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Season 6 ladder map updates - Page 29

Forum Index > SC2 General
622 CommentsPost a Reply
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BronzeKnee
Profile Joined March 2011
United States5222 Posts
Last Edited: 2012-02-12 05:45:41
February 11 2012 18:54 GMT
#561
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


Haha. I played in the TL Open map contest and practiced heavily on Korhal Compound. It is an awful map for Protoss, especially vs Zerg. It is a really big map for just two spawning locations, with wide open spaces that are difficult to control with FF. FFE is difficult. Very difficult to defend third also vs Z and T. In general, I think it is a terribly designed map that is Zerg favored.

I also don't think highly of Cloud Kingdom which I've played in tourneys too. People are so quick to criticize Blizzard maps, but a lot of the community maps aren't very good either. I am curious to see the statistics regarding racial balance for these maps after they hit the ladder, I don't think it will be pretty, and hopefully people will wake up to what a disaster some of these maps are. I do like Ohana though, it is a very well designed map.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-02-11 19:52:53
February 11 2012 19:16 GMT
#562
I played a bit on Cloud Kingdom LE and gas aren't symmetric between both players at the natural expansions. One gas is 1 square further and one gas is 1 square closer. If you want to wall between your gas and your Nexus it can be annoying.

Also since the neutral depot was removed, now a double bunker contain can be really strong. Both bunkers will block the ramp and be in range of the hatchery.
namste
Profile Joined October 2010
Finland2292 Posts
February 11 2012 19:46 GMT
#563
On February 12 2012 03:54 BronzeKnee wrote:
Show nested quote +
On February 11 2012 04:29 Zelniq wrote:
I was the only TL Map Contest judge who really pushed for Korhal Compound, so I'm really curious/worried what everyone thinks of it. Had I not argued for why it deserved a winning spot, it probably wouldn't be being added to the ladder pool, so I guess this means you can just blame me if you dislike it, and that's also why it may be more zerg favored.


Haha. I played in the TL Open map contest and practiced heavily on Korhal Compound. It is an awful map for Protoss, especially vs Zerg. It is a really big map for just two spawning locations, with wide open spaces that are difficult to control with FF. FFE is also difficult. Very difficult to defend third also vs Z and T. In general, I think it is a terribly designed map that is Zerg favored.

I also don't think highly of Cloud Kingdom which I've played in tourneys too. People are so quick to criticize Blizzard maps, but a lot of the community maps aren't very good either. I am curious to see the statistics regarding racial balance for these maps after they hit the ladder, I don't think they will be good. I do like Ohana though, that is a very good map.


I second pretty much every point BronzeKnee made here. Ohana is a nice map but the rest aren't really that great.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
GohgamX
Profile Joined April 2011
Canada1096 Posts
February 11 2012 21:55 GMT
#564
This is sweet, Love these maps, cant wait to play them on the ladder ^_^
Time is a great teacher, unfortunate that it kills all its pupils ...
Nancial
Profile Joined July 2011
197 Posts
February 11 2012 22:13 GMT
#565
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 11 2012 23:18 GMT
#566
On February 12 2012 07:13 Nancial wrote:
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((

Just wait until they remove Metalopolis man ^^

XNC wasn't even in beta, compared to metal it's rather young map.
I will never ever play Mech against Protoss. - MVP
SC2NeCro
Profile Joined November 2011
Canada507 Posts
February 11 2012 23:34 GMT
#567
We need a snow map.
Fav Terran: forGG, aLive, Jinro ||| Fav Zerg: Moon, TLO, DRG ||| Fav Protoss: Genius, Grubby, ToD
Chocobo
Profile Joined November 2006
United States1108 Posts
February 12 2012 01:46 GMT
#568
On February 12 2012 07:13 Nancial wrote:
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((

I wouldn't mind that if there was a map worth keeping that long from the beginning.

Why remove Xelnaga? Because at higher skill levels, zerg has under 40% winrate because it's nearly impossible to take a third, and terran winrate is extremely high since they can put a planetary on the gold and not only secure a huge income but also control the center of the map.

Dunno why SC2 is disappointing you so much... these "fucking macro games on huge maps" like Taldarim still average 12-13 minutes in length, virtually identical to smaller maps. Sounds like you just want something to complain about.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
February 12 2012 01:50 GMT
#569
Well, now that we've gotten them starting to use good maps our next goal has to be to get them to put a depot at the bottom of ramps and make certain maps cross positions only.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
February 12 2012 01:57 GMT
#570
I'm really liking Cloud after playing it quite a bit the last few days. I'm not sold on Korhal at all tho, haven't had any enjoyable games on it so far.
Desolat
Profile Joined July 2011
United Kingdom29 Posts
February 12 2012 02:17 GMT
#571
On February 12 2012 08:34 SC2NeCro wrote:
We need a snow map.

I want belshir!
What is this
Shanyo
Profile Joined July 2011
Belgium70 Posts
February 12 2012 12:08 GMT
#572
On February 12 2012 11:17 Desolat wrote:
Show nested quote +
On February 12 2012 08:34 SC2NeCro wrote:
We need a snow map.

I want belshir!


I think a lot of people want belshir in the map pool.
I'm all creeped out
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 12 2012 12:10 GMT
#573
On February 12 2012 21:08 Shanyo wrote:
Show nested quote +
On February 12 2012 11:17 Desolat wrote:
On February 12 2012 08:34 SC2NeCro wrote:
We need a snow map.

I want belshir!


I think a lot of people want belshir in the map pool.

PvP is really, really bad on it though :/

Daybreak is by far the best map imo
stormchaser
Profile Joined January 2011
Canada1009 Posts
February 12 2012 17:21 GMT
#574
On February 12 2012 21:10 HaXXspetten wrote:
Show nested quote +
On February 12 2012 21:08 Shanyo wrote:
On February 12 2012 11:17 Desolat wrote:
On February 12 2012 08:34 SC2NeCro wrote:
We need a snow map.

I want belshir!


I think a lot of people want belshir in the map pool.

PvP is really, really bad on it though :/

Daybreak is by far the best map imo

Yeah i wanna see daybreak in the ladder pool
Aveng3r
Profile Joined February 2012
United States2411 Posts
February 12 2012 21:10 GMT
#575
surprised to see arid go, I thought that it was added as a tournament ready map? Also I personally liked it, but Husky said that it just wasnt that popular in Korea... comments?
I carve marble busts of assassinated world leaders - PM for a quote
DoggerStarcraft
Profile Joined December 2011
United States31 Posts
February 12 2012 21:16 GMT
#576
I'm hoping we see Daybreak someday soon too (hopefully with Ohana.) Getting Cloud Kingdom and Korhal Compound are very welcome replacements.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
February 12 2012 21:17 GMT
#577
On February 13 2012 06:10 Aveng3r wrote:
surprised to see arid go, I thought that it was added as a tournament ready map? Also I personally liked it, but Husky said that it just wasnt that popular in Korea... comments?


Arid is kinda like XNC. Its one of the worst maps for Protoss ever.

The natural is a pain to defend, especially against zerg.

The rush distance is not that long, and the watch towers suck.

Its also hard to defend against mutas and drops because of how spread the bases are.
I've got moves like Jagger
Xenomorph
Profile Joined May 2010
United States137 Posts
February 12 2012 21:18 GMT
#578
Arid is just a ugly and badly designed map. It makes holding FFE as protoss neigh impossible. I like the replacement we shall see how it stands up balance wise.
Intrepid Traveler
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 12 2012 21:55 GMT
#579
Hey guys, just wanted to give an update on the new Ohana you can expect next season:

+ Show Spoiler +

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sevia
Profile Joined May 2010
United States954 Posts
February 12 2012 22:13 GMT
#580
On February 13 2012 06:55 IronManSC wrote:
Hey guys, just wanted to give an update on the new Ohana you can expect next season:

+ Show Spoiler +

[image loading]


Looks very nice. By any chance, did you model Ohana off of Destination? The more iterations it goes through, the more it reminds me of that map (which is a good thing).
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
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