Skill gap between friends: how to keep SC2 fun? - Page 2
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SCevermore
United States32 Posts
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ishboh
United States954 Posts
i remember the fondest memory of LAN gaming for me was playing my friends 2v1 all the time in halo 2. i would usually win, but the scores were always like 45-50, or something really close. | ||
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iNbluE
Switzerland674 Posts
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FusionMrWet
United States121 Posts
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aderum
Sweden1459 Posts
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Obscura.304
150 Posts
Basically, it's a 2 vs. 1, they turn on shared control, one of them focuses purely on macro, and the other one chooses Terran, lifts his command center off to a corner at the start of the game, and focuses purely on microing the units his teammate builds. Depending on how close/far the skill levels are (hard to tell, I haven't seen Bronze play in ages), this can do a lot to even things out, since their multitasking can be better pretty much by definition. | ||
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kickboxerj
Denmark4 Posts
Personaly im a master league Terran, and i offen play with my mate from bronze to gold. Even though the gab is so big, we still mange to make it work. here is some tips. First you have to know that they do not understand the game as a you do. You know more of the mechanics and tact. So in order to make a fun game, you need to not play " for real", you have to maybe try new stuff out, and even though you know it will fail, you still try. -Dont make it a goal to win. - Try risky things. Double expand, funny stats. - If you see them go some special unit, then you go the waekess agianst them and still try. - Rolling over one is not fun, you want to make it hard for you self. Focus on micro and let you macro slip, if you know thiers macro is sliping. - Make hidden things, overrun them, make big fight with waek units. as many attacks at once as you can. Make it fun and hard for you to keep up with. -Maybe dont build anything the first minut. -Most important, DONT LET THEM KNOW WHAT IS COMMING. Focus on pure fun and no real tactics.! So for my bad english, i hope you can understand anyways. - Kickboxerj | ||
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_fool
Netherlands678 Posts
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Insomni7
667 Posts
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Rabbet
Canada404 Posts
Here are some simple rules that should help play against the these players 1. Never use a cloaked unit 2. Try to stay away from flying units 3. Avoid expanding unless you know the bad has expanded 4. Don't get upgrades, especially things like stim, charge or burrow 5. Never cast a spell, in fact don't make spell casters 6. If he makes a single void ray, gg and leave immediately to let him know he is the boss | ||
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Louis8k8
Canada285 Posts
I also don't fool around. Because the league difference is usually something like: I'm at your base with 3 banelings, 2 zerglings 1 hydra, 1 roach and 10 overseers. Why do you have 3 marines and no walls? It's 9:00. I don't like sitting and doing nothing, but if I'm doing something, my friend seems to be doing nothing in comparison and it gets boring. This also goes to the friends who are way better than I am. It's boring for them and I can't keep up. On January 18 2012 00:44 Rabbet wrote: 6. If he plays terran, zerg or protoss, gg and leave immediately to let him know he is the boss *edited | ||
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Atreides
United States2393 Posts
Its tough, I used to have a ton of friends I gamed with all the time, but I couldnt ever sell them on SC and now they all just play CoD and shit and I dont get to play with them any more. The only decent "RL" practice partner I have is one of my friends roommates and the funny thing is I have never actually met him in person. ![]() SC2 is particularly rough in this respect because at least as far as 1v1 goes the skill spread is very very large. A high plat-low diamond player has virtually zero chance of ever beating a mid master player. | ||
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MHT
Sweden1026 Posts
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MrTortoise
1388 Posts
I dont get why noobs expect to win games at all. If you know next to nothing and you win the game ... well you just wasted time. There is a proverb in a game i love that is 'lose your first hundred games as fast as you can'. Most people hear it and think 'i wont lose 100 games, ill start winning before that'. they don't seem to get that loosing and finding all the ways to lose is probably more important. Especially given that your way to win is probably bad and relies on other guy being a noob also. The alternative is they think i will lose 100 games? that doesn't sound like fun! No, but it may reprogram you into not being a superficial douche. I also don't get why people are brought up thinking that the objective in team games is to win *at all costs*. The point of games is to train certain skills and find ways to apply them in life - and most importantly have fun because the stakes are almost zero. Sadly winning = fun for most people. Also spending time to get good != fun either unless it translates into immediate results. People also dont get that knowing shit in terms of execution also involves all the pathways to your limbs and they take time to train. People are also incredibly bad at giving themselves ways to measure objectivley so cannot see progress. But then maybe as im a stoner so i get my instant gratification whenever i like elsewhere. Seems to be making sweeping generalizations on forums tbh. I think its because people have to push themselves in life and cba doing so in games. But if you are 20 or under that's a bullshit excuse that deserves a slap imo. Problem i have is that you cant play teaching games with most people because they dont like it when you tell them that you are but then act like dicks when you lose after playing with 1 hand behind your back or whilst looking in a mirror or somethign retarded. The best games i know all have amazing handicap systems that transform the meta game in ways that can be applied in even games given the right situations - eg go. IE they build up many instances of common situations with lots of symmetry so iterations of ideas can happen quickly and independantly in the noobs head yet the stronger player has to take all of the instances into account at once in order to play. | ||
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aebriol
Norway2066 Posts
For example, limit yourself to a 30 food army. But no limit on defensive structures. Limit yourself to 30 workers - and no 1 base all ins. Don't ever upgrade anything. | ||
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MyNameIsFourteen
United States12 Posts
Another thing we've done is introduce distractions for the 'more skilled' player in a 1v1. If one of the players has to constantly explain what he is doing or answer the questions of a 3rd person or a small audience - even better if said audience is interested in Starcraft but doesn't play - then that player will have his hands full and a lower skilled opponent might be able to keep up. On top of that, it's a cool way to 'preach' the good news of Starcraft to your friends. | ||
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-_-Quails
Australia796 Posts
On January 17 2012 22:58 YipMan wrote: Well, honestly you can't resist improving if you do something repeatedly. And if you can't take the advice to build more workers or to build a gateway at 13 instead of building it at 18 supply, what's the point playing then? From Bronze to Diamond it's really just about macro, it does not really matter that much what units you build, just keep the money low... You would be surprised at the things that keep some people in bronze. I have obsed custom games where one player insisted on opening with 2 banshees then using them to kill off the tech lab on the starport before attacking. They would easily be silver if they didn't waste time destroying their own buildings whenever they deciide they won't need them again. | ||
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unit
United States2621 Posts
rofl times ppl always seem far worse at bw than they do at sc2 cuz of no automine&shit making life easier xD | ||
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MajorityofOne
Canada2506 Posts
Alternatively, just tell the bad players to make more pylons and probes :D | ||
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Zorkmid
4410 Posts
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