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On December 16 2011 16:52 Rexeus wrote: Not complete!! Why do all casters have 3 spells each except the high templar?
Merge to archon? Edit: I like reading this stuff cause it means they at least are aware of some of the problems the community talks about. Its still a lot of words that don't say anything but a tleast its being talked about.
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On December 16 2011 12:01 Carras wrote: thats completely empty as usual.. not a single line worth reading.. you could summarize the hole post with "we r working hard , wait for HOTS"
Well said!
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I don't understand so well the part on "Protoss Strategy". IMHO this is the race with the most opening strategy, all kinda effective. Like 3 gate expand, forge fast expand, 4 gate, forge expand 6 gate, forge expand 2 stairport, double forge, double robot, 6 gate blink stalker, dt opening to archon zealoth build , etc...
Did i misunderstood the question?
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Oh that's what they meant. :/ Well, I think they could still add some of the info, like the 8 range increases, newer players need to know that, but thanks. It's really easy to see whether it is charged or not. 13 attacks = 7.8 seconds and the beam clearly gets larger. 0.6 game second attack = .4335 real seconds between attacks, so you can figure it out. Do these people having troubles always have all health bars turned off even on selected units? I don't see how people have a problem with this.
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On December 16 2011 17:33 Falcor wrote:Show nested quote +On December 16 2011 16:52 Rexeus wrote: Not complete!! Why do all casters have 3 spells each except the high templar? storm feedback merge? Merge is not a spell. A spell requires energy. Just like nuke doesn't need energy.
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Are these questions really from pros? If you are pro and feel like injects are to hard then you should work on your mechanics if anything. Being able to have a good flow with your injects and spend as much energy you can are what makes a difference when it comes to bad zergs and good zergs. Also have in mind that if you have your queens hotkeyed you can inject via the minimap so you never need to go back to your bases except if you're gonna put down a building that takes 1 second.
If they would make inject easier I don't know what I would do, seriously. If anything they should remove the whole inject mechanic, reactors and chronoboost but that would never happen and you only get "GO BACK AND PLAY BROOD WAR THEN THIS IS SC2!!!" thing back as a response when you mention it.
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On December 16 2011 12:00 Zergrusher wrote: dustin actually has a bachelors degree in english litterature, i dunno how he got into game making.......
Are you sure ? I thought he was in geology...
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I'm happy davie and co dont listen to the community too much.
Some of the shit you QQ whores say is just down right retarded.
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On December 16 2011 18:27 FFW_Rude wrote:Show nested quote +On December 16 2011 12:00 Zergrusher wrote: dustin actually has a bachelors degree in english litterature, i dunno how he got into game making....... Are you sure ? I thought he was in geology... Oh you..
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On December 16 2011 18:20 Rexeus wrote:Show nested quote +On December 16 2011 17:33 Falcor wrote:On December 16 2011 16:52 Rexeus wrote: Not complete!! Why do all casters have 3 spells each except the high templar? storm feedback merge? Merge is not a spell. A spell requires energy. Just like nuke doesn't need energy.
So infestor is the only one with 3 "spells" ?
Note that neural is no longer used because of the huge nerf on range.
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On December 16 2011 18:10 Jumonji wrote: I don't understand so well the part on "Protoss Strategy". IMHO this is the race with the most opening strategy, all kinda effective. Like 3 gate expand, forge fast expand, 4 gate, forge expand 6 gate, forge expand 2 stairport, double forge, double robot, 6 gate blink stalker, dt opening to archon zealoth build , etc...
Did i misunderstood the question?
Kinda, I think he's referring to playstyles in general - as in, either defensive play into upgraded deathball or some form of all-in.
Semi-bullshit though, if you watch complete P players (whity-ra, for example), they can put pressure, harass, attack on timings while still expanding behind, or play one of the styles above.
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kind of interesting that terrans are complaining about unit utility when they probably have the most utility out of any race in the game. All in all I think blizzard has done a pretty good job at taking some feedback from the community without giving in too much to the complainers.
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Just reduce marine damage from 6 -> 5 and you have the game fixed. They are simply too high dps. Sure, you can hard counter them with colossus etc but hard counters dont make a good game.
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Yeah i tought they were talking about the "defensive" playstyles but like you said this is just because people can win with that style with no effort that they use it. The warpprism just negate any zerg push and force him to go for something that hit air.
Blink Stalker are uncatchable till infestor so i don't understand why there isn't more push with them.
Toss evolution from diamond to master is wierd : it's hard for me to beat some good diamond toss, but i just wipe out some middle master toss. The only reason is because diamond players push and force you to make army instead of drone.
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PvP is not mentioned. PvZ mass muta is not mentioned -or- the already high cost & high tech of the new counter called tempest The need of a hero unit is not mentioned. Why are they removing the mothership, while giving terrans a hero unit? Why a hero unit at all? Too expensive protoss units is also not mentioned. If the idea is 'expensive but stronger', then why are both races so cost effective vs P (hydra vs stalker, roach vs stalker, marauder vs stalker, etc). I'd have liked to hear that they were working on a new protoss unit that is cheaper.
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On December 16 2011 18:28 Dauntless wrote:Show nested quote +On December 16 2011 18:27 FFW_Rude wrote:On December 16 2011 12:00 Zergrusher wrote: dustin actually has a bachelors degree in english litterature, i dunno how he got into game making....... Are you sure ? I thought he was in geology... Oh you.. 
I'm so sorry...
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Mass muta is bad: you just have to full canon your base with 2 archon and they it's over. Thanks to toss legendary lazyness that currently works.
It is also very funny to see toss "pro" taking ALL their army to defend drop/muta/warp harass...
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On December 16 2011 18:47 Jumonji wrote: Mass muta is bad: you just have to full canon your base with 2 archon and they it's over. Thanks to toss legendary lazyness that currently works.
This is actually not good. You just give more and more advantage to zerg. Generally, anything that requires super heavy static def IS bad and shouldn't happen.
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On December 16 2011 18:50 darkness wrote:Show nested quote +On December 16 2011 18:47 Jumonji wrote: Mass muta is bad: you just have to full canon your base with 2 archon and they it's over. Thanks to toss legendary lazyness that currently works. This is actually not good. You just give more and more advantage to zerg. Generally, anything that requires super heavy static def IS bad and shouldn't happen.
Base trad before he gets 40 + muta / go for ht in your army and to defend your base. Go for mass air too etc...
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On December 16 2011 15:01 Yoshi Kirishima wrote:Show nested quote +On December 16 2011 13:55 Energizer wrote: Does anyone else cringe when he says "We didn't like how.." for some of the answers? Seems to me they have this set logic about how the game is supposed to be played and everyone is wrong if they deviate from that... Well duh, you develop a game on what you want it to be like. You don't just put random things in it and, no matter what the game turns out to be like, say that it's ok. Otherwise they might as well not make 3 races, why not just 1. Etc.
With the developers taking full control of the game, they essentially dictate how the meta game goes and also warp game play styles when something happened that the developers didn't want. By doing that they essentially limit depth in a strategy game, which is something that should never happen.
IE Mineral optimizing (or w/e it was called) got removed Queen tumor/offensive spine crawler ended up getting killed because the queens speed got nerfed viking flower removed various VR changes to how they function
I'm sure you can think of plenty more, but you get the jest of it.
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