yea, I suspected this news would come out soon. I'm really curious as to the format of Proleague with sc2 integrated.. will the players on each team have the opportunity to play both BW and sc2? Will the teams just segregate based on the best players of their respective games? If a player like Flash is dominate at both, will they field him for both? Pull him for only one or the other? I think a player like Flash/JD could play multiple games and prepare for multiple leagues, but there's no way other players could keep that pace up.
I'm really just on edge waiting for some news updates! TBH I'm not a fan of watching sc2, but at least it feels like the 2 children can sit on the same dish towel together and not pick on each other (this was how my mother punished my brother and I if we didn't get along lol)
Also, I can't wait to see how fast the meta-game gets pushed with the HUGE influx of new players to sc2
On October 30 2011 05:12 Tyree wrote: Actually a great way to get BW fans to at least give SC2 a chance is for SC2 fans to simply grind on them with "MVP is better than Flash", "Nestea would whoop Jaedong" etc, it will probably make them more interested in having that discussion rather than the deadend, boring and tired SC2 vs BW discussion.
Once they see their heroes play the games some of them outright hate, they might even lower their shields and accept the game. Again its something for GOM and Kespa to ponder, to market this in a way to get most people interested
We gave SC2 a chance long before you were even here. No one was more hyped for SC2 than the BW guys.
I dont see the tip top players switching over but the players that arent at the top of BW I could see switching. With the micro of these new players I could imagine blink and pheonix micro being really good in their hands.
kind of a bummer. i wasn't even into the BW scene, i'm definitely a SC2 guy, but it's really enjoyable to watch such refined play in such a hectic game even when i don't really understand the builds. i want to hope that the BW scene persists. and i'm not particularly keen on being resented by the BW guys for killing their game - SC2 discussions on TL already devolve into BW comparisons far too often.
on the other hand, more talent can only be good for SC2.
On October 30 2011 05:28 raf3776 wrote: I dont see the tip top players switching over but the players that arent at the top of BW I could see switching. With the micro of these new players I could imagine blink and pheonix micro being really good in their hands.
No offense meant, but what is phoenix micro? They attack on their own...
On October 30 2011 05:28 raf3776 wrote: I dont see the tip top players switching over but the players that arent at the top of BW I could see switching. With the micro of these new players I could imagine blink and pheonix micro being really good in their hands.
No offense meant, but what is phoenix micro? They attack on their own...
rofl. Strange that he mentioned phoenix because it's like last unit you would need to micro :D
On October 30 2011 05:28 raf3776 wrote: I dont see the tip top players switching over but the players that arent at the top of BW I could see switching. With the micro of these new players I could imagine blink and pheonix micro being really good in their hands.
No offense meant, but what is phoenix micro? They attack on their own...
Micro against mutas. Harassing workers. harassing units Switch picking up units when one pheonix is getting attacked. constantly moving while attacking a picked up unit. just stuff like that micro..
i feel like there's serious micro potential in the phoenix, in situations where they've become useless in a head on engagement because of the enemy's army composition. i'm thinking mostly of controlling phoenixes individually to avoid making the phoenix stack a high priority target while still making sure they contribute IE lifting tanks etc.
i'm a pretty terrible player though so maybe i'm overestimating the limits of the game.
the bw pro with the most promise in SC2 is jaedong. Jaedong still has all of his mechanics and is injury free and is even better than he was at any time because jaedong is still owning the young bloods in bw that should be owning him but it isnt happening.
Also i feel sc2 zerg played right is nigh unstoppable against terran. Give it a few more months and the ZvT metagame will be completely figured out. Lategame ghosts will be countered by mass overseers (to stop them from getting sniped) + mass lings and a dozen roaches + a few banelings /infestors/broodlords/ultras. By the time terran even gets to the point to use ghosts, against a good zerg the zerg should be massively ahead in econ to field the perfect counter. nestea just didnt know how to react properly in that shakuras game, but once zergs have more lategame experience against top terrans soon it will be figured out how to absolutely crush ghosts and terran will be left with nothing else and zerg will reign supreme. Of course this is all just my theory, so whatever, but i believe zerg truly is the strongest race and terran is only reigning right now because the metagame hasnt been figured out
regardless, even if my theory is wrong and zerg is not overpowered compared to terran and is just equal compared to terran, still my point was simply that jaedong is the bw pro with the most promise because IMO zerg is not a weak race in sc2. so whether or not zerg is overpowered or equal to terran, whatever, i think its one of those possibilities that is the truth and regardless jaedong will reign supreme in either possibility
Flash on the other hand has way too much injury and will soon retire. His injuries are growing way worse every year and and its such a shame that a great RTS mind has to go out to injury. Very sad for flash indeed.
What are you talking about? Flash just had a completely successful surgery against his injury and the doctors say he should be able to make a full recovery soon.
On October 29 2011 20:52 infinity2k9 wrote: pdd this topic is related mainly to Korea though. I think the discussion of if it's spectator friendly is very relevant considering it didn't take off over there to expectations in the first place. Outside of Korea, no it doesn't matter.. but in Korea it's presenting to an audience already familiar with watching Starcraft. I don't think an eSport should ever have to die eventually like you are suggesting. No doubt it will but if a game turns out to be exactly appropriate as an eSport it doesn't necessarily need to die.
The reason why i said that was because comparing the two was the discussion before you posted. Even in the examples you give; mutalisk micro.. why is that going to marvel anyone? I'm not exactly a great mechanical player and i can keep them on the move/harassing nearly all the time too. Give them instant turning and they will be immediately more interesting to watch and control. I don't think it's much to expect.
On October 29 2011 20:49 Hittomogasin wrote:
On October 29 2011 20:43 dragonsuper wrote: -------I just don’t see what magical stuff Jaedong can do with unmicroable mutalisks, what stork can do with colossus (“the new reaver unit”) or how Jangbis storms will be any more impressive than other protoss players’ when everyone can storm like a progamer with smart-cast. SC2 is easier in all aspects so I wouldn’t get too excited, BW players cant break the rules of the game design, and if they do, Blizzard will patch a fix.--------
SO SAD and SO TRUE !!!!
Stutterstep micro is example of micro that i doubt devs thought of when they made the units attack animations instant. The fact that these litle tricks havent beed discovered yet dosent mean they werent there. You claim absolute knowledge in ignorance, and that i find sad.
You don't think the devs considered what's pretty much kiting? It's barely a trick. Please tell me how you could possibly even find something like that for Collosus... theoretically what could it do? The only ignorance is you trying to claim there's somehow going to be tricks for units which very clearly are not designed in a way that could allow it. Like i dunno, let's say you could make them move and shoot at the same time somehow, or break the range to fire a different length; that kind of thing would be patched. Not that those things would even be possible anyway but just for the sake of argument. Even if there could be tricks why is it a good thing to simply say 'wait for some unintended shit to happen then it will be better'.
First: Kiting and stutterstep micro are 2 differend things all together as stutterstep enables you to move and maintain extreme DPS even with extreme attack speeds such as stimmed marines. Kiting means you are avoiding taking damage whilst guiding your opponent around: for example running low HP stalker away in 4 gate vs 4 gate fight while your opponent is trying to kill that low HP stalker with most of hes stuff, ignoring rest of the units. Stutterstepping means that you are moving and keeping up maximum DPS of the unit. You can use stutterstep micro for chasing as is seen pretty much every prolevel game. You can use it for kiting too but it is not exclusively kiting.
Second: Whats this babble about colossus all the time? Yes its very clumsy unit with extremely long casting animation. It can be microed around high ground and over units and in colossus vs colossus battle its important that the lasers wont hit multiple colossus at same time, whitch is not impressive, but thats just colossus. There are what... 40 units in game? You realize that people want blizzard to buff unused units not because they are utter and complete garbage, but that tens of thousands of people would start testing the unit. Latest test subject is warp prism, before that was hellion, infestor, ghost, etc...
Third: Blizzard cant compete with all the players of SC2 when it comes into testing. They will realize that there is a flower in a map that gives away zerg spawning location, they will figure out all the absurdly annoying pylon placements. They will figure out that hellions can actually destroy mineral lines while blizzard were pondering how to change bunker in next patch. Vikingflower was a trick that got removed when blizzard realized just how powerful their patrol mechanics could be.
SC2 hasnt developed into its full potential yet and for you to claim absolute knowledge of its capabilities is both arrogant and foolish since even pros dont know it inside out.
I don't consider them different mechanics to be honest; just cause it's got it's own name and the animation is cancelled doesn't make it very special. You do the exact same thing with dragoons in BW by hold position, move, hold position. Goliaths can also do a similar movement/attack.
The Collosus is just one example of many... going up onto high ground is not micro ffs it's just simply moving the unit. Roach, Marauder, whatever; they seem to have just added for the purpose of being able to balance the game easier (much simpler to balance a few main compositions between each army then add support units around them).
We're talking about eSports here mainly, and you're saying Blizzard is simply changing units for testing purposes. How is this appropriate for a game that's played competitively for hundreds of thousands of dollars? Personally i'm not seeing the positive side of your third point. If you want to debate the capabilities, then please suggest some, simply saying something might be found in the future is not good reasoning. In the early days of Starcraft, it's not like we didn't know that some units could theoretically be powerful with better mechanics, just nobody was good enough for years to come. If you can't look at the current unit set and see clear future potential then it's just wishful thinking that it will happen. I think play will be refined, people will be better of course and control better. But i can't see the same thing in the current units, and the HotS stuff seems even less likely.