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We Must Fight For The Carrier - Page 19

Forum Index > SC2 General
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darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 04 2012 02:33 GMT
#361
So long as Colossus and Carriers are countered by pretty much the same stuff, never will there be a use for carriers.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
March 04 2012 02:34 GMT
#362
I support this :D
But I think the same thing can be said for the hydra, but it's not as iconic as the carrier but just as important and iconic in the zerg army
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-03-04 02:50:47
March 04 2012 02:50 GMT
#363
Blizzard has never tried to balance the Carrier ever since release. I agree, Carrier should stay.

I think one thing that should be done is that Carrier should be changed to its BW counterpart (its BW counterpart, with the exception of not having 4 interceptors at the start, is currently superior to the SC2 counterpart).

The most noticeable difference is the fact that Carrier in BW can attack move move without losing its target while in SC2 this isn't possible.

For example, in BW, if a Carrier kills a target out of its default range, the interceptors will automatically acquire a new target to attack (no need to make the Carrier attack again, the interceptors automatically track new targets).

In SC2, if a target dies after a Carrier moves, the Interceptors return without attacking anything else (the Carrier needs to attack again for the interceptors to attack).


A huge difference IMO. It's what makes Carrier much more different and much weaker than its BW counterpart.

Though I said this before but I'll say it again, I honestly don't; think overlapping units will really hurt the game unless there is some imbalanced combo.

Look at DotA for example. Several heroes overlap but the game is still competitive. It's not the exact same thing of course but for the most part, unless a unit is completely identical, I think units should stay (Overseer should stay IMO).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
CakeSauc3
Profile Joined February 2011
United States1437 Posts
Last Edited: 2012-03-04 02:53:23
March 04 2012 02:52 GMT
#364
On March 04 2012 11:30 Radison wrote:
It's funny how every change Blizzard made to the game compared to BW made it worse... .

I wolud say - remove collosai, bring reaver back, bring old carrier back. With plus damage to air units (ground units would need to be kited using cliffs). Interceptors should have more health.

This said, I doubt Blizzard is gonna admit that collosai were a mistake.


I can see why the reaver was removed from bw, but the colossus is just a stupid unit as is. Its a super kill-everything machine that takes damage from air attacks. And guess what the carrier is? A super kill-everything machine that takes damage from air attacks! Tech switching doesn't give the carrier the advantage it had in bw - it forced the opponent to mass a decent anti-air unit. Now, they're already doing that against colossi, so there's no way a player can justify investing so much into the carrier now. Either you mass carrier before colossi, or you go the other way around, which just tends to work better all around.

I made an observation a while ago, when I first found out that colossi took damage from air units. I was a noob at sc2 and I massed thor to counter them the first time I faced them - and I noticed that the colossus is just a wee bit taller than a thor. I've never understood this - why don't thors take damage from anti-air? If colosses are high up enough in the air to have a missile shot at them, why not the mighty thor? Or, we can use the same logic - if the thor doesn't take damage from anti-air, why does the colossus?

I suggest we change the colossus. Not a nerf, necessarily - but a trade-off. Make it immune to anti-air attacks, and nerf either the colossus' initial range or the thermal lance upgrade. This will a. affect every matchup and hopefully steer us away from the current "deathball" mentality, b. force more interesting ground vs. ground engagements (siege tanks in late-game tvp? ultra/infestor more viable in zvp?) and c., it will prevent terran and zerg from thoughtlessly teching down the path towards vikings and corruptors, giving the carrier a better chance of emerging and making a splash in the lategame.

Obviously, I'm sure this can't be the answer, and there has to be something wrong with what I'm suggesting or else they would have done it already, right? But I wonder if this would be a step in the right direction.
Promethelax
Profile Joined February 2012
Canada7089 Posts
March 04 2012 02:58 GMT
#365
As a sometimes protoss playing person I would like to throw my slight weight into this thread. I loved the carrier in BW, those days when I was so bad that the only way I would get units was by queing and massing out of a single production building. I beat the campaign with liberal use of power overwhelming (and still remember how to spell overwhelming only by thinking back to those days). When I was twelve I thought that the carrier was awesome and now I am twenty and you know what? It still is awesome, I hope it sticks around.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
March 04 2012 03:05 GMT
#366
What most people don't know is that the cost and training time isn't the only thing making the carrier a terrible unit, its DPS widely reported as "highest dps in the game" is actually Low DPS because of the high armor of units and the low base attack damage of the interceptor, making fully maxed out 200/200 carriers lose to corrupters. Protoss needs an entirely new air unit.
-KarmA
Profile Blog Joined September 2010
United States353 Posts
March 04 2012 03:28 GMT
#367
Maybe its just me but i think another +1 armor to the carrier itself would help immensely, taking for instance the posts in this thread comparing BW carriers to II carriers, they were heavy powerful flying protoss fortresses which goes hand in hand with my next idea : A small increase in speed just in case things do get too hot and the carrier itself is being focused down.

I also think that a short build time decrease would help even things out just a little bit, considering they take a whopping 120 seconds to make, it just feels like if you tech that high youre gonna get boned waiting for it, maybe a 10-15 second decrease?. And now that i think about it considering since the interceptors themselves are jokes that can be wasted by a small amount of anti air that they could benefit from an armor increase as well.

I love carriers and id love to see them used more. Theres my few ideas that i think would make them slightly more viable, throwing one or more of those ideas into our beloved carrier may just save it
AnalyZ
Profile Joined January 2011
France32 Posts
March 04 2012 03:29 GMT
#368
imo in HotS, they should just modifie the type of "interceptor" you can build.
Maybe 2 new type:
Shoryuken: Melee antiground interceptor
Splashinterceptor: Anti air Aoe.
With that modification, it will have a little new role.
And maybe add the famous shiled from the Old tempest (The Carrier from the alpha)
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
March 04 2012 03:32 GMT
#369
The Carrier is still the ultimate ques, the ultimate potential honor or disgrace. For those Protoss players who dare use it in a high level match, you are tempting fate. Will you join the ranks of those who attempted to go Carriers and failed miserably, akin to attempting to hold off the Nazi advance on Stalingrade, with machine guns strapped to milk cows? Or will you be like Guts from the manga Berserk, defying the very nature of reality itself to destroy the Godhand with nothing but cows with swords strapped to their backs?
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
March 04 2012 03:33 GMT
#370
On March 04 2012 12:29 AnalyZ wrote:
imo in HotS, they should just modifie the type of "interceptor" you can build.
Maybe 2 new type:
Shoryuken: Melee antiground interceptor
Splashinterceptor: Anti air Aoe.
With that modification, it will have a little new role.
And maybe add the famous shiled from the Old tempest (The Carrier from the alpha)


Or replicate the BW model, everyone wins.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
March 04 2012 03:36 GMT
#371
Long Live thy CARRIER
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
pezit
Profile Joined October 2010
Sweden302 Posts
March 04 2012 03:38 GMT
#372
It's pretty simple, first of all the colossus ruins the carriers role in the game which has been said time and time again. But also the units that counter the carrier makes no sense in SC2, the viking has no weakness, it's super long range, it flies and it wins in a straight up fight. The goliath in BW is on the ground so you can outmaneuver it which just makes for more interesting gameplay, there needs to be some interaction between the units not just winning by default.

Other things would be interceptors having one attack but getting +2 per upgrade, more armor, faster build time or giving us a chance to micro it - kiting with interceptors still attacking.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 04 2012 03:39 GMT
#373
On February 11 2012 04:48 Treehead wrote:
Show nested quote +
On February 11 2012 04:19 Whitewing wrote:
I'd rather have the tempest than the carrier as it is now. If they fix the carrier so that it A: can be micro'd, B: intercepters don't die instantly and don't drain shit tons of money, and C: Carriers have an actual purpose then I'll be ecstatic.

Hell, they could easily tack on an upgrade to increase interceptor build speed and decrease the cost of them.


A lot is still unknown about the tempest. It might be amazing. I'm worried that it's going to end up the same speed as the carrier, less range, less armor and more gas intensive. I think interceptors are underappreciated. They have a lot of health for something that only costs minerals and is worth no food. Then again, it would be nice if there were another protoss unit (other than the immortal) for which armor upgrades were not a major barrier. It is a bit confounding that there is only one protoss unit which does more than 10 damage per shot.


Spreading nonsense is not a good way to strengthen your argument.

Stalker: 14 vs armored
DT: 45
Colossus: 15
Archon: 25 (+10 vs biological)
Void Ray: upto 16 vs armored

Enough?

"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 04 2012 03:42 GMT
#374
On March 04 2012 12:05 VTPerfect wrote:
What most people don't know is that the cost and training time isn't the only thing making the carrier a terrible unit, its DPS widely reported as "highest dps in the game" is actually Low DPS because of the high armor of units and the low base attack damage of the interceptor, making fully maxed out 200/200 carriers lose to corrupters. Protoss needs an entirely new air unit.

Even ignoring armor, the Carrier's DPS is not the highest in the game, is quite mediocre for its supply, and is pathetic for its price in minerals/vespene. Carriers are bad because their numbers are bad.
My strategy is to fork people.
Lobber
Profile Joined August 2010
Canada414 Posts
March 04 2012 03:48 GMT
#375
Love the writeup, but without BW style carrier micro, the unit may still be a "carrier" but the way it acts in the game is just not the same, and can't fill the same role in the same way, sad but unless they change that, it's no good. (
You are not your APM, you are not you ladder ranking.
NexCa
Profile Joined March 2011
Germany954 Posts
March 04 2012 03:49 GMT
#376
Yesm Carriers HAVE TO be buffed, they are useless in all possible ways, they are way too counterable

BLIZZARD FREAKN BUFF THE CARRIERS !!!!
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 04 2012 03:54 GMT
#377
Some trivia, BW Carriers had interceptor regen, which full hp/shield regens an interceptor upon return to the carrier.

I think something like this will make Carriers slightly more usable if applied in SC2.
[TLNY]Mahjong Club Thread
RodrigoX
Profile Joined November 2009
United States645 Posts
Last Edited: 2012-03-04 04:04:58
March 04 2012 03:54 GMT
#378
Does anyone watch White Ra's Stream? Constantly, he goes carriers against zerg, he goes carriers against terran and he wins. Like almsot every PvZ i see of him on shakuras, not only does he go carriers, but he just doesnt lose. And there are always parts where it seems like if he did one thing different, like transition better into gateway he could make the win better.

Carriers arent bad, I dont know what is wrong with blizzard.

Also, what people dont get is that in BW, you never just went ONLY carriers. Like you always had some level of ground support, or you could use carriers as a neat transition. Like you dont need carriers to work against 30 corrupters. Thats not the point, if you hit at key times with 3 or 4 carriers like BW (ala catch Terran without a lot of goliaths,) you can do some real magic. People want carriers to work all the time as THE major unit in a composition, when in reality it didnt even work like that in Broodwar. In BW carriers were used as a transitional tool, to force a certain reaction on an opponent thus making him predictable and hence abusable.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
DarkInfinity
Profile Joined July 2011
121 Posts
March 04 2012 04:02 GMT
#379
Blizzard, even if you have to make changes to it's function, keep the look and name, just say it got "upgraded". Also, attempting to patch it would probably help.
And you will know my name is the Lord when I lay my vengeance upon thee!
diddLY
Profile Joined August 2010
United States215 Posts
March 04 2012 04:04 GMT
#380
Leave it! I have no problem with the unit rarely ever being used, but I do have a problem with the possibility of it being removed!

I guess it's just nostalgia, but you're killing my childhood blizzard! ^^
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