EMP is way too good.
Q & A With David Kim - Page 5
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soulking
United States10 Posts
EMP is way too good. | ||
Mortal
2943 Posts
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TSCrEaToR-
United States13 Posts
The one unit that might need nerf is marauder because in the TZ vs TP combo, TZ can rush the protoss all too easily, most well demonstrated by the Kas/Aristeo of Empire. Protoss cant do anything, because the slow will kite the zealot all day, and if terran moves out, there are plenty of lings waiting outside. Injects are pretty okay, because Zerg has ability to make 3 hatches when their army is maxed, inject time to time, and then when the engage comes, they max out back on lings or something like that in about 3 seconds. + Show Spoiler + Im not a protoss player, just saying if my words reflected that | ||
Dingobloo
Australia1903 Posts
On December 16 2011 13:55 Energizer wrote: Does anyone else cringe when he says "We didn't like how.." for some of the answers? Seems to me they have this set logic about how the game is supposed to be played and everyone is wrong if they deviate from that... They have to have some goal for how the game should play out or it would be a mess, and KA and one EMP ending the game were a mess. There is a middle ground between them dictating every moment of the game, and fixing broken abilities and units, largely because they work towards the same goal. If something is too strong it makes it feel like it's the only way to play rather than one of many viable options. | ||
VirgilSC2
United States6151 Posts
On December 16 2011 13:59 TSCrEaToR- wrote: IMO, if the emp radius is larger, then the temps need khydarian. It's because the ghost is already very effective, doing a considerable amount of damage to small units. Templar doesn't have a firsthand attack. The last thing we want is a 125/200 Terran army crushing a 200/200 toss army because of two cloaked ghosts. The one unit that might need nerf is marauder because in the TZ vs TP combo, TZ can rush the protoss all too easily, most well demonstrated by the Kas/Aristeo of Empire. Protoss cant do anything, because the slow will kite the zealot all day, and if terran moves out, there are plenty of lings waiting outside. Injects are pretty okay, because Zerg has ability to make 3 hatches when their army is maxed, inject time to time, and then when the engage comes, they max out back on lings or something like that in about 3 seconds. + Show Spoiler + Im not a protoss player, just saying if my words reflected that The game is not, and will never be, balanced around 2v2. If we reach a time where that is true, Starcraft will no longer be fit to be seen as an ESPORT for 1v1. I don't think the majority of Terran players realize that the EMP Radius is now identical to that of Psi Storm, perhaps there needs to be a PSA about it or something. | ||
Kharnage
Australia920 Posts
On December 16 2011 13:55 Energizer wrote: Does anyone else cringe when he says "We didn't like how.." for some of the answers? Seems to me they have this set logic about how the game is supposed to be played and everyone is wrong if they deviate from that... He didn't say 'We didn't like' once. The closest he got was 'We don’t like making changes unless they’re necessary' in the Terran stop nerfing us section. In every other instance he actually said 'We like ... ' Seems to me you need to re-read it And I hope to hell that have some 'logic' of how they want the game to played. Otherwise they are just making random changes and crossing their fingers that it works. As he stated 'We also like to see this kind of feedback, because making games easy to learn but difficult to master is one of Blizzard’s core game design philosophies.' That is part of their 'logic' as to how the game 'should' be balanced and played. | ||
Raambo11
United States828 Posts
On December 16 2011 13:59 TSCrEaToR- wrote: IMO, if the emp radius is larger, then the temps need khydarian. It's because the ghost is already very effective, doing a considerable amount of damage to small units. Templar doesn't have a firsthand attack. The last thing we want is a 125/200 Terran army crushing a 200/200 toss army because of two cloaked ghosts. The one unit that might need nerf is marauder because in the TZ vs TP combo, TZ can rush the protoss all too easily, most well demonstrated by the Kas/Aristeo of Empire. Protoss cant do anything, because the slow will kite the zealot all day, and if terran moves out, there are plenty of lings waiting outside. Injects are pretty okay, because Zerg has ability to make 3 hatches when their army is maxed, inject time to time, and then when the engage comes, they max out back on lings or something like that in about 3 seconds. + Show Spoiler + Im not a protoss player, just saying if my words reflected that I have lost significantly more games to a 125 army vs my 200 army from getting stormed twice, then I have won ( dont think I have ever won) a with a 125 army emping a 200 army, this is flat ridiculous. As usual I don't want to bash him but DK's answers are extremely lackluster to say the least, not that this is anything knew. I wish they had more people on the balance team so their could be more opinions on what needs to be changed, because blizzard always seems to be behind the metagame. The only thing I liked was that they take input from GSL players although this is nothing new I believe. | ||
avilo
United States4100 Posts
On December 16 2011 13:52 Ghola wrote: It would be pretty hard to make mech viable without significantly altering the fundamentals of each race. you make mech stronger and suddenly the 111 is completely broken, unless you make Protoss gateway units beefy like they were in brood war. But then that would fuck up zerg because suddenly the 4gate and any other early game rush becomes unstoppable. I agree though, mech TvP was awesome in Brood War. Not really, because there are indirect ways to buffing mech tvp without affecting unit interactions, such as decreasing armory price to 150/50, as well as reducing cost of mech level 2 and 3 upgrades (similar to what they did for Protoss upgrades). And while yes, a type of change like that would help mech out in the other match-ups as well, the question is to blizzard from players that want mech to be viable: what is so wrong with mech becoming a viable strategy? Why are they so against tanks being usable in TvP in the fashion that they are in brood war, which produced exciting positional games? There are other things they can do that do include unit changes again, such as thors energy and such, but yes I agree those would probably impact unit interactions way too much. But as of now, it's difficult to even say they are even looking at what they've done to mech tvp... | ||
yeastiality
Canada374 Posts
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dhe95
United States1213 Posts
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soulking
United States10 Posts
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MVTaylor
United Kingdom2893 Posts
On December 16 2011 13:59 TSCrEaToR- wrote: IMO, if the emp radius is larger, then the temps need khydarian. It's because the ghost is already very effective, doing a considerable amount of damage to small units. Templar doesn't have a firsthand attack. The last thing we want is a 125/200 Terran army crushing a 200/200 toss army because of two cloaked ghosts. The one unit that might need nerf is marauder because in the TZ vs TP combo, TZ can rush the protoss all too easily, most well demonstrated by the Kas/Aristeo of Empire. Protoss cant do anything, because the slow will kite the zealot all day, and if terran moves out, there are plenty of lings waiting outside. Injects are pretty okay, because Zerg has ability to make 3 hatches when their army is maxed, inject time to time, and then when the engage comes, they max out back on lings or something like that in about 3 seconds. + Show Spoiler + Im not a protoss player, just saying if my words reflected that ... Seriously? A Terran army that is 75 supply down on a Protoss army can win due to four EMPs or twelve snipes? The game needs balancing around 2v2 due to an early game TZ v TP "imbalance"? Getting back to the interview if would have been interesting what to know what they are actually going to do in some concrete form on at least one thing, rather than just knowing they are looking at things... | ||
SetStndbySmn
United States657 Posts
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seedfreedom
Canada38 Posts
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ATLzac
United States51 Posts
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Kharnage
Australia920 Posts
On December 16 2011 14:25 ATLzac wrote: LOL too many noob complaints. I feel bad for blizzard having to listen to this shit Like Idra said re: the PPSN thing. It's most entertaining if you just believe everything you read. That dude had a 200 supply army and lost to a 125 supply army cause of 2 storms OMFG! He must have stimmed twice and run back and forth in the storm to get it to hit his entire army. That shit takes skill man! HT scouted! Quick, hold position!! I'm picturing him spamming the H and T on his marines. HOLD STILL FASTER!! That's it! that's what HT means! Hold and Stim! | ||
Klyberess
Sweden345 Posts
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Mauldo
United States750 Posts
Good answers from Kim though. And I agree, game balance is basically there. That's why I'm not too worried about Heart of the Swarm. They have a really solid base to build on. | ||
SCM.geauxsu
United States56 Posts
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Raambo11
United States828 Posts
On December 16 2011 14:28 Kharnage wrote: Like Idra said re: the PPSN thing. It's most entertaining if you just believe everything you read. That dude had a 200 supply army and lost to a 125 supply army cause of 2 storms OMFG! He must have stimmed twice and run back and forth in the storm to get it to hit his entire army. That shit takes skill man! HT scouted! Quick, hold position!! I'm picturing him spamming the H and T on his marines. HOLD STILL FASTER!! That's it! that's what HT means! Hold and Stim! Some of these comments are so rediculous you gota wonder if people have actually played sc2 or just watch GSL and listen to SOTG. 2 storms kills all your marines if you move out right away, and pure maraduers suck vs zealots. You have probably never played terran though so I won't bother saying more. Anyways its interesting that david kim seems to care a lot about GSL balance, but I think he has somewhat of the right idea. The problem is is that I don't think he takes into accounts that the GSL is a remarkably small pool of players, and even though they are the best as a group, some players are significantly just better than others, but to the average plat/gold or low league player it may look like the race they play is imbalanced. I have seen so many comments about "this is OP" after a player wins, even though one player is clearly better. If you are a bronze and you go play a masters you will get completely owned no matter what the MU is. | ||
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