Q & A With David Kim - Page 2
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VirgilSC2
United States6151 Posts
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SarcasmMonster
3136 Posts
On December 16 2011 12:06 Corsica wrote: The way David Kim phrases everyone wants to agree with him isnt it true? :D The way you phrase things makes understanding very difficult yes? > ![]() | ||
Wren
United States745 Posts
Set of questions were a little disappointing (early reaper speed, really?). | ||
Dingobloo
Australia1903 Posts
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Spicy_Curry
United States10573 Posts
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Roxy
Canada753 Posts
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Fig
United States1324 Posts
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Plansix
United States60190 Posts
On December 16 2011 12:10 Wren wrote: As usual, very little in the responses, but I'm consistently impressed with how well-informed David Kim always is (or seems to be). Set of questions were a little disappointing (early reaper speed, really?). The unit is basically unused except for early game scouting and minor worker harass. From a design standpoint, it is a worthless unit that has little place in the game. I can see them wanting to try to make it a valid part of game play. | ||
ddrddrddrddr
1344 Posts
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Glurkenspurk
United States1915 Posts
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Roxy
Canada753 Posts
On December 16 2011 12:07 VirgilSC2 wrote: I don't understand why you would ask David Kim about the EMP range reduction being too severe. All the EMP change did was bring the EMP radius in line with the current radius for Psi Storm. Ya, but high templars are free and have 0 build time and after you cast storm.. which is like.. alot of work to dodge, you instantly get an archon which is essentialyl invinsible Havent you been paying attention to all of the terran forum posts? my god, man! | ||
MurMiLLo
United States260 Posts
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kellymilkies
Singapore1393 Posts
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Hall0wed
United States8486 Posts
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Kharnage
Australia920 Posts
On December 16 2011 12:17 MurMiLLo wrote: seems like he's saying things will change in heart of the swarm which to me is a pretty bs answer considering hots has some time before its out. What about now? what're they going to fix now? TvP is pretty bad atm Kim disagrees Not to be taken lightly is the fact that balance is actually quite good right now | ||
Golgotha
Korea (South)8418 Posts
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whatthefat
United States918 Posts
On December 16 2011 12:07 eleaf wrote: Just explain why current master/GM are flooded with zerg. Hard race and need auto lava inject? I dont think so. Huh? Nobody was suggesting anything of the sort. In any case, number of Zergs in GM is currently 71/200 on US, 79/200 on EU, and 51/200 on KR. OT: I'm pleased to see some well thought out responses from Blizzard here. It'll be interesting to see how HotS shakes out. | ||
Elefanto
Switzerland3584 Posts
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FakeDeath
Malaysia6060 Posts
On December 16 2011 12:04 TyrantPotato wrote: their view on reapers IMO was completely wrong. the only reason that reapers were too good against zerg was the tiny map size, and that they could kite everything i preached back in the 5rax reaper days that all that needed to change was roach range increased to prevent kiting of roaches. now with that increased range, bringing back the reaper speed will bring another way in which the tvz game could be played. You mean 1 rax proxy with tech lab reaper speed opening?All terrans will abuse the shit out of the reapers.I cant believe people actually think that map size was the problem. In my opinion,they reduced the reaper to non-existant in TvZ .They will change it in HotS so as of now i dun think we will see any reaper change in WoL. | ||
Sabu113
United States11035 Posts
On December 16 2011 12:07 VirgilSC2 wrote: I don't understand why you would ask David Kim about the EMP range reduction being too severe. All the EMP change did was bring the EMP radius in line with the current radius for Psi Storm. Yeah but Terrans cant win anymore in a balanced game. -.- That one and the nerf question were just poor questions to ask. KA one was fair enough but once again he dodged the question everyone wanted answered: Why no energy up? He also dodged how it is the weakest caster around currently. | ||
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