Q & A With David Kim - Page 6
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JoeSchmoe
Canada2058 Posts
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Aterons_toss
Romania1275 Posts
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ZisforZerg
United States224 Posts
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ReaperX
Hong Kong1758 Posts
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EchoZ
Japan5041 Posts
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DeltruS
Canada2214 Posts
That was a great read. I got the impression that Blizzard is always trying to improve what they have planned with the expansion. It reminds me of Day[9]. On SoTG he said he is always incredibly hard on himself. Otherwise he stops improving. Just like a player's ability, SC balancing is always terrible when compared to perfection. | ||
KevinIX
United States2472 Posts
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Yoshi Kirishima
United States10343 Posts
On December 16 2011 13:55 Energizer wrote: Does anyone else cringe when he says "We didn't like how.." for some of the answers? Seems to me they have this set logic about how the game is supposed to be played and everyone is wrong if they deviate from that... Well duh, you develop a game on what you want it to be like. You don't just put random things in it and, no matter what the game turns out to be like, say that it's ok. Otherwise they might as well not make 3 races, why not just 1. Etc. | ||
spartanov
Canada8 Posts
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MildSeven
Canada311 Posts
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Playguuu
United States926 Posts
What frustrates me most is that blizzard never really reverts nerfs after specific issues are addressed. Reaper too good with speed vs zerg? No problem, just nerf reapers instead of making queens slightly faster or increasing roach range. Then when roaches get increased range because zerg needs it, they don't go back and address what caused reapers to get nerfed to begin with. Same goes for the queen speed nerf (due to the spine crawler/creep tumor push), they nerf the spine crawler burrow speed. Would it really hurt to give queens faster movement speed off creep now that the crawlers were nerfed so badly or are they afraid of letting zergs pressure so early in the same ways that protoss can cannon rush or terrans can bunker rush much earlier? The thing is they bandaid patch things over and over until very little of what they originally intended remains: That being these cool units that they worked so hard on rarely get used (reapers, mothership, viking harass, hydras, ultras, carriers, BCs, numerous engineering bay upgrades) and eventually get removed or forgotten. | ||
cmen15
United States1519 Posts
On December 16 2011 15:10 MildSeven wrote: I can't believe zerg players actually complained "larvae is too hard to use" lol I'm sure its the same people who said the campaign was too long....fags. User was temp banned for this post. | ||
Luppy1
Singapore177 Posts
On December 16 2011 15:00 KevinIX wrote: I lol'd at Larva Inject too hard. haha. Bnet forums make my day. Except, they're actually made by pro-gamers at G-star (Korea?) People should read before trying to give their opinions. | ||
emc
United States3088 Posts
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benefluence
United States158 Posts
On December 16 2011 12:06 SarcasmMonster wrote: Probably upgrade faster regen rate. Calling it. I am very much in support of this idea BW upgrades generally increased max energy 50 and and starting energy by 12.5, which isn't a bad way to go either. I don't know why it was decided that increasing max energy was a bad idea for WoL (smartcast, I guess?) Warp-in storm is bad design, whether it's balanced or not, and it's not coming back. | ||
Patate
Canada441 Posts
Terrans: 2 new units, 4 upgraded units (battle helions, Battlecruiser ability, reaper ability, thor) Zergs: 2 new units, 3 upgraded units (Ultras, Banelings, Hydras), 1 removed unit (overseer) Protoss: 3 new units, 2 removed units, 2 nexus abilities. So Terrans, whom in Blizzard's own words are the most complete race in WoL, get the most in HoTS....?? | ||
blacksheepwall
China1530 Posts
I like that he's willing to point out that difficult /= broken. Certain things are intentionally difficult, but it's a matter of comparing them with their asymmetrical counterparts to see if the game is balanced overall. Good read. | ||
Angel_
United States1617 Posts
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bobsire
Canada296 Posts
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AndAgain
United States2621 Posts
On December 16 2011 15:53 Patate wrote: I find it rather weird that the Protoss race, the ones who are less complete (not balance-wise, I am not talking about balance in this entire reply), are the ones who get the less stuff in HoTS. Terrans: 2 new units, 4 upgraded units (battle helions, Battlecruiser ability, reaper ability, thor) Zergs: 2 new units, 3 upgraded units (Ultras, Banelings, Hydras), 1 removed unit (overseer) Protoss: 3 new units, 2 removed units, 2 nexus abilities. So Terrans, whom in Blizzard's own words are the most complete race in WoL, get the most in HoTS....?? Not all new additions are equal in significance. For example, I think nexus recall will revolutionize protoss play. | ||
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