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Active: 19684 users

1v1 Season 4 map pool did change !

Forum Index > SC2 General
983 CommentsPost a Reply
Normal
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 25 2011 13:07 GMT
#1
From Blizzard

After reviewing player feedback, we’ve selected a 1v1 map pool composed of tournament-configured maps for the upcoming Season 4 of the StarCraft II ladder.

Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled. Two non-tournament maps -- Abyssal

Caverns and Nerazim Crypt -- will also be included. Players can veto these two non-tournament maps and still have a single veto remaining for the remaining maps, just as a player would in a major tournament.

These maps will be removed:

(Wiki2)Backwater Gulch
(Wiki2)Searing Crater
(Wiki2)Typhon Peaks

These maps will form the new 1v1 map pool:

(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Metalopolis (close spawns disabled)
(Wiki2)Nerazim Crypt (non-tournament)
(Wiki2)Shakuras Plateau
(Wiki2)Shattered Temple (close spawns disabled)
(Wiki2)Tal’darim Altar LE
(Wiki2)Xel’naga Caverns

Depending on the feedback we receive regarding this approach to the 1v1 ladder map pool, we may move further toward a tournament-configured map format in future ladder seasons. We look forward to hearing what you think, and we hope you all have a great Season 4!

Poll: Are you happy Blizzard changed the map pool at the last second ?

Yes,Adding Metal and removing Typhon,Backwater,and Searing Crater was the right choice! (3718)
 
98%

No,it was better before the changes made today. (64)
 
2%

3782 total votes

Your vote: Are you happy Blizzard changed the map pool at the last second ?

(Vote): Yes,Adding Metal and removing Typhon,Backwater,and Searing Crater was the right choice!
(Vote): No,it was better before the changes made today.

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TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
October 25 2011 13:08 GMT
#2
SWEEEEEEET!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2011-10-25 13:11:26
October 25 2011 13:08 GMT
#3
source? Great news if true
any obvious changes to metalopolis?

EDIT- Confirmed! This is true on the NA server! they cut all of my vetoes!! rejoice brothers!
Call me Marge Simpson cuz I love you homie
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
Last Edited: 2011-10-25 13:09:09
October 25 2011 13:08 GMT
#4
wait what??? when did this happen

doesn't seem to be the case on SEA server. please don't troll (and yes new season reset came already on SEA)
Artosis : Clide. idrA : Shut up.
bopoznpvt
Profile Joined January 2011
United States51 Posts
October 25 2011 13:08 GMT
#5
Wow, I hope this is true. Searing Crater was pretty ridiculous so I 7rr every time on it...
There is no cow level.
diddLY
Profile Joined August 2010
United States215 Posts
October 25 2011 13:08 GMT
#6
Wow I honestly don't think I need to veto one. Very good stuff blizz
TheRhox
Profile Joined March 2011
Canada868 Posts
October 25 2011 13:09 GMT
#7
blue post please?
Match
Profile Joined January 2011
215 Posts
Last Edited: 2011-10-25 13:10:25
October 25 2011 13:09 GMT
#8
Why in the FUCK did they add Metalopolis back in? No changes at all to it, from the looks of the picture.

Map list:
[image loading]
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 25 2011 13:10 GMT
#9
On October 25 2011 22:08 PassiveAce wrote:
source? Great news if true
any obvious changes to metalopolis?



looking at the map pool right now .... US season 4 must have just started within the last hour or so
aFganFlyTrap
Profile Joined May 2010
Australia212 Posts
October 25 2011 13:10 GMT
#10
SEA already reset and the maps havent changed
DarkPlasmaBall
Profile Blog Joined March 2010
United States44101 Posts
Last Edited: 2011-10-25 13:18:13
October 25 2011 13:10 GMT
#11
I think that Typhon Peaks and Backwater Gulch were my two Thumbs Down maps ^^ Now I can sleep more peacefully at night ♥

Why no new maps?

EDIT: I just went on NA, and can confirm that the map pool is smaller -.-'
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Vallros
Profile Joined February 2011
Denmark64 Posts
Last Edited: 2011-10-25 13:12:55
October 25 2011 13:11 GMT
#12
Sources?

ahh i see
Calm like a bomb
Remb
Profile Joined August 2011
United States190 Posts
October 25 2011 13:11 GMT
#13
HOLY SHIT Metalopolis looks EXACTLY like Xel'Naga Caverns
A virtuous act is performed habitually, and not once from incentive alone.
Matharos
Profile Joined May 2010
Canada211 Posts
October 25 2011 13:11 GMT
#14
No New maps
I assure you I don't have ferrets in my pants
NExt
Profile Blog Joined September 2010
Australia1651 Posts
October 25 2011 13:11 GMT
#15
On October 25 2011 22:10 aFganFlyTrap wrote:
SEA already reset and the maps havent changed


lolololol im on NA and i just played SEA.

NA has the changes.. SEA doesnt??

anyways this actually takes away most of my downvotes. so im glad their picking out the terrible ladder maps. now close positions!
Waiting for Protoss Jesus
-dcLookAtThis-
Profile Joined June 2011
United States42 Posts
October 25 2011 13:12 GMT
#16
My day, has just been made.

Thank god for Metal being back <3
Twitch.tv/insane521 check it out :D
Hydrox911
Profile Joined October 2010
United Kingdom261 Posts
October 25 2011 13:12 GMT
#17
This is amazing, thanks Blizz. Quite like there to be some additions to the map pool though, 8 maps seems a bit bare. Hope maybe 1 or 2 nice new ones maybe community or gsl ones ?!?!?!?
No, Your Quote.
Match
Profile Joined January 2011
215 Posts
October 25 2011 13:12 GMT
#18
On October 25 2011 22:11 Remb wrote:
HOLY SHIT Metalopolis looks EXACTLY like Xel'Naga Caverns

[image loading]
durrrr
Remb
Profile Joined August 2011
United States190 Posts
October 25 2011 13:13 GMT
#19

+ Show Spoiler +
On October 25 2011 22:12 Match wrote:
Show nested quote +
On October 25 2011 22:11 Remb wrote:
HOLY SHIT Metalopolis looks EXACTLY like Xel'Naga Caverns

[image loading]
durrrr

That's Nerazim Crypt, what are you doing?
A virtuous act is performed habitually, and not once from incentive alone.
Match
Profile Joined January 2011
215 Posts
October 25 2011 13:14 GMT
#20
On October 25 2011 22:13 Remb wrote:

+ Show Spoiler +
On October 25 2011 22:12 Match wrote:
Show nested quote +
On October 25 2011 22:11 Remb wrote:
HOLY SHIT Metalopolis looks EXACTLY like Xel'Naga Caverns

[image loading]
durrrr

That's Nerazim Crypt, what are you doing?

stop that :[
TheRhox
Profile Joined March 2011
Canada868 Posts
October 25 2011 13:14 GMT
#21
is there still meta close positions? anyone can confirm?
Treble557
Profile Joined August 2010
United States221 Posts
October 25 2011 13:15 GMT
#22
That's a pretty sick map lineup now, lol. I think the only thing I'll veto is abyssal caverns. The rest are sick. :>
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 25 2011 13:15 GMT
#23
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now
Oracle comes in, Scvs go down, never a miscommunication.
McBrungus
Profile Joined April 2011
United States265 Posts
October 25 2011 13:15 GMT
#24
And I was just starting to really like Backwater Gulch too...

BUT FUCK YES METALOPOLIS IS BACK! THANK YOU ALLAH/BUDDAH/GOD/YAHWEH/GIGANTIC FLOATING SPACE BRAIN!
So I says to Mabel, I says...
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 13:15 GMT
#25
What, Typhon Peaks out??

Sweet changes tho, exactly as I wanted to come back to SC2. Let's hope this is permanent, and not a mistake, shall we?
♥ The world needs more hearts! ♥
flakmonkey
Profile Joined June 2011
Australia254 Posts
October 25 2011 13:16 GMT
#26
I was on SEA just before and had a game on Backwater....
JayConn
Profile Blog Joined October 2010
United States408 Posts
October 25 2011 13:17 GMT
#27
Are there still close positions?
Roynalf
Profile Joined August 2011
Finland886 Posts
October 25 2011 13:18 GMT
#28
wohooooo!"!!!!!!!!
(V) (;,,;) (V) Woopwoopwoopwoop
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
October 25 2011 13:18 GMT
#29
SEA didn't change -.-
sAviOr...
Acritter
Profile Joined August 2010
Syria7637 Posts
October 25 2011 13:19 GMT
#30
This is awesome. Maybe next season, they'll start adding in badass community maps!

Either way, the map pool is improving.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2011-10-25 13:21:01
October 25 2011 13:20 GMT
#31
Great changes, nice to see Blizzard making changes in the right direction. They may be a bit slow, but at least it's going the right way

Also, don't forget about the current TL Map contest, the submission deadline is next monday, so we can expect to see the results for the end of November and hopefully the best maps will make it to the season 5 pool, or even earlier
Romanes eunt domus
luck_star21
Profile Joined April 2011
United States264 Posts
October 25 2011 13:20 GMT
#32
this actually made my morning
Zeon0
Profile Joined September 2010
Austria2995 Posts
October 25 2011 13:20 GMT
#33
3 vetos out and Meta back? i feel good^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Stiluz
Profile Joined October 2010
Norway688 Posts
October 25 2011 13:20 GMT
#34
Great news if this is true! (Though nothing on whether it's close positions version yet?)
flakmonkey
Profile Joined June 2011
Australia254 Posts
October 25 2011 13:21 GMT
#35
I don't like the removal of Searing Crater. I loved abusing the zergs natural with siege tanks behind the wall....
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
October 25 2011 13:21 GMT
#36
Lol Metalopolis, and I was looking to play some games this season. At least I can veto it, but the amount of beta maps in the pool is just -.-;;
OminouS
Profile Joined February 2010
Sweden1343 Posts
October 25 2011 13:21 GMT
#37
The 3 maps I have thumbed down gets removed? Oh happy days!
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
OneBk
Profile Joined February 2010
Sweden157 Posts
October 25 2011 13:22 GMT
#38
I LOVE YOU!!!

Oh metalopolis, oh sweet metalopolis
you fill my dreams with so mutch joy
a expansion hear and a expansion there
oh how i love metalopolis
EightyFive
Profile Joined May 2011
58 Posts
October 25 2011 13:22 GMT
#39
They should put Daybreak into the ladder map pool.
ArhK
Profile Joined July 2007
France287 Posts
October 25 2011 13:22 GMT
#40
Please can someone tell us if Meta has still stupid close position ?
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 25 2011 13:24 GMT
#41
I hope someone reports on close positions. They would contradict themselves if they released it the way it was before.

However if they re-released it without close spawns, I will be so happy
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 25 2011 13:24 GMT
#42
What's this? A map pool in which I may not have to use a single veto.

Is this real?
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
ICA
Profile Joined January 2011
498 Posts
October 25 2011 13:24 GMT
#43
Like the changes. Typhon Peaks was okay though. Could use some more maps nevertheless.
Frozenhelfire
Profile Joined May 2010
United States420 Posts
October 25 2011 13:24 GMT
#44
I like this change. The map pool is pretty good now, so my veto on xel naga caverns doesn't hurt as much.
polar bears are fluffy
McBrungus
Profile Joined April 2011
United States265 Posts
October 25 2011 13:24 GMT
#45
On October 25 2011 22:21 Nikon wrote:
Lol Metalopolis, and I was looking to play some games this season. At least I can veto it, but the amount of beta maps in the pool is just -.-;;


Whaaaaaaa?! Why would you ever veto Metalopolis?! Over half of the most fun games I've ever played happened on this map!
So I says to Mabel, I says...
Kroml
Profile Joined September 2011
Turkey308 Posts
October 25 2011 13:25 GMT
#46
Lol, everyone is sooo excited that they miss the important posts, sea players getting ignored .
Why didn't sea get the change?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 25 2011 13:26 GMT
#47
wow really? Those were my three vetoed maps )))
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
Last Edited: 2011-10-25 13:27:59
October 25 2011 13:26 GMT
#48
2 maps that I Veto got removed!

Awesome to have Meta back, been having so many good games there and now hopefully I can get some more good games on it!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Vertig0
Profile Joined March 2009
United States196 Posts
October 25 2011 13:26 GMT
#49
No new maps is a shame, but at least this frees up our vetos so we can actually choose maps to veto now.
#1 Fruitdealer fan!
Ventil
Profile Blog Joined June 2010
Sweden414 Posts
October 25 2011 13:26 GMT
#50
YES! BACKWATER GONE!
I havn't felt this great since they removed Desert Oasis !
Twitter: @VeNtiLSC
clusen
Profile Joined May 2010
Germany8702 Posts
October 25 2011 13:27 GMT
#51
On October 25 2011 22:24 FrostedMiniWheats wrote:
What's this? A map pool in which I may not have to use a single veto.

Is this real?

I bet it's some kind of bug, get's fixed tomorrow :D

Mappool looks good and the best thing is: Metalopolis is back woohoo ♥
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 25 2011 13:27 GMT
#52
Yay for meta being back! I am however a little annoyed about it since i just switched to toss and pvp cannon rushes are very common on that map ;/ but yay anyway!!!
TL+ Member
zeize
Profile Joined August 2010
Finland10 Posts
October 25 2011 13:27 GMT
#53
Map pool is very small now.
...
Xenomorph
Profile Joined May 2010
United States137 Posts
October 25 2011 13:27 GMT
#54
Wow all my vetos disappeared! Good form Blizzard!

NA player here, can CONFIRM that this is 100% real.
Intrepid Traveler
Pred8oar
Profile Joined March 2011
Germany281 Posts
October 25 2011 13:28 GMT
#55
yay :D but i really want to see how they argue about meta back in the pool
Stropheum
Profile Joined January 2010
United States1124 Posts
October 25 2011 13:28 GMT
#56
I actually don't want to veto any maps this season...wow
Dbla08
Profile Joined March 2011
United States211 Posts
October 25 2011 13:29 GMT
#57
source = log on, new season and most the bad maps are gone
JasonX
Profile Joined November 2010
Korea (South)90 Posts
October 25 2011 13:29 GMT
#58
I think close positions have been successfully removed..

I tested it it 5x!
The actions we do today, will echo in eternity.
Lorch
Profile Joined June 2011
Germany3674 Posts
October 25 2011 13:29 GMT
#59
Yay this is awesome, three shit maps are still in (xel naga, abyssal, nerazim) but I have three vetos so yay!
SynapseSC
Profile Blog Joined March 2011
United States86 Posts
October 25 2011 13:29 GMT
#60
Sigh. Metalopolis is such a terrible map. I wish they'd start using more GSL and ESV maps. Everything prodiG and those guys have ever done is superior in everyway to Metal and most every other Blizzard map.
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
October 25 2011 13:29 GMT
#61
On October 25 2011 22:24 McBrungus wrote:
Show nested quote +
On October 25 2011 22:21 Nikon wrote:
Lol Metalopolis, and I was looking to play some games this season. At least I can veto it, but the amount of beta maps in the pool is just -.-;;


Whaaaaaaa?! Why would you ever veto Metalopolis?! Over half of the most fun games I've ever played happened on this map!

Well they did remove it because Zerg had a 60% win rate on non-close positions.
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
OneBk
Profile Joined February 2010
Sweden157 Posts
October 25 2011 13:30 GMT
#62
so that ladder is reset for NA? when does this come to EU?
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
October 25 2011 13:30 GMT
#63
I'm so happy for this change but adding new maps would be the greatest change OF ALL TIME!
Scarlett`
Profile Joined April 2011
Canada2382 Posts
October 25 2011 13:30 GMT
#64
ran through around 10 tests on metalopolis - no close pos
Progamer一条咸鱼
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 25 2011 13:30 GMT
#65
They finally realized Metal was a Terran map if Terran played very macro style and it was cross map.
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
October 25 2011 13:31 GMT
#66
What a beautiful map pool, I am truly soo happy. Searing crater was just a joke to be honest, was impossible to engage into such tiny chokes at the natural and was designed badly. Abbysal caverns is decent so I think apart from xel naga no maps will be vetoed this season.

Blizzard hwaiting
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 13:31 GMT
#67
Not to be a party pooper or anything but...

Isn't anyone thinking this is WEIRD? I mean, SEA players didn't have a map pool change, and they announced there would be NO map pool change for 1v1 this season.

They also removed maps that the community didnt like, and added back Metalopolis despite it's supposed lack of balance that warranted it's removal last time.

Don't you guys think this could have been a mistake, and is due to fix in a short amount of time?
♥ The world needs more hearts! ♥
EightyFive
Profile Joined May 2011
58 Posts
October 25 2011 13:31 GMT
#68
On October 25 2011 22:30 OneBk wrote:
so that ladder is reset for NA? when does this come to EU?


Tomorrow I suppose.
Asha
Profile Blog Joined November 2010
United Kingdom38196 Posts
Last Edited: 2011-10-25 13:32:49
October 25 2011 13:32 GMT
#69
On October 25 2011 22:30 OneBk wrote:
so that ladder is reset for NA? when does this come to EU?


tomorrow, we always get things overnight tues -> weds. Patches, new seasons, bla bla.

2/3 maps I vetoed are now gone which is nice, and I always enjoyed playing meta so yay, all in all I'm happy with this. An extra community map in there would be awesome though ^^
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 25 2011 13:32 GMT
#70
This goes to show how bad the blizz map making team is...out of all the maps they tried to introduce since season 2, how many are left? Abyssal and Nerazim Crypt which aren't really he best and are there only because they are "new"plus Antiga which is the only good map they have made since Shakuras. Oh well, guess i should stop being bitter..let's hope they got rid of close spawns!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 25 2011 13:33 GMT
#71
On October 25 2011 22:29 Dzerzhinsky wrote:
Show nested quote +
On October 25 2011 22:24 McBrungus wrote:
On October 25 2011 22:21 Nikon wrote:
Lol Metalopolis, and I was looking to play some games this season. At least I can veto it, but the amount of beta maps in the pool is just -.-;;


Whaaaaaaa?! Why would you ever veto Metalopolis?! Over half of the most fun games I've ever played happened on this map!

Well they did remove it because Zerg had a 60% win rate on non-close positions.

Terran has a 55% winrate vs Zerg on this map. It is literally turtle heaven. Terran can repeatedly deny Zerg 4th and 5th bases whilst taking the gold and simply oumatcroing. Too bad only Korean Terrans play like this.
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 25 2011 13:34 GMT
#72
If the close positions really removed it will arguably be the best map in the pool. I will also cry manly tears of joy.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 25 2011 13:34 GMT
#73
On October 25 2011 22:29 SynapseSC wrote:
Sigh. Metalopolis is such a terrible map. I wish they'd start using more GSL and ESV maps. Everything prodiG and those guys have ever done is superior in everyway to Metal and most every other Blizzard map.


i don't agree with meta being terrible however i do think they need to put in more of prodiG's maps. I would love it if they used all the GSL maps.
TL+ Member
Zeon0
Profile Joined September 2010
Austria2995 Posts
October 25 2011 13:34 GMT
#74
On October 25 2011 22:32 Teoita wrote:
This goes to show how bad the blizz map making team is...out of all the maps they tried to introduce since season 2, how many are left? Abyssal and Nerazim Crypt which aren't really he best and are there only because they are "new"plus Antiga which is the only good map they have made since Shakuras. Oh well, guess i should stop being bitter..let's hope they got rid of close spawns!

hey, they made Lost Temple better^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
October 25 2011 13:36 GMT
#75
That's definitely worse. I want more maps ( 10 or more ) and just add more vetoes if necessary.
So now we are stuck with metalopolis, which by Blizzard statistics is zerg favored map, and we have 3 maps less.... Can't they just add Daybreak or Dual sight or something new. I'm so tired of the same maps all the time.
turamn
Profile Blog Joined October 2010
United States1374 Posts
October 25 2011 13:36 GMT
#76
Put Metal back no close spawns and take out close by ground on temple gogo !
Loire
Profile Blog Joined June 2011
Singapore1358 Posts
Last Edited: 2011-10-25 13:37:07
October 25 2011 13:36 GMT
#77
either a bug on NA's side or a bug on SEA's side... i've played on both and SEA's mappool hasn't changed..

Edit: i hope SEA has the bugged one though :D
ETisME
Profile Blog Joined April 2011
12349 Posts
October 25 2011 13:36 GMT
#78
SEA didn't change, NA did.
I can confirm this myself.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
October 25 2011 13:36 GMT
#79
sadly meta wont have close spawns positions fixed im betting
Daeden.620
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 25 2011 13:37 GMT
#80
Great now I dont have to spend all my vetoes
Flying, sOs, free, Light, Soulkey & ZerO
Kleckson
Profile Joined August 2011
Sweden9 Posts
October 25 2011 13:37 GMT
#81
Why are they like one day late on the patch? For us EU:ers it's 2 days late. wtf blizz?
Expect the worst and you won't be disappointed when it happens.
IamPryda
Profile Joined April 2011
United States1186 Posts
October 25 2011 13:37 GMT
#82
Rip searing crater ff abuse u will be missed I feel this was the only map that may have been toss favored so of course It gets axed after 1 season. atleast typoon is gone finally...wish they would have added a gsl map like daybreak or xelnaga fortress.
Moar banelings less qq
turnip
Profile Joined May 2010
United States193 Posts
October 25 2011 13:38 GMT
#83
Hurray, thanks for listening, Blizzard! I love you now and forever unconditionally (as long as you keep doing what we, the players, want)! Many loves!
OenzoXIII
Profile Joined August 2011
United States16 Posts
October 25 2011 13:38 GMT
#84
meh I didn't really mind any of those maps, and only had typhon vetoed, my other two are tal darim and shakuras.... now maybe I add antiga?
Mantraz
Profile Joined March 2011
Norway119 Posts
October 25 2011 13:39 GMT
#85
If they removed close spawns on this map, i'd suggest you guys take a look at the shattered temple that's in the pool, see if that still has close spawns!

Mokss
Profile Joined December 2010
Philippines114 Posts
October 25 2011 13:39 GMT
#86
Well where is metalopolis for SEA?
ALPINA
Profile Joined May 2010
3791 Posts
October 25 2011 13:40 GMT
#87
Lol exactly 3 maps I have voted down :D

I guess they heard all the rage from the community and decided to make some changes. Now I can veto metalopolis and shattered from map pool, cause they won't ever remove close pos anyways.
You should never underestimate the predictability of stupidity
Andypk
Profile Joined November 2010
Scotland512 Posts
October 25 2011 13:40 GMT
#88
I really hope the bug is on SEA's side rather than NA, because this is a great map pool.
EnclaveUSA
Profile Joined August 2011
United States18 Posts
October 25 2011 13:41 GMT
#89
Who can screenshot metalopolis? Is it changed?
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
October 25 2011 13:43 GMT
#90
SEA no change T_T
nOondn
Profile Joined March 2011
564 Posts
October 25 2011 13:43 GMT
#91
Kor still not season 4 T_T
Mid Master Terran @ kr server fighting !!!
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
October 25 2011 13:44 GMT
#92
Sounds awesome.
I will only have to veto 1 map now, Tal darim altar.
It's an awesome map but I just refuse to play PvP on it ever again.
NekoFlandre
Profile Joined March 2011
United States497 Posts
October 25 2011 13:44 GMT
#93
Well....that is simply...nice.
Kitty Flandre....even more scary..
Sanitys
Profile Joined April 2010
Canada126 Posts
October 25 2011 13:45 GMT
#94
So blizzard removes it due to certain position imbalances, then adds it back in without a single word. Slightly contradictory, but fine by me.
Mereel
Profile Joined February 2010
Germany895 Posts
October 25 2011 13:45 GMT
#95
...all those maps are sooooooooo boring -_-
TPW Mapmaking Team
Morphs
Profile Joined July 2010
Netherlands645 Posts
October 25 2011 13:45 GMT
#96
Let's hope the change was intented and that they are making room for tournament maps. That would GREATLY boost my activity on the ladder for sure (probably of the streaming pros as well).

Keep updating on the spawn positions guys. If close pos is indeed removed, it can't be a bug or anything..
Baseic
Profile Joined March 2011
Netherlands310 Posts
October 25 2011 13:46 GMT
#97
No more playing nerazim crypt or abbysal caverns! God I love this new map pool!
Etc.
ikarus777
Profile Joined February 2011
United States17 Posts
Last Edited: 2011-10-25 13:48:30
October 25 2011 13:47 GMT
#98
It appears that Blizzard has in fact removed close positions as verified in the Map Editor.

Exhibit A: Old Metalopolis spawning placements
[image loading]

Exhibit B: New Metalopolis spawning placements
[image loading]

I'd be happy to screenshot all of the spawning placements, but you can verify this for yourself by opening the new Metalopolis in the Map Editor.
Theovide
Profile Joined September 2010
Sweden914 Posts
October 25 2011 13:47 GMT
#99
On October 25 2011 22:37 IamPryda wrote:
Rip searing crater ff abuse u will be missed I feel this was the only map that may have been toss favored so of course It gets axed after 1 season. atleast typoon is gone finally...wish they would have added a gsl map like daybreak or xelnaga fortress.


I have no idea if Searing crater was favored for any race, but I doubt they cut it because it was protoss favored. Simply put it was the worst map since lost temple/kulas ravine/dessert oasis.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-10-25 13:49:07
October 25 2011 13:48 GMT
#100
Does that mean no close on shattered, and the others too?


Grrr..no change yet on sea, seems like this might have been a sudden change. Looks like they're trying to see what to do to get people back on the ladder.
ejozl
Profile Joined October 2010
Denmark3342 Posts
October 25 2011 13:48 GMT
#101
Daybreak, Crossfire, Crevasse and Desert Oasis are awesome maps that i would like to see in the ladder pool. That's right, i didn't forget about DO!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
EllipZ
Profile Joined May 2011
France378 Posts
October 25 2011 13:48 GMT
#102
my last veto as terran:
Typhon Peaks
Searing Crater
Nerazim Crypt

my new veto:
metalopolis
Nerazim crypt
xelnaga

now i like all the map pool =)
Theovide
Profile Joined September 2010
Sweden914 Posts
October 25 2011 13:48 GMT
#103
On October 25 2011 22:29 Dzerzhinsky wrote:
Show nested quote +
On October 25 2011 22:24 McBrungus wrote:
On October 25 2011 22:21 Nikon wrote:
Lol Metalopolis, and I was looking to play some games this season. At least I can veto it, but the amount of beta maps in the pool is just -.-;;


Whaaaaaaa?! Why would you ever veto Metalopolis?! Over half of the most fun games I've ever played happened on this map!

Well they did remove it because Zerg had a 60% win rate on non-close positions.

Actually zerg had 60% win ratio including close positions. Without it I'd guess it was even higher.
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 25 2011 13:48 GMT
#104
On October 25 2011 22:47 ikarus777 wrote:
It appears that Blizzard has in fact removed close positions as verified in the Map Editor.

Exhibit A: Old Metalopolis spawning placements
[image loading]

Exhibit B: New Metalopolis spawning placements
[image loading]


As stated, I am shedding manly tears, blizzrespect+
Bullet
Profile Joined June 2010
United States280 Posts
October 25 2011 13:48 GMT
#105
would be a great ladder pool if no close spawns! :D
Fishriot
Profile Joined May 2010
United States621 Posts
October 25 2011 13:49 GMT
#106
I was pleasantly surprised to wake up to this map pool! If it's true that close spawns have indeed been removed, then props to Blizz!
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2011-10-25 13:51:15
October 25 2011 13:49 GMT
#107
On October 25 2011 22:47 ikarus777 wrote:
It appears that Blizzard has in fact removed close positions as verified in the Map Editor.

Exhibit A: Old Metalopolis spawning placements
[image loading]

Exhibit B: New Metalopolis spawning placements
[image loading]

I'd be happy to screenshot all of the spawning placements, but you can verify this for yourself by opening the new Metalopolis in the Map Editor.


This is MIND BOGGLING.

How on earth could they allow close spawn just 4 days ago in a tournament GRAND FINAL, and then with the new season REMOVE IT?
MASSivezTV
Profile Blog Joined March 2011
United States289 Posts
October 25 2011 13:49 GMT
#108
still sad about shattered close spawn but this is the greatest map pool ever.

much <3s to blizzard.
doomed
Profile Joined May 2010
Australia420 Posts
October 25 2011 13:49 GMT
#109
This is freaking awesome!!!!

Can't wait to not work for 10hours a day so I don't have to play half awake! must play Season 4 ladder!! go go go
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 25 2011 13:50 GMT
#110
Excellent! Looks like Blizzard really listened, this gives them 1000+ cred in the community ^^
memes are a dish best served dank
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 13:50 GMT
#111
On October 25 2011 22:47 ikarus777 wrote:+ Show Spoiler [Images] +

It appears that Blizzard has in fact removed close positions as verified in the Map Editor.

Exhibit A: Old Metalopolis spawning placements
[image loading]

Exhibit B: New Metalopolis spawning placements
[image loading]

I'd be happy to screenshot all of the spawning placements, but you can verify this for yourself by opening the new Metalopolis in the Map Editor.


Holy shit that's insane. That means Metalopolis was not added to the map pool by mistake.

I just wonder why wasn't there any announcement - maybe they were convinced to do that at blizzcon and decided to try it out of nowhere? Still pretty awesome imo.
♥ The world needs more hearts! ♥
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
October 25 2011 13:50 GMT
#112
I am so happy!!!
Cornell 2014 // eYe_am_SaSsY
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2011-10-25 13:51:15
October 25 2011 13:50 GMT
#113
Checking Abyssal Caverns for close pos could be nice also
Romanes eunt domus
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 25 2011 13:50 GMT
#114
Shattered Temple needs to be checked! :D
Tercotta
Profile Blog Joined September 2010
Canada402 Posts
October 25 2011 13:50 GMT
#115
On October 25 2011 22:49 PlosionCornu wrote:
Show nested quote +
On October 25 2011 22:47 ikarus777 wrote:
It appears that Blizzard has in fact removed close positions as verified in the Map Editor.


I'd be happy to screenshot all of the spawning placements, but you can verify this for yourself by opening the new Metalopolis in the Map Editor.


This is MIND BOGGLING.

How on earth could they allow close spawn just 4 days ago, and then with the new season REMOVE IT?


Maybe someone got pissed on Saturday and yelled at someone else over what happened.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 13:50 GMT
#116
I always felt like I didn't have enough Vetos. I'm soooo glad to see those maps gone.

Metalopolis back doesn't excite me even as zerg.... at least I can play a macro game on it but it's another one of those maps where Zerg can never ever take the gold ever, and you're basically helpless if your opponent does.
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2011-10-25 13:52:30
October 25 2011 13:51 GMT
#117
this is so awesome, i am happy

they should listen a bit earlier but anyway, better late than never
Lorch
Profile Joined June 2011
Germany3674 Posts
October 25 2011 13:51 GMT
#118
Blizz are really awesome people, saying no changes to s4 1v1 pool and then suprising us with this. Haven't played on meta yet, but I'm getting tears just thinking about how much I missed that map in s3.
Stiluz
Profile Joined October 2010
Norway688 Posts
October 25 2011 13:52 GMT
#119
Meta back and no close positions...? This is almost too good to be true! Has anyone checked if Shattered still has close pos? Awesome news!
NExt
Profile Blog Joined September 2010
Australia1651 Posts
October 25 2011 13:52 GMT
#120
On October 25 2011 22:47 ikarus777 wrote:
It appears that Blizzard has in fact removed close positions as verified in the Map Editor.

Exhibit A: Old Metalopolis spawning placements
[image loading]

Exhibit B: New Metalopolis spawning placements
[image loading]

I'd be happy to screenshot all of the spawning placements, but you can verify this for yourself by opening the new Metalopolis in the Map Editor.



hey OP update with this !!

SICK improvement to Metal
Waiting for Protoss Jesus
ikarus777
Profile Joined February 2011
United States17 Posts
October 25 2011 13:53 GMT
#121
Okay guys, it looks like close positions on The Shattered Temple has been removed as well. However, as Abyssal Caverns hasn't been updated and is still at 1.0, it is totally unchanged.

I can post pics if needed.
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 25 2011 13:53 GMT
#122
My..my dreams have come true.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 25 2011 13:54 GMT
#123
Metalopolis is at version 1.2 now. I believe the last one was 1.1.

I also tested 10 games on Metalopolis 1.2.
6 cross spawn 4 close air spawn 0 close spawn
Oracle comes in, Scvs go down, never a miscommunication.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
October 25 2011 13:54 GMT
#124
This is actually a passable map pool! GJ Blizz!

But I wish they would have announced the removal of typhon sooner I just spent all day practicing builds on it because it's the only map where it's really difficult to forge fast expand.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
October 25 2011 13:54 GMT
#125
ive never used Map Editor

can someone check if they applied this no close pos to Shattered as well?
Waiting for Protoss Jesus
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 25 2011 13:54 GMT
#126
I'm glad they removed Backwater and Searing Crater. two bad maps that needed to go.
aka: KTVindicare the Geeky Bartender
RudePlague
Profile Blog Joined March 2011
Great Britain113 Posts
October 25 2011 13:54 GMT
#127
It's pretty lame to remove more maps than they add in.

I'm glad they've taken out some of the worse maps (though I liked Typhon) but it's going to be a little dull playing on such a small pool for the whole season.

Kind of a meh move, good, but would have been better if they'd put in say Daybreak and another good community map as well as returning Metalopolis.



RogerChillingworth
Profile Joined March 2010
2829 Posts
Last Edited: 2011-10-25 13:55:15
October 25 2011 13:55 GMT
#128
yeah i was really disappointed at DB's response about maps during the kennigit interview. "oh yeah, that sounds like a big problem you guys are having..."

"...."

Just add in GSL/community maps to the fucking ladder! Embrace the community!
aka wilted_kale
Grimss
Profile Joined February 2011
France18 Posts
Last Edited: 2011-10-25 13:56:07
October 25 2011 13:55 GMT
#129
WOW awesome my 3 vetoed !! time to make strategic vetos

Can someone in NA check if they removed close pose in Shattered temple too ?
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 25 2011 13:55 GMT
#130
I seriously think I'm dreaming about being on TL at work. I'm really asleep right now and this isn't happening.

Abyssal's difference between farther and close positions isn't as drastic i find.
ALPINA
Profile Joined May 2010
3791 Posts
October 25 2011 13:55 GMT
#131
On October 25 2011 22:54 T.O.P. wrote:
Metalopolis is at version 1.2 now. I believe the last one was 1.1.

I also tested 10 games on Metalopolis 1.2.
6 cross spawn 4 close air spawn 0 close spawn


Wow can't believe if that's true!
You should never underestimate the predictability of stupidity
RogerChillingworth
Profile Joined March 2010
2829 Posts
October 25 2011 13:56 GMT
#132
yeah this is truly good news that meta and shattered 2.0 are in. Just goes to show what little changes can have on the game.
aka wilted_kale
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 13:56 GMT
#133
On October 25 2011 22:53 ikarus777 wrote:
Okay guys, it looks like close positions on The Shattered Temple has been removed as well. However, as Abyssal Caverns hasn't been updated and is still at 1.0, it is totally unchanged.

I can post pics if needed.


Hooooooooooooly shit

I'm back to playing Zerg on the ladder.
♥ The world needs more hearts! ♥
Xenomorph
Profile Joined May 2010
United States137 Posts
October 25 2011 13:56 GMT
#134
Shattered AND metro with close spawns removed? I might actually get to FE without being crushed on those maps now!
Intrepid Traveler
OxyFuel
Profile Joined August 2011
Canada195 Posts
Last Edited: 2011-10-25 13:57:39
October 25 2011 13:56 GMT
#135
Did they fix close spawns on Shattered Temple?

EDIT: Nevermind, my bad, missed post above me.
Flash | Boxer | qxc | KawaiiRice | LuckyFool | Avilo
Pixel.
Profile Joined April 2010
Netherlands287 Posts
October 25 2011 13:57 GMT
#136
Can any 1 Check the Shattered Temple ? Mabye they change it to (:
Member of KnightS* www.Ks-gaming.com Pixel.323
Onox
Profile Joined June 2011
United States1072 Posts
Last Edited: 2011-10-25 13:57:56
October 25 2011 13:57 GMT
#137
This is actually awesome, I now have 3 vetoes I don't know what to do with. I still don't like abyssal caverns. But as for the other 2 they were hard choices!
With close positions removed? It sounds like Blizzard finally did something right.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-25 13:58:56
October 25 2011 13:57 GMT
#138
ooooh snap. Metalopolis is back, Backwater Gulch is gone, Searing Crater is gone, Typhon Peak is gone...

THIS
IS
SICK

The map pool actually looks . . . FUN

I don't think I have to veto a single map!
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 25 2011 13:58 GMT
#139
On October 25 2011 22:53 ikarus777 wrote:
Okay guys, it looks like close positions on The Shattered Temple has been removed as well. However, as Abyssal Caverns hasn't been updated and is still at 1.0, it is totally unchanged.

I can post pics if needed.



Post pics for shattered because I think people are too excited to read and are missing your post.
ribboo
Profile Joined October 2010
Sweden1842 Posts
Last Edited: 2011-10-25 13:58:36
October 25 2011 13:58 GMT
#140
It only took them slightly over a year. But it doesn't matter. Close position is gone! YAAY :D
Thank you Blizz!
muzzy
Profile Joined March 2010
United States640 Posts
October 25 2011 13:58 GMT
#141
Awesome. I never veto maps, because I don't like to be unprepared if I'm forced to play on them, but I'm glad to see those three go. And Meta back! wooooooo. As a Zerg that makes me very happy.
RudePlague
Profile Blog Joined March 2011
Great Britain113 Posts
October 25 2011 13:58 GMT
#142
I really can't believe that they've actually removed close spawns after forcing everyone at Blizzcon to play on them. Seriously Blizzard? Oo

Maybe seeing how terrible those games were finally convinced them.

Really good change if true/permanent and makes it to the servers other than the US...
Moralez
Profile Joined May 2011
Portugal1857 Posts
October 25 2011 13:58 GMT
#143
Omg cant wait until tomorrow <3333 no more free losses <333
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Tektos
Profile Joined November 2010
Australia1321 Posts
October 25 2011 13:59 GMT
#144
SEA is still the old bad maps, this makes me a sad panda
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 25 2011 13:59 GMT
#145
wow, they cut all three of my vetoes.
I AM THE UNIVERSAL CONSTANT
PlosionCornu
Profile Joined August 2010
Italy814 Posts
October 25 2011 13:59 GMT
#146
I think leaving abyssal with close spots on is part of their plan of having a map pool that covers all the playerbase, from bitbybit to ret.

They want people to be able to rush and macro on their liking (by thumbing down stuff), not one of the two only.
Noocta
Profile Joined June 2010
France12578 Posts
October 25 2011 14:00 GMT
#147
Backwater is a nice map, i will never understand why people don't like it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 25 2011 14:00 GMT
#148
Solid map pool, but it still sucks they don't add another GSL map or two.
#1 Kwanro Fan
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
October 25 2011 14:00 GMT
#149
On October 25 2011 22:59 Tektos wrote:
SEA is still the old bad maps, this makes me a sad panda


Just confirmed this by swapping between the two. What. The. Fuck. The new season already rolled over for us with no map changes, then they drop this on the US servers that's really poor, might have to ladder on NA just so I can get the decent map pool.
NeonFox
Profile Joined January 2011
2373 Posts
October 25 2011 14:00 GMT
#150
YES blizzard, YES. I love it when then listen to the feedback and do stuff like this.
Thug[ro]
Profile Joined October 2005
Romania340 Posts
October 25 2011 14:00 GMT
#151
No change on EU server yet.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
Last Edited: 2011-10-25 14:02:21
October 25 2011 14:00 GMT
#152
The best change that Blizzard have made to the map pool since release, removing close spawns, and they didn't announce it themselves!? Blizzard what are you doing to me.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
October 25 2011 14:01 GMT
#153
On October 25 2011 23:00 Thug[ro] wrote:
No change on EU server yet.


EU gets their server maintenance tomorrow morning, so that's when we can expect Season 4 to start with the new mappool.
Such flammable little insects!
Arcanne
Profile Joined August 2010
United States1519 Posts
October 25 2011 14:01 GMT
#154
Damn only 1 map to veto now
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 14:02 GMT
#155
On October 25 2011 23:00 Noocta wrote:
Backwater is a nice map, i will never understand why people don't like it.


After I created a huge topic about it, apparently what make people dislike was
- Multiple chokes
- Control the middle = control the game
- Siege Tanks on low ground = rape natural; some positions would favor this HEAVILY

So yeah, people have a point...
♥ The world needs more hearts! ♥
ikarus777
Profile Joined February 2011
United States17 Posts
October 25 2011 14:03 GMT
#156
On October 25 2011 22:55 Grimss wrote:
WOW awesome my 3 vetoed !! time to make strategic vetos

Can someone in NA check if they removed close pose in Shattered temple too ?


Looks like they sure did!

Old Shattered Temple:
[image loading]

New Shattered Temple:
[image loading]


Moralez
Profile Joined May 2011
Portugal1857 Posts
October 25 2011 14:03 GMT
#157
On October 25 2011 23:02 Zephirdd wrote:
Show nested quote +
On October 25 2011 23:00 Noocta wrote:
Backwater is a nice map, i will never understand why people don't like it.


After I created a huge topic about it, apparently what make people dislike was
- Multiple chokes
- Control the middle = control the game
- Siege Tanks on low ground = rape natural; some positions would favor this HEAVILY

So yeah, people have a point...


yep its a horrible map.
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Andypk
Profile Joined November 2010
Scotland512 Posts
October 25 2011 14:03 GMT
#158
Got to love the fact that they did this after forcing everyone to play close positions in Blizzcon
PatouPower
Profile Joined September 2010
Canada1119 Posts
October 25 2011 14:04 GMT
#159
Yay!!!! Now I can veto abyssal caverns because the other terrible maps aren't there anymore God, this map is terrible sometimes... to many bad experiences on it.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
October 25 2011 14:04 GMT
#160
T_T why do they still not add GSL maps, like Daybreak

Kind of happy to see Metaloposis back though
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 25 2011 14:04 GMT
#161
Aw, just as I starting to playing Terran ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
nunez
Profile Blog Joined February 2011
Norway4003 Posts
October 25 2011 14:04 GMT
#162
wow, this is great news for me. i hope the changes are the same in eu as well.

vertical positions on typhon and backwater versus terran was tough for me, and i don't think i won a game on searing crater at all. of course every loss on these maps are due to some fundamental shortcoming in my play, but the other maps didn't highlight them as frequently.

i didn't know metal was zerg favoured (according to tlpd it seems it's not), but it is my favourite map on the ladder so far, so maybe there's something to those claims.
conspired against by a confederacy of dunces.
UniversalMind
Profile Joined March 2011
United States326 Posts
October 25 2011 14:04 GMT
#163
this is prob my fav update, that's not really an update.

no more free losses ^^
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
October 25 2011 14:04 GMT
#164
Faith in blizzard = restored! :D :D
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 25 2011 14:05 GMT
#165
yay all 3 of my vetoes!

looks like it's officially time to ditch sea
lalala
Jetaap
Profile Blog Joined November 2010
France4814 Posts
October 25 2011 14:05 GMT
#166
The big news is that they removed close spawn, the news changed from "yeah whatever, metalopolis close spawn is horrible" to "yeaah map pool is getting decent"
Phats
Profile Joined October 2010
Australia534 Posts
October 25 2011 14:05 GMT
#167
maybe they made the decision too late for it to affect SEA and they will do a minor patch to change it for SEA?

the anticlimatic rushing in every game at blizzcon must of finally got them to look at the close spawn issue!
Zealo
Profile Joined October 2011
Australia40 Posts
October 25 2011 14:05 GMT
#168
those were my 3 vetos and i like metal
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 25 2011 14:05 GMT
#169
Oh man. This is awesome. I hated those three maps.

Metal and Shattered with no close spawns? YEEAAAAAAAAAAAAAAa.
@Drayxs | Drayxs.221 | Drayxs#1802
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
October 25 2011 14:05 GMT
#170
They removed close spawns on meta / shattered?

I can't wait for tomorrow now
PlosionCornu
Profile Joined August 2010
Italy814 Posts
October 25 2011 14:05 GMT
#171
On October 25 2011 23:04 Strike_ wrote:
Faith in blizzard = restored! :D :D


Don't take your shirt off, there's a lot they have to make up for.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 25 2011 14:06 GMT
#172
On October 25 2011 23:04 nunez wrote:
wow, this is great news for me. i hope the changes are the same in eu as well.

vertical positions on typhon and backwater versus terran was tough for me, and i don't think i won a game on searing crater at all. of course every loss on these maps are due to some fundamental shortcoming in my play, but the other maps didn't highlight them as frequently.

i didn't know metal was zerg favoured (according to tlpd it seems it's not), but it is my favourite map on the ladder so far, so maybe there's something to those claims.


It was Zerg favored across all regions in Master's and Grandmaster's on the Ladder.

Tournament results are likely different.
aka: KTVindicare the Geeky Bartender
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 25 2011 14:06 GMT
#173
Some hero at Blizzard probably snuck these changes in at the last minute after the Blizzcon complaints.
Headnoob
Profile Joined September 2010
Australia2108 Posts
October 25 2011 14:06 GMT
#174
dear god the map pool just become a thousand times better.
Xodushai
Profile Joined August 2010
Sweden174 Posts
Last Edited: 2011-10-25 14:07:25
October 25 2011 14:06 GMT
#175
To all who are mad they reduced the number of maps in the map pool:

It makes complete sense since they reduce the lenght of the season. Throwing in like 4 new maps and have a big map pool makes it harder to get to know all maps in just 2 months, when they change again. In my opinion its better to swap maybe 2 maps each season, the rotation will pretty much be the same anyways. So instead of having to practise many new maps each season, one can focus on just a few. This will propbably also improve the quality of the pool in general, as the don't have to add som many untested/bad maps every season.
integrity
Profile Joined April 2011
United States1014 Posts
October 25 2011 14:07 GMT
#176
why is xel naga still around T.T
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2011-10-25 14:08:55
October 25 2011 14:07 GMT
#177
On October 25 2011 23:00 Noocta wrote:
Backwater is a nice map, i will never understand why people don't like it.


Yeah, I never really understood the hate for this map, I found it pretty decent after the natural ramp change, I would rather have had Abyssal Caverns removed.

Oh well, not a big deal anyways, its a step in the right direction, even if it's a bit dumb to remove close pos on metal/shattered 3 days after blizzcon -_-'

Having a map or two added into the pool * Daybreak * could have been nice, but they are probably waiting for the results of the TL map contest to do so.
Romanes eunt domus
rfoster
Profile Joined December 2010
United States1005 Posts
October 25 2011 14:07 GMT
#178
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.
Terminal
Profile Joined January 2011
United Kingdom2109 Posts
Last Edited: 2011-10-25 17:38:06
October 25 2011 14:07 GMT
#179
Wow gj Blizz, better late than never I guess.

Now just take out Abyssal Caverns and it'll be great.. and keep listening that's a good thing!
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 14:08 GMT
#180
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


After a huge topic about it, this was the biggest complaint:

- It is ugly.

So yeah, people are morons
♥ The world needs more hearts! ♥
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
October 25 2011 14:08 GMT
#181
Wait, I understand everyone likes Metalopolis, but wasn't it removed because, even with close positions in, it was still terribly imba in favour of Zerg, according to Blizzard's stats? Now it's back, with the close positions gone. Doesn't this mean that the balance issues will be made worse with the new version?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 25 2011 14:08 GMT
#182
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


As protoss, the natural is open as hell, it's really hard to simcity it against z. Also with horizontal spawns, defending more than 3 bases is quite hard.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Xenomorph
Profile Joined May 2010
United States137 Posts
October 25 2011 14:09 GMT
#183
Thyphon was really hard for me as protoss against zerg. It allowed them to macro up really effectively while leaving me really open for muta/ling play or 3 base mass roach/ling. I dunno I just didn't feel like I could macro enough on that map without being crushed.

Searing was obivous and backwater was horrible against terrans. I am VERY pleased with the map pool. Not 1 map will be vetoed.
Intrepid Traveler
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 14:09 GMT
#184
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


Its a labyrinth of chokepoints so basically terrible for any melee unit or any short ranged unit, and a playground of happiness for siege tanks and colossi.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 25 2011 14:09 GMT
#185
What maps should I ban if I'm Terran now?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mrfishystick
Profile Joined April 2011
United States11 Posts
October 25 2011 14:09 GMT
#186
Aww, I actually like Typhon Peaks.
Oh well at least I don't have to play on Backwater Gulch, the most annoying PvP and PvT map to play on.
"True warriors do not follow paths, they make them. It is not just their desire, it is their nature." - Nicholas Kerensky
WinteRR
Profile Joined May 2011
Australia201 Posts
October 25 2011 14:10 GMT
#187
I like metalopolis but I don't understand why they bring it back without close-spawns when it got removed for balance reasons previously (because Z was at 60% at all skill levels including close spawn).

Oh well it's still a great map. Overall good changes for zerg hehe.
dgdsg
Profile Joined October 2011
Germany91 Posts
October 25 2011 14:10 GMT
#188
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Metal?
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 25 2011 14:11 GMT
#189
On October 25 2011 23:08 Aim Here wrote:
Wait, I understand everyone likes Metalopolis, but wasn't it removed because, even with close positions in, it was still terribly imba in favour of Zerg, according to Blizzard's stats? Now it's back, with the close positions gone. Doesn't this mean that the balance issues will be made worse with the new version?

That was before 1.4, wasn't it?

I'm guessing they think that balance problem is now fixed.
Tenks
Profile Joined April 2010
United States3104 Posts
October 25 2011 14:11 GMT
#190
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?



It depends on your playstyle
Wat
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 25 2011 14:11 GMT
#191
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.

Narrow ramps all over the map. Easy 3rd base for Protoss and Terran. The Narrow ramps make sentries, colossus, and tanks really strong on that map.
Oracle comes in, Scvs go down, never a miscommunication.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 25 2011 14:12 GMT
#192
On October 25 2011 23:08 Aim Here wrote:
Wait, I understand everyone likes Metalopolis, but wasn't it removed because, even with close positions in, it was still terribly imba in favour of Zerg, according to Blizzard's stats? Now it's back, with the close positions gone. Doesn't this mean that the balance issues will be made worse with the new version?

Take a look at SC2 Korea for Metal and you'll find Zerg isn't actually that amazing on this map. In fact, I am certain it is a Terran map. It has a gold base, and Terran can deny his opponent's gold. If Terran plays this style, it is very hard for Zerg to win.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 25 2011 14:13 GMT
#193
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Whatever maps you feel are difficult for you.

I personally find TvZ on Shattered Temple to be an unpleasant experience, but other Terran players are going to probably veto Tal'Darim Altar and Metalopolis.

Your pick really.
aka: KTVindicare the Geeky Bartender
UniversalMind
Profile Joined March 2011
United States326 Posts
October 25 2011 14:13 GMT
#194
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Prob metal
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
October 25 2011 14:13 GMT
#195
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


The wide natural combined with the ramp position makes it awkward for Protoss openings, especially against Zerg. Also vertical spawn positions with the rocks in the middle leads to a lot of strong tank and colossus style games. It's also just one of those maps where people will sneak expansions because of the out of the way expansion locations. It's not a terrible map, but it's definitely not my favorite.
Bozaza
Profile Joined December 2010
United States14 Posts
October 25 2011 14:13 GMT
#196
This is amazing, I had all three of those maps vetoed! Thanks blizzard <3
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
October 25 2011 14:14 GMT
#197
On October 25 2011 23:08 Aim Here wrote:
Wait, I understand everyone likes Metalopolis, but wasn't it removed because, even with close positions in, it was still terribly imba in favour of Zerg, according to Blizzard's stats? Now it's back, with the close positions gone. Doesn't this mean that the balance issues will be made worse with the new version?


Games developed a lot since then, but it still is a map zergs like more yeah.
sAviOr...
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 25 2011 14:14 GMT
#198
On October 25 2011 23:09 Mrfishystick wrote:
Aww, I actually like Typhon Peaks.
Oh well at least I don't have to play on Backwater Gulch, the most annoying PvP and PvT map to play on.


Amen.

Forcefields were obnoxious as hell on BWG. TvT wasn't much fun either.
aka: KTVindicare the Geeky Bartender
mFour
Profile Joined September 2011
United States25 Posts
Last Edited: 2011-10-25 14:16:03
October 25 2011 14:14 GMT
#199
Typhon was by far my best map for TvT.

Other then that it's awesome Metal is back and Backwater is gone.

Got placed into Diamond was well! Pumped!
5/255
CroDeadman
Profile Joined March 2010
Croatia76 Posts
October 25 2011 14:15 GMT
#200
Wait for it...





A w e s o m e ! ! !

Really great changes, thank you Blizzard.
Official bitch of Artanis[Xp]
Tenks
Profile Joined April 2010
United States3104 Posts
October 25 2011 14:15 GMT
#201
On October 25 2011 23:13 Vindicare605 wrote:
Show nested quote +
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Whatever maps you feel are difficult for you.

I personally find TvZ on Shattered Temple to be an unpleasant experience, but other Terran players are going to probably veto Tal'Darim Altar and Metalopolis.

Your pick really.



Abyssal, Crypt and Shattered Temple for me
Wat
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 25 2011 14:15 GMT
#202
On October 25 2011 23:13 UniversalMind wrote:
Show nested quote +
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Prob metal


I need two more :B
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Coindrop
Profile Blog Joined August 2010
United States203 Posts
October 25 2011 14:15 GMT
#203
My baby metalopolis is back! I'm so happy!!!!

US Server ID: Coindrop // Code: 990 // www.Hugs-and-Kisses.org
TissTuss
Profile Joined May 2011
Sweden33 Posts
October 25 2011 14:16 GMT
#204
Wow! Creds to blizzard! Really really amazing. I think I just have to use my veto on xel naga caverns. It really looks like season 4 will be awesome.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
October 25 2011 14:16 GMT
#205
Backwater and typhon were a lot better than all the new garbage maps blizzard release except antiga shipyard T_T will be vetoing meta now, retarded map. So good for drop play for terran and so easy to abuse protoss as zerg
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
gammAwolfa
Profile Joined November 2010
Finland213 Posts
Last Edited: 2011-10-25 14:23:04
October 25 2011 14:16 GMT
#206
I hope they remove close spawns at shattered temple for EU patch haha

edit: Is shattered close spawns delete confirmed? if yes this is too good to be true
dota2 - imiceice ~
GiggleFairy
Profile Joined January 2011
Australia331 Posts
October 25 2011 14:17 GMT
#207
My trust in you TL was not misplaced!! I just did my placement, zvz on shattered. Scouted with my overlord that he wasn't close air so I said to myself, 'well, if TL says close positions are off....' and proceeded to fast expand. And success!! Won it ez Really good changes!

But alas i was playing on SEA earlier today and these changes were not implemented. And i just checked again just then and the old map pool is still in place. Very strange why they would change NA and probably other servers, but not SEA. We shall see i guess.
harobi
Profile Joined April 2011
Germany56 Posts
October 25 2011 14:18 GMT
#208
blizz, how about adding terminus SE, crevasse, daybreak and belshir beach?? all of them are big enough that ppl would play macro games instead of sort of cheese play
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
October 25 2011 14:19 GMT
#209
I actually didn't mind typhon at all, definitely wasn't my favourite map but still it wasn't bad IMO. I had searing and backwater veto'd so glad they're gone anyway

Glad meta is back as long as I never get close spawns O_O
Wise men speak because they have something to say, fools; because they have to say something - Plato
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
October 25 2011 14:19 GMT
#210
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.
Sanitys
Profile Joined April 2010
Canada126 Posts
October 25 2011 14:19 GMT
#211
Well done Blizz, well done.

Now if only we had meta and shattered 1.2 for Blizzcon D:
nunez
Profile Blog Joined February 2011
Norway4003 Posts
October 25 2011 14:20 GMT
#212
On October 25 2011 23:06 Vindicare605 wrote:
Show nested quote +
On October 25 2011 23:04 nunez wrote:
wow, this is great news for me. i hope the changes are the same in eu as well.

vertical positions on typhon and backwater versus terran was tough for me, and i don't think i won a game on searing crater at all. of course every loss on these maps are due to some fundamental shortcoming in my play, but the other maps didn't highlight them as frequently.

i didn't know metal was zerg favoured (according to tlpd it seems it's not), but it is my favourite map on the ladder so far, so maybe there's something to those claims.


It was Zerg favored across all regions in Master's and Grandmaster's on the Ladder.

Tournament results are likely different.


i google now and see.
"60%+ on the highest levels of play" should be reflected in the tlpd at least a bit more one would imagine, but then again i guess i don't know what they mean by highest levels of play.

weird that they'd put it back in and remove close position if the map was really that zerg favoured. if anything it will be more biased towards zerg. maybe this is an effort to balance out tvz in na, if they are not introducing the map in korea or eu, since the latest balance snapshot seemed to indicate tvz in na was the least balanced match-up for master/grandmaster.
conspired against by a confederacy of dunces.
RogerChillingworth
Profile Joined March 2010
2829 Posts
October 25 2011 14:20 GMT
#213
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



It's added back in because it's the best map made by blizzard to date. Good size, rational expansion progression, vulnerable golds (still good for terran but whatever) and a semi-open, close-to-main natural. It's just the best map.
aka wilted_kale
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 25 2011 14:22 GMT
#214
On October 25 2011 23:19 Sanitys wrote:
Well done Blizz, well done.

Now if only we had meta and shattered 1.2 for Blizzcon D:


Yes, I'm afraid there might have been quite different results if blizzcon didn't have the close positions.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2011-10-25 14:24:27
October 25 2011 14:22 GMT
#215
On October 25 2011 23:15 Torte de Lini wrote:
Show nested quote +
On October 25 2011 23:13 UniversalMind wrote:
On October 25 2011 23:09 Torte de Lini wrote:
What maps should I ban if I'm Terran now?


Prob metal


I need two more :B


I don't think there is really a fixed list of maps that you have to veto because they are unplayable with this new map pool.
Imo the best would be to play for a while without vetoing maps, and then vetoing the maps you dislike personally

I really hate Abyssal Caverns, so I will most likely veto it, haven't decided on the two others yet.
Romanes eunt domus
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
October 25 2011 14:22 GMT
#216
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.
Artosis : Clide. idrA : Shut up.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
October 25 2011 14:23 GMT
#217
On October 25 2011 23:08 Zephirdd wrote:
Show nested quote +
On October 25 2011 23:07 gogatorsfoster wrote:
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


After a huge topic about it, this was the biggest complaint:

- It is ugly.

So yeah, people are morons


i found myself struggling with siege pushes when you spawned vertically from the terran, but other than that i think it was ok i guess.

some protoss players i played complained it was too easy to counter attack when cross positions, and i think that is a fair point.
conspired against by a confederacy of dunces.
imbecile
Profile Joined October 2009
563 Posts
October 25 2011 14:23 GMT
#218
I rather liked Typhon, even as Zerg. Yes, there were lots of chokes, but there were also lots of counter attack paths, and none of the expos were rock blocked. And buried banelings were really good on that map, as were fungals.

Sure, you had to use different expansion patterns in different spawn locations. But none of them were utterly retarded like on close position metal or temple.

Even vertical close position with the shortcut wasn't too much of a problem, and often backfired on the terran or protoss if he tried to go for it. You could easily pin his army in there while destroying all his bases.

The matchup that took me the longest to get right on it was ZvZ, because hatch first is a bit tough to pull off there. But eventually I got that down consistently too.
TissTuss
Profile Joined May 2011
Sweden33 Posts
October 25 2011 14:24 GMT
#219
On October 25 2011 23:18 harobi wrote:
blizz, how about adding terminus SE, crevasse, daybreak and belshir beach?? all of them are big enough that ppl would play macro games instead of sort of cheese play


blizzard have many times said that they like to somewhat encourge and have 1 base cheesy'ish play very vaild. So they probably wont just have tons of macro maps even tough most of the community wants it that way.
ALPINA
Profile Joined May 2010
3791 Posts
October 25 2011 14:25 GMT
#220
Just few simple changes and now community are happy! Now I have no maps to remove cause all are quite nice.
You should never underestimate the predictability of stupidity
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
October 25 2011 14:25 GMT
#221
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


I (I'm master league protoss) always vetoed it in case of PvP AND PvZ... You cannot FFE against a Z without risking him just roachbusting your natural... In pvp the corner with the bushes just gave a way to proportion of cheese and blink potential (sniping spotter pylons from low ground - blinking up and then first attack when blink is already done = no risk with attacking into the main)

In PvT I found it to be quite alright. But having a 50% (PvT and some PvP were fine) map is just not good enough for me not to veto it
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
VashTS
Profile Joined September 2010
United States1675 Posts
October 25 2011 14:26 GMT
#222
On October 25 2011 23:04 Torte de Lini wrote:
Aw, just as I starting to playing Terran ):

Made me lol =p
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
October 25 2011 14:26 GMT
#223
well this is sudden
Stick it up. take it up. step aside and see the world
zJayy962
Profile Blog Joined April 2010
1363 Posts
October 25 2011 14:27 GMT
#224
Means as Zerg I can finally veto Xel Naga again.
Apom
Profile Blog Joined August 2011
France655 Posts
October 25 2011 14:27 GMT
#225
On October 25 2011 23:24 TissTuss wrote:
Show nested quote +
On October 25 2011 23:18 harobi wrote:
blizz, how about adding terminus SE, crevasse, daybreak and belshir beach?? all of them are big enough that ppl would play macro games instead of sort of cheese play


blizzard have many times said that they like to somewhat encourge and have 1 base cheesy'ish play very vaild. So they probably wont just have tons of macro maps even tough most of the community wants it that way.

Please do not pull fabricated statistics ("most of the community") out of your ass.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
October 25 2011 14:27 GMT
#226
On October 25 2011 23:22 ReaperX wrote:
Show nested quote +
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 25 2011 14:28 GMT
#227
On October 25 2011 23:27 AimlessAmoeba wrote:
Show nested quote +
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


The seasons are only two months now. If you don't like this current map pool you won't have very long to wait before its updated again.
aka: KTVindicare the Geeky Bartender
Tikan
Profile Joined April 2011
France42 Posts
October 25 2011 14:30 GMT
#228
So they removed all my vetoes? sweet...
They should have add aother map with metalopolis imo cause 8map / 3 veto seems lame.
babysimba
Profile Joined November 2010
10466 Posts
October 25 2011 14:30 GMT
#229
Did the blizzcon tourny change their decisions at the last min? Rofl. Hopefully sea server will follow suit.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
Last Edited: 2011-10-25 14:32:05
October 25 2011 14:31 GMT
#230
On October 25 2011 23:28 Vindicare605 wrote:
Show nested quote +
On October 25 2011 23:27 AimlessAmoeba wrote:
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


The seasons are only two months now. If you don't like this current map pool you won't have very long to wait before its updated again.


That's not my point. It's not that I don't like the map pool - it's the pandering to the old maps for safety's sake. It's essentially a waste of a map cycle I guess.

Anyway, it's not worth arguing anymore. It'll be neat to get back on Metal I suppose.
Rinrun
Profile Joined April 2010
Canada3509 Posts
October 25 2011 14:31 GMT
#231
They removed most of my vetoes haha. I like it. Some faith was restored- SOME.
MBC/Liquid/TSM always.
KaosCow
Profile Joined June 2011
Australia9 Posts
October 25 2011 14:32 GMT
#232
Excellent changes and I'm surprised to see them.
Now I'm all giddy for the potential of HOTS... hell even LOTV.
MOOOOOOOOOOOOO
TheSwamp
Profile Joined November 2010
United States1497 Posts
Last Edited: 2011-10-25 14:33:48
October 25 2011 14:32 GMT
#233
This is you trolling, right? If I go on to SC2 and those maps are still there I'm going to be rather upset.

Edit: OMG I am so freaking happy right now. This is amazing!
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
October 25 2011 14:32 GMT
#234
This makes me happy, less because the maps are gone (I vetoed them anyway) than because it seems likely that Blizzard might have removed them with the intention of reviewing some new maps to be included.

One of these days, they're going to notice that there's this incredibly talented mapmaking community that produces at least one or two new maps a month that are good enough to deserve a ladder rotation. And that tons of us who don't have a lot of regular practice partners are dying to play matches on maps like Terminus and Dual Sight that we've been watching our heroes play on in tournaments. When they actually start responding rationally to those two bits of information, I am going to be such a happy camper :-D.
The frumious Bandersnatch
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
October 25 2011 14:32 GMT
#235
Strange... NA ladder pool changed, while SEA stayed the same.. O_O, anyone confirm this is so for this season ?
Artline
Profile Joined September 2011
177 Posts
October 25 2011 14:34 GMT
#236
Hurrah for Metalopolis!

And yes it's strange that SEA did not get the change.
dartoo
Profile Joined May 2010
India2889 Posts
October 25 2011 14:34 GMT
#237
On October 25 2011 23:32 KenZo- wrote:
Strange... NA ladder pool changed, while SEA stayed the same.. O_O, anyone confirm this is so for this season ?



SEA is still the same, NA has changed though. I just checked it myself. It was either a mistake by the sea staff or a last minute decision to change the map pool Either way it will probably be updated tomorrow when the staff come back in.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-25 14:37:54
October 25 2011 14:35 GMT
#238
On October 25 2011 23:27 AimlessAmoeba wrote:
Show nested quote +
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


Oh I don't know about that. I think the community has been largely in agreement that Backwater, Typhoon and Searing Crater were all incredibly awful maps. I have no problem with them adding Metalopolis back, sure I would like to see them add more new maps preferably community made maps but then again I get the feeling Blizzard is spending more time focusing on HotS than ladder maps atm, especially with Blizzcon just occurring.

I'm mostly excited that Metalopolis is back because I have a super special ZvP cheese tactic that I love to use that only works on that map, HURRAH!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
October 25 2011 14:35 GMT
#239
On October 25 2011 23:32 KenZo- wrote:
Strange... NA ladder pool changed, while SEA stayed the same.. O_O, anyone confirm this is so for this season ?

The maps aren't actually bound to the ladder seasons - we've seen maps removed and added midseason before (Shakuras when it was found to be buggy, for example). They probably just haven't updated the list on SEA yet, there's no reason to think they'd leave a different map list on one server.
The frumious Bandersnatch
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
October 25 2011 14:35 GMT
#240
Finally they realised split naturals are the dumbest thing ever.

Hurrah for Metalopolis too !
Join the Liquipedia Zerg Project ! PM me for more information :).
Petninja
Profile Joined June 2011
United States159 Posts
October 25 2011 14:35 GMT
#241
Awwww, I was just getting to like Typhon as well.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
October 25 2011 14:36 GMT
#242
On October 25 2011 23:35 AmericanUmlaut wrote:
Show nested quote +
On October 25 2011 23:32 KenZo- wrote:
Strange... NA ladder pool changed, while SEA stayed the same.. O_O, anyone confirm this is so for this season ?

The maps aren't actually bound to the ladder seasons - we've seen maps removed and added midseason before (Shakuras when it was found to be buggy, for example). They probably just haven't updated the list on SEA yet, there's no reason to think they'd leave a different map list on one server.


I'm thinkking that NA is a test subject. considering the positive reaction, should expect it for all servers.
Waiting for Protoss Jesus
TheSwamp
Profile Joined November 2010
United States1497 Posts
October 25 2011 14:36 GMT
#243
On October 25 2011 23:27 AimlessAmoeba wrote:
Show nested quote +
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


Blizzard actually does something right for once, and you still bash them? I really hope you are joking or that you are misreading something. If not I feel sorry for you. It must be terrible going through life a curmudgeon.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Shade_FR
Profile Joined June 2010
France378 Posts
October 25 2011 14:38 GMT
#244
On October 25 2011 23:07 gogatorsfoster wrote:
Show nested quote +
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now


Ive never noticed anything wrong with typhon but people always complain about it. Anybody care to elaborate on why they dont like it.


2 forcefields are enough to cut any army in half everywhere on this map (except in the middle witch is boring...). It's also hard to pressure the third base. Vertical Close position is also hard in ZvT.


The season 4 map pool looks awesome. I hope season 5 will receive some new maps from the Teamliquid Map Contest
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Thylacine
Profile Joined August 2011
Sweden882 Posts
October 25 2011 14:38 GMT
#245
YES I LOVE METALO <333333333 OLDEST MAP EVER!
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
BeeNu
Profile Joined June 2011
615 Posts
October 25 2011 14:38 GMT
#246
What I'd really like to see is like, one Ladder Map spot that is specifically reserved for Community made maps, have it rotate out rather consistently, if the community falls in love with the map they could consider adding it to the standard map pool, if not then you know it gets rotated out with a new one every month or so. This would be a great way to give community made maps some real exposure and appreciation since I really do think there are a lot of very cool maps out there that we will never really get to experience.
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
October 25 2011 14:39 GMT
#247
On October 25 2011 23:35 AmericanUmlaut wrote:
Show nested quote +
On October 25 2011 23:32 KenZo- wrote:
Strange... NA ladder pool changed, while SEA stayed the same.. O_O, anyone confirm this is so for this season ?

The maps aren't actually bound to the ladder seasons - we've seen maps removed and added midseason before (Shakuras when it was found to be buggy, for example). They probably just haven't updated the list on SEA yet, there's no reason to think they'd leave a different map list on one server.


Yeah I know, but since SEA was first to get season 4, It's strange that they did a map pool change on NA, and not SEA.., but like another guy said, might have been last second decisions. Probably will get updated. I was just looking at lis on NA first, and then went to SEA, and saw it was different. Thats why I asked.. d
kinglemon
Profile Joined September 2011
Germany199 Posts
October 25 2011 14:41 GMT
#248
typhoon peaks was a great map.
and i'd much rather like to see dual sigh instead of meta.
meta is really boring to see.
Xelnas
Profile Joined May 2011
Canada65 Posts
October 25 2011 14:43 GMT
#249
On October 25 2011 22:48 Bullet wrote:
would be a great ladder pool if no close spawns! :D

But some maps have fair close positions specificly my taldarim and antiga shipyard, infact i would prefer if the seigable 3rds from a main positions were taking out, lol
Random versus x, best strat in bronze
Pharcyd3
Profile Joined April 2009
United States90 Posts
October 25 2011 14:43 GMT
#250
So which maps on the map cool can you not spawn close spawn. I know Shak but any others?
-_-
Profile Blog Joined November 2003
United States7081 Posts
October 25 2011 14:43 GMT
#251
I understand that Typhon Peaks had a third which was easy to take as Zerg, and drop harrass was difficult to stop considering Terrans could drop your main or third in immediate succession, but I'm a little sad to see it go.
Xenomorph
Profile Joined May 2010
United States137 Posts
October 25 2011 14:44 GMT
#252
Lol I like how more people are pleased with this than HOTS.

Huge announcement: Threads explode with feedback
Ninja Addition to map pool: People explode with pleasure
Intrepid Traveler
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 25 2011 14:46 GMT
#253
guys someone answer this for me: abysmal caverns close positions yes or no?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Yaki
Profile Joined April 2011
France4234 Posts
October 25 2011 14:46 GMT
#254
Amazing, thanks blizzard.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
October 25 2011 14:49 GMT
#255
YES THANK YOU GOD! OR BLIZZARD!
Mikelius
Profile Joined September 2010
Germany517 Posts
October 25 2011 14:49 GMT
#256
On October 25 2011 23:41 kinglemon wrote:
typhoon peaks was a great map.
and i'd much rather like to see dual sigh instead of meta.
meta is really boring to see.


Dual sights is a fucking nightmare for Protoss. It's obscenely hard to secure and defend 3 bases PvZ.
Less QQ, more PewPew
labbe
Profile Joined October 2010
Sweden1456 Posts
October 25 2011 14:49 GMT
#257
Sooo when is this going live on EU?
Moochlol
Profile Joined August 2010
United States456 Posts
October 25 2011 14:50 GMT
#258
No.....Close.....Position.............Rejoice!!!!!!!!!!!!
blaaaaaarghhhhh
dill-
Profile Joined September 2011
France18 Posts
October 25 2011 14:50 GMT
#259
They are removing the exact 3 maps I had veto on. So happy!
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
October 25 2011 14:51 GMT
#260
Holy fuck, this is GREAT! Love metal, hate those they removed (2 of them vetoed and I only use 2 vetos >.<)
Pocketsocks
Profile Blog Joined March 2011
United States192 Posts
October 25 2011 14:51 GMT
#261
Now the main question is..did they fix close positions on Metalopolis and Shattered?
When you want to succeed as bad as you want to breathe, you will be successful.
Charger
Profile Blog Joined September 2010
United States2405 Posts
October 25 2011 14:53 GMT
#262
On October 25 2011 23:51 Pocketsocks wrote:
Now the main question is..did they fix close positions on Metalopolis and Shattered?


Yes, here is the post with pics for Shattered, can't find the post with pics for Metal but they are both fixed.
It's easy to be a Monday morning quarterback.
Shade_FR
Profile Joined June 2010
France378 Posts
October 25 2011 14:53 GMT
#263
On October 25 2011 23:51 Pocketsocks wrote:
Now the main question is..did they fix close positions on Metalopolis and Shattered?
You didn't read the whole thread. YES THEY DID
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
ikarus777
Profile Joined February 2011
United States17 Posts
October 25 2011 14:54 GMT
#264
On October 25 2011 23:51 Pocketsocks wrote:
Now the main question is..did they fix close positions on Metalopolis and Shattered?


Yep
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
October 25 2011 14:54 GMT
#265
Why would they remove Typhon ...
"I am Day9, Holy shit!"
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
October 25 2011 14:54 GMT
#266
Yes! Very good, I won't need to use 2 of my 3 vetos now, very nice Thanks, Blizzard
750/750 emotions fully stacked
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2011-10-25 14:56:43
October 25 2011 14:54 GMT
#267
abysmal caverns close positions yes or no?

i need to know if a veto is required.

e: vetoed!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
SzaszaG
Profile Joined April 2010
Hungary120 Posts
Last Edited: 2011-10-25 14:57:08
October 25 2011 14:55 GMT
#268
"Pocketsocks: Now the main question is..did they fix close positions on Metalopolis and Shattered?"

The final answer is: Yes they did. Everyone talks about it for a lot of pages, you can even check that in Map editor for yourself =)
ikarus777
Profile Joined February 2011
United States17 Posts
October 25 2011 14:55 GMT
#269
Abyssal still has close positions. It hasn't been updated and remains at version 1.0
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
October 25 2011 14:56 GMT
#270
On October 25 2011 23:54 Gamegene wrote:
abysmal caverns close positions or no?

i need to know if a veto is required.


Apparently yes, it's still possible to get close pos, not a big deal since we got plenty of vetoes back though.
Romanes eunt domus
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
October 25 2011 14:57 GMT
#271
lol why didn't they do fix close spawns for their tournament?
it would've been such an easy fix and saved them so much shit.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
October 25 2011 14:58 GMT
#272
Woah blizz really thinking about players <3
Progamertwitter.com/welmu1 | twitch.com/Welmu1
DreamChaser
Profile Blog Joined February 2011
1649 Posts
October 25 2011 14:59 GMT
#273
On October 25 2011 23:36 TheSwamp wrote:
Show nested quote +
On October 25 2011 23:27 AimlessAmoeba wrote:
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


People will always complain as long as theres room for an opinion.

But anyway i guess this mean S4 started right? Can't wait till i get time to play these maps w/o close positions and never have to fear getting 6 pooled YAY

Blizzard actually does something right for once, and you still bash them? I really hope you are joking or that you are misreading something. If not I feel sorry for you. It must be terrible going through life a curmudgeon.

Plays against every MU with nexus first.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 25 2011 15:00 GMT
#274
Wow... I don't want to veto any of them... it's a miracle!
Kira__
Profile Joined April 2011
Sweden2672 Posts
October 25 2011 15:01 GMT
#275
Big step forward for the ladder! Thanks blizz!
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
October 25 2011 15:01 GMT
#276
I never thought I'd say this, but blizzard is seeming more and more competent by the day. With every change I just find myself nodding in agreement.

Now let's just hope they don't take 2 months to patch the obviously broken aspects of HOTS.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Chinchillin
Profile Joined February 2011
United States259 Posts
October 25 2011 15:01 GMT
#277
Daybreak PLEASE :D
Leenocktopus! InNoVation!
DeadBull
Profile Joined August 2011
421 Posts
October 25 2011 15:02 GMT
#278
niccceeee
kinglemon
Profile Joined September 2011
Germany199 Posts
October 25 2011 15:03 GMT
#279
On October 25 2011 23:49 Mikelius wrote:
Show nested quote +
On October 25 2011 23:41 kinglemon wrote:
typhoon peaks was a great map.
and i'd much rather like to see dual sigh instead of meta.
meta is really boring to see.


Dual sights is a fucking nightmare for Protoss. It's obscenely hard to secure and defend 3 bases PvZ.


well they also removed meta because it was z favored and now they bring it back.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 25 2011 15:03 GMT
#280
Dream come fucking true, THANK YOU BLIZZ
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 25 2011 15:04 GMT
#281
The big question is.. will EU get lucky as well? Can somebody confirm if the new maps are on korean, russian, LA ladder?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
TutsiRebel
Profile Joined August 2011
United States172 Posts
October 25 2011 15:05 GMT
#282
omfg they got rid of my three vetoes LOLOL
I can bhop irl
Yorku
Profile Joined November 2010
Canada34 Posts
October 25 2011 15:05 GMT
#283
Oh sick, they removed all 3 of my veto'd maps. I guess we all hated the same maps.

Now I'm only going to have Metal veto'd because I hate it. I don't know why anyone other than zerg players would like Metalopolis unless they made major changes to it. I recall Blizzard releasing figures about zerg having a >60% win rate on metal, and that was with close spawns ENABLED...

*scratches head*

I hate metal. If they forced it to cross spawns and removed close by air too, maybe it would be better. Or maybe 2gate phoenix is the way to go for map control? That being said I had taking that nat regardless. Fuck metalopolis. lol
J_D
Profile Blog Joined March 2011
United States102 Posts
October 25 2011 15:05 GMT
#284
This is awesome!!! They just removed all the maps that I had vetoed
Noro
Profile Joined March 2011
Canada991 Posts
October 25 2011 15:06 GMT
#285
Holy Sh--- Yay Blizzard! much love!
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 25 2011 15:06 GMT
#286
Lol that was my 3 vetoes :D I'm a happy camper.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10320 Posts
Last Edited: 2011-10-25 15:09:05
October 25 2011 15:06 GMT
#287
Oh so there's just less maps now? I guess that's OK, since at least metal is a fun map

Typhon and backwater weren't horrible maps (at least the first), but they got rid of Searing Crater yay!

If they got rid of close positions... omg lol

Blizzard does listen always haha

Edit: OMG they did fix close?!

For Abyssal if they didn't get rid of close positions that's fine, the rush distance is much farther than Metal's close and I think Shattered's close too. Even if it's just by a few seconds, that's a lot. Also the map is made in a way so that you can defend or see an enemy push on top of the ramp leading to the the low ground base between two players, so there's some defender's advantage there (unless they want to go around and break the rocks).

Now, if they add Daybreak in... HOLY FUCKING SHIT
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Drolla
Profile Joined September 2010
United Kingdom389 Posts
October 25 2011 15:06 GMT
#288
I prefer Backwater Gulch to Abyssal Caverns but I can live with that since Blizzard removed Searing Crater and fixed close spawns.

Today, a miracle occurred.
hillburra
Profile Joined February 2011
Australia114 Posts
October 25 2011 15:08 GMT
#289
I'm sad they got rid of typhon, I actually liked that map - but backwater and searing I won't miss.
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
October 25 2011 15:08 GMT
#290
Well i'm happy
yypisces
Profile Joined April 2010
Japan244 Posts
October 25 2011 15:08 GMT
#291
i am sure they get rid of close positions in Met and Shattered
Flash, Jaedong, Bisu
dukem
Profile Joined January 2011
Norway189 Posts
October 25 2011 15:10 GMT
#292
FUCK YES!!!!
"Flash just accidentally killed grubby lol" - MangoMountain
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 15:10 GMT
#293
To all those complaining aobut zerg dominance on this map:

That was before the Neural/fungal nerf LOL.

It's probably about even now.
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 25 2011 15:11 GMT
#294
All my vetoes gone now \e/

Not too fond of metal coming back though. It's a really boring map
IdrA: " my fans are kinda retarded"
SpaceYeti
Profile Joined June 2010
United States723 Posts
October 25 2011 15:12 GMT
#295
Farewell, Typhon Peaks. Why couldn't it have been Abyssal Caverns? ;_;

Good to have metalopolis back tho! :D
Behavior is a function of its consequences.
Luppy1
Profile Joined June 2011
Singapore177 Posts
October 25 2011 15:12 GMT
#296
On October 26 2011 00:10 darkscream wrote:
To all those complaining aobut zerg dominance on this map:

That was before the Neural/fungal nerf LOL.

It's probably about even now.


Was there even a zerg dominance on metal? They meant to say tal'darim no matter how I read it.
Sega92
Profile Blog Joined November 2010
United States467 Posts
October 25 2011 15:13 GMT
#297
On October 25 2011 22:11 Matharos wrote:
No New maps


good!, remember what happened the last time blizzard made new maps?

now I can just downvote maps that don't fit my style or and can tune my build to more maps easier on ladder
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-10-25 15:15:15
October 25 2011 15:13 GMT
#298
wow, they actually have a good map pool now! This is great.

I hope this isn't a bug. the fact that it hasn't changed in SEA is a bit disturbing. The no close spawn hints that it is intentional.

Salvation a la mode and a cup of tea...
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
October 25 2011 15:14 GMT
#299
I can't believe it, you're awesome blizzard! Gonna nitpick though, should have replaced them with the 2 best gsl maps and metalopolis
Valor is a poor substitute for numbers.
Msr
Profile Joined March 2011
Korea (South)495 Posts
October 25 2011 15:14 GMT
#300
great great changes.
tabbott26
Profile Joined May 2011
United Kingdom379 Posts
October 25 2011 15:15 GMT
#301
Lol @ the nine troll voters...

Well played blizzard, as a random player, I'm happy at lack of close spawns!!
EGHuK - EGIdra - EGDeMuslim - MVPGenius - Liquid'Sheth - ROOTKiwikaki
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 25 2011 15:15 GMT
#302
I liked Typhon Peaks a lot and Backwater Gulch was "ok" for me. Never plyed Searing crater after looking at the map itself.

I hope its no testrun and EU will get those too. Im pretty pumped for noclosespawn shattered/metalopolis#

Thanks Blizzard!
graan
Profile Joined May 2011
Germany589 Posts
October 25 2011 15:15 GMT
#303
im so fucking happy, blizzard listened to the community ?? removing close position ? thats just great news for the game !
Zraf
Profile Joined August 2010
54 Posts
October 25 2011 15:18 GMT
#304
I guess sea will need to wait for an update. I don't think its a bug as previously mentioned, since its unlikely that they have a new metalopolis if that was the case.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10320 Posts
October 25 2011 15:19 GMT
#305
On October 26 2011 00:12 Luppy1 wrote:
Show nested quote +
On October 26 2011 00:10 darkscream wrote:
To all those complaining aobut zerg dominance on this map:

That was before the Neural/fungal nerf LOL.

It's probably about even now.


Was there even a zerg dominance on metal? They meant to say tal'darim no matter how I read it.



Yup, especially against protoss the natural was just way too hard to defend against Zerg.


Oh yeah another reason why I love this is that you can practice on maps you want to much easier, more specifically maps that are used in tournaments

hurray for TL interview and/or blizzard Q&A at blizzcon to help persuade them! And for community outcry on TL and bnet
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Magus.423
Profile Joined July 2011
France33 Posts
October 25 2011 15:19 GMT
#306
I hope the SEA server is buged :o I want this new map pool on EU server tomorrow, plz plz plz :D
No whine, just play.
Warpath
Profile Joined April 2010
Canada1242 Posts
October 25 2011 15:19 GMT
#307
They put metal back in? wtf....
nekuodah
Profile Joined August 2010
England2409 Posts
October 25 2011 15:21 GMT
#308
Im not too pleased with the return of metal as a protoss player but the removal of close positions is a step in the right direction, im personally not too bothered by metal coming back as they have also cut my downvoted maps so ill have a few votes spare Gj blizzard keep making smart decisions like this.
Cow
Profile Joined May 2010
Canada1104 Posts
October 25 2011 15:24 GMT
#309
Wow, this map pool is a huge improvement from before, I have more vetoes than I need! Good to know they finally listened and removed close positions.
Hmm...guess I'll be vetoing Metalopolis though, but still glad to see it in place of all those other maps.
R.I.P. Nujabes ♫
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
October 25 2011 15:25 GMT
#310
Praise be to the Gods of blizzard for making my ladder experience at least 90% better.
xside
Profile Blog Joined August 2010
France16 Posts
October 25 2011 15:26 GMT
#311
Thanks Blizzard, now I can enjoy the ladder <3
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 25 2011 15:28 GMT
#312
Wait, they added metal and removed close pos metal + ST? And removed backwater typhon searing?
Is this all true?

YEEEEAAAAHHHH BOIIIII
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
turnip
Profile Joined May 2010
United States193 Posts
October 25 2011 15:29 GMT
#313
I'm.... I'm just so happy... Blizzard is about 20% cooler
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 25 2011 15:29 GMT
#314
This is the blizzard i love! Yeaaah :D
Crazy people dont sit around and wonder if they are insane
Giga
Profile Blog Joined August 2011
United Kingdom114 Posts
October 25 2011 15:29 GMT
#315
They took out close pos on TST + Metal
은하
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
October 25 2011 15:31 GMT
#316
Wish they´d remove nerazin as well, but I´m happy without the close positions. Even as terran, being on close positions felt awkward.
gh0un
Profile Joined March 2011
601 Posts
October 25 2011 15:31 GMT
#317
Who else believes this change happened due to blizzard seeing nestea vs mvp on shattered temple close positions?
Close positions being imbalanced aside, blizzard got to witness first hand how boring it is to watch close positions unfold.
Nestea vs mvp was so hyped and then taken from us due to close positions enabled.

Glad they finally realized that close positions suck.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 25 2011 15:31 GMT
#318
It's no fun if they take out maps but don't put in good ones!!!
Bora Pain minha porra!
pirates
Profile Joined October 2010
United States701 Posts
October 25 2011 15:32 GMT
#319
On October 26 2011 00:31 Sbrubbles wrote:
It's no fun if they take out maps but don't put in good ones!!!

they DID put in a good map.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-10-25 15:32:40
October 25 2011 15:32 GMT
#320
This is awesome. Though I love Metal, I don't miss fending off cannon rushes...

I wonder why Blizzard didn't give any explanation?
pksens
Profile Joined July 2010
United Kingdom156 Posts
October 25 2011 15:32 GMT
#321
1 year later...
WArped
Profile Joined December 2010
United Kingdom4845 Posts
Last Edited: 2011-10-25 15:34:06
October 25 2011 15:33 GMT
#322
On October 26 2011 00:31 gh0un wrote:
Who else believes this change happened due to blizzard seeing nestea vs mvp on shattered temple close positions?
Close positions being imbalanced aside, blizzard got to witness first hand how boring it is to watch close positions unfold.
Nestea vs mvp was so hyped and then taken from us due to close positions enabled.

Glad they finally realized that close positions suck.


Yes, if anyone at Blizzard read Reddit or TL at that point they would have got a hint from the community there as well. Just a little.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2576 Posts
October 25 2011 15:33 GMT
#323
On October 25 2011 23:03 Moralez wrote:
Show nested quote +
On October 25 2011 23:02 Zephirdd wrote:
On October 25 2011 23:00 Noocta wrote:
Backwater is a nice map, i will never understand why people don't like it.


After I created a huge topic about it, apparently what make people dislike was
- Multiple chokes
- Control the middle = control the game
- Siege Tanks on low ground = rape natural; some positions would favor this HEAVILY

So yeah, people have a point...


yep its a horrible map.

Those are all good reasons. I actually just couldn't stand having one map where walling off didn't work right.
The frumious Bandersnatch
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 25 2011 15:35 GMT
#324
On October 26 2011 00:32 pirates wrote:
Show nested quote +
On October 26 2011 00:31 Sbrubbles wrote:
It's no fun if they take out maps but don't put in good ones!!!

they DID put in a good map.



Atleast thats wath the zerg thinks

I kiidd i kiiid! <3
Crazy people dont sit around and wonder if they are insane
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 25 2011 15:36 GMT
#325
On October 26 2011 00:12 Luppy1 wrote:
Show nested quote +
On October 26 2011 00:10 darkscream wrote:
To all those complaining aobut zerg dominance on this map:

That was before the Neural/fungal nerf LOL.

It's probably about even now.


Was there even a zerg dominance on metal? They meant to say tal'darim no matter how I read it.

Tal'Darim?
you mean the base that toss and terran get 3 free bases and can turtle up to there unkillable death balls?
NTTemplar
Profile Joined August 2011
609 Posts
October 25 2011 15:40 GMT
#326
lol, those were my 3 vetoes xD awesome :D
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
stokes17
Profile Joined January 2011
United States1411 Posts
October 25 2011 15:41 GMT
#327
Wow, i had two of those vetoed and lost like every game on typhon.... if they got rid of close on shattered/meta this would be the best ever

at the least, nice job bliz
Sina92
Profile Joined January 2011
Sweden1303 Posts
October 25 2011 15:42 GMT
#328
I just need to veto Xel Naga now then
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
October 25 2011 15:42 GMT
#329
wait,metalopolis?
really?

i'd rather have steppes of war or blistering sands than metalopolis....
In Soviet Terranistan you rush the Zerg
RivalryRedux
Profile Joined July 2009
United States173 Posts
October 25 2011 15:52 GMT
#330
Wow, I've pretty much always vetoed 3 maps and now I'm only tempted to veto Xel'Naga. Sweet change.
Grapefruit
Profile Joined November 2010
Germany439 Posts
October 25 2011 15:53 GMT
#331
Best move by Blizzard since launch.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
NATO
Profile Joined April 2010
United States459 Posts
October 25 2011 15:54 GMT
#332
What's they removed backwater and kept Abysmal Caverns? That's so dumb. Abysmal caverns is even worse than delta quadrant.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 25 2011 15:54 GMT
#333
Wow, this is pretty amazing.

Kinda sad that they cut Typhon though, I liked that map. The only bad thing about it was how dull it looked.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 15:55 GMT
#334
On October 26 2011 00:42 SKYFISH_ wrote:
wait,metalopolis?
really?

i'd rather have steppes of war or blistering sands than metalopolis....


Gee, wonder why XD
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 25 2011 15:57 GMT
#335
blerg no close posis anymore how annoying. Not that it matters close air is close posi for a terran as well <3. Will miss the free wins as zerg when i got close posi =(. Well every other posi is free win on meta for a zerg as well unless the terran wants to play a 50 minute game :p.
Its funny that they forgot sea though, maybe a last minute decision only for the us to test some winrates.
kylethewarlock
Profile Joined October 2011
4 Posts
October 25 2011 15:59 GMT
#336
Looks like I have no need to use my vetoes anymore :D
MC, HerO, Naniwa, SaSe, iNControl Fighting. I <3 my Protoss
AKomrade
Profile Blog Joined March 2010
United States582 Posts
October 25 2011 15:59 GMT
#337
Now I can ban Tal Darim from my map pool. Dunno what the other two'll be.. Good map pool changes!
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Wout
Profile Joined April 2011
Netherlands76 Posts
October 25 2011 16:02 GMT
#338
Does anyone else think they just pulled the numbers on which three maps were vetoed most and removed them? If they did, thanks Blizz.
decaf
Profile Joined October 2010
Austria1797 Posts
October 25 2011 16:05 GMT
#339
wow. didn't expect that.
sVnteen
Profile Joined January 2011
Germany2238 Posts
October 25 2011 16:05 GMT
#340
thats amazing

the bad maps get out 1 good map gets in and now you can vote per race not per scrap map
MY LIFE STARTS NOW ♥
Michaels
Profile Joined August 2010
419 Posts
October 25 2011 16:06 GMT
#341
great job by blizzard
Rafael
Profile Joined January 2011
Venezuela182 Posts
October 25 2011 16:07 GMT
#342
Oh YAH, Metal is back baby , it's my favorite map LOL
HyperLimen
Profile Joined May 2010
United States278 Posts
October 25 2011 16:07 GMT
#343
yesssssssssssssssssssssssssssssssssssssssssssssss

AWESOME

I just wish it didn't take so long for this to happen.
TO THE BANK! - stephano
mikeDS
Profile Joined February 2011
Australia25 Posts
October 25 2011 16:12 GMT
#344
This is great news :D
Kelethius
Profile Joined May 2010
Canada187 Posts
October 25 2011 16:12 GMT
#345
THANK YOU BLIZZARD!!!!
InvXXVII
Profile Joined March 2011
Canada242 Posts
October 25 2011 16:15 GMT
#346
CLOSE SPAWN REMOVED!!!!!! (Sorry for caps, I am just soooooo happy that this is actually happening)
A good loser is still a loser.
imbecile
Profile Joined October 2009
563 Posts
October 25 2011 16:15 GMT
#347
On October 25 2011 23:55 ikarus777 wrote:
Abyssal still has close positions. It hasn't been updated and remains at version 1.0


But on abyssal you can always expand away from your opponent reasonably. On close positions you just expand to the gold, if necessary as zerg with a macro hatch first before destroying the rocks.

Also, on abyssal caverns you have ramps and chokes to delay the opponent when he approaches from close positions.

The 4 player map with the least positional imbalance is Typhon Peaks I think, but Abyssal Caverns is not far behind that.
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
October 25 2011 16:16 GMT
#348
finally.....thank you blizzard !
"Your Razor sucks!" -Kuroky's Dad
phiinix
Profile Blog Joined February 2011
United States1169 Posts
October 25 2011 16:16 GMT
#349
I though peaks was a decent map. Wasn't my favorite but I played a couple of god games on it. Vertical spawns was probably a bit of a pain for some mus though.

I get the feeling metal and shattered are going to have a lot of zergs playing on it when they stop asking the forum and actually look at the posts to see close positions on both of them are gone. as a terran i'm vetoing metal for sure.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
October 25 2011 16:17 GMT
#350
Yes! Metalopolis is back, the best map of all times has returned!
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
nucleo
Profile Joined February 2011
292 Posts
October 25 2011 16:17 GMT
#351
kudos blizzard!
removed all my vetoes (:
arsenic
Profile Joined January 2009
United States163 Posts
October 25 2011 16:17 GMT
#352
Thank you Blizzard. Close positions on certain maps were just absolutely ridiculous.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 25 2011 16:18 GMT
#353
Hell, its about time.
I have a beard. I'm unprofessional.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 25 2011 16:19 GMT
#354
Blizzard I love you. Finally you have listened to feedback about ladder pool and did away with most of our worries.
Porouscloud - NA LoL
agff
Profile Joined May 2011
Portugal39 Posts
October 25 2011 16:22 GMT
#355
Funny they removed close position for the ladder now, but in Blizzcon they still had close positions =P
Other than that, it's amazing they removed them!
haitike
Profile Joined June 2009
Spain2707 Posts
October 25 2011 16:24 GMT
#356
Sen poker Face after Blizzcon... now Blizzard?

xDDDDDDD
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
October 25 2011 16:26 GMT
#357
Wait... what? They removed close... positions? HAPPY HAPPY JOY JOY HAPPY HAPPY JOY. *brain explodes*
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
Klyberess
Profile Joined October 2010
Sweden345 Posts
October 25 2011 16:27 GMT
#358
This is much better, I don't like metal but still I get +2 vetoes
EmpireHappy <3 STHack <3 ByunPrime
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
October 25 2011 16:28 GMT
#359
Sweet, bit of a shame about Typhon Peaks as it wasn't the worst map in the world but come on Blizz, roll out Season 4 for EU!
@followMVT
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
October 25 2011 16:30 GMT
#360
finally a decent map pool and enough vetos for maps i dont like.
Progamer
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 25 2011 16:31 GMT
#361
huh, first time I never have to downvote any maps
AxionSteel
Profile Joined January 2011
United States7754 Posts
October 25 2011 16:31 GMT
#362
All 3 of my vetoes removed, how lovely.
ZenithM
Profile Joined February 2011
France15952 Posts
October 25 2011 16:32 GMT
#363
Wow very good news, I just got siege push on 2 bases on close spawn Shattered Temple, couldn't stop that shit in time, there was already a ring of bunkers and turrets, haha :D
Andypk
Profile Joined November 2010
Scotland512 Posts
October 25 2011 16:33 GMT
#364
On October 26 2011 01:28 mvtaylor wrote:
Sweet, bit of a shame about Typhon Peaks as it wasn't the worst map in the world but come on Blizz, roll out Season 4 for EU!


EU ladder resets / or patches always come on Wednesdays.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 16:36 GMT
#365
There you go, the official statement
http://us.battle.net/sc2/en/blog/3780102/Season_4_-_1v1_Ladder_Map_Changes-10_25_2011#blog

AWWWWWWWWWWWW YEEEEEEEEEEEEAAAAAAAAAAAAH

(apparently even the Community Managers didn't knew about the sudden change, as told to us by Rhastion the Brazilian CM lol!)
♥ The world needs more hearts! ♥
JL_GG
Profile Joined March 2010
Canada249 Posts
October 25 2011 16:36 GMT
#366
OMG this is so nice man love the changes but would have been some what better if there r new maps though
but removed close spawn just love it
TvT in that position is just retarded
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 25 2011 16:37 GMT
#367
This is fucking incredible. I can't believe Blizzard actually did something this awesome to the map pool.

jesus christ
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
FireFish
Profile Joined June 2011
Denmark228 Posts
October 25 2011 16:38 GMT
#368
Omg this is so epic.
FrozenFruit
Profile Joined February 2011
21 Posts
October 25 2011 16:39 GMT
#369
This is amazing, thanks blizzard! Especially excited about "tournament-configured map format in future ladder seasons" :D
ronpaul012
Profile Joined March 2011
United States769 Posts
October 25 2011 16:39 GMT
#370
All 3 of my veto's have been taken out. Perfect. Now I can take caverns out, and be down to 4 player maps entirely!
I'm a gooner.
Logsaysned
Profile Joined October 2011
United States5 Posts
October 25 2011 16:41 GMT
#371
Wow this is so cool! Can't wait to play on metal again. Blizz listened.
Sausafeg
Profile Joined October 2010
United Kingdom54 Posts
Last Edited: 2011-10-25 16:42:08
October 25 2011 16:41 GMT
#372
I love how blizzard has now decided to have a tournament map pool (as said in the blog). I hope this means that theres going to more GSL maps implemented in the future, or at least maps that are used widely in lots of tournaments.

"We may move further toward a tournament-configured map format in future ladder seasons."

Yay for no close-positions :D
tsuxiit
Profile Joined July 2010
1305 Posts
October 25 2011 16:42 GMT
#373
Superb move by Blizzard. They should consult the same people they apparently did this time before every new season.
Vexas
Profile Joined November 2010
United States98 Posts
October 25 2011 16:42 GMT
#374
Once again Blizzard proves that they do listen to their community! Thank you Blizzard for honestly being one of the greatest gaming companies (in my mind THE greatest!) in the world. GOOD JOB!

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
October 25 2011 16:44 GMT
#375
some maps with no close spawn.... best change ever )
leo23
Profile Blog Joined November 2010
United States3075 Posts
October 25 2011 16:44 GMT
#376
Very nice! all my vetoes have been removed!

+ Show Spoiler +
AAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW YYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAH
banelings
3DGlaDOS
Profile Joined February 2011
Germany607 Posts
Last Edited: 2011-10-25 16:45:14
October 25 2011 16:44 GMT
#377
nice, finally I can dveto Xel Naga :D
Hello Sir, do you have a minute for atheism?
Al Bundy
Profile Joined April 2010
7257 Posts
October 25 2011 16:46 GMT
#378
Dude these maps are great for ladder, this is good news, but some of them are more than 1 year old, I don't want to see them in tournaments anymore.

I'm sick of metalopolis Xel'naga and such
o choro é livre
fuser
Profile Joined April 2011
United States35 Posts
October 25 2011 16:46 GMT
#379
YES! Great Success! Excellent choices Blizz!
If you're not part of the solution, you're part of the precipitate
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
October 25 2011 16:46 GMT
#380
They... disabled close spawns?

That's possibly the best thing I've seen Blizzard do with the game aside from, you know, making it.

What a blessing :D No more losing to people far far worse than me because we spawned close :D

<3 Blizzard :D
Likthor
Profile Joined September 2011
57 Posts
October 25 2011 16:46 GMT
#381
nice thx blizz
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
Last Edited: 2011-10-25 16:48:17
October 25 2011 16:46 GMT
#382
On October 25 2011 23:36 TheSwamp wrote:
Show nested quote +
On October 25 2011 23:27 AimlessAmoeba wrote:
On October 25 2011 23:22 ReaperX wrote:
On October 25 2011 23:19 AimlessAmoeba wrote:
I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.

Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.



1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?

2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.


That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.

The "those maps are terrible" argument is personal opinion and nothing more.


Blizzard actually does something right for once, and you still bash them? I really hope you are joking or that you are misreading something. If not I feel sorry for you. It must be terrible going through life a curmudgeon.


You and I have supremely differing opinions on the definition of "bashing". Furthermore, I've never really complained about anything Blizzard has done with Starcraft. Don't lump me in with the mob, sir.
Match
Profile Joined January 2011
215 Posts
October 25 2011 16:46 GMT
#383
On October 26 2011 01:46 Al Bundy wrote:
Dude these maps are great for ladder, this is good news, but some of them are more than 1 year old, I don't want to see them in tournaments anymore.

I'm sick of metalopolis Xel'naga and such

Downvooootes.
hitpoint
Profile Joined October 2010
United States1511 Posts
October 25 2011 16:46 GMT
#384
This is amazing. I'll only have one veto this season for xel'naga. Maybe shattered also.
It's spelled LOSE not LOOSE.
Wupacow
Profile Joined March 2011
Denmark51 Posts
October 25 2011 16:47 GMT
#385
\o/ nicely done blizz :D
Zirith
Profile Joined April 2011
Canada403 Posts
October 25 2011 16:47 GMT
#386
I am the 2%
Artosis: "I don't trust hyenas."
weedhydra
Profile Joined October 2011
28 Posts
October 25 2011 16:47 GMT
#387
Lovin it. <3
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 16:48 GMT
#388
Xel'Naga needs to go -_-
Strategy"You know I fucking hate the way you play, right?" ~SC2John
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
October 25 2011 16:48 GMT
#389
On October 25 2011 22:15 T.O.P. wrote:
Already thumbed down
Backwater Gulch
Searing Crater

I don't really hate Typhoon Peaks as zerg because it's not impossible. You can win if you outplay your opponent.

2 close spawn maps now

Close spawns are removed
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
eteran
Profile Joined December 2010
Germany83 Posts
October 25 2011 16:48 GMT
#390
Oh my fucking god i'm getting a nerdgasm. Thanks so much Blizzard!
knL
Profile Blog Joined June 2010
Germany400 Posts
October 25 2011 16:49 GMT
#391
very cool change. That really raised my motivation for the next season. Great move!
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-10-25 16:49:17
October 25 2011 16:49 GMT
#392
On October 26 2011 01:46 Match wrote:
Show nested quote +
On October 26 2011 01:46 Al Bundy wrote:
Dude these maps are great for ladder, this is good news, but some of them are more than 1 year old, I don't want to see them in tournaments anymore.

I'm sick of metalopolis Xel'naga and such

Downvooootes.

I don't mind playing them on ladder, if anything I'd want the progamers to downvote these maps in tournaments.
Anyway, except for GSL and Korean weekly, I feel that the tournaments map pool is way too static.
o choro é livre
kurrysauce
Profile Joined October 2010
272 Posts
October 25 2011 16:49 GMT
#393
I'd play backwater gulch than Xel naga ANY DAY. Only reason why pros said it was a good map was because we had steppes of war then. Not to mention , why does sea server have different map pool than NA?.
Skyro
Profile Joined May 2010
United States1823 Posts
October 25 2011 16:50 GMT
#394
Most lopsided poll ever.
Fus
Profile Joined August 2010
Sweden1112 Posts
October 25 2011 16:51 GMT
#395
I like this, I don't want any new maps, I guess ever, if they are not really good ones.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 16:51 GMT
#396
On October 26 2011 01:49 kurrysauce wrote:
I'd play backwater gulch than Xel naga ANY DAY. Only reason why pros said it was a good map was because we had steppes of war then. Not to mention , why does sea server have different map pool than NA?.


You have one veto besides the two non-tournament maps. Veto xel'naga?
♥ The world needs more hearts! ♥
Linwelin
Profile Joined March 2011
Ireland7554 Posts
October 25 2011 16:54 GMT
#397
Hmmmm which maps should I veto now
Fuck Razor and Death Prophet
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 25 2011 16:54 GMT
#398
Oh my God!!! Amazing, yes yes yes yes yes yes!!!!!

Thank you Blizzard!@$@#@$1!!!
Kizaru
Profile Joined December 2010
Greece2 Posts
October 25 2011 16:55 GMT
#399
I like the new map pool.


I am the 98%.
0neder
Profile Joined July 2009
United States3733 Posts
October 25 2011 16:55 GMT
#400
Why are they still using Metalopolis. That map looks stupid, and is way too old. We can't learn more about map design and race balance if we keep using this map. Who designs their maps? They need a dedicated map designer for pete's sake.
Grayson Carlyle
Profile Joined September 2010
Canada219 Posts
October 25 2011 16:56 GMT
#401
Was Browder just trolling us with his answer to the maps & ladder question in the TL interview?

Hmmm...
Take what ye can
joshboy42
Profile Joined August 2010
Australia116 Posts
October 25 2011 16:56 GMT
#402
This is great news but I'll save my enthusiasm until they implement this on SEA server
eat this cheese without farting and you can sleep with my sister
mtn
Profile Blog Joined August 2011
729 Posts
October 25 2011 16:56 GMT
#403
FUCKING LOVE IT.

NO CLOSE SPAWNS ON SOME OF THE MAPS.

GREAT !!!
Rocksauce
Profile Joined July 2010
Denmark26 Posts
October 25 2011 16:56 GMT
#404
Hoped to see more changes.. Happy to see the 3 maps disappear tho
Failures are finger posts on the road to achievement - C S Lewis
Bulkers
Profile Joined September 2010
Poland509 Posts
October 25 2011 16:56 GMT
#405
Omg Blizzard listen to the players :O

Now add:
- LAN support
- Group replay watching
- Clan support
Roxy
Profile Joined November 2010
Canada753 Posts
October 25 2011 16:56 GMT
#406
Can someone please direct blizzard to the poll on this site. I support their decisions 99%. Only way it could have been better is if the other 2 maps were tournament maps as well.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
October 25 2011 16:57 GMT
#407
love u blizz
"come korea next time... FXO house... 10 korean, 10 korean"
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
October 25 2011 16:57 GMT
#408
Never been this excited for the pool
Shodanss
Profile Joined November 2010
Greece245 Posts
October 25 2011 16:57 GMT
#409
Thank you blizzard!!!!! You know that this is a nice pool when you do not know which maps to veto!!!
Google important phrases....ctrl+c,ctrl+v!!!
Zidane
Profile Blog Joined July 2008
United States1685 Posts
October 25 2011 16:59 GMT
#410
i have a feeling that tl interview had a lot to do with this lo
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 25 2011 16:59 GMT
#411
Thinking about it, I would love to veto PvP on metal, xnc and tal'darim. If only I could veto for a matchup specifically......The amount of silly shenanigans that can happen on those maps in PvP is just stupid.
Porouscloud - NA LoL
strength
Profile Blog Joined September 2010
United States493 Posts
October 25 2011 17:00 GMT
#412
this is freaking great. I can not believe they got rid of close spawns.. holy shit!!!
mtn
Profile Blog Joined August 2011
729 Posts
October 25 2011 17:00 GMT
#413
On October 26 2011 01:59 Zidane wrote:
i have a feeling that tl interview had a lot to do with this lo


Yeah me too
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
October 25 2011 17:00 GMT
#414
Kinda sad there are no new/community maps, especially cause there are a lot of great community maps... like bel shir and dual sight.

But this was such a great choice. Great to be able to practice on ladder choosing either large or small maps to play on, instead of crappy vs good.
Manager, Team RIP ZeeZ
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2011-10-25 17:02:26
October 25 2011 17:01 GMT
#415
Woo! No more close positions!!

Only thing that's bad is abyssal caverns, but meh, still the right direction!


^Bel shir and dual sight are not good maps though......
Horseballs
Profile Joined July 2011
United States721 Posts
October 25 2011 17:01 GMT
#416
It is a better map pool than before, but I'd rather get a whole set of new maps than to keep playing the same maps we've been playing since release and even beta.

I love metal as a map, but we've played it so much. I also wish they'd make new maps without any flaws instead of jury-rigging a four player map by disabling spawns.
Tenks
Profile Joined April 2010
United States3104 Posts
October 25 2011 17:02 GMT
#417
On October 26 2011 02:00 1st_Panzer_Div. wrote:
Kinda sad there are no new/community maps, especially cause there are a lot of great community maps... like bel shir and dual sight.

But this was such a great choice. Great to be able to practice on ladder choosing either large or small maps to play on, instead of crappy vs good.



BelShir and DS are both fairly imbalanced maps, imho
Wat
Xanatoss
Profile Joined May 2010
Germany539 Posts
October 25 2011 17:02 GMT
#418
Honestly I dont care that much about which Maps they select for each season but the fact that it was based on the community feedback this time is a big plus for them.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
happyness
Profile Joined June 2010
United States2400 Posts
October 25 2011 17:03 GMT
#419
On October 26 2011 02:02 Tenks wrote:
Show nested quote +
On October 26 2011 02:00 1st_Panzer_Div. wrote:
Kinda sad there are no new/community maps, especially cause there are a lot of great community maps... like bel shir and dual sight.

But this was such a great choice. Great to be able to practice on ladder choosing either large or small maps to play on, instead of crappy vs good.



BelShir and DS are both fairly imbalanced maps, imho


QFT. Not very good maps. I hope GSL switches them out soon
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
October 25 2011 17:03 GMT
#420
No close-spawns, yeaaaaaaaa :D Ladder just became a lot more fun!
I
Markam
Profile Joined September 2010
Poland71 Posts
October 25 2011 17:04 GMT
#421
Am I dreaming or what?
supraWman
Profile Joined October 2011
Germany453 Posts
October 25 2011 17:05 GMT
#422
Wohoo! Metal is back!
Koshi
Profile Blog Joined August 2010
Belgium38797 Posts
October 25 2011 17:05 GMT
#423
Blizzard, you are awesome.
I had a good night of sleep.
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
October 25 2011 17:05 GMT
#424
Ahhhh!!! So. Fucking. Happy.

I don't think I've lost any games primarily due to the map it was played on, but I also think that I've had less awesome games due to the maps I've played on.

Super jacked to get laddering in season 4
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
OMGKEI
Profile Joined July 2011
Australia590 Posts
October 25 2011 17:08 GMT
#425
Searing crater is GONE!! Thank god!!
remember87
Profile Joined June 2011
Sweden144 Posts
October 25 2011 17:08 GMT
#426
wooow blizzard you made my day!
Neantix
Profile Joined September 2011
France139 Posts
October 25 2011 17:09 GMT
#427
Oh My Godness !! I think this the best day of my life (in starcraft 2 i mean ^^) !

I think pro players would also be happy with this change.
KJSharp
Profile Joined May 2011
United States84 Posts
October 25 2011 17:09 GMT
#428
Why would they remove Typhon Peaks? I understand the others.

Some of my most exciting games have been on Typhon Peaks.
Thales
Profile Blog Joined January 2011
United States27 Posts
October 25 2011 17:09 GMT
#429
So happy with this map pool! That being said, I'd really like to see paid name changes available, as well as the ability to watch replays together.

I'm resigned to the fact that lan support won't come until Legacy of the Void or later (or never), but would really enjoy clan support and would be nice to see our losses if we aren't Masters or GM. I understand not letting bronze players see them, so they don't get demoralized, but I think anyone in at least Plat and Diamond would like to see their win/loss ration (maybe make it an option to toggle on and off...).
"And God, I, I hope that whenever he loses he doesn't print off some paragraph of insulting things about you know.. calling people stacks of mother fuckers and everything like that" - Brother Mack
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
October 25 2011 17:10 GMT
#430
Fucking finally, thanks blizz!
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Recoil
Profile Blog Joined December 2010
United States276 Posts
October 25 2011 17:10 GMT
#431
I feel the map pool is rather small now, but I love the changes.

If we could add Daybreak and maybe another Community map that would be awesome (perhaps and ESV map like Katrina).

Dual Site,Testbug, BelShir, and Crossfire are not really the best maps.
Bengui
Profile Joined June 2011
Canada775 Posts
October 25 2011 17:11 GMT
#432
Great start !
Now I just hope they release most of the missing features with HOTS and don't withhold too many for LOTV...
ChewbroCColi
Profile Joined July 2009
Denmark108 Posts
October 25 2011 17:11 GMT
#433
This is incredible news. More tournament maps Blizzard. Go go make it happen!
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
October 25 2011 17:12 GMT
#434
No close spawns 0_0 ? I can't believe Blizzard actually did this!
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 25 2011 17:12 GMT
#435
I think the poll percentage speaks for itself, Blizzard made the right call on this one.
Split.
Profile Joined September 2011
Switzerland234 Posts
October 25 2011 17:13 GMT
#436
This is really awesome!

And as if it wasn't enough there's the line: "Depending on the feedback we receive regarding this approach to the 1v1 ladder map pool, we may move further toward a tournament-configured map format in future ladder seasons"

Taking a look at the feedback right now (1096 to 20) i think this has a very good chance of happening =)
cosmo.6792
Profile Joined September 2010
161 Posts
October 25 2011 17:13 GMT
#437
Metalopolis and Shakuras lost the close spawns to resemble the tournament versions. But did they add those neutral supply barracks at the ramps as well?
Perfect
Profile Joined August 2010
United States322 Posts
October 25 2011 17:14 GMT
#438
Great changes
aspo
Profile Joined July 2010
France31 Posts
October 25 2011 17:14 GMT
#439
They did a really good job this season, comparing to the last one, keep going blizz <3
Moosy
Profile Joined October 2010
Canada396 Posts
October 25 2011 17:14 GMT
#440
definitely veto'ing nerazim, abyssal and antiga (because it lags). my remaining map pool is so sick :D

meta
xel
shattered
tal'darim
shak
ZasZ.
Profile Joined May 2010
United States2911 Posts
October 25 2011 17:16 GMT
#441
Great call by Blizzard, not so much for eliminating Typhon/Backwater/Searing Crater (although that was good too) but for finally acknowledging close spawns making for poor games. This means future map pool decisions probably won't have that particular monster rearing its ugly head again. Way to go!
RinconH
Profile Joined April 2010
United States512 Posts
October 25 2011 17:16 GMT
#442
lol @ the TL Community.

So bitchy about everything. Blizzard makes a great change and everyone is immediately complaining they didn't change more. No wonder Blizzard doesn't take anything we say seriously.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 25 2011 17:16 GMT
#443
Good to see that Blizzard is ready to try something new.

Oh wait..
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
sugatooth
Profile Joined September 2011
United States52 Posts
October 25 2011 17:17 GMT
#444
This makes me really really happy. My ZvZs will be so much better now
rage your dream
Fluttershy
Profile Joined August 2011
47 Posts
October 25 2011 17:18 GMT
#445
>metalopolis
>xelnaga caverns

Oh great, why would they keep a super biased map and the most boring map in the world.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
October 25 2011 17:18 GMT
#446
Hell, it's about time! Gj Blizz, more of these kind of decisions please. But, you know, faster. Still though, fuck yeah!
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
sickoota
Profile Blog Joined April 2010
Canada918 Posts
October 25 2011 17:18 GMT
#447
Very good steps in the right direction, wish they did a bit more tweaking though like removing close spots on Antiga and maybe removing Xel Naga
I could spend a while with that smile
ETgoBoom
Profile Joined January 2010
United States36 Posts
October 25 2011 17:19 GMT
#448
Tournament maps??? I dont see any tournament maps?

Was really hoping they would add something new this season. Daybreak, even testbug. ehh The only pro maps here are antiga and the occasional shakuras
Once you eat a Slim Jim anything is possible. - EDGE
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 25 2011 17:20 GMT
#449
Personally I feel like every season they should cut whatever map has the most vetoes.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
MuseMike
Profile Joined March 2011
United States1339 Posts
Last Edited: 2011-10-25 17:22:00
October 25 2011 17:21 GMT
#450
On October 26 2011 02:00 1st_Panzer_Div. wrote:
Kinda sad there are no new/community maps, especially cause there are a lot of great community maps... like bel shir and dual sight.

But this was such a great choice. Great to be able to practice on ladder choosing either large or small maps to play on, instead of crappy vs good.


Yes, I hope they put Dual Sight in. It is really fun to play games as protoss with an untakeable third and an auto-loss in PvZ.
Matkap
Profile Blog Joined September 2010
Spain627 Posts
October 25 2011 17:22 GMT
#451
thanks blizzard, you are slowly trying to make things right, a lot of people maybe dont realise it but you are trying to really make this work, not just throwing money at it!
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
October 25 2011 17:22 GMT
#452
On October 26 2011 02:19 ETgoBoom wrote:
Tournament maps??? I dont see any tournament maps?

Was really hoping they would add something new this season. Daybreak, even testbug. ehh The only pro maps here are antiga and the occasional shakuras


Not a GSL map doesn't mean no tournament map.
All 'tournament maps' in the ladder pool are frequently used by multiple big tournaments.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
October 25 2011 17:23 GMT
#453
This is easily the best map pool they've had since release.

Granted nerazim crypt and abyssal are kind of shitty, but they're at least playable, and worst case they can be unchecked. All the other maps kick ass!
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
Last Edited: 2011-10-25 17:23:36
October 25 2011 17:23 GMT
#454
wow this is actually awesome news.

I despise close positions as Terran as I like to have some time to set up a nice infrastructure whilst possibly doing some nice pressure but close positions made roach timings super hard to deal with, siege timings and immortal timings, whilst being much easier to scout also could be tough.

I like how it makes proxies slightly more powerful too, as I dont mind cheese as a relatively skilled player you know how to deal with and its good practice to scout, so bolstering cheese is fine if 1 - 2 base allins are weakened.

Veto on Nezarim for sure, find it so hard to take a 4th vs heavy muta balls, its brutal.
Never really liked Abyssal because of close positions so havent played it much, if its still close positions I wont bother with it either.

Might use my other veto on xel naga, it feels a bit too cramped these days but at the same time Im also starting to feel that tal darim is just too big, despite really liking it, sometimes TvZ can feel hopeless.

I will say Typhon didnt need to be removed though, whilst perhaps not tournament suitable I think it was decent for ladder, still though, overall a fantastic decision by Blizz, big props.
Grani
Profile Joined July 2011
Germany50 Posts
October 25 2011 17:23 GMT
#455
I had Backwater , Searing, and Typhon already on veto, so nothing new there. Not sure if I will veto Nerazim and Abyssal, but Meta is an instant veto, cause of PvZ. It's so freaking hard.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-10-25 17:25:55
October 25 2011 17:23 GMT
#456
This is fantastic - shattered without close positions will be great, and they removed all the maps that I had veto'd. So even though I'm not a fan of metalopolis, I can easily veto it and have two more to spare. I may veto Xel Naga just because I dislike PvP on that map, but even then I have another veto that I have no interest in using - this map pool is really good now, or at least not outright bad, in my opinion.
QNdie
Profile Joined June 2011
Poland210 Posts
October 25 2011 17:24 GMT
#457
Time to ban all the maps where I can't FFE normally, goodbye classics, metalopolis, shattered and xel'naga, you will not be missed.
betaflame
Profile Joined November 2010
175 Posts
October 25 2011 17:24 GMT
#458
Thank you Blizzard!! Great changee :D
lizzuma
Profile Blog Joined August 2010
United States301 Posts
October 25 2011 17:25 GMT
#459
About 4 months too late, but better late than never I guess lol.
Encrypto
Profile Joined August 2010
United States442 Posts
October 25 2011 17:26 GMT
#460
YESSSSSSS
mothergoose729
Profile Joined December 2010
United States666 Posts
October 25 2011 17:27 GMT
#461
Fucking FIN-AL-LY. It took them long enough. Thanks bliz. The map pool finally looks good enough, that tournaments can finally start using primarily ladder maps if they want to. A+++++
Antithesis
Profile Joined August 2010
Germany1137 Posts
October 25 2011 17:28 GMT
#462
On October 26 2011 02:23 Kashll wrote:
This is easily the best map pool they've had since release.

Definitely, really happy about the changes.
Mutation complete.
Gescom
Profile Joined February 2010
Canada3357 Posts
October 25 2011 17:28 GMT
#463
Very nice -- ty Blizz. :0)
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Paragleiber
Profile Joined June 2009
413 Posts
October 25 2011 17:28 GMT
#464
For me personally it would have been perfect if they left Backwater in and removed Nerazim instead. Apart from that I like the changes and the result.
http://www.twitter.com/Paragleiber
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 25 2011 17:28 GMT
#465
This is rather sweet
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
October 25 2011 17:32 GMT
#466
good job blizzard
it only took you some failed matches at your own event to remove close spawn almost 2 years late
@KawaiiRiceLighT
SoBeDragon
Profile Joined October 2010
United States192 Posts
October 25 2011 17:32 GMT
#467
Go Blizzard! Thank you so much for listening to your community. Respect.
If at first you don't succeed, redefine the parameters for success.
robopork
Profile Blog Joined May 2009
United States511 Posts
October 25 2011 17:32 GMT
#468
I'm really impressed. My guess is this decision has something to do with Browder's conversation with catz and if that is the case, way to listen and spring into action guys. A+

Also, all of my vetos got taken out. If there's no close spawns, I might only veto the two new ones :D
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
IPA
Profile Joined August 2010
United States3206 Posts
October 25 2011 17:33 GMT
#469
While I really wish they would include one more high quality tournament map (Daybreak, Crevasse, BelShir, etc), I am very pleased this morning. Thumbs down XNC and Abyssal -- lots of great maps left (without close spawns even!)....Nice work Blizz.
Time held me green and dying though I sang in my chains like the sea.
lSasquatchl
Profile Joined February 2011
United States309 Posts
October 25 2011 17:33 GMT
#470
Sounds like blizzard is finally listening to the community. <3
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 25 2011 17:34 GMT
#471
Thanks Blizzard! Those were my three vetod maps.

Now, if only my university had internet under 500 ms ping, and also did't have 24/7 homework.
http://grooveshark.com/#/deltrus/music
RaiKhan
Profile Joined April 2010
Netherlands69 Posts
October 25 2011 17:34 GMT
#472
I totally support this ! :D many xoxo to blizz
Conti
Profile Joined November 2010
Germany2516 Posts
October 25 2011 17:35 GMT
#473
On October 26 2011 02:32 KawaiiRice wrote:
good job blizzard
it only took you some failed matches at your own event to remove close spawn almost 2 years late

Haha! It would be so funny if that would be the reason for the change.
E.H Eager
Profile Joined August 2011
United States227 Posts
October 25 2011 17:35 GMT
#474
I love how they get rid of my vetoed maps...yessss.
Acritter
Profile Joined August 2010
Syria7637 Posts
October 25 2011 17:36 GMT
#475
I was so happy to find out that Metal had returned and the terrible maps had left when I read this thread earlier today. Now I come back to find out that close spawns are disabled, and I'm positively ecstatic.

The game's balanced for 3-player maps! Go Blizzard!
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
SoraLimit
Profile Joined February 2011
Canada747 Posts
October 25 2011 17:37 GMT
#476
Oh damn, they removed close position for both metalopolis and Shattered? Now I have nothing to veto.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-10-25 17:37:52
October 25 2011 17:37 GMT
#477
They removed close postiions?

OH MY GOD MY LIFE IS WORTH LIVING
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
BoggieMan
Profile Blog Joined August 2011
520 Posts
October 25 2011 17:37 GMT
#478
metalopolis!
K9GM3
Profile Joined January 2011
Netherlands116 Posts
October 25 2011 17:38 GMT
#479
I'm sad to see Typhon Peaks go.

Not going to miss Searing Crater or Backwater Gulch, though, and I have fun on Metalopolis as any race, so yeah, I do like these changes.
No, I don't want your number.
snexwang
Profile Joined April 2011
Australia224 Posts
October 25 2011 17:39 GMT
#480
Holy shit... I really like this map pool.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
October 25 2011 17:41 GMT
#481
(:
I have a new found appreciation for Blizzard all of a sudden! This is how things should work!
I'm an old man now
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-10-25 17:48:14
October 25 2011 17:44 GMT
#482
What have you done blizzard...

First they argue for 1,5 years about how they care about the silent 90% (as they have payed equally as much for the game as pretty much everyone), and how some of them like short rush distances. Then out of the blue they just do this and remove all short rush distance maps/positions. And on top of that blizzard continues their trend on not announcing anywhere on the game client what maps have limited spawn possibilites. And it STILL gets worse. Not only that but now the map pool has maps which used to have every spawn comp possible, but now they dont. This will take the casual community figurative years to figure out.

Also, when I get a new map pool, I god damn want new maps.

I feel really sad...
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
October 25 2011 17:44 GMT
#483
Would love them if they added daybreak and dual sight. Both are difficult technical map, and prob zerg favored unless your high master+ and have lots of prac on them, but they are possible to veto for lower level players, and they are just really really interesting maps.
MindBreaker
Profile Blog Joined March 2011
United States574 Posts
October 25 2011 17:45 GMT
#484
This is GREAT!!! Love it when there are great maps. Specially as zerg thank the heavens close positions are off
Is it weird that I play most of my online games at work? And that it's a pizza place??
Tindermate
Profile Joined March 2008
United States19 Posts
October 25 2011 17:45 GMT
#485
Good changes, BUT what about NEW maps?
I'm gonna bore myself to death laddering.
sP4CeM4N
Profile Joined November 2010
Germany39 Posts
October 25 2011 17:45 GMT
#486
finally! <3
SkaPunk
Profile Joined October 2010
United States471 Posts
October 25 2011 17:47 GMT
#487
I... I dont know what to veto, I dont hate any maps.
Team Fallacy
CodeskyE
Profile Joined January 2011
United States777 Posts
October 25 2011 17:51 GMT
#488
Did they say that they are using Metalopolis map that disabled close spawn?

Well I just played a 1v1 ladder game in Metalopolis and it was close spawn positions -__-
Noocta
Profile Joined June 2010
France12578 Posts
October 25 2011 17:51 GMT
#489
Even if Meta is a good map, i'm kinda sick of this game having the same maps since a year and a half. ~~
" I'm not gonna fight you. I'm gonna kick your ass ! "
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
October 25 2011 17:51 GMT
#490
sad to see meta back, really bad map... always was...

However I like everything else, so overall good decision.
Hell
Lorch
Profile Joined June 2011
Germany3674 Posts
October 25 2011 17:53 GMT
#491
On October 26 2011 02:51 Codeskye wrote:
Did they say that they are using Metalopolis map that disabled close spawn?

Well I just played a 1v1 ladder game in Metalopolis and it was close spawn positions -__-


Not close spawns but close by ground, I'm guessing you played a game of close by air? If you really played on close by ground blizzard messed up once again.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 17:54 GMT
#492
On October 26 2011 02:51 Codeskye wrote:
Did they say that they are using Metalopolis map that disabled close spawn?

Well I just played a 1v1 ladder game in Metalopolis and it was close spawn positions -__-


Post a replay. Notice that only close-by-ground are disabled.
♥ The world needs more hearts! ♥
lizzard_warish
Profile Joined June 2011
589 Posts
October 25 2011 17:54 GMT
#493
I'm happy that they are putting in tourny maps [even more so without close spawns!] but I'm not thrilled about metaopolis. If we cant phase out popular maps like metaopolis SUCCESSFULLY from tourny/ladder play, then we risk having a stagnant map pool forever, basically. Like warcraft3.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
October 25 2011 17:54 GMT
#494
On October 26 2011 02:44 Sea_Food wrote:
What have you done blizzard...

First they argue for 1,5 years about how they care about the silent 90% (as they have payed equally as much for the game as pretty much everyone), and how some of them like short rush distances. Then out of the blue they just do this and remove all short rush distance maps/positions. And on top of that blizzard continues their trend on not announcing anywhere on the game client what maps have limited spawn possibilites. And it STILL gets worse. Not only that but now the map pool has maps which used to have every spawn comp possible, but now they dont. This will take the casual community figurative years to figure out.

Also, when I get a new map pool, I god damn want new maps.

I feel really sad...


Sorry but it seems that 98% of the community is happy (and that includes casual players, including myself) so you'll have to start figurinng out different ways to play
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
NineteenSC2
Profile Joined April 2011
Canada117 Posts
October 25 2011 17:55 GMT
#495
Wow, I was having a rough day but Blizzard really made me happy. At first I thought this was a troll thread, but to someone whos playing competitively this means so much. Thank you for listening Blizzard!
S2 & S3 Grandmaster Protoss. Justin.tv/nineteensc2 for my new stream
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 25 2011 17:55 GMT
#496
OMG that's so awesome! Now we just need to get other epic tournament maps in for future seasons.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
NineteenSC2
Profile Joined April 2011
Canada117 Posts
October 25 2011 17:57 GMT
#497
I cant thank blizzard enough for this.
S2 & S3 Grandmaster Protoss. Justin.tv/nineteensc2 for my new stream
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
October 25 2011 17:57 GMT
#498
So happy right now, I don't even play zerg but thank fuck for no close spawns :D
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 25 2011 17:59 GMT
#499
On October 26 2011 02:44 Sea_Food wrote:
What have you done blizzard...

First they argue for 1,5 years about how they care about the silent 90% (as they have payed equally as much for the game as pretty much everyone), and how some of them like short rush distances. Then out of the blue they just do this and remove all short rush distance maps/positions. And on top of that blizzard continues their trend on not announcing anywhere on the game client what maps have limited spawn possibilites. And it STILL gets worse. Not only that but now the map pool has maps which used to have every spawn comp possible, but now they dont. This will take the casual community figurative years to figure out.

Also, when I get a new map pool, I god damn want new maps.

I feel really sad...

I'd say more than 10% of the community are happy with these changes.

Most of your "silent 90%" that bought the game when it came out, have already moved on to newer shinier games and won't come back until HotS.

Fantastic move by Blizzard.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
October 25 2011 17:59 GMT
#500
Thank you Blizzard..I may never be able to play like Idra but I sure want to play on the same maps as they do in tournies.
CodeskyE
Profile Joined January 2011
United States777 Posts
October 25 2011 17:59 GMT
#501
On October 26 2011 02:53 Lorch wrote:
Show nested quote +
On October 26 2011 02:51 Codeskye wrote:
Did they say that they are using Metalopolis map that disabled close spawn?

Well I just played a 1v1 ladder game in Metalopolis and it was close spawn positions -__-


Not close spawns but close by ground, I'm guessing you played a game of close by air? If you really played on close by ground blizzard messed up once again.



Ah ok that makes sense, it was close by air.

There's another big problem though: There are no supply depot at the bottom of the ramp unlike the other maps.
Hilberer
Profile Joined July 2009
Sweden64 Posts
October 25 2011 17:59 GMT
#502
YES! Now I can play ladder again.
RuzaSK
Profile Joined October 2011
Slovakia117 Posts
October 25 2011 18:00 GMT
#503
So happy, I love meta , also finally no close spawns on shattered
It's simple, if it jiggles, it's fat. ~ Arnold Schwarzenegger
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
October 25 2011 18:00 GMT
#504
A couple GSL maps would have been nice.... And besides, I really liked backwater gulch

Metal left for a good reason, its time was up. I'm pretty disappointed that its back, I'm goin to have it vetoed....
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 25 2011 18:00 GMT
#505
woot, blizz getting with the program!

I think Blizzcon was embarassing for them. So glad they're finally coming around to putting acceptable maps in the ladder!
As it turns out, marines don't actually cost any money -Jinro
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
October 25 2011 18:03 GMT
#506
Oh god yes ive been losing games left and right because of the balance issues with the chokes in the maps and as well as that close spawns just was downright unfair for zerg players I think out of the like 40 games ive played this season on close spawns I got terran for 38 of them and only won 2 of them. It just makes sure you can never ever get the macro to compete on 2 base since the third is so far and thats if they dont just 2 rax and win since they can get to your base so easy.

Anyway im so happy they did this and im going to really enjoy this map pool
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
Last Edited: 2011-10-25 18:05:19
October 25 2011 18:04 GMT
#507
Good move blizz. I just think its six months late. This should have been the map pool a half year ago and we should have some nice shiny maps like daybreak and dual sight in the pool now.
zul
Profile Blog Joined February 2010
Germany5427 Posts
October 25 2011 18:05 GMT
#508
smart move by Blizzard. thanks.
keep it deep! @zulison
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 25 2011 18:06 GMT
#509
I really wish blizzard would have a vote system on like 3 of the maps where you can log into battle.net and vote on the maps you want added
I am Godzilla You are Japan
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
October 25 2011 18:08 GMT
#510
I guess I'm the only one that doesnt like playing the same maps over and over and over. Making the map pool smaller and bringing back a map that's been in use since beta are horrible changes.
aka StormtoSS
BRaegO
Profile Joined November 2010
United States243 Posts
October 25 2011 18:08 GMT
#511
Now all they need to do is get rid of Xelnaga and then I'm good...
_B L/IN K YOUREYES /1 FOR YES 2 F_OR NO
Turkis
Profile Joined September 2010
United States11 Posts
October 25 2011 18:09 GMT
#512
I could not have asked for more, they removed all my vetos
Bagration
Profile Blog Joined October 2011
United States18282 Posts
October 25 2011 18:09 GMT
#513
Good news, always have enjoyed Metalopolis, a classic map for sure.

Reading the title of the post, saw the "...4 map pool..." and my mind instantly thought of 4 pool. Did this happen to anyone else?
Team Slayers, Axiom-Acer and Vile forever
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 25 2011 18:10 GMT
#514
Ohh my god. OHHH MY GOD THEY'RE LISTENING!!
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Defrag
Profile Joined February 2010
Poland414 Posts
October 25 2011 18:12 GMT
#515
best map pool ever, they are finally going with pro maps for ladder play as well.

twndomn
Profile Joined September 2010
400 Posts
October 25 2011 18:12 GMT
#516
After Sen got owned by close-by-land spawn on Shattered Temple...., his sacrifice will be remembered.
"If MC wins this, his name would not be SK MC, it would be ST MC, ST for Saint, performing miracles." - Artosis.
Guardian1972
Profile Joined August 2010
United States40 Posts
October 25 2011 18:12 GMT
#517
Finally Blizzard is listening .... now to get 1 or 2 gsl maps included and all will be good .... very nice decision
Zeon0
Profile Joined September 2010
Austria2995 Posts
October 25 2011 18:12 GMT
#518
On October 26 2011 03:08 MaTRiX[SiN] wrote:
I guess I'm the only one that doesnt like playing the same maps over and over and over. Making the map pool smaller and bringing back a map that's been in use since beta are horrible changes.

we just rather play old good maps then new shitty maps.

New AND good maps would be an overkill for Blizzard ...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Sapp
Profile Joined March 2011
Poland173 Posts
Last Edited: 2011-10-25 18:16:56
October 25 2011 18:13 GMT
#519
I do not belive in it...


Edit: for the players who would rather like new maps than "playing the same maps over & over again"
F**k U, U had 3seasons of them & there are less of u than players who would rather see good, ballanced maps. Stop whineing.
Quote? O.o?
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
October 25 2011 18:13 GMT
#520
wow blizzard has really learned from their mistake, very good pool!
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Zoraque
Profile Joined February 2011
Canada120 Posts
October 25 2011 18:14 GMT
#521
ohhh my god, i guess its time to start playing this game again. Finally no more terrible maps (well, still not really liking xel naga, nerazim crypt, and metal but w/e, thats why we have vetoes)
MarineKingPrime, Reality, ST_RainBOw, Grubby, Hyun, Supernova!!
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
October 25 2011 18:16 GMT
#522
And just like that, I'm going to ladder again!

Good job Blizz :D
Never say die
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-10-25 18:18:16
October 25 2011 18:17 GMT
#523
This is a surprisingly welcome change...

Edit: To clarify, the map pool still sucks (metal and XNC are old, etc) but it's better then the proposed no changes.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 25 2011 18:17 GMT
#524
Always nice to see Blizzard listening :D. Makes me hopeful for HOTS
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
LXR
Profile Joined June 2011
357 Posts
October 25 2011 18:18 GMT
#525
Thank you jesus I've missed you so much metalopolis. fav. map EVER!!!
TwoMagTrav
Profile Joined January 2011
United States195 Posts
October 25 2011 18:18 GMT
#526
I was really hoping for something on the beach tileset but at least we have good maps! Woo hoo!
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
hugman
Profile Joined June 2009
Sweden4644 Posts
October 25 2011 18:19 GMT
#527
Oh the irony of fixing close spawns now
mewo
Profile Joined July 2011
United States221 Posts
October 25 2011 18:21 GMT
#528
See blizzard! it feels good to do the right thing.
Silv.user
Profile Joined November 2010
59 Posts
October 25 2011 18:21 GMT
#529
ah nice! i finally can make it into masters and stop 6 pooling and 2 base roach all ins
All girls are whores, only the smart ones takes paid.
skatbone
Profile Joined August 2010
United States1005 Posts
October 25 2011 18:22 GMT
#530
On October 26 2011 02:01 happyness wrote:
Woo! No more close positions!!

Only thing that's bad is abyssal caverns, but meh, still the right direction!


^Bel shir and dual sight are not good maps though......


Yea, I always wonder why people cite these two maps as good maps. My former complaints about Blizz maps are often related to the difficulty of taking a safe third. Both Bel shir and Dual Sight produce a lot of games where one opponent (toss) is somewhat forced to two base because of the awkward third.
Mercurial#1193
fjjotizz
Profile Joined May 2010
Sweden153 Posts
October 25 2011 18:23 GMT
#531
Love that they changed it so rapidly after receiving so much feedback in such a short period of time! Now we've got an okey map pool and can only start waiting for all maps to become high standard, at least we don't really have the really low standard maps anymore! And as a couple other guys have been saying, we have 3 vetos to remove the ones we don't really like like XC and metal if you didn't like that one in the first place.
"I'm a creepy guy. Tasteless, if it would make my units move faster, I would peek in everyones window in Seoul."
0neder
Profile Joined July 2009
United States3733 Posts
October 25 2011 18:23 GMT
#532
Umm, how about NEW or GSL maps added to ladder? BelShir anyone? Daybreak anyone?
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 25 2011 18:23 GMT
#533
Close spawns gone too?

I think they're slowly getting it :0
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
GTR
Profile Blog Joined September 2004
51415 Posts
Last Edited: 2011-10-25 18:25:58
October 25 2011 18:24 GMT
#534
On October 26 2011 03:23 0neder wrote:
Umm, how about NEW or GSL maps added to ladder? BelShir anyone? Daybreak anyone?


daybreak should definitely be considered... such an amazing map.

replace metalopolis and xel'naga with the new terminus (rocks at 3rd = blizzard approved) and daybreak.
Commentator
ChineseWife
Profile Joined August 2010
United States373 Posts
October 25 2011 18:26 GMT
#535
On October 26 2011 03:24 GTR wrote:
Show nested quote +
On October 26 2011 03:23 0neder wrote:
Umm, how about NEW or GSL maps added to ladder? BelShir anyone? Daybreak anyone?


daybreak should definitely be considered... such an amazing map.


+1, daybreak would be a sweet addition to the ladder pool
Oops I made no units
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 25 2011 18:26 GMT
#536
My three vetoed maps gone :D. Thank you Blizzard. All you need to do is force cross position on Antiga .
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
October 25 2011 18:26 GMT
#537
Typhon Peaks was a fun map =/
Termit
Profile Joined December 2010
Sweden3466 Posts
October 25 2011 18:27 GMT
#538
On October 26 2011 03:24 GTR wrote:
Show nested quote +
On October 26 2011 03:23 0neder wrote:
Umm, how about NEW or GSL maps added to ladder? BelShir anyone? Daybreak anyone?


daybreak should definitely be considered... such an amazing map.

I'm kinda dissapointed that they didn't switched Xel'Naga Caverns for Daybreak this time. It's overplayed and kinda imbalanced in most matchups in the current metagame. And Daybreak is an easy map for the lower level players to play so it wouldn't be any bigger loss imo.
( ̄。 ̄)~zzz ◕ ◡ ◕
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 25 2011 18:27 GMT
#539
On October 26 2011 03:24 GTR wrote:
Show nested quote +
On October 26 2011 03:23 0neder wrote:
Umm, how about NEW or GSL maps added to ladder? BelShir anyone? Daybreak anyone?


daybreak should definitely be considered... such an amazing map.

replace metalopolis and xel'naga with the new terminus (rocks at 3rd = blizzard approved) and daybreak.

replace Tal'Darim with the new Terminus imo
Fealthas
Profile Joined May 2011
607 Posts
October 25 2011 18:28 GMT
#540
THANK YOU SO MUCH!
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 25 2011 18:29 GMT
#541
Would have greatly preferred leaving either typhon or backwater over re-adding zergopolis to the pool, and getting rid of XNC in favour of something like daybreak. Oh well, overall I'm happy, especially with no close position on Shattered Temple. n_n
Twitter: @iamcaustic
Lord_J
Profile Joined April 2011
Kenya1085 Posts
October 25 2011 18:29 GMT
#542
Hell, it's about time.

I would like to see XNC and Metal replaced in the near future with other tournament maps such as Daybreak, but this is a massive step in the right direction. Thanks, Blizzard!
No relation to Monsieur J.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-10-25 18:32:40
October 25 2011 18:30 GMT
#543
No close spawns on Metalopolis or Shattered Temple?

Does that only include close-by-land spawns or also close-by-air spawns too?

If this is true then OMFG MY BIRTHDAY HAS COME EARLY.

Now all they have to do is remove Abyssal Caverns, Searing Crater and add in Crevasse, Terminus SE and one of the great MOTM maps.
Tropical Bob
Profile Joined August 2010
United States127 Posts
October 25 2011 18:30 GMT
#544
Blizzard regained some of my faith in them through this move.

'Tis a good day indeed.
Friday_ger
Profile Joined January 2011
67 Posts
October 25 2011 18:31 GMT
#545
<3
Didnt expect that to happen <3
GypsyBeast
Profile Joined December 2010
Canada630 Posts
October 25 2011 18:31 GMT
#546
hot damn bizz is finally listening!!
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
m3rciless
Profile Joined August 2009
United States1476 Posts
October 25 2011 18:32 GMT
#547
BLIZZARD coming up big.

I'm so sick of hearing about how they dont listen to community. They do, but they're not some nimble little startup like riot, theyre a huge ponderous corporation and it takes them a while to act on what they hear.
White-Ra fighting!
Hierarch
Profile Joined February 2011
United States2197 Posts
October 25 2011 18:32 GMT
#548
YES!!! Blizzard coming through!
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 25 2011 18:33 GMT
#549
On October 26 2011 03:30 Clbull wrote:
No close spawns on Metalopolis or Shattered Temple?

Does that only include close-by-land spawns or also close-by-air spawns too?

If this is true then OMFG MY BIRTHDAY HAS COME EARLY.

Now all they have to do is remove Abyssal Caverns, Searing Crater and add in Crevasse, Terminus SE and one of the great MOTM maps.


Air still exists, just like every tournament version of Metal and TST.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
Last Edited: 2011-10-25 18:34:26
October 25 2011 18:34 GMT
#550
My sweet metalopolis!!!!!!! how I missed you!!!!
"Life is what happens to you while you’re busy making other plans" - John Lennon
Math.random();
Profile Joined July 2011
433 Posts
October 25 2011 18:34 GMT
#551
Best ladder pool in my opinion. Due to removal of close positions on metalopolis and shattered temple. Hopefully it will force less rush games. I also like they removed typhons peaks, because playing against zerg on cross positions can get very difficult -> relatively easy to defend 4bases.
kethers
Profile Blog Joined October 2010
United States719 Posts
October 25 2011 18:34 GMT
#552
Now if only we saw this at the Blizzcon tourney... that Sen vs MVP game on close spawn Shattered Temple still stings in my mind
LittleAtari
Profile Joined August 2010
Jordan1090 Posts
October 25 2011 18:35 GMT
#553
Yay for metal =D
Clarityxo
Profile Joined April 2011
Scotland174 Posts
October 25 2011 18:35 GMT
#554
Thankyou blizzard, I love you.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 25 2011 18:35 GMT
#555
WHAT NO CLOSE SPAWNS? This just made me jump like none other. Blizzard Thank fucking god and to add metolopolis back is nice and with no close positions to worry about anymore thank you :D
When I think of something else, something will go here
Elite__
Profile Joined February 2011
Canada976 Posts
October 25 2011 18:36 GMT
#556
i am SO happy with this, now i can play on a full set of maps that i like instead of having a couple i have to deal with because i don't have enough vetoes
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 25 2011 18:39 GMT
#557
Really fantastic news =)
You may delay, but time will not. Current Music obsession: Opeth
Sanitarium14
Profile Joined April 2010
United States141 Posts
October 25 2011 18:41 GMT
#558
I swear it was kenngits interview! Woooooo, Non close positions Temple reminds me of python so much, I love playing on that. There must be an option to vote yes again
eh?
TimeRunnerS
Profile Blog Joined August 2011
Denmark164 Posts
October 25 2011 18:41 GMT
#559
YES YES YES YES YES YES
''OWN THOS SCRABNUBS!'' Athene - best gamer in the world
RogerChillingworth
Profile Joined March 2010
2829 Posts
October 25 2011 18:41 GMT
#560
On October 26 2011 03:29 stormfoxSC wrote:
Would have greatly preferred leaving either typhon or backwater over re-adding zergopolis to the pool, and getting rid of XNC in favour of something like daybreak. Oh well, overall I'm happy, especially with no close position on Shattered Temple. n_n


Oh please. Any balanced map becomes a zerg map because there isn't copious amounts of retarded, abusable terrain or an urgency to employ tactics that don't include a ridiculous all-in or turtling to 200 pop. Meta isn't perfect, and it's certainly old as fuck, but it's greater than or equal to any map we have in there right now.

Daybreak or any of the other maps would be awesome, but at least there's a straight forward, mid-sized map in the pool again, instead of all these bad destructible rocks and silly golds.
aka wilted_kale
RatInPink
Profile Joined April 2010
Sweden41 Posts
October 25 2011 18:42 GMT
#561
totaly awesome blizz
//theRIP
purecarnagge
Profile Joined August 2010
719 Posts
October 25 2011 18:44 GMT
#562
This is the best map pool to date. WOOT!
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 18:44 GMT
#563
Awesome work by Blizzard, actively showing that they're responding to community feedback.
OhMyGawd
Profile Joined February 2011
United States264 Posts
October 25 2011 18:46 GMT
#564
I just ejaculated all over my keyboard when i saw the new changes. As a zerg player i will actually enjoy every moment of my laddering now!
zomg
pwncakery
Profile Joined September 2010
Canada131 Posts
October 25 2011 18:46 GMT
#565
They said that they'll continue to do this based on player feedback. Does anyone know where I can send feedback? I love the new approach.
CubY
Profile Joined December 2010
Germany93 Posts
October 25 2011 18:46 GMT
#566
siiiiiick! "moving towars a tournament based ladder pool" ?! even more SIIIIIICK
http://www.verticalsense.de/ //// I love e -Sports <3
EricCartman
Profile Joined May 2011
Canada306 Posts
October 25 2011 18:47 GMT
#567
BOSS CHANGES.GOOD STUFF BLIZZ!!!!
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 25 2011 18:47 GMT
#568
Did blizzard just own face on the new maps? HELL YES THEY DID! great job bliz, you restored my faith that you actually listen to the community.

I really do hope in the future they move to a more tournament friendly map pool, everyone wants to pretend to be gosu and playing on the GSL maps will help us all feel a little better
No Artosis, you are robin
Mungmin
Profile Joined September 2010
United States40 Posts
October 25 2011 18:49 GMT
#569
Could have swore the new map pool was going to look like this:

Scrap Station
Desert Oasis
Typhon Peaks
Searing Crater
Steppes of War
Blistering Sands

chaynesore
Profile Joined October 2011
Australia175 Posts
October 25 2011 18:49 GMT
#570
omg.. one of you pros should write blizz a letter so they read it and direct them to this forum so they know how much this is appreciated. holy shit!!
"When things get weird, I'm in my element." - Liquid`TLO
Denvar
Profile Joined September 2010
United States34 Posts
October 25 2011 18:50 GMT
#571
Wow, amazing job Blizz!
ヽ༼ຈل͜ຈ༽ノ RIOT ヽ༼ຈل͜ຈ༽ノ
aksfjh
Profile Joined November 2010
United States4853 Posts
October 25 2011 18:51 GMT
#572
Huzzah! Now I get to lose 80% of my games over the next 2-3 months against Zergs. Thanks for putting maps back in that were proven unbalanced in the past. Stay classy Blizz!
Blaine
Profile Joined February 2011
Italy188 Posts
October 25 2011 18:51 GMT
#573
I still dont get why they didn't chenge the maps for the invitational...but i'm not a whiner so GOOD JOB Blizzard.
More GSL maps in the future would be awesome
RabidSeagull
Profile Joined December 2010
United States220 Posts
October 25 2011 18:53 GMT
#574
On October 26 2011 03:49 Mungmin wrote:
Could have swore the new map pool was going to look like this:

Scrap Station
Desert Oasis
Typhon Peaks
Searing Crater
Steppes of War
Blistering Sands


2gate fan ?
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
October 25 2011 18:53 GMT
#575
Move towards better map pool, nice
opdomo
Profile Joined January 2011
United States8 Posts
October 25 2011 18:54 GMT
#576
Sweet glad blizz did this
mapleleafs791
Profile Joined September 2010
United States225 Posts
October 25 2011 18:54 GMT
#577
woo, as a a zerg this is the greatest news iv heard literally ever since release. Nothing has personally made me so happy to read. Maps are always my #1 gripe and this pretty much fixes it
Spor.534 Master Zerg NA
WeedRa
Profile Joined February 2011
Germany815 Posts
October 25 2011 18:54 GMT
#578
well done blizz
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
October 25 2011 18:55 GMT
#579
Typhoon peaks is gone? Good riddance, that map was impossibly hard for ZvT >>
Dodge arrows
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2011-10-25 18:56:50
October 25 2011 18:55 GMT
#580
My god, this is the best map pool blizzard ladder has ever had! I really like the idea of having 6 tournament style maps and 2 newer/experimental/blizzardish maps in the pool too for variety
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Koshi
Profile Blog Joined August 2010
Belgium38797 Posts
October 25 2011 18:56 GMT
#581
On October 26 2011 03:51 aksfjh wrote:
Huzzah! Now I get to lose 80% of my games over the next 2-3 months against Zergs. Thanks for putting maps back in that were proven unbalanced in the past. Stay classy Blizz!

You are the 2%!
This maps are very balanced imo, the 2 GSL Z favored maps aren't in the pool.
I had a good night of sleep.
SlimeBagly
Profile Blog Joined August 2010
356 Posts
October 25 2011 18:56 GMT
#582
What's the difference between a "tournament" map and a "non-tournament" map? is it just "used in tournaments" vs "not used in tournaments," or something more fundamental?
mutalisks are awesome!
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 25 2011 18:56 GMT
#583
I am actually so happy this is true. I don't mind playing those "zerg favoured" maps at all.
BW pros training sc2 is like kiss making a dub step album.
Mitchlew
Profile Joined September 2010
Australia428 Posts
October 25 2011 18:57 GMT
#584
Great choice by blizzard.
Ben...
Profile Joined January 2011
Canada3485 Posts
October 25 2011 18:58 GMT
#585
Blizzard listened. <3<3<3<3

I'm so glad Metalopolis is back. I like playing that map in all matchups. I've been practicing on it a lot lately as Zerg anyway so this is a bonus.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
brokenisfixed
Profile Joined October 2011
Lithuania9 Posts
October 25 2011 18:58 GMT
#586
Well, finally Blizzard listened. Actually what is most interesting now is the possibility of pushing user maps on to the ladder. Did anybody else see the interview with Dustin Browder on Reddit? There were some great questions asked..
4SD
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 25 2011 18:58 GMT
#587
On October 26 2011 03:56 SlimeBagly wrote:
What's the difference between a "tournament" map and a "non-tournament" map? is it just "used in tournaments" vs "not used in tournaments," or something more fundamental?

Correct.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
October 25 2011 18:58 GMT
#588
Well, there goes all my excuses that relates to Map imbalance. Awesome job by Blizzard!
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Fleshy0320
Profile Joined October 2011
United States7 Posts
October 25 2011 18:59 GMT
#589
love this map change XD now cannot wait for cool new maps
hi
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
October 25 2011 19:00 GMT
#590
Jesus fucking christ finally.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
aksfjh
Profile Joined November 2010
United States4853 Posts
October 25 2011 19:00 GMT
#591
On October 26 2011 03:56 Koshi wrote:
Show nested quote +
On October 26 2011 03:51 aksfjh wrote:
Huzzah! Now I get to lose 80% of my games over the next 2-3 months against Zergs. Thanks for putting maps back in that were proven unbalanced in the past. Stay classy Blizz!

You are the 2%!
This maps are very balanced imo, the 2 GSL Z favored maps aren't in the pool.

Because you and I are TOTALLY GSL level players. But you're right, I'm not looking at the bright side. I'll still be able to win 20% of those games...
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 25 2011 19:01 GMT
#592
Blizzard could not have been more right with this move, and the poll in the OP shows.

Keep on listening to us Blizzard, and you will be hailed as awesome as you actually are.
Dungaurd
Profile Joined October 2011
United States17 Posts
October 25 2011 19:02 GMT
#593
Please tell me this isn't a troll, I am so happy right now!
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
October 25 2011 19:02 GMT
#594
When is this hitting EU ?
Corrosive
Profile Joined August 2010
Canada3741 Posts
October 25 2011 19:03 GMT
#595
Im happier than words can describe
♥♥♥
Maruprime.
BuzzCraftTV
Profile Joined November 2010
United States42 Posts
October 25 2011 19:03 GMT
#596
I actually had about a four minute joygasm after reading how well thought out Blizz made this seasons map pool, I'm actually still spasming a little

Blizz taking huge steps toward tourney friendly practice? listning to players? oh glorious day!
Xodushai
Profile Joined August 2010
Sweden174 Posts
October 25 2011 19:04 GMT
#597
On October 26 2011 04:02 MyWindows wrote:
When is this hitting EU ?


Late tuesday night/early wednesday morning.
cleecks
Profile Joined March 2011
Netherlands109 Posts
October 25 2011 19:05 GMT
#598
First I heard about Searing Crater, Typhon Peaks and Backwater Gulch being removed, it made me really happy.

Then when I heard the close positions got removed on Shattered Temple and Metalopolis, I was even happier :D

Great job by Blizzard!
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-10-25 19:06:59
October 25 2011 19:05 GMT
#599
This is fantastic, a great response to what the community wants. Hopefully blizzard will continue the practice!

Edit: although, I really did like Typhon Peaks. Oh well, they can't satisfy everyone all the time.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 25 2011 19:06 GMT
#600
I don't really understand the logic behind adding metal back in while also removing close pos. 60% imbalance wasn't enough?

In general, I like removing the close positions, but putting a heavily imbalanced map back in the pool(which was horribly boring to boot, with the xel naga towers in the middle + limited ground) is just stupid.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 25 2011 19:07 GMT
#601
Awesome!

Pity Xel'naga is still in (I hate that map). But great changes!
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
sickoota
Profile Blog Joined April 2010
Canada918 Posts
October 25 2011 19:07 GMT
#602
just veto metal if you don't like it, I have so many free vetoes now im not even using one, which is itself a bit of a sign that Blizzard is doing something right.
I could spend a while with that smile
Bayyne
Profile Joined January 2011
United States1967 Posts
October 25 2011 19:08 GMT
#603
I'm glad they this, but this should be standard for Blizz if they want to support the competitive community. There should be no close spawn positions similar to shattered/metal on any 4 player map. And just because they got rid of the crap maps, doesn't make this map-pool the greatest.

Yeah it's nice, but would love to see more variety in here as well. (day break, terminus, crevasse, testbug, etc)
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 25 2011 19:08 GMT
#604
On October 26 2011 04:06 Zarahtra wrote:
I don't really understand the logic behind adding metal back in while also removing close pos. 60% imbalance wasn't enough?

In general, I like removing the close positions, but putting a heavily imbalanced map back in the pool(which was horribly boring to boot, with the xel naga towers in the middle + limited ground) is just stupid.


Metal isn't insanely imbalanced rofl.
When I think of something else, something will go here
Tofugrinder
Profile Joined September 2010
Austria899 Posts
October 25 2011 19:08 GMT
#605
on the one hand we shouldn't be that happy.. this has taken long enough, but fu** it, hell it's about time! really looking forward for 1.4 now!
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 25 2011 19:09 GMT
#606
On October 26 2011 04:06 Zarahtra wrote:
I don't really understand the logic behind adding metal back in while also removing close pos. 60% imbalance wasn't enough?




60% was before the infestor nerf.

just saying.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 25 2011 19:09 GMT
#607
wow! Those were my 3 vetoes. You've breathed your last xnc!
Stork HerO and Protoss everywhere - redfive on bnet
crms
Profile Joined February 2010
United States11933 Posts
October 25 2011 19:10 GMT
#608
wait wait wait, so i don't have to roach/ling allin everytime i get shattered close because shattered close doesn't exist anymore??? awwwwwwwwwwww yeahhh.


thank fucking finally they removed close spawns. they still have a long way to go but this is the best first step!!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
herberckl
Profile Joined January 2011
Germany117 Posts
October 25 2011 19:11 GMT
#609
i know im very much in the minority but i dont like this map pool. why is everybody so anal about perfect balance? i always like it when they put in new maps with new tile sets to keep it fresh.
i just dont see myself having fun playing on metalopolis and xelnaga for the 6 millionth time. im only diamond but most of the time i lose because i played bad not because the map was imbalanced.
so new season- new maps, i would like that. but i guess everybody on this forum is in grandmaster league and an aspiring professional gamer, so everybody "WOLLT IHR DIE TOTALE BALANCE?" :p
Bluerain
Profile Joined April 2010
United States348 Posts
October 25 2011 19:14 GMT
#610
i bet nestea is pissed he didnt have THIS for blizzcon
Fishriot
Profile Joined May 2010
United States621 Posts
October 25 2011 19:15 GMT
#611
Wow, all of my vetos were removed! Great changes in my opinion. I would however like to see some of the more popular GSL and ICCup maps added to the pool.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
October 25 2011 19:15 GMT
#612
On October 26 2011 04:11 herberckl wrote:
i know im very much in the minority but i dont like this map pool. why is everybody so anal about perfect balance? i always like it when they put in new maps with new tile sets to keep it fresh.
i just dont see myself having fun playing on metalopolis and xelnaga for the 6 millionth time. im only diamond but most of the time i lose because i played bad not because the map was imbalanced.
so new season- new maps, i would like that. but i guess everybody on this forum is in grandmaster league and an aspiring professional gamer, so everybody "WOLLT IHR DIE TOTALE BALANCE?" :p


catastrophic quote...

@your point: I want to play balanced maps, yes - does it effect me 100% of the times, ofc not, I'm way to bad at sc2, but it's nice they finally see the problem and maybe in the future we will see new AND balanced maps. For now I'm more than happy with the mappool
herberckl
Profile Joined January 2011
Germany117 Posts
Last Edited: 2011-10-25 19:20:34
October 25 2011 19:17 GMT
#613
i was trying to highlight that there is quite a bit of peer pressure and that everybody has to obey to the fashist reign of balance lol. sorry about the quote though.
Saraf
Profile Joined April 2011
United States160 Posts
October 25 2011 19:17 GMT
#614
Well this makes me feel like the map pool will just keep getting better. Definitely good news.
"Alas, poor MKP. I knew him, Zenio."
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 25 2011 19:20 GMT
#615
Is sea really left out coz that's just stupid...
An apple a day keeps the Protoss away | TLHF
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
October 25 2011 19:21 GMT
#616
On October 26 2011 04:07 LAN-f34r wrote:
Awesome!

Pity Xel'naga is still in (I hate that map). But great changes!

Thats what your veto is for!
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
October 25 2011 19:22 GMT
#617
We don't need old maps back we need new ones entirely. If BW taught is anything its that we need new maps very often.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
Krogan
Profile Joined January 2011
Sweden375 Posts
October 25 2011 19:23 GMT
#618
What is more important then the map poll is that blizzard is doing what is best for esports in this case. Something is telling me Dustin Browder has woken up to just how big sc2 esports is and that they got to do all they can to support it. Since this was a last minute change it really feels like this was the first thing he told the guys to do as they returned to their office after blizzcon.

I got a strong feeling blizzard will start supporting esports in a much more active roll from now on, tournament lan support, watching replays with friends etc just got put into focus over at blizz hq (yes I know I am being a little bit to optimistic
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-10-25 19:26:39
October 25 2011 19:24 GMT
#619
I really wonder if this is somehow related to the TL interview with Dustin Browder. He seemed very thoughtful after the map question... or he just didn't want to announce those changes too early :p

Liking the changes, disabling close spawns is so great.

Who says Blizzard can't do anything right?

+ Show Spoiler [Part of the Interview] +


Imbattable
Profile Joined October 2011
Germany85 Posts
October 25 2011 19:24 GMT
#620
Thank you Kennigit for mentioning the map situation in the Dustin Bowder interview at Blizzcon - seems it had quite the effect xD
Zalos
Profile Joined November 2010
Sweden12 Posts
October 25 2011 19:26 GMT
#621
oh my god, this is so good.
Bye bye close spawn! :D
Pippi
Profile Joined March 2011
Sweden540 Posts
October 25 2011 19:26 GMT
#622
OP didnt get edited or something, but is there a source for this? It's to good to be true?
Toast and coffe
Korlinni
Profile Joined April 2011
125 Posts
October 25 2011 19:27 GMT
#623
This is how it should be. Use the maps for tournaments in the map pool but the 2 extra maps should be new ones.
Impossible is a word to be found only in the dictionary of fools!
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 19:27 GMT
#624
On October 26 2011 04:26 Pippi wrote:
OP didnt get edited or something, but is there a source for this? It's to good to be true?


Tried battle.net?
♥ The world needs more hearts! ♥
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 25 2011 19:28 GMT
#625
On October 26 2011 04:26 Pippi wrote:
OP didnt get edited or something, but is there a source for this? It's to good to be true?


http://us.battle.net/sc2/en/blog/3780102/Season_4_-_1v1_Ladder_Map_Changes-10_25_2011#blog
Pippi
Profile Joined March 2011
Sweden540 Posts
October 25 2011 19:28 GMT
#626
On October 26 2011 04:27 Zephirdd wrote:
Show nested quote +
On October 26 2011 04:26 Pippi wrote:
OP didnt get edited or something, but is there a source for this? It's to good to be true?


Tried battle.net?


What is that?
Toast and coffe
Jaeger
Profile Joined December 2009
United States1150 Posts
October 25 2011 19:30 GMT
#627
It's a fantastic start and after only a year.
https://www.dotabuff.com/players/8137911
ArcticFox
Profile Joined February 2011
United States1092 Posts
October 25 2011 19:31 GMT
#628
1) Make long spiel about why Metalopolis was imbalanced toward Zerg so you can remove it.

2) Reintroduce it and disable close spawns, making it more imbalanced toward Zerg

3) Profit.

I don't want to whine too hard about it since I do have a spare veto for it, but if they removed it because it's imbalanced, then why add it back? Why not introduce another 2 player map (Dual Sight) or do something new like one of the 3 player maps that are in the tournament pools?
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
October 25 2011 19:31 GMT
#629
I dont really like meta or XNC, so there will go my 2 vetoes =)
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
Eisenheim
Profile Joined May 2011
France229 Posts
October 25 2011 19:32 GMT
#630
Really thank you Bli² !
ToD, DeMusliM, White-ra, Stephano, MVP !
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 25 2011 19:32 GMT
#631
One of the most sensible changes they've made in a while. GJ blizzard
Dingbat911
Profile Joined August 2011
Denmark4 Posts
October 25 2011 19:37 GMT
#632
I would have been really happy if they had chosen to include Belshir Beach and Daybreak.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
October 25 2011 19:38 GMT
#633
FUCK YEAH NO CLOSE SPAWNS :D

i love u blizzard

almost bringin back lurkers, battle hellions.. just love u guys
noxn
Profile Joined December 2010
65 Posts
October 25 2011 19:39 GMT
#634
this is the best change they've ever made for this game, ever

i can finally veto xelnaga caverns
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 25 2011 19:39 GMT
#635
Now add pro 2 player maps and we are set!
Moderatorshe/her
TL+ Member
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 25 2011 19:40 GMT
#636
On October 26 2011 04:37 Dingbat911 wrote:
I would have been really happy if they had chosen to include Belshir Beach and Daybreak.


All balance aside Belshir Beach reminds me of Nagrand from WoW. It's just such a bright happy map and I bet it would be my favorite if they included it on the ladder for that very reason. I'm not a fan of the poo poo colored Typhon Peaks.
#2throwed
iNbluE
Profile Joined January 2011
Switzerland674 Posts
October 25 2011 19:40 GMT
#637
Amazing change! No more close positions oh my, too good to be true :')
ლ(╹◡╹ლ)
BushidoSnipr
Profile Joined November 2010
United States910 Posts
October 25 2011 19:41 GMT
#638
YES I LOVE BLIZZARD!
Lurtzer
Profile Joined June 2009
Czech Republic67 Posts
October 25 2011 19:41 GMT
#639
Blizzard is awesome....My dear Metal is back!!!
"Time to walk the plank Tasteless, because I am Arrrrtosis" - Artosis
tarodotoxin
Profile Joined July 2011
United States110 Posts
October 25 2011 19:42 GMT
#640
shattered close spawn disabled???

YYYYYYYYYYYYYYEA GURL.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 25 2011 19:44 GMT
#641
There go all my Vetoes.

It's amazing how much positive support this one easy change has.
Xayoz
Profile Joined December 2010
Estonia373 Posts
October 25 2011 19:45 GMT
#642
No cool new maps?

Metalopolis will be an instant veto tho. I have played this enough for 2 lifetimes
Whenever you correct someone's grammar just remember that nobody likes you.
PopcornColonel
Profile Joined March 2011
United States769 Posts
October 25 2011 19:45 GMT
#643
I'm sorry, who on earth would vote that this is a bad change?
Zerg delenda est.
gulati
Profile Blog Joined April 2007
United States2241 Posts
October 25 2011 19:48 GMT
#644
Reading this new map pool actually MAKES me want to ladder again. SO HAPPY.
C r u m b l i n g
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
October 25 2011 19:49 GMT
#645
Awesome change. Thanks, Blizzard! _b
KT best KT ~ 2014
Meki
Profile Joined March 2011
Netherlands97 Posts
October 25 2011 19:49 GMT
#646
Great news! <3 Metalopolis!
Proud fan of team SlayerS! <3 BoxeR, MMA, GanZi, Ryung, TaeJa, Dragon, Artist, Polt and Trump <3 ¯\_(ツ)_/¯
Hollow27
Profile Joined August 2011
United States111 Posts
October 25 2011 19:50 GMT
#647
Have I mentioned recently how much I love Blizzard?
Everything I'm not made me everything I am.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 25 2011 19:50 GMT
#648
Time to re-veto metal >.<
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 25 2011 19:52 GMT
#649
Wow, awesome change. Would've prefered another GSL map to metal, but Metal is way better than Typhon, Backwater and Searing Crater
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Daria
Profile Blog Joined August 2010
Australia500 Posts
October 25 2011 19:53 GMT
#650
Great news, will ladder
daria[e]
DrowningSC2
Profile Joined May 2011
United Kingdom21 Posts
October 25 2011 19:54 GMT
#651
On October 26 2011 04:31 ArcticFox wrote:
1) Make long spiel about why Metalopolis was imbalanced toward Zerg so you can remove it.

2) Reintroduce it and disable close spawns, making it more imbalanced toward Zerg

3) Profit.

I don't want to whine too hard about it since I do have a spare veto for it, but if they removed it because it's imbalanced, then why add it back? Why not introduce another 2 player map (Dual Sight) or do something new like one of the 3 player maps that are in the tournament pools?


They took it out because the close spawns were the imbalanced problem, besides that as you can see (from the many posts on this thread) it's a player favourite and with the close by ground spawns disabled its alot more balanced therefore pleasing everyone.

Another reason it's been put back in (with close spawns removed) is because progamers were complaining about the lack of potential training when laddering as alot of Blizzard's maps aren't used in tournaments (except Blizzcon), however Metalopolis is so when programers ladder they get more experience playing on the map as opposed to having to make custom games with the same people over and over, gives them a chance to play different people and i guess to potentially pick up tips and tricks etc or become aware of any shenanigans.

I love Metalopolis, good map and can now hopefully have some decent macro games, best work on my Warp Prism play :D
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
October 25 2011 19:55 GMT
#652
Awesome, I'm surprised Blizzard actually did this ^^. Great change!
kevinmon
Profile Joined January 2011
United States540 Posts
October 25 2011 19:56 GMT
#653
HALLELUJAH!!! I approve
Achaia
Profile Joined July 2010
United States643 Posts
October 25 2011 19:57 GMT
#654
Yes! This is so epicly awesome! Thank you a thousand time Blizzard!
http://www.youtube.com/SCBattleGrounds
Soluhwin
Profile Joined October 2010
United States1287 Posts
October 25 2011 19:57 GMT
#655
Disappointed to see that 'new' still isn't a huge priority with the ladder, but whatever.

This is absolutely fantastic news.
I put the sexy in dyslexia.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
October 25 2011 19:58 GMT
#656
Never thought i'd see the day. So stoked right now.
ePLocust
Profile Blog Joined November 2010
United States587 Posts
October 25 2011 20:01 GMT
#657
with close spawn positions disabled


win
Nortac
Profile Joined April 2011
United States375 Posts
October 25 2011 20:04 GMT
#658
Thank you blizzard =D
Porkz
Profile Joined December 2010
Denmark1027 Posts
October 25 2011 20:04 GMT
#659
Sweeeeeeeeeeeeeeet :D
Great supine protoplasmic invertebrate jellies
NineteenSC2
Profile Joined April 2011
Canada117 Posts
October 25 2011 20:05 GMT
#660
It feels like an early christmas present!
S2 & S3 Grandmaster Protoss. Justin.tv/nineteensc2 for my new stream
Remfire
Profile Joined October 2010
492 Posts
October 25 2011 20:05 GMT
#661
I think this is a great map pool really good fun play to come! I would however like to see some new maps in the future!
LayZRR
Profile Joined February 2011
Germany449 Posts
October 25 2011 20:08 GMT
#662
WTF i want my backwater back? Backwater was not bad at all!
cosineInfinity
Profile Joined April 2011
United States178 Posts
October 25 2011 20:10 GMT
#663
Oh my god, the best decision Blizzard's made since... ever!
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 25 2011 20:11 GMT
#664
Gj Blizzard! More GSL maps pleasee!!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
FoeHamr
Profile Joined December 2010
United States489 Posts
October 25 2011 20:13 GMT
#665
They do care
I got 99 problems and a Terran ain't one
SasukeStreams
Profile Joined February 2011
Netherlands174 Posts
October 25 2011 20:14 GMT
#666
Terminus or daybreak please
kilergrunt
Profile Joined July 2011
United States263 Posts
October 25 2011 20:15 GMT
#667
The map change doesn't really effect me much, the maps they are getting rid of I already had down voted. I guess its good that we got metal back though.
Select | iNkA | Tyler | Huk | Idra | Polt | NaNiwa | PuMa | Spanishiwa | DeMusliM | Slush
Zazzles
Profile Blog Joined January 2011
Slovakia153 Posts
Last Edited: 2011-10-25 20:15:43
October 25 2011 20:15 GMT
#668
good but they still need to add more gsl to their map pool next time! also neutral supply depots would be cool
"Fortune favors the bold"
Grimman
Profile Blog Joined March 2011
Finland54 Posts
October 25 2011 20:15 GMT
#669
Excellent decision, that's all I can say
Twitter: http://twitter.com/Grimmani
Darth Caedus
Profile Joined May 2011
United States326 Posts
October 25 2011 20:16 GMT
#670
This... is... so awesome.

I am a happy zerg! No more super-hard close spawns!
Polt: "Those auto-turrets are cute." 10/26/13 commenting on MMA vs. Maru.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10320 Posts
October 25 2011 20:16 GMT
#671
thank you for official blizzard post :D

Yes we definitely love this guys!

DON'T FORGET TO POST ON BNET TO THANK THEM. Just as we complained to get what we wanted, we must also thank them so they know they made the right choice (if us TLers don't post there, and suddenly all these haters complain about the "tournament" maps, then... yea)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
October 25 2011 20:16 GMT
#672
FUCK YES! im so glad that they took out Typhon and Searing Crater. I haed thos maps with a passion. didnt really mind backwater gulch too much but it was kind of annoying. now I can vote out narazim, abyssal caverns, and antiga ship yard! those are the maps i dislike the most now.
ok
Asherak
Profile Joined January 2011
New Zealand34 Posts
October 25 2011 20:16 GMT
#673
Sweet, they removed my 3 vetoed maps... makes life a bit easier. Good changes.
ExorArgus
Profile Joined July 2011
Canada46 Posts
October 25 2011 20:16 GMT
#674
Maybe I'm just bad and don't get it, but I don't understand why people are going crazy over Metalopolis I personally don't like the map at all, I've never had a game on it that's lasted longer then 2 bases (IE the fun long macro games of back and forth action. Everyone seems to 1 base all-in). But it is good that they removed the 3 maps I vetoed so I can re-veto Metalopolis. If someone could explain what is so amazing about this map (I play protoss) it would be quite appreciated.
Some people tell me Protoss is OP, Zerg can have over 200 supply, terrans can have kill their SCV and use mules. I hate probes.
Bone.be
Profile Joined March 2011
Belgium64 Posts
October 25 2011 20:17 GMT
#675
No close spawn! Thank you blizzard !! (ps send me D3 beta key keke)
You can find belgian players in the european channel: Belgianmasters
Rasun
Profile Blog Joined October 2010
United States787 Posts
October 25 2011 20:17 GMT
#676
Blizzard you are the greatest video game company on earth, at least until your next dumb decision, then I don't like you, and then after you do something awesome, I will love you again. Ah Blizzard, what an emotional roller-coaster ride you take me on.
"People need to just settle the fuck down!"- Djwheat <3
OmyVi
Profile Joined February 2011
United States137 Posts
October 25 2011 20:18 GMT
#677
This will make me ladder again, thnx blizz
| IdrA | DRG | Ret |
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 25 2011 20:19 GMT
#678
On October 26 2011 05:08 LayZRR wrote:
WTF i want my backwater back? Backwater was not bad at all!


Did you play terran? Because in my experience, backwater PvZ in close positions was pretty lol. 2 forcefields and everything gets shut down. PvT on the other hand was open to a whole slew of somewhat abusive lowground tank pushes.
Porouscloud - NA LoL
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 25 2011 20:20 GMT
#679
On October 26 2011 05:16 ExorArgus wrote:
Maybe I'm just bad and don't get it, but I don't understand why people are going crazy over Metalopolis I personally don't like the map at all, I've never had a game on it that's lasted longer then 2 bases (IE the fun long macro games of back and forth action. Everyone seems to 1 base all-in). But it is good that they removed the 3 maps I vetoed so I can re-veto Metalopolis. If someone could explain what is so amazing about this map (I play protoss) it would be quite appreciated.


Metalopolis is fine when you're not on close-positions. The natural is a bit open, but you can still defend the main attack routes towards it. It has good terrain and fairly closed paths.

I like it anyway.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36999 Posts
October 25 2011 20:20 GMT
#680
(Wiki2)Metalopolis (close spawns disabled)

Exactly what do they mean by close spawns disabled?

The 4 starting positions are:
12, 3, 6, 9

So, does this mean that starting positions will always be
12, 6
3, 9

OR,

12, 6
3, 9,
12, 3
6, 9

Cause IMO, the only "close spawn positions" are
12, 9
3, 6
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10320 Posts
Last Edited: 2011-10-25 20:21:32
October 25 2011 20:21 GMT
#681
Oh and you can also show thanks by PLAYING ON THE LADDER to show that having better maps actually matters!

@Seeker

It means the spawns in which players are close by ground are gone. For example you cannot spawn 3 and 6 on Shattered.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Devolved
Profile Joined April 2008
United States2753 Posts
Last Edited: 2011-10-25 20:23:34
October 25 2011 20:22 GMT
#682
Overall I think it's a good move, but I don't like that they added Xel'Naga back and at the same time still kept some of the shittier maps like Nerazim and Abyssal. It seems quite lazy to not create new maps. And if they are going to go the "tourney route" then why not actually add popular tourney maps like Dual Sight instead of re-adding a map like Xel'Naga that no tournament uses any more?
$♥$
RagingPixels
Profile Joined July 2011
Germany23 Posts
October 25 2011 20:22 GMT
#683
@seeker

as far as i know positions close by air are still possible
Crill
Profile Joined September 2011
Netherlands10 Posts
October 25 2011 20:24 GMT
#684
Blizzard gets it! Soo happy to see these changes in the 1v1 map pool.
They really had me worried when they said the map pool would remain the same as season 3.
GJ Blizzard, my hat goes off to you!
OK, here's the plan
The Final Boss
Profile Joined February 2011
United States1839 Posts
October 25 2011 20:25 GMT
#685
:D I'm so happy!
JusticeSC
Profile Joined October 2011
Canada18 Posts
October 25 2011 20:27 GMT
#686
Excellent decision by Blizzard. This is likely the most popular decision they've made in a long time.
"Just be proud you are a Starcraft gamer, there is nothing more cool than being proud of the things that you love.” Day[9]
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 25 2011 20:28 GMT
#687
On October 26 2011 05:08 LayZRR wrote:
WTF i want my backwater back? Backwater was not bad at all!


Admittingly I was beginning to enjoy that map as well (im zerg) but hard to complain right now

So excited to ladder tonight!
You may delay, but time will not. Current Music obsession: Opeth
Sithril
Profile Joined April 2011
Slovakia169 Posts
October 25 2011 20:28 GMT
#688
YES!!!!!

So happy that Blizzard realizes it's best that the Ladder should use popular maps from tournaments!
Xodushai
Profile Joined August 2010
Sweden174 Posts
October 25 2011 20:30 GMT
#689
Only problem I see is the lack of 2 player maps.. in the beginning there were lots of them, and now there is only 1 left(Xel Naga Caverns). Feels like this is due to Blizzard realising the flaws in their game design, making it too easy to proxy rax/bunker rush/proxy gate on such maps, or that it is a necessity for a zerg to take a fast exp without getting blocked etc. (although I don't think most will concider this a big problem). It's fun with variety and not only 4 player maps. Heck, throw in a 3 player map for good mesure. There are several examples of 2 player maps being used compeditively such as Crossfire, Bel Shir Beach, Dual Sight etc. It opens up possabilities for more specific builds to appear awsell.
komokun
Profile Joined July 2011
France343 Posts
October 25 2011 20:31 GMT
#690
excellent change, let's keep giving them good feedbacks so they can add some gsl maps next season ^^
aethereality
Profile Joined February 2011
Canada62 Posts
October 25 2011 20:32 GMT
#691
Yeah buddy! No more Backwater Belch or Searing Hemorrhoid! Seems very strange, just after blizzcon and all...
talontromper
Profile Blog Joined March 2011
United States258 Posts
October 25 2011 20:32 GMT
#692
SWEET WELCOME BACK META!!
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
SC_Smoker
Profile Joined May 2011
Austria16 Posts
October 25 2011 20:32 GMT
#693
yeah baby yeah baby yeah !!!!! i like!
Dude.
Profile Blog Joined January 2011
United States94 Posts
October 25 2011 20:33 GMT
#694
Blizzard is so awesome! This is definitely my favorite map pool of all.

Millions of thanks! =D
Jank
Profile Blog Joined March 2008
United States308 Posts
October 25 2011 20:33 GMT
#695
Definitely a more solid map pool than last season. I wish they had replaced xelnaga caverns with dualsight though, it has sort of the same style/feel but with nicer graphics and a bit better balance. I also like the way the gold functions on dualsight a lot better, less patches and all the way off to the side rather than essentially controlling the center.
"You don't know you're wearing a leash if you sit by the peg all day." - Michael Parenti
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2011-10-25 20:34:24
October 25 2011 20:34 GMT
#696
On October 26 2011 05:22 RagingPixels wrote:
@seeker

as far as i know positions close by air are still possible
Yes I just played a close air game on Metalopolis. The guy DT rushed me. i still got promoted to Diamond the next game finally.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
SolidRasmus
Profile Joined October 2011
Denmark10 Posts
October 25 2011 20:36 GMT
#697
This is brilliant, if true that is. Finally listening to our prayers Blizzard! Really looking forward to season 4 now!
More GG, More skill - White-Ra
price
Profile Joined December 2010
United States297 Posts
October 25 2011 20:41 GMT
#698
39 voters made a misclick :|
To strive, to seek, to find, and not to yield.
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
October 25 2011 20:43 GMT
#699
Thank You Blizzard Better Late Then Ever
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
Amlitzer
Profile Joined August 2010
United States471 Posts
October 25 2011 20:44 GMT
#700
Something is telling me that blizzard is being too lazy to make any more maps for WoL because they want to spend all their time working on HotS now.
"Not even justice, I want to get truth!"
acgFork
Profile Blog Joined May 2011
Canada397 Posts
October 25 2011 20:44 GMT
#701
Yay! Blizz finally listens to the community and gets rid of the terrible maps!!
acgFork 208
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
October 25 2011 20:44 GMT
#702
Certainly a step in the right direction. At least they're acknowledging that the ladder should have more tournament maps. I hope they start including some GSL/ICCUP ones like Daybreak in the future, and slowly phase out maps like Xel'Naga. It's been too long since Tal'Darim was introduced to the ladder pool.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
October 25 2011 20:47 GMT
#703
I didn't even realize that they had removed close pos. That is truely a step forward, my view on close position was it sucked, forced both players of any race to play cheesy and it just wasn't good.
ponyo.848
sjschmidt93
Profile Joined April 2010
United States2518 Posts
October 25 2011 20:47 GMT
#704
Omg made my day
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Lunchador
Profile Joined April 2010
United States776 Posts
October 25 2011 20:48 GMT
#705
Boo, I actually don't like Metalopolis lol!
Defender of truth, justice, and noontime meals!
Minkus
Profile Joined May 2011
United States29 Posts
October 25 2011 20:49 GMT
#706
39 people misclicked the poll : D. so glad i dont have to veto anything anymore
@minkus7 - GM Zerg on NA
LarK11
Profile Joined June 2011
United States7 Posts
October 25 2011 20:50 GMT
#707
Yeah they got rid of the 3 I veto.... I guess I just don't have to veto anymore at all.. feels kinda weird lol
If your not attacking.. your probably losing
Tomasy
Profile Joined October 2010
Poland80 Posts
October 25 2011 20:51 GMT
#708
Great news.
I like all changes but I would like Blizzard to add some good 2 players maps from GSL , Daybreak and bel'shir beach are my favourite.
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
October 25 2011 20:56 GMT
#709
Oh wow. I'm impressed by this decision. I have no need to thumbs down any map. Though I may consider thumbing meta/shattered
Wishing you well.
Chocobo
Profile Joined November 2006
United States1108 Posts
October 25 2011 20:56 GMT
#710
Shouldn't zergs be vetoing Xelnaga and maybe Antiga now because of the easy golds for T and P?
Chocobo
Profile Joined November 2006
United States1108 Posts
October 25 2011 20:57 GMT
#711
On October 26 2011 05:51 Tomasy wrote:
Great news.
I like all changes but I would like Blizzard to add some good 2 players maps from GSL , Daybreak and bel'shir beach are my favourite.

Yeah, the only thing I could have asked for that Blizzard didn't include was Belshir. But I'm not about to complain
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 25 2011 20:59 GMT
#712
On October 26 2011 05:48 Lunchador wrote:
Boo, I actually don't like Metalopolis lol!

Just veto it then.... The other maps are pretty decent.
Jaedong.
Atreides
Profile Joined October 2010
United States2393 Posts
Last Edited: 2011-10-25 21:00:56
October 25 2011 20:59 GMT
#713
I am fine with what they removed, they were bad maps. (especially searing crater wtf) But I wish they add some new interesting ones. I hate metal and will veto it now along with nerazim and abyssal, so that means 5 maps to play one? How boring. Close spawns were dumb as shit for sure, as Terran I felt practically obligated to allin on them, because else you just get allinned yourself anyways.

P.S. (non close spawn metal is pretty imba imo, not unwinnable but HUGE advantage for zerg)

Edit: GSL maps would be great, but not BelShir, Crevasse, or XelNaga Fortress. Those aren't that good at all.
deepestmofo
Profile Joined September 2011
Canada3 Posts
October 25 2011 21:01 GMT
#714
wonderful!!!!!
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 25 2011 21:01 GMT
#715
Hey guys, show your love on the blizzard forums!

http://us.battle.net/sc2/en/blog/3780102/Season_4_-_1v1_Ladder_Map_Changes-10_25_2011#c-3430758383
You may delay, but time will not. Current Music obsession: Opeth
dala
Profile Joined August 2010
Sweden477 Posts
Last Edited: 2011-10-25 21:01:32
October 25 2011 21:01 GMT
#716
I had Searing Crater, Typhon Peaks and Tal’darim Altar vetoed during season 3. Will probably keep Tal’darim Altar vetoed next season. It requires too different play style compared to the rest of the maps.

I'd love to have the GSL Dual Sight map as well. It is always fun to play on the same maps as the pros. Easier to steal builds that way.
Yaki
Profile Joined April 2011
France4234 Posts
October 25 2011 21:02 GMT
#717
As a P i'm just gonna veto Nerazim Crypt and Abyssal Cavern.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Seiferz
Profile Joined May 2011
United States640 Posts
October 25 2011 21:04 GMT
#718
Daybreak would be such an awesome addition to this pool!
Pillage
Profile Joined July 2011
United States804 Posts
October 25 2011 21:04 GMT
#719
Considering the amount of games I lose to close positions spawns on some of these maps, I'm pretty stoked about this!
"Power has no limits." -Tiberius
obnoxkid
Profile Joined September 2010
United States23 Posts
October 25 2011 21:06 GMT
#720
On October 25 2011 23:17 GiggleFairy wrote:
My trust in you TL was not misplaced!! I just did my placement, zvz on shattered. Scouted with my overlord that he wasn't close air so I said to myself, 'well, if TL says close positions are off....' and proceeded to fast expand. And success!! Won it ez Really good changes!

But alas i was playing on SEA earlier today and these changes were not implemented. And i just checked again just then and the old map pool is still in place. Very strange why they would change NA and probably other servers, but not SEA. We shall see i guess.



Because SEA server is cheese central. Majority of players prolly like close positions more and prolly want maps like Steps of War in there.
Lixo
Profile Joined May 2011
202 Posts
October 25 2011 21:06 GMT
#721
Great surprise from Blizzard, thanks a lot!
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 25 2011 21:08 GMT
#722
I noticed this immediately today. I love the change, now I only have to veto Antiga (zerg favored), and XNC(boring-old). I also love seeing metal back. I played my placement match on it and won. I used to think Metal was imbalanced but now I think it would be perfect if they got rid of close spawns. Same with Shattered.
SC2 Mapmaker
probob
Profile Joined March 2011
Germany227 Posts
October 25 2011 21:09 GMT
#723
Please include Belshir Beach Blizzard. Thats the most gorgeous map ever.
You can add destrucible rocks if it feels better
Ich bin ein Berliner
EricCartman
Profile Joined May 2011
Canada306 Posts
October 25 2011 21:10 GMT
#724
I fuckin' love this change. Makes my day!

Vetoed:
Nerazim
Abyssal
shattered
ScaSully
Profile Joined April 2011
United States488 Posts
October 25 2011 21:11 GMT
#725
NO CLOSE SPAWNS BLIZZARD YOU ARE GOD
¯\_(ツ)_/¯
ravenKRaz
Profile Joined March 2011
United States580 Posts
October 25 2011 21:12 GMT
#726
THANK YOU BLIZZARD!!
DarkneSS.1360
WR4TH
Profile Blog Joined November 2010
United States72 Posts
October 25 2011 21:12 GMT
#727
Fantastic news. Can not wait to get home and ladder. Best news I've had all week.
RoMGraViTy
Profile Joined February 2011
United States314 Posts
October 25 2011 21:12 GMT
#728
THANK YOU BLIZZARD! BEST NEWS THIS YEAR!
"Khaldor is a younger version of Goro from Mortal Kombat" - Tasteless
KunA
Profile Joined September 2011
United States46 Posts
October 25 2011 21:13 GMT
#729
It's such a good step! Maybe even with this thy could do tournaments over battle net since everyone is playing these. And I know people want new gsl maps but they are just starting this process with these maps so if we just support it well get what we want. Also vetos now make sense cause you can veto cause it's bad for your race not cause the map just sucks!
densha
Profile Joined December 2010
United States797 Posts
October 25 2011 21:14 GMT
#730
Thank you Blizz, thank you! I will not veto any maps, I love them all. Even as a Zerg I never minded the close spawns on Metal because I had a special two-base all-in build for it, but I'm happy to see it back in the map pool no matter what.

I would also like to throw my support behind adding Daybreak as well.
If you wish to make an apple pie from scratch, you must first invent the universe.
Hexxed
Profile Joined November 2010
United States202 Posts
October 25 2011 21:18 GMT
#731
Thank you blizzard for disabling close spawns!
www.twitch.tv/hexsctv - Zerg Master's stream NA Ladder
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 25 2011 21:20 GMT
#732
Wow wtf I might not use all my vetos now? NICEEE
Whole
Profile Blog Joined May 2010
United States6046 Posts
October 25 2011 21:20 GMT
#733
On October 26 2011 06:11 Drazzyo wrote:
NO CLOSE SPAWNS BLIZZARD YOU ARE GOD

well...it is their fault that close spawns were in the game in the first place...
greggy
Profile Joined October 2010
United Kingdom1483 Posts
October 25 2011 21:24 GMT
#734
The poll is biased. There needs to be an option like "I didn't really want metalopolis back but at least searing crater is gone".
Galaxy613
Profile Joined March 2011
United States148 Posts
October 25 2011 21:25 GMT
#735
On October 26 2011 06:20 Whole wrote:
Show nested quote +
On October 26 2011 06:11 Drazzyo wrote:
NO CLOSE SPAWNS BLIZZARD YOU ARE GOD

well...it is their fault that close spawns were in the game in the first place...


Yep, and it's a change made too late for Blizzcon ._. Blizzard should REALLY use the community to test their maps before they release them.
100,000 lightyears of awesome.
keyStorm
Profile Joined August 2010
Canada316 Posts
Last Edited: 2011-10-25 21:28:31
October 25 2011 21:27 GMT
#736
Very nice change, especially for the pros! Let`s Hope they keep adding tournament maps to the ladder!

*thumbs up*

KhAmun
Profile Blog Joined September 2010
United States1005 Posts
October 25 2011 21:28 GMT
#737
Wow interesting to see a complete reversal of their ladder map philosophy.
If they planned this why in the he'll wouldn't they use this pool for their tournament
Mind boggling.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
October 25 2011 21:31 GMT
#738
its good they removed close spawn, but its about dam time
now just remove tal darim and you got a decent looking pool
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
October 25 2011 21:32 GMT
#739
I feel so loved by Blizzard <3
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 25 2011 21:32 GMT
#740
I like these changes to the map pool. I've veto'd the non-tournament maps and XNC as a Zerg, and I was tossing up wether or not I should use my 3rd veto(Nerazim crypts doesn't bother me.)
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Bartiemus
Profile Joined June 2010
New Zealand84 Posts
October 25 2011 21:35 GMT
#741
right season 4 this time i will get out of gold
Id rather just kill you and call it a day.
SeriouR
Profile Joined November 2010
Spain622 Posts
October 25 2011 21:39 GMT
#742
more gsl maps plzz!!! great stuff!
Trance music makes the fairys dance
Herr Wilhelm
Profile Joined July 2011
Chile170 Posts
October 25 2011 21:40 GMT
#743
WOOOO HOOOO.
simply awesome blizz listened to us ^^!
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
October 25 2011 21:41 GMT
#744
Cool but I wish we had Daybreak too ^_^
♦ My Life for BESTie ♦ 류세라 = 배 ♦
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
October 25 2011 21:48 GMT
#745
YES. I am so happy <3 Now my life doesnt suck every time I spawn
Remember, no matter where you go, there you are.
thousand
Profile Joined August 2011
Poland41 Posts
October 25 2011 21:49 GMT
#746
On October 26 2011 06:41 Hall0wed wrote:
Cool but I wish we had Daybreak too ^_^

And Dual Sight. And Crevasse. And Bel'Shir Beach... But overall good job Blizz! :D
¯\_(ツ)_/¯
gosuMalicE
Profile Joined March 2011
Canada676 Posts
October 25 2011 21:49 GMT
#747

easy bans

Abyssal Caverns
Antiga Shipyard
Nerazim Crypt
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Ineffability~
Profile Joined February 2011
84 Posts
October 25 2011 21:51 GMT
#748
Yay, Metalopolis. Now we want Blistering sands and Scrapstation back :D
nathangonmad
Profile Joined September 2010
United Kingdom316 Posts
October 25 2011 21:52 GMT
#749
Got back into Masters :D
Keep trying Leenock
CuSToM
Profile Joined October 2010
United States1478 Posts
October 25 2011 21:53 GMT
#750
Blizzard finally did something right, that's so cool
Team SCV Life #1
vol_
Profile Joined May 2010
Australia1608 Posts
October 25 2011 21:56 GMT
#751
Thanks Blizzard!! I know it was hard for them to cave and give us tournament maps for ladder and it is much appreciated.
Jaedong gives me a deep resonance.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 25 2011 21:58 GMT
#752
Good to see Backwater gone, I hated that map.
FOR GREAT JUSTICE! Bans for the ban gods!
Junichi
Profile Joined January 2011
Germany1056 Posts
October 25 2011 21:59 GMT
#753
Blizzard?



Good job!

I guess we largely have to thank Kennigit for this. )))
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
October 25 2011 22:05 GMT
#754
Searing and Typhon were awful, I'm glad they're out. I don't like Metalopolis, but the fact that they're finally disabling close spawns on Metal and Shattered is awesome.

I hated playing TvZ close spawns on those maps. I'd either get all-inned in the first 10 minutes, or win a very very easy macro game.

Good changes. =)
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Treble557
Profile Joined August 2010
United States221 Posts
October 25 2011 22:07 GMT
#755
Best map pool we've ever had! <3
xTNodub
Profile Joined January 2011
United States84 Posts
October 25 2011 22:08 GMT
#756
I'll be downing metal, nerazim, and abyssal.
Thanks Blizzard :D me so happy now
itgi eopgi geureogi
Killedbydeath
Profile Joined October 2011
Sweden37 Posts
October 25 2011 22:17 GMT
#757
Nice! This will mean a much more enjoyable ladder experience! Thumbs up Blizzard!
Xayvier
Profile Joined November 2010
United States387 Posts
Last Edited: 2011-10-25 22:21:47
October 25 2011 22:21 GMT
#758
vetos:
nerazim
abyssal
xel'naga

WOOOOOOOT NO CLOSE SPOTS FOR METAL/SHATTERED FTW.
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
October 25 2011 22:30 GMT
#759
is close spawns on shakuras still disabled?
Prime ♥
mtn
Profile Blog Joined August 2011
729 Posts
October 25 2011 22:31 GMT
#760
It's even hard today to just veto something o_O.

Great job Blizz <3
0neder
Profile Joined July 2009
United States3733 Posts
October 25 2011 22:32 GMT
#761
Now all we need are NEW awesome maps rather than stale stuff like Metalopolis.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
October 25 2011 22:35 GMT
#762
On October 26 2011 07:30 HornyHydra wrote:
is close spawns on shakuras still disabled?


Yes, there's no way they'd disable close spawns on Shattered/Metal, then enable them on Shakuras.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 25 2011 22:37 GMT
#763
what will i downvote now?
aka ChillyGonzalo / GnozL
imareaver3
Profile Joined June 2010
United States906 Posts
October 25 2011 22:41 GMT
#764
Blizzard listens! Now I feel guilty for doubting them earlier...
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
October 25 2011 22:42 GMT
#765
Baby steps Blizzard, baby steps

Maybe next season we can actually get a 3-player map and another new/gsl map?
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
October 25 2011 22:44 GMT
#766
YES YES YES
OH MY GOD I THOUGHT THEY WOULD NEVER DO THIS
<3<3<3<3<3<3
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
Last Edited: 2011-10-25 22:48:28
October 25 2011 22:44 GMT
#767
Ive got to ask ... am i hallucinating or are the ramps exiting your natural on shakuras plateau slightly smaller?
I'm in the bubblewrap league ... i just keep getting popped
MageWarden
Profile Joined April 2011
United States95 Posts
October 25 2011 22:45 GMT
#768
wait i just realised close spawn is disabled. WOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
GG WP NO RE
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
October 25 2011 22:51 GMT
#769
Well done Blizzard. Just i must say there are very few maps
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
JMC4
Profile Blog Joined August 2010
United States261 Posts
October 25 2011 22:56 GMT
#770
YES!!!!! I'm so happy Metalopolis is back!
Diamond Protoss ~
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 25 2011 22:57 GMT
#771
This is great but it's kind of sad it took this long to get those close spawns disabled. Like seriously, it feels completely unfair to be a Zerg on those positions...
Everyone needs a nemesis.
hooktits
Profile Blog Joined February 2008
United States972 Posts
October 25 2011 22:58 GMT
#772
holy shit... am i reading what i think im reading.... i think im about to be filled with tears... i couldn't be more happy right now, The maps and the close spawn thing was driving me to the brink of insanity and to see that blizzard removed it has made me the happiest little elf in the world. dear blizzy poo thanks so much for listening to the community i wuv u.
Hooktits of Tits gaming @hooktits twit
Tingles
Profile Joined January 2011
Australia225 Posts
October 25 2011 22:59 GMT
#773
holy fuckstick it's about time.
it took them a year, but someone finally opened TL and looked at the thousands of map complaints and heavily favored polls to change the maps and close spawns.
More tournament maps and i'll build a shrine for you.
decaf
Profile Joined October 2010
Austria1797 Posts
October 25 2011 23:00 GMT
#774
This is the best mappool out of all the seasons so far.
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
October 25 2011 23:02 GMT
#775
I actually enjoyed Typhon Peaks, then again I'm Zerg...

Yay Metal is back w/ no close spawn! <3
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
opisska
Profile Blog Joined February 2011
Poland8852 Posts
Last Edited: 2011-10-25 23:03:41
October 25 2011 23:02 GMT
#776
I still don't understand how the fact that Metalopolis is heavily imbalanced in favour of Zerg stopped being a problem out of the clear sky.

Let's look at the map pool from a Protoss poiont of view. At least Metal and Shattered are Z favoured to say the least. XNC is almost absurd to play PvT on. My experience with Abyssal and Nerazim is limited but Nerazim is extremely open in the middle as well. Taldarim (in LE version, with rocks at 3rd) is generaly OK, but it is terrible for PvP. So that leaves me with two maps I actually do like, that is Shakuras and Antiga.

Given that both Nerazim and Abyssal are called "non-tournament", I wonder how would any tournament using the remaing six as the map pool convicne any sane protoss to take part in it.

TL;DR
Blizzard obviously hates Protoss.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ChiknAdobo
Profile Joined November 2010
United States208 Posts
October 25 2011 23:03 GMT
#777
Pretty sweet i didn't know about close spawns being disabled. Blizzard gets two big thumbs up from me for actually listening to the community and to progamers.
ZERg
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 25 2011 23:07 GMT
#778
:') I'm so happy right now!
133 221 333 123 111
Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 25 2011 23:08 GMT
#779
On October 26 2011 08:02 Misanthrope wrote:
I actually enjoyed Typhon Peaks, then again I'm Zerg...

Yay Metal is back w/ no close spawn! <3


I think zerg enjoyed Typhon the least given all the small chokes and that path between vertical positions.

I love Blizzard so much for this. I was extremely excited before I even knew that close positions were disabled as they removed my previous 3 vetos, but now that I know close spawns was removed. <3 Blizzard!!!!!!!
GoodRiot
Profile Joined September 2011
United States75 Posts
October 25 2011 23:11 GMT
#780
Yes!
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 25 2011 23:16 GMT
#781
FINALLY OMFG THIS IS SO GOOD WOWWWWWW
awakenx
Profile Joined May 2011
United States341 Posts
October 25 2011 23:17 GMT
#782
Now I just wanna shed a tear with joy at these map changes :'D
WorstMicroNA
Bonham
Profile Joined November 2010
Canada655 Posts
October 25 2011 23:17 GMT
#783
Awesome!
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
October 25 2011 23:22 GMT
#784
OMG OMG OMG NO CLOSE POS METAL + SHATTERED!!!!!!!!!!!!!!!!!!!!!!!

Congratulations, Blizzard, you made sense to me for once!!!!!!!!!!
RxDamitol
Profile Joined February 2011
United States83 Posts
October 25 2011 23:23 GMT
#785
YAAAYYYYY METAL!!! This is awesome! I almost wet my pants when it came up on the loading screen! woot!!


hahahaha
Greedy beats Safe, Safe beats Cheesy, and Cheesy beats Greedy.
TheChostoProject
Profile Joined May 2010
Mexico96 Posts
October 25 2011 23:25 GMT
#786
Good change, although 8 maps are too few. Give us at least 10 please.
www.soundclick.com/thechostoproject
Geiko
Profile Blog Joined June 2010
France1939 Posts
October 25 2011 23:25 GMT
#787
Awesome ! Cannon rush map is back on the ladder <3 Time to get some free wins vs Protoss
geiko.813 (EU)
exnomendei
Profile Joined May 2010
Netherlands122 Posts
October 25 2011 23:28 GMT
#788
Thanks TL for finally being happy that something changed. It's much appreciated.
Trying something wacky, expanding it, adjusting it, perfecting it -> Build order
FrostFire626
Profile Joined April 2010
United States79 Posts
October 25 2011 23:28 GMT
#789
Excellent map pool. I think it would be perfect with the addition of 2 GSL maps as map variety is pretty limited at the moment.
digmouse
Profile Blog Joined November 2010
China6328 Posts
October 25 2011 23:36 GMT
#790
No close spawn on temple and metalopolis will be soooooooo awesome, thx for listening Blizzard <3
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
October 25 2011 23:43 GMT
#791
Listening to the community? What has become of Blizzard?

...Except the most awesome people in the world?
Starleague Forever. RIP KT Violet~
Indrium
Profile Joined November 2010
United States2236 Posts
October 25 2011 23:45 GMT
#792
Better late than never, I suppose. I'll definitely enjoy the mappool now. I still hate Antiga but at least I have enough vetoes not to play it now.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
October 25 2011 23:51 GMT
#793
I dont have any maps to veto...this feels strange
Achilles306
Profile Joined October 2011
Canada84 Posts
October 25 2011 23:52 GMT
#794
This map pool is much better. The worst map I have to play now is Caverns, so can't really complain.
No close spawns on temple and metal is awesome!
♥ Blizzard
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 25 2011 23:54 GMT
#795
It'll be very interesting to compare how my matchup %s change in season 4 over season 3 and 2. In the last two seasons there was so much zvz (for me; imo) because most zergs veto the same maps. Now that our choices are closer to preferences instead of "oh god is that map hard for me" I think I might just have a season where I don't play 60%+ zvz!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
envisioN .
Profile Joined February 2011
United States552 Posts
October 25 2011 23:57 GMT
#796
I am SOOOOO happy that they decided to do this. We have been asking for them to take out close spawns in Metalopolis/Shattered Temple for ages and they finally listened!! I am amazed that Blizzard not only removed the 3 worst maps in the pool IMO, but took away close spawns AND put Metalopolis back in!
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
October 25 2011 23:58 GMT
#797
I'm happy, I will definitely play this season. I quit midway through season 3 from frustration, but I think with 1/1/1 not quite as insane and a map pool where I'll probably only veto 1 map and with close spawns disabled this will be worth playing. I'm glad they finally fixed close positions thank god.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
October 26 2011 00:03 GMT
#798
On October 26 2011 08:54 Probe1 wrote:
It'll be very interesting to compare how my matchup %s change in season 4 over season 3 and 2. In the last two seasons there was so much zvz (for me; imo) because most zergs veto the same maps. Now that our choices are closer to preferences instead of "oh god is that map hard for me" I think I might just have a season where I don't play 60%+ zvz!


HOLY. SHIT. Such a simple observation, yet so meaningful. How did I not realize this... The very reason I haven't played since ... season 2ish ... is that I hate playing ZvZ. Thing is, I didn't always hate it! I grew to hate it as my ZvZ ladder % grew closer and closer to 100% (it never quite got to 100%, but it seemed nearby). It makes sense that the like-minded Zergy individuals thinking "nah this map sux cock for Zerg" would veto the same shitty maps and play each other at a higher rate (think smaller sand box, more collisions).
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
October 26 2011 00:04 GMT
#799
Logged on and checked the new maps and was so happy. So excited for the rest of the season
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 26 2011 00:04 GMT
#800
NO WAY
why did they keep xelnaga cavern ? such an horrible map
they need to remove the fucking gold minerals -_-
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
FinalForm
Profile Joined August 2010
United States450 Posts
October 26 2011 00:06 GMT
#801
OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical
RogerChillingworth
Profile Joined March 2010
2829 Posts
Last Edited: 2011-10-26 00:08:08
October 26 2011 00:07 GMT
#802
On October 26 2011 09:06 HotSoup470 wrote:
OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical


It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid.
aka wilted_kale
FinalForm
Profile Joined August 2010
United States450 Posts
October 26 2011 00:09 GMT
#803
On October 26 2011 09:07 RogerChillingworth wrote:
Show nested quote +
On October 26 2011 09:06 HotSoup470 wrote:
OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical


It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid.


yeah I guess you're right , glad they removed that crap from GSL long time ago
Vexas
Profile Joined November 2010
United States98 Posts
October 26 2011 00:10 GMT
#804
On October 26 2011 09:07 RogerChillingworth wrote:
Show nested quote +
On October 26 2011 09:06 HotSoup470 wrote:
OMG, Blizzard listened directly to the community, XNC still a shitty map, however since its still used in many tournaments, their decision to keep is logical


It's only used in tournaments BECAUSE it's in the ladder map pool. Removing it would be splendid.


I would say that's untrue. It was picked up by tournaments at the inception of SC2 and has been kept since because it is agreed that it is one of the more "balanced" maps. At least to me this is seemingly true.

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
Krayze
Profile Joined May 2009
United States213 Posts
October 26 2011 00:13 GMT
#805
How hard was that Blizzard? lol

Really happy
InvXXVII
Profile Joined March 2011
Canada242 Posts
October 26 2011 00:13 GMT
#806
On October 26 2011 09:04 Erasme wrote:
NO WAY
why did they keep xelnaga cavern ? such an horrible map
they need to remove the fucking gold minerals -_-


Don't know why you think that, but according to all professional Korean mapmakers, Xelnaga Caverns is the most balance Blizzard made map.
A good loser is still a loser.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 26 2011 00:14 GMT
#807
(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Metalopolis (close spawns disabled)
(Wiki2)Nerazim Crypt (non-tournament)
(Wiki2)Shakuras Plateau
(Wiki2)Shattered Temple (close spawns disabled)
(Wiki2)Tal’darim Altar LE
(Wiki2)Xel’naga Caverns


Close spawns disabled! BLIZZARD! <33333333333333333333
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 26 2011 00:15 GMT
#808
LOL

I take it back about this map pool

only 2base allin from every race every game...

its like they said "man we could macro now! ... well, back to a+moving my army in a ball at the 8minute mark"
DroneAllDay
Profile Joined April 2011
United States140 Posts
October 26 2011 00:15 GMT
#809
I feel like this was something that should have been done long ago, but I'd be lying if I said I wasn't incredibly happy, THANKS BLIZZ!!!
Don't pressure me please, I like my drones too much
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2011-10-26 00:20:12
October 26 2011 00:18 GMT
#810
I don't understand why they put metalopolis back in the map pool when it was proven by blizzard itself to be GROSSLY favored towards zerg AND they removed close spawns which I'm sure was the reason for the majority of zerg losses there.

Easy veto for me, I'm a bit confused by blizzard's decision

edit: Old maps definitly had to go, and I'm glad blizzard is thinking of adding more tourney maps... good approach
SooYoung-Noona!
PackAttack
Profile Joined May 2010
United States80 Posts
October 26 2011 00:20 GMT
#811
I wonder if this was at all influenced by Kennigit's interview with Dustin Browder. He did seem legitimately concerned about the map pool situation in their discussion. Anyway, thank you for finally getting your shit together Blizzard.
Incanus
Profile Joined October 2009
Canada695 Posts
October 26 2011 00:22 GMT
#812
At first I thought this was a troll topic. I kinda liked Typhon, but this is awesomeness. Hopefully even better maps to come!
Flash: "Why am I so good?" *sob sob*
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 26 2011 00:23 GMT
#813
(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Nerazim Crypt (non-tournament)

Don't those need close position disabled as well?
andeh
Profile Blog Joined August 2009
United States904 Posts
October 26 2011 00:25 GMT
#814
I wish they would have added gsl/iccup maps personally, but I guess this is good enough
Nazeron
Profile Joined September 2010
Canada1046 Posts
October 26 2011 00:29 GMT
#815
super sick, makes me so happy
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
envisioN .
Profile Joined February 2011
United States552 Posts
October 26 2011 00:30 GMT
#816
On October 25 2011 22:07 ToguRo wrote:
Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled.

Does this mean that there'll be neutral lowered supply depots at the bottom of the ramp like in MLG? That would be a cool feature to have.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Absentia
Profile Joined March 2011
United Kingdom973 Posts
Last Edited: 2011-10-26 00:30:31
October 26 2011 00:30 GMT
#817
Should've taken Nerazim Crypt out and kept Backwater gulch with only cross positions enabled.
It's a decent map in my experience and i've had quite a few good games on there.
I suppose that's my only real complaint. Abyssal Caverns should be renamed Abysmal Caverns and Nerazim Crypt is awful but I can veto those.
The rest of the pool is sweet.

Hopefully the lack of close spawns will somewhat deter the disgusting amount of all ins I have to endure on ladder, (though, close spawns or not, some people are just devoted to their cheese).

All in all a welcome change.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
October 26 2011 00:30 GMT
#818
wow so glad metal is back : )
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
zerglingrodeo
Profile Joined September 2010
United States910 Posts
October 26 2011 00:34 GMT
#819
This makes me want to send Blizzard a thank-you bouquet. To show that I care that they care.
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
ZerO_0
Profile Joined October 2011
United States137 Posts
October 26 2011 00:36 GMT
#820
That's awesome so many good maps!!
We are what we repeatedly do. Excellence then, is not an act, but a habit. Aristotle
Champi
Profile Joined March 2010
1422 Posts
October 26 2011 00:37 GMT
#821
this is a great decision by blizzard, but i hope they make the changes for the SEA server aswell, those changed were not in effect when the season unlocked in SEA
theMiNUS
Profile Joined January 2011
United States333 Posts
October 26 2011 00:40 GMT
#822
ty blizzard! (or whoever convinced them that this is what the community wanted)
not idly do the leaves of lorien fall...
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 26 2011 00:41 GMT
#823
huge step for blizzard actually listening to the outcry for tournament ladder maps
Supdude
Profile Joined August 2011
244 Posts
October 26 2011 00:58 GMT
#824
I guess they watched that Sen vs MVP second match at Blizzcon... took them long enough
boon2537
Profile Blog Joined October 2010
United States905 Posts
October 26 2011 00:58 GMT
#825
finally!! :D
Zealot Lord
Profile Joined May 2010
Hong Kong746 Posts
October 26 2011 00:59 GMT
#826
Yup its applied for SEA as well, just checked.
Atrain1982
Profile Joined March 2011
United States23 Posts
October 26 2011 00:59 GMT
#827
I was just looking through my Sc2gears data on my map win percentage...top two maps: Typhon Peaks (76%) and Blakwater Gulch (72%)...fml..lol
QueueQueue
Profile Joined July 2009
Canada1000 Posts
October 26 2011 01:01 GMT
#828
Awesome news! :D
Teim
Profile Joined October 2010
Australia373 Posts
October 26 2011 01:01 GMT
#829
Great change. I missed Meta.
A duck is a duck!
GettinMyFill
Profile Joined December 2010
Australia37 Posts
October 26 2011 01:03 GMT
#830
Holy shit, I can finally veto Xel Naga Caverns!
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
October 26 2011 01:03 GMT
#831
Good decision Blizzard. I'm very glad close spawns are disabled in Metalopolis and Shattered Temple.
The spice must flow
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 26 2011 01:05 GMT
#832
On October 25 2011 22:22 ArhK wrote:
Please can someone tell us if Meta has still stupid close position ?


Judging from the OP saying there are no close spawns on meta. No
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
TheUnderking
Profile Joined October 2010
Canada202 Posts
October 26 2011 01:10 GMT
#833
I wish they kept Backwater Gulch. I rather enjoyed that map. Otherwise this gets two thumbs up from me.
THE PACT IS SEALED!
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
October 26 2011 01:13 GMT
#834
This only make sense. If they want pro players to use the ladder, they have to make it similar to what the pro players play on. It is about time. I am not against them adding in special maps and new maps at all, but they have to be tournament level maps.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
luuk
Profile Joined May 2010
Austria386 Posts
October 26 2011 01:13 GMT
#835
On October 26 2011 10:03 GettinMyFill wrote:
Holy shit, I can finally veto Xel Naga Caverns!

so true
Unnamed Player
Profile Joined March 2011
Australia89 Posts
October 26 2011 01:32 GMT
#836
Certainly wasn't up on SEA last night as i played my placement match for season 4 on Typhon and a couple of other games there as well but having a look now it's updated and now i can veto Nera, Abysmal and Xelnaga, although Xel isn't that bad but would prefer others.

Really glad to see Blizz listen to the community and who knows season 5 might have some of the GSL maps as well.

Can't wait to get back on Metalopolis.
critique
Profile Blog Joined March 2011
United States135 Posts
October 26 2011 01:33 GMT
#837
Awesome. The poll should basically read "are you a troll?" (Vote) Yes, I am a troll (Vote) Nope, not a troll.
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
October 26 2011 01:54 GMT
#838
On October 26 2011 08:08 Chewbacca. wrote:
Show nested quote +
On October 26 2011 08:02 Misanthrope wrote:
I actually enjoyed Typhon Peaks, then again I'm Zerg...

Yay Metal is back w/ no close spawn! <3


I think zerg enjoyed Typhon the least given all the small chokes and that path between vertical positions.

I love Blizzard so much for this. I was extremely excited before I even knew that close positions were disabled as they removed my previous 3 vetos, but now that I know close spawns was removed. <3 Blizzard!!!!!!!


I enjoyed the fast and easy third. Once you get past the open nat it's fine. Terrans going mech pushing through the rock-protected hallway was difficult to deal with, but that was the only playstyle I had much trouble against on that map. Muta counters vs Protoss made me squeal with joy.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
Yoshi Kirishima
Profile Blog Joined July 2009
United States10320 Posts
October 26 2011 02:03 GMT
#839
On October 26 2011 09:23 darkness wrote:
(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Nerazim Crypt (non-tournament)

Don't those need close position disabled as well?


Well, the rush distance on those are still relatively close, but I think it's fine since the rush distances are actually much longer than Metal/Shattered, especially Antiga. Abyssal has that low ground to help defender vs a rush attack on close positions (stand on top of the ramp, instead of at your natural, he will have to break the rocks instead). Nerazim is a bit close but the natural entrance is a bit closed off (though the nat area isn't that open as a zerg might like it). But one benefit Zergs have on this map regarding rushes/all-ins is that the mains are very small/narrow, making it very easy to scout what buildings he has. So you might still die to an scv all-in, but at least you should know what he's doing at the 7-9 minute mark (or whenever you scout/sacrifice an ovie or make a overseer or whatever). Antiga's close spawn rush distance is much farther than on any other 4 player blizzard map.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
October 26 2011 02:16 GMT
#840
Blizzard, you are like an abusive husband that beats us up, but then you buy us a diamond necklace and make everything alright
Change a vote, and change the world
envisioN .
Profile Joined February 2011
United States552 Posts
October 26 2011 02:23 GMT
#841
On October 26 2011 11:16 TheBlueMeaner wrote:
Blizzard, you are like an abusive husband that beats us up, but then you buy us a diamond necklace and make everything alright

This made me laugh soooooo hard. Well Done Sir.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
October 26 2011 02:28 GMT
#842
On October 25 2011 22:24 FrostedMiniWheats wrote:
What's this? A map pool in which I may not have to use a single veto.

Is this real?



This so much <3


They took out all 3 of my veto's :D



Backwater was just horrible for protoss, couldnt wall properly and the FFE was weird, third was far away, i doubt any race liked that map...

Typhon has the imbalanced up/down spawns, giving an almost free-win to the 3-1-1 all in if you lotto'd those spawns vs terran.


Searing Crater had the massive wall in the natural that siege tanks could shoot over with banshee vision, and the area around that was weird, combined with the nonexistant rush distance another almost free-win to 3-1-1 all in.



So happy :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2011-10-26 02:33:39
October 26 2011 02:31 GMT
#843
Oh goddamnit... this would really motivate me to ladder more, but I just started a new job and can't play as much (because y'know before I wasn't playing at all lololol).

I still don't like Antiga.
...deeper and deeper into the bowels of El Diablo
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
October 26 2011 02:37 GMT
#844
On October 26 2011 11:31 Ownos wrote:
Oh goddamnit... this would really motivate me to ladder more, but I just started a new job and can't play as much (because y'know before I wasn't playing at all lololol).

I still don't like Antiga.



Antiga can be very annoying at times, close air or if they do that weird mech elevator onto your main it is hard to deal with, but cross positions its a great map.


The elevator... there is a small platform between your main and ground level...


3 heights of ground, he can put siege tanks on all 3... If you attack the bottom, you cant see the top 2, but if you attack from the top, you cant reach the bottom, and your zealots/lings cant hit the middle one.


Its hard to explain but i think its a weird situation that ive never actuly seen a zerg or protoss beat.


Trimaster does it on stream sometimes, or atleast he used to do
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Hantak
Profile Joined April 2011
Chile59 Posts
October 26 2011 02:39 GMT
#845
well damn this is very good news!!!! (sorry for the cursing :D)

still when i saw they where adding tourney maps i had in mind Testbug, Crevasse, and such.. LOL but hey im happy with these ones
It's getting too hot.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 26 2011 02:43 GMT
#846
Holy shit! What do I have to downvote now? Really happy to see that they finally made their maps tourney modes.......... Funny how it happens right after blizcon (wtf?).
~~~Liquid Fighting (SC2)~~~
HiSi
Profile Joined October 2011
United States68 Posts
October 26 2011 02:43 GMT
#847
I am very happy with the new map pool. I do wish we had a few more choices, but you can't have everything. Hopefully the season 5 map pool will be even better.
Shadrak
Profile Joined August 2010
United States490 Posts
October 26 2011 02:45 GMT
#848
Map pool is a little small but MUCH improved. No close spawns on metal or shattered? Epic move.
Jayrod
Profile Joined August 2010
1820 Posts
October 26 2011 02:47 GMT
#849
This is good, probably still wont play metalopolis since cross position = getting destroyed by zergs.... I just got out of one on shattered X-position... man defending against muta is really difficult on that map and good luck attacking up the middle.
BreakfastTea
Profile Joined May 2011
United States184 Posts
October 26 2011 02:48 GMT
#850
Well, that was unexpected. But I think the map pool now is really good (esp no close position on metal). But I'm actually not too surprised by this. When you hear what some of the pros were saying about the ladder pool, the way fans want to be able to use pro maps, plus the way Dustin Browder approaches game development, it seemed like only a matter of time before this type of tournament alignment would happen.
Don't take me seriously, I'm no Pro. Neither are you.
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
October 26 2011 02:55 GMT
#851
They probably went by which maps were the most vetoed.
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
Executor1
Profile Joined April 2011
1353 Posts
October 26 2011 03:01 GMT
#852
so they added 1 map and took out 3? thats kind of lame, if i didnt want to play those maps i could have just vetod them, i dont think many ppl would veto many (if any) of the maps currently in the new map pool.
Drygioni
Profile Joined February 2011
Japan379 Posts
October 26 2011 03:12 GMT
#853
Well I don't really like xel'naga caverns and now I can finally veto it. Best map pool update from blizzard yet. Hope they add in a couple new ones though. Maybe more GSL maps?
divinesage
Profile Joined April 2010
Singapore649 Posts
October 26 2011 03:14 GMT
#854
My Typhon Peaks! No! It was the only map I could face off against GM zergs in a close match.
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
October 26 2011 03:16 GMT
#855
Blizzard made a really good call. I'm glad they listen to the community. I hope they see this poll too.
Phats
Profile Joined October 2010
Australia534 Posts
October 26 2011 03:25 GMT
#856
3 days after blizzcon. Kinda hilarious timing. Deny us an amazing tournament just to change the maps right after ><
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
October 26 2011 03:26 GMT
#857
Yay my backwater, searing crater and typhon peak vetos are freed up for abyssal caverns and nerazim crypt!

Aaaand I dont have to worry about close positions anymore! Hooray for removing bad maps!
My wife for hire! - Zealot
Avan
Profile Joined March 2011
Brazil121 Posts
October 26 2011 03:27 GMT
#858
THANK TASSADAR! MOTHER BLIZZ HAS HEARD OUR PRAYERS! <3 <3 <3
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 26 2011 03:36 GMT
#859
I disagree with bringing back metal, but I love the rest of the pool aside from Abyssal Caverns and Nerazim Crypt

So there you have my 3vetos I guess
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
TheBomb
Profile Joined October 2011
237 Posts
October 26 2011 03:38 GMT
#860
Haha, really strong response with 98% likes. Certainly it was about time Blizzard did something like this, after a whole year of urging and feedback.
Starcraft 2 needs LAN support
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
October 26 2011 03:52 GMT
#861
Thank god, backwater, searing crater, and typhon were horrible maps.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
October 26 2011 03:57 GMT
#862
Nicely done Blizzard
How devious | http://anartisticanswer.blogspot.com.au/
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 26 2011 04:20 GMT
#863
Oh shit didn't even notice this until they mentioned it on SOTG, Blizzard are doing themselves some real favours. Tournament inspired map pools are a great idea, long awaited.
xlava
Profile Blog Joined March 2011
United States676 Posts
October 26 2011 04:23 GMT
#864
Best changes I could possibly hope for.

Thanks for getting rid of all the shitty maps blizz
IcedBacon
Profile Joined May 2011
Canada906 Posts
October 26 2011 04:28 GMT
#865
So many map vetos cleared up, don't even have to really veto anything now.
"I went Zerg because Artosis is a douchebag." -IdrA
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 26 2011 04:32 GMT
#866
Now just add the GSL maps
Megaman_X
Profile Joined October 2011
United States164 Posts
October 26 2011 04:32 GMT
#867
as a zerg player, i dunno whether to downvote xelnaga or antiga. any suggestions?
BBQSAC
Profile Joined August 2011
Australia89 Posts
October 26 2011 04:52 GMT
#868
On October 26 2011 13:32 Megaman_X wrote:
as a zerg player, i dunno whether to downvote xelnaga or antiga. any suggestions?


Ditch Xel'Naga, its a bugger against a decent terran and i like antiga, it feels cozy with that easy third early
Pie Jesu Domine, dona eis requiem.
suejak
Profile Joined March 2010
Japan545 Posts
October 26 2011 05:11 GMT
#869
Why did Blizzard even keep their maps in there for so long? Why are there still two of their maps in there?? I don't get it. What's the point?
Are you human?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 26 2011 05:13 GMT
#870
On October 26 2011 13:32 Megaman_X wrote:
as a zerg player, i dunno whether to downvote xelnaga or antiga. any suggestions?


download xelnaga its a headache and makes me cry whenever i play on it.
When I think of something else, something will go here
vincom2
Profile Joined June 2011
Singapore1775 Posts
October 26 2011 05:31 GMT
#871
I wish they had removed xel'naga and thrown in something like daybreak, but hey, these changes aren't bad already :D
101toss
Profile Blog Joined April 2010
3232 Posts
October 26 2011 05:36 GMT
#872
No close positions? Bye bye terran cheese
Math doesn't kill champions and neither do wards
docvoc
Profile Blog Joined July 2011
United States5491 Posts
October 26 2011 05:41 GMT
#873
WHY WOULD THEY ADD METAL?? don't get me wrong i loved that map, but the game is not balanced for it anymore. Even with far spawns, everyone knows that favors zerg heavily and close spawn favors terran heavily. I'm so very confused . People can argue that its one of the most iconic maps, but I for one am going to check it, xelnaga, and taldarim altar all off. I have no want to play on maps that are either PvP wasteland (taldarim) or not really balanced to begin with. I play Obs on that map all the time and its so hard for the protoss to take advantage of that map. Its so difficult to hold that natural expo. I just don't get it.
User was warned for too many mimes.
gn1k
Profile Joined July 2010
United States441 Posts
October 26 2011 05:47 GMT
#874
This is so awesome! I hate the season 3 maps. I actually stopped playing SC2. This will bring me back.
Creator of Street Empires and APM TD
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-10-26 05:57:37
October 26 2011 05:55 GMT
#875
On October 26 2011 12:01 Executor1 wrote:
so they added 1 map and took out 3? thats kind of lame, if i didnt want to play those maps i could have just vetod them, i dont think many ppl would veto many (if any) of the maps currently in the new map pool.

I'm still using 2 vetoes. Season 3 map pool was worse than season 1 IMO just b/c of the way the metagame has evolved.

This is the first time I have ever had a free veto, which means if I get tired of a map (Probably Antiga or Tal Darim) then I actually don't have to play it if I don't want to.

If the map pool is too big then it is simply too hard on the player to figure out what to do on every single map. It's like 8 maps now? IMO being physically required to play more than 5 would be just unfair, it's too much variation. All the power to the people who like variation, they don't have to veto anything as none of the maps are utterly god awful anymore. The problem was that if you didn't want to play on those maps you still had to, 3 vetoes wasn't anywhere near enough, esp with close position shattered.

On October 26 2011 14:41 docvoc wrote:
WHY WOULD THEY ADD METAL?? don't get me wrong i loved that map, but the game is not balanced for it anymore. Even with far spawns, everyone knows that favors zerg heavily and close spawn favors terran heavily. I'm so very confused . People can argue that its one of the most iconic maps, but I for one am going to check it, xelnaga, and taldarim altar all off. I have no want to play on maps that are either PvP wasteland (taldarim) or not really balanced to begin with. I play Obs on that map all the time and its so hard for the protoss to take advantage of that map. Its so difficult to hold that natural expo. I just don't get it.


Notice how you are actually able to veto the maps you don't want to play. Say they added metal, didn't get rid of close positions and didn't remove other 3 maps? I'm assuming you didn't like ALL of the 4 new ones, so really you are screwed when it comes to choice. Everyone has different opinions and the veto let's people do what they prefer and still have an enjoyable experience.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
October 26 2011 06:00 GMT
#876
Overall good changes! No more free close position wins for me, but oh well.

I can't think of which map to downvote, which is a good thing.
"If you don't give a shit which gum you buy, get stride" - Tyler
pm_squad
Profile Joined April 2010
Mexico180 Posts
October 26 2011 06:18 GMT
#877
This is an awesome announcement, now they just need to stop being stubborn and add more GSL maps!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 26 2011 06:25 GMT
#878
Well I can say I veto'd the 3 maps I don't like (xelnaga/abyssal/nerazim or whatever). So happy with it all the maps I play now are maps I like which is so nice ^_^
When I think of something else, something will go here
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
October 26 2011 06:27 GMT
#879
Pretty baller change. Friend of mine was bitching about meta being removed from the map pool
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
October 26 2011 06:30 GMT
#880
Those 52 guys that voted NO should go to prison.
We finally have a tournament like map pool :D
Xel Nerazim and AC are still kinda bad imo but 3 veto are 3 veto and there is no close pos anymore.
A good strategy means leaving your opponent room to make mistakes
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
October 26 2011 06:38 GMT
#881
You think after blizzcon they saw that close positions were infact impossible as Zerg?

Glad metal is back, one of my favorite maps....now all we need is bel'shir and Dual Sight and we have ourselves an awesome map pool <3

Good work Blizzard ^^
fant0m
Profile Joined May 2010
964 Posts
October 26 2011 06:42 GMT
#882
On October 26 2011 15:38 OptimusYale wrote:
You think after blizzcon they saw that close positions were infact impossible as Zerg?

Glad metal is back, one of my favorite maps....now all we need is bel'shir and Dual Sight and we have ourselves an awesome map pool <3

Good work Blizzard ^^


It's sad that they didn't do it before the tournament though. It's like they literally haven't watched other tournaments for the last year.


I would prefer Daybreak over Bel'Shir/Dual Sight, tbh.^^ BS/DS are great maps for Zerg, but not very balanced. Daybreak is just an awesome map overall.
SedativeDev
Profile Joined August 2010
Slovenia316 Posts
October 26 2011 06:46 GMT
#883
Well i must say that i'm happy with this pool change. I had downwoted 2 out of 3 maps that were removed. very nice.
TAAF
Profile Joined March 2011
Switzerland226 Posts
October 26 2011 06:49 GMT
#884
I love Blizzard for that!
Crouching probe, hidden cannon
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 26 2011 06:49 GMT
#885
On October 26 2011 15:42 fant0m wrote:
Show nested quote +
On October 26 2011 15:38 OptimusYale wrote:
You think after blizzcon they saw that close positions were infact impossible as Zerg?

Glad metal is back, one of my favorite maps....now all we need is bel'shir and Dual Sight and we have ourselves an awesome map pool <3

Good work Blizzard ^^


It's sad that they didn't do it before the tournament though. It's like they literally haven't watched other tournaments for the last year.


I would prefer Daybreak over Bel'Shir/Dual Sight, tbh.^^ BS/DS are great maps for Zerg, but not very balanced. Daybreak is just an awesome map overall.

Zerg all-ins are still pretty damn strong on close spawns. Regardless, the real killer with close pos is that no matter what happens, the game itself is gonna be boring.

And I agree, Daybreak is the best map ever made, would love to see it in the map pool
Moshex
Profile Joined August 2011
Israel8 Posts
October 26 2011 07:04 GMT
#886
YES!@#!@#
SO HAPPY
LeviathanDK
Profile Joined August 2011
Denmark87 Posts
October 26 2011 07:14 GMT
#887
they should remove xel naga, listen to the commentators around, Terran to favored on this map it is GG.

but glad to see metal getting back, as it will never go away from tourneys
ViperPL
Profile Joined March 2011
Poland1775 Posts
October 26 2011 07:16 GMT
#888
I don't believe it! Blizzard actually removed the 3 super retarded maps! How on earth did they come up with a GOOD map change?
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Let it Raine
Profile Joined August 2010
Canada1245 Posts
October 26 2011 07:16 GMT
#889
best ladder map pool since release, easily

xel naga is the only obvious veto for me, and with 3 vetoes... that's a great ladder situation, one I haven't had the luxury of experiencing, ever.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
RileyCyrus
Profile Joined November 2010
United States14 Posts
October 26 2011 07:21 GMT
#890
What the crap is Xel Naga caverns still doing in the pool ... sad
We make expand, then defense it. --White ra
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 26 2011 07:22 GMT
#891
In place of backwater and searing they should add Daybreak and perhaps Crossfire

also maybe replace Xel'naga caverns with Xel'naga Fortress. Yeah, I know I'm pushing it with the gsl maps, but I want em D;
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
bpat
Profile Joined September 2011
United States157 Posts
October 26 2011 07:27 GMT
#892
This is pretty great, except the current map pool really is too small (8 maps minus 3 vetos leaves only 5 maps). I think Blizzard also needs more 2 player maps like dual sight, but other than that this change is awesome.
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
October 26 2011 07:34 GMT
#893
On October 26 2011 15:38 OptimusYale wrote:
You think after blizzcon they saw that close positions were infact impossible as Zerg?

Glad metal is back, one of my favorite maps....now all we need is bel'shir and Dual Sight and we have ourselves an awesome map pool <3

Good work Blizzard ^^


Dual sight and Bel'shir are horrible for protoss, especially against zerg.
I would love daybreak tho.
I've got moves like Jagger
SoniStreet
Profile Joined October 2010
Macedonia98 Posts
October 26 2011 07:46 GMT
#894
This brings tears to my eyes, the 3 maps that I always had vetoed are finally out of the game for real ♥♥♥
Do the thing you fear and the death of fear is certain
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
October 26 2011 07:53 GMT
#895
now the only problem is xel'naga
Selkie
Profile Blog Joined October 2010
United States530 Posts
October 26 2011 07:55 GMT
#896
I am amazed. I have never, ever seen such a high % on a poll. It just doesn't happen @_@. VERY good job by blizzard! (My previous rule of thumb had been that ~5% of the population were either impossible to please, and or were trolls. Looks like I'll have to revise this =)
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 26 2011 07:58 GMT
#897
Blizzard: i love you
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Azurues
Profile Joined March 2011
Malaysia5612 Posts
October 26 2011 07:59 GMT
#898
i want daybreak TT

suddenly SEA server updated their map pack rather than previously not haha
Drium
Profile Blog Joined December 2008
United States888 Posts
October 26 2011 07:59 GMT
#899
This has restored my faith in Blizzard.
KwanROLLLLLLLED
mikell
Profile Joined August 2010
Australia352 Posts
October 26 2011 08:07 GMT
#900
hoorah for blizzard actually listening to the community - after 3 seasons. haha.
drone hard
Latty
Profile Joined October 2010
Germany567 Posts
October 26 2011 08:23 GMT
#901
ah thats great im so pumped to play 1v1's now i have faith that some new maps will be added !!
"Nice, *claps* gogo kill kill, yeah bane speed, nice EU Power" Dimaga
Dracover
Profile Joined October 2010
Australia177 Posts
Last Edited: 2011-10-26 08:30:43
October 26 2011 08:30 GMT
#902
Wait what do i veto now? I cant see anything to veto. What's going on?
Don't stop
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
Last Edited: 2011-10-26 08:32:15
October 26 2011 08:31 GMT
#903
Its almost like blizzard listened to community feedback :O
CloggdBladdr
Profile Joined September 2011
Japan2 Posts
October 26 2011 08:32 GMT
#904
Brilliant map pool. Now I can ladder without vetoing any map!
Ciraxis
Profile Joined June 2010
Australia400 Posts
October 26 2011 08:54 GMT
#905
Thank you Blizzard =)
Spekulatius
Profile Joined January 2011
Germany2413 Posts
October 26 2011 08:54 GMT
#906
If that ain't a great change, I don't know what is.

This is by far the most critiqued and also most unanimously critiqued (see poll) aspect of the game that Blizzard resolves. I'm happy.
Always smile~
nOondn
Profile Joined March 2011
564 Posts
October 26 2011 09:07 GMT
#907
korea still season 3 :S
Mid Master Terran @ kr server fighting !!!
winsause
Profile Joined March 2011
United States65 Posts
Last Edited: 2011-10-26 09:35:27
October 26 2011 09:20 GMT
#908
Awesome.
Edit: Sucks for the Kor servers
k1p3r
Profile Joined September 2011
Russian Federation51 Posts
October 26 2011 09:36 GMT
#909
Metapolis is a good map!!! but near spawns worked for chessers and all-in. Now, that's impossible, because close spawns disabled!
May the Force be with you!
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
October 26 2011 09:36 GMT
#910
good changes
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
Shade_FR
Profile Joined June 2010
France378 Posts
October 26 2011 09:49 GMT
#911
Quick question : Grand Master promotion is in One Week from now, right ?
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 26 2011 10:06 GMT
#912
To confirm incase nobody else has said, the new maps are up on Europe. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
October 26 2011 10:13 GMT
#913
that's really a great change finally i can veto xelnaga caverns ^_^
TechnoZerg
Profile Joined May 2011
Australia75 Posts
October 26 2011 10:22 GMT
#914
Are there neutral supply depots at the bottom of ramps in these map changes?
Power overwhelming!
VonDarkmore
Profile Blog Joined February 2011
Australia192 Posts
October 26 2011 10:59 GMT
#915
I have been looking forward to this change, always hoped that Blizzard would put maps in that MLG GSL and the other big tournaments use such a good day
One who understands much displays a greater simplicity of character than one who understands little
Big-t
Profile Joined January 2011
Austria1350 Posts
October 26 2011 11:01 GMT
#916
YEAHHHHHHH!!
monchi | IdrA | Flash
Guppers
Profile Joined October 2010
United States94 Posts
October 26 2011 11:12 GMT
#917
On October 26 2011 19:13 ThE)ShoWTimE wrote:
that's really a great change finally i can veto xelnaga caverns ^_^


xel naga is the best, why on earth would you veto it?
remember that anyone who has accomplished less than you is a noob, and anyone who has accomplished more has no life.
Dandy_Moustachu
Profile Joined July 2010
France422 Posts
October 26 2011 11:15 GMT
#918
I'd like if they add some maps too
- Daybrak / crevasse / XN fortress / Desert oasis or even some of those "awful" blizzard map nobody loves.

Yeah I like Desert Oasis :D
Pif Paf Pouf
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
October 26 2011 11:19 GMT
#919
On October 26 2011 20:12 Guppers wrote:
Show nested quote +
On October 26 2011 19:13 ThE)ShoWTimE wrote:
that's really a great change finally i can veto xelnaga caverns ^_^


xel naga is the best, why on earth would you veto it?


because it is so prone to cheese and as a zerg player most of the times it's so hard to take a 3rd or go into the midgame decently
Intricate1
Profile Joined May 2011
169 Posts
October 26 2011 11:40 GMT
#920
On October 25 2011 22:07 ToguRo wrote:
From Blizzard

After reviewing player feedback, we’ve selected a 1v1 map pool composed of tournament-configured maps for the upcoming Season 4 of the StarCraft II ladder.

Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled. Two non-tournament maps -- Abyssal

Caverns and Nerazim Crypt -- will also be included. Players can veto these two non-tournament maps and still have a single veto remaining for the remaining maps, just as a player would in a major tournament.

These maps will be removed:

(Wiki2)Backwater Gulch
(Wiki2)Searing Crater
(Wiki2)Typhon Peaks

These maps will form the new 1v1 map pool:

(Wiki2)Abyssal Caverns (non-tournament)
(Wiki2)Antiga Shipyard
(Wiki2)Metalopolis (close spawns disabled)
(Wiki2)Nerazim Crypt (non-tournament)
(Wiki2)Shakuras Plateau
(Wiki2)Shattered Temple (close spawns disabled)
(Wiki2)Tal’darim Altar LE
(Wiki2)Xel’naga Caverns

Depending on the feedback we receive regarding this approach to the 1v1 ladder map pool, we may move further toward a tournament-configured map format in future ladder seasons.

Finally, Each Battle.Net account has been credited with a voucher good towards (1) Jetpack,

We look forward to hearing what you think, and we hope you all have a great Season 4!




FYP
xiaofan
Profile Blog Joined July 2006
United States513 Posts
October 26 2011 11:42 GMT
#921
This is literally the most one sided poll I've seen on TL. Any challengers?
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2011-10-26 12:04:50
October 26 2011 12:01 GMT
#922
it's like asking "do you like bacon?", of course it's one sided^^


On October 26 2011 20:12 Guppers wrote:
Show nested quote +
On October 26 2011 19:13 ThE)ShoWTimE wrote:
that's really a great change finally i can veto xelnaga caverns ^_^


xel naga is the best, why on earth would you veto it?

http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns
http://www.teamliquid.net/tlpd/sc2-international/maps/429_Xel'Naga_Caverns_1.1

it the most imbalanced map in tournaments (maps which are played currently), with a ~60% TvZ winrate. It's quite hard to defense your natural vs hellions, the 3rd is also hard to take. And if Terran takes the gold, it's very hard to counter him. It is not unwinable, but its harder for Z than for T.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
althaz
Profile Joined May 2010
Australia1001 Posts
October 26 2011 12:30 GMT
#923
This. Is. AWESOME!

Best change to the game so far, IMO.
The first rule we don't talk about race conditions. of race conditions is
exltus
Profile Joined April 2010
Czech Republic100 Posts
October 26 2011 12:31 GMT
#924
what means non-tournament???
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 26 2011 12:32 GMT
#925
On October 26 2011 21:31 exltus wrote:
what means non-tournament???


Maps not commonly used on tournaments, Abyssal Caverns and Nerazim Crypt.
♥ The world needs more hearts! ♥
exltus
Profile Joined April 2010
Czech Republic100 Posts
October 26 2011 12:35 GMT
#926
GOOD!!! this maps are shits...
UnholyRai
Profile Joined September 2010
720 Posts
October 26 2011 12:37 GMT
#927
fucking awesome
Gogo Grubby.
Grndr101
Profile Joined March 2011
Belgium125 Posts
October 26 2011 12:41 GMT
#928
So happy about the map pool, metalopolis and shattered without close positions so good for the ladder.

I played my first game on metalopolis in ages today and almost had a tear in my eye.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 26 2011 13:02 GMT
#929
Really like the maps!

Just played my placement match, beated a master toss pretty bad, got placed into dia
no dude, the question
leather gracket
Profile Joined January 2011
51 Posts
October 26 2011 13:12 GMT
#930
good stuff. I hope they'll add some of the non-blizzard tournament maps in the future, like daybreak, xel naga, fortress, terminus, or testbug.
Humil
Profile Joined May 2010
Netherlands19 Posts
October 26 2011 13:14 GMT
#931
no close positions... pretty retarded imo.
These maps have shown a 60% ZvP winrate without close spawn.
Pfff, back to cheesing to win my PvZ matches.
Veni, Vidi, Bibi
Raygun
Profile Joined August 2010
348 Posts
Last Edited: 2011-10-26 13:17:58
October 26 2011 13:15 GMT
#932
I honestly wonder what the percent of ZvZ compared to the other match ups on Metalopolis will be on ladder. I play both Terran and Protoss and that's an instant veto for both those accounts.

It might be the only map I actually veto as either race. It's just not fun to play against Zerg on that map.
Captain Falcon
Profile Joined September 2010
United States17 Posts
October 26 2011 13:28 GMT
#933
Searing Crater was a fucking absolutely terrible map. Dunno why they even tried to put that in the ladder map pool. Rofl, notice how they didn't add any NEW maps?

THEY ARE FINALLY LISTENING!!!! WE WON!! Sammich time
you gigantic lizard breath piece of shit
CWDUK
Profile Blog Joined December 2010
United Kingdom8 Posts
October 26 2011 13:36 GMT
#934
Can anyone confirm whether these changes have made it into the EU ladder? From this post it seems to suggest we won't get the same changes:

The transition between ladder seasons is generally a time when we take the opportunity to make adjustments to the ladder map pool. In Season 4, the 1v1 pool will remain unchanged...*snip*
Tristanity
Profile Joined August 2010
Malaysia45 Posts
October 26 2011 13:52 GMT
#935
I really love the new suggested map pool. Playing tourney maps are awesome. love it
"I always believe in playing the macro game"
Twelve12
Profile Joined November 2010
Australia268 Posts
October 26 2011 13:55 GMT
#936
This is the most amazing pool ever, however it feels a little small if you use all your vetos. Maybe putting in some maps from GSL or MLG would be awesome . like daybreak/xel naga fortress etc. However i doubt bliz would use those
StrinterN
Profile Joined April 2010
Denmark531 Posts
October 26 2011 13:56 GMT
#937
This is truly a day of joy and happines!!
i dont even have to use all my map downvotes anymore and everytime i spawn on metalopolis or shattered temple i have little smile on my face knowing that it will not be close positions :DD

gj blizzard.. I still wonder though, what took you so long ?_?
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
Baum
Profile Blog Joined April 2010
Germany1010 Posts
October 26 2011 14:21 GMT
#938
Though this is a step in the right direction I don't like that they put metal back in the pool. It's still a bad map and they had figured that out already. Tournaments had it in the pool because it was considered a standard map but this could have changed with it not being in the ladder pool anymore now it's going to last even longer when there are clearly better, more fun and more balanced maps out there.
I want to be with those who share secret things or else alone.
CWDUK
Profile Blog Joined December 2010
United Kingdom8 Posts
October 26 2011 14:59 GMT
#939
On October 26 2011 19:06 Qikz wrote:
To confirm incase nobody else has said, the new maps are up on Europe. ^^


As in, the NA map pool and the EU map pool are the same?
CWDUK
Profile Blog Joined December 2010
United Kingdom8 Posts
October 26 2011 15:03 GMT
#940
On October 26 2011 23:59 CWDUK wrote:
Show nested quote +
On October 26 2011 19:06 Qikz wrote:
To confirm incase nobody else has said, the new maps are up on Europe. ^^


As in, the NA map pool and the EU map pool are the same?


Answered my own question by reading the comment by Blizz employee Zhydaris here:

We applied those changes to the European pool as well.


Hurrah!
Hambone636
Profile Joined October 2010
United States62 Posts
October 26 2011 15:21 GMT
#941
The pool is actually getting better
good job blizzard
Tonight is like the weekend of today
A x i o M
Profile Joined March 2011
United States78 Posts
October 26 2011 15:21 GMT
#942
This is such a good idea. Thumbs up to Blizzard for it. Would've liked to see a few new maps, but it's still awesome what they're doing!
"Get thee to a nunnery...dick." -Day[9] | "Sup son." -SelecT | “If anyone ever doubts your passion towards eSports, tell them you were here in 2011 at Blizzcon and watched the GSL Finals. Thank you very much. I love you all.” -Jun Kyu Park
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
October 26 2011 15:24 GMT
#943
YES! Metalopolis is back! I'm really content with the map pool now! The two maps that I'm not a big fan of is of course Nezarim and Abyssal. But I can always veto them

Thanks Blizzard! :D
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 26 2011 15:45 GMT
#944
Well done Blizzard. The return of metalopolis is much appreciated.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Bozaza
Profile Joined December 2010
United States14 Posts
October 26 2011 15:47 GMT
#945
Did anyone else notice that on tal darm the little cliff you can hop reapers down between your third and main is gone now?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 26 2011 15:49 GMT
#946
On October 27 2011 00:47 Bozaza wrote:
Did anyone else notice that on tal darm the little cliff you can hop reapers down between your third and main is gone now?


That was removed last season. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Krallman
Profile Joined February 2011
Sweden713 Posts
October 26 2011 15:51 GMT
#947
Removed Nerazim Crypt, Abyssal Caverns and Xel'Naga as protoss However i might take xel'naga back, afterall its a classic :D
Im better than Stefan
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 26 2011 16:17 GMT
#948
Best map pool ever! Kudos to Blizzard on this one.
We found Dove in a soapless place.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
October 26 2011 17:57 GMT
#949
Best change ever I hated searing crater, typhon peaks and backwater gulch... they were horrendous maps. Now there are less maps and they are (the most) balanced maps blizzard made... I would've still liked that Blizzard take maps from the gsl, like dual site and/or terminus re.
JaBrOnI
Profile Joined February 2011
Philippines59 Posts
October 26 2011 19:33 GMT
#950
I think the map pool this season is great!

We can ladder like we're playing in a tourney!

This does eliminate some strategies in close spawns by air/land though...but good map pool nonetheless :D
En Taro Tassadar
Vinyl
Profile Joined July 2011
United States2 Posts
October 26 2011 19:48 GMT
#951
And close positions on Metalopolis and Shattered Temple is gone!
"You'd think marines would be Tier 3 units considering how many games Professionals win with them"
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 26 2011 19:49 GMT
#952
No. Close. Position.

Brb laddering
Life's good :D
kierpanda
Profile Blog Joined May 2011
United States757 Posts
October 26 2011 22:55 GMT
#953
omg, metalopolis. you're home... you're finally home. I've missed you so much.
I cook things! :3 | Twitter: @kierpanda | www.eatgamelive.com
Neo27
Profile Blog Joined August 2009
United States154 Posts
October 26 2011 23:38 GMT
#954
This is cool. I wonder if the plan was in the works before Browder's interview with TL at Blizzcon...
"I was born too damn early! Where were these games when I was a kid?" - Angry Video Game Nerd
FlaShFTW
Profile Blog Joined February 2010
United States10106 Posts
October 26 2011 23:52 GMT
#955
Very nice map pool now. METAL BACK IN!!! YAY!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 27 2011 00:00 GMT
#956
metal needs to die in a fire but thanks to blizzard good map pool otherwise i can just down it and everyone is happy.
boon2537
Profile Blog Joined October 2010
United States905 Posts
October 27 2011 04:46 GMT
#957
Oh, now, I don't know which maps to veto lol
kofman
Profile Joined August 2011
Andorra698 Posts
October 27 2011 04:52 GMT
#958
Wtf why would they put back metal? It was a terrible map for TvZ before, now its basically impossible since there is no close spawns....

Happy about the shattered temple close spawn removal though, I think it was a little extreme.

They actually removed all of the maps that I had vetoed before
DexVitality
Profile Blog Joined March 2009
Hong Kong234 Posts
October 27 2011 05:15 GMT
#959
Cool now with the 3 vetos I only have to practice on 5 ladder maps or somthing for 1v1 which is nice...
HkeSports: Tournament Coordinator Twitter: @DexVitalitY | Master League Protoss SC2 / Diamond LoL Player / Rank 6 HS Noobie
densha
Profile Joined December 2010
United States797 Posts
October 27 2011 07:20 GMT
#960
I didn't think I would veto any maps, but I ended up vetoing Abyssal, Nerazim, and Antiga. I didn't mind those three maps last season but after laddering, I just felt so good when I got Metal, Shattered, etc., but felt really "bleah" if I landed on one of those three. So, while not the worst maps ever, I had to veto them. Now when I ladder everything feels just right - I'm really enjoying this pool.
If you wish to make an apple pie from scratch, you must first invent the universe.
iGX
Profile Joined June 2010
Australia414 Posts
October 27 2011 08:26 GMT
#961
Typhon and backwater was okay. I always liked those maps =)

Never liked abyssal caverns though. no idea why blizzard decide to keep that. Do people like this map? cos the people i practise with often veto this map down.

but I'm very glad that metalopolis is back though.

When your bases are ashes...then you have my permission to "GG".
Zarcaz
Profile Joined October 2011
Germany5 Posts
October 27 2011 11:36 GMT
#962
why do they need to bring metalopolis back? arent there enough zerg maps =(
nevermind
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 27 2011 11:39 GMT
#963
All my vetos got removed, I'm soo freaking happy!!

You know it's a good map pool when you can veto XNC without having to play a map like searing whateverthefukinthevoid.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 27 2011 11:42 GMT
#964
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(


metal might be a zerg map of the past, but the metagame has shifted enough to warrant some more data, TvZ you can half-map if you really want to, and end up ahead due to tank denying their gold, but mid game and early game I do think that it favors zerg a bit much for my liking, overall though, I've had some good macro games on it, and my TvZ winrate as of season 4 has been 5-0 on that map I believe, mb 5-1, I went straight up thor hellion with just enough tanks to control the left and right ground paths. Turns into game of attrition, and thor hellion tank + some air/ghost support tends to be a good bit more efficient than anything zerg can throw at you.
Caltrop
Profile Joined October 2010
Sweden34 Posts
October 27 2011 13:08 GMT
#965
Both thumbs up!

Nothing left to veto for me. Looking forward to getting some time to play this weekend!
"Basetrading is a valid strategy for winning... if you have a hidden expo" - my wife
Chriamon
Profile Joined April 2010
United States886 Posts
October 27 2011 13:10 GMT
#966
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Adreme
Profile Joined June 2011
United States5574 Posts
Last Edited: 2011-10-27 13:14:26
October 27 2011 13:13 GMT
#967
On October 27 2011 22:10 Chriamon wrote:
Show nested quote +
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play.

Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map.
TheLOLas
Profile Joined May 2011
United States646 Posts
October 27 2011 13:18 GMT
#968
I am so glad that close spawns are now disabled. It was getting kind of ridiculous how many cheese's people could do to abuse the spawns
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2011-10-27 15:07:34
October 27 2011 15:06 GMT
#969
On October 27 2011 22:13 Adreme wrote:
Show nested quote +
On October 27 2011 22:10 Chriamon wrote:
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play.

Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map.


Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation.

I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-10-27 20:48:45
October 27 2011 20:48 GMT
#970
On October 28 2011 00:06 BeeNu wrote:
Show nested quote +
On October 27 2011 22:13 Adreme wrote:
On October 27 2011 22:10 Chriamon wrote:
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play.

Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map.


Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation.

I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made.

The difference is on Metal it is very hard to be able to stop counter attacks. Once you get your third you have to worry about 1 massive ramp and 1 absolutely gigantic area between 1st base and 3rd for your natural "choke." It is a Zerg map because Zerg can exploit these features far more than either Terran or Protoss.

On Xel'Naga (Any map really) you can do things like wall off the backdoor vs lings and you can constrict movement with building placement a lot better as well, yet it is probably IMO a more open map than Metal.
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
October 27 2011 21:17 GMT
#971
I am so glad we got Metalopolis back. I'm even more glad that close spawn has been disabled. Blizzard's making their way back to the top
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
imareaver3
Profile Joined June 2010
United States906 Posts
Last Edited: 2011-10-27 21:38:53
October 27 2011 21:38 GMT
#972
On October 28 2011 05:48 Geovu wrote:
Show nested quote +
On October 28 2011 00:06 BeeNu wrote:
On October 27 2011 22:13 Adreme wrote:
On October 27 2011 22:10 Chriamon wrote:
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason its a "zerg" map is because the moment you leave your base on one side you get overrun by counterattacking lings on the other so you are forced to just sit in your base once you get beyond 2 base play.

Edit: Also Bel shir is considered a "zerg" map and it is far from a balanced map.


Wait, so you consider Metal to be a Zerg map because it allows for counterattacks? I'm sorry but that basically describes every map. Not to mention, if you don't feel safe moving out then that's your problem, not map design, there is plenty of harassment options available to every race in that situation.

I'm pretty sure the only reason Metal is considered a "zerg map" is because Blizzard said Zerg statistically have a slightly higher winrate on that map, nobody really ever complained about it being too in favor of Zerg till that statement was made.

The difference is on Metal it is very hard to be able to stop counter attacks. Once you get your third you have to worry about 1 massive ramp and 1 absolutely gigantic area between 1st base and 3rd for your natural "choke." It is a Zerg map because Zerg can exploit these features far more than either Terran or Protoss.

On Xel'Naga (Any map really) you can do things like wall off the backdoor vs lings and you can constrict movement with building placement a lot better as well, yet it is probably IMO a more open map than Metal.


The winrate for Terran is 51.9% over the last two months and several hundred games. That's not a "Zerg" map, that's a "Terrans need to learn they can simicty and use good turret placement to stop counterattacks" map.
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
October 27 2011 21:42 GMT
#973
Yay I might start playing more 1v1 again (assuming I don't get a million message windows asking me if I am up for teams every time I login).

I would still love to see some GSL maps added though. Maybe Season 5?
Nihn'kas Neehn
GsBraids
Profile Joined September 2011
Germany1 Post
October 28 2011 01:21 GMT
#974
Even though I would have loved to see something like dualside or daybreak, I´m totally happy with the ladderpool I totally loved Meta and never understood why they removed it, and I´d allways vetoed Shattered Temple because it sucks on close ground, and I´m so happy to play it on Ladder again
MrTortoise
Profile Joined January 2011
1388 Posts
October 28 2011 19:01 GMT
#975
so if you numbered positions clockwise fromt he top on shattered temple which ones are close?

close by air or ground? ... does that mean 3 and 6 positions are close? as well as 12 and 9?
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 29 2011 14:58 GMT
#976
Thank you for finally removing close spawn positions. According to the poll thats clearly what everyone wanted. Glad they are listening to the community <3
Inno pls...
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
October 29 2011 15:11 GMT
#977
On October 27 2011 22:10 Chriamon wrote:
Show nested quote +
On October 27 2011 20:36 Zarcaz wrote:
why do they need to bring metalopolis back? arent there enough zerg maps =(

something being a "zerg map" just means it isnt a "terran map" or a "protoss map." Metal was considered a Z map because it was the only map where there weren't as many abusive T and P strats. The term"zerg map" and "balanced map" mean the same thing.


The reason it's a zerg map, is because Blizzard released strats of a 60 - 70% Z winrate on it, regardless of positions. It's nothing to do with strategy opinions.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
October 29 2011 15:20 GMT
#978
i love this mappool
Rokevo
Profile Joined September 2009
Finland1033 Posts
October 29 2011 15:22 GMT
#979
I'm happy with this map pool ^__^
blacktar
Profile Joined June 2011
United States49 Posts
October 30 2011 15:38 GMT
#980
its funny how the majority of people, scratch that an overwhelming majority (really, you can't get 98% of a population to agree on anything) aprove of this effort by blizzard. It just goes to show that after ten long years of blizzard games, they finally started to do the right thing.

Listen to the people paying to play. You would think it wouldn't be that big of a thing but as a former wow player, this is the first time they seem to have done that.
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
October 30 2011 15:55 GMT
#981
No need to veto anything...
Caps lock is cruise control for cool.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 30 2011 15:58 GMT
#982
Wait, what? They removed close spawn positions?

Hold on, I'll buy the balloons. Who's bringing the food and drink?
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 30 2011 15:58 GMT
#983
With all the retarded cheese and close positions on Metal before, it most certainly was not a Zerg map. Maybe if you get into the mid-late game without dying, which then you have to worry about tanks blowing up your gold aka not having a base there.
Everyone needs a nemesis.
uncleoj
Profile Joined July 2011
Australia2 Posts
October 31 2011 04:53 GMT
#984
I could be wrong but I just played a game on meta and I'm pretty sure this counts as a close spawn. Could someone clarify if it is or it isn't please?

[url blocked]
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