• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:39
CEST 14:39
KST 21:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles5
StarCraft 2
General
September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
[Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7563 users

We Must Fight For The Carrier - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 94 Next
Sprouter
Profile Joined December 2009
United States1724 Posts
January 28 2012 11:04 GMT
#301
I think the carrier is one of those great signature units from BW but unfortunately this is not a democracy
HiSi
Profile Joined October 2011
United States68 Posts
January 28 2012 11:54 GMT
#302
On January 28 2012 13:05 BlueBoxSC wrote:
I don't play Protoss, and a lot of the complaints I generally hear are based around the 'limited' tech path of P, or rather, the rigidity.

So, what if...

Say the Cybernetics Core is a T1 building.

Robo, Stargate, Council = T2
Bay, Beacon, Archives/Dark = T3

Building any T2 building allows toss to build any T3 building? Then the units are built from the level three buildings. Upgrades would need to be reworked... ;~;

Just a random idea.


The real issue with this idea is it doesn't actually give protoss any added flexibility. The cyber core already acts in this manner, but if you unlocked the tier 3 tech with any of the tier 2 buildings, you couldn't utilize the buildings. A robo bay needs a robo to be worthwhile same with the fleet beacon. Personally I would really like to see the dark shrine merged with the Templar archives like in was in broodwar. I feel like this would help Templar openings quite a bit.
Hypatio
Profile Joined September 2010
549 Posts
January 28 2012 12:48 GMT
#303
Unit build times:

Ultralisk: 55 seconds
Battlecruiser: 90 seconds
Carrier: 120 seconds

I think I know why we never see carriers in game.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
January 28 2012 12:54 GMT
#304
The carrier is cool but it doesn't need tweaking.

It needs a complete remake since it's so terribly broken atm.
Ballack
Profile Joined April 2010
Norway821 Posts
January 28 2012 13:00 GMT
#305
It wouldn't be removed from the game, just the multiplayer, I'm sure you can play around with the carrier in Legacy of the Void. I do not get it's appeal really. Yes it's a staple unit in SC, but there are no firebats, dragoons (Fenix), Vulture (Raynor) or goliaths in WoL MP, why is the Carrier so special? This is nostalgia over the top, because carrier usage is really complacent and boring in SC2 as opposed to BW, and its role is severely watered down. So why not get a new flyer that actually has a useful niche?
Just when I thought I was out, Blizz pulled me back in..
Mohdoo
Profile Joined August 2007
United States15743 Posts
January 28 2012 19:49 GMT
#306
On January 28 2012 21:48 Hypatio wrote:
Unit build times:

Ultralisk: 55 seconds
Battlecruiser: 90 seconds
Carrier: 120 seconds

I think I know why we never see carriers in game.


Yeah, its so weird how Blizzard looked at underused units, identified them, then drastically reduced the build time on (almost) all of them. Reduce the build time and make it attack while moving and I guarantee it'll be seen in competitive play.
m3rciless
Profile Joined August 2009
United States1476 Posts
January 28 2012 19:54 GMT
#307
White-Ra just crushed at T with a carrier switch, for what its worth. he was 90 times better than him anyway though.
White-Ra fighting!
v3chr0
Profile Blog Joined April 2010
United States856 Posts
January 28 2012 20:00 GMT
#308
On January 29 2012 04:49 Mohdoo wrote:
Show nested quote +
On January 28 2012 21:48 Hypatio wrote:
Unit build times:

Ultralisk: 55 seconds
Battlecruiser: 90 seconds
Carrier: 120 seconds

I think I know why we never see carriers in game.


Yeah, its so weird how Blizzard looked at underused units, identified them, then drastically reduced the build time on (almost) all of them. Reduce the build time and make it attack while moving and I guarantee it'll be seen in competitive play.


QFT.

My sentiment exactly.

Don't get rid of it! The Carrier just needs attention, at least try to fix it and give it a run before it goes to HotS. We haven't seen Protoss users fully utilize Carriers, or even Phoenix for that matter. Can't a few Phoenix with great micro kill any amount of Mutas? This is hardly ever played out as such. Keeeeep it!
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Incognoto
Profile Blog Joined May 2010
France10239 Posts
January 28 2012 20:01 GMT
#309
+1! Long live the carrier. Screw the silly tempest.
maru lover forever
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
January 28 2012 20:06 GMT
#310
you'd just see stronger deathballs.

wouldn't mind if zerg got scourge. otherwise....
Pyre
Profile Joined July 2010
United States1940 Posts
January 28 2012 20:07 GMT
#311
Let it die, It doesn't work in this game. Everyone hates the tempest but atleast it has a roll as decent air to air unit.
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-01-28 20:14:57
January 28 2012 20:12 GMT
#312
Agree 100%

The key to the success of the carrier is how micreable was in Bw. Now in sc2 is useless cose is mainly another 1a unit.

Why not make it like in Bw with even more anti air in Sc2?? Please Blizz, fix it, make it a useful unit again.

Edit:

IMPORTANT: Some people think that Carrier in bw was just a moving 1a beast. It wasn't. It was a must-micro unit.
Chicken gank op
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 31 2012 18:59 GMT
#313
I really hope they don't remove the carrier =[
Luppa <3
Mohdoo
Profile Joined August 2007
United States15743 Posts
January 31 2012 19:06 GMT
#314
On January 29 2012 05:07 Pyre wrote:
Let it die, It doesn't work in this game. Everyone hates the tempest but atleast it has a roll as decent air to air unit.


If the Carrier was able to attack while moving, it would actually be a really great anti-air unit as well. Carriers were not afraid of mutalisks in BW. Scourge, yes, Mutas, no.

And lets not forget that the Carrier was also very micro intensive. How micro intensive does the tempest look to you? Its just aiming mini-storms.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 31 2012 19:25 GMT
#315
On January 29 2012 05:12 Belha wrote:
Agree 100%

The key to the success of the carrier is how micreable was in Bw. Now in sc2 is useless cose is mainly another 1a unit.

Why not make it like in Bw with even more anti air in Sc2?? Please Blizz, fix it, make it a useful unit again.

Edit:

IMPORTANT: Some people think that Carrier in bw was just a moving 1a beast. It wasn't. It was a must-micro unit.


I think another issue people do not take into account is the smart targeting in SC2. The fighters do not mess with the unit AI like they did in BW and marines/hydras/stalker just gun them down as they fly in. I don't think the ability to micro it more would help much, since viking/ruptors maul it so well and cost so much less. Maybe longer range and make it unable to move and fire, a super siege unit.

I don't hate the tempest. Really, as a protoss I am excited for any air unit that can fire, do a burst of damage and be microed away. Both the void ray and phoenix nickle and dime their targets to death.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 31 2012 19:28 GMT
#316
rm colo
Incredible Miracle
ooozer
Profile Joined August 2011
Germany231 Posts
January 31 2012 19:29 GMT
#317
I like the Carrier as a unit, but I don't want it anymore. Making it just like it's bw counter part would suck for me. I want diversity. The carrier is a relict of the past. I don't really thing the Tempest fulfills this role though. Seems to one dimensional to me. It needs a unique skill, not just absurd dmg.
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
January 31 2012 19:33 GMT
#318
TBO the carriers serves no purpose any time the carrier is used you can always look at the game as say those resources could have been used better on other units. The real problem is the removal of the mothership, it has become almost nessesary lategame PvZ I fear it may break the matchup for good :_(
gg no re
Scarbo
Profile Joined January 2012
294 Posts
January 31 2012 19:39 GMT
#319
I think the problem is with the Colossus. Besides being an A-move boring unit, it forces tons of anti-air, thus rendering a switch to carriers unreasonable, unless you can suddenly pop 10 carriers out of nowhere, which is not possible in a realistic scenario. I say remove the Colossus (put something else there) and give carriers the ability to fire while moving.
Kharnage
Profile Joined September 2011
Australia920 Posts
January 31 2012 20:05 GMT
#320
On February 01 2012 04:39 Scarbo wrote:
I think the problem is with the Colossus. Besides being an A-move boring unit, it forces tons of anti-air, thus rendering a switch to carriers unreasonable, unless you can suddenly pop 10 carriers out of nowhere, which is not possible in a realistic scenario. I say remove the Colossus (put something else there) and give carriers the ability to fire while moving.


Why would it even be logical to transition from colossus into carrier? If the carrier was actually good and didn't take forever to build why not open VR into carrier with air upgrades? ie; 2 viable tech paths!

The problem isn't transitioning from colossus, it's that at certain timings Z and T can almost blindly start viking/corruptor production because regardless which tech path you're going (colossus or carrier) they are countered with the same units.
Prev 1 14 15 16 17 18 94 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
12:00
INu's Battles#20
herO vs Rogue
IntoTheiNu 310
LiquipediaDiscussion
KCM Race Survival
10:00
2026 Season 3 Week 8
Kim Chul Min (afreeca) 1757
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 231
ProTech28
EnDerr 6
StarCraft: Brood War
firebathero 4704
Shuttle 1998
Horang2 677
EffOrt 594
ZerO 561
Snow 359
Stork 296
Light 263
Zeus 149
Pusan 130
[ Show more ]
ToSsGirL 79
Rush 60
Barracks 42
Sexy 38
910 29
sSak 21
NotJumperer 20
Sacsri 18
soO 15
SilentControl 13
Terrorterran 11
zelot 10
sorry 8
Noble 8
Icarus 6
Dota 2
Dendi927
Gorgc806
qojqva803
420jenkins99
Counter-Strike
olofmeister1227
byalli585
Heroes of the Storm
Liquid`Hasu153
Other Games
singsing1739
crisheroes376
Lowko307
B2W.Neo273
DeMusliM210
Happy182
PiGStarcraft166
Liquid`LucifroN106
Mew2King76
QueenE21
Organizations
StarCraft: Brood War
lovetv 8
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 60
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1099
Upcoming Events
OSC
9h 51m
IntoTheTV X SOOP
22h 21m
CranKy Ducklings
1d 21h
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
3 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.