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Skill gap between friends: how to keep SC2 fun? - Page 2

Forum Index > SC2 General
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SCevermore
Profile Joined December 2011
United States32 Posts
January 17 2012 14:20 GMT
#21
This thread kinda hits home for me , I have this friend who I've quickly outpaced (Not by a lot I'm Gold and he's Silver) , and whenever we play I almost always win. He gets kinda worked up about losing , and I end up feeling like a dick because I won.
ishboh
Profile Joined October 2010
United States954 Posts
January 17 2012 14:24 GMT
#22
imbalanced teams, 2v5...the two best against the 5 worst...and so on.

i remember the fondest memory of LAN gaming for me was playing my friends 2v1 all the time in halo 2. i would usually win, but the scores were always like 45-50, or something really close.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
January 17 2012 14:24 GMT
#23
Good suggestions here. Off racing is a good solution, and it renews the experience for the better players. UMS is another one of course.
ლ(╹◡╹ლ)
FusionMrWet
Profile Joined February 2011
United States121 Posts
January 17 2012 14:24 GMT
#24
i had this same problem, so i would just play 2v2, 3v3, 4v4 with them on ladder and just not take the game seriously. If we were going to do costums, we would normally do ums or ffa's in which the better players off raced and screwed around making mass lings or somethingm like that
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
January 17 2012 14:27 GMT
#25
you should just make the best one play offrace, or put restrictions on them (IE, only make marine or something) =)
Crazy people dont sit around and wonder if they are insane
Obscura.304
Profile Blog Joined September 2010
150 Posts
Last Edited: 2012-01-17 14:33:47
January 17 2012 14:29 GMT
#26
Depending on how good your friends are, you could have them do a team-melee against you.

Basically, it's a 2 vs. 1, they turn on shared control, one of them focuses purely on macro, and the other one chooses Terran, lifts his command center off to a corner at the start of the game, and focuses purely on microing the units his teammate builds. Depending on how close/far the skill levels are (hard to tell, I haven't seen Bronze play in ages), this can do a lot to even things out, since their multitasking can be better pretty much by definition.
kickboxerj
Profile Joined December 2010
Denmark4 Posts
January 17 2012 14:39 GMT
#27
I've been in the same situation.


Personaly im a master league Terran, and i offen play with my mate from bronze to gold.

Even though the gab is so big, we still mange to make it work. here is some tips.
First you have to know that they do not understand the game as a you do. You know more of the mechanics and tact. So in order to make a fun game, you need to not play " for real", you have to maybe try new stuff out, and even though you know it will fail, you still try.

-Dont make it a goal to win.
- Try risky things. Double expand, funny stats.
- If you see them go some special unit, then you go the waekess agianst them and still try.
- Rolling over one is not fun, you want to make it hard for you self. Focus on micro and let you macro slip, if you know thiers macro is sliping.
- Make hidden things, overrun them, make big fight with waek units. as many attacks at once as you can. Make it fun and hard for you to keep up with.
-Maybe dont build anything the first minut.
-Most important, DONT LET THEM KNOW WHAT IS COMMING. Focus on pure fun and no real tactics.!

So for my bad english, i hope you can understand anyways.

- Kickboxerj
_fool
Profile Joined February 2011
Netherlands678 Posts
January 17 2012 15:30 GMT
#28
Hm. Stuff like "keep the game fun" seems to be a thin line to walk. PF rushing your friends sounds hilarious, until they actually lose to it. Then it suddenly appears BM. So I'd go for the more cooperative variations. I've never tried UMS, might give that a go too.
"News is to the mind what sugar is to the body"
Insomni7
Profile Joined June 2011
667 Posts
January 17 2012 15:36 GMT
#29
Maybe im an asshole, but I just put as much pressure on my friends as possible to improve. Many of them actually do want to get better but are slacking. My friends who play SC2 are gold-bronze while im diamond. Perhaps the skill gap isnt so great there because we have no problem having fun with ladder 2v2s and 3v3s and even ffas sometiimes.
Never Forget.
Rabbet
Profile Joined December 2009
Canada404 Posts
Last Edited: 2012-01-17 15:44:37
January 17 2012 15:44 GMT
#30
I have a friend who was bad. I could get him to play 3-5 games at most and then he would quit because he was mad he lost. But I didn't know what else to do I tried everything short of going afk and still beat him. Coaching him was just as bad as he's a "I get it" type person who clearly doesn't get it. I didn't understand what his mentality was until I discovered that he believes that there should be a super unit that, as long as you build these units, you should never be able to lose the game.

Here are some simple rules that should help play against the these players

1. Never use a cloaked unit
2. Try to stay away from flying units
3. Avoid expanding unless you know the bad has expanded
4. Don't get upgrades, especially things like stim, charge or burrow
5. Never cast a spell, in fact don't make spell casters
6. If he makes a single void ray, gg and leave immediately to let him know he is the boss
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-01-17 15:46:51
January 17 2012 15:44 GMT
#31
We'd co-op insane or UMS. Ladder or melee doesn't work for me. I don't want to play 100% because that's just mean. But if it's ladder, I give too much shit (not verbally, just in my head) about the results.

I also don't fool around. Because the league difference is usually something like: I'm at your base with 3 banelings, 2 zerglings 1 hydra, 1 roach and 10 overseers. Why do you have 3 marines and no walls? It's 9:00.

I don't like sitting and doing nothing, but if I'm doing something, my friend seems to be doing nothing in comparison and it gets boring. This also goes to the friends who are way better than I am. It's boring for them and I can't keep up.

On January 18 2012 00:44 Rabbet wrote:
6. If he plays terran, zerg or protoss, gg and leave immediately to let him know he is the boss

*edited
Atreides
Profile Joined October 2010
United States2393 Posts
January 17 2012 15:46 GMT
#32
My brother is not nearly as serious as me about the game and not nearly as good. So we just play 2's and its great. It doesn't bother me at all that I can pick up random other person close to my level and do much better because I like to play with him. I used to play practice games with him where i played my offrace but he is really touchy and would get even more pissed if (when) he lost to my offrace even though it was at least close to a level where he was learning/getting practice out of it. Occasionally I'll play him 1v1 now but for teaching purposes only to show him what a build looks like when he faces it, or to demonstrate something specific.

Its tough, I used to have a ton of friends I gamed with all the time, but I couldnt ever sell them on SC and now they all just play CoD and shit and I dont get to play with them any more. The only decent "RL" practice partner I have is one of my friends roommates and the funny thing is I have never actually met him in person.

SC2 is particularly rough in this respect because at least as far as 1v1 goes the skill spread is very very large. A high plat-low diamond player has virtually zero chance of ever beating a mid master player.
MHT
Profile Joined August 2010
Sweden1026 Posts
Last Edited: 2012-01-17 15:52:57
January 17 2012 15:48 GMT
#33
The handicap system from WC3 would have been really useful here i think. Try looking for custom games that might have that implemented. You could set players unit HP% so one player could have 70%hp on his units while another had 100% for example.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-01-17 16:11:06
January 17 2012 15:52 GMT
#34
The problem i have is people who cba learning the game but expect to win.

I dont get why noobs expect to win games at all. If you know next to nothing and you win the game ... well you just wasted time. There is a proverb in a game i love that is 'lose your first hundred games as fast as you can'. Most people hear it and think 'i wont lose 100 games, ill start winning before that'. they don't seem to get that loosing and finding all the ways to lose is probably more important. Especially given that your way to win is probably bad and relies on other guy being a noob also. The alternative is they think i will lose 100 games? that doesn't sound like fun! No, but it may reprogram you into not being a superficial douche.

I also don't get why people are brought up thinking that the objective in team games is to win *at all costs*. The point of games is to train certain skills and find ways to apply them in life - and most importantly have fun because the stakes are almost zero.

Sadly winning = fun for most people.
Also spending time to get good != fun either unless it translates into immediate results. People also dont get that knowing shit in terms of execution also involves all the pathways to your limbs and they take time to train. People are also incredibly bad at giving themselves ways to measure objectivley so cannot see progress.

But then maybe as im a stoner so i get my instant gratification whenever i like elsewhere. Seems to be making sweeping generalizations on forums tbh.

I think its because people have to push themselves in life and cba doing so in games. But if you are 20 or under that's a bullshit excuse that deserves a slap imo.

Problem i have is that you cant play teaching games with most people because they dont like it when you tell them that you are but then act like dicks when you lose after playing with 1 hand behind your back or whilst looking in a mirror or somethign retarded.

The best games i know all have amazing handicap systems that transform the meta game in ways that can be applied in even games given the right situations - eg go. IE they build up many instances of common situations with lots of symmetry so iterations of ideas can happen quickly and independantly in the noobs head yet the stronger player has to take all of the instances into account at once in order to play.
aebriol
Profile Joined April 2010
Norway2066 Posts
January 17 2012 15:52 GMT
#35
Just do stuff that you know is stupid.

For example, limit yourself to a 30 food army. But no limit on defensive structures.

Limit yourself to 30 workers - and no 1 base all ins.

Don't ever upgrade anything.

MyNameIsFourteen
Profile Joined December 2011
United States12 Posts
January 17 2012 15:54 GMT
#36
My friends focus on playing 3v3 or 4v4 against the rest of the internet - teams of mixed skill can be a lot of fun for everyone involved as long as the higher skilled players can chill out.

Another thing we've done is introduce distractions for the 'more skilled' player in a 1v1. If one of the players has to constantly explain what he is doing or answer the questions of a 3rd person or a small audience - even better if said audience is interested in Starcraft but doesn't play - then that player will have his hands full and a lower skilled opponent might be able to keep up. On top of that, it's a cool way to 'preach' the good news of Starcraft to your friends.
-_-Quails
Profile Joined February 2011
Australia796 Posts
January 17 2012 15:56 GMT
#37
On January 17 2012 22:58 YipMan wrote:
Show nested quote +
On January 17 2012 22:36 Josh111 wrote:
On January 17 2012 22:27 YipMan wrote:
On January 17 2012 22:19 Iranon wrote:
Maybe share control? Try having the bronze players actually make attacking decisions, but the better players control production cycles and scouting. Then both parties would have strong macro and strategic information, and the bronze players could skip right to the fun part (for them), smashing things into other things.


Yea, they shall keep stuck and never improve! Sounds logical.


Well the thing is, they do not want to improve. They are not playing sc2 to go up in ranks, they are ok with bronze.


Well, honestly you can't resist improving if you do something repeatedly. And if you can't take the advice to build more workers or to build a gateway at 13 instead of building it at 18 supply, what's the point playing then?

From Bronze to Diamond it's really just about macro, it does not really matter that much what units you build, just keep the money low...

You would be surprised at the things that keep some people in bronze. I have obsed custom games where one player insisted on opening with 2 banshees then using them to kill off the tech lab on the starport before attacking. They would easily be silver if they didn't waste time destroying their own buildings whenever they deciide they won't need them again.
"I post only when my brain works." - Reaper9
unit
Profile Blog Joined March 2009
United States2621 Posts
January 17 2012 16:00 GMT
#38
I had the same problem with my hs club where i was the only one who played competitively and genuinely improved it got to the point where i would still win in 1v7s (assuming no worker rush lol) on bgh against them purely because of my mechanics (and i would offrace for that too! as terran instead of P/Z since P is my main and Z "mutas are imba when you use them" looool) anyway it was at the point where whenever we had competitions they would just cut me out of the whole thing and give me half the prize (usually like $5) to commentate for those who aren't playing and explain why people are so bad xD "and now xxxxx here is attempting to go 1base carrier reaver high templar which is just bad in so many ways while xxxx is realizing this and just building mass hydra to just walk into his base and kill him" 5 minutes later "and the storms hold! xxxx missed his timing by several minutes and did not attempt to micro his hydras!!!!! xxxxx is our winner"

rofl times ppl always seem far worse at bw than they do at sc2 cuz of no automine&shit making life easier xD
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
January 17 2012 16:02 GMT
#39
If you're playing 2v2/3v3s, cant you try to get an even distribution of good and bad players on each team? Or are there always toom many bronzies vs legit players or vice-versa?

Alternatively, just tell the bad players to make more pylons and probes :D
Zorkmid
Profile Joined November 2008
4410 Posts
January 17 2012 16:03 GMT
#40
Isn't there a built it handicapper thing? I haven't used it though.
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