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Q & A With David Kim - Page 4

Forum Index > SC2 General
345 CommentsPost a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
CrY.
Profile Joined July 2010
Japan97 Posts
December 16 2011 04:19 GMT
#61
"And saying "terrans do unusual well in korea" implies they do better in korea, not that they do worse in the rest of the world."

No...but they do..
ThaSlayer
Profile Joined March 2011
707 Posts
December 16 2011 04:20 GMT
#62
On December 16 2011 12:29 Sabu113 wrote:
Show nested quote +
On December 16 2011 12:07 VirgilSC2 wrote:
I don't understand why you would ask David Kim about the EMP range reduction being too severe. All the EMP change did was bring the EMP radius in line with the current radius for Psi Storm.


Yeah but Terrans cant win anymore in a balanced game. -.-

That one and the nerf question were just poor questions to ask. KA one was fair enough but once again he dodged the question everyone wanted answered: Why no energy up? He also dodged how it is the weakest caster around currently.

In terms of casters, the raven is pretty weak imo. (except in late game air t v t)
Would love to see blizzard's plans for the raven.
Rinrun
Profile Joined April 2010
Canada3509 Posts
December 16 2011 04:21 GMT
#63
KA upgrade causes the warp in time for HTs to increase by 10 seconds... causes WG (that warped it) cooldown to increase by 5 seconds. Also flashing floating text outlining that "IT'S A HIGH TEMPLAR, WATCH OUT FOR STORMS"

Haha. I really want to see snipe get a nerf though... it's painful watching TvZ nowadays.
MBC/Liquid/TSM always.
D_K_night
Profile Joined April 2010
Canada615 Posts
December 16 2011 04:22 GMT
#64
Reaper could definitely stand for some further tweaks, but I do not feel that the HOTS reveal of auto-HP regen is the way to go. Why should the reaper get a zerg-like mechanic? Doesn't make sense for a terran bio unit. if you're hurt - that's that, unless you have medivacs.

Since roach range has been buffed, depot is required before rax, and rax build time increase, reapers can honestly stand to have their speed upgrade back to the way it was. 5 rax reaper will never be the huge threat it used to be due to these nerfs, even with early speed upgrade. If David Kim is still a bit paranoid, then just make some adjustments to the upgrade time.
Canada
Humanfails
Profile Blog Joined November 2011
224 Posts
December 16 2011 04:23 GMT
#65
On December 16 2011 13:18 Ghola wrote:
Show nested quote +
On December 16 2011 12:55 Humanfails wrote:
spawn larvae IS too much management. It's too important to drop as a player. The other macro mechanics are not. Theres nothing as hard for terran or protoss to do. They are like they were in brood war, barring chrono and mule. Zerg is completely changed by inject. I'm perfectly willing to drop inject for something else more difficult. hell, I'll take even more unit cost inefficiency than already exists to get rid of it.



Remembering your larvae injects is not hard ... at all. Have you played Brood War? It requires 10X the mechanics and multitasking that there is in SC2.


10 years zerg brood war player. Don't lie. there were no forced macro mechanics in the game.
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
December 16 2011 04:23 GMT
#66
I shudder to think about khaydarin coming back. TvP is already broken once chargelot archon is in, once storm is a buyable option I will say that P will always have the upper hand no matter how many ghosts are involved.
Why drink and drive when you can smoke and fly - Bob Marley
WightyCity
Profile Joined May 2011
Canada887 Posts
December 16 2011 04:23 GMT
#67
this was awsome. thank you
90% watching it 8% talking about it and 2% playing it - sc2
Bagi
Profile Joined August 2010
Germany6799 Posts
December 16 2011 04:28 GMT
#68
On December 16 2011 11:58 babo213 wrote:
His answers don't seem to indicate things are going to change...

What do you think should change?

To me, the interview was more "things wont change until HOTS".
Kharnage
Profile Joined September 2011
Australia920 Posts
December 16 2011 04:34 GMT
#69
On December 16 2011 13:28 Bagi wrote:
Show nested quote +
On December 16 2011 11:58 babo213 wrote:
His answers don't seem to indicate things are going to change...

What do you think should change?

To me, the interview was more "things wont change until HOTS".


Terran needs to do double damage to zealot type units. That will fix EVERYTHING!
Ghola
Profile Joined March 2011
United States55 Posts
Last Edited: 2011-12-16 04:38:18
December 16 2011 04:35 GMT
#70
On December 16 2011 13:23 Humanfails wrote:
Show nested quote +
On December 16 2011 13:18 Ghola wrote:
On December 16 2011 12:55 Humanfails wrote:
spawn larvae IS too much management. It's too important to drop as a player. The other macro mechanics are not. Theres nothing as hard for terran or protoss to do. They are like they were in brood war, barring chrono and mule. Zerg is completely changed by inject. I'm perfectly willing to drop inject for something else more difficult. hell, I'll take even more unit cost inefficiency than already exists to get rid of it.



Remembering your larvae injects is not hard ... at all. Have you played Brood War? It requires 10X the mechanics and multitasking that there is in SC2.


10 years zerg brood war player. Don't lie. there were no forced macro mechanics in the game.


The reason there are forced mechanics in SC2 is because Blizzard rightly realized that with multiple building selection, no unit selection cap, automine, and smartcast, the mechanical skill cap for Starcraft 2 would be too low. Especially for Zerg, whose units all come from the same building.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 16 2011 04:38 GMT
#71
On December 16 2011 12:29 Dingobloo wrote:
Some additional info from the community manager too:

Show nested quote +

VTavilo said:

Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.

You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.

TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?

Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.

They obviously made a mistake in the last palance patch and it needs to be addressed.


Daxxarri said:

@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.

I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited.



Lol avilo.



Why is it "lol" that I brought up the mech TvP issue? And lategame TvP issues? If no other Terran is going to step up to the plate, I will say what needs to be said and some concerns like I did in that post.
Sup
tdynasty
Profile Joined May 2011
Canada220 Posts
December 16 2011 04:43 GMT
#72
LoL.

All I read is, were not sure about anything, we just try things.

I think balance in this game scares the crap out of blizzard.

I also think it's funny how balancing issues are only regarding common issues.
What about Raven balance? It's not nearly as effective as it's price would incline it to be.
What about the carrier, Is it balanced?
What about all the Terran upgrades people don't use? Balanced?

It's great to look into pro games for balancing issues. But when you're looking at the top tier of competition you avoid the fundamental issues which make units good or not that good. They won't get any readings from unused aspects of each race because more noticeable issues arise. Like for example, gold minerals.

In heart of the swarm, new units are mostly too fancy. I mean come on. Giving zerg a new detection mechanic which requires a caster unit?
They changed the overseer multiple times and it's so ridiculous to see they give up on it.
Same goes for the carrier. Instead of trying to make it a viable rounded unit. Just scratch one of the most nostalgic units and replace it with IMO something protoss does not need.

The shredder is another example of make shift attempts at new units. The role it fits is space control, something terran had very little issues with.

The replicator, a really interesting unit. But does it really have a place in the protoss arsenal? Observer + replicator = Being able to use the enemy's race against them. Mind you, this isn't cut and clear but really bizarre....

Blizzard should open it's doors to community suggestions for the next expansion, something like community testing, voting, to truly have a diplomatic synergy between the creators and the users.
On their own, blizzard clearly has an extremely hard time fine tuning this game.

I repeat, Blizzard has excluded the community when it comes to new Units in all it's games. In return, they compound themselves with problems by making additions which at times crack the foundations of balance by insufficient knowledge which they have repeatedly stated they acquire from the community.

For the good of this Game.

Blizzard should lean on the community for the support they cannot live without to a degree which they never have.

I actually think it's unfair to us the community which carries this game on our shoulders to be excluded in the generation process of new mechanics and units.

Again, in my opinion. Blizzard smears the community with the stain of incompetent human beings who complain continuously because of their self frustration.

Hire me blizzard. I'll work for free.


French Canada
Carbonthief
Profile Joined October 2010
United States289 Posts
December 16 2011 04:43 GMT
#73
That was a very interesting read. I do think however that it's universally agreed that late game mules on gold patches is a bit unfair, but I guess they'll be looking further into that.
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
December 16 2011 04:43 GMT
#74
We also like to see this kind of feedback, because making games easy to learn but difficult to master is one of Blizzard’s core game design philosophies. So, we don’t see it as a problem that, even at the pro level, perfect mastery hasn’t been achieved yet.

I really enjoyed reading this part.
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 16 2011 04:44 GMT
#75
On December 16 2011 13:38 avilo wrote:
Show nested quote +
On December 16 2011 12:29 Dingobloo wrote:
Some additional info from the community manager too:


VTavilo said:

Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.

You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.

TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?

Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.

They obviously made a mistake in the last palance patch and it needs to be addressed.


Daxxarri said:

@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.

I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited.



Lol avilo.



Why is it "lol" that I brought up the mech TvP issue? And lategame TvP issues? If no other Terran is going to step up to the plate, I will say what needs to be said and some concerns like I did in that post.


Patch 1.4.2 has been out for a month. Isn't it a bit early to pull numbers and conclude that it was a mistake? A month of 45% vs 55% isn't necessarily imbalance. In fact, this 45% vs 55% win rates happen all the time in BW.
MMA: The true King of Wings
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-12-16 04:52:57
December 16 2011 04:45 GMT
#76
OMG THIS IS EPIC time to read ^_^

hurray david kim lol

edit: aw wasn't very satisfying T_T more like david kim defending himself against flaming/qq
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 16 2011 04:47 GMT
#77
Most of his answers were "we are looking at it closely and monitoring it." I am ok with this usually, but on some questions, that irked me a little. Also, for Amulet, why cant they just decrease the amount of energy given, so that there are not any instant storms, but high templar can be a little more reactionary.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2011-12-16 04:49:48
December 16 2011 04:47 GMT
#78
On December 16 2011 13:44 SarcasmMonster wrote:
Show nested quote +
On December 16 2011 13:38 avilo wrote:
On December 16 2011 12:29 Dingobloo wrote:
Some additional info from the community manager too:


VTavilo said:

Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.

You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.

TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?

Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.

They obviously made a mistake in the last palance patch and it needs to be addressed.


Daxxarri said:

@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.

I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited.



Lol avilo.



Why is it "lol" that I brought up the mech TvP issue? And lategame TvP issues? If no other Terran is going to step up to the plate, I will say what needs to be said and some concerns like I did in that post.


Patch 1.4.2 has been out for a month. Isn't it a bit early to pull numbers and conclude that it was a mistake? A month of 45% vs 55% isn't necessarily imbalance. In fact, this 45% vs 55% win rates happen all the time in BW.


Ssshhh, terran have been waiting since launch to cry about balance but never had the stats to support it, UNTIL NOW!
Let them have their time in the sun. I mean, it's been 12 months with terran being ahead in every matchup, think of how suffocating that must have been if you were losing games.
Now they can finally blame it on balance!

What about the carrier, Is it balanced?

The carrier is exactly where they want it to be. They didn't want to put it in the game, so they ensured that no one would use it. Job well done!
Ghola
Profile Joined March 2011
United States55 Posts
Last Edited: 2011-12-16 04:52:25
December 16 2011 04:52 GMT
#79
On December 16 2011 13:38 avilo wrote:
Show nested quote +
On December 16 2011 12:29 Dingobloo wrote:
Some additional info from the community manager too:


VTavilo said:

Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.

You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.

TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?

Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.

They obviously made a mistake in the last palance patch and it needs to be addressed.


Daxxarri said:

@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.

I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited.



Lol avilo.



Why is it "lol" that I brought up the mech TvP issue? And lategame TvP issues? If no other Terran is going to step up to the plate, I will say what needs to be said and some concerns like I did in that post.



It would be pretty hard to make mech viable without significantly altering the fundamentals of each race. you make mech stronger and suddenly the 111 is completely broken, unless you make Protoss gateway units beefy like they were in brood war. But then that would fuck up zerg because suddenly the 4gate and any other early game rush becomes unstoppable.

I agree though, mech TvP was awesome in Brood War.
BamBam
Profile Blog Joined November 2009
745 Posts
December 16 2011 04:55 GMT
#80
Does anyone else cringe when he says "We didn't like how.." for some of the answers? Seems to me they have this set logic about how the game is supposed to be played and everyone is wrong if they deviate from that...
"two is way better than twice as one" - artosis
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