN) together under the almighty vision of Diamond almost two years ago now.

We fucking did it. >: D!!!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
swordboy
Profile Joined August 2011
Canada299 Posts
February 10 2012 03:08 GMT
#48
I rather like Ohana, still nice to see TL map contest map on the ladder anyway.
MarineKing | ThorZaIN | IMMvp | MMA | Sase | Sen | Kas
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
February 10 2012 03:08 GMT
#49
On February 10 2012 12:08 prodiG wrote:
YYYYYYEEEEEEEAAAAAAWWWWWWWWWWWWWWWW WE'RE IN THERE~

Ladder s6 super sick. I'm so fucking hype, ladder maps were the "final solution" for us even when we were putting the original iCCup Mapmaking team (consisting of myself, konicki (now retired) and Protoss4Ever aka SUPEROUMAN) together almost two years ago now.

We fucking did it. >: D!!!

congratz
skatbone
Profile Joined August 2010
United States1005 Posts
February 10 2012 03:09 GMT
#50
Oh I am psyched for this. As far as 2 player maps go, I enjoy Cloud Kingdom. It allows for a nice logical progression of expansions that, after the 3rd, get increasingly riskier, yet not ridiculously far away (like Tal'Darim).
Mercurial#1193
skatbone
Profile Joined August 2010
United States1005 Posts
February 10 2012 03:10 GMT
#51
On February 10 2012 12:08 prodiG wrote:
YYYYYYEEEEEEEAAAAAAWWWWWWWWWWWWWWWW WE'RE IN THERE~

Ladder s6 super sick. I'm so fucking hype, ladder maps were the "final solution" for us even when we were putting the original iCCup Mapmaking team (consisting of myself, konicki (now retired) and Protoss4Ever aka SUPEROUMAN) together under the almighty vision of Diamond almost two years ago now.

We fucking did it. >: D!!!


Yea, congratulations prodiG. I know this has been a long deliberation with Blizzard and I've seen you all do your time advocating for this.
Mercurial#1193
Madera
Profile Joined July 2011
Sweden2672 Posts
Last Edited: 2012-02-10 03:13:45
February 10 2012 03:11 GMT
#52
Haha, shit. I thought for a second Korhal was made by Blizzard since it was the only map I didn't recognize from the TLMC. I'm guessing they are replacing XNC and Arid Plateau since they're 2 player maps?

So stoked for this!
AKomrade
Profile Blog Joined March 2010
United States582 Posts
February 10 2012 03:11 GMT
#53
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES.

This will be the first ladder season I play through ENTIRELY.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 10 2012 03:11 GMT
#54
For everyone wondering about Daybreak

It was not in the TLMC top 5 which is where the maps being added came from. Maybe you'll see it in the future but that's entirely up to Blizzard~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
February 10 2012 03:12 GMT
#55
OMFG SO HAPPY ABOUT THIS HOOOOOOOOOOOOOLYSHIT
bundo
Profile Joined February 2011
Canada113 Posts
February 10 2012 03:13 GMT
#56
korhal compound is amazing! i love the natural progression of expansions on that map
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 03:16 GMT
#57
Well thats awesome I hope they add at least 2 maps. Would be awesome ^^
When I think of something else, something will go here
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2012 03:16 GMT
#58
THEY TOOK OUT THE SPACE SHARK!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-02-10 03:17:25
February 10 2012 03:16 GMT
#59
P.S. Shameless plugging!

Follow the mapmakers on twitter! They tweet pics and spoilers about maps like this & more, as well as stream mapmaking from time to time on www.esvtv.com

https://twitter.com/#!/ESVMonitor
https://twitter.com/#!/ESV_SUPEROUMAN

+ Show Spoiler [And the rest of the team] +
https://twitter.com/#!/prodiGsc
https://twitter.com/#!/ESVDiamond
https://twitter.com/#!/ESVGrebliv
https://twitter.com/#!/ESVGWen
https://twitter.com/#!/ESV_Timetwister
https://twitter.com/#!/Ironmansc2
https://twitter.com/#!/neobowman

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Kambing
Profile Joined May 2010
United States1176 Posts
February 10 2012 03:19 GMT
#60
Cloud Kingdom LE is now available for custom games on NA. It looks identical to the original as well.
Antares777
Profile Joined June 2010
United States1971 Posts
February 10 2012 03:20 GMT
#61
YES YES YES YES YES YES.




YES.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-02-10 03:21:21
February 10 2012 03:20 GMT
#62
Season 6 cannot come soon enough. As a single, I normally loathe February 14th, but the new map pool is going to be a great consolation prize when Season 6 starts on that day haha.

And it should be pretty awesome if Korhal Compound is unaltered by Browder Rocks, though the rumors of the Space Shark disappearing on Cloud Kingdom is a bit sad. We need a worthy successor to the Panda Bear Guy.
ㅇㅅㅌㅅ
WArped
Profile Joined December 2010
United Kingdom4845 Posts
February 10 2012 03:21 GMT
#63
On February 10 2012 12:08 prodiG wrote:
YYYYYYEEEEEEEAAAAAAWWWWWWWWWWWWWWWW WE'RE IN THERE~

Ladder s6 super sick. I'm so fucking hype, ladder maps were the "final solution" for us even when we were putting the original iCCup Mapmaking team (consisting of myself, konicki (now retired) and Protoss4Ever aka SUPEROUMAN) together under the almighty vision of Diamond almost two years ago now.

We fucking did it. >: D!!!


I love you guys. <3

Season 6 is going to have the best maps yet.
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
February 10 2012 03:21 GMT
#64
Yeaaaaah!, Finally :D
When Behind, Dark Shrine
Bayyne
Profile Joined January 2011
United States1967 Posts
February 10 2012 03:22 GMT
#65
YEAAAAAAH
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 10 2012 03:23 GMT
#66
congrats monitor + superouman !
starleague forever
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-02-10 03:24:42
February 10 2012 03:24 GMT
#67
Chill said on WoC

Leave it to the professional mapmakers (or something like this)


Don't worry Chill, we did.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 10 2012 03:24 GMT
#68
I want kingdom, daybreak, removing of arid, entombed, xel'naga caverns and tal'darim (just cause PvP on that sucks so hard).
The only way to attack structure is with chaos.
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
February 10 2012 03:25 GMT
#69
Massive props to the ESV mapmaking team, so happy for you guys. Blizzard finally realising who is driving the growth of their game.

<3
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-02-10 03:31:03
February 10 2012 03:27 GMT
#70
Concerned about balance on Cloud Kingdom?

Playhem has been using it for a few weeks now and has posted stats based on over 3000 games played on Cloud Kingdom

You can see them in this thread


Replays: 3040
Average Game Length: 11:36

TvP - 45%
PvZ - 52%
ZvT - 51%
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Zurachi
Profile Blog Joined October 2010
Canada289 Posts
February 10 2012 03:28 GMT
#71
I'm not sure what to think! We might be finally hitting the times where the majority of players actually won't be using all 3 of their vetoes!
@ZurachiTV | www.youtube.com/ZurachiTV | "Satisfaction is the beginning of regression."
Netsky
Profile Joined October 2010
Australia1155 Posts
Last Edited: 2012-02-10 03:28:56
February 10 2012 03:28 GMT
#72
Protoss will be happy with the new maps, they are pretty imbalanced imo
Wherewolf
Profile Joined December 2010
United States353 Posts
February 10 2012 03:29 GMT
#73
Damn, no space shark on CK either??
BronzeKnee
Profile Joined March 2011
United States5217 Posts
February 10 2012 03:30 GMT
#74
Korhal Compound is an awful map. I remember playing in the TL Open and also practicing on it. It is too big and too open for a 2 player map.

Otherwise I am excited.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
February 10 2012 03:31 GMT
#75
On February 10 2012 11:54 mtn wrote:
Still no Daybreak? One of the best maps - balance wise...


Not really. It's a very bad map for PvZ and TvP/TvZ. The stats don't look good and gameplay wise it's horrible.
I want to be with those who share secret things or else alone.
Antares777
Profile Joined June 2010
United States1971 Posts
February 10 2012 03:31 GMT
#76
Now that us mapmakers have influence, time to make crazy shit like Monty Hall and Outsider, and force Blizzard to balance the game around the community's maps and not theirs!

Go go go!
DeftST
Profile Joined August 2011
24 Posts
February 10 2012 03:32 GMT
#77
fuck yus
Twiggs
Profile Joined January 2011
United States600 Posts
February 10 2012 03:32 GMT
#78
This is awesome and a good sign for the future. Really Blizzard could retire in the map making department if they wanted to.. Just let the community make em for you!
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 10 2012 03:32 GMT
#79
On February 10 2012 12:08 prodiG wrote:
YYYYYYEEEEEEEAAAAAAWWWWWWWWWWWWWWWW WE'RE IN THERE~

Ladder s6 super sick. I'm so fucking hype, ladder maps were the "final solution" for us even when we were putting the original iCCup Mapmaking team (consisting of myself, konicki (now retired) and Protoss4Ever aka SUPEROUMAN) together under the almighty vision of Diamond almost two years ago now.

We fucking did it. >: D!!!


As much as I like when the eSports machines plug TL, I like this even more - when TL helps people who deserve notice, get noticed. Open up some Bear Semen and sit back in your chair like a badass.
Hey! How you doin'?
SonOfBoxer
Profile Joined December 2011
Korea (South)62 Posts
February 10 2012 03:32 GMT
#80
If this is true, I'm so gonna puke rainbows *o*
No Pain, No Gain.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
February 10 2012 03:33 GMT
#81
Cloud kingdom is awesome... Still waiting for Daybreak blizz!
Brosy
Profile Blog Joined August 2011
United States254 Posts
February 10 2012 03:33 GMT
#82
So hyped for Cloud Kingdom. I love that map. Hope they remove, arid, metal and xel. Then I won't need to use any vetos
Bashnek
Profile Joined May 2011
Australia895 Posts
February 10 2012 03:33 GMT
#83
Now all we need is daybreak. please let there be daybreak.
/人 ◕ ‿‿ ◕人\
Corrosive
Profile Joined August 2010
Canada3741 Posts
February 10 2012 03:34 GMT
#84
Cloud kingdom LE is now up on custom maps. I can confirm that it is unchanged.
Maruprime.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 10 2012 03:34 GMT
#85
Niiiiiiiice :DDDDDDD CLOUD KINGDOM IN LADDER WOOO

Any maps removed or no? I don't care anyway, still only need to veto Arid @_@
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
S2Lunar
Profile Joined June 2011
1051 Posts
February 10 2012 03:34 GMT
#86
would rather see daybreak over cloud kingdom but solid maps indeed
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
February 10 2012 03:35 GMT
#87
Awesome news! :D

I'm so glad that the glimmer of hope shown when TDA LE was introduced has blossomed into more non-blizz maps on ladder! Here's to a long time of it continuing!

+ Show Spoiler [Space Shark] +
I know I'm going to sound like a major killjoy and all, and I know the space shark is really integral to the "spirit" of the ESV maps and team, but I actually 100% fully support their removal from the playing field. I've seen on the ESV weekly before that the spaceshark can be flying over a battlefield and could get in the way of micro by making it more difficult for a player to see and select his units. I just tested this on the original version of Cloud Kingdom, and it does block vision of units underneath.

This always seemed negative to me; that a non-essential part of the map could change gameplay. I'd personally prefer that the spaceshark remains in all ESV maps, but becomes a sort of "where's wally" thing where he's hidden on the texture of some structure on the map. That would make it a bit of fun, keeps the tradition of the space shark, and doesn't interfere with gameplay in any way.

But at the end of the day, it's not a huge matter.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
February 10 2012 03:35 GMT
#88
This is some of the best news to come out of Blizzard for quiet a while.
-niL
Profile Joined January 2012
Canada1131 Posts
February 10 2012 03:36 GMT
#89
ADD BELSHIR BEACH WINTER OR METROPOLIS
0kz
Profile Joined January 2010
Italy1118 Posts
February 10 2012 03:36 GMT
#90
maybe I'll ladder more this season
Lefiathen
Profile Joined December 2011
70 Posts
February 10 2012 03:36 GMT
#91
please add metropolis, is such a great map
Pocky52
Profile Joined November 2011
United States463 Posts
February 10 2012 03:37 GMT
#92
Wow, this is so exciting, I'm so pumped! I'm sort of surprised that they chose Korhal Compound, but I guess it sort of retains a balance in the map pool, since it's a bit smaller... Really excited to play on both though, and to see which maps they remove, although I'm guessing arid and xel'naga
unit
Profile Blog Joined March 2009
United States2621 Posts
February 10 2012 03:38 GMT
#93
hmm now remove XC and the XC wannabe map while switching out metalopolis for metropolis and taldarim altar for belshir winter

oh and add daybreak
docvoc
Profile Blog Joined July 2011
United States5491 Posts
February 10 2012 03:38 GMT
#94
WOAH cloud kindgom got added? this is a huge step in the right direction omg! GJ blizz you did the right thing.
User was warned for too many mimes.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
February 10 2012 03:38 GMT
#95
On February 10 2012 12:36 pumpy145 wrote:
ADD BELSHIR BEACH WINTER OR METROPOLIS

blizzard hire this man
Remember, no matter where you go, there you are.
Tivu
Profile Joined February 2012
United States244 Posts
February 10 2012 03:40 GMT
#96
Good job blizz. Now add Metropolis or daybreak and i'll be a happy person.
Xayvier
Profile Joined November 2010
United States387 Posts
Last Edited: 2012-02-10 03:42:23
February 10 2012 03:42 GMT
#97
This might be too much to ask of Blizzard, but I would love to see bel'shir, metropolis, daybreak, and ohana added here :D
(with XC, shattered, arid, removed)
Panthae
Profile Joined May 2011
Canada205 Posts
February 10 2012 03:42 GMT
#98
Did we get a timeline into when season 6 is starting yet?
For Aïur?
Omer
Profile Blog Joined May 2010
Israel442 Posts
February 10 2012 03:43 GMT
#99
oh my god, will i finally be able to veto shattered or taldarim when i don't feel like playing them instead of having to veto xelnaga and the 2 newp maps :O
Virtue
Profile Joined July 2010
United States318 Posts
February 10 2012 03:43 GMT
#100
What! No Shark! D: This is madness!


Cool to see that they are adding some maps from outside their mapmaking team and giving a nod to the tournament scene's preferences.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
February 10 2012 03:44 GMT
#101
ahhh Cloud kingdom looks nice but might be hard for PvZ so many posibilities of runbys and not possible for wallin
Sanguinarius
Profile Joined January 2010
United States3427 Posts
February 10 2012 03:46 GMT
#102
That's awesome. I love it. Props to blizzard for adding these.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Kambing
Profile Joined May 2010
United States1176 Posts
February 10 2012 03:48 GMT
#103
On February 10 2012 12:42 Panthae wrote:
Did we get a timeline into when season 6 is starting yet?


Tuesday. Ladder lock is one week.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
February 10 2012 03:48 GMT
#104
Are you fucking kidding me? Did they seriously remove Bobby from the maps? If he's gone from cloud kingdom I am going to kick Browder's ass.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 10 2012 03:49 GMT
#105
Another larger step in moving towards a more vibrant and varied map pool. If we can eventually get to a MotW or month (or hell, even a guaranteed new map per season), that would be so sick. Huge props to the map making community!
Administrator
Pocky52
Profile Joined November 2011
United States463 Posts
February 10 2012 03:52 GMT
#106
Whoa, LE = Ladder Edition, mind = blown
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
February 10 2012 03:55 GMT
#107
I dig it. Good job to all of the community map makers out there. Let's hope to see more and more of this in the future.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
The Final Boss
Profile Joined February 2011
United States1839 Posts
February 10 2012 03:56 GMT
#108
PLEASE BE CLOUD KINGDOM! PLEASE PLEASE PLEASEEEE.

But knowing Blizzard it's going to be "Obscure StarCraft Lore" Crypt/Caverns/Geographical word/etc.

Maybe this will be another step in the right direction though...

That is to say away from Arid Plateau and "Maps designed for players who like to cheese."
alephnot
Profile Joined November 2011
United States9 Posts
February 10 2012 03:57 GMT
#109
Great job blizzard! I am so happy to see them promoting community maps :D
Make expansion and then defense it
TNK
Profile Joined November 2011
United States163 Posts
Last Edited: 2012-02-10 03:58:10
February 10 2012 03:57 GMT
#110
Seems like the supply depo got removed in the ladder version. That change was kinda expected tho.

Non ladder verson

[image loading]

Ladder version

[image loading]
Yes my name is ironic.
lolsil
Profile Joined January 2012
United States37 Posts
February 10 2012 03:58 GMT
#111
no more arid plateaus, xnc, shattereds
ty blizzard
reyder
Profile Blog Joined December 2011
United States71 Posts
February 10 2012 03:58 GMT
#112
need to get rid of Arid and Xelnaga
NGUNS!
juicyjames *
Profile Joined August 2011
United States3815 Posts
February 10 2012 04:04 GMT
#113
http://us.battle.net/sc2/en/blog/4443601/Season_6_Ladder_Map_Pool_Update-2_9_2012#blog

Blog now up.

Xel'Naga Caverns and Arid Plateau out, Cloud Kingdom and Korhal Compound in.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
DivinO
Profile Blog Joined July 2009
United States4796 Posts
February 10 2012 04:06 GMT
#114
Thanks ESV! :3
LiquipediaBrain in my filth.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
February 10 2012 04:06 GMT
#115
I like the changes to blizzard but more importantly grats to the ESV map making team for 2 great maps that made it into the map pool. Your dedication and hard work really shows in these maps and now you're getting the recognition for it you deserve.

Grats again guys!
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Lysergic
Profile Joined December 2010
United States355 Posts
February 10 2012 04:06 GMT
#116
They're using the old version of Cloud Kingdom -_-
Lupita
Profile Joined September 2010
United States290 Posts
February 10 2012 04:07 GMT
#117
Good changes, wish they would have gotten rid of Shattered Temple and replaced it with Ohana, but oh well.
Do, or do not, there is no try...
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 10 2012 04:07 GMT
#118
:'D

Seriously I have no words
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
acidbean
Profile Joined January 2011
Germany287 Posts
Last Edited: 2012-02-10 04:08:35
February 10 2012 04:08 GMT
#119
We would also like to recognize IronmanSC and the members of ESV and The Planetary Workshop (TPW) for their amazing work on Ohana, which took second place in the TeamLiquid map contest. We’re currently working with IronmanSC to help fix a few bugs while ensuring we retain the intent of the map, and once those are done we’ll be adding it to the pool for a future ladder season.


Nice
asdfOu
Profile Joined August 2011
United States2089 Posts
February 10 2012 04:08 GMT
#120
add daybreak and take out
Xelnaga tt
rip prime
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 10 2012 04:08 GMT
#121
YUUUAAHHHHH

Cloud kingdom, Korhal Compound, and they said next season (ish) Ohana too!

XNC taken out? Arid Plateau taken out??


MRUUUWAHHHRAWRv*rips off shirt*
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
February 10 2012 04:08 GMT
#122
I hope they get rid of arid plateau its so bad. Like the natural is a nightmare to control and its so good to cheese on.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
February 10 2012 04:08 GMT
#123
I'm so glad blizzard finally is incorporating community maps. Props to them and props to the mapmakers who were skilled enough to get their maps picked.
=)=
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
February 10 2012 04:09 GMT
#124
On February 10 2012 13:08 asdfOu wrote:
add daybreak and take out
Xelnaga tt

they removed xelnaga and arid

also, ohana to be added in a future season ^_^
singul4rity
Profile Joined September 2011
United States54 Posts
Last Edited: 2012-02-10 04:11:48
February 10 2012 04:10 GMT
#125
I hope they take out Xel'Naga and am okay with them taking out Arid. I would rather get rid of the older maps that are just boring to play on but oh well.

They'll never add Bel'Shir Beach. While it's a nice looking map we don't need another map that's broken for PvP (like Tal'Darim) due to the lack of a ramp.

I'd still like to see Daybreak and Metropolis but I guess four new maps would be a lot.
¯\_(ツ)_/¯
Kieds
Profile Joined July 2011
Chile116 Posts
February 10 2012 04:12 GMT
#126
:DDDDDDDd, Xel'naga and Arid are out!. :DDDDDDDDddddd
Burns
Profile Blog Joined December 2010
United States2300 Posts
February 10 2012 04:12 GMT
#127
yayyyyyy!
im really exciting for this
What do you mean you heard me during the night, these are quiet pants!
The Final Boss
Profile Joined February 2011
United States1839 Posts
February 10 2012 04:13 GMT
#128
I'm not sure how I feel about Ohana. I don't really want to play on that map, but I guess if they change the way that you go from your natural to your third it could be better. Good to hear they're fixing it up a bit, maybe in the future it can be a better map, but right now I'd hate to play on that.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
Last Edited: 2012-02-10 04:16:12
February 10 2012 04:14 GMT
#129
Now we just need to get some GSL maps up in this...

Just realized that Blizzard went from only adding 4 Player Maps (2 seasons ago?) to only adding 2 player maps. Then again, I guess there haven't been a lot of good 4 player maps coming out as of late.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
February 10 2012 04:15 GMT
#130
yay!
aka: KTVindicare the Geeky Bartender
Tiamat
Profile Joined February 2003
United States498 Posts
February 10 2012 04:15 GMT
#131
Please make some better 2v2 maps
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 10 2012 04:17 GMT
#132
Just to document the ladder edition changes (that I know of) to the original Korhal Compound-

[image loading]
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off

(Note that you can still wall from ramp to nexus and wall with a forge + gateway)

[image loading]
-Space behind natural minerals reduced
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 10 2012 04:21 GMT
#133
Thank fucking god Xel'Naga is out, it's been a bad map (in comparison to the rest of the pool) for far too long. Noone played on Arid Plateau, either, I'm pretty sure. Cloud Kingdom is allright, and I've never played on the other one, but it looks OK, hoping it's a good map to play on.

I think the TL community should boycot the removal of the best feature of Cloud Kingdom, though; flying sharks.
"If you're not angry, you're not paying attention"
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 10 2012 04:22 GMT
#134
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
February 10 2012 04:22 GMT
#135
OMG NICE!!!! I am SO happy for this, I was just talking to a friend yesterday about how they should add cloud kingdom to the ladder, this is freaking sick!!
AKA: TelecoM[WHITE] Protoss fighting
Kieds
Profile Joined July 2011
Chile116 Posts
February 10 2012 04:24 GMT
#136
On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


At first the page was not working
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-02-10 04:25:35
February 10 2012 04:25 GMT
#137
So, Ohana, Korhol, Cloud Kingdom, Metal, Taldarim are going to be my 5 maps the season after this next one. Pretty nice pool.

EDIT: O yeah, I guess this means we will see ohana and cloud kingdom at the GSL too ^_^.
http://grooveshark.com/#/deltrus/music
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
February 10 2012 04:25 GMT
#138
Community maps on ladder?!?!?!

My brain just exploded from joy.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-02-10 04:29:26
February 10 2012 04:27 GMT
#139
On February 10 2012 13:24 Kieds wrote:
Show nested quote +
On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


At first the page was not working

Yes, at first. But I refuse to believe it took 15+ minutes to type "I hope they take arid/xel naga out"
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
February 10 2012 04:27 GMT
#140
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"
IPA
Profile Joined August 2010
United States3206 Posts
February 10 2012 04:27 GMT
#141
Holy shit! What a wonderful map pool now. <3
Time held me green and dying though I sang in my chains like the sea.
las91
Profile Blog Joined May 2011
United States5080 Posts
February 10 2012 04:29 GMT
#142
Looks like Cloud Kingdom, Korhal, Entombed, Antiga, and Shakuras for my maps. Since I'm P no way in heck I'm wasting time on TDA anymore with the chance of PvP, and the two community maps are pretty sweet
In Inca we trust
blackberry_
Profile Joined September 2011
114 Posts
February 10 2012 04:30 GMT
#143
Metalopolis still around. That map has been overplayed.
Love the replacement of Xel Naga and Arid for community maps! Yay :D
Live your life.
mtn
Profile Blog Joined August 2011
729 Posts
February 10 2012 04:31 GMT
#144
Thanks to ESV map making team and to Blizzard for having such a great maps on ladder )
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 10 2012 04:32 GMT
#145
Nooooooooooooooooooooooooooooooooooooooooooooooooooooo
The sharks (((((
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
iyoume
Profile Joined May 2011
2501 Posts
February 10 2012 04:34 GMT
#146
XNC finally removed? thank god. though not like i ever played it, just left it downvoted ehe

really happy to see cloud kingdom!
BeSt <3 | HoeJJa | Leta :: team Polt
luck_star21
Profile Joined April 2011
United States264 Posts
Last Edited: 2012-02-10 04:35:14
February 10 2012 04:34 GMT
#147
RIP arid =/ I hardly knew ye
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
February 10 2012 04:35 GMT
#148
awesome they are removing 2 of the maps i had vetod :D the other maps look good too
www.root-gaming.com
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
February 10 2012 04:35 GMT
#149
Now which 3 maps to veto?!?!, such good changes tho :D
MrDudeMan
Profile Joined April 2011
Canada973 Posts
February 10 2012 04:36 GMT
#150
XelNaga is out? Holy shit, never thought I'd see the day. Im very happy that blizzard has finally taken this direction with the ladder map pool. And I thank kennigit for that interview with Justin Browder.
Kambing
Profile Joined May 2010
United States1176 Posts
February 10 2012 04:36 GMT
#151
On February 10 2012 13:17 monitor wrote:
Just to document the ladder edition changes (that I know of) to the original Korhal Compound-

[image loading]
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off

(Note that you can still wall from ramp to nexus and wall with a forge + gateway)

[image loading]
-Space behind natural minerals reduced


Thanks for pointing this out monitor. Added it to the OP.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 04:37 GMT
#152
Wow this is going to be crazy. I am not sure which maps I will veto O_O. Its possible none who knows but thank god 2 custom maps is awesome more then I hoped, xelnaga is finally gone (fuck you xelnaga!) and that arid plataeu map never played on looked bad from the get go.

Looking forward to next tuesday :D
When I think of something else, something will go here
tpmraven
Profile Blog Joined May 2011
United States833 Posts
February 10 2012 04:40 GMT
#153
i liked xel naga, it was a refreshing fast paced map.

Iget tired of 30 min macro games. I like to win with micro and unit control, not sim city, and unit production.
(⌐■_■) Like a boss
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 04:41 GMT
#154
On February 10 2012 13:40 tpmraven wrote:
i liked xel naga, it was a refreshing fast paced map.

Iget tired of 30 min macro games. I like to win with micro and unit control, not sim city, and unit production.


You still can.
When I think of something else, something will go here
skatbone
Profile Joined August 2010
United States1005 Posts
February 10 2012 04:42 GMT
#155
No more Xel'Naga! W00t!
Mercurial#1193
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 10 2012 04:42 GMT
#156
On February 10 2012 13:40 tpmraven wrote:
i liked xel naga, it was a refreshing fast paced map.

Iget tired of 30 min macro games. I like to win with micro and unit control, not sim city, and unit production.

...refreshing after almost 18 months of use? I think you'll find that Korhal Compound is similar and both CK and KC being 2p maps let cheesy builds work a lot better
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
StarGalaxy
Profile Joined March 2011
Germany744 Posts
February 10 2012 04:43 GMT
#157
good changes overall.
arid was terrible and xelnaga outdated.

i hoped for:
some new GSL maps they look good.
removal of the "old" maps like meta maybe even shattered

the TL maps are good, but Cloud Kingdom hurts my eyes. This purple is so ugly, why not make it green (like shattered or taldarim)?
Cj hero | Zest
skatbone
Profile Joined August 2010
United States1005 Posts
February 10 2012 04:43 GMT
#158
Nice to see that they plan on adding Ohana in the future. I enjoy the twistiness and hilliness of that map.
Mercurial#1193
Sajaki
Profile Joined June 2011
Canada1135 Posts
February 10 2012 04:45 GMT
#159
YAY CLOUD KINGDOM!!!

I still hope that they add at least 1 GSL map... but hey this is a major improvement, and a step in the right direction. Blizzard is listening to us... =)!
Inno pls...
gulshngill
Profile Joined December 2010
Malaysia140 Posts
February 10 2012 04:45 GMT
#160
Glad that they removed that horrible Arid Plateau and Xel'Naga Cavrens, I hated the lag i got from in the middle of the map.

Can't wait to try out Korhal Compound, looks like a decent map.

and Blizz!! Please add Daybreak to the map pool...i want it sooo badly!!
LeapofFaith
Profile Joined November 2011
United States446 Posts
February 10 2012 04:46 GMT
#161
Wow all of a sudden I can't wait to ladder!
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 10 2012 04:48 GMT
#162
So the real question is...season 6 zerg map vetoes? I know I'm def vetoing antiga. I like Cloud Kingdom, played a few on it. Not sure at all about KC but don't like the looks of it. Shattered and metal are just so old, and TDA is just tiring to play on. Thoughts?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Slate
Profile Joined December 2010
Singapore112 Posts
February 10 2012 04:48 GMT
#163
This is some amazing news, can't wait for the new season to go live. GJ Blizzard!
GM T on SEA.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 10 2012 04:49 GMT
#164
On February 10 2012 13:48 KimJongChill wrote:
So the real question is...season 6 zerg map vetoes? I know I'm def vetoing antiga. I like Cloud Kingdom, played a few on it. Not sure at all about KC but don't like the looks of it. Shattered and metal are just so old, and TDA is just tiring to play on. Thoughts?

I think KC is a map where Z>T and Z=P, I wouldn't veto it
Administrator~ Spirit will set you free ~
luck_star21
Profile Joined April 2011
United States264 Posts
February 10 2012 04:49 GMT
#165
(Zerg)

Old Vetoes:
Shakuras, Entombed, Xel Naga

New Vetoes:
Shakuras, Entombed, Shattered

Pool:
Antiga, Korhal, Cloud, Tal'Darim, Metal

I'll take it.
IPA
Profile Joined August 2010
United States3206 Posts
February 10 2012 04:50 GMT
#166
Vetoing Entombed and enjoying every single ladder game.
Time held me green and dying though I sang in my chains like the sea.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
February 10 2012 04:51 GMT
#167
Best 1v1 map pool yet!

Blizzard has come a long way from maps like Steppes of War and Lost Temple.
Road to 6sange
KingOfAmerica
Profile Joined April 2011
United States246 Posts
Last Edited: 2012-02-10 04:54:45
February 10 2012 04:51 GMT
#168
Wow, seriously couldn't be happier with this map pool. Xel Naga and Arid were my two vetos (tough for TvP). Love entombed actually. Just downloaded and played some AI games on cloud kingdom and I love the layout and design.

WTG Blizzard.

Also... Daybreak is a very cool map for tourneys, but I am kind of glad it isn't in the ladder pool. With its layout I feel like that is alot of 40 minute TvT's waiting to happen for me... and I'm not sure I have the stomach for that :p
The nukes gonna land on his aarrrrmmmmyyy AHHHHH
mrtomjones
Profile Joined April 2011
Canada4020 Posts
February 10 2012 04:51 GMT
#169
Why wont they add new 2's 3's or 4's maps -_- 2-3 seasons in a row now....
S2Lunar
Profile Joined June 2011
1051 Posts
Last Edited: 2012-02-10 05:00:39
February 10 2012 04:51 GMT
#170
Why veto entombed? I don't understand ><
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 10 2012 04:52 GMT
#171
On February 10 2012 13:51 Toppp wrote:
Why veto entombed? I don't understand >< OVER ARID???

Arid is being removed.
Administrator~ Spirit will set you free ~
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
February 10 2012 04:53 GMT
#172
Why do they always take good maps and make retarded changes to them? No neutral depot? The fuck? Didn't we already prove that we need those to make maps not play like crap? Hopefully we can drone drill at every starting position at least.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
February 10 2012 04:56 GMT
#173
Just a question, is it going to be hard for zerg to take a fourth on CK?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
February 10 2012 04:58 GMT
#174
This is pretty incredible. I need to start playing more 1v1...
Dies Irae venit. youtube.com/SnobbinsFilms
DarkPlasmaBall
Profile Blog Joined March 2010
United States44319 Posts
February 10 2012 05:00 GMT
#175
On February 10 2012 11:42 Kambing wrote:

Summary:
Out: Xel'naga Caverns and Arid Plateau
In: Cloud Kingdom LE and Korhal Compound LE



Oh man this makes me soooo happy *-*
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
yawnoC
Profile Joined December 2010
United States3704 Posts
February 10 2012 05:01 GMT
#176
Nice additions. This next season of ladder will be a blast.
GG - UNiVeRsE is the best player in the WORLD
Bro_Stone
Profile Joined April 2011
United States510 Posts
February 10 2012 05:02 GMT
#177
ohhhhh shiiiit. Not worthless maps!
Stim Go Go GO!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
February 10 2012 05:04 GMT
#178
Noooo, not Cloud Kingdom D:

Nice to see Blizzard actually paying attention to the community and using the maps though
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Dukat
Profile Joined April 2009
United States235 Posts
February 10 2012 05:07 GMT
#179
Filthy rock lovers! They took out the Space Shark!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-02-10 05:11:03
February 10 2012 05:10 GMT
#180
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\
0neder
Profile Joined July 2009
United States3733 Posts
February 10 2012 05:12 GMT
#181
Replace metalopolis with metropolis or daybreak please. And axe shakuras as well.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
February 10 2012 05:13 GMT
#182
wait theyr'e gonna put in ohana too? nice!


I think I like the wider natural for korhal

Also, I wonder why they changed the area behind the natural minerals. Is it just to make it look more standard? Or is it so it's harder to hide stuff back there (either you or your opponent). It could actually help things such as bunker rush and sneaky canons since it's smaller and therefore easier to wall off right? xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Mario1209
Profile Joined September 2010
United States1077 Posts
February 10 2012 05:13 GMT
#183
the removed our fly shark T_T
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
February 10 2012 05:13 GMT
#184
On February 10 2012 14:13 Mario1209 wrote:
the removed our fly shark T_T


WHAT! why
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2012 05:15 GMT
#185
On February 10 2012 14:13 Yoshi Kirishima wrote:
Show nested quote +
On February 10 2012 14:13 Mario1209 wrote:
the removed our fly shark T_T


WHAT! why

TBH, it was sort of a distraction in game. We would've preferred it stay in but considering what sort of audience Blizz has to appeal to, it's an understandable choice.
di3alot
Profile Joined December 2011
172 Posts
February 10 2012 05:16 GMT
#186
to bad no cross only for ent. and antiga
but hey best worst map pool ever ^^
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 10 2012 05:17 GMT
#187
On February 10 2012 14:13 Yoshi Kirishima wrote:
wait theyr'e gonna put in ohana too? nice!


I think I like the wider natural for korhal

Also, I wonder why they changed the area behind the natural minerals. Is it just to make it look more standard? Or is it so it's harder to hide stuff back there (either you or your opponent). It could actually help things such as bunker rush and sneaky canons since it's smaller and therefore easier to wall off right? xD


I like the wider natural too actually, except they didn't fix the textures on any of the cliff adjustments they made so it looks really off now in a lot of places haha!

I believe the area behind the natural was changed to be more congruent with the other current ladder maps, as you said. But yes, it will be slightly easier to bunker rush and cannon rush. There is also less room to defend drops, like placing turrets or just getting a ling surround.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Ownos
Profile Joined July 2010
United States2147 Posts
February 10 2012 05:17 GMT
#188
This would be amazing for me if I still played.
...deeper and deeper into the bowels of El Diablo
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
February 10 2012 05:17 GMT
#189
Maps that don’t make the cut will be replaced by maps that meet the standards set by major tournaments all around the globe.


NICE!

Also, I'm sad that BOTH xel'naga and arid are being removed T_T. I don't really like to play on neither one, but they're good for mech! fuck xD

Arid, though perhaps imbalanced, as an interesting and unique map. I liked how you have 3 different decently reasonable thirds to choose from.

Maybe though it is just some simple things that make it imba (like the natural?) and they could fix them later and put it back into ladder? (note they say retire the map for season 6 lol)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Sylfyre
Profile Joined January 2012
Australia222 Posts
February 10 2012 05:20 GMT
#190
Looks good =) I love new maps, keeps things interesting....now if only XC gets burned in a fire somewhere...=P
Kambing
Profile Joined May 2010
United States1176 Posts
February 10 2012 05:20 GMT
#191
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


The ramps take an unreasonable number of pylons/bunkers (e.g., 3 bunkers on korhal) so that this shouldn't be a problem in practice.
covetousrat
Profile Joined October 2010
2109 Posts
February 10 2012 05:21 GMT
#192
Daybreak please, Blizzard
Moochlol
Profile Joined August 2010
United States456 Posts
February 10 2012 05:21 GMT
#193
I really like blizzard putting maps like this in the rotation, but Antiga and Entombed need to mirror the GSL in terms of starting locations(and gold base) and I would really like to see Shatterd go asap.
blaaaaaarghhhhh
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
February 10 2012 05:21 GMT
#194
Laddering this season should be much more fun :D
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Encrypto
Profile Joined August 2010
United States442 Posts
February 10 2012 05:21 GMT
#195
Xel'Naga NOOOOOOOOOOOOOOOOO
begin
Profile Joined April 2010
United States21 Posts
February 10 2012 05:22 GMT
#196
I cannot express my happiness by Blizzard adding community maps.

This is amazing. Simply amazing.
begin.testchamber
sraelgaiznaer
Profile Joined October 2010
Philippines423 Posts
February 10 2012 05:23 GMT
#197
wait, so when is season 6?
Moosy
Profile Joined October 2010
Canada396 Posts
February 10 2012 05:24 GMT
#198
I never really liked xel naga
-moosyterran
DannyJ
Profile Joined March 2010
United States5110 Posts
February 10 2012 05:25 GMT
#199
I cant believe it, but im actually like totally happy with the ladder maps... I never thought this day would come.
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 10 2012 05:25 GMT
#200
Is the maker of cloud kingdom getting any sort of compensation for this? his map is being used around the world at the highest leagues, but this map was interdependently made by a specific individual, who i think deserves A LOT of credit s/he might not be receiving, is this bothering anyone else?
~~! youtube.com/xmungam1 !~~
omisa
Profile Joined January 2011
United States494 Posts
February 10 2012 05:26 GMT
#201
YAY Blizz! Im soooo glad they did this!

Hopefully Daybreak will be on the ladder soon too.
\m/
Gary Oak
Profile Joined June 2011
Canada2381 Posts
February 10 2012 05:26 GMT
#202
I really applaud this map pool change. I loved Xel'Naga, but then again, I'm Terran. The map needed to go, along with Arid.

All they need to do now is get rid of Shattered and Metal in exchange for Daybreak/Ohana/Metropolis (nothing wrong with going back to 9 maps, eh?).

I'm just glad that Blizzard is being smart about the map pool. Less gold bases, too!
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
February 10 2012 05:26 GMT
#203
This is fucking awesome. Now to get 0.2 back
Artosis : Clide. idrA : Shut up.
Adonminus
Profile Joined January 2012
Israel543 Posts
February 10 2012 05:26 GMT
#204
Good job Blizzard. I feel the ladder map pool next season will have only good maps, only problem is that I don't know what maps to veto now.
Gheed
Profile Blog Joined September 2010
United States972 Posts
February 10 2012 05:27 GMT
#205
R.I.P. Space shark. We hardly knew ye.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2012 05:29 GMT
#206
On February 10 2012 14:25 TheNessman wrote:
Is the maker of cloud kingdom getting any sort of compensation for this? his map is being used around the world at the highest leagues, but this map was interdependently made by a specific individual, who i think deserves A LOT of credit s/he might not be receiving, is this bothering anyone else?

Protoss4ever has been making maps since the BW days. Back then, we could only dream of getting maps into professional leagues. The fact that it's in the ladder itself is great for us. But at the same time, a little extra incentive wouldn't hurt =).
begin
Profile Joined April 2010
United States21 Posts
Last Edited: 2012-02-10 05:31:38
February 10 2012 05:30 GMT
#207
On February 10 2012 14:25 TheNessman wrote:
Is the maker of cloud kingdom getting any sort of compensation for this? his map is being used around the world at the highest leagues, but this map was interdependently made by a specific individual, who i think deserves A LOT of credit s/he might not be receiving, is this bothering anyone else?


I'm sure that before posting it to the Ladder, they had a long chat with ESV n'at. Money is not the only reward for map creating, but it could have been; if it was, I don't think anyone would disclose it.
begin.testchamber
Asturas
Profile Blog Joined September 2010
Finland587 Posts
February 10 2012 05:31 GMT
#208
Yes, Xel'Naga and Arid gone.
On the other hand, I hate Cloud Kingdom
There are no boundaries, that's the final conclusion.
Audemed
Profile Joined November 2010
United States893 Posts
February 10 2012 05:31 GMT
#209
Stupid question...but what does LE mean?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Mortal
Profile Blog Joined November 2010
2943 Posts
February 10 2012 05:31 GMT
#210
On February 10 2012 11:42 Freeheals wrote:
le page not found D:


this isn't reddit.

xnc finally gone, what a shit show.
The universe created an audience for itself.
Gheed
Profile Blog Joined September 2010
United States972 Posts
February 10 2012 05:32 GMT
#211
On February 10 2012 14:31 Audemed wrote:
Stupid question...but what does LE mean?


Ladder edition
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 10 2012 05:32 GMT
#212
On February 10 2012 14:31 Audemed wrote:
Stupid question...but what does LE mean?


Ladder Edition. They changed up Tal'darim to an 'LE' version when they added it too.
Rinrun
Profile Joined April 2010
Canada3509 Posts
February 10 2012 05:33 GMT
#213
Hah, never even played that arid map- veto on day one.
Glad to see the new editions, no bias- promise.
MBC/Liquid/TSM always.
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
February 10 2012 05:34 GMT
#214
Finally, the removal of Xel Naga, and Arid Plateau. I never even played Arid Plateau outside of custom, though.

Ohana, Cloud Kingdom, and Korhal Compound seem like maps I'd enjoy playing on, especially as I enjoyed them on custom games!
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
February 10 2012 05:35 GMT
#215
I don't even know which tournament I should have watched / be watching to see Khorhal Compound.

My late game against all races is awful so personally I'm having a minor QQ about the two smallest maps being removed but I guess it just forces me to play better. And well, since two great maps for Terran are being removed maybe it means there'll be some patches to balance things out a bit.
@followMVT
deathpie
Profile Joined March 2011
United States32 Posts
February 10 2012 05:36 GMT
#216
Arid Plateau was such a bad map, glad it's gone. I'll need a moment of silence for Xel'naga in respect.
Fede
Profile Joined January 2011
Uruguay114 Posts
February 10 2012 05:37 GMT
#217
Can't believe metalopolis is still in the pool
RYUZbim
Profile Joined December 2011
France48 Posts
February 10 2012 05:37 GMT
#218
I'm a fanboy of superouman's maps! Really happy for him!
NEXUS6
Profile Joined July 2011
United States413 Posts
February 10 2012 05:37 GMT
#219
Awesome seeing maps like Cloud Kingdom makes it way into Blizzards map pool. This will encourage more people to design amazing maps.
Moochlol
Profile Joined August 2010
United States456 Posts
February 10 2012 05:41 GMT
#220
BTW Cloud kingdom is a mans map, and by far the best sc2 map made to date, if you don't like that map, its because your bad =p
blaaaaaarghhhhh
spatz
Profile Joined May 2011
Germany153 Posts
February 10 2012 05:41 GMT
#221
rly like the quote:
We would also like to recognize IronmanSC and the members of ESV and The Planetary Workshop (TPW) for their amazing work on Ohana, which took second place in the TeamLiquid map contest. We’re currently working with IronmanSC to help fix a few bugs while ensuring we retain the intent of the map, and once those are done we’ll be adding it to the pool for a future ladder season.

We will continue to change the map lineup on the StarCraft II ladder over time, and we’ll also maintain our focus on tournament-viable maps to ensure the fiercest competition. Maps that don’t make the cut will be replaced by maps that meet the standards set by major tournaments all around the globe.


you re doin it right, blizzboys :D
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 10 2012 05:43 GMT
#222
XNC and Arid out = Yay!
"We experimented with Arid, and it didn't really work" = Yay! Both for experimenting and for being quick to admit it wasn't great.
"We'll maintain our focus on Tournament-viable maps" = Yay!
Cloud Kingdom and Korhal Compound in = YAY!!
Ladder Editions = ....
That don't involve adding rocks = YAY!
Ohana in future map pool = Yay!

There's really nothing about this that isn't awesome (except maybe Shattered staying in the pool, but I have a free downvote now since Arid's gone)
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
February 10 2012 05:43 GMT
#223
I love that Cloud Kingdom is in the map pool now!

IDK how i feel about Korhal Compoud though... I'll have to play it more to get a better feel i guess... Only played it a handful of times.

Grats to ESV Map Making team though you guys have done mad work!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
deadmau
Profile Joined September 2010
960 Posts
February 10 2012 05:46 GMT
#224
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

Show nested quote +
On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?
Deleted User 183001
Profile Joined May 2011
2939 Posts
February 10 2012 05:47 GMT
#225
I'd love to thank Blizzard for being more open-minded when it comes to maps and not forcing their own stuff on us. Round of applause. Also, thanks to the people who made the maps being included in Season 6, along with all the other community maps.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 05:48 GMT
#226
On February 10 2012 14:46 deadmau wrote:
Show nested quote +
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?


3 pylon block on ramp so if you don't have a drone to block it protoss gets a free win as long as they look for proxy hatches in their base and don't let nydus worms in.
When I think of something else, something will go here
sunnata
Profile Joined February 2008
Russian Federation228 Posts
Last Edited: 2012-02-10 05:49:53
February 10 2012 05:48 GMT
#227
Wow, gz monitor/Superouman and ESV! I really hope that Daybreak will make it in the mappool too.

Blizzard really respects/listens TL.net, nice.
Only way to know the future is to make it.
deadmau
Profile Joined September 2010
960 Posts
February 10 2012 05:52 GMT
#228
On February 10 2012 14:48 blade55555 wrote:
Show nested quote +
On February 10 2012 14:46 deadmau wrote:
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?


3 pylon block on ramp so if you don't have a drone to block it protoss gets a free win as long as they look for proxy hatches in their base and don't let nydus worms in.



I dont' quite understand your sentence. You cannot put a pylon on a ramp as i'm aware. and by drone do you mean probe?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 05:53 GMT
#229
On February 10 2012 14:52 deadmau wrote:
Show nested quote +
On February 10 2012 14:48 blade55555 wrote:
On February 10 2012 14:46 deadmau wrote:
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?


3 pylon block on ramp so if you don't have a drone to block it protoss gets a free win as long as they look for proxy hatches in their base and don't let nydus worms in.



I dont' quite understand your sentence. You cannot put a pylon on a ramp as i'm aware. and by drone do you mean probe?


You can put a pylon because the neutral supply depo is gone. I haven't tested but that is what that guy is saying. And no drone to block the 3 pylons from blocking the ramp.
When I think of something else, something will go here
sP4CeM4N
Profile Joined November 2010
Germany39 Posts
Last Edited: 2012-02-10 05:56:20
February 10 2012 05:55 GMT
#230
On February 10 2012 14:23 sraelgaiznaer wrote:
wait, so when is season 6?

it'll starts on 14th february - next tuesday (:
cloud kingdom - the most beautiful map ive ever seen <3
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 10 2012 05:57 GMT
#231
Actually, part of me will kinda miss Arid Plateau since I've won most of my TvZs on that map lol.

Nevertheless, having these quality maps will always be much more refreshing.
ㅇㅅㅌㅅ
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 10 2012 05:58 GMT
#232
mmmm Cloud Kingdom, I likey. Looks like this season we will actually have a pretty good map pool. :D
Probes are sooo OP
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 10 2012 06:00 GMT
#233
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.
Sovano
Profile Joined November 2011
United States1503 Posts
February 10 2012 06:03 GMT
#234
Glad they removed Xel'naga Caverns and Arid Plateau. Those were just horrible maps. I'm a bit sad to not see that Daybreak didn't make the cut, but I'm happy with the additions of Cloud Kingdom LE and Korhal Compound LE. Hopefully this will be the most fun season yet, as I really like the map pool of this season than any others.
noxn
Profile Joined December 2010
65 Posts
February 10 2012 06:04 GMT
#235
On February 10 2012 15:00 Ribbon wrote:
Show nested quote +
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked
Grohg
Profile Joined March 2011
United States243 Posts
February 10 2012 06:05 GMT
#236
On February 10 2012 14:52 deadmau wrote:
Show nested quote +
On February 10 2012 14:48 blade55555 wrote:
On February 10 2012 14:46 deadmau wrote:
On February 10 2012 13:27 SgtCoDFish wrote:
I just confirmed: you can indeed now 3-pylon block the main ramp on Cloud Kingdom.

On February 10 2012 13:22 TheRabidDeer wrote:
I am baffled at the number of people saying, "I hope they take xel'naga out" when it very clearly says they are taking xel'naga out.


When the thread was originally posted, there was no information on maps being taken out. That was a development during this thread's "life"


Not sure what this means, what does 3-pylon block do? Do you mean 3-pylon block the top or bottom of the ramp?


3 pylon block on ramp so if you don't have a drone to block it protoss gets a free win as long as they look for proxy hatches in their base and don't let nydus worms in.



I dont' quite understand your sentence. You cannot put a pylon on a ramp as i'm aware. and by drone do you mean probe?


You put 3 pylons that wall off the bottom of the ramp completely so units can't get out. This is done early enough in the game when there aren't even lings out; only drones for the zerg player. Cannons can be place behind said pylons and the protoss player can do whatever they want at that point as long as they ensure there isn't a proxy hatch in their base. The only other real way for a zerg to win at this point is to rush lair and use 1 base nydus play that catches the toss with their pants down. It's extremely hard cheese to prevent because you have to use a drone to block the ramp. The depot served this purpose before but in the LE map, it's gone.
You can't spell slaughter without laughter.
Merany
Profile Blog Joined February 2011
France890 Posts
Last Edited: 2012-02-10 06:07:35
February 10 2012 06:06 GMT
#237
Super good news, love those maps! Thx Blizzard!!!
And a big congrats to the teams for getting the recognition you deserved, keep up the amazing work guys!
Nozral
Profile Joined October 2010
Germany47 Posts
February 10 2012 06:07 GMT
#238
Kinda wish they would do away with those pesky rocks on Tal'darim, then I'd just veto entombed =)

Just played some customs on CK and KC, as they are also live on the eu servers. Loving both.
begin
Profile Joined April 2010
United States21 Posts
February 10 2012 06:10 GMT
#239
On February 10 2012 15:04 noxn wrote:
Show nested quote +
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.


If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.
begin.testchamber
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
February 10 2012 06:10 GMT
#240
not too fond of cloud kingdom, having only played it a few times in the playhem
good to see 2 shitty maps being removed though
noxn
Profile Joined December 2010
65 Posts
February 10 2012 06:12 GMT
#241
On February 10 2012 15:10 begin wrote:
Show nested quote +
On February 10 2012 15:04 noxn wrote:
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.
http://youtu.be/vWpzukaVzcQ

If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.


Yeah, most people know about that but it only works on some maps in some positions. I haven't tested it on cloud kingdom or korhal yet, but it doesn't work on a fair amount of the current ladder maps.
OhSix
Profile Joined October 2011
United States252 Posts
February 10 2012 06:14 GMT
#242
Good call Blizzard. (:
What you preach is worthless, your worship defeat the purpose, like president Bush taking bullets for the secret service.
Chamie
Profile Joined July 2011
Sweden40 Posts
February 10 2012 06:15 GMT
#243
This is so sick, like when they suddenly added Tal darim after only having bad rush maps .
REALLY FKING NICE BLIZZARD! Keep it up please!
To truly own you have to own in all games!
Tantaburs
Profile Joined August 2010
Canada1825 Posts
February 10 2012 06:17 GMT
#244
On February 10 2012 15:12 noxn wrote:
Show nested quote +
On February 10 2012 15:10 begin wrote:
On February 10 2012 15:04 noxn wrote:
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.
http://youtu.be/vWpzukaVzcQ

If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.


Yeah, most people know about that but it only works on some maps in some positions. I haven't tested it on cloud kingdom or korhal yet, but it doesn't work on a fair amount of the current ladder maps.


you can also fairly easily reinforce the wall
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
Yaki
Profile Joined April 2011
France4234 Posts
February 10 2012 06:21 GMT
#245
Yay Cloud Kingdom in it !
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
DawN883
Profile Joined November 2011
Sweden558 Posts
February 10 2012 06:21 GMT
#246
Im gonna miss xel'naga, even though its kinda bad
If the dead are not raised, Let us eat and drink, for tomorrow we die
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
February 10 2012 06:21 GMT
#247
HOLY monkey balls. blizzard is surprising me with awesome :D
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
February 10 2012 06:24 GMT
#248
Amazing map pool, shouldnt even have to veto a map. :o first season to happen.
tpmraven
Profile Blog Joined May 2011
United States833 Posts
February 10 2012 06:27 GMT
#249
am i the only one who doesnt veto any maps?

i veto TD when i play toss, but thats it...
(⌐■_■) Like a boss
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
February 10 2012 06:27 GMT
#250
On February 10 2012 15:17 Tantaburs wrote:
Show nested quote +
On February 10 2012 15:12 noxn wrote:
On February 10 2012 15:10 begin wrote:
On February 10 2012 15:04 noxn wrote:
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.
http://youtu.be/vWpzukaVzcQ

If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.


Yeah, most people know about that but it only works on some maps in some positions. I haven't tested it on cloud kingdom or korhal yet, but it doesn't work on a fair amount of the current ladder maps.


you can also fairly easily reinforce the wall

Or you can just patrol a drone at the bottom of the ramp, even if you just hold position it in the location a Pylon would go you can stop them from making all three pylons and thus blocking your ramp.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HaN-
Profile Blog Joined June 2009
France1919 Posts
February 10 2012 06:32 GMT
#251
[image loading]
Calendaraka Foxhan
KookyMonster
Profile Joined January 2012
United States311 Posts
February 10 2012 06:41 GMT
#252
Really cool that Blizzard is reaching out to the community!
Paper is Imba. Scissors is fine. -Rock
0neder
Profile Joined July 2009
United States3733 Posts
February 10 2012 06:41 GMT
#253
Good riddens to the most longstanding claustrophobic map in SC2. Adieu Xel Naga Caverns...
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-10 06:48:38
February 10 2012 06:42 GMT
#254
Hi guys, I want to clear a few things up regarding Ohana. I've seen a couple people here who seem to think that Ohana is the same one from the Teamliquid Map Contest. This is incorrect.

The current version of Ohana (as used in the ESV Korean Weekly and NASL) is this:
+ Show Spoiler +

[image loading]

http://i.imgur.com/38XVg.jpg (if image wont resize)

But, as Blizzard mentioned, they and I are working to fix some things before it is revealed in ladder soon, so you can expect the layout to remain the same, with aesthetic updates

Just wanted to get everyone on the right page regarding Ohana! GOGO ESV!!!!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
pdd
Profile Blog Joined November 2010
Australia9933 Posts
February 10 2012 06:43 GMT
#255
The blog post that Blizzard made really ties in to their push for better support for esports. The fact that they've removed Arid Plateau very quickly is a good show to those who treat ladder as a real practice ground.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
birdkicker
Profile Blog Joined August 2010
United States752 Posts
February 10 2012 06:44 GMT
#256
Blizz took off 2 of my vetos. Very nice.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 10 2012 06:44 GMT
#257
Great! Props to Blizzard for stepping it up!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
February 10 2012 06:45 GMT
#258
nice cloud kingdom!
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
February 10 2012 06:47 GMT
#259
Big props to Blizzard for the next season. Great changes!
devPLEASE
Profile Joined March 2011
Kenya605 Posts
February 10 2012 06:51 GMT
#260
Thu need all the GSL maps. Like day break or bel shir beach etc
(ノ `Д´)ノ︵┻━┻
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 10 2012 06:51 GMT
#261
Yes! At long last we have a decent map pool!

The problem previously (and I'm sure it's been mentioned) is that many players veto maps based on race (Zergs veto XC, Protoss veto TA, etc) and so when you climb onto the ladder the odds are that you'll play more mirror matchups than anything else. Which only provides a limited amount of fun.

Props to Blizzard for these changes, I hope that the map pool continues to improve, and I sincerely hope that they use more community maps: there are so many excellent underrated maps out there. Plus Blizzard's naming sucks, I want maps to be called something fancy like La Mancha or Outlier or Sin Peaks of Baekdu. Cloud Kingdom is certainly much more fun to say.
They're coming to get you, Barbara.
onetime
Profile Joined February 2011
Belgium25 Posts
February 10 2012 06:52 GMT
#262
does the 3v3 map pool get an update?
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 10 2012 06:54 GMT
#263
On February 10 2012 15:42 IronManSC wrote:
Hi guys, I want to clear a few things up regarding Ohana. I've seen a couple people here who seem to think that Ohana is the same one from the Teamliquid Map Contest. This is incorrect.

The current version of Ohana (as used in the ESV Korean Weekly and NASL) is this:
+ Show Spoiler +

[image loading]

http://i.imgur.com/38XVg.jpg (if image wont resize)

But, as Blizzard mentioned, they and I are working to fix some things before it is revealed in ladder soon, so you can expect the layout to remain the same, with aesthetic updates

Just wanted to get everyone on the right page regarding Ohana! GOGO ESV!!!!


That kinda resembles Bel'Shir Beach, which is one of the prettiest maps ever.

Also the new maps are welcome, they look gorgeous and balanced, whatever that means to whoever is assessing it
Starleague Forever. RIP KT Violet~
mahi29
Profile Joined May 2011
United States235 Posts
February 10 2012 06:55 GMT
#264
props to blizzard. People complain of Blizz not listening to the community, unfairly imo. Their map changes have been pretty solid for the last few seasons. And the big stuff - BNet, etc - is stuff they can't do in a patch/season update anyway. Anyway, gj to blizzard
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 10 2012 06:59 GMT
#265
On February 10 2012 15:51 SeinGalton wrote:
Yes! At long last we have a decent map pool!

The problem previously (and I'm sure it's been mentioned) is that many players veto maps based on race (Zergs veto XC, Protoss veto TA, etc) and so when you climb onto the ladder the odds are that you'll play more mirror matchups than anything else. Which only provides a limited amount of fun.

Props to Blizzard for these changes, I hope that the map pool continues to improve, and I sincerely hope that they use more community maps: there are so many excellent underrated maps out there. Plus Blizzard's naming sucks, I want maps to be called something fancy like La Mancha or Outlier or Sin Peaks of Baekdu. Cloud Kingdom is certainly much more fun to say.


Long story short, map vetos are one of the last things used, the match is picked before vetos are even considered.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
February 10 2012 07:01 GMT
#266
It's very nice to get Cloud Kingdom, honestly Blizzard should just do everyone(especially aspiring progamers) a favor and only have tournament maps, not the biggest ones if that's what they want. Arid Plateau and close position Shattered Temple/Metalopolis are terrible and just encourage allins time attacks especially from a best of 1 ladder point win perspective. It's not newbie friendly or fun and good for the learning the game, which were the initial intent of Blizzard for these medium/small map with close position spawns allowed.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Ben...
Profile Joined January 2011
Canada3485 Posts
February 10 2012 07:10 GMT
#267
This is why I like the 2 month seasons, quick map rotation. It was quickly recognized that Arid Plateau was abysmal, and now it's gone already.

Also, now that my year+ permaveto for Xel'Naga is gone I can finally veto Shattered Temple! I think my vetos for next season will be Metalopolis, Shattered Temple, and perhaps Shakuras or Entombed Valley, though I might just only use two vetos. I'm excited for Cloud Kingdom on ladder, I've already played it a few times and it's a ton of fun.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
...what
Profile Joined April 2011
England94 Posts
February 10 2012 07:11 GMT
#268
close spawn temple and metal have been out of the pool for some time now, and they are removing arid plateau for S6.

Love cloud kingdom, am sure I will love ohana and korhal aswell

props blizz
deathr0w
Profile Joined January 2011
United States114 Posts
February 10 2012 07:11 GMT
#269
Seems good. Glad better maps are entering ladder!
What do you do if your opponent does something weird? Go fucking kill him - Day[9]
yakitate304
Profile Joined April 2009
United States655 Posts
February 10 2012 07:16 GMT
#270
This is great news. I love Cloud Kingdom and have never played on Korhal Compound, but it seems like a good one. I trust ESV to make good maps.

Glad to see Xel'naga and Arid gone.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 10 2012 07:17 GMT
#271
On February 10 2012 15:27 CrazyF1r3f0x wrote:
Show nested quote +
On February 10 2012 15:17 Tantaburs wrote:
On February 10 2012 15:12 noxn wrote:
On February 10 2012 15:10 begin wrote:
On February 10 2012 15:04 noxn wrote:
On February 10 2012 15:00 Ribbon wrote:
On February 10 2012 14:10 TheRabidDeer wrote:
Why wont blizzard keep the neutral depots at the bottom of ramps? Bunker/pylon cheese is so lame and no way to know its coming so you just have to either risk it happening or always have a drone patrol the ramp... =\


Send your second overlord to patrol around the ramp/natural area.


that doesn't help when they block off your ramp entirely. all that overlord does is report back to you that you're royally fucked



When you see the pylon start going up, take a few drones and use this tactic.
http://youtu.be/vWpzukaVzcQ

If you can react before the 3rd pylon is built it's really great, the scouting overlord really helps. However, get it away once you scout it, as the cannon will focus the ovie first, keep making drones until the first cannon is killed. If he kills more cannons... DO NOT RUSH TO POOL. Keep making drones, you can deal with cannon rush with just drones. By the time he gives up to get more gateway units, you'll have a way better economy.

Also this isn't really the thread for this discussion but I just thought I would help.


Yeah, most people know about that but it only works on some maps in some positions. I haven't tested it on cloud kingdom or korhal yet, but it doesn't work on a fair amount of the current ladder maps.


you can also fairly easily reinforce the wall

Or you can just patrol a drone at the bottom of the ramp, even if you just hold position it in the location a Pylon would go you can stop them from making all three pylons and thus blocking your ramp.

Sorry, I just think that it is retarded that zerg has to keep a drone at their ramp, a drone chasing the probe, and a drone scouting that early in the game just to prevent cheese. Just leave the depot there as intended and things are balanced. They dont need to be so stubborn with their game. First with rocks, then with gold minerals and now with removing depots. Listen to the community that knows what is up and leave things as they are when the map is made for tournament play.
Bulkers
Profile Joined September 2010
Poland509 Posts
February 10 2012 07:17 GMT
#272
Blizzard is listening to the community.. Im shocked, lets start talking about basic battle.net features, maybe they will add them in future...
human_ko
Profile Joined July 2010
Russian Federation676 Posts
February 10 2012 07:19 GMT
#273
On February 10 2012 15:51 devPLEASE wrote:
Thu need all the GSL maps. Like day break or bel shir beach etc


another pvp heaven? are you nuts, those maps are also huge so only a few of gsl maps would do for amateurs
WOrd, yo.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 10 2012 07:24 GMT
#274
On February 10 2012 15:59 Diamond wrote:
Show nested quote +
On February 10 2012 15:51 SeinGalton wrote:
Yes! At long last we have a decent map pool!

The problem previously (and I'm sure it's been mentioned) is that many players veto maps based on race (Zergs veto XC, Protoss veto TA, etc) and so when you climb onto the ladder the odds are that you'll play more mirror matchups than anything else. Which only provides a limited amount of fun.

Props to Blizzard for these changes, I hope that the map pool continues to improve, and I sincerely hope that they use more community maps: there are so many excellent underrated maps out there. Plus Blizzard's naming sucks, I want maps to be called something fancy like La Mancha or Outlier or Sin Peaks of Baekdu. Cloud Kingdom is certainly much more fun to say.


Long story short, map vetos are one of the last things used, the match is picked before vetos are even considered.


Ah, I didn't know that. Do you know of a specific reason for the large amount of mirror matches or is it just coincidence? (I don't ladder that often but myself and a few fellow zergs hit more ZvZ than anything else. Two friends of mine have both had ladder runs where they 8-10 ZvZ in a row, and against different players. Maybe it's just variance, maybe everyone is switching to Zerg for bitching rights )
They're coming to get you, Barbara.
Mtndrew
Profile Joined May 2011
United States174 Posts
February 10 2012 07:25 GMT
#275
Finally Blizzard realized they could make more people happy by investing less time and effort.
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
February 10 2012 07:29 GMT
#276
On February 10 2012 12:16 neobowman wrote:
THEY TOOK OUT THE SPACE SHARK!

Ok, FU blizzard, this is gamebreaking, I won't be playing season 6 at all...
+ Show Spoiler +
just kiddin, I'm glad they add those 2 maps and FINALLY remove XNC
Occupation: Legend
Tailss
Profile Joined November 2010
Sweden233 Posts
February 10 2012 07:29 GMT
#277
korhal compound looks like a totally awesome map!
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
Last Edited: 2012-02-10 07:33:59
February 10 2012 07:31 GMT
#278
NO MORE XELNAGA AND ARID PLATEAU THANK GOD :D

P.S. Korhal compound looks really similar to dual sight btw lol
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 10 2012 07:34 GMT
#279
On February 10 2012 14:25 TheNessman wrote:
Is the maker of cloud kingdom getting any sort of compensation for this? his map is being used around the world at the highest leagues, but this map was interdependently made by a specific individual, who i think deserves A LOT of credit s/he might not be receiving, is this bothering anyone else?


Honestly, if the team keeps this up and Blizzard notices they keep producing amazing maps it could just happen Blizzard hires them in the future for Starcraft 2/other rts. If any of them have a desire to work in the digital arts entertainment then they can point to that map of their competence.
Pokemon Master
Dusen
Profile Joined June 2011
Denmark68 Posts
February 10 2012 07:35 GMT
#280
Hmm not sure if i like Korhal.

As a protoss player i feel like my 3 exp is really far away from my main, will be hard to defend, so protoss will probably do a lot of 2 base all in on this map.

But Cloud Kingdom looks great!
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
February 10 2012 07:35 GMT
#281
Looks like Blizzard is finally listening to the community regarding maps. Thank a lot Blizz!
What a player
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 10 2012 07:37 GMT
#282
Blizzard DOES CARE T.T tears of joy
"let your freak flag fly"
anApple
Profile Joined November 2011
Singapore275 Posts
February 10 2012 07:39 GMT
#283
So happy, finally.
huehuehue
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
February 10 2012 07:39 GMT
#284
Nice picks but why no Daybreak?
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
February 10 2012 07:41 GMT
#285
Damn, might not have any map to ban now :O
Supreme Intergalactic Commander
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
February 10 2012 07:42 GMT
#286
On February 10 2012 16:39 USvBleakill wrote:
Nice picks but why no Daybreak?


Can't have all of them. I'm just delighted Cloud Kingdom finally gets in!
Top diamond terran streaming at http://www.twitch.tv/saitontv
namste
Profile Joined October 2010
Finland2292 Posts
February 10 2012 07:44 GMT
#287
Meh would've loved some of the well tested GSL maps such as Daybreak, but hey it's Blizzard, they can't make a proper decision.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
namste
Profile Joined October 2010
Finland2292 Posts
February 10 2012 07:45 GMT
#288
On February 10 2012 16:42 prOpSaiton wrote:
Show nested quote +
On February 10 2012 16:39 USvBleakill wrote:
Nice picks but why no Daybreak?


Can't have all of them. I'm just delighted Cloud Kingdom finally gets in!


Well I just don't really see why take the CK which is inferior to Daybreak in every way :p. Except for the flying space shark kind of way.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
Ziken
Profile Joined August 2010
Ghana1743 Posts
Last Edited: 2012-02-10 07:49:14
February 10 2012 07:48 GMT
#289
On February 10 2012 16:44 namste wrote:
Meh would've loved some of the well tested GSL maps such as Daybreak, but hey it's Blizzard, they can't make a proper decision.


Yes, Blizzard is totally not listening to the community and making the right decisions by removing xelnaga and arid, and adding cloud kingdom and korhal compound. Just because they arent adding daybreak means blizzard is bad, love your logic.

Personally, its nice to see Blizzard taking the right direction, atleast in regards with maps.
Every misfortune is a blessing in disguise.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 10 2012 07:50 GMT
#290
On February 10 2012 16:48 Ziken wrote:
Show nested quote +
On February 10 2012 16:44 namste wrote:
Meh would've loved some of the well tested GSL maps such as Daybreak, but hey it's Blizzard, they can't make a proper decision.


Yes, Blizzard is totally not listening to the community and making the right decisions by removing xelnaga and arid, and adding cloud kingdom and korhal compound. Just because they arent adding daybreak means blizzard is bad, love your logic.

Personally, its nice to see Blizzard taking the right direction, atleast in regards with maps.


yeah unfortunately they can't please everyone lol. Anyone who thinks this is bad in anyway or think its not a proper decision make me want to rage at them
When I think of something else, something will go here
Latty
Profile Joined October 2010
Germany567 Posts
February 10 2012 07:52 GMT
#291
ahh good news !! Cloud kingdom is quite nice, never played the other one. but daybreak is a must have for ladder. that map is so great. i think we might see it in the next season maybe :D
"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
jarod
Profile Joined September 2010
Romania766 Posts
February 10 2012 07:53 GMT
#292
These are just great news... Both of the removed maps were vetoed from me , now i free up some space.. and also the new maps looks pretty darn interesting..
GJ blizz.
Maru | Life | herO
Roxy
Profile Joined November 2010
Canada753 Posts
February 10 2012 07:54 GMT
#293
id really like a little love for 2s and 3s
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Doublemint
Profile Joined July 2011
Austria8513 Posts
February 10 2012 07:55 GMT
#294
great move blizz - now go all the way and give us lan so you can hit a perfect score with the community
SkaPunk
Profile Joined October 2010
United States471 Posts
February 10 2012 07:55 GMT
#295
A map pool.. where... I dont want to veto a single map?
Team Fallacy
namste
Profile Joined October 2010
Finland2292 Posts
Last Edited: 2012-02-10 07:56:49
February 10 2012 07:55 GMT
#296
On February 10 2012 16:50 blade55555 wrote:
Show nested quote +
On February 10 2012 16:48 Ziken wrote:
On February 10 2012 16:44 namste wrote:
Meh would've loved some of the well tested GSL maps such as Daybreak, but hey it's Blizzard, they can't make a proper decision.


Yes, Blizzard is totally not listening to the community and making the right decisions by removing xelnaga and arid, and adding cloud kingdom and korhal compound. Just because they arent adding daybreak means blizzard is bad, love your logic.

Personally, its nice to see Blizzard taking the right direction, atleast in regards with maps.


yeah unfortunately they can't please everyone lol. Anyone who thinks this is bad in anyway or think its not a proper decision make me want to rage at them


Don't get me wrong, I wasn't asking for them to please everyone lol, just me! Just scared of TvP on CK, dat third is so easy to hold as a protoss :/
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
February 10 2012 07:57 GMT
#297
YAAAAAY

Great news!!! i'm happy after reading this. :D!
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2012-02-10 08:05:01
February 10 2012 08:04 GMT
#298
A map pool where I can veto Shatered temple... I guess dreams come true. Great job by Blizzard for picking these maps
Moochlol
Profile Joined August 2010
United States456 Posts
February 10 2012 08:04 GMT
#299
Day break is actually kind of shit, the base progression is awful, and late game its basically steps of war. Plz god no daybreak.
blaaaaaarghhhhh
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
February 10 2012 08:09 GMT
#300
guess I know what maps to veto now. Cloud kingdom is a horrible map. Have no clue why they didn't put a good GSL map in there instead of Cloud Kingdom. I enjoyed Xel Naga though, even though its old, still was a solid map.
NekoFlandre
Profile Joined March 2011
United States497 Posts
February 10 2012 08:10 GMT
#301
about time some REAL maps....get put into the ladder.....why can't bliz just use ALL THE TOURNIE MAPS...

Play would be so much ebtter.
Kitty Flandre....even more scary..
bbm
Profile Joined April 2011
United Kingdom1320 Posts
February 10 2012 08:16 GMT
#302
Congrats esv for making the ladder a better place!
By.Sun or By.Rain, he always delivers
luuk
Profile Joined May 2010
Austria386 Posts
February 10 2012 08:17 GMT
#303
cool, time to veto taldarim and shattered as zerg. : )
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
February 10 2012 08:17 GMT
#304
cool freshens thingsup with new maps!!! hope they dont turn into another Arid! lol
Live and Let Die!
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
February 10 2012 08:18 GMT
#305
It's nice they put in community maps, but Cloud Kingdom is an abysmal map worthy of Blizzard. The third is impossible to take, clearly designed for Zergs only.
archonOOid
Profile Blog Joined March 2011
1983 Posts
February 10 2012 08:21 GMT
#306
Blizzard has proved me wrong. Dusin Browder & co i am so sorry.
I'm Quotable (IQ)
Latty
Profile Joined October 2010
Germany567 Posts
February 10 2012 08:22 GMT
#307
On February 10 2012 17:18 AnalThermometer wrote:
It's nice they put in community maps, but Cloud Kingdom is an abysmal map worthy of Blizzard. The third is impossible to take, clearly designed for Zergs only.


i will translate for everyone, he said:

mimimimimimi mimimi mimimiim
"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 10 2012 08:25 GMT
#308
Hmmm, Blizzard says that Xel'Naga has been played since the beta, but wasn't it first put into the map pool at release?

It would be funny if they got their own history wrong.
ㅇㅅㅌㅅ
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
February 10 2012 08:26 GMT
#309
On February 10 2012 17:18 AnalThermometer wrote:
It's nice they put in community maps, but Cloud Kingdom is an abysmal map worthy of Blizzard. The third is impossible to take, clearly designed for Zergs only.


If you can't take a third on that map you're bad. Plain and simple. Protoss? Single forcefield at left ramp, have army placed between Nat and Third. Terran, couple of tanks at natural ramp, have army placed between Nat and Third.

Stop blaming 'balance' for why you're bad.
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 10 2012 08:26 GMT
#310
Gz Monitor and Superouman.

Of the maps that made it into the top7 those 2 are by far my favorites. Good job guys!
Let thy speech be better than silence, or be silent.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-02-10 08:32:46
February 10 2012 08:27 GMT
#311
to be honest, we should not be that thankful to blizzard for this "grateful concession".

This is something we should expect, this is something we should demand and recieve. This is something you would expect from paying 60 bucks.

Furthermore, we should demand even more, like content patches for b.net etc.

To be fair, it should be known that blizzard is doing a better job at map pool compared to wc3 (good lord turtle rock/twisted meadows 24/7 was bad), but this should not cloud our judgement as consumers and players from demanding more.

I'm not hating or anything, I'm just saying, this is something we should take for granted, and there's still a lot more stuff you would take for granted aswell, that's not being looked at atm.

Or maybe it's just my way of judging things, I'm the kind of person who doesn't say anything if everything goes south in a good way, but throws a tantrum if something bad happens.

Even if the map pool is better compared to earlier releases, much is still inferior and needs work/overhauls in other departments.
NET
Profile Blog Joined February 2009
United States703 Posts
February 10 2012 08:30 GMT
#312
Ladder just got a little more fun! I'm pretty happy with the map decisions for season 6.
"Dark Templar are the saviors of the Protoss Race." -Artosis
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-02-10 08:32:28
February 10 2012 08:32 GMT
#313
edit mistake
LittLeD
Profile Joined May 2010
Sweden7973 Posts
February 10 2012 08:32 GMT
#314
Wow...GJ Blizzard. This is more than I could've hoped for. Stuff like this never occured in WC3.

Well done.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Falcor
Profile Joined February 2010
Canada894 Posts
February 10 2012 08:32 GMT
#315
On February 10 2012 17:27 PlosionCornu wrote:
to be honest, we should not be that thankful to blizzard for this "grateful concession".

This is something we should expect, this is something we should demand and recieve. This is something you would expect from paying 60 bucks.

Furthermore, we should demand even more, like content patches for b.net etc.

To be fair, it should be known that blizzard is doing a better job at map pool compared to wc3 (good lord turtle rock/twisted meadows 24/7 was bad), but this should not cloud our judgement as consumers and players to demand more.

I'm not hating or anything, I'm just saying, this is something we should take for granted, and there's still a lot more stuff you would take for granted aswell, that's not being looked at atm.

Or maybe it's just my way of judging things, I'm the kind of person who doesn't say anything if everything goes south in a good way, but throws a tantrum if something bad happens.

Even if the map pool is better compared to earlier releases, much is still inferior and needs work/overhauls in other departments.


i uh wha huh?

We "demanded" a change and they agreed with it and changed. It went with our opinion so we're grateful. Shouldn't we be happy that they are changing stuff since that gives hope for future fixes that we asked for?

BLIZZARD YOU DID WHAT WE WANTED FUUUUUCK YOU WORK FASTER!
FinestHour
Profile Joined August 2010
United States18466 Posts
February 10 2012 08:33 GMT
#316
Now we just need to see how many rocks they decide to add for the LE renditions. Hopefully not too much!
thug life.                                                       MVP/ex-
SkaPunk
Profile Joined October 2010
United States471 Posts
February 10 2012 08:33 GMT
#317
Ok guys Ive been playing around in korhal. Somethings to note for the brotoss, if you wall ramp to nexus on top location it takes 2 gates, on bottom location its 2 gates plus one extra square. Also the bottom expo has a spot where you can block a cannon in with 2 pylons while the top only has 3 pylon blocks (which is funny as fuck because its the opposite in the esv version).
Team Fallacy
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 10 2012 08:35 GMT
#318
Wow this is amazing, Blizzard is finally listening.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
February 10 2012 08:35 GMT
#319
Awesome! This is great for everyone who plays on the ladder and especially for ESV. Congrats guys!
@nowSimon
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 10 2012 08:36 GMT
#320
Hell, it's about time.

It's awesome both that they added community-made maps, and that they said they are trying to make ladder maps viable for tournaments.

Overall, awesome news!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
momonami5
Profile Joined July 2011
United States109 Posts
February 10 2012 08:38 GMT
#321
Awesome if only it was daybreak and cloud kingdom I would be even more happy in fact just add all the gsl maps in :D
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 10 2012 08:38 GMT
#322
On February 10 2012 17:32 Falcor wrote:
Show nested quote +
On February 10 2012 17:27 PlosionCornu wrote:
to be honest, we should not be that thankful to blizzard for this "grateful concession".

This is something we should expect, this is something we should demand and recieve. This is something you would expect from paying 60 bucks.

Furthermore, we should demand even more, like content patches for b.net etc.

To be fair, it should be known that blizzard is doing a better job at map pool compared to wc3 (good lord turtle rock/twisted meadows 24/7 was bad), but this should not cloud our judgement as consumers and players to demand more.

I'm not hating or anything, I'm just saying, this is something we should take for granted, and there's still a lot more stuff you would take for granted aswell, that's not being looked at atm.

Or maybe it's just my way of judging things, I'm the kind of person who doesn't say anything if everything goes south in a good way, but throws a tantrum if something bad happens.

Even if the map pool is better compared to earlier releases, much is still inferior and needs work/overhauls in other departments.


i uh wha huh?

We "demanded" a change and they agreed with it and changed. It went with our opinion so we're grateful. Shouldn't we be happy that they are changing stuff since that gives hope for future fixes that we asked for?

BLIZZARD YOU DID WHAT WE WANTED FUUUUUCK YOU WORK FASTER!

I feel that Blizzard can be compared to the government of a country with minimal corruption.

You can tell that they have good intentions serving their people, though some of their initial thoughts are somewhat flawed or misguided. And a lot of good changes do happen, but only a good bit of time after they are demanded and have gone through a lengthy journey through a bloated bureaucracy. It may take at least half a year for them to get stuff done, but at least it eventually happens.
ㅇㅅㅌㅅ
HinagikUx
Profile Joined January 2011
United States178 Posts
February 10 2012 08:39 GMT
#323
almost best map patch yet if they removed all gold bases. oh well, at least removing XNC/Arid plateau will let me veto shattered/meta/antiga ^^
uGpTaiga/HinagikUx NA Server
PlosionCornu
Profile Joined August 2010
Italy814 Posts
February 10 2012 08:40 GMT
#324
On February 10 2012 17:32 Falcor wrote:
Show nested quote +
On February 10 2012 17:27 PlosionCornu wrote:
to be honest, we should not be that thankful to blizzard for this "grateful concession".

This is something we should expect, this is something we should demand and recieve. This is something you would expect from paying 60 bucks.

Furthermore, we should demand even more, like content patches for b.net etc.

To be fair, it should be known that blizzard is doing a better job at map pool compared to wc3 (good lord turtle rock/twisted meadows 24/7 was bad), but this should not cloud our judgement as consumers and players to demand more.

I'm not hating or anything, I'm just saying, this is something we should take for granted, and there's still a lot more stuff you would take for granted aswell, that's not being looked at atm.

Or maybe it's just my way of judging things, I'm the kind of person who doesn't say anything if everything goes south in a good way, but throws a tantrum if something bad happens.

Even if the map pool is better compared to earlier releases, much is still inferior and needs work/overhauls in other departments.


i uh wha huh?

We "demanded" a change and they agreed with it and changed. It went with our opinion so we're grateful. Shouldn't we be happy that they are changing stuff since that gives hope for future fixes that we asked for?

BLIZZARD YOU DID WHAT WE WANTED FUUUUUCK YOU WORK FASTER!


Ofc people should be happy and merry and all.

As I said, maybe my post stems from the way I live and such, I tend to be less concerned to say "thank you" for something I paid for, and I expected to get.
I'm much more concerned for something I was promised, and to this date hasn't been delivered yet.

Maybe I shoudl've conveyed this better, but it is an extremely subjective point of view.
I don't expect anyone to agree with me, nor I want anyone to.

Of course, seeing things getting done does indeed stem hope for the future, I just feel, subjectively, that we should push the issue even more.

I just don't want them to rest on their laurels like they did with wow, they have grown too confident, and got struck hard with sub losses by delivering sub par content.
Maybe that's what I fear.


Girondelle
Profile Joined December 2010
France969 Posts
February 10 2012 08:40 GMT
#325
Great decision, its happy time !!!! )))
PolskaGora
Profile Joined May 2011
United States547 Posts
February 10 2012 08:43 GMT
#326
Yes!! Awesome map choices by Blizzard! I was sick of having my vetos tied up in maps that have been around forever, and ones that almost no one liked. Especially Xel'naga, that map was seriously getting stale. Now hopefully the matchups will be more dynamic, I really want to see the race breakdowns for map vetoes, unlike the last few seasons where pretty much everyone had Xel'naga vetoed.
Tracking treasure down
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
February 10 2012 08:44 GMT
#327
Pretty nice changes, I like it. Blizzard is in a good way
750/750 emotions fully stacked
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
February 10 2012 08:44 GMT
#328
On February 10 2012 15:51 devPLEASE wrote:
Thu need all the GSL maps. Like day break or bel shir beach etc


Haha, it kind of annoys me that rather than be happy that Blizzard is taking a step in the right direction and adding two very good maps (and in doing so also showing support to the map making community) most people are bitching that they’re not adding Daybreak. I get why people want Daybreak but Bel’shir Beach, really buddy? Just because a map features heavily in tournaments does not make it a good map (RE: Bel’Shir Beach, Dual Site).
PainTraiN94
Profile Joined March 2011
Germany24 Posts
February 10 2012 08:47 GMT
#329
wow that is so great .. blizzard doing great work to make the community happy
Get Pro or Die Trying
Flamingo777
Profile Joined October 2010
United States1190 Posts
February 10 2012 08:56 GMT
#330
This seems like a good step in the right direction from Blizzard. I'm a little bit more optimistic about the future with regard to the SC2 ladder map pools. I'll be really impressed if Blizzard can recruit some of these community map developers and pay them to churn out great maps!
Rhedsa
Profile Joined July 2011
Costa Rica594 Posts
Last Edited: 2012-02-10 09:01:12
February 10 2012 08:57 GMT
#331
Nice effort from Blizzard to go more into balanced community maps. Gratz to ESV map making team! And probs to TL to host the contest - it pays off in the long run! I'm also happy to loose two veto maps ^^
VoirDire
Profile Joined February 2009
Sweden1923 Posts
February 10 2012 08:59 GMT
#332
Awesome! Korhal was one of my favorites of the TLMC maps, I hope it isn't too zerg favored
Elem
Profile Joined April 2011
Sweden4717 Posts
February 10 2012 09:01 GMT
#333
Woo, my 2 favourite "new" maps. Sick to see they didnt go 100% on bandwagon and also added Korhal Compound!
#freeshauni
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
February 10 2012 09:04 GMT
#334
Looks pretty cool! Good stuff that blizzard is throwing the community a bone.
Spitmode
Profile Joined January 2011
Germany1510 Posts
February 10 2012 09:06 GMT
#335
its good and all, but they REALLY need to add daybreak!
"Make house -> Robots come out of house -> Robots shoot lazers -> Someone wins"
Douillos
Profile Joined May 2010
France3195 Posts
February 10 2012 09:08 GMT
#336
Props to blizzard if this is confirmed!
Look a giraffe! Look a fist!!
TigerKarl
Profile Joined November 2010
1757 Posts
February 10 2012 09:11 GMT
#337
SICK SICK SICK!!! I had hoped so much for Cloud Kingdom. The other map looks cool too.
2 bad maps being removed, wow, this might actually trigger me to play a lot of 1v1, which i haven't done since season 2
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
February 10 2012 09:14 GMT
#338
On February 10 2012 17:26 FreudianTrip wrote:
Show nested quote +
On February 10 2012 17:18 AnalThermometer wrote:
It's nice they put in community maps, but Cloud Kingdom is an abysmal map worthy of Blizzard. The third is impossible to take, clearly designed for Zergs only.


If you can't take a third on that map you're bad. Plain and simple. Protoss? Single forcefield at left ramp, have army placed between Nat and Third. Terran, couple of tanks at natural ramp, have army placed between Nat and Third.

Stop blaming 'balance' for why you're bad.


May be the case for lower leagues, but no. TvP is already unbalanced at 45% on this map, once players figure out its weaknesses people will start vetoing it more for the other matchups as well.
Leetley
Profile Joined October 2010
1796 Posts
February 10 2012 09:14 GMT
#339
I am absolutely loving these changes! Daybreak for S7 *fingers crossed*.
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
February 10 2012 09:15 GMT
#340
Would have taken Daybreak over either of these maps any day of the week.
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
decaf
Profile Joined October 2010
Austria1797 Posts
February 10 2012 09:16 GMT
#341
On February 10 2012 11:54 mtn wrote:
Still no Daybreak? One of the best maps - balance wise...

Actually I find Daybreak to be kind of bad for terran.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
February 10 2012 09:18 GMT
#342
Wow this tempts me to start playing again. I really got pissed at those shitty maps Blizzard made so often..
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 10 2012 09:21 GMT
#343
On February 10 2012 11:42 Kambing wrote:
It looks like some TL open maps will be added to the S6 map pool.
Summary:
Out: Xel'naga Caverns and Arid Plateau
In: Cloud Kingdom LE and Korhal Compound LE

Ohana is being tweaked and will be added to the map pool at a later date.

I don't usually like 2 player spawn maps.. but they're taking out the 2 maps I dislike most and adding "TL approved" maps?? That I'm good with!
Rokevo
Profile Joined September 2009
Finland1033 Posts
February 10 2012 09:21 GMT
#344
I really love cloud kingdom, so happy about this
Lorch
Profile Joined June 2011
Germany3682 Posts
February 10 2012 09:25 GMT
#345
Again step in the right direction but why does this progress so slowly? Still shattered, still taldarim and still meta 1-2 years after those maps came out.
Ah well atleast some new and decent maps, and I guess now that xel naga and arid are out I can still use some more vetos :D
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
Last Edited: 2012-02-10 09:36:41
February 10 2012 09:31 GMT
#346
"In addition to this we are removing gold mineral patches and adjusting rock locations to be more fair to each race, we sincerely apologize for overlooking such a fundamental problem with the game for so long."

Upon rectifying such a mistake the entire Starcraft fan base erupted in glorious celebration. Browder's injustice was soon coming to an end and his regime falling beneath his very feet. Rumors began to surface that blizzard north was reforming to once again handle the starcraft series. Chance's rock hard boner quickly dissipated as the mornings dream began to vanish
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
Cereb
Profile Joined November 2011
Denmark3388 Posts
February 10 2012 09:34 GMT
#347
This is amazing! I'm so happy the acknowledge the huge work process people went through to make a decide the best maps! GJ Blizzard ! <3 <3 <3
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
ReseT
Profile Blog Joined August 2010
United States273 Posts
Last Edited: 2012-02-10 09:37:22
February 10 2012 09:36 GMT
#348
On February 10 2012 18:25 Lorch wrote:
Again step in the right direction but why does this progress so slowly? Still shattered, still taldarim and still meta 1-2 years after those maps came out.
Ah well atleast some new and decent maps, and I guess now that xel naga and arid are out I can still use some more vetos :D


Tal Darim is amazing. It brings some much variety.. Meta can go. I think you gotta keep Shattered.. Thats Lost Temple bro.. That make lives forever.
vVv Gaming
PDizzle
Profile Joined May 2011
Denmark1754 Posts
February 10 2012 09:38 GMT
#349
really awesome to see blizzard listening to the community :D
Terranist
Profile Blog Joined March 2009
United States2496 Posts
February 10 2012 09:38 GMT
#350
going to miss XNC. cloud kingdom is a worthy successor though.
The Show of a Lifetime
Lorch
Profile Joined June 2011
Germany3682 Posts
Last Edited: 2012-02-10 09:44:15
February 10 2012 09:42 GMT
#351
On February 10 2012 18:36 ReseT wrote:
Show nested quote +
On February 10 2012 18:25 Lorch wrote:
Again step in the right direction but why does this progress so slowly? Still shattered, still taldarim and still meta 1-2 years after those maps came out.
Ah well atleast some new and decent maps, and I guess now that xel naga and arid are out I can still use some more vetos :D


Tal Darim is amazing. It brings some much variety.. Meta can go. I think you gotta keep Shattered.. Thats Lost Temple bro.. That make lives forever.


I'm not hating on those maps, they are all great and I'm sure we have all played tons of epic games on all of those, but I just feel like you gotta keep the pool fresh and rotatting. Meta was in the beta almost 2 years ago and taldarim got introduced early 2011 so that's almost a year now aswell. Also Taldarim is broken for PvP and semi-broken ZvZ for the same reason.
As for shattered well I guess Lost Temple has to stick around in every blizzard rts, doesn't it?^^
Sated
Profile Blog Joined March 2011
England4983 Posts
February 10 2012 09:43 GMT
#352
--- Nuked ---
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
February 10 2012 09:53 GMT
#353
On February 10 2012 18:43 Sated wrote:
Show nested quote +
On February 10 2012 18:36 ReseT wrote:
On February 10 2012 18:25 Lorch wrote:
Again step in the right direction but why does this progress so slowly? Still shattered, still taldarim and still meta 1-2 years after those maps came out.
Ah well atleast some new and decent maps, and I guess now that xel naga and arid are out I can still use some more vetos :D


Tal Darim is amazing. It brings some much variety.. Meta can go. I think you gotta keep Shattered.. Thats Lost Temple bro.. That make lives forever.

Tal'Darim is the worst map in the ladder pool. PvP on that map, enough said.

PvZ, TvZ and TvP isn't that much fun on that map either.

Too bad Blizzard didn't switch xel-naga for Daybreak, because Cloud Kingdom and Daybreak in the ladder would had been wickedddddddd sick.
[13:40] <Qbek> gosi i dreanmt about you
slimbo1
Profile Joined May 2011
Germany228 Posts
February 10 2012 09:58 GMT
#354
On February 10 2012 18:36 ReseT wrote:
Show nested quote +
On February 10 2012 18:25 Lorch wrote:
Again step in the right direction but why does this progress so slowly? Still shattered, still taldarim and still meta 1-2 years after those maps came out.
Ah well atleast some new and decent maps, and I guess now that xel naga and arid are out I can still use some more vetos :D


Tal Darim is amazing. It brings some much variety.. Meta can go. I think you gotta keep Shattered.. Thats Lost Temple bro.. That make lives forever.


What a convincing reason for shattered. Dont really know why this map is still alive. Boring because of one real attack way and stupid because of the way expansions work on this map
cydial
Profile Blog Joined September 2010
United States750 Posts
February 10 2012 09:59 GMT
#355
Get rid of metal and lost temple now, both such bad maps.
Excludos
Profile Blog Joined April 2010
Norway8075 Posts
February 10 2012 10:01 GMT
#356
On February 10 2012 18:53 Gosi wrote:
Show nested quote +
On February 10 2012 18:43 Sated wrote:
On February 10 2012 18:36 ReseT wrote:
On February 10 2012 18:25 Lorch wrote:
Again step in the right direction but why does this progress so slowly? Still shattered, still taldarim and still meta 1-2 years after those maps came out.
Ah well atleast some new and decent maps, and I guess now that xel naga and arid are out I can still use some more vetos :D


Tal Darim is amazing. It brings some much variety.. Meta can go. I think you gotta keep Shattered.. Thats Lost Temple bro.. That make lives forever.

Tal'Darim is the worst map in the ladder pool. PvP on that map, enough said.

PvZ, TvZ and TvP isn't that much fun on that map either.

Too bad Blizzard didn't switch xel-naga for Daybreak, because Cloud Kingdom and Daybreak in the ladder would had been wickedddddddd sick.


You seem to forget that Tal'darim is the only map with a decent winratio for all 3 races. I agree its shit for PvP tho. But I love it for the other MUs
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
February 10 2012 10:04 GMT
#357
On February 10 2012 15:42 IronManSC wrote:
But, as Blizzard mentioned, they and I are working to fix some things before it is revealed in ladder soon, so you can expect the layout to remain the same, with aesthetic updates

Just wanted to get everyone on the right page regarding Ohana! GOGO ESV!!!!


I like new waterfalls :D (50 people who watched ESV stream yesterday know what I'm talking about)

Congratulations to ESV team for being recognised by Blizzard!

I wish Haven's Lagoon got more attention, I voted for it in TLMC. But I also want some more GSL maps to the pool as well.
More GGs, more skill
yoshi245
Profile Joined May 2011
United States2969 Posts
Last Edited: 2012-02-10 10:05:35
February 10 2012 10:04 GMT
#358
I'm really happy that these maps are going to ladder. Cloud Kingdom is awesome, and I like Ohana too (wish that too would be added, maybe to replace Shattered or something). Haven't tried Korhal yet, but I will give it a shot sometime.
"Numbers speak about the past, not the present." -Thorzain
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
Last Edited: 2012-02-10 10:12:20
February 10 2012 10:11 GMT
#359
hmmm it's weird I haven't played any of these maps at all, but you would think that they would add some of the more heavily professionally tested GSL maps.
Traumwolle
Profile Joined February 2011
Germany25 Posts
Last Edited: 2012-02-10 10:21:46
February 10 2012 10:20 GMT
#360
OMG i love blizzard for this <3

even daybreak is still missing, they're going the right direction more and more

i will hardcore ladder in season 6! :D
Host-
Profile Joined December 2010
New Zealand459 Posts
February 10 2012 10:24 GMT
#361
blizzard stepping their game up -> just need to add daybreak now and I'll be a happy bunny.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
February 10 2012 10:25 GMT
#362
I'm sure the ESV guys have a big grin on their faces.

Wonder when Blizz will add such prominent maps as Daybreak, Metropolis, and Bel'Shir Winter from the GSL map making team to the ladder map pool.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
ULuMuGuLu
Profile Blog Joined September 2010
190 Posts
February 10 2012 10:25 GMT
#363
Cloud Kingdom *.*

A dream come true, THX Blizzard for making this decision! Some Great Maps in Ladder Pool now, and u really removed the two worst ones. It was time for Xel Naga to say goodbye. Was impossible to play a normal game on this map in higher leagues for Protoss cause Terran as well as Zerg were pretty much favored on this map. PvP was all about cheese there too so i guess Xel Naga was a Veto for about 95 % of the Protoss in the game.
kurrysauce
Profile Joined October 2010
272 Posts
February 10 2012 10:26 GMT
#364
On February 10 2012 18:53 Gosi wrote:
Show nested quote +
On February 10 2012 18:43 Sated wrote:
On February 10 2012 18:36 ReseT wrote:
On February 10 2012 18:25 Lorch wrote:
Again step in the right direction but why does this progress so slowly? Still shattered, still taldarim and still meta 1-2 years after those maps came out.
Ah well atleast some new and decent maps, and I guess now that xel naga and arid are out I can still use some more vetos :D


Tal Darim is amazing. It brings some much variety.. Meta can go. I think you gotta keep Shattered.. Thats Lost Temple bro.. That make lives forever.

Tal'Darim is the worst map in the ladder pool. PvP on that map, enough said.

PvZ, TvZ and TvP isn't that much fun on that map either.

Too bad Blizzard didn't switch xel-naga for Daybreak, because Cloud Kingdom and Daybreak in the ladder would had been wickedddddddd sick.



First time in a long while that I heard PvZ and TvZ isn't good on tal darim. Do agree that PvP is a 4gate fest on that map though
danakaz
Profile Blog Joined June 2011
Denmark84 Posts
February 10 2012 10:28 GMT
#365
I think this is really exciting. Both the map changes, but also Blizzards commitment to tournament maps.

To me it seems like a really good thing for the sport.
pm_squad
Profile Joined April 2010
Mexico180 Posts
February 10 2012 10:32 GMT
#366
I'm happy about this, but why does Blizzard have something against GSL maps? Why can't they just change 5 maps at a time instead of 2?
ThaTiger
Profile Joined February 2011
Denmark55 Posts
February 10 2012 10:33 GMT
#367
oh damn you blizzard! what are we going to do with our vetos now!?
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-10 10:35:38
February 10 2012 10:34 GMT
#368
On February 10 2012 18:16 decaf wrote:
Show nested quote +
On February 10 2012 11:54 mtn wrote:
Still no Daybreak? One of the best maps - balance wise...

Actually I find Daybreak to be kind of bad for terran.


i agree. it's pretty awful for terran especially in TvP late game when you're relying on a huge bioball in those tiny chokes versus storm... and in TvZ you have a similar problem with fungal.

actually, i don't think i've ever seen a terran win late game TvP on it.


the only thing terran can do on that map is spam like 12 planetary fortresses around the middle.
singul4rity
Profile Joined September 2011
United States54 Posts
February 10 2012 10:34 GMT
#369
I don't know why people keep mentioning Bel'Shir Beach. That map is horrible for PvP. They shouldn't introduce maps that are completely broken in any match up.

Daybreak seems like a good choice. I like Metropolis but I'm sure blizzard wouldn't like the creep tumors on the island expansions (same reason they don't like the neutral depots to block wall-ins).

Remember, the said they are working on Ohana for next season as well. Apparently they just have some performance issues they want to resolve.
¯\_(ツ)_/¯
SeriouR
Profile Joined November 2010
Spain622 Posts
February 10 2012 10:37 GMT
#370
No rocks added? Thank god
Trance music makes the fairys dance
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
February 10 2012 10:40 GMT
#371
Yes! this means a map pool of fully playable maps, and i can spend my vetos on maps that are old and boring =D
Thanks Blizzard and the responsible map makers <3
HyunA
Profile Joined July 2010
Romania362 Posts
February 10 2012 10:40 GMT
#372
finally blizzard is doing something really great

kudos to the blizzies !
alepoff
Profile Joined January 2012
140 Posts
Last Edited: 2012-02-10 10:42:25
February 10 2012 10:41 GMT
#373
played cloud kingdom in playhem a couple of times, seems like a protoss free win AND, more importantly, they removed the flying shark? but will have 2 free vetoes after arid/xnc removal, so np
wonder how korhal will play out
let's bounce
Yaki
Profile Joined April 2011
France4234 Posts
February 10 2012 10:42 GMT
#374
On February 10 2012 19:25 Proseat wrote:
I'm sure the ESV guys have a big grin on their faces.

Wonder when Blizz will add such prominent maps as Daybreak, Metropolis, and Bel'Shir Winter from the GSL map making team to the ladder map pool.

Please JUST NO. Not Bel'Shir in the ladder pool. We, protoss already have Tal'Darim, we don't want a second 4gate map.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Cinim
Profile Joined April 2011
Denmark866 Posts
February 10 2012 10:42 GMT
#375
NOO, I hope they never add Ohana, that map is so terrible, it really is :S
Hell, it's about time
Cinim
Profile Joined April 2011
Denmark866 Posts
February 10 2012 10:43 GMT
#376
On February 10 2012 19:42 Yaki wrote:
Show nested quote +
On February 10 2012 19:25 Proseat wrote:
I'm sure the ESV guys have a big grin on their faces.

Wonder when Blizz will add such prominent maps as Daybreak, Metropolis, and Bel'Shir Winter from the GSL map making team to the ladder map pool.

Please JUST NO. Not Bel'Shir in the ladder pool. We, protoss already have Tal'Darim, we don't want a second 4gate map.


Bel'shir beach and daybreak = most balanced map there is - by far :o
Hell, it's about time
Finrod1
Profile Joined December 2010
Germany3997 Posts
February 10 2012 10:44 GMT
#377
Really great changes by blizzard. Awesome direction!
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 10 2012 10:46 GMT
#378
Daybreak and CloudKingdom are the most balanced maps nowadays.... Just need to add Daybreak
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 10 2012 10:47 GMT
#379
On February 10 2012 19:43 Cinim wrote:
Show nested quote +
On February 10 2012 19:42 Yaki wrote:
On February 10 2012 19:25 Proseat wrote:
I'm sure the ESV guys have a big grin on their faces.

Wonder when Blizz will add such prominent maps as Daybreak, Metropolis, and Bel'Shir Winter from the GSL map making team to the ladder map pool.

Please JUST NO. Not Bel'Shir in the ladder pool. We, protoss already have Tal'Darim, we don't want a second 4gate map.


Bel'shir beach and daybreak = most balanced map there is - by far :o


It doesn't keep bel'shir (and tal'darim for that matter) from being completely shit awful in pvp. Seriously each map should ALWAYS have a ramp leading into the main for pvp. It's like having a reasonable rush distance to keep early game tvz balanced or not having close by ground spawns, without it some matchups are just god awful and lead to bad games.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 10 2012 10:48 GMT
#380
I think they won't put in Bel'shir Beach Winter since the ice textures are created independently of Blizzard or so(can't remember), it's also a bad map for PvP, and maybe there are too many versions of that map already. They won't put in Metropolis since I imagine they want to move away from 4 player maps with disabled spawn locations. I'm not sure why they wouldn't put in DayBreak to replace Tal'Darim, but I think they want to limit map changes per season.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 10 2012 10:51 GMT
#381
Damn, this is really nice by Blizzard.

Now let us pray HotS will bring a new Interface and a bit better gameplay.
I had a good night of sleep.
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2012-02-10 10:58:06
February 10 2012 10:51 GMT
#382
WTF, why does Blizzard act so weird? If you don't know what I'm talking about, check this:

http://eu.battle.net/sc2/en/blog/3675243/Singing_in_Terrain_-06_02_2012#blog

This is an article linked on Battle.net. It's an article about the do's and don't of mapmaking. In the article they use Daybreak as the prime example of a great and balanced map. They also use Jungle Basin as the example of a really bad map. Since Blizzard itself linked this article, you would assume that they agree with this article that Daybreak is currently the best and most balanced map, right?

Wrong. They choose to omit the prime example map and pick two other (arguably still good) maps. Why??

So no, this action is not in line with Blizzard "listening to the community". It sure is better than their own crap, but still worse than actually knowing which map is the most popular and balanced. Let's hope they continue to learn and eventually REALLY do what the community wants.

- edit - The ONLY reason for not including Daybreak would be that it wasn't part of the TL mapmaking contest. That still is a pretty weak argument in itself... how would you react if the announcement actually read "oh and to make you guys even happier, we even included the best and most balanced map of the moment, Daybreak!"... nah that would make too many people happy I guess
Let it Raine
Profile Joined August 2010
Canada1245 Posts
February 10 2012 10:57 GMT
#383
any word if they removed close positions on entombed valley

Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
StrinterN
Profile Joined April 2010
Denmark531 Posts
February 10 2012 10:58 GMT
#384
Well that was about time Xel'Naga got removed and i also expected Arid Plateau to be removed.
Good to see blizzard implement "Community maps".
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
krun
Profile Joined August 2011
23 Posts
February 10 2012 10:58 GMT
#385
Yay, good changes.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
Last Edited: 2012-02-10 11:01:55
February 10 2012 10:58 GMT
#386
Love those maps, thanks blizzard


EDIT:
We would also like to recognize IronmanSC and the members of ESV and The Planetary Workshop (TPW) for their amazing work on Ohana, which took second place in the TeamLiquid map contest. We’re currently working with IronmanSC to help fix a few bugs while ensuring we retain the intent of the map, and once those are done we’ll be adding it to the pool for a future ladder season.


more good stuff coming up =)
Lorch
Profile Joined June 2011
Germany3682 Posts
February 10 2012 10:59 GMT
#387
On February 10 2012 19:57 Let it Raine wrote:
any word if they removed close positions on entombed valley



Oh shit I forgot about that, would be sweat also I pray that antiga is cross only now T.T
Ouga
Profile Joined March 2008
Finland645 Posts
February 10 2012 10:59 GMT
#388
What, blizzard listening to community? Really good both, removals and additions.
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
February 10 2012 11:00 GMT
#389
Sick! GJ ESV :D
Crazy people dont sit around and wonder if they are insane
Eee
Profile Joined August 2011
Sweden2712 Posts
February 10 2012 11:09 GMT
#390
Needs daybreak and sanshorn mists
Bagi
Profile Joined August 2010
Germany6799 Posts
February 10 2012 11:11 GMT
#391
Its funny, Blizzard removes the maps people hate and brings 2 very popular maps from the community into the ladder pool, and all people do is bitch that they didn't include Daybreak. What in the flying fuck? Are you people EVER happy with anything you get?

Daybreak isn't even that balanced, its considered somewhat zerg-favored. Its also ridiculously large.
Lorch
Profile Joined June 2011
Germany3682 Posts
Last Edited: 2012-02-10 11:15:59
February 10 2012 11:13 GMT
#392
On February 10 2012 20:11 Bagi wrote:
Its funny, Blizzard removes the maps people hate and brings 2 very popular maps from the community into the ladder pool, and all people do is bitch that they didn't include Daybreak. What in the flying fuck? Are you people EVER happy with anything you get?

Daybreak isn't even that balanced, its considered somewhat zerg-favored. Its also ridiculously large.


Maybe it's because it took them a year to make the pool somewhat decent and almost another half year to start adding community maps (besides taldarim like an age ago)? Maybe because daybreak has been around since like july/august now and people have been wanting it in ladder for that long? Or maybe just because the ladder pool still features really, really old and outdated maps? Keep in mind this is the first season ever that we don't have to deal with some new terrible map made by blizzard when the community had maps 100x better than what blizzard had forever.

I think we can all agree that this update is a step in the right direction, but it would be totally wrong to jump on the sickest blizzard bandwaggon just because they did something good for the pool for once.
kinglemon
Profile Joined September 2011
Germany199 Posts
February 10 2012 11:17 GMT
#393
On February 10 2012 19:51 Morphs wrote:
WTF, why does Blizzard act so weird? If you don't know what I'm talking about, check this:

http://eu.battle.net/sc2/en/blog/3675243/Singing_in_Terrain_-06_02_2012#blog

This is an article linked on Battle.net. It's an article about the do's and don't of mapmaking. In the article they use Daybreak as the prime example of a great and balanced map. They also use Jungle Basin as the example of a really bad map. Since Blizzard itself linked this article, you would assume that they agree with this article that Daybreak is currently the best and most balanced map, right?

Wrong. They choose to omit the prime example map and pick two other (arguably still good) maps. Why??

So no, this action is not in line with Blizzard "listening to the community". It sure is better than their own crap, but still worse than actually knowing which map is the most popular and balanced. Let's hope they continue to learn and eventually REALLY do what the community wants.

- edit - The ONLY reason for not including Daybreak would be that it wasn't part of the TL mapmaking contest. That still is a pretty weak argument in itself... how would you react if the announcement actually read "oh and to make you guys even happier, we even included the best and most balanced map of the moment, Daybreak!"... nah that would make too many people happy I guess


daybreak is boring and blizz maybe found out.

i'm happy that they finally open doors for some custom maps.
but i wanted to see calm before the storm the most.
Yaki
Profile Joined April 2011
France4234 Posts
February 10 2012 11:19 GMT
#394
On February 10 2012 20:17 kinglemon wrote:
Show nested quote +
On February 10 2012 19:51 Morphs wrote:
WTF, why does Blizzard act so weird? If you don't know what I'm talking about, check this:

http://eu.battle.net/sc2/en/blog/3675243/Singing_in_Terrain_-06_02_2012#blog

This is an article linked on Battle.net. It's an article about the do's and don't of mapmaking. In the article they use Daybreak as the prime example of a great and balanced map. They also use Jungle Basin as the example of a really bad map. Since Blizzard itself linked this article, you would assume that they agree with this article that Daybreak is currently the best and most balanced map, right?

Wrong. They choose to omit the prime example map and pick two other (arguably still good) maps. Why??

So no, this action is not in line with Blizzard "listening to the community". It sure is better than their own crap, but still worse than actually knowing which map is the most popular and balanced. Let's hope they continue to learn and eventually REALLY do what the community wants.

- edit - The ONLY reason for not including Daybreak would be that it wasn't part of the TL mapmaking contest. That still is a pretty weak argument in itself... how would you react if the announcement actually read "oh and to make you guys even happier, we even included the best and most balanced map of the moment, Daybreak!"... nah that would make too many people happy I guess


daybreak is boring and blizz maybe found out.

i'm happy that they finally open doors for some custom maps.
but i wanted to see calm before the storm the most.

Calm before the storm is way more boring than Daybreak
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 10 2012 11:20 GMT
#395
On February 10 2012 20:13 Lorch wrote:
Show nested quote +
On February 10 2012 20:11 Bagi wrote:
Its funny, Blizzard removes the maps people hate and brings 2 very popular maps from the community into the ladder pool, and all people do is bitch that they didn't include Daybreak. What in the flying fuck? Are you people EVER happy with anything you get?

Daybreak isn't even that balanced, its considered somewhat zerg-favored. Its also ridiculously large.


Maybe it's because it took them a year to make the pool somewhat decent and almost another half year to start adding community maps (besides taldarim like an age ago)? Maybe because daybreak has been around since like july/august now and people have been wanting it in ladder for that long? Or maybe just because the ladder pool still features really, really old and outdated maps? Keep in mind this is the first season ever that we don't have to deal with some new terrible map made by blizzard when the community had maps 100x better than what blizzard had forever.

I think we can all agree that this update is a step in the right direction, but it would be totally wrong to jump on the sickest blizzard bandwaggon just because they did something good for the pool for once.

So you think people should bitch about this because of bitterness with the old map pool?

Weird arguments... they didn't include Daybreak, who cares the new maps are nice.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 10 2012 11:20 GMT
#396
On February 10 2012 20:13 Lorch wrote:
Show nested quote +
On February 10 2012 20:11 Bagi wrote:
Its funny, Blizzard removes the maps people hate and brings 2 very popular maps from the community into the ladder pool, and all people do is bitch that they didn't include Daybreak. What in the flying fuck? Are you people EVER happy with anything you get?

Daybreak isn't even that balanced, its considered somewhat zerg-favored. Its also ridiculously large.


Maybe it's because it took them a year to make the pool somewhat decent and almost another half year to start adding community maps (besides taldarim like an age ago)? Maybe because daybreak has been around since like july/august now and people have been wanting it in ladder for that long? Or maybe just because the ladder pool still features really, really old and outdated maps? Keep in mind this is the first season ever that we don't have to deal with some new terrible map made by blizzard when the community had maps 100x better than what blizzard had forever.

I think we can all agree that this update is a step in the right direction, but it would be totally wrong to jump on the sickest blizzard bandwaggon just because they did something good for the pool for once.

So what you are saying is that people are so used to bitching after doing so for long, they can't stop?
noxn
Profile Joined December 2010
65 Posts
February 10 2012 11:20 GMT
#397
On February 10 2012 20:13 Lorch wrote:
Show nested quote +
On February 10 2012 20:11 Bagi wrote:
Its funny, Blizzard removes the maps people hate and brings 2 very popular maps from the community into the ladder pool, and all people do is bitch that they didn't include Daybreak. What in the flying fuck? Are you people EVER happy with anything you get?

Daybreak isn't even that balanced, its considered somewhat zerg-favored. Its also ridiculously large.


Maybe it's because it took them a year to make the pool somewhat decent and almost another half year to start adding community maps (besides taldarim like an age ago)? Maybe because daybreak has been around since like july/august now and people have been wanting it in ladder for that long? Or maybe just because the ladder pool still features really, really old and outdated maps? Keep in mind this is the first season ever that we don't have to deal with some new terrible map made by blizzard when the community had maps 100x better than what blizzard had forever.

I think we can all agree that this update is a step in the right direction, but it would be totally wrong to jump on the sickest blizzard bandwaggon just because they did something good for the pool for once.


what do you mean "for once"? The map pool has been getting better every season. It's not like they reintroduced Scrap Station and Searing Crater.

You act like the map pool has been completely garbage up until this point, lol.
Morphs
Profile Joined July 2010
Netherlands645 Posts
February 10 2012 11:20 GMT
#398
On February 10 2012 20:11 Bagi wrote:
What in the flying fuck? Are you people EVER happy with anything you get?


People are content, but Blizzard seems to miss what people are actually asking for, which includes Daybreak. It's like giving a kid a Gameboy while it was asking for a 3DS. Doesn't it have a right to state that this was NOT what it was asking for?

Daybreak isn't even that balanced, its considered somewhat zerg-favored. Its also ridiculously large.


Back that statement up with numbers please. I'm sure you'll be able to find the topic where the numbers point it out to be actually the most balanced map of the moment. It's not larger than TDA.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 10 2012 11:20 GMT
#399
On February 10 2012 20:17 kinglemon wrote:
Show nested quote +
On February 10 2012 19:51 Morphs wrote:
WTF, why does Blizzard act so weird? If you don't know what I'm talking about, check this:

http://eu.battle.net/sc2/en/blog/3675243/Singing_in_Terrain_-06_02_2012#blog

This is an article linked on Battle.net. It's an article about the do's and don't of mapmaking. In the article they use Daybreak as the prime example of a great and balanced map. They also use Jungle Basin as the example of a really bad map. Since Blizzard itself linked this article, you would assume that they agree with this article that Daybreak is currently the best and most balanced map, right?

Wrong. They choose to omit the prime example map and pick two other (arguably still good) maps. Why??

So no, this action is not in line with Blizzard "listening to the community". It sure is better than their own crap, but still worse than actually knowing which map is the most popular and balanced. Let's hope they continue to learn and eventually REALLY do what the community wants.

- edit - The ONLY reason for not including Daybreak would be that it wasn't part of the TL mapmaking contest. That still is a pretty weak argument in itself... how would you react if the announcement actually read "oh and to make you guys even happier, we even included the best and most balanced map of the moment, Daybreak!"... nah that would make too many people happy I guess


daybreak is boring and blizz maybe found out.

i'm happy that they finally open doors for some custom maps.
but i wanted to see calm before the storm the most.


Daybreak is boring, but you like Calm Before the Storm? ...different folks I guess
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Matkap
Profile Blog Joined September 2010
Spain627 Posts
February 10 2012 11:22 GMT
#400
well, people will always find something to bich about...

I think this is a great move by blizzard and they are going in the right direction, a bit slow maybe, but they are trying to do the right thing at least
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
Theovide
Profile Joined September 2010
Sweden914 Posts
February 10 2012 11:23 GMT
#401
This is so good! Finally we will actually have a really nice ladder pool!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 10 2012 11:25 GMT
#402
On February 10 2012 19:51 Morphs wrote:
WTF, why does Blizzard act so weird? If you don't know what I'm talking about, check this:

http://eu.battle.net/sc2/en/blog/3675243/Singing_in_Terrain_-06_02_2012#blog

This is an article linked on Battle.net. It's an article about the do's and don't of mapmaking. In the article they use Daybreak as the prime example of a great and balanced map. They also use Jungle Basin as the example of a really bad map. Since Blizzard itself linked this article, you would assume that they agree with this article that Daybreak is currently the best and most balanced map, right?

Wrong. They choose to omit the prime example map and pick two other (arguably still good) maps. Why??

So no, this action is not in line with Blizzard "listening to the community". It sure is better than their own crap, but still worse than actually knowing which map is the most popular and balanced. Let's hope they continue to learn and eventually REALLY do what the community wants.

- edit - The ONLY reason for not including Daybreak would be that it wasn't part of the TL mapmaking contest. That still is a pretty weak argument in itself... how would you react if the announcement actually read "oh and to make you guys even happier, we even included the best and most balanced map of the moment, Daybreak!"... nah that would make too many people happy I guess


A non-blizzard editorial that EU mods decided to highlight does not mean that blizzard's ladder team feels the same way.
Why can't people be excited that we're getting not just the possible 1 TLMMC map but 2 and a possible third? WTF? This is like the best map news since TA was added!
kinglemon
Profile Joined September 2011
Germany199 Posts
February 10 2012 11:27 GMT
#403
On February 10 2012 20:19 Yaki wrote:
Calm before the storm is way more boring than Daybreak


i only saw great matches on calm.

Deadstrider
Profile Joined May 2011
Netherlands258 Posts
February 10 2012 11:30 GMT
#404
Korhal compound looks fun, cloud kingdom awesome as always ofc^^
HerO|HuK|PartinG|Ret|Grubby|SaSe// Gogo Startale!~// snOrMoL.863
GuitarBizarre
Profile Blog Joined November 2011
United Kingdom332 Posts
February 10 2012 11:30 GMT
#405
I am so, so, so, so, SO very glad to see that xel'naga and Arid plateau are out. They're my two most utterly hated maps. Arid was practically unplayable at a low lavel because defending your natural was a mammoth task against early pressure.
In retrospect, I don't know how you can play StarCraft without swearing. - Eifer
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
Last Edited: 2012-02-10 11:32:41
February 10 2012 11:32 GMT
#406
Okay I might actually play some 1:1 again now. These maps are fun and we'll get alot more good reps from normal ladder play aswell.
I have the best fucking lawyers in the country including the man they call the Malmis.
careohx
Profile Joined June 2011
263 Posts
February 10 2012 11:32 GMT
#407
WHY NO DAYBREAK BEST MAP EVER
Twelve12
Profile Joined November 2010
Australia268 Posts
February 10 2012 11:33 GMT
#408
this is good does anyone else feel that korhal compound feels a bit like dual sight?
leecH
Profile Blog Joined September 2010
Germany385 Posts
February 10 2012 11:36 GMT
#409
blizzard making a reasonable descicion. wtf just happened.
Mord
Profile Joined May 2011
Norway171 Posts
February 10 2012 11:40 GMT
#410
On February 10 2012 20:36 leecH wrote:
blizzard making a reasonable descicion. wtf just happened.


They've been coming around for a while now.
Stiluz
Profile Joined October 2010
Norway688 Posts
February 10 2012 11:41 GMT
#411
Very very good choices by Blizzard. I haven't played the TL maps a lot, but they look like fun 2 player maps, without retarded gold bases or being anti-macro. They seem to allow for a variety for styles. I'm glad they're getting rid of Arid Plateu and XNC, two vetos I don't need to use :-) Map pool getting better and better! Not sure if I should thumb down Entombed or not yet, but close positions on that map is kind of silly .
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 10 2012 11:43 GMT
#412
On February 10 2012 20:36 leecH wrote:
blizzard making a reasonable descicion. wtf just happened.


Im kind of tired of seeing posts like this. Say what you will about blizzard, but they do make good decisions usually. They just take an insane amount of time to do so.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
February 10 2012 11:43 GMT
#413
[image loading]
www.youtube.com/gryffes - Random Gaming Videos.
Mellon
Profile Joined October 2010
Sweden917 Posts
February 10 2012 11:45 GMT
#414
So Metalopolis is still in the mappool? TT
namste
Profile Joined October 2010
Finland2292 Posts
February 10 2012 11:46 GMT
#415
On February 10 2012 20:27 kinglemon wrote:
Show nested quote +
On February 10 2012 20:19 Yaki wrote:
Calm before the storm is way more boring than Daybreak


i only saw great matches on calm.



That all ended up with protoss winning thanks for ridiculously easy 3 bases :p
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
February 10 2012 11:54 GMT
#416
What could they possibly do in Omaha?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 10 2012 11:56 GMT
#417
I don't understand how they can add tournament maps as replacements for the two maps that were probably most accessible for lower-league players. If they can do this now, what stopped them from doing it before? The map pool has been awful relative to the tournament maps for at least 3 seasons or so. Why didn't they replace Xel Naga before and why did they introduce Entombed/Arid last season when the community maps were available then as well?

I'm not happy with the lack of apparent power the e-sports community has. All of team liquid claims to enjoy the tournament maps more, yet for unknown reasons - some rationale having to do with casual players undoubtedly - Blizzard refuses to give in (now only slightly still) and even now they still have Shattered Temple, Shakuras Plateau and Metalopolis in the map pool.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
voy
Profile Blog Joined February 2011
Poland348 Posts
February 10 2012 11:56 GMT
#418
I like cutting Xelnaga out. really. got sick of it.
I'm a man with a dream. And I look good in jeans. graphic designer looking for freelance work.
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
February 10 2012 12:02 GMT
#419
Korhal looks ok, at least they took XNC out though so I can move my veto from that to Cloud Kingdom.
theofficial
Profile Joined February 2012
12 Posts
February 10 2012 12:04 GMT
#420
On February 10 2012 20:23 Theovide wrote:
This is so good! Finally we will actually have a really nice ladder pool!


Go figure they had to go to outside mapmakers! Like BW! Whatever works!
ImustnotfeaR
Profile Joined February 2011
United Kingdom154 Posts
February 10 2012 12:05 GMT
#421
props to blizz for working with map making teams!
'Fear is the mind killer'
vijeze
Profile Joined February 2011
Netherlands719 Posts
February 10 2012 12:07 GMT
#422
That is actually sick. Gratz ESV.
Tulkas25
Profile Joined August 2011
Greece292 Posts
February 10 2012 12:12 GMT
#423
Thumbing down metalopolis because it's just getting too old and TvTs are a real pain there if you split the map and ladder pool is looking great!!Good job Blizzard!
What happens when an unstoppable force meets an immovable object?
MekTypro
Profile Joined July 2010
France360 Posts
February 10 2012 12:13 GMT
#424
Isn't Korhal Compound exactly like Dual Sight ?

Isn't there any kind of copyright of GSL "owning" this map or something so they remade it in a different color/name ?
supraWman
Profile Joined October 2011
Germany453 Posts
February 10 2012 12:14 GMT
#425
This is just awesome. Both for mappers as well as for players. Good job Blizzard!
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 10 2012 12:17 GMT
#426
They killed the Spaceshark!! NNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooo
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 10 2012 12:17 GMT
#427
This is awesome man. These changes might actually make me ladder more.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Xacalite
Profile Joined September 2010
Germany533 Posts
February 10 2012 12:24 GMT
#428
On February 10 2012 21:17 Superouman wrote:
They killed the Spaceshark!! NNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooo


blizz does something good...and then they fuck it up

jkjk its awsome to see these maps and the direction the ladder is taking...now i want to see my losses and the ladder is fine.
I feel fear...for the last time
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 10 2012 12:28 GMT
#429
Hehe, it's time for to start laddering again after 3 seasons without 1v1 games
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
PotashDrone
Profile Joined November 2010
Canada22 Posts
February 10 2012 12:30 GMT
#430
Sometimes good things do happen
Excited.
ntssauce
Profile Joined February 2011
Germany750 Posts
February 10 2012 12:31 GMT
#431
i always lost on cloud kingdom in tournaments .. time to practice it !
MMA and Alive you are the best! | Goodbye ST_Sound ~
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
February 10 2012 12:32 GMT
#432
I really hope they will also do some change for the 2v2 map pool :\
n_n
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-02-10 12:36:42
February 10 2012 12:36 GMT
#433
Are the ladder versions on bnet yet?

e. Checked and yes they are, awesome.
nam nam
Profile Joined June 2010
Sweden4672 Posts
February 10 2012 12:36 GMT
#434
On February 10 2012 21:17 Superouman wrote:
They killed the Spaceshark!! NNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooo


RIP
Cocacooh
Profile Joined August 2010
Norway1510 Posts
February 10 2012 12:37 GMT
#435
On February 10 2012 21:36 Bagi wrote:
Are the ladder versions on bnet yet?

They are on EU, search with blizzard maps and you will find them. Really glad for these changes:>
lurked
Profile Blog Joined March 2010
Canada918 Posts
February 10 2012 12:38 GMT
#436
Seirously, grats to ESV for finally getting some maps in the ladder pool!

And thanks to Blizzard for finally listening and taking maps from the community this time.
Magic is "just" magic until I get my hands on the source code.
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-02-10 12:39:05
February 10 2012 12:38 GMT
#437
Removed XNC and Arid plateau, added Korhal and CK... wow blizzard, I love you <3

I hope the upcoming tweaked ohana replaces metalopolis.... well a 2 player map doesn't really replace a 4 player map, but something needs to replace metal.
Swiv
Profile Joined October 2011
Germany3674 Posts
February 10 2012 12:40 GMT
#438
Nooo good ole Xelnaga
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
Pyre
Profile Joined July 2010
United States1940 Posts
February 10 2012 12:41 GMT
#439
Awesome news, wish they would have done something with the team game maps as well.
Nightcrawler
Profile Joined August 2010
52 Posts
February 10 2012 12:42 GMT
#440
short question but anybody know when s6 starts?
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-02-10 12:43:52
February 10 2012 12:43 GMT
#441
i love the bnet forum comments. you can guess the race they play 9 out of 10 times :D



edit:

On February 10 2012 21:42 Nightcrawler wrote:
short question but anybody know when s6 starts?

Season 6, which begins the week of February 14, brings with it the following changes to the existing map pool:
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Haustka
Profile Joined August 2010
United States221 Posts
February 10 2012 12:56 GMT
#442
y isnt blizzard getting rid of all the gold bases?
Power of Human Will
Bart331
Profile Joined July 2010
59 Posts
February 10 2012 12:58 GMT
#443
y isnt blizzard getting rid of all the gold bases?


Terran tears would flood the servers into an epic meltdown
Bagi
Profile Joined August 2010
Germany6799 Posts
February 10 2012 13:02 GMT
#444
On February 10 2012 21:56 Haustka wrote:
y isnt blizzard getting rid of all the gold bases?

Probably because there isnt concrete proof that gold bases break the game, it depends so much on the map too.

I think Blizzard would rather rebalance gold bases than remove them entirely (eg. nerf mules on gold minerals).
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
February 10 2012 13:03 GMT
#445
I have a question: Why do you guys dislike Arid Plateau?

I feel that it's an "ok" map where you can easily take 4 bases and play a straight up fun macro game. I can't see how it's so bad as you guys make it out to be. :/
Throw me some knowledge bombs please.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 10 2012 13:06 GMT
#446
cause of the terrible natural
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Cronusd
Profile Joined May 2011
Finland19 Posts
February 10 2012 13:06 GMT
#447
Cant map makers make these maps symmetric?? u can wall of upper base on Korhal Compound LE with 2 buildings (connecting to nexus) but you need 2 buildings + pylon in lower one... Its a pretty huge deal when FFEing versus zerg, since wall with pylon will be almost impossible to hold vs well executed bane bust
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
February 10 2012 13:06 GMT
#448
That's good to hear. Can't wait to play on the new maps.
Vapaach
Profile Joined February 2011
Finland994 Posts
February 10 2012 13:07 GMT
#449
Great changes! Cloud Kingdom could be substituted with a better map though, but as they removed 2 completely removable maps and added 2 good ones, I can't complain.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
February 10 2012 13:11 GMT
#450
On February 10 2012 22:06 Zeon0 wrote:
cause of the terrible natural

For which race? Terran and Zerg has it easy to expand and I can only think of Protoss that might struggle. But the natural is about the same as Shattered Temple's/Xel'Nagas where we see FFE all the time.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Meta
Profile Blog Joined June 2003
United States6225 Posts
February 10 2012 13:13 GMT
#451
This is amazing, a historic moment for Blizzard and SC2. I've never been more proud of the developer.

Awesome.
good vibes only
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
February 10 2012 13:14 GMT
#452
On February 10 2012 22:11 XiGua wrote:
Show nested quote +
On February 10 2012 22:06 Zeon0 wrote:
cause of the terrible natural

For which race? Terran and Zerg has it easy to expand and I can only think of Protoss that might struggle. But the natural is about the same as Shattered Temple's/Xel'Nagas where we see FFE all the time.


And XNC is terrible to FFE PvZ. Shattered is a bit different but with rocks blocking zerg's 3rd/4th bases it's a different situation.

On Arid there are many counter paths on a map with an open natural. This is hard for PvZ and PvT.

In PvP there are many spots for proxy gates, cannon rushes.

The middle is wide open but still divided into separate paths for counter attacking.

It's not a good map at all.
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
February 10 2012 13:16 GMT
#453
On February 10 2012 21:56 Haustka wrote:
y isnt blizzard getting rid of all the gold bases?

1 step at a time.

This is actually huge, not only do we get community maps in the pool,l but if you read Blizzards reasoning for adding and removing maps it all basically boils down to whether a map is tournament friendly or not, which means we'll probably see more community made, tournament used maps in the pool soon and hopefully means that we can see gold bases removed and cross position only on antiga, if they decide to keep it, although it might take the next Blizzard run LAN event before we see those 2.
InfectedGoat
Profile Joined December 2010
Canada444 Posts
February 10 2012 13:18 GMT
#454
On February 10 2012 22:03 XiGua wrote:
I have a question: Why do you guys dislike Arid Plateau?

I feel that it's an "ok" map where you can easily take 4 bases and play a straight up fun macro game. I can't see how it's so bad as you guys make it out to be. :/
Throw me some knowledge bombs please.

Personnally, I've had issues defending my natural in ZvP. The chokes around your natural make it really hard for you to defend a push with sentries. Yeah that's probably the only reason I veto it
and i was like BANELINGS x 3
KDot2
Profile Blog Joined March 2011
United States1213 Posts
February 10 2012 13:23 GMT
#455
great

can we please have Daybreak too though ?
PapaJed
Profile Joined February 2011
Sweden211 Posts
February 10 2012 13:25 GMT
#456
R.I.P. XNC. I loved to hate you. It´s a brilliant map design, but oh so unforgiving. So, which map will all the players play custom on now? I´m kinda tired of Shatterd as well...
Pinna
Profile Joined April 2011
Finland152 Posts
February 10 2012 13:29 GMT
#457
On February 10 2012 21:28 Superouman wrote:
Hehe, it's time for to start laddering again after 3 seasons without 1v1 games

Nice to see that the dude who made our new ladder map hasnt played (ladder) in 3 seasons.

Its like the balance team admitting not knowing how to play Zerg a long time ago.


Still, Cloud Kingdom is better than Xel'Naga so Im happy, even thought I think its sligthly terran/protoss favored (Tight choke on 3rd)
School..
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
Last Edited: 2012-02-10 13:39:02
February 10 2012 13:32 GMT
#458
On February 10 2012 18:14 AnalThermometer wrote:
Show nested quote +
On February 10 2012 17:26 FreudianTrip wrote:
On February 10 2012 17:18 AnalThermometer wrote:
It's nice they put in community maps, but Cloud Kingdom is an abysmal map worthy of Blizzard. The third is impossible to take, clearly designed for Zergs only.


If you can't take a third on that map you're bad. Plain and simple. Protoss? Single forcefield at left ramp, have army placed between Nat and Third. Terran, couple of tanks at natural ramp, have army placed between Nat and Third.

Stop blaming 'balance' for why you're bad.


May be the case for lower leagues, but no. TvP is already unbalanced at 45% on this map, once players figure out its weaknesses people will start vetoing it more for the other matchups as well.


Sorry bro but let me quote you again

The third is impossible to take, clearly designed for Zergs only


Then you go and whine to me about TvP? Go away.

edit: Why am I even debating with a dude called AnalThermometer. Can't believe I got trolled. I'm normally so good at avoiding them
Sausafeg
Profile Joined October 2010
United Kingdom54 Posts
February 10 2012 13:37 GMT
#459
I just thought I'd post these from the comments on the EU blog from a blizzard employee. (Kapeselus is the blue)

RebornUtopia 3 hours, 3 minutes ago
nice maps no gold fair for all then :DD


Kapeselus 2 hours, 15 minutes ago
@RebornUtopia: Keep a close eye on the blog section my friend, we might just have something for you *hint*


SoniStreet 3 hours, 43 minutes ago
I'm so happy for this changes I can't wipe the bloody smile of my face. ♥ Big decision here by Blizzard, and it is one that the players(community) will love.

Thank you!


Kapeselus 3 hours, 16 minutes ago
@SoniStreet: I've been walking like that since I've learned we would be doing this. It is not the end of what's to come too, stay tuned!


Seems to suggest that blizz is going to do something else to the maps soon. Maybe removal of golds?
I apologize if these have already been posted.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
Last Edited: 2012-02-10 13:43:56
February 10 2012 13:40 GMT
#460
On February 10 2012 22:29 Pinna wrote:
Show nested quote +
On February 10 2012 21:28 Superouman wrote:
Hehe, it's time for to start laddering again after 3 seasons without 1v1 games

Nice to see that the dude who made our new ladder map hasnt played (ladder) in 3 seasons.

Its like the balance team admitting not knowing how to play Zerg a long time ago.


Still, Cloud Kingdom is better than Xel'Naga so Im happy, even thought I think its sligthly terran/protoss favored (Tight choke on 3rd)


How would it be useful for him to play ladder? I'd much rather SlayersTaeja and DRG were testing the map I'm playing on then some random.

edit: No offense Superouman.

Btw, I know SpaceShark is gone but no-ones addressing the real issue. What happens to PandaBearGuy?
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
February 10 2012 13:44 GMT
#461
Awesome :p
You should build a turtle fence!
Bagi
Profile Joined August 2010
Germany6799 Posts
February 10 2012 13:45 GMT
#462
On February 10 2012 22:37 Sausafeg wrote:
I just thought I'd post these from the comments on the EU blog from a blizzard employee. (Kapeselus is the blue)

Show nested quote +
RebornUtopia 3 hours, 3 minutes ago
nice maps no gold fair for all then :DD


Show nested quote +
Kapeselus 2 hours, 15 minutes ago
@RebornUtopia: Keep a close eye on the blog section my friend, we might just have something for you *hint*


Show nested quote +
SoniStreet 3 hours, 43 minutes ago
I'm so happy for this changes I can't wipe the bloody smile of my face. ♥ Big decision here by Blizzard, and it is one that the players(community) will love.

Thank you!


Show nested quote +
Kapeselus 3 hours, 16 minutes ago
@SoniStreet: I've been walking like that since I've learned we would be doing this. It is not the end of what's to come too, stay tuned!


Seems to suggest that blizz is going to do something else to the maps soon. Maybe removal of golds?
I apologize if these have already been posted.

I think I remember seeing Blizzard employee mention an upcoming patch, I think it was on the SEA forums?

Rebalancing gold bases could be one of the changes. I doubt they will remove them entirely, since Blizzard seems to be interested in adding more map features similar to gold bases rather than removing them in HOTS.
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
February 10 2012 13:46 GMT
#463
Haha, they took out my vetoed maps <3
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 10 2012 13:47 GMT
#464
This is so huge :O Mapmaking poweeeer!!! : D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
MegaDancer
Profile Joined January 2011
United States25 Posts
February 10 2012 13:47 GMT
#465
Damn no dessert oasis and steppes of war. Just kidding. Cant wait for the new season.
Chronald
Profile Joined December 2009
United States619 Posts
February 10 2012 13:52 GMT
#466
Finally!!!!

Thanks everyone at ESV, this is a huge moment for you guys!!!!

GRATSSSSSS
Got that.
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
February 10 2012 13:53 GMT
#467
WHOA wtf is going on with blizzard! why are they doing what the community wants?? wth
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
February 10 2012 13:54 GMT
#468
Excellent, really hated xel naga carverns and to a lesser extend Arid Plateau. If they remove meta too, then that will be all 3 of my vetoed maps.
:)
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 10 2012 13:56 GMT
#469
--- Nuked ---
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
February 10 2012 13:59 GMT
#470
Congrats to monitor and Superouman -- just saw this on B.net, looks like someone beat me to the topic. This is a proud day for the mapping community.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
February 10 2012 14:04 GMT
#471
Brilliant choice. I hoped Blizzard would do it. They said it's possible. Makes the ladder much better.

Grats ESV, you guys have worked very hard.
CyDe
Profile Blog Joined November 2011
United States1010 Posts
February 10 2012 14:06 GMT
#472
Pretty psyched to hear this, I've never played the maps, but, judging by the [generally sorta kinda] reliable TL community reaction, I guess I should hop on board and be happy.

I've always wanted Blizzard to come back to being an involved gaming company which listens to their community, and I am really hoping that this is one of the first steps.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
DarkPlasmaBall
Profile Blog Joined March 2010
United States44319 Posts
February 10 2012 14:07 GMT
#473
On February 10 2012 22:46 ReturnStroke wrote:
Haha, they took out my vetoed maps <3


Mine too :D What race were you (or anyone else who had XNC and AP downvoted)? I'm Protoss.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ch4ppi
Profile Joined July 2010
Germany802 Posts
February 10 2012 14:18 GMT
#474
Mad props to Blizzard.
Thats a pretty good development!
Letall
Profile Joined April 2010
Sweden384 Posts
February 10 2012 14:23 GMT
#475
Good news, now I'll be able to veto Shakuras and Tal'darim and Shatterd and have a pretty decent map pool. (Zerg)
Dont tase me bro
Indolent
Profile Joined January 2012
Poland137 Posts
February 10 2012 14:26 GMT
#476
Good work Blizzard!
FoeHamr
Profile Joined December 2010
United States489 Posts
February 10 2012 14:32 GMT
#477
Nice blizzard. This actually might be enough to get me back into the ladder.
I got 99 problems and a Terran ain't one
getdeadplz
Profile Blog Joined April 2011
United States116 Posts
Last Edited: 2012-02-10 14:42:29
February 10 2012 14:37 GMT
#478
Wow this is great +1 for blizzard and ESVwell done!

Just wish they gave arid platuea more time i liked that map it was growing on me.

But the removal of xelnaga makes me so happy!

Esv CloudKingdom isn't a good map imo as a zerg player it doesn't promote a fun game it promotes toss to 2 base but, if they get to late game there isnt enough room to engage. Forcing muta/ling practically. The third i've have heard and seems to be hard to hold as toss if you are active with aggression. This will probably become a veto along with entombed valley's to easy third.

Korhal compound looks great! i played it in a custom today and I cant find anything imbalanced on the map.

My new vetosatleast for now i like to give them a chance first though )
-Tal Darim
-entombed valley
-shattered temple


Edit: the rumors of ohana makes me so happy i loooooooooveeeeeeeeeee that map.
lolz
Roghie
Profile Joined June 2011
Norway18 Posts
February 10 2012 14:48 GMT
#479
Sweet maps. I guess I should stop being lazy and bloody play.
EvE Online Gamer.
Olsson
Profile Joined April 2011
Sweden931 Posts
February 10 2012 14:52 GMT
#480
By reducing the space behind minerals they're just making cannon rushes stronger! -.- Also I kind of like how these maps look but I want to try to play them as a zerg.
Naniwa <3
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
February 10 2012 14:54 GMT
#481
Awesome, can't say I will miss the old maps. New maps seem really cool!

Going in the right direction here Blizzard! :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Roynalf
Profile Joined August 2011
Finland886 Posts
February 10 2012 14:55 GMT
#482
On February 10 2012 23:37 getdeadplz wrote:
Wow this is great +1 for blizzard and ESVwell done!

Just wish they gave arid platuea more time i liked that map it was growing on me.

But the removal of xelnaga makes me so happy!

Esv CloudKingdom isn't a good map imo as a zerg player it doesn't promote a fun game it promotes toss to 2 base but, if they get to late game there isnt enough room to engage. Forcing muta/ling practically. The third i've have heard and seems to be hard to hold as toss if you are active with aggression. This will probably become a veto along with entombed valley's to easy third.

Korhal compound looks great! i played it in a custom today and I cant find anything imbalanced on the map.

My new vetosatleast for now i like to give them a chance first though )
-Tal Darim
-entombed valley
-shattered temple


Edit: the rumors of ohana makes me so happy i loooooooooveeeeeeeeeee that map.


Not even rumors really as they said they are fixing some bugs on it and gona release it on some season.
(V) (;,,;) (V) Woopwoopwoopwoop
CycoDude
Profile Joined November 2010
United States326 Posts
February 10 2012 14:59 GMT
#483
sweet, korhal is in! that should be a cool map to play on; definitely looking forward to the next season.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 10 2012 15:02 GMT
#484
Oh nice, they also took out the two I was planning to veto...

Next season no vetoes for the first time ever :o
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Bamm
Profile Joined January 2011
Sweden279 Posts
February 10 2012 15:12 GMT
#485
Gonna be so sick, <3 cloud kingdom
Bamm and the dirt is gone!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 10 2012 15:13 GMT
#486
So glad they're taking out XNC finally. Arid is obviously garbage as well.

Surprised they still haven't removed maps like shattered temple (60+% winrates in some matchups? A horribly uninspired and boring terrain? WHYYYYYY), but so glad to see 2 ESV maps added to the pool.

This will certainly make laddering quite a bit more pleasant!
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
nrv
Profile Joined April 2011
United States113 Posts
Last Edited: 2012-02-10 15:14:52
February 10 2012 15:14 GMT
#487
Yay, they removed my 2 vetoes ^^
yes
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 10 2012 15:33 GMT
#488
Korhal Compound looks like an LT clone
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
February 10 2012 15:33 GMT
#489
Community maps, hints at adjusting golds, confirmation of proper chat lobbies in Diablo3... is Blizzard actually listening to the community?

Finally, thank fucking god. The future of SC2 looks a lot brighter.
"You seem to think about this game a lot"
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 10 2012 15:35 GMT
#490
Yey, awesome to see Cloud Kingdom in the map pool
Just wish Blizz would see that the entire world sees Daybreak as the #1 map
Najda
Profile Joined June 2010
United States3765 Posts
February 10 2012 15:38 GMT
#491
Grats to the mapmakers on getting their maps on to the ladder :D I'm excited for the map pool next season!
whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 10 2012 15:50 GMT
#492
Great to see Cloud Kingdom having such success! Not such a fan of Korhal Compound, but big kudos to Blizzard for moving in the right direction.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Crappy
Profile Joined July 2010
France224 Posts
February 10 2012 15:53 GMT
#493
Those maps looks even more zerg favored than the actuals...
PvZ will be even more ridiculous than it's already is.

But it is still great maps if you take out the balance point of view.
The Graphic style of those seems awesome and the relative long rush distance is very nice.
sVnteen
Profile Joined January 2011
Germany2238 Posts
February 10 2012 15:56 GMT
#494
AWWWWWWWWWWW YEAH

THANK YOU BLIZZARD

grats to ESV as well for getting their maps into ladder

mappool beginning to look really nice actually
MY LIFE STARTS NOW ♥
Mohdoo
Profile Joined August 2007
United States15687 Posts
February 10 2012 15:56 GMT
#495
Next goal we need to get behind: removing gold bases.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
February 10 2012 16:01 GMT
#496
On February 10 2012 23:07 DarkPlasmaBall wrote:
Show nested quote +
On February 10 2012 22:46 ReturnStroke wrote:
Haha, they took out my vetoed maps <3


Mine too :D What race were you (or anyone else who had XNC and AP downvoted)? I'm Protoss.

I have them vetoed as well. Even though I'm (mostly) a Terran player and should be favored on these maps, I just hate playing on them. XNC was nice 18 months ago - not so much anymore. Arid Plateau was just never a good map :/
What a player
xsevR
Profile Joined January 2011
United States324 Posts
February 10 2012 16:03 GMT
#497
Love that theyre removing my vetoed maps and adding some really interesting ones.
Still, why don't they add more maps and more vetoes, analyze statistics on each map for race vs race, avg game length, etc. and cut according to that? If we could see these tournament maps played over a ladder season or two I think we would be able to determine their balance much more accurately. The recent playhem analysis seemed very useful, and the ladder is a much bigger testing grounds.
Lorch
Profile Joined June 2011
Germany3682 Posts
February 10 2012 16:04 GMT
#498
On February 10 2012 23:07 DarkPlasmaBall wrote:
Show nested quote +
On February 10 2012 22:46 ReturnStroke wrote:
Haha, they took out my vetoed maps <3


Mine too :D What race were you (or anyone else who had XNC and AP downvoted)? I'm Protoss.


Same vetos, same race. I looked at AP, had no idea how to hold the natural, no idea how to not get raped in the middle, used a veto. As for xel naga, last time I played I either got proxy gated/cannon rushed, roach/ling allind or 1/1/1 every game...

RaiZ
Profile Blog Joined April 2003
2813 Posts
February 10 2012 16:19 GMT
#499
Omfg this is seriously so awesome ! I don't care what you guys think but those maps are wayyyyy better than XNC and Arid. For once blizzard are moving in the right direction ! Hope there won't be any new rocks that could screw it up ! Or at least put them on 4th bases and i won't complain as much as before !
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 10 2012 16:27 GMT
#500
Fuck yes.
Valor is a poor substitute for numbers.
.Carnage
Profile Joined August 2010
United States99 Posts
February 10 2012 16:59 GMT
#501
Yay!!! This is great for ESV and great for us. Blizzard seems to be moving in the right direction and maybe one day we will have a pool of maps that I don't have any vetoes on!!
He's just not the fastest zergling in the control group. -DayJ
phodacbiet
Profile Joined August 2010
United States1740 Posts
February 10 2012 17:02 GMT
#502
Once shattered is removed ill be happy ^^
CryMore
Profile Joined March 2010
United States497 Posts
February 10 2012 17:10 GMT
#503
This is amazing news. I've been playing on Cloud Kingdom with my friend and its a sick map. Haven't tried out Korhal yet, but from the looks of it, it's pretty legit. Blizzard should just keep doing this: Map Contest, Pick the Best Maps, Insert them into Ladder.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
dextrin303
Profile Joined May 2011
Sweden320 Posts
February 10 2012 17:15 GMT
#504
omg so excited :D finally some new awesome maps especially excited for cloud kingdom :D
arkedos
Profile Joined July 2011
Germany1426 Posts
February 10 2012 17:15 GMT
#505
Very nice from blizzard. Its actions like these where you can see that blizzard does listen to their community. :>

Pretty good map pool now. There is simply no more map where one could say that its imbalanced or where one race is inferior.
love esports - hate homophobia
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
February 10 2012 17:16 GMT
#506
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off


Why? All this does is make forge fast expanding significantly harder, lowering protoss midgame economy, and id guess mess up other expands a tiny bit.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 10 2012 17:17 GMT
#507
On February 11 2012 02:16 Cyro wrote:
Show nested quote +
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off


Why? All this does is make forge fast expanding significantly harder, lowering protoss midgame economy, and id guess mess up other expands a tiny bit.

Blizzard did the same thing to Tal'darim Altar . Shakuras seems to be the only map that lets you block with 3 buildings...
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
February 10 2012 17:21 GMT
#508
On February 11 2012 02:17 ZAiNs wrote:
Show nested quote +
On February 11 2012 02:16 Cyro wrote:
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off


Why? All this does is make forge fast expanding significantly harder, lowering protoss midgame economy, and id guess mess up other expands a tiny bit.

Blizzard did the same thing to Tal'darim Altar . Shakuras seems to be the only map that lets you block with 3 buildings...


Taldarim Altar could be blocked with forge gateway pylon (see HuK vs Moon dreamhack finals where 6/7 pool was held this way with zero losses) and it was widened to i think require forge gateway cyber pylon zealot or something...
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Veriol
Profile Joined October 2010
Czech Republic502 Posts
February 10 2012 17:24 GMT
#509
YES YES YES full of win. Cant wait to ladder on those maps. Thanks so much ESV team!!
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Apom
Profile Blog Joined August 2011
France655 Posts
February 10 2012 18:00 GMT
#510
On February 10 2012 15:52 onetime wrote:
does the 3v3 map pool get an update?

Well there were three 2v2 maps nominated in the TL map contest, and apparently Blizzard decided not to include any of them in their ladder rotation. So don't get your hopes up for 3v3...
willoc
Profile Joined February 2011
Canada1530 Posts
February 10 2012 18:02 GMT
#511
I like this change! I was kinda confused at Xel'Naga caverns being removed because I haven't played it at all this season; I didn't know it was still in the rotation! I'm guessing a lot of people veto it.
Be bold and mighty forces will come to your aid!
sevia
Profile Joined May 2010
United States954 Posts
February 10 2012 18:40 GMT
#512
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Mowr
Profile Joined November 2010
Sweden791 Posts
February 10 2012 18:41 GMT
#513
Good those got removed. Now it will be interesting to see if Cloud Kingdom is the toss choke bonanza it looks to be.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-10 18:48:39
February 10 2012 18:44 GMT
#514
On February 11 2012 03:40 sevia wrote:
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]


There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex.

The other part too is that the minerals are not properly symmetrical. They are off by 1 hex. I will notify the team about this. Thanks for addressing it!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
Last Edited: 2012-02-10 18:46:22
February 10 2012 18:45 GMT
#515
Oh god, this is so awesome. Removed two maps I didn't like playing on, and added two new community maps, one of which I know is good (Cloud Kingdom).
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2012 18:47 GMT
#516
On February 11 2012 03:44 IronManSC wrote:
Show nested quote +
On February 11 2012 03:40 sevia wrote:
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]


There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex.


No, I think it is a problem. We'll have to look at it.
sevia
Profile Joined May 2010
United States954 Posts
February 10 2012 18:53 GMT
#517
On February 11 2012 03:44 IronManSC wrote:
Show nested quote +
On February 11 2012 03:40 sevia wrote:
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]


There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex.

The other part too is that the minerals are not properly symmetrical. They are off by 1 hex. I will notify the team about this. Thanks for addressing it!


I was doing the wall-off relative to the ramp, which is why the nexus is off center. So yes, the problem is that the minerals are one space left and one space below what they should be, in the bottom position.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
IFgogogosu
Profile Joined February 2012
15 Posts
February 10 2012 18:57 GMT
#518
On February 11 2012 03:45 Jedclark wrote:
Oh god, this is so awesome. Removed two maps I didn't like playing on, and added two new community maps, one of which I know is good (Cloud Kingdom).


Agreed I think Blizzard is on the right track now for sure.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 10 2012 18:58 GMT
#519
XNC is, like, so 2010. And I didn't think Arid was as bad as it seemed at first but I can't be sad that it's gone either. Seems like we got a hell of a ladder pool going on.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
February 10 2012 19:01 GMT
#520
On February 11 2012 03:58 The KY wrote:
XNC is, like, so 2010. And I didn't think Arid was as bad as it seemed at first but I can't be sad that it's gone either. Seems like we got a hell of a ladder pool going on.


^^

Good changes. Sad for Daybreak though. Such a good map. And I want metalo gone too.
ლ(╹◡╹ლ)
RogerChillingworth
Profile Joined March 2010
2844 Posts
February 10 2012 19:03 GMT
#521
On February 11 2012 02:10 CryMore wrote:
This is amazing news. I've been playing on Cloud Kingdom with my friend and its a sick map. Haven't tried out Korhal yet, but from the looks of it, it's pretty legit. Blizzard should just keep doing this: Map Contest, Pick the Best Maps, Insert them into Ladder.


Exactly. There's no reason this shouldn't have been done earlier, but I guess DB's explanation urged mapmakers to organize a bit better once they knew their goal was tangible.

I expect shakuras and shattered to be the next to go.
aka wilted_kale
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
February 10 2012 19:17 GMT
#522
Hmmm yea these maps need more rocks everywhere /trollface
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-02-10 20:21:18
February 10 2012 19:29 GMT
#523
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.
ModeratorBlame yourself or God
Kznn
Profile Joined March 2011
Brazil9072 Posts
February 10 2012 19:36 GMT
#524
That is great news =)
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
February 10 2012 20:05 GMT
#525
On February 10 2012 23:07 DarkPlasmaBall wrote:
Show nested quote +
On February 10 2012 22:46 ReturnStroke wrote:
Haha, they took out my vetoed maps <3


Mine too :D What race were you (or anyone else who had XNC and AP downvoted)? I'm Protoss.


Protoss! lol
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 10 2012 20:17 GMT
#526
On February 11 2012 05:05 ReturnStroke wrote:
Show nested quote +
On February 10 2012 23:07 DarkPlasmaBall wrote:
On February 10 2012 22:46 ReturnStroke wrote:
Haha, they took out my vetoed maps <3


Mine too :D What race were you (or anyone else who had XNC and AP downvoted)? I'm Protoss.


Protoss! lol

Same xD
Moderatorshe/her
TL+ Member
LovE-
Profile Blog Joined September 2010
United States1963 Posts
February 10 2012 20:26 GMT
#527
The new maps are good. I like Korhal, Cloud Kingdom is dark but I still like it.
LovE.311 (NA) || @LovE_Sc2
Exigaet
Profile Joined May 2010
Canada355 Posts
February 10 2012 20:33 GMT
#528
First time since the game has come out that I haven't veto'd any of the maps as a Zerg player.
FinalForm
Profile Joined August 2010
United States450 Posts
February 10 2012 20:37 GMT
#529
Another good terran map removed, community rejoices
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
February 10 2012 21:23 GMT
#530
GOO BLIZZARD GJ ON CLOUD KINGDOM !!
1/4 \pi \epsilon_0
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
February 10 2012 21:41 GMT
#531
zzzzz I almost want to wait 4 days to play ladder. I don't know if these maps are even bad for terran but they look interesting. Cloud kingdom has been fun in the Playhems.
ejozl
Profile Joined October 2010
Denmark3380 Posts
February 10 2012 21:58 GMT
#532
Awesome how blizzard is respecting the usefulness of macro game maps on ladder.
Really sad to see Xel'Naga Caverns go, would've much rather liked Shattered or Metalopolis out of the map pool, but i guess that's what the majority wants.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 10 2012 22:03 GMT
#533
xel naga had to go it just didn't fit anymore with how the game is played now and led to terrible games lately.
Plateau was terrible so good riddens of that too.

New maps are good so only for the better. Next maps to leave will be shattered and shakuras I think with metalopolis staying as the only small viable map.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
February 10 2012 22:04 GMT
#534
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


Could you explain some of the criticisms other judges had and what your rebuttal was?

Would be interesting to hear o:
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2012-02-10 23:25:44
February 10 2012 23:25 GMT
#535
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


i just tested it against comp and i really like it a lot. (more than cloud kingdom)
the layout and look is awesome, really glad it's in the pool.


korona
Profile Joined October 2009
1098 Posts
February 10 2012 23:31 GMT
#536
I am satisfied with the map pool changes. I just wish the minimap for the Cloud Kingdom would not be so dark. It makes recognizing the terrain height differences from the minimap hard.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
February 11 2012 00:38 GMT
#537
I'm so happy to see this. Glad that Blizz is listening to the community and putting in more user maps into their ladder map pool. I definitely think that this is a huge leap in the right direction. Actually got me kind of excited to play again.
You mean I just write stuff here and other people can see it?
tarodotoxin
Profile Joined July 2011
United States110 Posts
February 11 2012 00:53 GMT
#538
love korhal... so glad theyre putting that in and removing xelnaga and arnid

KevinIX
Profile Joined October 2009
United States2472 Posts
February 11 2012 00:55 GMT
#539
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


I voted for Korhal! I really like both the look of the map, and the layout. The ladder needs more 2 player maps anyway.
Liquid FIGHTING!!!
Nazeron
Profile Joined September 2010
Canada1046 Posts
February 11 2012 01:17 GMT
#540
finally XNC is out, thank fuck. good changes by blizz IMO
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
February 11 2012 02:09 GMT
#541
On February 11 2012 10:17 Nazeron wrote:
finally XNC is out, thank fuck. good changes by blizz IMO


I liked the way midgame TvT played out, especially since there is enough open areas, chokes, counter attack/drop paths for both mech and bio but absolutely hated that natural expansion. Which makes me happy about Cloud Kingdom because it's essentially a larger version of XNC (for TvT) with easier expansions and more interesting terrain (especially the high ground and faaaaaaaaaar paths).
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2012-02-11 02:16:49
February 11 2012 02:16 GMT
#542
On February 11 2012 11:09 Gamegene wrote:
Show nested quote +
On February 11 2012 10:17 Nazeron wrote:
finally XNC is out, thank fuck. good changes by blizz IMO


I liked the way midgame TvT played out, especially since there is enough open areas, chokes, counter attack/drop paths for both mech and bio


tvt on xnc was really like chess.
had the most intense and close games on that map.

and even if the map is a bit small (for zerg) the layout was still genius.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 11 2012 02:35 GMT
#543
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.

We all really like it, don't worry. I've played some games on it with Monitor and it played out really well imo. Of course, I'm a Zerg player too so.....
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 11 2012 05:06 GMT
#544
On February 11 2012 03:44 IronManSC wrote:
Show nested quote +
On February 11 2012 03:40 sevia wrote:
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]


There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex.

The other part too is that the minerals are not properly symmetrical. They are off by 1 hex. I will notify the team about this. Thanks for addressing it!


In my original this issue was nonexistent- Blizzard did it in the LE version. You can check ESV Korhal Compound to see that it was completely symmetrical. Sorry but there isn't much I can do!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
sofakng
Profile Joined December 2011
100 Posts
February 11 2012 05:09 GMT
#545
cloud kingdom is a veto for pvz as far as im concerned and I'll have to try out korthal but appears to be a veto as well.
skatbone
Profile Joined August 2010
United States1005 Posts
February 11 2012 05:21 GMT
#546
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


I'm loving Korhal right now. I play Toss and I thought the natural and 3rd might be too open but that hasn't been the case in the 2 games I've played on it. The map has a contradictory feel: it feels both small and big at the same time. I like that. The rush distance is longer than I anticipated, but your first three bases are close enough that they are all defendable and the positioning of the Xel Naga is really unique in that its high ground location provides you with a defenders' advantage: I can hold it against Zerg and have an edge in seeing them coming without the normal worries I have when trying to do so vs Z.
Mercurial#1193
skatbone
Profile Joined August 2010
United States1005 Posts
February 11 2012 05:21 GMT
#547
On February 11 2012 14:09 sofakng wrote:
cloud kingdom is a veto for pvz as far as im concerned and I'll have to try out korthal but appears to be a veto as well.


Really? The third is relatively easy to take on that map. I am loving maps that allows me to take a 10 minute 3rd.
Mercurial#1193
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-02-11 05:29:11
February 11 2012 05:25 GMT
#548
I think Blizzard fixed the Korhal Compound wall off issues. I went into the editor to investigate how I would wall off the bottom position when I FFE, turns out it was no different than the top.
+ Show Spoiler +
[image loading]


As you can clearly see, they're identical. So fellow toss players, there's no reason to panic if you spawn bottom.
Former ESV Mapmaker | @Timetwister22
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 11 2012 05:47 GMT
#549
ESV map making team is becoming legendary, just curious but does anyone know if they are getting compensated or not? I think it would be a wise decision if blizzard brought them on as employees, or as contract workers, they have obviously proven they know their shit, and this could allow for more community map tournaments, run by the, (blizzard) and that way we always have good maps in the pool. I would rather play on the maps pro's play on, than shitty maps, and I'm sure everyone agrees with me.
The only way to attack structure is with chaos.
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-02-11 06:07:45
February 11 2012 06:03 GMT
#550
On February 11 2012 14:47 Balgrog wrote:
ESV map making team is becoming legendary, just curious but does anyone know if they are getting compensated or not? I think it would be a wise decision if blizzard brought them on as employees, or as contract workers, they have obviously proven they know their shit, and this could allow for more community map tournaments, run by the, (blizzard) and that way we always have good maps in the pool. I would rather play on the maps pro's play on, than shitty maps, and I'm sure everyone agrees with me.


I wish :p As of right now, no money is involved. Just super awesome popularity. Superouman got an interview for creating Cloud Kingdom, and Monitor is bound to get one for making Korhal Compound. Though, I guess popularity could be considered compensation to an extent...

Give the mapping community a year or two and soon enough you'll start seeing prize money for map contests instead of free stuff like headsets or SSD's. Before you know it, teams might even be hired and paid to make a map pool for a tournament such as MLG, though that may be a bit over my head as of now...

EDIT: If you want to see more of our legendary maps in action, check out the ESV Korean Weekly. We tend to use ESV maps there as you could imagine. To see all of our current maps and map makers, check out our thread + Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=303252


Thanks for the compliments, and hope you enjoy Cloud Kingdom and Korhal Compound
Former ESV Mapmaker | @Timetwister22
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
February 11 2012 06:21 GMT
#551
Time to finally grind ladder again <333
133 221 333 123 111
CeliosB
Profile Joined December 2010
Canada100 Posts
February 11 2012 06:35 GMT
#552
The removal of those maps is obviously the right choice and im actually very happy with the new maps too!
"To ze bank" -Stephano
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 11 2012 06:50 GMT
#553
On February 11 2012 14:25 Timetwister22 wrote:
I think Blizzard fixed the Korhal Compound wall off issues. I went into the editor to investigate how I would wall off the bottom position when I FFE, turns out it was no different than the top.
+ Show Spoiler +
[image loading]


As you can clearly see, they're identical. So fellow toss players, there's no reason to panic if you spawn bottom.


Glad to know it's cleared up. Looks like there isn't any positional discrepancies and it can be walled with a forge + gateway.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
yakitate304
Profile Joined April 2009
United States655 Posts
February 11 2012 09:23 GMT
#554
On February 11 2012 15:03 Timetwister22 wrote:
Show nested quote +
On February 11 2012 14:47 Balgrog wrote:
ESV map making team is becoming legendary, just curious but does anyone know if they are getting compensated or not? I think it would be a wise decision if blizzard brought them on as employees, or as contract workers, they have obviously proven they know their shit, and this could allow for more community map tournaments, run by the, (blizzard) and that way we always have good maps in the pool. I would rather play on the maps pro's play on, than shitty maps, and I'm sure everyone agrees with me.


I wish :p As of right now, no money is involved. Just super awesome popularity. Superouman got an interview for creating Cloud Kingdom, and Monitor is bound to get one for making Korhal Compound. Though, I guess popularity could be considered compensation to an extent...

Give the mapping community a year or two and soon enough you'll start seeing prize money for map contests instead of free stuff like headsets or SSD's. Before you know it, teams might even be hired and paid to make a map pool for a tournament such as MLG, though that may be a bit over my head as of now...

EDIT: If you want to see more of our legendary maps in action, check out the ESV Korean Weekly. We tend to use ESV maps there as you could imagine. To see all of our current maps and map makers, check out our thread + Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=303252


Thanks for the compliments, and hope you enjoy Cloud Kingdom and Korhal Compound


I played a ZvP on Korhal Compound earlier today and, although I lost, it was one of the most fun games I've had in a while. I play mostly ladder, so I don't get a lot of map variety and as a result, the map flow of Korhal was a beautiful breath of fresh air. Flanking, multipronged attacks, army positioning... all feel like they really mean something more significantly than on most of the ladder maps.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Wounded31
Profile Joined October 2011
124 Posts
February 11 2012 15:06 GMT
#555
although i am going to miss XC, i love the idea of adding community maps. Adding the new maps in the ladder map pool will allow people to practice for tournaments easier
MKP!
Uncultured
Profile Joined September 2010
United States1340 Posts
February 11 2012 15:33 GMT
#556
Korhal Compound actually looks pretty zerg favored vs toss. That low ground third reminds me of XNC's, but it looks further away.
Don't you rage when you lose too? -FruitDealer
sofakng
Profile Joined December 2011
100 Posts
February 11 2012 17:17 GMT
#557
On February 11 2012 14:21 skatbone wrote:
Show nested quote +
On February 11 2012 14:09 sofakng wrote:
cloud kingdom is a veto for pvz as far as im concerned and I'll have to try out korthal but appears to be a veto as well.


Really? The third is relatively easy to take on that map. I am loving maps that allows me to take a 10 minute 3rd.


which one korthal or cloud kingdom? I think its generally accepted that pvz cloud kingdom is zerg favoured because of hard to defend third and multiple attack routes, as well as long distance for 2 base all in.
MrTng
Profile Joined September 2010
69 Posts
February 11 2012 18:12 GMT
#558
On February 12 2012 02:17 sofakng wrote:
Show nested quote +
On February 11 2012 14:21 skatbone wrote:
On February 11 2012 14:09 sofakng wrote:
cloud kingdom is a veto for pvz as far as im concerned and I'll have to try out korthal but appears to be a veto as well.


Really? The third is relatively easy to take on that map. I am loving maps that allows me to take a 10 minute 3rd.


which one korthal or cloud kingdom? I think its generally accepted that pvz cloud kingdom is zerg favoured because of hard to defend third and multiple attack routes, as well as long distance for 2 base all in.


Yeah man, I know how you feel. I veto'd Tal'Darim Altar LE too since it's too big for 6 pool rushes...
lefix
Profile Joined February 2011
Germany1082 Posts
February 11 2012 18:49 GMT
#559
On February 11 2012 14:25 Timetwister22 wrote:
I think Blizzard fixed the Korhal Compound wall off issues. I went into the editor to investigate how I would wall off the bottom position when I FFE, turns out it was no different than the top.
+ Show Spoiler +
[image loading]


As you can clearly see, they're identical. So fellow toss players, there's no reason to panic if you spawn bottom.


they can fix antiga next. been like this since day1 :D

[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
RampagePimp
Profile Joined October 2011
United States29 Posts
February 11 2012 18:52 GMT
#560
Any Changes to the Multiplayer maps?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-02-12 05:45:41
February 11 2012 18:54 GMT
#561
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


Haha. I played in the TL Open map contest and practiced heavily on Korhal Compound. It is an awful map for Protoss, especially vs Zerg. It is a really big map for just two spawning locations, with wide open spaces that are difficult to control with FF. FFE is difficult. Very difficult to defend third also vs Z and T. In general, I think it is a terribly designed map that is Zerg favored.

I also don't think highly of Cloud Kingdom which I've played in tourneys too. People are so quick to criticize Blizzard maps, but a lot of the community maps aren't very good either. I am curious to see the statistics regarding racial balance for these maps after they hit the ladder, I don't think it will be pretty, and hopefully people will wake up to what a disaster some of these maps are. I do like Ohana though, it is a very well designed map.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-02-11 19:52:53
February 11 2012 19:16 GMT
#562
I played a bit on Cloud Kingdom LE and gas aren't symmetric between both players at the natural expansions. One gas is 1 square further and one gas is 1 square closer. If you want to wall between your gas and your Nexus it can be annoying.

Also since the neutral depot was removed, now a double bunker contain can be really strong. Both bunkers will block the ramp and be in range of the hatchery.
namste
Profile Joined October 2010
Finland2292 Posts
February 11 2012 19:46 GMT
#563
On February 12 2012 03:54 BronzeKnee wrote:
Show nested quote +
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


Haha. I played in the TL Open map contest and practiced heavily on Korhal Compound. It is an awful map for Protoss, especially vs Zerg. It is a really big map for just two spawning locations, with wide open spaces that are difficult to control with FF. FFE is also difficult. Very difficult to defend third also vs Z and T. In general, I think it is a terribly designed map that is Zerg favored.

I also don't think highly of Cloud Kingdom which I've played in tourneys too. People are so quick to criticize Blizzard maps, but a lot of the community maps aren't very good either. I am curious to see the statistics regarding racial balance for these maps after they hit the ladder, I don't think they will be good. I do like Ohana though, that is a very good map.


I second pretty much every point BronzeKnee made here. Ohana is a nice map but the rest aren't really that great.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
GohgamX
Profile Joined April 2011
Canada1096 Posts
February 11 2012 21:55 GMT
#564
This is sweet, Love these maps, cant wait to play them on the ladder ^_^
Time is a great teacher, unfortunate that it kills all its pupils ...
Nancial
Profile Joined July 2011
197 Posts
February 11 2012 22:13 GMT
#565
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 11 2012 23:18 GMT
#566
On February 12 2012 07:13 Nancial wrote:
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((

Just wait until they remove Metalopolis man ^^

XNC wasn't even in beta, compared to metal it's rather young map.
I will never ever play Mech against Protoss. - MVP
SC2NeCro
Profile Joined November 2011
Canada507 Posts
February 11 2012 23:34 GMT
#567
We need a snow map.
Fav Terran: forGG, aLive, Jinro ||| Fav Zerg: Moon, TLO, DRG ||| Fav Protoss: Genius, Grubby, ToD
Chocobo
Profile Joined November 2006
United States1108 Posts
February 12 2012 01:46 GMT
#568
On February 12 2012 07:13 Nancial wrote:
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((

I wouldn't mind that if there was a map worth keeping that long from the beginning.

Why remove Xelnaga? Because at higher skill levels, zerg has under 40% winrate because it's nearly impossible to take a third, and terran winrate is extremely high since they can put a planetary on the gold and not only secure a huge income but also control the center of the map.

Dunno why SC2 is disappointing you so much... these "fucking macro games on huge maps" like Taldarim still average 12-13 minutes in length, virtually identical to smaller maps. Sounds like you just want something to complain about.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
February 12 2012 01:50 GMT
#569
Well, now that we've gotten them starting to use good maps our next goal has to be to get them to put a depot at the bottom of ramps and make certain maps cross positions only.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
February 12 2012 01:57 GMT
#570
I'm really liking Cloud after playing it quite a bit the last few days. I'm not sold on Korhal at all tho, haven't had any enjoyable games on it so far.
Desolat
Profile Joined July 2011
United Kingdom29 Posts
February 12 2012 02:17 GMT
#571
On February 12 2012 08:34 SC2NeCro wrote:
We need a snow map.

I want belshir!
What is this
Shanyo
Profile Joined July 2011
Belgium70 Posts
February 12 2012 12:08 GMT
#572
On February 12 2012 11:17 Desolat wrote:
Show nested quote +
On February 12 2012 08:34 SC2NeCro wrote:
We need a snow map.

I want belshir!


I think a lot of people want belshir in the map pool.
I'm all creeped out
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 12 2012 12:10 GMT
#573
On February 12 2012 21:08 Shanyo wrote:
Show nested quote +
On February 12 2012 11:17 Desolat wrote:
On February 12 2012 08:34 SC2NeCro wrote:
We need a snow map.

I want belshir!


I think a lot of people want belshir in the map pool.

PvP is really, really bad on it though :/

Daybreak is by far the best map imo
stormchaser
Profile Joined January 2011
Canada1009 Posts
February 12 2012 17:21 GMT
#574
On February 12 2012 21:10 HaXXspetten wrote:
Show nested quote +
On February 12 2012 21:08 Shanyo wrote:
On February 12 2012 11:17 Desolat wrote:
On February 12 2012 08:34 SC2NeCro wrote:
We need a snow map.

I want belshir!


I think a lot of people want belshir in the map pool.

PvP is really, really bad on it though :/

Daybreak is by far the best map imo

Yeah i wanna see daybreak in the ladder pool
Aveng3r
Profile Joined February 2012
United States2411 Posts
February 12 2012 21:10 GMT
#575
surprised to see arid go, I thought that it was added as a tournament ready map? Also I personally liked it, but Husky said that it just wasnt that popular in Korea... comments?
I carve marble busts of assassinated world leaders - PM for a quote
DoggerStarcraft
Profile Joined December 2011
United States31 Posts
February 12 2012 21:16 GMT
#576
I'm hoping we see Daybreak someday soon too (hopefully with Ohana.) Getting Cloud Kingdom and Korhal Compound are very welcome replacements.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
February 12 2012 21:17 GMT
#577
On February 13 2012 06:10 Aveng3r wrote:
surprised to see arid go, I thought that it was added as a tournament ready map? Also I personally liked it, but Husky said that it just wasnt that popular in Korea... comments?


Arid is kinda like XNC. Its one of the worst maps for Protoss ever.

The natural is a pain to defend, especially against zerg.

The rush distance is not that long, and the watch towers suck.

Its also hard to defend against mutas and drops because of how spread the bases are.
I've got moves like Jagger
Xenomorph
Profile Joined May 2010
United States137 Posts
February 12 2012 21:18 GMT
#578
Arid is just a ugly and badly designed map. It makes holding FFE as protoss neigh impossible. I like the replacement we shall see how it stands up balance wise.
Intrepid Traveler
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 12 2012 21:55 GMT
#579
Hey guys, just wanted to give an update on the new Ohana you can expect next season:

+ Show Spoiler +

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sevia
Profile Joined May 2010
United States954 Posts
February 12 2012 22:13 GMT
#580
On February 13 2012 06:55 IronManSC wrote:
Hey guys, just wanted to give an update on the new Ohana you can expect next season:

+ Show Spoiler +

[image loading]


Looks very nice. By any chance, did you model Ohana off of Destination? The more iterations it goes through, the more it reminds me of that map (which is a good thing).
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 12 2012 22:15 GMT
#581
On February 13 2012 07:13 sevia wrote:
Show nested quote +
On February 13 2012 06:55 IronManSC wrote:
Hey guys, just wanted to give an update on the new Ohana you can expect next season:

+ Show Spoiler +

[image loading]


Looks very nice. By any chance, did you model Ohana off of Destination? The more iterations it goes through, the more it reminds me of that map (which is a good thing).


Nope I didn't =)
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
dwrmaievy
Profile Joined January 2012
Russian Federation13 Posts
Last Edited: 2012-02-12 22:36:19
February 12 2012 22:17 GMT
#582
I just injected GT AI 1.17e to those two new maps for the quiet athmosphere of learning map landscape and tricks.

Cloud Kingdom LE (GT AI 1.17e) by Maievy
Korhal Compound LE (GT AI 1.17e) by Maievy

on EU Battle.NET
More zerg more bbq (c) WhiteRa
akaname
Profile Joined July 2010
United Kingdom599 Posts
February 12 2012 22:24 GMT
#583
played loads of korhal and cloud kingdom today. they are great, i'm really looking forward to them joining the pool.

and next season... Ohana and Daybreak!?!
There can be only none
CycoDude
Profile Joined November 2010
United States326 Posts
February 13 2012 05:10 GMT
#584
what about 2v2, 3v3 and 4v4? update the op if there are any changes or not plz!
remedium
Profile Joined July 2011
United States939 Posts
Last Edited: 2012-02-13 05:22:15
February 13 2012 05:21 GMT
#585
I'm running out of veto slots for these 2 location maps. I really dislike people knowing where my little pyramid is.
Stay positive!
0neder
Profile Joined July 2009
United States3733 Posts
February 13 2012 05:26 GMT
#586
On February 13 2012 14:21 remedium wrote:
I'm running out of veto slots for these 2 location maps. I really dislike people knowing where my little pyramid is.

Too bad, some of the best maps ever have been 2 player maps! =)
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
February 13 2012 05:30 GMT
#587
Cloud Kingdom just feels weird to me. Its not an open map at all, protoss is guaranteed a 3 or 4 forcefield wall pretty much anywhere on the map. There's always a way around but it feels REALLY tough to get a flank vs sentry armies. Mech armies also fill the areas pretty well, making it hard to attack them too. All in all, its a pretty map but having multi-pathed chokes everywhere doesn't really sit well with me. the map might well make my veto... and thats sad because its overall pretty nice, but i just don't like maps that make sentry pushes stronger. I used to veto Typhon Peaks too.
Pocky52
Profile Joined November 2011
United States463 Posts
February 13 2012 07:36 GMT
#588
On February 13 2012 06:55 IronManSC wrote:
Hey guys, just wanted to give an update on the new Ohana you can expect next season:

+ Show Spoiler +

[image loading]

So no water then? and is that middle part pathable, I can't really tell... Is this version published?
SC2NeCro
Profile Joined November 2011
Canada507 Posts
February 13 2012 07:46 GMT
#589
How do Terran feel about Tal'darim and Shattered Temple?
Fav Terran: forGG, aLive, Jinro ||| Fav Zerg: Moon, TLO, DRG ||| Fav Protoss: Genius, Grubby, ToD
Slate
Profile Joined December 2010
Singapore112 Posts
February 13 2012 07:58 GMT
#590
On February 13 2012 16:46 SC2NeCro wrote:
How do Terran feel about Tal'darim and Shattered Temple?


Both are excellent maps in all T matchups, especially TvZ. Lots of aggressive timings possible on Tal'darim (except if cross positions) in TvP and TvZ, and gold base on Shattered makes fast planetary at the 3rd after a 2 base timing extremely strong TvZ and TvP.

TvT's cool too.
GM T on SEA.
Ksquared
Profile Joined July 2011
United States1748 Posts
February 13 2012 07:59 GMT
#591
XNC and Arid are out? Fuck yeah
eSports for life.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 13 2012 08:10 GMT
#592
On February 13 2012 16:36 Pocky52 wrote:
Show nested quote +
On February 13 2012 06:55 IronManSC wrote:
Hey guys, just wanted to give an update on the new Ohana you can expect next season:

+ Show Spoiler +

[image loading]

So no water then? and is that middle part pathable, I can't really tell... Is this version published?


It's published as ohanaLEtest on NA only
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
February 13 2012 08:50 GMT
#593
On February 13 2012 17:10 IronManSC wrote:
Show nested quote +
On February 13 2012 16:36 Pocky52 wrote:
On February 13 2012 06:55 IronManSC wrote:
Hey guys, just wanted to give an update on the new Ohana you can expect next season:

+ Show Spoiler +

[image loading]

So no water then? and is that middle part pathable, I can't really tell... Is this version published?


It's published as ohanaLEtest on NA only


So is Ohana entering the ladder during Season 6 or will it be added on a later date/season?
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 13 2012 11:34 GMT
#594
God, I love Korhal Compound, I can't believe how awesome Blizzard are for adding it!
Killmouse
Profile Joined August 2010
Austria5700 Posts
February 13 2012 11:39 GMT
#595
y i liked the water on ohana, looked gorgeus T.T
yo
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 13 2012 11:42 GMT
#596
I think I might die waiting for these new maps, have lost all motivation to ladder until so.

CMON S6!!!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 13 2012 11:44 GMT
#597
Would've been better if they removed Shattered/Metal and put in Daybreak. They really don't like any GSL maps other than Tal'Darim do they?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 13 2012 18:16 GMT
#598
Hi guys, i'll be streaming some fixes for Ohana in several minutes! Tune in ahead of time here: http://www.twitch.tv/esvision
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
prOpVikingBB2
Profile Joined January 2011
Sweden273 Posts
February 13 2012 23:32 GMT
#599
Most important question, will the flying shark remain?
I wondered why the baseball was getting bigger, then it hit me.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
February 14 2012 01:14 GMT
#600
Team maps, any change?
w00t
Profile Joined June 2011
Australia5 Posts
February 14 2012 02:20 GMT
#601
On February 14 2012 08:32 StarcraftNerd1547 wrote:
Most important question, will the flying shark remain?


It's not on the version Blizzard uploaded on NA.
Gator
Profile Blog Joined February 2011
United States3432 Posts
February 14 2012 02:59 GMT
#602
srsly season 6 where you at i really wanna play these maps!~
TSM
imZcK
Profile Joined February 2011
United States61 Posts
February 14 2012 04:17 GMT
#603
With season 6 tomorrow and it not looking like the patch will start with it, will the server be down for maintenance or can I plan to play in the morning?
Honga
Profile Joined October 2011
Australia64 Posts
February 14 2012 05:45 GMT
#604
I've played Korhal a bit. I think I will vito it, even though I play zerg. The third/fourth have weird pathing, and a few too many critical chokes.
sP4CeM4N
Profile Joined November 2010
Germany39 Posts
February 14 2012 07:08 GMT
#605
so when can we play in the new season?
today i thought
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
February 14 2012 09:23 GMT
#606
3AM KST for KR/TW apparently. Doesn't the US have it on the main menu news yet? US must be during maint tonight
Die tomorrow - Live today
iFVeritas
Profile Joined January 2012
Ireland29 Posts
Last Edited: 2012-02-14 10:22:26
February 14 2012 10:22 GMT
#607
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU
r3SpaVVn
Profile Joined November 2010
Germany109 Posts
February 14 2012 11:04 GMT
#608
On February 14 2012 19:22 d3y wrote:
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU


It should start at approxymately 11am CET (GMT +1) tomorrow.
iFVeritas
Profile Joined January 2012
Ireland29 Posts
February 14 2012 11:18 GMT
#609
On February 14 2012 20:04 r3SpaVVn wrote:
Show nested quote +
On February 14 2012 19:22 d3y wrote:
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU


It should start at approxymately 11am CET (GMT +1) tomorrow.


I thought it should start today everywhere?!? Damn that sucks :'(
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
February 14 2012 11:20 GMT
#610
On February 14 2012 20:18 d3y wrote:
Show nested quote +
On February 14 2012 20:04 r3SpaVVn wrote:
On February 14 2012 19:22 d3y wrote:
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU


It should start at approxymately 11am CET (GMT +1) tomorrow.


I thought it should start today everywhere?!? Damn that sucks :'(


New seasons typically start when Blizzard does their Battle.net / WoW maintenance. For the NA area that's early morning on tuesday (local time), for EU it's early morning on wednesday (local time).
Such flammable little insects!
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
February 14 2012 11:25 GMT
#611
On February 14 2012 10:14 StarscreamG1 wrote:
Team maps, any change?


Nope, same as last season.
iFVeritas
Profile Joined January 2012
Ireland29 Posts
Last Edited: 2012-02-14 11:28:07
February 14 2012 11:27 GMT
#612
On February 14 2012 20:20 Rannasha wrote:
Show nested quote +
On February 14 2012 20:18 d3y wrote:
On February 14 2012 20:04 r3SpaVVn wrote:
On February 14 2012 19:22 d3y wrote:
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU


It should start at approxymately 11am CET (GMT +1) tomorrow.


I thought it should start today everywhere?!? Damn that sucks :'(


New seasons typically start when Blizzard does their Battle.net / WoW maintenance. For the NA area that's early morning on tuesday (local time), for EU it's early morning on wednesday (local time).


Allrights thanks Never followed a Season reset this much before.

So i can logout on SC now and start some learnig :D
IamPryda
Profile Joined April 2011
United States1186 Posts
February 14 2012 22:28 GMT
#613
i have to say this is the first ladder map pool that i dont feel the need to veto 3 maps only metal stands out as a map that i dont care to play on and after the mule fix i might unveto that also, good to see blizzard follow through on a promise of fixing the map pool that they made at blizz con.
Moar banelings less qq
Yaki
Profile Joined April 2011
France4234 Posts
February 15 2012 06:10 GMT
#614
You know the map pool is good when you have to veto Tal'Darim I love the map in PvT and PvZ but hate it in PvP
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
KneeDeeP
Profile Joined July 2010
United States256 Posts
February 15 2012 06:22 GMT
#615
Really liking the new map pool its awesome
"the virtuous man is content to dream what a wicked man really does"
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
February 15 2012 06:41 GMT
#616
Sick pool.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-15 10:01:38
February 15 2012 09:35 GMT
#617
I heard various people say Xel'naga wasn't a good map for Zerg (and I guess at one point really early on I had a bad win-rate on it for ZvP too, but didn't check recently), but I personally liked the map a lot regardless. I'd rather have a map like Shattered temple thrown out, not only for it's 4 spawning positions, but it has rather imbalanced spawn location configurations.

It (XNC) sorta reminded me of Destination from Brood War. I like maps with only 2-3 spawn points because otherwise the games get more random and less skill-based.

At least the two replacement maps are 2-position, that's actually really good (for my personal reference at least). I'm sure I could like one or both of the maps just as much as Xelnaga Caverns (and maybe get a better win-rate regardless), even though I'm sick of closed-natural maps. It's forcing too much of a 1-way play style with these maps that have closed naturals — I guess it did have issues though — FFE is very difficult (or impossible?) to hold vs strong offensive builds, and zergs have considerable trouble defending open naturals too.
In fact with Arid gone, there are no more maps with open naturals? Is there some kind of agreement that protoss needs to FFE to win or something? If anything, I find most of the protosses who FFE seem to complain more that they have no viable options.


On February 12 2012 07:13 Nancial wrote:
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((
Yeah I agree. XNC can definitely run some serious macro games too though — it's not like any race is forced to 2 base or 3 base or all-in (at least, or especially considering the MULE change). I like it because the action can start early on, there's no free lunches where both sides just sit around and macro on 2 base not attacking each other until at least the 10 minute mark — it's boring and goes against much of what made Brood War great (although after 8 years of BW the games became very macro oriented and passive early on as well)
On February 12 2012 08:18 Zaphid wrote:
Just wait until they remove Metalopolis man ^^
XNC wasn't even in beta, compared to metal it's rather young map.

I'd rather see metalopolis drop, just because blizzard never chose to fix the damn close positions. Same thing with Shattered temple. They're both old map with 4 spawns and lame close positions.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
trGKakarot
Profile Joined October 2011
United States129 Posts
February 15 2012 09:58 GMT
#618
On February 15 2012 18:35 Xapti wrote:
I heard various people say Xel'naga wasn't a good map for Zerg (and I guess at one point really early on I had a bad win-rate on it for ZvP too, but didn't check recently), but I personally liked the map a lot regardless. I'd rather have a map like Shattered temple thrown out, not only for it's 4 spawning positions, but it has rather imbalanced spawn location configurations.

It (XNC) sorta reminded me of Destination from Brood War. I like maps with only 2-3 spawn points because otherwise the games get more random and less skill-based.

At least the two replacement maps are 2-position, that's actually really good (for my personal reference at least). I'm sure I could like one or both of the maps just as much as Xelnaga Caverns (and maybe get a better win-rate regardless), even though I'm sick of closed-natural maps. It's forcing too much of a 1-way play style with these maps that have closed naturals — I guess it did have issues though — FFE is very difficult (or impossible?) to hold vs strong offensive builds, and zergs have considerable trouble defending open naturals too.
In fact with Arid gone, there are no more maps with open naturals? Is there some kind of agreement that protoss needs to FFE to win or something? If anything, I find most of the protosses who FFE seem to complain more that they have no viable options.


Show nested quote +
On February 12 2012 07:13 Nancial wrote:
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((
Yeah I agree. XNC can definitely run some serious macro games too though — it's not like any race is forced to 2 base or 3 base or all-in.
Show nested quote +
On February 12 2012 08:18 Zaphid wrote:
Just wait until they remove Metalopolis man ^^
XNC wasn't even in beta, compared to metal it's rather young map.

I'd rather see metalopolis drop, just because blizzard never chose to fix the damn close positions. Same thing with Shattered temple. They're both old map with 4 spawns and lame close positions.


They removed close position spawns on both Metal and Shattered (in Season 5, or maybe even 4?).
hihi glgl
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-15 10:05:01
February 15 2012 10:02 GMT
#619
Oh right, LOL. Forgot about that. Didn't sink in to well because I didn't ladder in season 4, and not lots season 5 either.


On February 10 2012 17:09 masterbreti wrote:
guess I know what maps to veto now. Cloud kingdom is a horrible map. Have no clue why they didn't put a good GSL map in there instead of Cloud Kingdom. I enjoyed Xel Naga though, even though its old, still was a solid map.

Can you elaborate why it's a bad map?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 15 2012 10:29 GMT
#620
i really like the new maps. both cloud kingdom and corhal compound encourage longer games but also give a lot of attack paths. so you get long games with a lot of aggression. sounds perfect to me. a lot better then turtle maps like antiga shipyard for example.
games are much more fun to play and to watch, if they consist of a lot of aggression and not 16 minute turtle with one big deciding fight at 18 minutes that ends the game
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
thezanursic
Profile Blog Joined July 2011
5479 Posts
February 15 2012 13:09 GMT
#621
I love Blizzard at times like this . Now get rid of Metalopalis and Shattered temple!!!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
SmoKim
Profile Joined March 2010
Denmark10305 Posts
February 15 2012 14:17 GMT
#622
Finally a good reason to ladder again :D

Big probz to Blizz, more of this in the future please
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
di3alot
Profile Joined December 2011
172 Posts
February 15 2012 14:27 GMT
#623
aaaaaahhhhhh"enjoing the new maps"
i had such a glorious match on KC-LE

it's so nice and peaceful to not care about rocks and shakuras anymore...aaaaahhhhhh
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