• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:25
CEST 03:25
KST 10:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)67Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Patch Balance Hotfix (2025-10-8) IP For new Brazil servers for NA Players
Tourneys
WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BSL Season 21 BGH Auto Balance -> http://bghmmr.eu/ Any rep analyzer that shows resources situation? BW General Discussion [ASL20] Ro4 Preview: Descent
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Sex and weight loss Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 961 users

We Must Fight For The Carrier - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 94 Next
Sprouter
Profile Joined December 2009
United States1724 Posts
January 28 2012 11:04 GMT
#301
I think the carrier is one of those great signature units from BW but unfortunately this is not a democracy
HiSi
Profile Joined October 2011
United States68 Posts
January 28 2012 11:54 GMT
#302
On January 28 2012 13:05 BlueBoxSC wrote:
I don't play Protoss, and a lot of the complaints I generally hear are based around the 'limited' tech path of P, or rather, the rigidity.

So, what if...

Say the Cybernetics Core is a T1 building.

Robo, Stargate, Council = T2
Bay, Beacon, Archives/Dark = T3

Building any T2 building allows toss to build any T3 building? Then the units are built from the level three buildings. Upgrades would need to be reworked... ;~;

Just a random idea.


The real issue with this idea is it doesn't actually give protoss any added flexibility. The cyber core already acts in this manner, but if you unlocked the tier 3 tech with any of the tier 2 buildings, you couldn't utilize the buildings. A robo bay needs a robo to be worthwhile same with the fleet beacon. Personally I would really like to see the dark shrine merged with the Templar archives like in was in broodwar. I feel like this would help Templar openings quite a bit.
Hypatio
Profile Joined September 2010
549 Posts
January 28 2012 12:48 GMT
#303
Unit build times:

Ultralisk: 55 seconds
Battlecruiser: 90 seconds
Carrier: 120 seconds

I think I know why we never see carriers in game.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
January 28 2012 12:54 GMT
#304
The carrier is cool but it doesn't need tweaking.

It needs a complete remake since it's so terribly broken atm.
Ballack
Profile Joined April 2010
Norway821 Posts
January 28 2012 13:00 GMT
#305
It wouldn't be removed from the game, just the multiplayer, I'm sure you can play around with the carrier in Legacy of the Void. I do not get it's appeal really. Yes it's a staple unit in SC, but there are no firebats, dragoons (Fenix), Vulture (Raynor) or goliaths in WoL MP, why is the Carrier so special? This is nostalgia over the top, because carrier usage is really complacent and boring in SC2 as opposed to BW, and its role is severely watered down. So why not get a new flyer that actually has a useful niche?
Just when I thought I was out, Blizz pulled me back in..
Mohdoo
Profile Joined August 2007
United States15723 Posts
January 28 2012 19:49 GMT
#306
On January 28 2012 21:48 Hypatio wrote:
Unit build times:

Ultralisk: 55 seconds
Battlecruiser: 90 seconds
Carrier: 120 seconds

I think I know why we never see carriers in game.


Yeah, its so weird how Blizzard looked at underused units, identified them, then drastically reduced the build time on (almost) all of them. Reduce the build time and make it attack while moving and I guarantee it'll be seen in competitive play.
m3rciless
Profile Joined August 2009
United States1476 Posts
January 28 2012 19:54 GMT
#307
White-Ra just crushed at T with a carrier switch, for what its worth. he was 90 times better than him anyway though.
White-Ra fighting!
v3chr0
Profile Blog Joined April 2010
United States856 Posts
January 28 2012 20:00 GMT
#308
On January 29 2012 04:49 Mohdoo wrote:
Show nested quote +
On January 28 2012 21:48 Hypatio wrote:
Unit build times:

Ultralisk: 55 seconds
Battlecruiser: 90 seconds
Carrier: 120 seconds

I think I know why we never see carriers in game.


Yeah, its so weird how Blizzard looked at underused units, identified them, then drastically reduced the build time on (almost) all of them. Reduce the build time and make it attack while moving and I guarantee it'll be seen in competitive play.


QFT.

My sentiment exactly.

Don't get rid of it! The Carrier just needs attention, at least try to fix it and give it a run before it goes to HotS. We haven't seen Protoss users fully utilize Carriers, or even Phoenix for that matter. Can't a few Phoenix with great micro kill any amount of Mutas? This is hardly ever played out as such. Keeeeep it!
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Incognoto
Profile Blog Joined May 2010
France10239 Posts
January 28 2012 20:01 GMT
#309
+1! Long live the carrier. Screw the silly tempest.
maru lover forever
RogerChillingworth
Profile Joined March 2010
3048 Posts
January 28 2012 20:06 GMT
#310
you'd just see stronger deathballs.

wouldn't mind if zerg got scourge. otherwise....
Pyre
Profile Joined July 2010
United States1940 Posts
January 28 2012 20:07 GMT
#311
Let it die, It doesn't work in this game. Everyone hates the tempest but atleast it has a roll as decent air to air unit.
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-01-28 20:14:57
January 28 2012 20:12 GMT
#312
Agree 100%

The key to the success of the carrier is how micreable was in Bw. Now in sc2 is useless cose is mainly another 1a unit.

Why not make it like in Bw with even more anti air in Sc2?? Please Blizz, fix it, make it a useful unit again.

Edit:

IMPORTANT: Some people think that Carrier in bw was just a moving 1a beast. It wasn't. It was a must-micro unit.
Chicken gank op
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 31 2012 18:59 GMT
#313
I really hope they don't remove the carrier =[
Luppa <3
Mohdoo
Profile Joined August 2007
United States15723 Posts
January 31 2012 19:06 GMT
#314
On January 29 2012 05:07 Pyre wrote:
Let it die, It doesn't work in this game. Everyone hates the tempest but atleast it has a roll as decent air to air unit.


If the Carrier was able to attack while moving, it would actually be a really great anti-air unit as well. Carriers were not afraid of mutalisks in BW. Scourge, yes, Mutas, no.

And lets not forget that the Carrier was also very micro intensive. How micro intensive does the tempest look to you? Its just aiming mini-storms.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 31 2012 19:25 GMT
#315
On January 29 2012 05:12 Belha wrote:
Agree 100%

The key to the success of the carrier is how micreable was in Bw. Now in sc2 is useless cose is mainly another 1a unit.

Why not make it like in Bw with even more anti air in Sc2?? Please Blizz, fix it, make it a useful unit again.

Edit:

IMPORTANT: Some people think that Carrier in bw was just a moving 1a beast. It wasn't. It was a must-micro unit.


I think another issue people do not take into account is the smart targeting in SC2. The fighters do not mess with the unit AI like they did in BW and marines/hydras/stalker just gun them down as they fly in. I don't think the ability to micro it more would help much, since viking/ruptors maul it so well and cost so much less. Maybe longer range and make it unable to move and fire, a super siege unit.

I don't hate the tempest. Really, as a protoss I am excited for any air unit that can fire, do a burst of damage and be microed away. Both the void ray and phoenix nickle and dime their targets to death.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 31 2012 19:28 GMT
#316
rm colo
Incredible Miracle
ooozer
Profile Joined August 2011
Germany231 Posts
January 31 2012 19:29 GMT
#317
I like the Carrier as a unit, but I don't want it anymore. Making it just like it's bw counter part would suck for me. I want diversity. The carrier is a relict of the past. I don't really thing the Tempest fulfills this role though. Seems to one dimensional to me. It needs a unique skill, not just absurd dmg.
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
January 31 2012 19:33 GMT
#318
TBO the carriers serves no purpose any time the carrier is used you can always look at the game as say those resources could have been used better on other units. The real problem is the removal of the mothership, it has become almost nessesary lategame PvZ I fear it may break the matchup for good :_(
gg no re
Scarbo
Profile Joined January 2012
294 Posts
January 31 2012 19:39 GMT
#319
I think the problem is with the Colossus. Besides being an A-move boring unit, it forces tons of anti-air, thus rendering a switch to carriers unreasonable, unless you can suddenly pop 10 carriers out of nowhere, which is not possible in a realistic scenario. I say remove the Colossus (put something else there) and give carriers the ability to fire while moving.
Kharnage
Profile Joined September 2011
Australia920 Posts
January 31 2012 20:05 GMT
#320
On February 01 2012 04:39 Scarbo wrote:
I think the problem is with the Colossus. Besides being an A-move boring unit, it forces tons of anti-air, thus rendering a switch to carriers unreasonable, unless you can suddenly pop 10 carriers out of nowhere, which is not possible in a realistic scenario. I say remove the Colossus (put something else there) and give carriers the ability to fire while moving.


Why would it even be logical to transition from colossus into carrier? If the carrier was actually good and didn't take forever to build why not open VR into carrier with air upgrades? ie; 2 viable tech paths!

The problem isn't transitioning from colossus, it's that at certain timings Z and T can almost blindly start viking/corruptor production because regardless which tech path you're going (colossus or carrier) they are countered with the same units.
Prev 1 14 15 16 17 18 94 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Patches' TLMC21 Bash #2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 123
Ketroc 29
StarCraft: Brood War
Artosis 606
Backho 140
NaDa 32
Sharp 19
ajuk12(nOOB) 14
Light 0
League of Legends
JimRising 27
Counter-Strike
fl0m1079
Stewie2K158
Super Smash Bros
hungrybox279
Other Games
summit1g6883
shahzam598
Day[9].tv292
C9.Mang0288
Skadoodle194
Maynarde152
RuFF_SC229
fpsfer 1
Organizations
Other Games
gamesdonequick1372
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV283
Other Games
• Scarra533
• Day9tv292
Upcoming Events
Afreeca Starleague
8h 35m
Soma vs Bisu
OSC
12h 35m
OSC
16h 35m
MaxPax vs Gerald
Solar vs Krystianer
PAPI vs Lemon
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
PiGosaur Monday
22h 35m
OSC
1d 21h
The PondCast
2 days
OSC
2 days
Wardi Open
3 days
CranKy Ducklings
4 days
Safe House 2
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Safe House 2
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.