1v1 Season 4 map pool did change ! - Page 23
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ZasZ.
United States2911 Posts
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RinconH
United States512 Posts
So bitchy about everything. Blizzard makes a great change and everyone is immediately complaining they didn't change more. No wonder Blizzard doesn't take anything we say seriously. | ||
FlopTurnReaver
Switzerland1980 Posts
Oh wait.. | ||
sugatooth
United States52 Posts
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Fluttershy
47 Posts
>xelnaga caverns Oh great, why would they keep a super biased map and the most boring map in the world. | ||
schimmetje
Netherlands1104 Posts
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sickoota
Canada918 Posts
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ETgoBoom
United States36 Posts
Was really hoping they would add something new this season. Daybreak, even testbug. ehh The only pro maps here are antiga and the occasional shakuras | ||
Emporio
United States3069 Posts
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MuseMike
United States1339 Posts
On October 26 2011 02:00 1st_Panzer_Div. wrote: Kinda sad there are no new/community maps, especially cause there are a lot of great community maps... like bel shir and dual sight. But this was such a great choice. Great to be able to practice on ladder choosing either large or small maps to play on, instead of crappy vs good. Yes, I hope they put Dual Sight in. It is really fun to play games as protoss with an untakeable third and an auto-loss in PvZ. | ||
Matkap
Spain627 Posts
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Jakkerr
Netherlands2549 Posts
On October 26 2011 02:19 ETgoBoom wrote: Tournament maps??? I dont see any tournament maps? Was really hoping they would add something new this season. Daybreak, even testbug. ehh The only pro maps here are antiga and the occasional shakuras Not a GSL map doesn't mean no tournament map. All 'tournament maps' in the ladder pool are frequently used by multiple big tournaments. | ||
Kashll
United States1117 Posts
Granted nerazim crypt and abyssal are kind of shitty, but they're at least playable, and worst case they can be unchecked. All the other maps kick ass! | ||
adwodon
United Kingdom592 Posts
I despise close positions as Terran as I like to have some time to set up a nice infrastructure whilst possibly doing some nice pressure but close positions made roach timings super hard to deal with, siege timings and immortal timings, whilst being much easier to scout also could be tough. I like how it makes proxies slightly more powerful too, as I dont mind cheese as a relatively skilled player you know how to deal with and its good practice to scout, so bolstering cheese is fine if 1 - 2 base allins are weakened. Veto on Nezarim for sure, find it so hard to take a 4th vs heavy muta balls, its brutal. Never really liked Abyssal because of close positions so havent played it much, if its still close positions I wont bother with it either. Might use my other veto on xel naga, it feels a bit too cramped these days but at the same time Im also starting to feel that tal darim is just too big, despite really liking it, sometimes TvZ can feel hopeless. I will say Typhon didnt need to be removed though, whilst perhaps not tournament suitable I think it was decent for ladder, still though, overall a fantastic decision by Blizz, big props. | ||
Grani
Germany50 Posts
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HeavenResign
United States702 Posts
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QNdie
Poland210 Posts
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betaflame
175 Posts
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lizzuma
United States301 Posts
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Encrypto
United States442 Posts
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