Larva Snipe - The Lost Anti Zerg Tactic ? - Page 5
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Arghnews
United Kingdom169 Posts
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-stOpSKY-
Canada498 Posts
On November 27 2011 13:40 Blizzard_torments_me wrote: Besides storm drops, I don't see the point attacking larvae post early game, and even with storm drops, it's just more effective to go for the drones. He just stated that when someone pulls their drones away, IE.. they see the drop coming and there is nothing to kill. | ||
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kiy0
Portugal593 Posts
On November 27 2011 13:38 Nothingtosay wrote: Most protosses try to kill larva with their dts if/when the drones run away. The problem with storm dropping larva however is you can never know how much larva is at a base unless zerg is not denying your obs. So yeah you can go in with the intent to hit mineral line but if you see a juicy pile of larva go for that instead. Most protosses. This never happens in high level play. Unless you can show us a replay? 'Cause this days, whenever the drones run away DTs usually flee or attack a tech building or a queen. | ||
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P0ckets
United States430 Posts
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CortoMontez
Australia608 Posts
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ReaperX
Hong Kong1758 Posts
On November 27 2011 13:38 Inertia_EU wrote: Although I cant see it catching on for some reason, It'd be so awesome to see someone snipe lines of larvae In a major tournament. :3 I agree, would like to see the fungal or storms on larvae that actually allow people to win their games since their opponent can't remax | ||
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FeyFey
Germany10114 Posts
.As toss i do it lategame, on hatches i won't kill in the next time. ht drop feedback the queen psystorm larva. As a preparation for my attack, the zerg will have most likely more overmins then me, so killing workers would hurt my attack. But shutting down a full hatch for production is in most cases really huge for my attack. Like killing a hatch that has tons of larva (they won't be on their hatch shortcut anymore hehe.) But thats the zerg problem if they don't get macro hatches and you just position yourself where most of their unit rallies will end up in free kills. But basically its just an opportunity you take if it presents itself. And it was never really lost, but blue flame nerf made it less appealing for terran to run by with hellions. And lategame its often a better idea to snipe the tech, unless your fighting morrow who loves to moves his tech far away, against known tech snipers . About the raven, i actually use it in tvz since i get medivac energy upgrade. (since my medivacs never went up to 200 energy, i thought why the hell not and no i am not losing them like crazy and even if they come back with 25 more energy, so if you lose all your medivacs it doesn't hurt that bad). The raven is quite nice to set out muta scouts aka auto turrets. And the pdd is really good to protect tanks. The seeker i used against banes, the speed buff actually made it better there. Its pretty good to have a spotter in the front with detection too and flying so nothing can really hurt it if you have a thor or vikings guarding it from afar. But i prefer the medivac energy. But still use the raven as its awesome for pushing. And saves you tons of energy. | ||
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absalom86
Iceland1770 Posts
On November 28 2011 09:15 CortoMontez wrote: In the later game stages, wouldn't archons also be quite effective against larva due to their splash and deal 35 damage to biological without any attack upgrades, which is enough to 1 hit larva. Sure, Archons would be effective as well. Perhaps the least likely option, but still valuable in rare situations. | ||
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yawnoC
United States3704 Posts
Leenock was using a hatch in his wall and MVP was just attacking the hatch but then the larva popped from the inject he targeted the larva but Tastosis reacted like it was nothing out of the ordinary. It ended up not being a big deal that MVP did target the larva but it was funny that this thread was made and I ended up noticing it now in a game. | ||
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Hairy
United Kingdom1169 Posts
99% of the time there's really no place for it, but I've had a handful of ZvZ games where I've won because I've steered a baneling into a freshly popped spawn larvae at a time where he REALLY needed those larvae to survive (4-5 larvae killed = 8-10 lings lost). | ||
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dark88
United States35 Posts
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absalom86
Iceland1770 Posts
On November 29 2011 10:03 yawnoC wrote: I noticed this last night during the leenock vs MVP game on crossfire. Leenock was using a hatch in his wall and MVP was just attacking the hatch but then the larva popped from the inject he targeted the larva but Tastosis reacted like it was nothing out of the ordinary. It ended up not being a big deal that MVP did target the larva but it was funny that this thread was made and I ended up noticing it now in a game. Should expect MvP to use this, the best terran in the world Also terrans should have the easiest time doing it early game. | ||
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absalom86
Iceland1770 Posts
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Tryxtira
Sweden572 Posts
Thing is, this is mostly only effective really lategame when the Zerg starts gathering up larvae to resupply and by then he has like 6 hatcheries so only killing the larvae on one of them isn't really doing much, but rather you need to maybe kill 50% of all the larvae. And then these drops actually become quite expensive. I always appreciate people putting down time to make reasonable posts with stats and stuff, I just think the usefulness of this is extremely limited... | ||
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Also terrans should have the easiest time doing it early game.