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On February 13 2012 07:13 sevia wrote:Looks very nice. By any chance, did you model Ohana off of Destination? The more iterations it goes through, the more it reminds me of that map (which is a good thing).
Nope I didn't =)
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Russian Federation13 Posts
I just injected GT AI 1.17e to those two new maps for the quiet athmosphere of learning map landscape and tricks.
Cloud Kingdom LE (GT AI 1.17e) by Maievy Korhal Compound LE (GT AI 1.17e) by Maievy
on EU Battle.NET
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played loads of korhal and cloud kingdom today. they are great, i'm really looking forward to them joining the pool.
and next season... Ohana and Daybreak!?!
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what about 2v2, 3v3 and 4v4? update the op if there are any changes or not plz!
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I'm running out of veto slots for these 2 location maps. I really dislike people knowing where my little pyramid is.
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On February 13 2012 14:21 remedium wrote: I'm running out of veto slots for these 2 location maps. I really dislike people knowing where my little pyramid is. Too bad, some of the best maps ever have been 2 player maps! =)
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Cloud Kingdom just feels weird to me. Its not an open map at all, protoss is guaranteed a 3 or 4 forcefield wall pretty much anywhere on the map. There's always a way around but it feels REALLY tough to get a flank vs sentry armies. Mech armies also fill the areas pretty well, making it hard to attack them too. All in all, its a pretty map but having multi-pathed chokes everywhere doesn't really sit well with me. the map might well make my veto... and thats sad because its overall pretty nice, but i just don't like maps that make sentry pushes stronger. I used to veto Typhon Peaks too.
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On February 13 2012 06:55 IronManSC wrote:Hey guys, just wanted to give an update on the new Ohana you can expect next season: + Show Spoiler + So no water then? and is that middle part pathable, I can't really tell... Is this version published?
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How do Terran feel about Tal'darim and Shattered Temple?
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On February 13 2012 16:46 SC2NeCro wrote: How do Terran feel about Tal'darim and Shattered Temple?
Both are excellent maps in all T matchups, especially TvZ. Lots of aggressive timings possible on Tal'darim (except if cross positions) in TvP and TvZ, and gold base on Shattered makes fast planetary at the 3rd after a 2 base timing extremely strong TvZ and TvP.
TvT's cool too.
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XNC and Arid are out? Fuck yeah
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On February 13 2012 16:36 Pocky52 wrote:So no water then? ![](/mirror/smilies/frown.gif) and is that middle part pathable, I can't really tell... Is this version published?
It's published as ohanaLEtest on NA only
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On February 13 2012 17:10 IronManSC wrote:Show nested quote +On February 13 2012 16:36 Pocky52 wrote:On February 13 2012 06:55 IronManSC wrote:Hey guys, just wanted to give an update on the new Ohana you can expect next season: + Show Spoiler + So no water then? ![](/mirror/smilies/frown.gif) and is that middle part pathable, I can't really tell... Is this version published? It's published as ohanaLEtest on NA only
So is Ohana entering the ladder during Season 6 or will it be added on a later date/season?
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God, I love Korhal Compound, I can't believe how awesome Blizzard are for adding it!
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y i liked the water on ohana, looked gorgeus T.T
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I think I might die waiting for these new maps, have lost all motivation to ladder until so.
CMON S6!!!
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United Kingdom16710 Posts
Would've been better if they removed Shattered/Metal and put in Daybreak. They really don't like any GSL maps other than Tal'Darim do they?
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Most important question, will the flying shark remain?
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