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Active: 1108 users

We Must Fight For The Carrier - Page 22

Forum Index > SC2 General
Post a Reply
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Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
March 04 2012 18:05 GMT
#421
The carrier is a great unit and the people who hate it obviously have never seriously tried a carrier build
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 04 2012 18:15 GMT
#422
On March 05 2012 02:17 Mataza wrote:
Imho the carrier would see way more play if it just build faster.
That´s what helped the Ultralisk.(From 70 down to 55)

Just seeing how a colossus is 75 seconds and a carrier is 120 seconds should make you facepalm. Nearly all units in SC2 build in 25 seconds to 60 seconds(w/ chronoboost). Even the fucking Thor builds in 60 seconds, and those were as big as a baracks in beta.
There are only 2 units that are so far out there with building time they are almost never used. You have 2 guesses:
Carrier and Battlecruiser.

Before you try any shenanigans with "BC speedboost" or other HoTs shit(it´s funny bc its similar to horse shit), they should just make the units buildable in less than a lifetime.

that didnt help the ultralisk, its stilla fringe unit you barely see and the times you do see it the build time wasnt a facter
ishkabibble
Profile Joined December 2010
Canada161 Posts
March 04 2012 18:16 GMT
#423
After playing some hots custom game with my friend, it makes me realize how much the carrier should stick, no tempest please. With it's massive air splash, it beats all air units, and with it's design, tempest colossi can 1a over any army in the game and lose very little supply. Tested and true, the carrier is a lot better, just needs some love.
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 04 2012 18:18 GMT
#424
On March 05 2012 03:16 ishkabibble wrote:
After playing some hots custom game with my friend, it makes me realize how much the carrier should stick, no tempest please. With it's massive air splash, it beats all air units, and with it's design, tempest colossi can 1a over any army in the game and lose very little supply. Tested and true, the carrier is a lot better, just needs some love.

mass bio

you wont have enough collosi to kill the marauders before they swarm over the collosi

aside from the fact that the army comp you jsut listed is completely unnatainable it would lose to any massed ground armoured unit like roachs or marauders or the new warhound
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 04 2012 18:22 GMT
#425
It's a myth that vikings beat carriers. Carriers in similar cost RAPE vikings. Try it yourself. As people have said, the reason carriers aren't good in pvt in sc2 is because 1) terran has to go bio, this means lots of marines around with good upgrades, 2) marines are beefier late game with combat shield, 3) large groups of marines are more microable than in bw due to unlimited selection, while carriers don't get the same benefit; and 4) AI changes that make carriers less microable.
NeonFox
Profile Joined January 2011
2373 Posts
March 04 2012 18:22 GMT
#426
The fact that they want to take it out baffles me. It does not show any balance problems, at worst just leave it in there, if only 5 players out of 100 use it, where's the problem? Just leave it there and see how people figure out ways to use them. Removing it brings no benefits.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 04 2012 18:25 GMT
#427
On March 05 2012 03:22 AcrossFiveJulys wrote:
It's a myth that vikings beat carriers. Carriers in similar cost RAPE vikings. Try it yourself. As people have said, the reason carriers aren't good in pvt in sc2 is because 1) terran has to go bio, this means lots of marines around with good upgrades, 2) marines are beefier late game with combat shield, 3) large groups of marines are more microable than in bw due to unlimited selection, while carriers don't get the same benefit; and 4) AI changes that make carriers less microable.


and 5) Carriers take forever and a day to build.
Forikorder
Profile Joined August 2011
Canada8840 Posts
March 04 2012 18:29 GMT
#428
On March 05 2012 03:22 NeonFox wrote:
The fact that they want to take it out baffles me. It does not show any balance problems, at worst just leave it in there, if only 5 players out of 100 use it, where's the problem? Just leave it there and see how people figure out ways to use them. Removing it brings no benefits.

if its no benefit in the game and its no benefit to remove it from the game then the benefit of following there design idea by having the most compact game possible overrules the lack of any benefit by having it in the game

besides according the Lore the protoss are working on replacing the carriers completely with void rays anyway
RaiD.RaynoR
Profile Joined February 2012
United States294 Posts
March 04 2012 18:33 GMT
#429
Please don't remove the carrier, it is so badass.
Redemption is the consequence of forgiveness
NeonFox
Profile Joined January 2011
2373 Posts
March 04 2012 18:38 GMT
#430
On March 05 2012 03:29 Forikorder wrote:
Show nested quote +
On March 05 2012 03:22 NeonFox wrote:
The fact that they want to take it out baffles me. It does not show any balance problems, at worst just leave it in there, if only 5 players out of 100 use it, where's the problem? Just leave it there and see how people figure out ways to use them. Removing it brings no benefits.

if its no benefit in the game and its no benefit to remove it from the game then the benefit of following there design idea by having the most compact game possible overrules the lack of any benefit by having it in the game

besides according the Lore the protoss are working on replacing the carriers completely with void rays anyway


But it's not like it's never used, of course it needs some sort of buff or incentive to use but we see it time to time, Genius for example uses it sometimes in PvZ. Would you be ok with the option of going carriers being removed?
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 04 2012 18:42 GMT
#431
I'd rather fight for the Mothership.

darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 04 2012 19:05 GMT
#432
OP is a lie. The "tempest" has not been replaced with anything. Don't get WoL patch notes confused with patch notes from a alpha test which you've never seen. Unless you have proof/blue post/press release, take that shit out and stop spreading misinformation.
Ventor
Profile Joined February 2011
United States336 Posts
March 04 2012 19:08 GMT
#433
Why do you people refuse to accept change? The carrier didn't fit into what Blizzard had designed so they are removing it. I'm sorry that you don't like it but you need understand Blizzard's decision. Just because YOU like it and think it fits in the game, doesnt mean Blizzard does as well and they are in charge of balance, not you. Please stop complaining, look forward to what HOTS will bring, not what it's taking away.
oGsMc - EGHuK - White-Ra - SlayerSBoxeR - STBomber Fighting!~
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
March 04 2012 19:15 GMT
#434
On March 05 2012 04:08 Ventor wrote:
Why do you people refuse to accept change? The carrier didn't fit into what Blizzard had designed so they are removing it. I'm sorry that you don't like it but you need understand Blizzard's decision. Just because YOU like it and think it fits in the game, doesnt mean Blizzard does as well and they are in charge of balance, not you. Please stop complaining, look forward to what HOTS will bring, not what it's taking away.

Listen buddy....

I'm already 99% resolved to not bother with HOTS. This would push me to 100%. The Carrier is more than a unit, it's an emblem, a symbol of an entire race in the game. For 10 years this unit encapsulated the essence of "protoss" for a large number of people and you're going to chalk up our argument to "refuse to accept change"?

Fine, maybe we are being stubborn, but at least try and understand where we're coming from here. There's a history. A deep one. We're not just screaming to save it because, because because, but rather because there's an emotional attachment.

And hell, beyond that Blizzard really HASN'T done anything to try and make the unit viable.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
March 04 2012 19:16 GMT
#435
On March 05 2012 04:08 Ventor wrote:
Why do you people refuse to accept change? The carrier didn't fit into what Blizzard had designed so they are removing it. I'm sorry that you don't like it but you need understand Blizzard's decision. Just because YOU like it and think it fits in the game, doesnt mean Blizzard does as well and they are in charge of balance, not you. Please stop complaining, look forward to what HOTS will bring, not what it's taking away.


Based on the HOTS preview, I'm very much NOT looking forward to what HOTS will bring.
KT best KT ~ 2014
Marddox
Profile Joined March 2011
United Kingdom108 Posts
Last Edited: 2012-03-04 19:25:48
March 04 2012 19:22 GMT
#436
Okay keeping the collossus for HOTS that's fine, i would like to see it replaced with another unit (like the reaver) but whatever..

Now removing the carrier? this won't fix anything but rather reduces options. carrier is such a cool unit that has potential where as the collosus doesn't.
We didn't have no "4 gates" back in the probe drought, no sir! we only had 1 gate, chrono and probes to defend!
Indolent
Profile Joined January 2012
Poland137 Posts
March 04 2012 19:27 GMT
#437
Anybody remember Lost Viking? Carrier boss had some kind of special attack there. Just use it, give it splash damage versus air and there, no need for Tempest at all.
frozenrb
Profile Joined February 2011
Poland389 Posts
Last Edited: 2012-03-04 19:30:47
March 04 2012 19:29 GMT
#438
On March 05 2012 04:15 Kimaker wrote:
Show nested quote +
On March 05 2012 04:08 Ventor wrote:
Why do you people refuse to accept change? The carrier didn't fit into what Blizzard had designed so they are removing it. I'm sorry that you don't like it but you need understand Blizzard's decision. Just because YOU like it and think it fits in the game, doesnt mean Blizzard does as well and they are in charge of balance, not you. Please stop complaining, look forward to what HOTS will bring, not what it's taking away.

Listen buddy....

I'm already 99% resolved to not bother with HOTS. This would push me to 100%. The Carrier is more than a unit, it's an emblem, a symbol of an entire race in the game. For 10 years this unit encapsulated the essence of "protoss" for a large number of people and you're going to chalk up our argument to "refuse to accept change"?

Fine, maybe we are being stubborn, but at least try and understand where we're coming from here. There's a history. A deep one. We're not just screaming to save it because, because because, but rather because there's an emotional attachment.

And hell, beyond that Blizzard really HASN'T done anything to try and make the unit viable.


That's the problem with game industry. If game developers delete something from game, something witch many people identify with, there are 99% of people who thinks that sux.

Tell me how many of you saw usage of Carrier in tournaments?? Maybe 2-3 times??? This is eSport game.

Bliizzard hasn't done anything to change it because it's that emblem, a symbol of an entire race in the game... You want them to be small, fast?? Or what ?? I see many people after that kinds of changes bitching all the time. "Oh oh it's carrier why it is so small blizzard make huuuge mistake.. it should be flagship of protos.. BIG, SLOW, AND rape shit..." Because it is like it is people don't use it. SC2 is by design very fast game.
Paramo
Profile Joined July 2008
Mexico138 Posts
March 04 2012 19:33 GMT
#439
On March 05 2012 04:27 Indolent wrote:
Anybody remember Lost Viking? Carrier boss had some kind of special attack there. Just use it, give it splash damage versus air and there, no need for Tempest at all.


I like the idea of making the carrier a better AA option. I think it would require a lot of tweaking, specially in terms of being able to get it faster but I do think it would give it an added functionality that does not compete with the collosus.

Carriers fighting!
Big J
Profile Joined March 2011
Austria16289 Posts
March 04 2012 19:34 GMT
#440
On March 05 2012 04:15 Kimaker wrote:
Show nested quote +
On March 05 2012 04:08 Ventor wrote:
Why do you people refuse to accept change? The carrier didn't fit into what Blizzard had designed so they are removing it. I'm sorry that you don't like it but you need understand Blizzard's decision. Just because YOU like it and think it fits in the game, doesnt mean Blizzard does as well and they are in charge of balance, not you. Please stop complaining, look forward to what HOTS will bring, not what it's taking away.

Listen buddy....

I'm already 99% resolved to not bother with HOTS. This would push me to 100%. The Carrier is more than a unit, it's an emblem, a symbol of an entire race in the game. For 10 years this unit encapsulated the essence of "protoss" for a large number of people and you're going to chalk up our argument to "refuse to accept change"?

Fine, maybe we are being stubborn, but at least try and understand where we're coming from here. There's a history. A deep one. We're not just screaming to save it because, because because, but rather because there's an emotional attachment.

And hell, beyond that Blizzard really HASN'T done anything to try and make the unit viable.

so, how do you make the carrier viable without straight up making it broken?
I mean all those cutsie little "more microability, shorter buildtime" suggestions all are pretty small things.
In detail: how the hell is a carrier supposed to work in TvP right now? You are not going to hold any position with slightly carriers, when the Terran army is blindcountering universal air units already. You would have to buff the carrier HUGELY, up to the point where the question raises: how is Terran supposed to win vs carriers, if a viking/marine heavy army can't do it?
And ZvP: Zergs ground army is not equipped to deal with bigger masses of durable strong air to ground units.(that's why Carrierbuilds have seen use in this matchup, as surprise strategies) But that creates the need that corruptors beat such units. Checkmate for the Carrier.

--> Carriers must not be strong without strong Mech; Carriers must not be strong, without strong hydralisks
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