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Larva Snipe - The Lost Anti Zerg Tactic ? - Page 5

Forum Index > SC2 General
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Arghnews
Profile Joined June 2011
United Kingdom169 Posts
November 27 2011 23:48 GMT
#81
Trouble is, all these units, DT's, HT's, helions, blings, infestors, ghosts, can all kill drones just as effectively. There may be a possible use of infestors fungling larvae z v z, but the trouble is, why not just spawn terrans and kill his hatch/drones or just fungal the drones?... This seems like the overseer thing.You'd have to be bloody good to pull it off, and even then, it's kinda goofy. Cool idea though. Fungal seems the only viable one there, except blings maybe
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
November 28 2011 00:10 GMT
#82
On November 27 2011 13:40 Blizzard_torments_me wrote:
Besides storm drops, I don't see the point attacking larvae post early game, and even with storm drops, it's just more effective to go for the drones.


He just stated that when someone pulls their drones away, IE.. they see the drop coming and there is nothing to kill.
kiy0
Profile Joined August 2010
Portugal593 Posts
November 28 2011 00:12 GMT
#83
On November 27 2011 13:38 Nothingtosay wrote:
Most protosses try to kill larva with their dts if/when the drones run away. The problem with storm dropping larva however is you can never know how much larva is at a base unless zerg is not denying your obs. So yeah you can go in with the intent to hit mineral line but if you see a juicy pile of larva go for that instead.


Most protosses. This never happens in high level play. Unless you can show us a replay?

'Cause this days, whenever the drones run away DTs usually flee or attack a tech building or a queen.
Wisemen speak when they have something to say. Others speak when they have to say something.
P0ckets
Profile Joined January 2011
United States430 Posts
November 28 2011 00:14 GMT
#84
In 4v4s and 3v3s I usually mass up on Phoenix because it is fun and micro intensive. I certain situations I am unable to harrass drones and have found that you can lift up larva actually and kill them rather easily while in the air.
CortoMontez
Profile Joined October 2010
Australia608 Posts
November 28 2011 00:15 GMT
#85
In the later game stages, wouldn't archons also be quite effective against larva due to their splash and deal 35 damage to biological without any attack upgrades, which is enough to 1 hit larva.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
November 28 2011 00:16 GMT
#86
On November 27 2011 13:38 Inertia_EU wrote:
Although I cant see it catching on for some reason, It'd be so awesome to see someone snipe lines of larvae In a major tournament. :3


I agree, would like to see the fungal or storms on larvae that actually allow people to win their games since their opponent can't remax
Artosis : Clide. idrA : Shut up.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-11-28 00:45:27
November 28 2011 00:44 GMT
#87
i still do it with hellions, but most zergs react to something like this with buildings units, so there won't be alot of larva. As zerg i use banelings if the larva is where the workers are basically timing my attack on their larva inject spawning hoping to get lucky .
As toss i do it lategame, on hatches i won't kill in the next time. ht drop feedback the queen psystorm larva. As a preparation for my attack, the zerg will have most likely more overmins then me, so killing workers would hurt my attack. But shutting down a full hatch for production is in most cases really huge for my attack. Like killing a hatch that has tons of larva (they won't be on their hatch shortcut anymore hehe.)
But thats the zerg problem if they don't get macro hatches and you just position yourself where most of their unit rallies will end up in free kills.

But basically its just an opportunity you take if it presents itself. And it was never really lost, but blue flame nerf made it less appealing for terran to run by with hellions.

And lategame its often a better idea to snipe the tech, unless your fighting morrow who loves to moves his tech far away, against known tech snipers .

About the raven, i actually use it in tvz since i get medivac energy upgrade. (since my medivacs never went up to 200 energy, i thought why the hell not and no i am not losing them like crazy and even if they come back with 25 more energy, so if you lose all your medivacs it doesn't hurt that bad). The raven is quite nice to set out muta scouts aka auto turrets. And the pdd is really good to protect tanks.
The seeker i used against banes, the speed buff actually made it better there. Its pretty good to have a spotter in the front with detection too and flying so nothing can really hurt it if you have a thor or vikings guarding it from afar. But i prefer the medivac energy. But still use the raven as its awesome for pushing. And saves you tons of energy.
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 28 2011 15:57 GMT
#88
On November 28 2011 09:15 CortoMontez wrote:
In the later game stages, wouldn't archons also be quite effective against larva due to their splash and deal 35 damage to biological without any attack upgrades, which is enough to 1 hit larva.


Sure, Archons would be effective as well. Perhaps the least likely option, but still valuable in rare situations.

Thief @ #teamliquid @ Quakenet
yawnoC
Profile Joined December 2010
United States3704 Posts
November 29 2011 01:03 GMT
#89
I noticed this last night during the leenock vs MVP game on crossfire.
Leenock was using a hatch in his wall and MVP was just attacking the hatch but then the larva popped from the inject he targeted the larva but Tastosis reacted like it was nothing out of the ordinary. It ended up not being a big deal that MVP did target the larva but it was funny that this thread was made and I ended up noticing it now in a game.
GG - UNiVeRsE is the best player in the WORLD
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
November 29 2011 01:09 GMT
#90
It's a nice tactic to employ IF you happen to be in the right place, at the right time, with the right units, in the right game situation. Which is pretty rare.

99% of the time there's really no place for it, but I've had a handful of ZvZ games where I've won because I've steered a baneling into a freshly popped spawn larvae at a time where he REALLY needed those larvae to survive (4-5 larvae killed = 8-10 lings lost).
Sometimes I sits and thinks, and sometimes I just sits
dark88
Profile Joined June 2010
United States35 Posts
Last Edited: 2011-11-29 01:10:59
November 29 2011 01:10 GMT
#91
I noticed the same thing. They died as soon as they came. That was like 5 potential roaches killed in 1 shot.
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 29 2011 18:12 GMT
#92
On November 29 2011 10:03 yawnoC wrote:
I noticed this last night during the leenock vs MVP game on crossfire.
Leenock was using a hatch in his wall and MVP was just attacking the hatch but then the larva popped from the inject he targeted the larva but Tastosis reacted like it was nothing out of the ordinary. It ended up not being a big deal that MVP did target the larva but it was funny that this thread was made and I ended up noticing it now in a game.


Should expect MvP to use this, the best terran in the world Also terrans should have the easiest time doing it early game.
Thief @ #teamliquid @ Quakenet
absalom86
Profile Joined April 2010
Iceland1770 Posts
December 03 2011 09:15 GMT
#93
Puma sniping Sheth's larva at fresh expansions with his blue flame hellions right now on NASL.
Thief @ #teamliquid @ Quakenet
Tryxtira
Profile Joined November 2010
Sweden572 Posts
December 03 2011 09:50 GMT
#94
I don't know about this.. I mean as several posters have pointed out, there are situations where you want to go for the larvae, for example if you can stall a 200 pop attack and drops HTs on every hatch...

Thing is, this is mostly only effective really lategame when the Zerg starts gathering up larvae to resupply and by then he has like 6 hatcheries so only killing the larvae on one of them isn't really doing much, but rather you need to maybe kill 50% of all the larvae. And then these drops actually become quite expensive. I always appreciate people putting down time to make reasonable posts with stats and stuff, I just think the usefulness of this is extremely limited...
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