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Season 6 ladder map updates - Page 31

Forum Index > SC2 General
622 CommentsPost a Reply
Prev 1 29 30 31 32 Next All
w00t
Profile Joined June 2011
Australia5 Posts
February 14 2012 02:20 GMT
#601
On February 14 2012 08:32 StarcraftNerd1547 wrote:
Most important question, will the flying shark remain?


It's not on the version Blizzard uploaded on NA.
Gator
Profile Blog Joined February 2011
United States3432 Posts
February 14 2012 02:59 GMT
#602
srsly season 6 where you at i really wanna play these maps!~
TSM
imZcK
Profile Joined February 2011
United States61 Posts
February 14 2012 04:17 GMT
#603
With season 6 tomorrow and it not looking like the patch will start with it, will the server be down for maintenance or can I plan to play in the morning?
Honga
Profile Joined October 2011
Australia64 Posts
February 14 2012 05:45 GMT
#604
I've played Korhal a bit. I think I will vito it, even though I play zerg. The third/fourth have weird pathing, and a few too many critical chokes.
sP4CeM4N
Profile Joined November 2010
Germany39 Posts
February 14 2012 07:08 GMT
#605
so when can we play in the new season?
today i thought
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
February 14 2012 09:23 GMT
#606
3AM KST for KR/TW apparently. Doesn't the US have it on the main menu news yet? US must be during maint tonight
Die tomorrow - Live today
iFVeritas
Profile Joined January 2012
Ireland29 Posts
Last Edited: 2012-02-14 10:22:26
February 14 2012 10:22 GMT
#607
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU
r3SpaVVn
Profile Joined November 2010
Germany109 Posts
February 14 2012 11:04 GMT
#608
On February 14 2012 19:22 d3y wrote:
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU


It should start at approxymately 11am CET (GMT +1) tomorrow.
iFVeritas
Profile Joined January 2012
Ireland29 Posts
February 14 2012 11:18 GMT
#609
On February 14 2012 20:04 r3SpaVVn wrote:
Show nested quote +
On February 14 2012 19:22 d3y wrote:
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU


It should start at approxymately 11am CET (GMT +1) tomorrow.


I thought it should start today everywhere?!? Damn that sucks :'(
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
February 14 2012 11:20 GMT
#610
On February 14 2012 20:18 d3y wrote:
Show nested quote +
On February 14 2012 20:04 r3SpaVVn wrote:
On February 14 2012 19:22 d3y wrote:
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU


It should start at approxymately 11am CET (GMT +1) tomorrow.


I thought it should start today everywhere?!? Damn that sucks :'(


New seasons typically start when Blizzard does their Battle.net / WoW maintenance. For the NA area that's early morning on tuesday (local time), for EU it's early morning on wednesday (local time).
Such flammable little insects!
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
February 14 2012 11:25 GMT
#611
On February 14 2012 10:14 StarscreamG1 wrote:
Team maps, any change?


Nope, same as last season.
iFVeritas
Profile Joined January 2012
Ireland29 Posts
Last Edited: 2012-02-14 11:28:07
February 14 2012 11:27 GMT
#612
On February 14 2012 20:20 Rannasha wrote:
Show nested quote +
On February 14 2012 20:18 d3y wrote:
On February 14 2012 20:04 r3SpaVVn wrote:
On February 14 2012 19:22 d3y wrote:
Played the new Maps yesterday. I realy like them Can't wait for Season 6. Hope it gonna start this evening in EU


It should start at approxymately 11am CET (GMT +1) tomorrow.


I thought it should start today everywhere?!? Damn that sucks :'(


New seasons typically start when Blizzard does their Battle.net / WoW maintenance. For the NA area that's early morning on tuesday (local time), for EU it's early morning on wednesday (local time).


Allrights thanks Never followed a Season reset this much before.

So i can logout on SC now and start some learnig :D
IamPryda
Profile Joined April 2011
United States1186 Posts
February 14 2012 22:28 GMT
#613
i have to say this is the first ladder map pool that i dont feel the need to veto 3 maps only metal stands out as a map that i dont care to play on and after the mule fix i might unveto that also, good to see blizzard follow through on a promise of fixing the map pool that they made at blizz con.
Moar banelings less qq
Yaki
Profile Joined April 2011
France4234 Posts
February 15 2012 06:10 GMT
#614
You know the map pool is good when you have to veto Tal'Darim I love the map in PvT and PvZ but hate it in PvP
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
KneeDeeP
Profile Joined July 2010
United States256 Posts
February 15 2012 06:22 GMT
#615
Really liking the new map pool its awesome
"the virtuous man is content to dream what a wicked man really does"
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
February 15 2012 06:41 GMT
#616
Sick pool.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-15 10:01:38
February 15 2012 09:35 GMT
#617
I heard various people say Xel'naga wasn't a good map for Zerg (and I guess at one point really early on I had a bad win-rate on it for ZvP too, but didn't check recently), but I personally liked the map a lot regardless. I'd rather have a map like Shattered temple thrown out, not only for it's 4 spawning positions, but it has rather imbalanced spawn location configurations.

It (XNC) sorta reminded me of Destination from Brood War. I like maps with only 2-3 spawn points because otherwise the games get more random and less skill-based.

At least the two replacement maps are 2-position, that's actually really good (for my personal reference at least). I'm sure I could like one or both of the maps just as much as Xelnaga Caverns (and maybe get a better win-rate regardless), even though I'm sick of closed-natural maps. It's forcing too much of a 1-way play style with these maps that have closed naturals — I guess it did have issues though — FFE is very difficult (or impossible?) to hold vs strong offensive builds, and zergs have considerable trouble defending open naturals too.
In fact with Arid gone, there are no more maps with open naturals? Is there some kind of agreement that protoss needs to FFE to win or something? If anything, I find most of the protosses who FFE seem to complain more that they have no viable options.


On February 12 2012 07:13 Nancial wrote:
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((
Yeah I agree. XNC can definitely run some serious macro games too though — it's not like any race is forced to 2 base or 3 base or all-in (at least, or especially considering the MULE change). I like it because the action can start early on, there's no free lunches where both sides just sit around and macro on 2 base not attacking each other until at least the 10 minute mark — it's boring and goes against much of what made Brood War great (although after 8 years of BW the games became very macro oriented and passive early on as well)
On February 12 2012 08:18 Zaphid wrote:
Just wait until they remove Metalopolis man ^^
XNC wasn't even in beta, compared to metal it's rather young map.

I'd rather see metalopolis drop, just because blizzard never chose to fix the damn close positions. Same thing with Shattered temple. They're both old map with 4 spawns and lame close positions.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
trGKakarot
Profile Joined October 2011
United States129 Posts
February 15 2012 09:58 GMT
#618
On February 15 2012 18:35 Xapti wrote:
I heard various people say Xel'naga wasn't a good map for Zerg (and I guess at one point really early on I had a bad win-rate on it for ZvP too, but didn't check recently), but I personally liked the map a lot regardless. I'd rather have a map like Shattered temple thrown out, not only for it's 4 spawning positions, but it has rather imbalanced spawn location configurations.

It (XNC) sorta reminded me of Destination from Brood War. I like maps with only 2-3 spawn points because otherwise the games get more random and less skill-based.

At least the two replacement maps are 2-position, that's actually really good (for my personal reference at least). I'm sure I could like one or both of the maps just as much as Xelnaga Caverns (and maybe get a better win-rate regardless), even though I'm sick of closed-natural maps. It's forcing too much of a 1-way play style with these maps that have closed naturals — I guess it did have issues though — FFE is very difficult (or impossible?) to hold vs strong offensive builds, and zergs have considerable trouble defending open naturals too.
In fact with Arid gone, there are no more maps with open naturals? Is there some kind of agreement that protoss needs to FFE to win or something? If anything, I find most of the protosses who FFE seem to complain more that they have no viable options.


Show nested quote +
On February 12 2012 07:13 Nancial wrote:
fuck my life, why remove xelnaga... I'd seriously love to have one map that would stay with the game forever, for like 6-7 years without being replaced. hoped it would be xelnaga
i just hope they release wc4 sooner so i can forget about this fucking disappointing sc2 game where everyone wants their fucking macro games on huge maps... srsly ((
Yeah I agree. XNC can definitely run some serious macro games too though — it's not like any race is forced to 2 base or 3 base or all-in.
Show nested quote +
On February 12 2012 08:18 Zaphid wrote:
Just wait until they remove Metalopolis man ^^
XNC wasn't even in beta, compared to metal it's rather young map.

I'd rather see metalopolis drop, just because blizzard never chose to fix the damn close positions. Same thing with Shattered temple. They're both old map with 4 spawns and lame close positions.


They removed close position spawns on both Metal and Shattered (in Season 5, or maybe even 4?).
hihi glgl
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-15 10:05:01
February 15 2012 10:02 GMT
#619
Oh right, LOL. Forgot about that. Didn't sink in to well because I didn't ladder in season 4, and not lots season 5 either.


On February 10 2012 17:09 masterbreti wrote:
guess I know what maps to veto now. Cloud kingdom is a horrible map. Have no clue why they didn't put a good GSL map in there instead of Cloud Kingdom. I enjoyed Xel Naga though, even though its old, still was a solid map.

Can you elaborate why it's a bad map?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 15 2012 10:29 GMT
#620
i really like the new maps. both cloud kingdom and corhal compound encourage longer games but also give a lot of attack paths. so you get long games with a lot of aggression. sounds perfect to me. a lot better then turtle maps like antiga shipyard for example.
games are much more fun to play and to watch, if they consist of a lot of aggression and not 16 minute turtle with one big deciding fight at 18 minutes that ends the game
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
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