• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:33
CEST 21:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy19ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding6Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
comprar pods para vapeo Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion [BSL22] RO32 Group Stage BW General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2328 users

Larva Snipe - The Lost Anti Zerg Tactic ?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
absalom86
Profile Joined April 2010
Iceland1770 Posts
Last Edited: 2011-11-27 15:09:06
November 27 2011 04:34 GMT
#1
Today I had a little brainstorm about an issue I've thought off before, but I've decided to get some second opinions on it now.

As all experienced players know ( especially zergs ) larvae management is very important. The main tools of harass against zerg are drone sniping, but what happens when the zerg is quick on his feet and gets his drones out before you can roast them ?
I think we have all seen situations where a bunch of hellions arrive at a base with no drones working, they decide to leave or fire for a while at the hatch doing minimal damage, but there is another option here... larvae !

Larvae are possible attacking units or workers given time, and the earlier larvae are especially important. Larvae stack at hatcheries in the late game as well, up to a total of 19 per hatch, giving zerg an amazing ability to replenish their armies. Could these be opportunity targets that are often missed by players ?

Lets have a look at the larva.

_____________________________________________________________________________________

Larva

25 health
10 armor
light - biological
rather quick regeneration


Their health is very low, but it is made up by their high armor count. A unit needs to have over 10 damage to be effective at killing them, as well as preferably have aoe to clear out a pack of them. This narrows our window down to a few units. Lets list them at look at how they do.

_____________________________________________________________________________________

Hellion

Unupgraded

14 damage per shot every 2,5 seconds. A single hellion takes 8 shots to kill a larva ( unlikely to hit all 3 or more in such a long time ).
What happens when we bump the number up to 4 hellions ? 4 hellions take 2 shots to kill a line of larvae... now we are getting somewhere.

Blue flame

19 damage per shot every 2,5 seconds. Kills larva in 3 shots.
3 blue flame hellions 1 shot a line of larvae.
2 hellions with +3 one shot a line of larvae.

Pro feedback - MorroW:
"for hellions its pretty hard, i try to do it sometimes but usually zerg just spawn egg with it as soon as they realize whats going on its good to pressure like this if they do the double spine crawler at their natural but you can still fire on the larvas"

Baneling

A unupgraded baneling does 35 damage, and has a blast radius big enough to kill at least 16 larvae in one fell swoop late game as well as clear out lower count larvae bases.

Pro feedback - MorroW:
" in zvz it can be really good some situataions in ling baneling war. but problem is usually zerg spend larvea imminently to survive anyway so you must be quick xd "

High templar

Storm

One well planted storm will clear out all 12 or more larvae at a hatchery if it is filled to the brim at 19 in a late game situation. It will of course clear out lesser numbers of larvae, but high templar tech isn't exactly early, but late game storm drop to clear out larvae before a big fight ? Now we are getting somewhere.

Raven

Seeker missile

18 kills at a 19 larvae hatch.

Infestor

Fungal Growth

One shots all larva at a base, up to a maximum of 18 larva per fungal

Ghost

Nuke

Will kill all larva, as well as damage the hatchery and possibly killing drones / queens or units. One nuke on a fully larva injected hatchery ( macro one or expansion ) would result in a possible 38 fewer lings in forms of reinforcements after / during a huge fight for example.

Dark Templar

One shots larva. Zerg ran his drones away ? Take the easy targets and swipe away all his larva.

_____________________________________________________________________________________

These are just a few examples, at least one for each race, some of them are a lot more likely to be used than others, but please do not argue against the whole concept because you find one situation unlikely.

Now, I know you might say that larvae don't really matter, and that people shouldn't bother to attack them, but believe me, they matter a lot... I'm not saying they should be your number one priority during drops and harass, but they are often easy targets that are completely unable to move away and losing them can seriously hurt a zerg.

A zerg sitting at 40 larva in a 200 vs 200 type fight is a lot less scary than one sitting at 80 or more I think we can all agree.

That's it for my little rant. I feel target them is underrated, especially during hellion harass since that is the most likely situation for it happen in, but as demonstrated a single baneling into the larvae line in a ZvZ or a storm in late game PvZ can be absolutely devastating.
Thief @ #teamliquid @ Quakenet
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
November 27 2011 04:38 GMT
#2
Most protosses try to kill larva with their dts if/when the drones run away. The problem with storm dropping larva however is you can never know how much larva is at a base unless zerg is not denying your obs. So yeah you can go in with the intent to hit mineral line but if you see a juicy pile of larva go for that instead.
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
Inertia_EU
Profile Joined October 2010
United Kingdom513 Posts
November 27 2011 04:38 GMT
#3
Although I cant see it catching on for some reason, It'd be so awesome to see someone snipe lines of larvae In a major tournament. :3
TKHawkins
Profile Joined October 2011
United States103 Posts
November 27 2011 04:39 GMT
#4
Except for severe late game, no good zerg should be stockpiling that much larva in the first place.
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
November 27 2011 04:40 GMT
#5
Besides storm drops, I don't see the point attacking larvae post early game, and even with storm drops, it's just more effective to go for the drones.
unit
Profile Blog Joined March 2009
United States2621 Posts
November 27 2011 04:40 GMT
#6
out of these i feel that ravens and high templar are the best options...ravens slightly better due to the fact that they dont need a shuttle (warp prism) to get there to kill the larvae...i like the idea and i might try to work it into my lategame PvZ
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 27 2011 04:40 GMT
#7
On November 27 2011 13:38 Inertia_EU wrote:
Although I cant see it catching on for some reason, It'd be so awesome to see someone snipe lines of larvae In a major tournament. :3


Early game TvZ every larva matters a lot. Bringing your 4 hellions to a natural or 3rd and clearing out the larvae will represent a big drop in production capabilities for a zerg. Even losing 2 or 3 larva can be absolutely devastating, representing 3 less drones as basically free damage for the terran.
Thief @ #teamliquid @ Quakenet
darklight54321
Profile Joined July 2011
United States361 Posts
Last Edited: 2011-11-27 04:43:54
November 27 2011 04:42 GMT
#8
agree with unit, ravens would be great, but because of mutas.......it's simply not going to work.

most of these aren't really useful until the extreme late game with stockpiled though, and by then reactors would be off the factories and your sacrificing build time for tanks. if you catch a good amount of stockpiled larvae your golden, but if you dont.....
DarkPlasmaBall
Profile Blog Joined March 2010
United States45458 Posts
November 27 2011 04:42 GMT
#9
Usually, Terran players don't have the luxury of sitting around all day in a Zerg's base with their hellions, so they attack the drones first... but if they actually have extra time on their hands, perhaps they may go for larvae (although what Zerg player in the early game is going to have that many extra larvae stocked up at a single hatchery?).

As a Protoss player, there are soooo many other options I'm choosing for my precious high templar's storms than larvae. Sure, psi storm can be effective against them, but it's a waste compared to taking out a whole drone line or using them in battle (which are far more necessary).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SpinmovE
Profile Joined August 2010
Canada119 Posts
November 27 2011 04:42 GMT
#10
On November 27 2011 13:39 TKHawkins wrote:
Except for severe late game, no good zerg should be stockpiling that much larva in the first place.


Considering there are many games where zerg can max out before the 15 minute mark I think this idea has more credence than you are giving it. If nothing else the 3 blue flame hellions one shotting larva is something that I think has game ending potential if done properly.
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 27 2011 04:43 GMT
#11
On November 27 2011 13:40 unit wrote:
out of these i feel that ravens and high templar are the best options...ravens slightly better due to the fact that they dont need a shuttle (warp prism) to get there to kill the larvae...i like the idea and i might try to work it into my lategame PvZ


Thing is, you won't always get those drones. If they are there, storm them. But if they are not, you have that juicy pile of larva to remove from the zerg instead.

Larva can be more valuable than drones in late game situations when the idea of a 300 food push or battle comes to mind, since you'll be cutting a zergs possible reinforcements immensely if you can deplete his stockpiles successfully.
Thief @ #teamliquid @ Quakenet
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
November 27 2011 04:44 GMT
#12
Drones > Queens > Larva is the flow of attacks I do with Hellions
Crimson @ Clan CORE | ESFI World Translator
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
November 27 2011 04:44 GMT
#13
On November 27 2011 13:40 absalom86 wrote:
Show nested quote +
On November 27 2011 13:38 Inertia_EU wrote:
Although I cant see it catching on for some reason, It'd be so awesome to see someone snipe lines of larvae In a major tournament. :3


Early game TvZ every larva matters a lot. Bringing your 4 hellions to a natural or 3rd and clearing out the larvae will represent a big drop in production capabilities for a zerg. Even losing 2 or 3 larva can be absolutely devastating, representing 3 less drones as basically free damage for the terran.


Can be good, but mostly never happens. It's like 90% impossible and non cost effective to go for larva at a natural, because if the zerg isn't sub platinum league, he will defend with no loses suffered, and post early game it;'s just better to go for drones.
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
November 27 2011 04:47 GMT
#14
On November 27 2011 13:40 unit wrote:
out of these i feel that ravens and high templar are the best options...ravens slightly better due to the fact that they dont need a shuttle (warp prism) to get there to kill the larvae...i like the idea and i might try to work it into my lategame PvZ


Ravens? Ravens are just a waste in TvZ, and I very much doubt we will ever see them even in HoTS used in the matchup.
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
November 27 2011 04:52 GMT
#15
On November 27 2011 13:47 Blizzard_torments_me wrote:
Show nested quote +
On November 27 2011 13:40 unit wrote:
out of these i feel that ravens and high templar are the best options...ravens slightly better due to the fact that they dont need a shuttle (warp prism) to get there to kill the larvae...i like the idea and i might try to work it into my lategame PvZ


Ravens? Ravens are just a waste in TvZ, and I very much doubt we will ever see them even in HoTS used in the matchup.


You need one for baneling landmines. Why not use its energy for that?
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 27 2011 04:52 GMT
#16
If you're going to kill a drone, he's forced to lose a larvae to replace it, for 50 minerals too.

Drones > Larvae.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 27 2011 04:52 GMT
#17
On November 27 2011 13:44 mrlie3 wrote:
Drones > Queens > Larva is the flow of attacks I do with Hellions


As mentioned, The larva won't be your main target unless you want to prevent remaxes in very specific situations. Often you'll arrive at an empty hatchery, or an evacuated base. In that situation you'll have an easy target to hit in the form of the larva. As mentioned in the OP, it's not like this is some magic anti zerg win button, but a tool that might be underused in special situations.
Thief @ #teamliquid @ Quakenet
Skwid1g
Profile Joined April 2011
United States953 Posts
November 27 2011 04:54 GMT
#18
On November 27 2011 13:47 Blizzard_torments_me wrote:
Show nested quote +
On November 27 2011 13:40 unit wrote:
out of these i feel that ravens and high templar are the best options...ravens slightly better due to the fact that they dont need a shuttle (warp prism) to get there to kill the larvae...i like the idea and i might try to work it into my lategame PvZ


Ravens? Ravens are just a waste in TvZ, and I very much doubt we will ever see them even in HoTS used in the matchup.


Yeah, spending 10 mules worth of scans is better than using that excess gas on a raven.
NaDa/Fantasy/Zero/Soulkey pls
envisioN .
Profile Joined February 2011
United States552 Posts
November 27 2011 04:54 GMT
#19
On November 27 2011 13:38 Inertia_EU wrote:
Although I cant see it catching on for some reason, It'd be so awesome to see someone snipe lines of larvae In a major tournament. :3

For some reason I think if someone DID hit the line of larvae intentionally the casters wouldn't pick up on it because it is so rare that it happens.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 27 2011 04:55 GMT
#20
On November 27 2011 13:47 Blizzard_torments_me wrote:
Show nested quote +
On November 27 2011 13:40 unit wrote:
out of these i feel that ravens and high templar are the best options...ravens slightly better due to the fact that they dont need a shuttle (warp prism) to get there to kill the larvae...i like the idea and i might try to work it into my lategame PvZ


Ravens? Ravens are just a waste in TvZ, and I very much doubt we will ever see them even in HoTS used in the matchup.


Ravens are not a waste at all in TvZ. They may not be used much at the moment, but they have their uses especially for detection as well as point defense drones along with mech usually.

The hellions will be a lot more likely to be seen on larva sniping duty than a raven, but a seeker missile is absolutely devastating if you get the hit in.
Thief @ #teamliquid @ Quakenet
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group A
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL s10 code A/B Championships
Freeedom34
Liquipedia
uThermal 2v2 Circuit
15:00
Season 2 - Bonus Cup 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PattyMac 126
BRAT_OK 92
Ketroc 62
StarCraft: Brood War
Britney 17149
Mini 513
Shuttle 402
firebathero 187
ZZZero.O 153
Dewaltoss 127
Soulkey 76
ggaemo 42
Rock 41
910 29
[ Show more ]
Sexy 28
NaDa 7
Dota 2
monkeys_forever350
Counter-Strike
pashabiceps1754
Heroes of the Storm
Liquid`Hasu251
Khaldor228
MindelVK18
Other Games
summit1g6048
Grubby3000
FrodaN2497
B2W.Neo679
crisheroes214
Trikslyr70
QueenE64
kaitlyn10
Organizations
Other Games
gamesdonequick737
StarCraft 2
CranKy Ducklings83
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• printf 77
• Adnapsc2 15
• CranKy Ducklings SOOP2
• OhrlRock 2
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Michael_bg 5
• 3DClanTV 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1331
League of Legends
• TFBlade1978
Other Games
• imaqtpie1193
• Shiphtur263
• tFFMrPink 14
Upcoming Events
Sparkling Tuna Cup
14h 27m
WardiTV Team League
15h 27m
OSC
17h 27m
BSL
23h 27m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
23h 27m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
1d 13h
Wardi Open
1d 14h
Afreeca Starleague
1d 14h
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 20h
Afreeca Starleague
2 days
Snow vs PianO
hero vs Rain
[ Show More ]
GSL
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Escore
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.