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Season 6 ladder map updates - Page 28

Forum Index > SC2 General
622 CommentsPost a Reply
Prev 1 26 27 28 29 30 32 Next All
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
February 11 2012 02:09 GMT
#541
On February 11 2012 10:17 Nazeron wrote:
finally XNC is out, thank fuck. good changes by blizz IMO


I liked the way midgame TvT played out, especially since there is enough open areas, chokes, counter attack/drop paths for both mech and bio but absolutely hated that natural expansion. Which makes me happy about Cloud Kingdom because it's essentially a larger version of XNC (for TvT) with easier expansions and more interesting terrain (especially the high ground and faaaaaaaaaar paths).
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2012-02-11 02:16:49
February 11 2012 02:16 GMT
#542
On February 11 2012 11:09 Gamegene wrote:
Show nested quote +
On February 11 2012 10:17 Nazeron wrote:
finally XNC is out, thank fuck. good changes by blizz IMO


I liked the way midgame TvT played out, especially since there is enough open areas, chokes, counter attack/drop paths for both mech and bio


tvt on xnc was really like chess.
had the most intense and close games on that map.

and even if the map is a bit small (for zerg) the layout was still genius.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 11 2012 02:35 GMT
#543
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.

We all really like it, don't worry. I've played some games on it with Monitor and it played out really well imo. Of course, I'm a Zerg player too so.....
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 11 2012 05:06 GMT
#544
On February 11 2012 03:44 IronManSC wrote:
Show nested quote +
On February 11 2012 03:40 sevia wrote:
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]


There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex.

The other part too is that the minerals are not properly symmetrical. They are off by 1 hex. I will notify the team about this. Thanks for addressing it!


In my original this issue was nonexistent- Blizzard did it in the LE version. You can check ESV Korhal Compound to see that it was completely symmetrical. Sorry but there isn't much I can do!
https://liquipedia.net/starcraft2/Monitor
sofakng
Profile Joined December 2011
100 Posts
February 11 2012 05:09 GMT
#545
cloud kingdom is a veto for pvz as far as im concerned and I'll have to try out korthal but appears to be a veto as well.
skatbone
Profile Joined August 2010
United States1005 Posts
February 11 2012 05:21 GMT
#546
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


I'm loving Korhal right now. I play Toss and I thought the natural and 3rd might be too open but that hasn't been the case in the 2 games I've played on it. The map has a contradictory feel: it feels both small and big at the same time. I like that. The rush distance is longer than I anticipated, but your first three bases are close enough that they are all defendable and the positioning of the Xel Naga is really unique in that its high ground location provides you with a defenders' advantage: I can hold it against Zerg and have an edge in seeing them coming without the normal worries I have when trying to do so vs Z.
Mercurial#1193
skatbone
Profile Joined August 2010
United States1005 Posts
February 11 2012 05:21 GMT
#547
On February 11 2012 14:09 sofakng wrote:
cloud kingdom is a veto for pvz as far as im concerned and I'll have to try out korthal but appears to be a veto as well.


Really? The third is relatively easy to take on that map. I am loving maps that allows me to take a 10 minute 3rd.
Mercurial#1193
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-02-11 05:29:11
February 11 2012 05:25 GMT
#548
I think Blizzard fixed the Korhal Compound wall off issues. I went into the editor to investigate how I would wall off the bottom position when I FFE, turns out it was no different than the top.
+ Show Spoiler +
[image loading]


As you can clearly see, they're identical. So fellow toss players, there's no reason to panic if you spawn bottom.
Former ESV Mapmaker | @Timetwister22
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 11 2012 05:47 GMT
#549
ESV map making team is becoming legendary, just curious but does anyone know if they are getting compensated or not? I think it would be a wise decision if blizzard brought them on as employees, or as contract workers, they have obviously proven they know their shit, and this could allow for more community map tournaments, run by the, (blizzard) and that way we always have good maps in the pool. I would rather play on the maps pro's play on, than shitty maps, and I'm sure everyone agrees with me.
The only way to attack structure is with chaos.
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-02-11 06:07:45
February 11 2012 06:03 GMT
#550
On February 11 2012 14:47 Balgrog wrote:
ESV map making team is becoming legendary, just curious but does anyone know if they are getting compensated or not? I think it would be a wise decision if blizzard brought them on as employees, or as contract workers, they have obviously proven they know their shit, and this could allow for more community map tournaments, run by the, (blizzard) and that way we always have good maps in the pool. I would rather play on the maps pro's play on, than shitty maps, and I'm sure everyone agrees with me.


I wish :p As of right now, no money is involved. Just super awesome popularity. Superouman got an interview for creating Cloud Kingdom, and Monitor is bound to get one for making Korhal Compound. Though, I guess popularity could be considered compensation to an extent...

Give the mapping community a year or two and soon enough you'll start seeing prize money for map contests instead of free stuff like headsets or SSD's. Before you know it, teams might even be hired and paid to make a map pool for a tournament such as MLG, though that may be a bit over my head as of now...

EDIT: If you want to see more of our legendary maps in action, check out the ESV Korean Weekly. We tend to use ESV maps there as you could imagine. To see all of our current maps and map makers, check out our thread + Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=303252


Thanks for the compliments, and hope you enjoy Cloud Kingdom and Korhal Compound
Former ESV Mapmaker | @Timetwister22
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
February 11 2012 06:21 GMT
#551
Time to finally grind ladder again <333
133 221 333 123 111
CeliosB
Profile Joined December 2010
Canada100 Posts
February 11 2012 06:35 GMT
#552
The removal of those maps is obviously the right choice and im actually very happy with the new maps too!
"To ze bank" -Stephano
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 11 2012 06:50 GMT
#553
On February 11 2012 14:25 Timetwister22 wrote:
I think Blizzard fixed the Korhal Compound wall off issues. I went into the editor to investigate how I would wall off the bottom position when I FFE, turns out it was no different than the top.
+ Show Spoiler +
[image loading]


As you can clearly see, they're identical. So fellow toss players, there's no reason to panic if you spawn bottom.


Glad to know it's cleared up. Looks like there isn't any positional discrepancies and it can be walled with a forge + gateway.
https://liquipedia.net/starcraft2/Monitor
yakitate304
Profile Joined April 2009
United States655 Posts
February 11 2012 09:23 GMT
#554
On February 11 2012 15:03 Timetwister22 wrote:
Show nested quote +
On February 11 2012 14:47 Balgrog wrote:
ESV map making team is becoming legendary, just curious but does anyone know if they are getting compensated or not? I think it would be a wise decision if blizzard brought them on as employees, or as contract workers, they have obviously proven they know their shit, and this could allow for more community map tournaments, run by the, (blizzard) and that way we always have good maps in the pool. I would rather play on the maps pro's play on, than shitty maps, and I'm sure everyone agrees with me.


I wish :p As of right now, no money is involved. Just super awesome popularity. Superouman got an interview for creating Cloud Kingdom, and Monitor is bound to get one for making Korhal Compound. Though, I guess popularity could be considered compensation to an extent...

Give the mapping community a year or two and soon enough you'll start seeing prize money for map contests instead of free stuff like headsets or SSD's. Before you know it, teams might even be hired and paid to make a map pool for a tournament such as MLG, though that may be a bit over my head as of now...

EDIT: If you want to see more of our legendary maps in action, check out the ESV Korean Weekly. We tend to use ESV maps there as you could imagine. To see all of our current maps and map makers, check out our thread + Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=303252


Thanks for the compliments, and hope you enjoy Cloud Kingdom and Korhal Compound


I played a ZvP on Korhal Compound earlier today and, although I lost, it was one of the most fun games I've had in a while. I play mostly ladder, so I don't get a lot of map variety and as a result, the map flow of Korhal was a beautiful breath of fresh air. Flanking, multipronged attacks, army positioning... all feel like they really mean something more significantly than on most of the ladder maps.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Wounded31
Profile Joined October 2011
124 Posts
February 11 2012 15:06 GMT
#555
although i am going to miss XC, i love the idea of adding community maps. Adding the new maps in the ladder map pool will allow people to practice for tournaments easier
MKP!
Uncultured
Profile Joined September 2010
United States1340 Posts
February 11 2012 15:33 GMT
#556
Korhal Compound actually looks pretty zerg favored vs toss. That low ground third reminds me of XNC's, but it looks further away.
Don't you rage when you lose too? -FruitDealer
sofakng
Profile Joined December 2011
100 Posts
February 11 2012 17:17 GMT
#557
On February 11 2012 14:21 skatbone wrote:
Show nested quote +
On February 11 2012 14:09 sofakng wrote:
cloud kingdom is a veto for pvz as far as im concerned and I'll have to try out korthal but appears to be a veto as well.


Really? The third is relatively easy to take on that map. I am loving maps that allows me to take a 10 minute 3rd.


which one korthal or cloud kingdom? I think its generally accepted that pvz cloud kingdom is zerg favoured because of hard to defend third and multiple attack routes, as well as long distance for 2 base all in.
MrTng
Profile Joined September 2010
69 Posts
February 11 2012 18:12 GMT
#558
On February 12 2012 02:17 sofakng wrote:
Show nested quote +
On February 11 2012 14:21 skatbone wrote:
On February 11 2012 14:09 sofakng wrote:
cloud kingdom is a veto for pvz as far as im concerned and I'll have to try out korthal but appears to be a veto as well.


Really? The third is relatively easy to take on that map. I am loving maps that allows me to take a 10 minute 3rd.


which one korthal or cloud kingdom? I think its generally accepted that pvz cloud kingdom is zerg favoured because of hard to defend third and multiple attack routes, as well as long distance for 2 base all in.


Yeah man, I know how you feel. I veto'd Tal'Darim Altar LE too since it's too big for 6 pool rushes...
lefix
Profile Joined February 2011
Germany1082 Posts
February 11 2012 18:49 GMT
#559
On February 11 2012 14:25 Timetwister22 wrote:
I think Blizzard fixed the Korhal Compound wall off issues. I went into the editor to investigate how I would wall off the bottom position when I FFE, turns out it was no different than the top.
+ Show Spoiler +
[image loading]


As you can clearly see, they're identical. So fellow toss players, there's no reason to panic if you spawn bottom.


they can fix antiga next. been like this since day1 :D

[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
RampagePimp
Profile Joined October 2011
United States29 Posts
February 11 2012 18:52 GMT
#560
Any Changes to the Multiplayer maps?
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