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Some additional info from the community manager too:
Show nested quote +VTavilo said:
Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.
You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.
TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?
Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.
They obviously made a mistake in the last palance patch and it needs to be addressed.
Daxxarri said:@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.
I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited.
Lol avilo.
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On December 16 2011 12:29 Dingobloo wrote:Some additional info from the community manager too: Show nested quote +VTavilo said:
Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.
You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.
TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?
Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.
They obviously made a mistake in the last palance patch and it needs to be addressed.
Daxxarri said:@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.
I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited. Lol avilo.
Where did you find that quote? Also lol avilo.
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On December 16 2011 12:31 SarcasmMonster wrote:Show nested quote +On December 16 2011 12:29 Dingobloo wrote:Some additional info from the community manager too: VTavilo said:
Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.
You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.
TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?
Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.
They obviously made a mistake in the last palance patch and it needs to be addressed.
Daxxarri said:@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.
I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited.Lol avilo. Where did you find that quote? Also lol avilo.
Comment section
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Vatican City State582 Posts
I still disagree with the Khaydarin Amulet changes. He states that the amulet upgrade simply makes Protoss players bring out the unit, use the storm, then forget about it. How does it even help when you have to make a harder decision to make it. 55s of build time, wait 25s to have it useful.
Comparing to ghosts which cost a bit more mineral, but less gas, has the energy upgrade, could snipe twice right out of the barracks, and with the upgrade, has enough energy for EMP.
Just saying that there's a parallel here, and there should be some sort of adjustment made to offset the problems caused by the removal of Khaydarin Amulet upgrade.
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On December 16 2011 12:32 Dingobloo wrote:Show nested quote +On December 16 2011 12:31 SarcasmMonster wrote:On December 16 2011 12:29 Dingobloo wrote:Some additional info from the community manager too: VTavilo said:
Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.
You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.
TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?
Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.
They obviously made a mistake in the last palance patch and it needs to be addressed.
Daxxarri said:@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.
I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited.Lol avilo. Where did you find that quote? Also lol avilo. Comment section
Thanks, I usually avoid the comment section on Blizzard's site.
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Not too much here we didn't already know, but cool of D.K. to share his thoughts with us.
But no mention of mutalisks being too strong in ZvP? I thought that was a more popular issue than the void ray animation...
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On December 16 2011 12:07 Andreas wrote: Decent answers for the most part... The only one I'm really upset about is that removing gold minerals in the GSL worked out because in Korea, Terrans are doing so much better, and because non-Korean tournaments with gold mineral maps don't have a large amount of Terran top finishes, it isn't necessary to remove them.
Either the game is balanced and gold patches can stay no matter how well Terrans are doing (this would simply mean there are more good Terran players) or the game isn't balanced and gold minerals need to go so Terrans don't have an unfair advantage. I thought this would be fairly obvious to a balance designer...
I agree with this. How can they try to balance the games differently in different regions. It's like terran players are allowed to have an easier time playing at non GSL tournaments.
What he said can work both ways as well. He said leaving it in didn't affect much. Then, taking it out shouldn't affect much either. But, everyone knows who can get the most benefit out of it.
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On December 16 2011 12:34 dacimvrl wrote: I still disagree with the Khaydarin Amulet changes. He states that the amulet upgrade simply makes Protoss players bring out the unit, use the storm, then forget about it. How does it even help when you have to make a harder decision to make it. 55s of build time, wait 25s to have it useful.
Comparing to ghosts which cost a bit more mineral, but less gas, has the energy upgrade, could snipe twice right out of the barracks, and with the upgrade, has enough energy for EMP.
Just saying that there's a parallel here, and there should be some sort of adjustment made to offset the problems caused by the removal of Khaydarin Amulet upgrade.
I think DK is absoloutly correct. Being able to bank gas or start upgrades / longer build time units and in an emergency cancel them, warp in a HT and be able to storm right away is super powerful.
The point is you can use your gas elsewhere and still be able to cancel and get emergency storms which is stupid. By having to warp in the HT and wait till they ahve energy for storm you are commiting to getting that HT before you see the opponent pushing out. You are making a strategic decision, not a reactive tactic.
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the VR beam should have a Ring-pulse that moves along the beam at .6 second intervals. This pulse tells you when the damage is coming and hits.
I still think the damage rate of VRs is too fast. It's insane really. I mean if you look at the fact it does bonus to armored, and it does 20% more to massive on top of that, and THEN it does more damage after charging, VRs are actually insane.
If the firing rate (or damage/time) was more visible, people would start seeing a clearer picture of how good VRs are and maybe be able to come up with a reasonable solution to VR rushes that doesn't prevent them from being useless, but more refined and tactical, as they are supposed to be. A lot of people are bad at the maths, but if they have visual feedback along with results, people can key in pretty quick to what's good and bad.
give back KA, add a cooldown timer to psi storm for 15 seconds.
reapers really need to lose the damage to building. Lose that and I'll let them have 4 speed, as a zerg player. sure, they can be untouchable if you want. But when you can just mass them and take out buildings in one volley and drones in a few seconds, they're OP. that is why they are OP. It had northing to do with them being too fast in the first place, and had everything to do with the fact that they do ridiculous damage to structures. Allow them 1 bomb or remove it completely. P.S. this unit was ripped from Warhammer40k. They have jetpacking raiders with dual guns and a special bomb attack vs buildings in Warhammer40k. This game existed long before. Then again Tyranids are Zergs.
spawn larvae IS too much management. It's too important to drop as a player. The other macro mechanics are not. Theres nothing as hard for terran or protoss to do. They are like they were in brood war, barring chrono and mule. Zerg is completely changed by inject. I'm perfectly willing to drop inject for something else more difficult. hell, I'll take even more unit cost inefficiency than already exists to get rid of it.
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On December 16 2011 12:29 Dingobloo wrote:Some additional info from the community manager too: Show nested quote +VTavilo said:
Very disappointed that there is zero points here addressing mech TvP, as well as lategame TvP in general.
You would think one of the lead and influential balance designers would have mentioned these things or pick up that the community is talking about them a lot.
TvP is in protoss favor, and mech was nerfed into the ground by blizzard themselves. They still are not addressing this and fixing it?
Even the statistics agree with player input right now, TvP flip flopped from 55% in Terrans favor to 55% in Protosses favor.
They obviously made a mistake in the last palance patch and it needs to be addressed.
Daxxarri said:@VTavilo: These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.
I think it's worth mentioning that, at the time that the event was occurring, the match up heavily favored terran. Also, our numbers do not reflect the flip flop that you've cited. Lol avilo.
I always find this point confusing from terran players- when TvP was 55-45% terran favored (actually 65-35% terran favored in Korea), there's absolutely nothing wrong with the match up and nothing needs to change, but if it's 45-55 the other way it's a huge problem. Doesn't seem very consistent to me.
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Solid, cool to hear about ptoss, I just hope they don't think the replicator gives us more roots or anything like that.
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People on bnet are still bitching about the Khaydarin Amulet? Blizzard seriously needs to stop answering scrubs.
In any case, I like these interviews. It shows that they do listen to the community.
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I always find this point confusing from terran players- when TvP was 55-45% terran favored (actually 65-35% terran favored in Korea), there's absolutely nothing wrong with the match up and nothing needs to change, but if it's 45-55 the other way it's a huge problem. Doesn't seem very consistent to me.
I think you would find that Terran players are more concerned/complaining about the balance of TvP at the masters-GM level rather than the pros. In these games the TvP balance hasn't flipped, it has just become imblanced in favour of protoss (from a position of relative balance). That is where I believe your confusion arises.
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On December 16 2011 13:05 awwnuts07 wrote: People on bnet are still bitching about the Khaydarin Amulet? Blizzard seriously needs to stop answering scrubs.
These were concerns that were brought up by pro-players at G-Star, which occurred just as 1.4.2 was being applied. These weren't questions selected at random; they specifically reflect the feedback David received there.
/quote Daxxarri
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On December 16 2011 12:59 Oreo7 wrote: Solid, cool to hear about ptoss, I just hope they don't think the replicator gives us more roots or anything like that.
The replicator fixes everything. Watch the TvP whining then. I'm going to replicate 3 medivacs and watch my heal-charge-lots kill EVERYTHING. MUWAHAHAAHAHAHAHAHA!!
I'm going to load up some medivacs with zealots, drop them in your base with armour 3 and laugh as your puny bullets do NOTHING. GAHAHAHAHAHAH
The should just remove the zealot death sound. It's a waste of resources from then on.
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Man, I gladly trade the old EMP radius for a nerf to snipe. Really weird to not see it being brought up :S
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You'd think acknowledging that "terrans do unusual well in korea" would be indicative of some overarching balance problem (other races being easier to play at a high level), but apparently not.
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On December 16 2011 13:09 Seiferz wrote: You'd think acknowledging that "terrans do unusual well in korea" would be indicative of some overarching balance problem (other races being easier to play at a high level), but apparently not.
No, koreans are made of magic and poo rainbows.
And saying "terrans do unusual well in korea" implies they do better in korea, not that they do worse in the rest of the world.
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I love Dayvie! He's super nice if you ever get the chance to meet him. Thanks for the read.
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On December 16 2011 12:55 Humanfails wrote: spawn larvae IS too much management. It's too important to drop as a player. The other macro mechanics are not. Theres nothing as hard for terran or protoss to do. They are like they were in brood war, barring chrono and mule. Zerg is completely changed by inject. I'm perfectly willing to drop inject for something else more difficult. hell, I'll take even more unit cost inefficiency than already exists to get rid of it.
Remembering your larvae injects is not hard ... at all. Have you played Brood War? It requires 10X the mechanics and multitasking that there is in SC2.
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