No...but they do..
Q & A With David Kim - Page 4
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CrY.
Japan97 Posts
No...but they do.. | ||
ThaSlayer
707 Posts
On December 16 2011 12:29 Sabu113 wrote: Yeah but Terrans cant win anymore in a balanced game. -.- That one and the nerf question were just poor questions to ask. KA one was fair enough but once again he dodged the question everyone wanted answered: Why no energy up? He also dodged how it is the weakest caster around currently. In terms of casters, the raven is pretty weak imo. (except in late game air t v t) Would love to see blizzard's plans for the raven. | ||
Rinrun
Canada3509 Posts
Haha. I really want to see snipe get a nerf though... it's painful watching TvZ nowadays. | ||
D_K_night
Canada615 Posts
Since roach range has been buffed, depot is required before rax, and rax build time increase, reapers can honestly stand to have their speed upgrade back to the way it was. 5 rax reaper will never be the huge threat it used to be due to these nerfs, even with early speed upgrade. If David Kim is still a bit paranoid, then just make some adjustments to the upgrade time. | ||
Humanfails
224 Posts
On December 16 2011 13:18 Ghola wrote: Remembering your larvae injects is not hard ... at all. Have you played Brood War? It requires 10X the mechanics and multitasking that there is in SC2. 10 years zerg brood war player. Don't lie. there were no forced macro mechanics in the game. | ||
lessQQmorePEWPEW
Jamaica921 Posts
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WightyCity
Canada887 Posts
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Bagi
Germany6799 Posts
On December 16 2011 11:58 babo213 wrote: His answers don't seem to indicate things are going to change... What do you think should change? To me, the interview was more "things wont change until HOTS". | ||
Kharnage
Australia920 Posts
On December 16 2011 13:28 Bagi wrote: What do you think should change? To me, the interview was more "things wont change until HOTS". Terran needs to do double damage to zealot type units. That will fix EVERYTHING! | ||
Ghola
United States55 Posts
On December 16 2011 13:23 Humanfails wrote: 10 years zerg brood war player. Don't lie. there were no forced macro mechanics in the game. The reason there are forced mechanics in SC2 is because Blizzard rightly realized that with multiple building selection, no unit selection cap, automine, and smartcast, the mechanical skill cap for Starcraft 2 would be too low. Especially for Zerg, whose units all come from the same building. | ||
avilo
United States4100 Posts
On December 16 2011 12:29 Dingobloo wrote: Some additional info from the community manager too: Lol avilo. Why is it "lol" that I brought up the mech TvP issue? And lategame TvP issues? If no other Terran is going to step up to the plate, I will say what needs to be said and some concerns like I did in that post. | ||
tdynasty
Canada220 Posts
All I read is, were not sure about anything, we just try things. I think balance in this game scares the crap out of blizzard. I also think it's funny how balancing issues are only regarding common issues. What about Raven balance? It's not nearly as effective as it's price would incline it to be. What about the carrier, Is it balanced? What about all the Terran upgrades people don't use? Balanced? It's great to look into pro games for balancing issues. But when you're looking at the top tier of competition you avoid the fundamental issues which make units good or not that good. They won't get any readings from unused aspects of each race because more noticeable issues arise. Like for example, gold minerals. In heart of the swarm, new units are mostly too fancy. I mean come on. Giving zerg a new detection mechanic which requires a caster unit? They changed the overseer multiple times and it's so ridiculous to see they give up on it. Same goes for the carrier. Instead of trying to make it a viable rounded unit. Just scratch one of the most nostalgic units and replace it with IMO something protoss does not need. The shredder is another example of make shift attempts at new units. The role it fits is space control, something terran had very little issues with. The replicator, a really interesting unit. But does it really have a place in the protoss arsenal? Observer + replicator = Being able to use the enemy's race against them. Mind you, this isn't cut and clear but really bizarre.... Blizzard should open it's doors to community suggestions for the next expansion, something like community testing, voting, to truly have a diplomatic synergy between the creators and the users. On their own, blizzard clearly has an extremely hard time fine tuning this game. I repeat, Blizzard has excluded the community when it comes to new Units in all it's games. In return, they compound themselves with problems by making additions which at times crack the foundations of balance by insufficient knowledge which they have repeatedly stated they acquire from the community. For the good of this Game. Blizzard should lean on the community for the support they cannot live without to a degree which they never have. I actually think it's unfair to us the community which carries this game on our shoulders to be excluded in the generation process of new mechanics and units. Again, in my opinion. Blizzard smears the community with the stain of incompetent human beings who complain continuously because of their self frustration. Hire me blizzard. I'll work for free. | ||
Carbonthief
United States289 Posts
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LambtrOn
United States671 Posts
We also like to see this kind of feedback, because making games easy to learn but difficult to master is one of Blizzard’s core game design philosophies. So, we don’t see it as a problem that, even at the pro level, perfect mastery hasn’t been achieved yet. I really enjoyed reading this part. | ||
SarcasmMonster
3136 Posts
On December 16 2011 13:38 avilo wrote: Why is it "lol" that I brought up the mech TvP issue? And lategame TvP issues? If no other Terran is going to step up to the plate, I will say what needs to be said and some concerns like I did in that post. Patch 1.4.2 has been out for a month. Isn't it a bit early to pull numbers and conclude that it was a mistake? A month of 45% vs 55% isn't necessarily imbalance. In fact, this 45% vs 55% win rates happen all the time in BW. | ||
Yoshi Kirishima
United States10292 Posts
hurray david kim lol edit: aw wasn't very satisfying T_T more like david kim defending himself against flaming/qq | ||
GhandiEAGLE
United States20754 Posts
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Kharnage
Australia920 Posts
On December 16 2011 13:44 SarcasmMonster wrote: Patch 1.4.2 has been out for a month. Isn't it a bit early to pull numbers and conclude that it was a mistake? A month of 45% vs 55% isn't necessarily imbalance. In fact, this 45% vs 55% win rates happen all the time in BW. Ssshhh, terran have been waiting since launch to cry about balance but never had the stats to support it, UNTIL NOW! Let them have their time in the sun. I mean, it's been 12 months with terran being ahead in every matchup, think of how suffocating that must have been if you were losing games. Now they can finally blame it on balance! What about the carrier, Is it balanced? The carrier is exactly where they want it to be. They didn't want to put it in the game, so they ensured that no one would use it. Job well done! | ||
Ghola
United States55 Posts
On December 16 2011 13:38 avilo wrote: Why is it "lol" that I brought up the mech TvP issue? And lategame TvP issues? If no other Terran is going to step up to the plate, I will say what needs to be said and some concerns like I did in that post. It would be pretty hard to make mech viable without significantly altering the fundamentals of each race. you make mech stronger and suddenly the 111 is completely broken, unless you make Protoss gateway units beefy like they were in brood war. But then that would fuck up zerg because suddenly the 4gate and any other early game rush becomes unstoppable. I agree though, mech TvP was awesome in Brood War. | ||
BamBam
745 Posts
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