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We Must Fight For The Carrier - Page 14

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Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
January 27 2012 13:20 GMT
#261
Honestly i'd like to see from now till HOTS blizzard doing a small carrier buff each patch ... like next patch maybe knock 10 seconds off the production time.

patch after ... interceptors that return to the carrier get repaired

etc etc just minor changes to increase the chance it gets used because honestly i dont think its "too far" away from being viable..
I'm in the bubblewrap league ... i just keep getting popped
Gollomor
Profile Joined June 2011
Austria51 Posts
January 27 2012 13:34 GMT
#262
Everytime if you have a Stargate and u know u win the fight and the game.
Everybody on this world build carrier.
Think at WhiteRas Carrier Build versus Darkforce.
Carrier are a powerfull unit in the right hand.

Pls Blizzard dont remove this epic Protoss Unit and DONT REMOVE THE MOTHERSHIP !!
We are the Blades of Aiur
PZyungprince
Profile Joined January 2012
United States13 Posts
January 27 2012 13:35 GMT
#263
On January 27 2012 15:01 Zzoram wrote:
Show nested quote +
On January 27 2012 14:54 PZyungprince wrote:
the reason why carrier is going to get removed in HOTS is becuz there is truly no real anti-carriers in zvp for zerg not to mention if u focus only on dealing with carrier zvp u will die to other stuff like stalkers/storm zealot and its all up to u as a zerg to move out and kill the protoss whenever they do that carrier build... toss will learn to just turtle up to mothership carriers and vr/high templar to storm vortex holy shit enough say... tell me how do u counter such thing with zerg... its exactly right to get removed u people need to stop mixing up BW/SC2 its a whole new game... learn to move on with the new way of starcrafting... and i believe blizzard know what they're doing.


How could a Zerg deal with Carriers in Broodwar? They had about the same anti-air options, except for the addition of Scourge.


Well hydralisk doesn't have speed, corruptor is different from scourges, scourges is a massive suicide unit (95 damage per hit or whatever) 8-10 of them gg a carrier. There for u need the support of corsair. But i dont get why u keep wanting to compare bw with sc2 they are all different units with different ability+different attack speed movement speed. where in bw u have hydralisk speed plague and swarm cloud for hydra in sc2 hydralisk are slow and very expensive and not as effective(main reason why they are getting speed back in HOTS same as ULTRALISK). Not to offend u but i myself is a GM every season play every pro u could name on ladder... im not the type of person who would ever call someone a hacker or being lame about the overpower unit/race... but i must say in WOL PVZ is quiet bullshit with carriers/collosus/archon/mothership/storm/blinkstalker/forcefield not to mention immortals/dt? LOL.. and u have the guts to say"they had about the same anti-air options, except for the addition of scourge" LOL u know how much scourge play a big part in anti air back in bw? i guess u never did or understand... u want carriers? give zerg back scourge and swarm cloud ill let u keep mothership also if u give us back lurker,sup?
u 6p me, i 10p u, cheese know cheese, Pro recognize pro. Noobs Never stop crying about imba...
kyllinghest
Profile Joined December 2011
Norway1607 Posts
January 27 2012 13:37 GMT
#264
I think carriers could play a significant role if they don't get erased. The introduction of the battle hellion and those goliath-like things will probably make mech much more viable against P, and the carrier obviously is good vs mech!
"NO" -Has
redDuke
Profile Joined March 2011
Australia207 Posts
January 27 2012 13:38 GMT
#265
On January 26 2012 09:17 Amlitzer wrote:
Long live the carrier!

Death to the deathball!


+1

carriers are AWESOME units, and deathball toss bores me sometimes (even as a toss player)
vile | FXO | Liquid | EG | coL
PZyungprince
Profile Joined January 2012
United States13 Posts
Last Edited: 2012-01-27 13:43:43
January 27 2012 13:43 GMT
#266
On January 27 2012 15:15 DarkPlasmaBall wrote:
Show nested quote +
On January 27 2012 14:54 PZyungprince wrote:
the reason why carrier is going to get removed in HOTS is becuz there is truly no real anti-carriers in zvp for zerg not to mention if u focus only on dealing with carrier zvp u will die to other stuff like stalkers/storm zealot and its all up to u as a zerg to move out and kill the protoss whenever they do that carrier build... toss will learn to just turtle up to mothership carriers and vr/high templar to storm vortex holy shit enough say... tell me how do u counter such thing with zerg... its exactly right to get removed u people need to stop mixing up BW/SC2 its a whole new game... learn to move on with the new way of starcrafting... and i believe blizzard know what they're doing.


Carriers are getting removed because they're overpowered in PvZ? Don't you find it somewhat odd that we almost never see them in pro-games then? You'd think it would be just as standard a late game transition as archon toilets!
.

FYI the game is about for 2 years now, strategies/timing are still being figured. Pro doesn't take risk in it yet...simply becuz they do not want to drop a game for trying out new strats. But sooner or later when people realize how retarded it is for zvp becuz of carriers it will get abused... Main reason why David Kim/Blizzard secure their job of imbalance management is becuz people like you. With the lack of knowledge of the game thinking u know everything yet u have no idea, will never do balancing management.... TY bring out more pros to compare please if not do BW/SC2 compare... heck even day[9] to see what he has to say????
u 6p me, i 10p u, cheese know cheese, Pro recognize pro. Noobs Never stop crying about imba...
DarkPlasmaBall
Profile Blog Joined March 2010
United States46132 Posts
Last Edited: 2012-01-27 14:21:51
January 27 2012 14:08 GMT
#267
On January 27 2012 22:43 PZyungprince wrote:
Show nested quote +
On January 27 2012 15:15 DarkPlasmaBall wrote:
On January 27 2012 14:54 PZyungprince wrote:
the reason why carrier is going to get removed in HOTS is becuz there is truly no real anti-carriers in zvp for zerg not to mention if u focus only on dealing with carrier zvp u will die to other stuff like stalkers/storm zealot and its all up to u as a zerg to move out and kill the protoss whenever they do that carrier build... toss will learn to just turtle up to mothership carriers and vr/high templar to storm vortex holy shit enough say... tell me how do u counter such thing with zerg... its exactly right to get removed u people need to stop mixing up BW/SC2 its a whole new game... learn to move on with the new way of starcrafting... and i believe blizzard know what they're doing.


Carriers are getting removed because they're overpowered in PvZ? Don't you find it somewhat odd that we almost never see them in pro-games then? You'd think it would be just as standard a late game transition as archon toilets!
.

FYI the game is about for 2 years now, strategies/timing are still being figured. Pro doesn't take risk in it yet...simply becuz they do not want to drop a game for trying out new strats. But sooner or later when people realize how retarded it is for zvp becuz of carriers it will get abused... Main reason why David Kim/Blizzard secure their job of imbalance management is becuz people like you. With the lack of knowledge of the game thinking u know everything yet u have no idea, will never do balancing management.... TY bring out more pros to compare please if not do BW/SC2 compare... heck even day[9] to see what he has to say????


So carriers will be completely removed from the game because you claim they're overpowered in PvZ... not because we've actually seen any evidence of this, from tournaments or from the pros, but because you think you have special foresight?

All I can say is that I'm glad that every other unit has been nerfed and buffed when severe imbalances have been found (and not completely removed from the game), and it's rather interesting that no one uses this apparent auto-win PvZ unit.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 27 2012 14:12 GMT
#268
On January 27 2012 22:38 redDuke wrote:
Show nested quote +
On January 26 2012 09:17 Amlitzer wrote:
Long live the carrier!

Death to the deathball!


+1

carriers are AWESOME units, and deathball toss bores me sometimes (even as a toss player)

Who says one can not make deathball out of carriers?
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
January 27 2012 14:18 GMT
#269
I play zerg and I endorse this thread.

My sugestion is that, like the OP said, give the Carrier the Attack while moving ability to improve micro ability. Also if the Interceptors still remain with a production cost, give the carrier a button in wich all your interceptors return to the Carrier. With this you can micro even better since if you see your opponent with superior force you can put your interceptors safe without much loss.

♥ Carrier
aka Wardo
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 27 2012 14:20 GMT
#270
On January 27 2012 22:43 PZyungprince wrote:
Show nested quote +
On January 27 2012 15:15 DarkPlasmaBall wrote:
On January 27 2012 14:54 PZyungprince wrote:
the reason why carrier is going to get removed in HOTS is becuz there is truly no real anti-carriers in zvp for zerg not to mention if u focus only on dealing with carrier zvp u will die to other stuff like stalkers/storm zealot and its all up to u as a zerg to move out and kill the protoss whenever they do that carrier build... toss will learn to just turtle up to mothership carriers and vr/high templar to storm vortex holy shit enough say... tell me how do u counter such thing with zerg... its exactly right to get removed u people need to stop mixing up BW/SC2 its a whole new game... learn to move on with the new way of starcrafting... and i believe blizzard know what they're doing.


Carriers are getting removed because they're overpowered in PvZ? Don't you find it somewhat odd that we almost never see them in pro-games then? You'd think it would be just as standard a late game transition as archon toilets!
.

FYI the game is about for 2 years now, strategies/timing are still being figured. Pro doesn't take risk in it yet...simply becuz they do not want to drop a game for trying out new strats. But sooner or later when people realize how retarded it is for zvp becuz of carriers it will get abused... Main reason why David Kim/Blizzard secure their job of imbalance management is becuz people like you. With the lack of knowledge of the game thinking u know everything yet u have no idea, will never do balancing management.... TY bring out more pros to compare please if not do BW/SC2 compare... heck even day[9] to see what he has to say????


This must be the worst post I've seen in weeks. My brain cells are committing suicide.
Revolutionist fan
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
January 27 2012 14:24 GMT
#271
On January 27 2012 22:43 PZyungprince wrote:
Show nested quote +
On January 27 2012 15:15 DarkPlasmaBall wrote:
On January 27 2012 14:54 PZyungprince wrote:
the reason why carrier is going to get removed in HOTS is becuz there is truly no real anti-carriers in zvp for zerg not to mention if u focus only on dealing with carrier zvp u will die to other stuff like stalkers/storm zealot and its all up to u as a zerg to move out and kill the protoss whenever they do that carrier build... toss will learn to just turtle up to mothership carriers and vr/high templar to storm vortex holy shit enough say... tell me how do u counter such thing with zerg... its exactly right to get removed u people need to stop mixing up BW/SC2 its a whole new game... learn to move on with the new way of starcrafting... and i believe blizzard know what they're doing.


Carriers are getting removed because they're overpowered in PvZ? Don't you find it somewhat odd that we almost never see them in pro-games then? You'd think it would be just as standard a late game transition as archon toilets!
.

FYI the game is about for 2 years now, strategies/timing are still being figured. Pro doesn't take risk in it yet...simply becuz they do not want to drop a game for trying out new strats. But sooner or later when people realize how retarded it is for zvp becuz of carriers it will get abused... Main reason why David Kim/Blizzard secure their job of imbalance management is becuz people like you. With the lack of knowledge of the game thinking u know everything yet u have no idea, will never do balancing management.... TY bring out more pros to compare please if not do BW/SC2 compare... heck even day[9] to see what he has to say????


Actually I know of some EU pros that have tried to use the carrier and make it work but it never ended up working out for various reasons, saying that it hasn't been tried is just dumb, there's significant problems with it that most people have already bought up in this thread and to say that stuff about PvZ is just ludicrous.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Cosmos
Profile Joined March 2010
Belgium1077 Posts
January 27 2012 14:26 GMT
#272
+1 !!!! I don't want to see the carrier dissapear, they can give it exactly the same stats as their new ultimate protoss unit but let it keep the design !
http://www.twitch.tv/becosmos
willoc
Profile Joined February 2011
Canada1530 Posts
January 27 2012 15:04 GMT
#273
On January 27 2012 07:55 a176 wrote:
Show nested quote +
On January 27 2012 05:36 BeeNu wrote:
Can we fight for the Lurker while we're at it?


Why not? Swarm host is exactly a crawling brood lord. Atleast the lurker has a different attack.


No it isn't... For one thing the the Swarm Host does not do direct damage like a brood lord. Second it does not have range. Third it does not need a target to use it's ability.
Be bold and mighty forces will come to your aid!
Mohdoo
Profile Joined August 2007
United States15743 Posts
January 27 2012 17:49 GMT
#274
On January 27 2012 23:18 EdSlyB wrote:
I play zerg and I endorse this thread.

My sugestion is that, like the OP said, give the Carrier the Attack while moving ability to improve micro ability. Also if the Interceptors still remain with a production cost, give the carrier a button in wich all your interceptors return to the Carrier. With this you can micro even better since if you see your opponent with superior force you can put your interceptors safe without much loss.

♥ Carrier


It warms my heart to see my enemies come to my people's aid.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
January 27 2012 18:14 GMT
#275
On the strategic side of things, the carrier has a very unique property that no other unit of protoss (or any other race) has. Upgrade effectiveness!
I view carriers as a way for protoss to expand on an upgrade advantage, as +air weapons for the carrier does a huuuge impact on damage, as does +armor on defense.

I can definitely see a use for the carriers not explored yet, in forcing the enemy away from upgrades in favor of econ or army, and then pop out a few +2 carriers while they have no +armor yet.
Any sufficiently advanced technology is indistinguishable from magic
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 27 2012 20:21 GMT
#276
I think this idea has gotten around the Korean community. I've been smurfed at least like 6 times in the last 2 days with carriers.
Mohdoo
Profile Joined August 2007
United States15743 Posts
January 27 2012 22:20 GMT
#277
On January 28 2012 05:21 Chaggi wrote:
I think this idea has gotten around the Korean community. I've been smurfed at least like 6 times in the last 2 days with carriers.


I can only pray that the metagame shifts quickly enough for Blizzard to reconsider!
Young_Gun
Profile Joined November 2011
United Kingdom18 Posts
January 27 2012 23:22 GMT
#278
Regarding the Protoss carrier:
- Blizz need to stop the hate and should try going all out to buff the carrier before trying to remove it! I hate how David Kim is saying "oh we could buff it but we don't think it will solve the problem". Well I think that is BS! Why can't they just implement the major buffs for carrier and have it in Public Test Roomto see if the carrier will improve! If not then proceed differently. I really hate how David Kim can be so dismissive of the most obvious suggestions while pretending to care about the community's opinion.

- Also, how much influence does Kim has in the game design anyway? I am quite sick and tired of his endless half hearted answers while major balance problem remain

- HOTS cannot be relied on to balance everything since HOTS is a different game. Blizzard should stick to their word and keep WOL alive through patches and improvements and allow players the chance to play 2 balance games separately (HOTS and WOL)

Some possible improvements to the carrier (this is purely brainstorming and does not take into account balance). This is to show that Blizzard should at least try some form of buff for the carrier before removing it!

- Significant reduction in build time
- Health and shield increase
- Speed increase, Interceptor's range increase so vikings have to at least get into firing range of carriers when they try to snipe the carrier
- Special hardened shield similar to Immortals that allows the carrier to stand up to initial fire
- Burst special attack for interceptors
- Cost reduction for carriers - currently in terms of cost, health, damage etc. Carriers are less cost effective than Battle Cruisers.
- Equipped carriers with photon canons so that when all interceptors die, they can still defend themselves (also lessen the effectiveness of vikings/corruptors)
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2012-01-27 23:27:17
January 27 2012 23:24 GMT
#279
On January 27 2012 22:43 PZyungprince wrote:
Show nested quote +
On January 27 2012 15:15 DarkPlasmaBall wrote:
On January 27 2012 14:54 PZyungprince wrote:
the reason why carrier is going to get removed in HOTS is becuz there is truly no real anti-carriers in zvp for zerg not to mention if u focus only on dealing with carrier zvp u will die to other stuff like stalkers/storm zealot and its all up to u as a zerg to move out and kill the protoss whenever they do that carrier build... toss will learn to just turtle up to mothership carriers and vr/high templar to storm vortex holy shit enough say... tell me how do u counter such thing with zerg... its exactly right to get removed u people need to stop mixing up BW/SC2 its a whole new game... learn to move on with the new way of starcrafting... and i believe blizzard know what they're doing.


Carriers are getting removed because they're overpowered in PvZ? Don't you find it somewhat odd that we almost never see them in pro-games then? You'd think it would be just as standard a late game transition as archon toilets!
.

FYI the game is about for 2 years now, strategies/timing are still being figured. Pro doesn't take risk in it yet...simply becuz they do not want to drop a game for trying out new strats. But sooner or later when people realize how retarded it is for zvp becuz of carriers it will get abused... Main reason why David Kim/Blizzard secure their job of imbalance management is becuz people like you. With the lack of knowledge of the game thinking u know everything yet u have no idea, will never do balancing management.... TY bring out more pros to compare please if not do BW/SC2 compare... heck even day[9] to see what he has to say????

Remember when HongUnPrime didn't make carriers in every matchup? He was still in the GSL

Carriers are cost ineffective in small numbers, and take impossibly long to make. There is no way to amass several without being scouted, and then once you are, they move so slowly that it's very unlikely they'll ever survive crossing the map.

Not to mention in any PvX matchup by the time you have a fleet beacon, interceptor speed, and any air upgrades (thus making it worth while to create ANY carriers at all) your opponent is going to have the units to annihilate you when you move out. (corruptors, vikings, etc)
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
enwah
Profile Joined December 2011
Japan1 Post
Last Edited: 2012-01-28 03:36:36
January 28 2012 03:29 GMT
#280
I agree completely. It may be out of ignorance or fear of change, but we are talking about the carrier here. Long live it. I am not sure about the changes you have suggested. Speed, yes. It could even be interesting to see carriers get a teleport similar to the stalkers. Rather than speed have a teleport in/out, not sure how much distance I would set it to though. You would gain no terrain advantage, which the stalkers gain with their teleport, but the ability to move around freely would be interesting. We have yet to see a teleporting air unit and I am not sure how it would play out in a real game. Just a thought. There also needs to be definite work in the attack of the interceptors. The tempest also seems interesting and nobody should overlook the possibilities there. With a little bit of work it could be interesting to see them coexist. It would take a lot of work. Make an upgrade from the phoenix to something similar to the tempest to give it that spread air attack. The gravitation beam, or whatever, to be replaced with some land damage (sounds too similar to the void ray, I guess my ideas have been ruined). I have no idea. The more I think about it though, I would like a carrier with a teleport ability.

Unfortunately in SC2 I have gone the way of zerg. With the coming changes to zerg I am also upset. I believe in a fight for the overseer and the removal of this hideous viper thing. Getting rid of the overseer will mean that you may have to wait for the lair upgrade then possibly build the spire (I imagine this is where this viper thing would come from) to get a mobile detector. Being stuck with spore colonies that late in the game could be disastrous. So, this viper gives you a mobile detector, a pluck ability, ocular parasite, and the opposite of the defiler's dark swarm. I'd rather see the queen get an upgrade and become a more viable unit. Hit the lair, upgrade the queen and give it the pluck and this cloud ability. As for ocular parasite, I'll be all kinds of thrilled when my "ocular parasited" roach gets toasted and dts take over. Not too excited about anything parasitic. If you want to overpower it, hell give it a healing spray type ability, whatever. Keep the overseer and give the queen some action.

Sorry to change the subject from the carrier. The almighty capital ship of the toss is not the only unit that has become endangered, or soon to be extinct.
gl hf
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TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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