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Q & A With David Kim - Page 2

Forum Index > SC2 General
345 CommentsPost a Reply
Prev 1 2 3 4 5 16 17 18 Next All
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 16 2011 03:07 GMT
#21
I don't understand why you would ask David Kim about the EMP range reduction being too severe. All the EMP change did was bring the EMP radius in line with the current radius for Psi Storm.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 16 2011 03:07 GMT
#22
On December 16 2011 12:06 Corsica wrote:
Show nested quote +
On December 16 2011 11:58 SarcasmMonster wrote:
On December 16 2011 11:55 mrtomjones wrote:
Some of the answers are pretty cool to hear but some of these questions were kinda... foolish... Reapers dont need their speed back, HT's just need a different form of upgrade as they said, and Ghost emp is fine the way it is..


Seems like you're agreeing with David Kim on all those points.


The way David Kim phrases everyone wants to agree with him isnt it true? :D


The way you phrase things makes understanding very difficult yes? >
MMA: The true King of Wings
Wren
Profile Blog Joined February 2011
United States745 Posts
December 16 2011 03:10 GMT
#23
As usual, very little in the responses, but I'm consistently impressed with how well-informed David Kim always is (or seems to be).

Set of questions were a little disappointing (early reaper speed, really?).
We're here! We're queer! We don't want any more bears!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-12-16 03:14:50
December 16 2011 03:13 GMT
#24
There will never be enough space for the amount of questions we want to ask but that was a good read. Hope it happens more often. I love the disclaimer at the start also because their words get blown out of proportion way too often.
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
December 16 2011 03:14 GMT
#25
no carrier Q's
High Risk Low Reward
Roxy
Profile Joined November 2010
Canada753 Posts
December 16 2011 03:15 GMT
#26
This doesnt really tell me anything
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Fig
Profile Joined March 2010
United States1324 Posts
December 16 2011 03:15 GMT
#27
Wow that interview makes HotS sound very promising! I'm excited for an energy upgrade that works for the HT, and for more toss strategies!
Can't elope with my cantaloupe
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 16 2011 03:15 GMT
#28
On December 16 2011 12:10 Wren wrote:
As usual, very little in the responses, but I'm consistently impressed with how well-informed David Kim always is (or seems to be).

Set of questions were a little disappointing (early reaper speed, really?).


The unit is basically unused except for early game scouting and minor worker harass. From a design standpoint, it is a worthless unit that has little place in the game. I can see them wanting to try to make it a valid part of game play.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ddrddrddrddr
Profile Joined August 2010
1344 Posts
December 16 2011 03:16 GMT
#29
No substance. He keeps talking about research, well what research are they looking at? A win rate is made up of so many factors that there has to be case studies for individual games for any player demands to be examined. I have a feeling they're not doing the work needed to make a competent analysis.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
December 16 2011 03:16 GMT
#30
Why do people even interview Blizz employees? I don't think they have ever in the history of any blizzard game ever given a straight answer to anything.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-12-16 03:17:28
December 16 2011 03:16 GMT
#31
On December 16 2011 12:07 VirgilSC2 wrote:
I don't understand why you would ask David Kim about the EMP range reduction being too severe. All the EMP change did was bring the EMP radius in line with the current radius for Psi Storm.


Ya, but high templars are free and have 0 build time and after you cast storm.. which is like.. alot of work to dodge, you instantly get an archon which is essentialyl invinsible

Havent you been paying attention to all of the terran forum posts? my god, man!
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
MurMiLLo
Profile Joined February 2011
United States260 Posts
December 16 2011 03:17 GMT
#32
seems like he's saying things will change in heart of the swarm which to me is a pretty bs answer considering hots has some time before its out. What about now? what're they going to fix now? TvP is pretty bad atm
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
December 16 2011 03:17 GMT
#33
David Kim best Kim :D
Be the change you wish to see in the world ^-^V //
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
December 16 2011 03:19 GMT
#34
Still waiting on that KA.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Kharnage
Profile Joined September 2011
Australia920 Posts
December 16 2011 03:20 GMT
#35
On December 16 2011 12:17 MurMiLLo wrote:
seems like he's saying things will change in heart of the swarm which to me is a pretty bs answer considering hots has some time before its out. What about now? what're they going to fix now? TvP is pretty bad atm


Kim disagrees

Not to be taken lightly is the fact that balance is actually quite good right now
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 16 2011 03:26 GMT
#36
lol at the larva inject issue. who the hell is complaining about how "hard" it is?!
whatthefat
Profile Blog Joined August 2010
United States918 Posts
December 16 2011 03:27 GMT
#37
On December 16 2011 12:07 eleaf wrote:
Just explain why current master/GM are flooded with zerg. Hard race and need auto lava inject? I dont think so.

Huh? Nobody was suggesting anything of the sort.
In any case, number of Zergs in GM is currently 71/200 on US, 79/200 on EU, and 51/200 on KR.

OT: I'm pleased to see some well thought out responses from Blizzard here. It'll be interesting to see how HotS shakes out.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
December 16 2011 03:27 GMT
#38
Nice effort, but his answers were so broad and general, i know as much as before.
wat
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
December 16 2011 03:28 GMT
#39
On December 16 2011 12:04 TyrantPotato wrote:
their view on reapers IMO was completely wrong.

the only reason that reapers were too good against zerg was the tiny map size, and that they could kite everything

i preached back in the 5rax reaper days that all that needed to change was roach range increased to prevent kiting of roaches.

now with that increased range, bringing back the reaper speed will bring another way in which the tvz game could be played.


You mean 1 rax proxy with tech lab reaper speed opening?All terrans will abuse the shit out of the reapers.I cant believe people actually think that map size was the problem.

In my opinion,they reduced the reaper to non-existant in TvZ .They will change it in HotS so as of now i dun think we will see any reaper change in WoL.
Play your best
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
December 16 2011 03:29 GMT
#40
On December 16 2011 12:07 VirgilSC2 wrote:
I don't understand why you would ask David Kim about the EMP range reduction being too severe. All the EMP change did was bring the EMP radius in line with the current radius for Psi Storm.


Yeah but Terrans cant win anymore in a balanced game. -.-

That one and the nerf question were just poor questions to ask. KA one was fair enough but once again he dodged the question everyone wanted answered: Why no energy up? He also dodged how it is the weakest caster around currently.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
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