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Season 6 ladder map updates - Page 26

Forum Index > SC2 General
622 CommentsPost a Reply
Prev 1 24 25 26 27 28 32 Next All
.Carnage
Profile Joined August 2010
United States99 Posts
February 10 2012 16:59 GMT
#501
Yay!!! This is great for ESV and great for us. Blizzard seems to be moving in the right direction and maybe one day we will have a pool of maps that I don't have any vetoes on!!
He's just not the fastest zergling in the control group. -DayJ
phodacbiet
Profile Joined August 2010
United States1740 Posts
February 10 2012 17:02 GMT
#502
Once shattered is removed ill be happy ^^
CryMore
Profile Joined March 2010
United States497 Posts
February 10 2012 17:10 GMT
#503
This is amazing news. I've been playing on Cloud Kingdom with my friend and its a sick map. Haven't tried out Korhal yet, but from the looks of it, it's pretty legit. Blizzard should just keep doing this: Map Contest, Pick the Best Maps, Insert them into Ladder.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
dextrin303
Profile Joined May 2011
Sweden320 Posts
February 10 2012 17:15 GMT
#504
omg so excited :D finally some new awesome maps especially excited for cloud kingdom :D
arkedos
Profile Joined July 2011
Germany1426 Posts
February 10 2012 17:15 GMT
#505
Very nice from blizzard. Its actions like these where you can see that blizzard does listen to their community. :>

Pretty good map pool now. There is simply no more map where one could say that its imbalanced or where one race is inferior.
love esports - hate homophobia
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
February 10 2012 17:16 GMT
#506
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off


Why? All this does is make forge fast expanding significantly harder, lowering protoss midgame economy, and id guess mess up other expands a tiny bit.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 10 2012 17:17 GMT
#507
On February 11 2012 02:16 Cyro wrote:
Show nested quote +
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off


Why? All this does is make forge fast expanding significantly harder, lowering protoss midgame economy, and id guess mess up other expands a tiny bit.

Blizzard did the same thing to Tal'darim Altar . Shakuras seems to be the only map that lets you block with 3 buildings...
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
February 10 2012 17:21 GMT
#508
On February 11 2012 02:17 ZAiNs wrote:
Show nested quote +
On February 11 2012 02:16 Cyro wrote:
-Natural choke widened from a 3 gateway wall-off to a 4 gateway wall-off


Why? All this does is make forge fast expanding significantly harder, lowering protoss midgame economy, and id guess mess up other expands a tiny bit.

Blizzard did the same thing to Tal'darim Altar . Shakuras seems to be the only map that lets you block with 3 buildings...


Taldarim Altar could be blocked with forge gateway pylon (see HuK vs Moon dreamhack finals where 6/7 pool was held this way with zero losses) and it was widened to i think require forge gateway cyber pylon zealot or something...
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Veriol
Profile Joined October 2010
Czech Republic502 Posts
February 10 2012 17:24 GMT
#509
YES YES YES full of win. Cant wait to ladder on those maps. Thanks so much ESV team!!
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Apom
Profile Blog Joined August 2011
France655 Posts
February 10 2012 18:00 GMT
#510
On February 10 2012 15:52 onetime wrote:
does the 3v3 map pool get an update?

Well there were three 2v2 maps nominated in the TL map contest, and apparently Blizzard decided not to include any of them in their ladder rotation. So don't get your hopes up for 3v3...
willoc
Profile Joined February 2011
Canada1530 Posts
February 10 2012 18:02 GMT
#511
I like this change! I was kinda confused at Xel'Naga caverns being removed because I haven't played it at all this season; I didn't know it was still in the rotation! I'm guessing a lot of people veto it.
Be bold and mighty forces will come to your aid!
sevia
Profile Joined May 2010
United States954 Posts
February 10 2012 18:40 GMT
#512
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Mowr
Profile Joined November 2010
Sweden791 Posts
February 10 2012 18:41 GMT
#513
Good those got removed. Now it will be interesting to see if Cloud Kingdom is the toss choke bonanza it looks to be.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-10 18:48:39
February 10 2012 18:44 GMT
#514
On February 11 2012 03:40 sevia wrote:
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]


There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex.

The other part too is that the minerals are not properly symmetrical. They are off by 1 hex. I will notify the team about this. Thanks for addressing it!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
Last Edited: 2012-02-10 18:46:22
February 10 2012 18:45 GMT
#515
Oh god, this is so awesome. Removed two maps I didn't like playing on, and added two new community maps, one of which I know is good (Cloud Kingdom).
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2012 18:47 GMT
#516
On February 11 2012 03:44 IronManSC wrote:
Show nested quote +
On February 11 2012 03:40 sevia wrote:
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]


There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex.


No, I think it is a problem. We'll have to look at it.
sevia
Profile Joined May 2010
United States954 Posts
February 10 2012 18:53 GMT
#517
On February 11 2012 03:44 IronManSC wrote:
Show nested quote +
On February 11 2012 03:40 sevia wrote:
Sorry if it's been posted in the thread already, but there's a somewhat serious balance problem with the two naturals.

On the top position, two 3x3 buildings can reach the ramp and form a full wall-off. However, on the bottom, there is a one-space gap. Here's an image:

[image loading]


There is actually no problem. You just misplaced your gateway in the second picture, since it's different than the one in the first. It's misplaced by 1 hex.

The other part too is that the minerals are not properly symmetrical. They are off by 1 hex. I will notify the team about this. Thanks for addressing it!


I was doing the wall-off relative to the ramp, which is why the nexus is off center. So yes, the problem is that the minerals are one space left and one space below what they should be, in the bottom position.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
IFgogogosu
Profile Joined February 2012
15 Posts
February 10 2012 18:57 GMT
#518
On February 11 2012 03:45 Jedclark wrote:
Oh god, this is so awesome. Removed two maps I didn't like playing on, and added two new community maps, one of which I know is good (Cloud Kingdom).


Agreed I think Blizzard is on the right track now for sure.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 10 2012 18:58 GMT
#519
XNC is, like, so 2010. And I didn't think Arid was as bad as it seemed at first but I can't be sad that it's gone either. Seems like we got a hell of a ladder pool going on.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
February 10 2012 19:01 GMT
#520
On February 11 2012 03:58 The KY wrote:
XNC is, like, so 2010. And I didn't think Arid was as bad as it seemed at first but I can't be sad that it's gone either. Seems like we got a hell of a ladder pool going on.


^^

Good changes. Sad for Daybreak though. Such a good map. And I want metalo gone too.
ლ(╹◡╹ლ)
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