Season 6 ladder map updates - Page 26
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.Carnage
United States99 Posts
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phodacbiet
United States1734 Posts
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CryMore
United States497 Posts
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dextrin303
Sweden320 Posts
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arkedos
Germany1426 Posts
Pretty good map pool now. There is simply no more map where one could say that its imbalanced or where one race is inferior. | ||
Cyro
United Kingdom20159 Posts
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off Why? All this does is make forge fast expanding significantly harder, lowering protoss midgame economy, and id guess mess up other expands a tiny bit. | ||
ZAiNs
United Kingdom6525 Posts
On February 11 2012 02:16 Cyro wrote: Why? All this does is make forge fast expanding significantly harder, lowering protoss midgame economy, and id guess mess up other expands a tiny bit. Blizzard did the same thing to Tal'darim Altar . Shakuras seems to be the only map that lets you block with 3 buildings... | ||
Cyro
United Kingdom20159 Posts
On February 11 2012 02:17 ZAiNs wrote: Blizzard did the same thing to Tal'darim Altar . Shakuras seems to be the only map that lets you block with 3 buildings... Taldarim Altar could be blocked with forge gateway pylon (see HuK vs Moon dreamhack finals where 6/7 pool was held this way with zero losses) and it was widened to i think require forge gateway cyber pylon zealot or something... | ||
Veriol
Czech Republic502 Posts
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Apom
France654 Posts
On February 10 2012 15:52 onetime wrote: does the 3v3 map pool get an update? Well there were three 2v2 maps nominated in the TL map contest, and apparently Blizzard decided not to include any of them in their ladder rotation. So don't get your hopes up for 3v3... | ||
willoc
Canada1530 Posts
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sevia
United States954 Posts
On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image: | ||
Mowr
Sweden791 Posts
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IronManSC
United States2119 Posts
On February 11 2012 03:40 sevia wrote: Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals. On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image: There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex. The other part too is that the minerals are not properly symmetrical. They are off by 1 hex. I will notify the team about this. Thanks for addressing it! | ||
Jedclark
United Kingdom903 Posts
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neobowman
Canada3324 Posts
On February 11 2012 03:44 IronManSC wrote: There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex. No, I think it is a problem. We'll have to look at it. | ||
sevia
United States954 Posts
On February 11 2012 03:44 IronManSC wrote: There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex. The other part too is that the minerals are not properly symmetrical. They are off by 1 hex. I will notify the team about this. Thanks for addressing it! I was doing the wall-off relative to the ramp, which is why the nexus is off center. So yes, the problem is that the minerals are one space left and one space below what they should be, in the bottom position. | ||
IFgogogosu
15 Posts
On February 11 2012 03:45 Jedclark wrote: Oh god, this is so awesome. Removed two maps I didn't like playing on, and added two new community maps, one of which I know is good (Cloud Kingdom). Agreed I think Blizzard is on the right track now for sure. | ||
The KY
United Kingdom6252 Posts
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iNbluE
Switzerland674 Posts
On February 11 2012 03:58 The KY wrote: XNC is, like, so 2010. And I didn't think Arid was as bad as it seemed at first but I can't be sad that it's gone either. Seems like we got a hell of a ladder pool going on. ^^ Good changes. Sad for Daybreak though. Such a good map. And I want metalo gone too. | ||
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