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Q & A With David Kim - Page 6

Forum Index > SC2 General
345 CommentsPost a Reply
Prev 1 4 5 6 7 8 18 Next All
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
December 16 2011 05:42 GMT
#101
interesting how no one mentioned helions. would like to see them be more viable in mech play.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
December 16 2011 05:45 GMT
#102
100% PR answers, didn't tough any points that weren't toughed already and did not gave any ACTUAL yes/no answer.
A good strategy means leaving your opponent room to make mistakes
ZisforZerg
Profile Blog Joined December 2010
United States224 Posts
December 16 2011 05:51 GMT
#103
Interesting, I particularly enjoyed his comments about terran. Thanks so much mate!
"I'm too drunk, to taste that chicken."
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
December 16 2011 05:57 GMT
#104
basically... buff protoss?
Artosis : Clide. idrA : Shut up.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
December 16 2011 05:58 GMT
#105
Nice interview~
Dear Sixsmith...
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-12-16 06:03:47
December 16 2011 06:00 GMT
#106
I would love for a faster energy regen instead of + base energy. Infested terrrans EVERYWHERE!

That was a great read. I got the impression that Blizzard is always trying to improve what they have planned with the expansion. It reminds me of Day[9]. On SoTG he said he is always incredibly hard on himself. Otherwise he stops improving. Just like a player's ability, SC balancing is always terrible when compared to perfection.
http://grooveshark.com/#/deltrus/music
KevinIX
Profile Joined October 2009
United States2472 Posts
December 16 2011 06:00 GMT
#107
I lol'd at Larva Inject too hard. haha. Bnet forums make my day.
Liquid FIGHTING!!!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
December 16 2011 06:01 GMT
#108
On December 16 2011 13:55 Energizer wrote:
Does anyone else cringe when he says "We didn't like how.." for some of the answers? Seems to me they have this set logic about how the game is supposed to be played and everyone is wrong if they deviate from that...


Well duh, you develop a game on what you want it to be like. You don't just put random things in it and, no matter what the game turns out to be like, say that it's ok. Otherwise they might as well not make 3 races, why not just 1. Etc.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
spartanov
Profile Joined October 2011
Canada8 Posts
December 16 2011 06:06 GMT
#109
i think its so hard to properly balance races in a game like starcraft2 since there are just so many factors such as the map the player and the strategy, just looking at statistics alone isnt a particularly accurate way of inspecting balance... i guess balance will just have to come with time, i mean look at BW and how long it took for blizzard to balance that
LOLZTERZ BE LOLZ
MildSeven
Profile Joined October 2010
Canada311 Posts
December 16 2011 06:10 GMT
#110
I can't believe zerg players actually complained "larvae is too hard to use" lol
Playguuu
Profile Joined April 2010
United States926 Posts
December 16 2011 06:24 GMT
#111
I just think mules need a cooldown if anything. The gold minerals are fine really if the maps are made properly. Would we be seeing units like the shredder if Terrans properly defended their 3rd+ bases with planetaries instead of greedily going for orbitals, not being able to keep up with macro while they're busy stutterstepping, then just spamming mules on gold bases? Perhaps, but it wouldn't be needed as much for map control.

What frustrates me most is that blizzard never really reverts nerfs after specific issues are addressed. Reaper too good with speed vs zerg? No problem, just nerf reapers instead of making queens slightly faster or increasing roach range. Then when roaches get increased range because zerg needs it, they don't go back and address what caused reapers to get nerfed to begin with. Same goes for the queen speed nerf (due to the spine crawler/creep tumor push), they nerf the spine crawler burrow speed. Would it really hurt to give queens faster movement speed off creep now that the crawlers were nerfed so badly or are they afraid of letting zergs pressure so early in the same ways that protoss can cannon rush or terrans can bunker rush much earlier?

The thing is they bandaid patch things over and over until very little of what they originally intended remains: That being these cool units that they worked so hard on rarely get used (reapers, mothership, viking harass, hydras, ultras, carriers, BCs, numerous engineering bay upgrades) and eventually get removed or forgotten.
I used to be just like you, then I took a sweetroll to the knee.
cmen15
Profile Blog Joined December 2010
United States1519 Posts
Last Edited: 2011-12-16 06:34:57
December 16 2011 06:34 GMT
#112
On December 16 2011 15:10 MildSeven wrote:
I can't believe zerg players actually complained "larvae is too hard to use" lol

I'm sure its the same people who said the campaign was too long....fags.

User was temp banned for this post.
Greed leads to just about all losses.
Luppy1
Profile Joined June 2011
Singapore177 Posts
December 16 2011 06:39 GMT
#113
On December 16 2011 15:00 KevinIX wrote:
I lol'd at Larva Inject too hard. haha. Bnet forums make my day.


Except, they're actually made by pro-gamers at G-star (Korea?) People should read before trying to give their opinions.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-12-16 06:48:14
December 16 2011 06:46 GMT
#114
blizzcon was awhile ago, i wonder if DK feels the same now?
benefluence
Profile Joined January 2010
United States158 Posts
December 16 2011 06:53 GMT
#115
On December 16 2011 12:06 SarcasmMonster wrote:
Show nested quote +
For Heart of the Swarm, we’re exploring better ways to handle energy upgrades, since we’re not quite satisfied with how they work currently.


Probably upgrade faster regen rate. Calling it.


I am very much in support of this idea

BW upgrades generally increased max energy 50 and and starting energy by 12.5, which isn't a bad way to go either. I don't know why it was decided that increasing max energy was a bad idea for WoL (smartcast, I guess?)

Warp-in storm is bad design, whether it's balanced or not, and it's not coming back.
Patate
Profile Joined January 2011
Canada441 Posts
December 16 2011 06:53 GMT
#116
I find it rather weird that the Protoss race, the ones who are less complete (not balance-wise, I am not talking about balance in this entire reply), are the ones who get the less stuff in HoTS.

Terrans: 2 new units, 4 upgraded units (battle helions, Battlecruiser ability, reaper ability, thor)
Zergs: 2 new units, 3 upgraded units (Ultras, Banelings, Hydras), 1 removed unit (overseer)
Protoss: 3 new units, 2 removed units, 2 nexus abilities.

So Terrans, whom in Blizzard's own words are the most complete race in WoL, get the most in HoTS....??
Dead game.
blacksheepwall
Profile Joined June 2011
China1530 Posts
December 16 2011 06:58 GMT
#117
Some pretty decent responses, I think.

I like that he's willing to point out that difficult /= broken. Certain things are intentionally difficult, but it's a matter of comparing them with their asymmetrical counterparts to see if the game is balanced overall.

Good read.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Angel_
Profile Blog Joined December 2011
United States1617 Posts
December 16 2011 06:59 GMT
#118
It always astounds me how blizzard can go about saying so many words without actually answering or addressing a single thing.
bobsire
Profile Joined December 2011
Canada296 Posts
December 16 2011 07:05 GMT
#119
I agree they need to stop nerfing terrans. I also agree that the reaper needs to be fixed. Minor adjustments will make this game perfectly balanced.
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2011-12-16 07:09:58
December 16 2011 07:07 GMT
#120
On December 16 2011 15:53 Patate wrote:
I find it rather weird that the Protoss race, the ones who are less complete (not balance-wise, I am not talking about balance in this entire reply), are the ones who get the less stuff in HoTS.

Terrans: 2 new units, 4 upgraded units (battle helions, Battlecruiser ability, reaper ability, thor)
Zergs: 2 new units, 3 upgraded units (Ultras, Banelings, Hydras), 1 removed unit (overseer)
Protoss: 3 new units, 2 removed units, 2 nexus abilities.

So Terrans, whom in Blizzard's own words are the most complete race in WoL, get the most in HoTS....??


Not all new additions are equal in significance. For example, I think nexus recall will revolutionize protoss play.
All your teeth should fall out and hair should grow in their place!
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