• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:46
CEST 23:46
KST 06:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax5Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off
Tourneys
[ASL20] Ro24 Group E [Megathread] Daily Proleagues [ASL20] Ro24 Group D [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3323 users

We Must Fight For The Carrier - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 94 Next
crown77
Profile Joined February 2011
United States157 Posts
March 04 2012 04:06 GMT
#381
I've been playing a lot of TvP in the HOTS custom in wol and in late game situations the only real micro is spreading the tempest so they take less splash damage from warhounds.... and the terran just makes a thousand turrets as they push..... and it's just kind of a shitty... did he scout the tech switch in time?.. kind of thing... where as in broodwar tech switching to carriers definitely benefited from surprise... but it didn't rely on it... I really hope they bring back the carrier for all the iconic reasons mentioned but also more importantly for healthy game play... artosis made a really good suggestion to experiment with making interceptors free... that might be a good place to start.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
March 04 2012 04:11 GMT
#382
Keep the Carrier! It's iconic to Starcraft. Building them is also a pretty useful talent. But seriously, it's a way more interesting unit than the tempest. Besides, they already buffed phoenix vs muta, why need tempest now? Fleet Beacon gives you a step and the option to get carriers as well as deal with mutas.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-03-04 04:11:51
March 04 2012 04:11 GMT
#383
I don't think it should be removed, but I don't think it should be adjusted either
just leave it as a bm unit like it always was
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 04 2012 04:19 GMT
#384
On March 04 2012 13:11 noD wrote:
I don't think it should be removed, but I don't think it should be adjusted either
just leave it as a bm unit like it always was

What? Carrier a BM unit? I beg your pardon. Carriers is the heart and soul of late game tech swtich in SC:BW. They are just so must fun too watch.
What Blizzard should do is actually find a way to fix the Protoss deathball late game rather than take out one of the most iconic unit in the Starcraft universe. I'd prefer just take the Colossus out tbh, just a boring and generic unit.
Terran
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-03-04 04:58:42
March 04 2012 04:22 GMT
#385
I like the attacking while moving command. I think a big revamp of interceptor AI would make the carrier a lot more viable.

Here's my idea:

Make it so the carrier slows (or even stops) when it launches interceptors, but it can move around while interceptors are out. Interceptors stay out for a fixed period of time and within a fixed range of the carrier before returning to the carrier to... refuel and rearm or whatever for a few seconds. Have an upgrade for interceptors so they refuel/reload and are better in some way as well. Make it so you can manually launch and recall interceptors as well. And really, interceptors shouldn't die when the carrier dies, they just fly around till they run out of juice, then explode.

Personally, I loved playing long PvT in BW and playing the carrier/gateway vs goliath/tank dance with terran. <3

Tempest is a ginormous corsair, so that's pretty lame IMO.
(╯°□°)╯︵ ┻━┻
PineapplePizza
Profile Joined June 2010
United States749 Posts
March 04 2012 04:27 GMT
#386
What is this?

Every time I use a carrier, the problem I have is that they have to remain still when launching the interceptors (which now takes forever, even with the upgrade), not that they can't move around after launch. That, and the interceptors don't return for repairs when wounded. Is there something I'm missing?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 04 2012 04:34 GMT
#387
even a genius cant figure out a way to make these viable

theres no way to make them viable agaisnt Zerg becuase of Corrupters

no way to make them viable agaisnt Terran becuase of Vikings

and no way to make them viable against Protoss becuase of void rays

Terrans only use battlecruisers becuase they can use there vikings to bully the other vikings
synapse
Profile Blog Joined January 2009
China13814 Posts
March 04 2012 04:50 GMT
#388
On March 04 2012 13:34 Forikorder wrote:
even a genius cant figure out a way to make these viable

theres no way to make them viable agaisnt Zerg becuase of Corrupters

no way to make them viable agaisnt Terran becuase of Vikings

and no way to make them viable against Protoss becuase of void rays

Terrans only use battlecruisers becuase they can use there vikings to bully the other vikings

I say remove corrupters and vikings, keep carrier :D
:)
kevinthemighty
Profile Blog Joined February 2011
United States134 Posts
March 04 2012 04:55 GMT
#389
I'm seriously hoping something legitimate can be figured out to keep the carrier in the game
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 04 2012 04:55 GMT
#390
On March 04 2012 13:50 synapse wrote:
Show nested quote +
On March 04 2012 13:34 Forikorder wrote:
even a genius cant figure out a way to make these viable

theres no way to make them viable agaisnt Zerg becuase of Corrupters

no way to make them viable agaisnt Terran becuase of Vikings

and no way to make them viable against Protoss becuase of void rays

Terrans only use battlecruisers becuase they can use there vikings to bully the other vikings

I say remove corrupters and vikings, keep carrier :D

Do we get Wraiths Valkyries back?
[TLNY]Mahjong Club Thread
yakitate304
Profile Joined April 2009
United States655 Posts
March 04 2012 04:56 GMT
#391
The entire name "Carrier" should mean that the main ship is only the CARRIER for the Interceptors... Not something that the Interceptors are bound to, which means that when the ship moves the Interceptors shouldn't automatically follow it and stop attacking. Jet fighters who take off from naval carriers don't just disengage when the boat moves...

I don't think this would fix the lategame Protoss tree, but it would certainly help if they were microable.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
March 04 2012 04:57 GMT
#392
On March 04 2012 13:34 Forikorder wrote:
even a genius cant figure out a way to make these viable

theres no way to make them viable agaisnt Zerg becuase of Corrupters

no way to make them viable agaisnt Terran becuase of Vikings

and no way to make them viable against Protoss becuase of void rays

Terrans only use battlecruisers becuase they can use there vikings to bully the other vikings

If that's the case then it's a truly sad day indeed considering how innovative and unique a unit the carrier is.

That being said, I disagree.

1. The devourer was basically the Corrupter, but without having to manually use the passive degenerative ability since it was automatic. I understand that BL's are inevitable in a lategame army, and corrupters are going to be on the field anway because of colossus, but a carrier switch means less BL's.

2. Wraiths may not have the same range as the viking, but they were MUCH faster and combined with cloaking and the ability to shoot on the move I would say they countered carriers even harder than the viking. The main issue was the inability to mass them quickly, which is resolved because of reactors in the case of the viking.

3. Carriers were never really used in PvP anyway because of their costs and the tightness of the MU anyway.

Blizzard hasn't even tried to save the carrier. It has a lot of potential and could be viable with some minor tweaks which were mentioned in the OP.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 04 2012 04:57 GMT
#393
On March 04 2012 13:56 yakitate304 wrote:
The entire name "Carrier" should mean that the main ship is only the CARRIER for the Interceptors... Not something that the Interceptors are bound to, which means that when the ship moves the Interceptors shouldn't automatically follow it and stop attacking. Jet fighters who take off from naval carriers don't just disengage when the boat moves...

I don't think this would fix the lategame Protoss tree, but it would certainly help if they were microable.

they do if they need to refuel and its moving too far away
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 04 2012 05:00 GMT
#394
On March 04 2012 13:57 Forikorder wrote:
Show nested quote +
On March 04 2012 13:56 yakitate304 wrote:
The entire name "Carrier" should mean that the main ship is only the CARRIER for the Interceptors... Not something that the Interceptors are bound to, which means that when the ship moves the Interceptors shouldn't automatically follow it and stop attacking. Jet fighters who take off from naval carriers don't just disengage when the boat moves...

I don't think this would fix the lategame Protoss tree, but it would certainly help if they were microable.

they do if they need to refuel and its moving too far away


Then have it so if a carrier moves away from a battle, sometimes the refueling interceptors don't make it and crash. The you gotta make a new one.
(╯°□°)╯︵ ┻━┻
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
March 04 2012 05:01 GMT
#395
Make them able to fire on the move and increase their movement speed slightly. Problem solved? Also interceptor repair.
For the swarm
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 04 2012 05:01 GMT
#396
1. The devourer was basically the Corrupter, but without having to manually use the passive degenerative ability since it was automatic. I understand that BL's are inevitable in a lategame army, and corrupters are going to be on the field anway because of colossus, but a carrier switch means less BL's.

pretty sure the devourers cost alot more then corrupters, and probably more supply

by alot

2. Wraiths may not have the same range as the viking, but they were MUCH faster and combined with cloaking and the ability to shoot on the move I would say they countered carriers even harder than the viking. The main issue was the inability to mass them quickly, which is resolved because of reactors in the case of the viking.

i probably should ahve said marines more then vikings, stimmed marines shed intercepters too fast

Blizzard hasn't even tried to save the carrier. It has a lot of potential and could be viable with some minor tweaks which were mentioned in the OP.

lets look at similar level tech units

1) Broodlord only used becuase Zerg generally has more bases, more gas income, les gas usage (then other races) and max faster so can bank alot sooner, and even so theres still pretty volatile unit if you use it jsut right it can win the game but mess up and they evaporate

2) BC only ever used in extreme late game TvTs that have degenerated into mass viking/raven or when both isdes have 2 giant tank lines and none of them are budging

so you see its not that the Carrier is a useless unit, its jsut that its a high tier unit on a stargate that doesnt splash

aside from turning it into the collosus it just wont get use
Blasterion
Profile Blog Joined October 2010
China10272 Posts
March 04 2012 05:01 GMT
#397
On March 04 2012 14:00 ticklishmusic wrote:
Show nested quote +
On March 04 2012 13:57 Forikorder wrote:
On March 04 2012 13:56 yakitate304 wrote:
The entire name "Carrier" should mean that the main ship is only the CARRIER for the Interceptors... Not something that the Interceptors are bound to, which means that when the ship moves the Interceptors shouldn't automatically follow it and stop attacking. Jet fighters who take off from naval carriers don't just disengage when the boat moves...

I don't think this would fix the lategame Protoss tree, but it would certainly help if they were microable.

they do if they need to refuel and its moving too far away


Then have it so if a carrier moves away from a battle, sometimes the refueling interceptors don't make it and crash. The you gotta make a new one.

I don't think Protoss Airships run on fuels though.... and that's RNG aspect that's not good for the game.
[TLNY]Mahjong Club Thread
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 04 2012 05:04 GMT
#398
why do people want "fire on the move carriers?" you expect them to kite corrupters or stimmed marines or vikings?
Kamais Ookin
Profile Joined January 2012
Canada591 Posts
March 04 2012 05:07 GMT
#399
I think it's laughable that blizzard has never given carriers a chance and just being lazy by replacing them in HOTS.
MAL Profile: http://myanimelist.net/profile/Kamais_Ookin Twitch account streaming fighting games and PC games, etc twitch.tv/kamais_ookin
0neder
Profile Joined July 2009
United States3733 Posts
March 04 2012 05:15 GMT
#400
Meh, I used to have your attitude, but I'm growing more apathetic as time goes on. Blizzard may have good intentions, but good intentions don't make for a game on par with Brood War.

Pigeonholing the ghost with no PTR or feedback from top players.
The 'moving shot' they gave the phoenix.....
They've said they can't/won't fix micro/physics engine.
The 'real time' is still missing from this 'real time strategy' game.
Focus on balance rather than excitement.
Nerfing of all AoE units until they are UP rather than OP.
Terran bio is viable in every matchup in every situation. Boring.
Inability/ignorance of exploring more high-speed microable units. So far in SC2, it's mainly the marine.
Prev 1 18 19 20 21 22 94 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 162
ProTech94
JuggernautJason82
CosmosSc2 37
StarCraft: Brood War
NaDa 18
Dota 2
capcasts239
Counter-Strike
fl0m1713
Stewie2K491
flusha202
Heroes of the Storm
Liquid`Hasu437
Other Games
summit1g5027
Grubby2925
shahzam486
Pyrionflax155
C9.Mang0139
ViBE132
ZombieGrub45
Organizations
StarCraft 2
angryscii 24
Other Games
BasetradeTV14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 30
• RyuSc2 14
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21931
League of Legends
• TFBlade1026
Counter-Strike
• imaqtpie1249
• Shiphtur221
Upcoming Events
PiGosaur Monday
2h 14m
Afreeca Starleague
12h 14m
hero vs Alone
Royal vs Barracks
Replay Cast
1d 2h
The PondCast
1d 12h
WardiTV Summer Champion…
1d 13h
Replay Cast
2 days
LiuLi Cup
2 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
[ Show More ]
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.